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Posts posted by PtahWithin
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You're right of course Soul, this is a problem. I'm not sure exactly what the staff plans on doing about it, but I have hopes that this shall subside the more people become intolerant of trolly RP.
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"Let us speak privately upon the completion of this meeting. It is resolved then that the Mali'ame shall agree to sign the Second Concordat of Haler'nor."
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"If that is your stance then I shall be forced to sign the Concordat separately from the Mali'ame ito Eldrui. I cannot make agreements with them if I am told to worry about issues which I know shall emerge after I have agreed to have the Mali'ame ito Elberun'tir co-habitate with them."
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"I fail to see what architecture has to do with governance."
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Asthil glances at them all, pondering. Gathering himself, he casts the question:
"And who shall govern and manage this settlement? Elberun'tir will only be held up by those who value it, not by those who are Unrestrained. Wood cannot instruct Bronze on how to be Bronze - nor should it instruct Bronze on how to become Wood."
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Asthil bites his lip, listening to Kalameet. Then he speaks.
"Let us not reduce ourselves to fear-mongering of Orenian Aggression. Do recall that in recent weeks, Oren declared to assist Haelun'or against the Uruk foe. You endanger yourself when you reduce the Valah Nation to expansionists and warmongers. All... unfortunate... interaction that Malinor had with Oren in the past was always avoidable. Malinor's depravity and incompetence extended also into the diplomatic world, and her citizens paid dearly for it. The White Rose was merely the instrument through which the debauchery of Malinor was at last put to rest."
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"I have read the Second Concordat, and it is perfectly in line with Elberun'tir, therefore I offer myself as a signator on behalf of the Mali'ame ito Elberun'tir."
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Asthil nods to Kalenz on his words, then turns to speak to Elorna.
"I wish to ask of you: why is it that Leanniel has not reemerged in the Fringe, as Haelun'or did? Lin'evaral was assaulted many times by the Black Scourge in Anthos, and eventually abandoned, yet the Mali'aheral persisted as a unified state."0 -
"I feel as though each kind of Mali must pursue its stability individually. Perhaps we may assist each other, but never depend on one another for basic societal needs. Each of the three city-states must be able to stand on its own right to exist, as is the case with Haelun'or.
"The simple truth in the past, is that no Mali'ame or Mali'ker state has earned its own right to exist. Let us strive to change this."
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Asthil Haumel, seated and clad in bronze armor, speaks (after everyone has arrived).
"Malinor is dead and should remain dead. A unified elven state shall extentuate the differences amongst the mali, leading to insurmountable thrur'sae, Turmoil. I advocate as others have a league of Mali city-states, independent in structure but cooperative in collaborative peace. This has already been accomplished with Mali'aheral: it is yet to be done with Mali'ame and Mali'ker, the former of which I hope to allow to occur."0 -
There is simply no use in pressing this further. The Lore Team has already shared its stance on this. I fully accept the "A Wizard Did It" trope in this case. There is no reason to explain anything here, and it is more valuable for time to be spent writing lore that people will actually get the chance to experience rather than mulling over the movements of cells and genes. Make fun lore.
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Some people understand better when it is explained with detail (like Jade did). The world won't explode if he thinks too hard about it. I believe he made this so people would understand how it works from a more technical way, which aids in the precision of their role-play. It's helpful, for many seem to ignore even the magic about it, they seem to not know or understand what the curse is about, and this really facilitates its asimilation.
Plus, some people already told him the same thing in the first page. There's no point in repeating the same thing over and over. No one's going to die if he explains the biology behind it.
Sure, the curse was magic, that is implied. However, it affects mortal beings biologically, so it is natural someone wants to explain it that way.
Who is to say there is any biology to explain to begin with? Why do we presuppose the existence of sperm, eggs, genes even, in this fantasy world? Moreover, what exaclty does it mean for a magical curse to affect someone biologically?
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It's an unbreakable enchantment that isn't explained by science and we shouldn't strive to have it that way. It doesn't affect fertility in a biological/mutation-esque regard. It affects it because it's magic. If the curse would lifted the females wouldn't still have just 10 eggs or whatnot.
Likewise the curse/enchantment so to speak, effects both sexes equally.
Server lore - Curse is magic, not science. Affects both equally.
This is the stance of the Lore Team. Iblees cursed the mortals with magic, not genetic modification.
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((These votes are not being counted until proven elven:
The Druidic Order
The Lumi'drim
((Both of those are forum organizational accounts and do not represent any particular roleplayable character. Whoever used them to vote is either incredibly stupid or thinks that you are incredibly stupid.))
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Basically you're stupid if you don't want him
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https://www.youtube.com/watch?v=__d2FMCtgi4
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Theodosius hears of the news, having seen many Wood Elves passing by him as he built his wall. He lifts his head up, sensing a clairvoyant antagonism between two spirits over different channels of communication. He puts a single finger lightly, staring up to the sky, muttering "Resolve this sh*t you are debating in the physical realm, not in the realm of forums".
((More in-game backing of this cute post and those who want to fight Ptah on his ideas, do it in-game as well))
((Not to sound harsh, but only practical here: But as far as I'm concerned this forum post means nothing until people actually back it up by playing these characters IG, like Gaius said.
I have a different stance towards how wood elves should go but I'm keeping my opinions broad and open and interested to see how this turns out, so good luck.))
((You are both correct. This thread means nothing so long as it does not have IG backing. However, I posted this thread in order to garner interest in the concept before fully launching it. This is the same as with any group that has been formed on the server. Given your own experience in making a forum thread which existed entirely in the dreams of characters who desired to participate, Gaius, I would have hoped you would recognize that the forum is a good medium to use to get something off the ground.
But, I shall stop debating. I will only respond to clarify certain parts of the culture or consider additions.))
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(( Why would they be advised to join the druids if aengudaemon worship is suspect? ))
((Because I am referring to wood elves that reject this culture and so would also reject that aengudaemonic worship is suspect. Also, isn't it not known ICly that the Aspects are Aengudaemons?))
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(( Framing immortality as a curse makes sense and is even something I would agree with and would even address in RP if my character were several centuries later. I disagree with how this seems like you're trying to militarize the wood elves. Elves are in general supposed to be less military oriented because of their long lifespans. Next, which is the big one, I think, is that you're taking what is the most nature loving subrace and trying to removing their reverence for nature essentially entirely. I don't get why you feel this needs to be done. What's wrong with wood elves having a strong affinity to nature given that their women tend to go off and become dryads? Dryads are a biological fact for Wood Elves. Only wood elven women feel the pull to become dryads, and all wood elven women feel the pull at one point in their life. This fact should predispose Wood Elves to being closer to nature in general.
The distrust of aengudaemon worship I just happen to find annoying as a druid, because wood elves make up a good sized percentage of the order, and you're basically shutting off possible interest from the wood elves in this society. ))
((No one is compelled to follow this culture. I am not trying to militarize the wood elves, I am trying to make it allowable for them to have a military. And that is a good point: I shall include a paragraph concerning Dryads. Those who desire to have nature-oriented characters, as many wood elves do, would be advised to join or associate themselves with the Druidic Order. I am hardly shuffling off interest: I have gifted you a monopoly on nature roleplay.))
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Let me be among the first to say that this is an incredible idea, and receives my immediate and completely earnest +1. I wish you the very best, and please ask if there is anything I can do in order to further this.
Become Bronze.
EDIT: I thank you very much for your support. We will be officially starting this weekend, so keep an eye out.
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- Popular Post
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https://www.youtube.com/watch?v=fb6eVgLMR0M
MALI'AME ITO ELBERUN'TIR
Wood Elves of the Bronze Law
The Curse of Immortality
The Bronze Law is the answer to what the Wood Elf Asthil Haumel calls the 'second elven curse'. It is known that each race of mortals was cursed by Iblees in a way which fitted to do the most damage to each of their societies. In turn, it is also recorded in the ancient history that the Wandering Wizard blessed each race in such a way as to best counter their curse.
Those Mali'ame who follow the Bronze Law believe that the Wandering Wizard chose the wrong blessing to counter the curse of infertility. At first, it seems as though being immortal would lend a hand at giving the Elves plenty of time to have children despite their reduced fertility. But, the immortality is only of the body, not the mind. It is well known that elderly Mali shall feel their minds slowly slip from them, culminating centuries later in suicidal depression or insanity.
Immortality is not a blessing. It is a curse.
Only the Elven race has been cursed twice.
To be immortal is to see dear friends and kin die over the centuries, engraving themselves in your memory as immeasurable grief. Every passing second becomes worthless, since you are granted as many as you could ever need. The horrors of the world shall stay with you while it's beauties seem less and less fair as you recall the smell of roses for the hundred-thousandth time. No untrained mind can withstand such uncountable years of hollowness and despair. And they do not.
It is for this reason why so many of the damned and deranged in the world are Elves. The most base of emotions rise from their minds and takes the seat of the Elf's mind. The hand, it twitches? Let it carry a blade and rip life from limb. The mouth, the teeth, do they gnash and dribble? Let them eat mortal flesh and drink blood and tears.
Moreover, even those who do not fall to depravity are subject to the greatest of tragedies. To live for potentially all time is to experience the full consequences of your actions: an Elf may kill a human upon the field of battle and spend the next centuries running from the descendants and kin of that man. A single misstep, a single slip into emotions such as apathy, vengeance, greed, bloodlust, and ignorance: it shall all come crashing down.
In the Bronze Law interpretation, the mistakes of Malinor were fatal to it, and due to the weakness of a few all elvenkind has suffered and continues to suffer. An Elf can do little but smile at the thought of Horen having desired immortality: humankind does not know the true pain of what they desire.
The Bronze Law
But the Bronze Law, elberun'tir, offers an escape from misery and madness, from Turmoil, thrur'sae. The Wood elves of the Bronze Law see Bronze as their ideal. It does not last forever, for it rusts. It shall be dented and scraped and punctured, yet can remain whole and resilient. Bronze can be sharpened. Bronze can be shaped. For Bronze is the metal of tools, the metal of use and lasting, not a metal of luxury to be intricately crafted and placed behind glass. Bronze is made to be used. With regards to the mind and body, the Bronze Law is simple:
Become Bronze.
The only counter to Turmoil is to practice discipline of the mind, discipline of emotion, Restraint. Meditation and labors of the body shall keep the ill-willing emotions of fear, grief, rage, lust, greed, and love under the total supremacy of the Mali's resolve. Indeed, love is in that category - there is nothing more uncontrollable in the world than the betrayed lover, the abandoned lover, the unfulfilled lover.
This is not to mean that the Wood Elves of the Bronze Law are emotionless creatures - no, emotions are to be regulated and distributed onto occasions when they are required and necessary, but never in excess. Embracing too much of even positive emotions can lead to turbulent passion that shall wreak havoc upon their own safety and the safety of their society. Lust is not indulged: affection is. Elation is not indulged: contentment is.
The most truly disciplined Wood Elven followers of the Bronze Law, who have unassailable wills and immense Restraint and physical prowess are assembled into Elberucinhir, The Ceasing Restrained.
The Ceasing Restrained are not warriors in the traditional sense. They do not have dreams of wealth and fame, nor do they fight for the Mali'ame ito Elberun'tir out of a feeling of national pride or patriotism. They serve as the protective force for the Wood Elves as well as the keepers of peace and order. They seek to test their Restraint and resolve by being cast into the hell of conflict, emerging battered and bent, yet still whole. Still Bronze. For this reason, the Ceasing Restrained are forbidden from shouting battle-cries, for that invites the madness of bloodlust and he becomes a danger to himself and his entire race. They are also to keep silent the screams of pain: muffled grunts are allowable, but anything more invites fear, which shall lead to Turmoil. The only words spoken by The Restrained are before a battle: "div'laureh. div'ahern'an. berunan'ante" "Devoid of Favor. Devoid of Blessing. Full of the last Bronze." or, more generally interpreted: "No Favor. No Blessings. Only Bronze."
There are other paths which are equally viable for a Wood Elf who wishes to practice Restraint. Any intellectual or physical labor, craft or artistry is also thought of as a discipline through which Restraint may be realized and Turmoil prevented. Some examples include literature, carpentry, philosophy, metalworking and so on. Of particular interest is also history and archaeology, for it is always of interest for the immortal to know what he lived at the same time as in the past, yet never had the chance to experience.
On Faith
Elberun'tir does not prescribe a faith for the Wood Elves that adhere to it. Nor is it thought that one is required, especially in the form of Aengul or Daemon worship. When your race has been cursed by both a Daemon and an Aengul of incredible power, what use is there to pray to lesser ones? If they did not bless the Mali, why should one expect others to? The Aengudaemonic is to be avoided, lest some new cruel or incompetent demigod come and give the Mali a third curse that they will not survive.
Malin, Father of the Elves, is also not worshipped. He is thought of as the tragic figure who was weak-willed enough to be tempted by Iblees, and who lacked the foresight to realize what immortality would do to his treasured children. He is not hated: hate is not permitted, he is merely regarded as a historical figure. If he lives still, praying to him is useless as he is absent. If his spirit lingers, observing the fate of his children, prayers are again useless as obviously a spiritual Malin does not have the power to protect the Elven race from harm, given modern history.
On Nature
The Mali'ame who abide by the Bronze Law do keep to their namesake: they live in forested areas as is Wood Elven tradition. They keep the name Mali'ame, Wood Elf, simply for the fact that they do still happen to be Elves who live in the woods. However, it is crucial to distinguish that they do not idolize and worship nature as other Elves or as the Druids do. Living amongst the forest is preferred due to its rich complexity compared to other habitats. There are plenty of things within forests that can distract from Turmoil and allow for tranquility and control to be reached more easily.
((It's rather awkward that someone else also made a large attempt to revive Wood Elven roleplay mere hours before I planned to orchestrate this weeks-long plan. I'm sorry, this is entirely a coincidence and is more a reformation of Wood Elven roleplay rather than a revival of it. Anyways, this is a group which I plan on spearheading throughout the rest of 3.5 and into 4.0, eventually hoping to create a true Wood Elven State as the High Elves have accomplished with Haelun'or. If you are interested in joining this cause or in certain features of this culture, do not hesitate to post in this topic or to PM me. I also will be taking further questions and suggestions for aspects of this culture, given this initial model.))
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Actually, this idea seems interesting to me... Can we seriously consider this as a legitimate option?
Lore Masters are picked for their ability to write, not for their ability to lead. I suppose nations could ask Lore Masters for assistance in establishing a Cassus Belli (indeed I have done this several times before), but we have more important duties to follow than writing up warclaims for people.
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Asthil Haumel the Wood Elf approaches.
"So too shall Silver find itself alongside Bronze."
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Quick Clarification On Pvp Default
in News & Announcements Archive
Posted
((jk))