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Tegrof

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Everything posted by Tegrof

  1. I will review all the application soon enough. I wish to give everyone a chance to get part of this and it should not be "first to take the spot". I never intended to do that. But right now, you are actually mostly moaning about not being in the project, instead of helping out with ideas and work (or asking what to do?). I only have that much time right now so because I'm not talking to you doesn't mean anything... I am looking to talk to Lord Murmillo of Aeriel to have our school there. If we get enough popularity, location will not mean anything. What we will do is that we will populate the city/area we will be located at, which is much for a not-so-local city.
  2. Where is is this city? I have been looking far and wide, but have not found it.
  3. The school is not built yet.
  4. I kind of like his idea of being a harsh teacher for the sake for RP. But if we are to let you be a teacher like that, you can't go too nuts and make students hate you and leave.
  5. God, that was lots to read up on. @zyn, I agree that we shall start small, with basic classes. But in the end, if this gets as big as it could, we can have courses in each of all those subjects. But I totally agree that we shall have those "new player" courses. As vonebs is saying, I believe courses will include lots of field trips. I will try to use the wiki page to describe each course, since using the foray post will make it even longer. At the moment I will need an "in-game" headmaster that deals with talking to contacts (venividivicifor example, about the academy being placed I'm Aeriel) and to start planning the building. I got quite limited in game time until the weekend so any help would be great. Add me at Skype and we can talk more closely if you ate interested: possut974
  6. I can agree to an extent here, but past experiences makes who you are today. I will revise your application, but right now, it looks splendid. What can you say about you being a co-headmaster? What can you bring to the table that is specific to that position. As it is such an important position I must ask further to ensure there is a good leadership and order to the academy.
  7. Freya, I love your ideas on combat, but how would one make classes on that? Maybe studies on combat and hunting principles would be good? Arts of War studies would be awesome though.
  8. Hehe I just went over this with Wolfie over Skype ;) Now, go to this post for the main topic for this academy
  9. The Aegean Academy Learn the way of Aegis by professors and teachers on the Academy campus *You pass by the bulletin board and read the biggest poster* The Aegean Academy is a project that involves learning the ways of Aegis. You can find professors and teachers on all kinds of subjects, ranging from archaeology to botany and from blacksmithing to cooking. The academy is soon becoming finished. The city is located in the city of Aeriel, and a map with direction can be found further down. If you are interested in being either a student or part of the staff, as a professor for example, see the bulletin board just right of this one. When you finish a course or a subject you will get some sort of recognition. As we speak, what this will be is currently unknown, but it will be something like a digital diploma maybe. This part of the project still has great room to be evolved and extended. Current curricula Basic course one how to live and thrive in Aegis - by Zyn 1. Criminal Law: A course that will discuss in details the laws of Aegis, such as anti-griefing, Villainous acts and restrictions, RPing a kill, Metagaming, etc. - Purpose: Keep players from staying off the ban list 3 days after they get accepted to the server. - Teaching Reqs: None, just someone with a clean record. 2. History: A course that details the lore of Aegis to its students for a better understanding of the world around them. - Purpose: Increasing immersion. - Teaching Reqs: Scholars, and forum lurkers. 3. Drama: A course where students act out plays, maybe performing at the Laurelin Theater. - Purpose: Give students first hand knowledge of period phrases and speech to help them become better roleplayers. - Teaching Reqs: A good roleplayer. 4. Health and Development: A course outlining the skill system in an RP manner detailing how a player can get started and plan for their future, curriculum can be improved with the hunger system as well. - Purpose: Getting rid of the "Why can't I punch the tree?" question. - Teaching Reqs: None 5. Economics: A course outlining trade commands and markets. - Purpose: Stop new players from getting scammed out of their money - Teaching Reqs: None 6. Hunting: Basic course outlining hot to kill the assorted mobs of Aegis. - Purpose: Give new players a source of minas and the knowledge to run from pigmen for the ime being. - Teaching Reqs: a combat focused player. List of classes and subjects for future and advanced curicula Botany Doctoring/Medicinal Care Architecture Interior Design Diplomacy Tailor Miller/Baker/Cook Blacksmithing Engineering Business and mercantile History, Lore and Archaeology Military history Modern History Ancient history Race history Orchish history Elven history Human history Dwarven history Ascended history Undead history [*]Arts and drama [*]Library tending [*]Geographical and Cartography Studies Forest Knowledge and Utilization Cave/Mountain Exploration and Geography Tundra Knowledge and Survival Techniques Desert Geography and Preservation Ocean Geographical Studies [*]Resource Management Foresting Efficient Sand Mining How to manage raw materials [*]Administration Guild Management Treasury Skills Leadership Skills On the campus you will find the following structures and rooms: Small Multipurpose auditorium/theater Engineering room Cubicles for the teachers Several shared classrooms A greenhouse for botany and producing food A small cafe Commons for students Maproom for tactics and history A library for all the textbooks we are going make ((Forum post is a WIP))
  10. Mate, this is not a business, it is education. This is not for personal profit. So how should they "run us out of busniess"? This greatly proves that you got this whole thing totally wrong.
  11. I'm just saying, you are making too hasty deals. I don't think we should be "owned" by Tac & Co, for example. Also, I do not think you have a big enough plot for us. Seriously, we need a BIG plot if the support we have will keep up. How big is that plot?
  12. Wolfie, I see that you did not make any new, good updated first post, so I take that in my hands and do that. I honestly believe you talk too much without any real action, so that's why I do it. This idea has too great potential to be thrown away and if I am given or seen by the students/supporters as a "leader/headmaster", then I so be it. I will not stop to take over, rather to see this idea to go away because the headmaster is disorganized.
  13. Not too be rude or anything, but which city is your city? *smiles* How many sqaure blocks can you provide?
  14. I think you should leave this server if you don't get that this is ALL about Roleplay... 'nuff said.
  15. Remember that this area will have to be quite big. I want everything VonEbs listed, at the least. I wonder if Alras will want to accommodate us with that space. I know that if we put it forward in the right way, we will get a place in Ravenhold, which I think would be a great place as well.
  16. Yes, that is most likely the case. Will be very interesting how this turns out. I think we are in an era of knowledge right now, rather than war and battles. I think we should name this time in the History of Aegis. We see libraries coming up and flourishing, an academy being built, archaeology and lore is getting more attention. Most interesting I must say.
  17. NOT Kramoroe/Sunspear. It will be the ugliest architecture and smallest space for an academy. I know a couple of strings I can pull to maybe get another investor, and we can buy a bigger plot in the wilds, maybe not too far from King's Road...
  18. Wait now. Who is our investor? And Kramoroe/Sunspear is not a very good place to do this at. It's very cramped and wouldn't look too good. If we made a plea to the Wandering Wizard or Officials in Oren, we could rent a big plot not too far from King's Road. Sunspear architecture is not cute at all and would not fit an academy, imho. I want cobble for this/stone!
  19. Talking about architecture: Here is a start to my contribution to something that could be our academy. I think, it shouldn't be much bigger. It would feel good if it is small and cramped, instead of having lots of empty space. To the right there will be some sort of tower, so it will not be totally symmetrical, though as you can see, I love symmetry. I never roleplayed as an architect, but I know I am a good one, though see for yourself ;) I believe that the middle row house will have teacher offices, and left and right hand rows will be classrooms. The tower I'm talking about will be part of lore/history class tower where astronomy is part of the teachings. There should also be some basements, where people maybe can study stuff like undead teachings (obviously not supporting teachings). This is obviously created in 1.8 creative mode, which I totally love. They have done some misses in it, like not having water blocks and water buckets goes empty on use. Kinda made me dumbstrucked thinking "What the heck?". But yes, I love the new stone brick block, which adds alot of texture to buildings. I would love to use brick, but as I know we wont get any brick in-game, I stayed away from it. What do you think should be added to this? What should be changed? Obviously WIP and I am not saying "we are going to use this". I just wanted to try out creative mode and thought I could do something that could be an academy for us.
  20. I think this whole idea could be great if we make it organized and well thought out. Right now I feel everyone says: lets do this, lets do that. I believe we need a good first post, either Wolfie fix it, or I can take care of it.
  21. Diplomacy should definitely be within the academy, since there are so many of them.
  22. I can be somewhat of a co-headmaster. I don't have much in-game time right now, but I do lurk the forums all day. If you wish, I could take care of the forum post to keep it organized with all info we have. With that said, I also sign up as history/archaeology teacher. This will work for me, once the academy is built in-game.
  23. I'd say that would fall into Archaeology, but of course, that should definitely be a class.
  24. I would say it is a wise decision. A plain thief guild does not work. But being a highwayman would work splendidly, seeing how few there are right now and how many travelers you can find on the roads. If I wasn't an archaeologist right now, I would probably try being a villain. It is sad how permissions does prevent you to be a full fledged villain though...
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