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Heff

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Posts posted by Heff

  1. Skype Name (Rec.) : None, sorry! :) Please forgive me.

    MC Name: ben127127

    Time On The Server:About 1.5 years.

    Ban Reports Filed On You: None.

    Rating Of Your Own RP out of 10:  8

    Thing You Need To Work On In RP:

    Have You Ever Played A Wood Elf: Yes. (My first main char was a wood elf)

    ​Have You Ever Played An Elf: Yes.

    What Races Have You Played As: Elf, Human.

    How Much Time Could You Put In As This Char (Opposed To Other Personas): about 1.5 hours on week days and like 3 on weekends.

    RP INFO:

    Character's Name: Mez Darkwood

    Backstory: Born into the Darkwood family, every day he had to walk to pick up water for the family, about 3 miles off. He didn't mind it, really. It was fresh air. He had to walk between the woods to get the fresh water, and he soon began to love the woods. He also loved moving, running around. So, when he was old enough, he moved into the woods. He would collect berries and wild beasts for food. After years of doing this, he became bored with such a repetive life style, and we went off, exploring. He usually slept in the woods, but he still explored every day.

    Skills: Good at bow, but he is no master. He uses his bow to hunt usually, which makes him a decent marsman, but he is no master of bows. Skilled with a short-sword, and not very good with daggers

    Skin (If you are a relative/cousin of Ryan I Can Get You One): I need a skin please :)

    Past Occupations:

    Favored Weapon: Bow + shorts word.

    Reason For Living As A Wanderer: Explained in bio.

     

    Note: I know I can't really skype, and I'm really sorry! But please forgive that, as this seems like super fun RP!

    Accepted but we wont be rping as the clan yet as I don't wanna be just two people, so if this does take off I'll send you a skin

     

     

     

    ((How would you rate your own rp sounds like quite a elitist statement.))

     

    What I meant for it to be is an area for people to assess their RP strengths and weaknesses, but if others don't think of it that way, I'll remove

  2. tribal-celtic-tattoos_2202_46010248.jpg

     

    The trees blow in the wind, the birds' chirps go silent, night has fallen. The darkness of the forest seems never ending, except for a light in a small clearing. Around the light numerous wood elves talk merrily, sharing drinks with a few hobbits who happened to pass by. But their peace is cut short as a pack of zombies surround the camp. Within seconds the hobbits are surrounded by the short eared wood elves, arrows whipping through the wind and into the zombies. Daggers are drawn and soon not a single zombie stands. The hobbits cheer in happiness and aid in depositing the corpses back into the forest's soil, to care for the land. These are the Wandering Wood Elves, a small clan of mali'ame who have no permanent home. 

     

     

     

    woodelveskarlkopinski.jpg

     

    Life-Style:

    The Wandering Wood Elves lead simple lives, but most of all they live for nature. They worship no deity, no Creator, but they hold Malin in their highest regards. They treat him as an all knowing power, a mentor. They do not live in permanent homes, as they do not wish to tamper too greatly with nature. Nor do they live in trees, as they believe it hurts the tree. They live in tents, free. Overall, they live free and in the wild. The nomadic clan lives as one big family.Those who are not born into the clan may join in by going through an trial period. The Darkwood Family was the group that started the clan, a father and his son. Ryan Darkwood is credited with the formation of the group. They are not very historical, but were formed by Ryan after his numerous attempts at living permentalty among other elves. Although he served as a good guard and bow-carver, he couldn't sit still. Thus he took to wandering, gather a group of others like him, who cannot sit still.

    Customs:

    The Wandering Wood Elves are a people of many professions. They hunt, trade, and act as mercenaries. As they travel from place to place they make regular trips to different cities and set up stalls outside of their camps. Each elf in their sect is expected to carve his own bow, and participate in a trial ceremony to welcome him or her as an official Wanderer. 

     

    Combat:

    These nomads have one signature weapon. The Bow. They use mainly two types of bows, recurve and flat bows. They also are basically skilled in close-combat, but in the mastership they are with bows. They are allowed to use any short-range weapon, but longswords/two-handed swords and large axes are discouraged as a wood elf cannot reach their full potential with such weapons. Most use daggers, short swords, or small axes. 

    Elvenbowskinned.png

     

    Clothing:

    The clan tends to wear mixes of green, grey, and brown. They tend to wear light, loose clothing that can be moved around in. But, when expecting a fight they wear light armor. 

     

    (Will Add Skin Examples Later)

     

    Allegiances:

    The Clan is on neutral terms with most non-elven nations currently, although they hold slight resent to the expanding Orenian Empire. If war is waged against or by any Elven Government, they will aid in the fight. If a civil war ensues between elves, they will pick a side. Overall, their allegiance lies with the elves in conflict.

    Trade:

    The clan participates in three major trades.

    Hunting:

    This is the clan's lifestyle and trade. They scout the forests for beasts and monsters, shooting  them down and masterly skinning them for sale. On top of this they have gained the minor trade of crafting (with leather and bones) and tend to make clothes, weapons, and armor out of their loot.

    Mercenary Work:

    ​Not all clan members must be mercs but most of them are. Here is where there neutrality comes in and they fight for the highest bidder. Their only rule is that they will not harm innocent people, or go against Official Elven Governments. They can be commissioned for almost anything, including ruin-delving.

    Trade:

    The Clan, as stated before, is Nomadic. As they pick up items, ideas, weapons, and crops from various towns or nations, they trade and sell. Whenever they move camp, a nearby stall is set up on the nearest road or in the nearest town. Here they engage in bartering and trade with civilians. 

     

     

     

    Application

    This is for those who wish to become Wandering Wood Elves before we are officially released in RP. The reason this is happening before RP is so that it does not start as a one person group that dies off immediately.  You can play as a cousin to Ryan Darkwood (have the last name Darkwood) or have your own wood elf that you create (or are rping as now) that would fit into this lifestyle. (Note by doing this one could RP that they have already met Ryan if they are an existing char, or have been created)

    OOC:

    Skype Name (Rec.) :

    MC Name:

    Time On The Server:

    Ban Reports Filed On You:

    Rating Of Your Own RP out of 10: 

    Thing You Need To Work On In RP:

    Have You Ever Played A Wood Elf:

    ​Have You Ever Played An Elf:

    What Races Have You Played As:

    How Much Time Could You Put In As This Char (Opposed To Other Personas):

    RP INFO:

    Character's Name:

    Backstory: 

    Skills:

    Skin (If you are a relative/cousin of Ryan I Can Get You One):

    Past Occupations:

    Favored Weapon:

    Reason For Living As A Wanderer: 

  3.  

     

     

    The Oath:

     

    The wisdom of the Elves

    The ambition of the Dwarves

    The strength of the Orcs

    The integrity of the Humans

    The Joyfulness  Of Halflings 

    We shall have it all

     

     

     

    Fumble makes an adjustment to all the posters surrounding the Vale.

  4. He was out of the tavern in a split second. Dropping behind him a drawing that represented all his source of troubles. Stuck between the parent who had raised him but rarely been there for him, and the Uncle who he had grown very attached to over the span of time where his father had absences. Although to many the choice would be simple, why not love both, it wasn't that simple to the young hobbits mind. For he felt there could be only one father-figure in his life and his tiny mind was hard at work on his moral dilemma. Neither could be his best adult friend, he already had Posco. He had begun to accept the fact that his father may never come back, as he had with his past absences but then as he popped the question to his Uncle, his father returned... all this still rushed through his mind as he plummeted down the steep hillside into Bigmouth Basin. As he plummeted down and slammed from tree to bush to raccoon, not only did his thoughts spiral out of control, but so did his consciousness...

    RTjU62b.jpg

     

     

    The small drawing sat on the floor of the tavern, still not picked up.  The back read,

     

     My New Dad ~ My Old Pa

     

     

    3wCqH6T.jpg

  5. A tiny halfling boy can be seen riding about on a pig posting posters to trees, stands, walls ... and bigguns. While some bigguns run around in fright as a nail and poster pierces their behind, others including Orcs, Elves, Kha', Humans, and Dwarves gather around in interest. 


    ~IvyFest!~

     

    When: Friday, April 18th at 6:00 EST

     

    Where: Ivybend village (There are directional signs on pumpkins along the road to the west of the dwarf SoulStone pillar)

     

    Who's invited? Anyone wanting to party like it's 1452!

     

    Games and Activities will include:

    -Feast dinner

    -Pig race

    -Dance-off

    -Drinking contest

    please drink irresponsibly -Fumble

    -Shogs

    And many more!

  6.                             The United Provinces Of Ireland800px-Flag_of_Leinster.svg.png

    Unity Day

    ​People drank and danced in the streets, even the former Republic citizens. The long and bloody war for unity had come to a stop, but at a price. A massive cemetery had been built in the heartland of Ireland. All the dead, Republican or Provincian, were buried here. It was known as the national cemetery, but instead of mourning the losses, everyone celebrated the stop of inner-conflict. People even partied in the cemetery, celebrating their lost ones life. And thus it was customary of Ireland now to host parties at the time of death. With the great partying came population boom, but also came economic strain. The food resources were running low as women became pregnant after three long weeks of party. The Irish economy struggles, and thus it halts any war preparation, but allows its Crusaders to finish their job on the Iberian Peninsula. More farmland is cleared and swamps are drained, food is needed. The large plots of farm for serfs and laborers will take (1 page) to make.

    scene-in-a-tavern-1735.jpg

    With the economic strain comes more offers for trade. Pisa and Genoa are sent offers for trading rights. The Prussian-Bavarian Commonwealth is also sent offers for trade rights. Meanwhile Ireland, who during its economic struggle is in no position to start another war, sends a message back to Wales. The Norse are asked to move the blockade off of Irish coasts, as they have done nothing to provoke such things.

    "Dear, Lleywen 

    Although, privately, I myself would want to aid in lifting the blockade. My army, let alone my navy, is in no place to start yet another war. I fear that provoking the Norse, and their large allies, is in no way a goal of mine. We sadly decline your request, but urge you to stop the raids against England. This can only lead to loss of life for all, and in the end excommunication of you and your peoples. I do not wish for you to be excommunicated and hope you rethink your attacks.

    Sincerely,

    Rian." 

    In other news the king rejoices when Scotland accepts his offer, and thus diplomats and traders flood the Scotland, a plan in the King's mind. Secretly Prince Ailín arrives at Scottish ports unannounced and begins to court one of the Scottish King's daughters.

  7. 800px-flag_of_leinster_svg.png

                                           The United Irish Provinces

      ~ Port Of Dublin~

    Masses of Irish Catholics board the large Venician Ships gifted to them by Venice. The exact troop count is handed to one of Rian's lords who has decided to oversee Patrick, Rian's Prince Son, on this Crusade in Hispania. The only cavalry managed to be scrounged up was one Scotish Mercenary Chariot unit, stored in the largest ship's underbelly, and a light cavalry body-guard unit. The fleet disembarks for Portugal Ports.

    ~The Troop Ledger~

    The Celtic Warband Of The UIP

    -1,500 Sword Skirmishers

    -500 Recurve Bow Archers

    -200 Welshman Mercanary Longbowmen

    -15 Scotish Mercanary Chariots

    -300 Irish Knights

     

    MOD NEEDED

    Meanwhile the siege in the North begins on the Irish Republic's capital city while smaller raids on the country side continue the NIR prepares to break the siege. This will be a pretty evenly matched battle in spirit, but in weapons and number the Provinces outweigh the Republic. 

    Republic:

    500 Berserkers

    200 Knights

    200 Archers

    1,000 Skirmishers

     

    Diplomacy:

    Mod Needed

    A diplomat is sent to Scotland in an attempt to make the two countries sign an alliance, open borders treaty, and trade rights.

    A group of explorers venture into the sea, to visit an island rumored to be uninhabited off the coast. 

    Relgion:

    An Archbishop is requested from Rian to be appointed for Ireland. He also wishes for Papal Support in the war against the Republic.

    For now there is no religious toleration and the Old Celtic Gods are still present in some secretive establishments, although the Provincial Council and their King know of this, they have yet to take action as they respect Celtic culture.

  8.                                                      The United Irish Provinces

     

    800px-flag_of_leinster_svg.png

    Rian looks over his embarking armies as they go to occupy the now mostly unified Ireland. Only one small cluster of cities in the North remain rebellious against the UIP.  Soon Irish and Welsh troops move into the Rebel Capital, they have declared themselves The Northern Irish Republic. Many catapults are being constructed in (two pages) a massive siege shall begin.  The UIP would soon be a unified landmass and a unified world power. Massive military reforms are gone underway. A list is drawn up by the king's stewards of current and past constructions and reforms.

    The Celtic Warband (UIP's Upcoming Standing Military)

    -Three Major Military Classes Are Being Trained:

    Knights, the destructive military machines, mainly Noble Woman and Men

    Footmen, the middle class of the army, made up of all soldiers who decide to stay in after 1 Year of Mandatory Service.

    Skirmishers, the front line of defense and bulk of the Celtic Warband. All Men and Women Are Requried 1 Year of Service Without Pay as Skirmishers. Any time after that will be payed and moved to middle class of the Warband

    -New Leather Armor Is Being Mass Produced (Light, but not as strong as Steel Armor)

    -A New Steel Armor Is Being Mass Produced  (Strong but not as light as Leather Armor)

    Soldiers (Footmen/Skirmishers) will be Given a choice for each.

    A sketch is below for the King's view

    Celtic%20Full%20Brown%20Leather%20Armour

    skyrim_iron_armor___final_by_folkenstal-

     

     

     

    New Swords, (lighter and stronger) Are Under Production For The Basic Infantry

    These swords are for all standard infantry and ALL SOLDIERS will also be required to carry an light hand axe.

    Fm5hS7r.jpg

     

     

    These Reforms Will Take A Total Of 3 Years (3 Pages) To Have Full Effect and for the Said Blade/Armor 

    Piece To Be Produced

     

     

    Diplomacy

    The ships from Venice are welcomed with open arms and immediately loaded with Irish Warriors. They aid in depositing troops in for the war effort against the Northern Irish Republic. A shipment of many golden coins, agricultural products, and iron weapons are sent to Venice, equalling the amount they wished for in gold.

    Rian reads the Welsh proposal with great enjoyment.  This would be a great offer and his daughter had always had her eye on Welsh sailors who had visited. A letter is sent in reply.

    "Dear Great Welsh Allies,

    My daughter is not some political item to me Welshman. I wish for you to visit us in person, so that she may have a personal look at you, and that I may judge your worthiness of courting such a fine young lady. See you in the Dublish Ports.

    ​Sincerely,

    King Rian."

     

     

     

    Mod Post: (Sorry If I Miss A Few LMK if So)

    The Sami accept the gracious offers made by Norway and most of them join in under the Kingdom's rule. But a few rebellious tribe members take to the forests and take to banditry. Raiding and killing numerous Norse Visitoris and Norse Sami. How will the Kingdom react to such rebellion?

     

    The Algiers accepts annexation happily but the Tunisians decide to remain free. However they send word that they wish to maintain friendly trade relations with the Sultinate

  9.                                    THE UNITED IRISH PROVINCES 

    800px-flag_of_leinster_svg.png

    King Rian smiles as the two provinces fall into his grasp. He will of course, being a just and fair ruler, allow them to have a say in Irish affairs. It was a smooth battle in The Kildare province. They did not see a war coming and quickly fell under the boots of Dublish Warriors. For the most part buildings were left un-looted, except for the main Lord's hold. Warriors descended onto this building, ransacking and looting anything that hinted at supreme authority. The Leader of Kildare drew his sword alongside 2 of his best knights. Quickly Rian had disposed of him while his own knights battled the bodyguards. His father's lands also fell to him as an assassin planted a dagger in his own father's neck. The burial of his father was filled with numerous people, as well as his own killer. Rian did genuinely mourn and then afterwards killed the assassin himself to make sure word did not get out. 

    CrusaderKingsII_The_Old_Gods_image_6.jpg

    Rian replies to Gwynnen's Leader,

    "Dear Valued Friend,

    If these ~rumours~ are true than we will be backing you in the event of an invasion. In an act of good will I request that you dispatch 500 of your own troops to Dublin's ports to aid in my unification of the Irish Lands.

    ​Sincerely,

    Rian."

    New provincial leader is elected to both Kildare and Leinester, both of whom are now to be regents of the King. 

  10. The County Of Dublin

    ie@dublin.gif

     

    Rian Cheinnselaig, leader of Dublin, looked over his growing city. Ships began to leave port for the morning, to fish for the great beasts of the Baltic. Soldiers marched towards the great rally point at the city gates, preparing for war. Smiling he walked into his chambers and began to get his armor on. 

     

    Military:

    Troops begin to amass at the Kildare border. 1,000 Basic Swordsmen, 400 Archers, 700 Spearmen, and 100 Knights prep their armor and weapons. They begin to march into the county, making way for the palace in which the stuck up noble lives in. Kildare would soon fall under the Dublin flag. 

    A navy is being built, with 60 Longships in production (6 pages).

    A large wall is being constructed around Dublin's borders. Although they plan to conquer all of Ireland they wish to be prepared. The wall will take (4 pages).

     

    Diplomacy:

    The terms sent by Gwynnen are accepted. Dublin now has a great ally under its sleeve. 

    A messenger bird is sent to Venice to discuss opening up trade and allowing passage of civilians in between the two great lands.

    A Dublish assassin is sent to Leinester to assassinate the leader there, once he dies the county will be inherited by Rian. 

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