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Ferebrill

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About Ferebrill

  • Birthday 09/01/2000

Profile Information

  • Gender
    Male
  • Location
    Crawley Down, West sussex, England
  • Interests
    Larping and rp like dnd

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  1. Ferebrill writes a small bit more onto the note he left. I forgot to mention before, he claimed that by dominating the world with his soul magic there'd be peace, no wars, etc. And to the chap who had helped me earlier. I'm 141. I am not "a young halfling".
  2. Ferebrill posts a note underneath the notice. I encountered this man on the road. I though he was going to kill me so I laughed in the face of death, which he seemed to respect since he tried to recruit me. He made the mistake of telling me his plans. He was working for a necromancer but was working behind his boss' back. He planned to use the souls which he had been collecting to create a new form of magic that would allow him to create souless creatures that could not feel pain. He claimed with this he could become extremely powerful, leaving doom and a trail of blood wherever he went. Fortunately it seems he does not attack large groups of people since when a man called to him to stop he teleported away. He also had a scythe from which I could hear moaning.
  3. Ferebrill sends a bird to Shortwood If you can prove that they attacked you and you weren't just told to say this by your "pumpkin lord". I'll help, if you'd even accept help from an "improper" Halfling.
  4. (Sky) Thank you the job you have done on the aging is very good. (Butter) Also he doesn't really follow normal Halfling fashion since he hasn't lived in a Halfling settlement since his biography (he started at the age of 33).
  5. Hi, if anyone is available please could you edit this skin ( http://I,imgur.com/bND8y1X.png ). I can't offer a reward aside from gratitude. The Halfling is now 138 years old, this is the equivalent of a 69 year old human. I'd prefer to keep the clothes but maybe lose the beard. Thanks in advance.
  6. Using this to record my character's age 4/6/2014: 138

  7. Using this to record my character's age 26/1/2014: 128

  8. Using this to record my characters age9/4/2013: 97

  9. ((So much for my plans to finally go to a Halfling village after roughly 60 in-game years of gameplay as a halfling))
  10. Using this to record my character's age 18/2/2013: 91

  11. Sorry, but apart from food rotting over time I think all of these ideas are bad. For example the taxes, instead of making the money magicly appearing in the nation owner's bank they should hire people to collect taxes. Also having limits to mine sizes is a bad idea as well, there would be nothing stopping people from mining wherever they want to. On the subject of removing money from mobs maybe limit it just to skeletons and zombies who were once people so they might had had money on their person when they died. Also don't have currencies for certain races, if you want different currencies have them for different nations. Like the currencies if you want to have resources for each race make the resources for each nation, otherwise people could just have a nation with all different races so they would have all resources
  12. Maybe have no restrictions, but only bonuses like extra ore for miners or increased durability for armour
  13. You're saying that nothing changes for halflings, does this also apply to the maximum age, in one of Petyr's posts he wrote that halfling live up to 140-200 years.
  14. So what happens to Half-breeds who have already exceeded the new date of death?
  15. Using this to record my characters age 2/1/12: 85

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