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urukaresh

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  1. All of the above accepted ((Slice answer me on Pms and I will add you to group chat))
  2. Tribes-Call of War will take place in a land of Farakor, ripe with rising Deities offering the powers they wield as magic, and Arcane tomes lost in ruins. Tribes just beginning their Legacy will inevitably have to choose a path and fight for its cause, Although how long this is and what cause is their own choice. Until then, they are on their own. The land of Farakor is filled with all manner of beasts and magic making the world both a beautiful and dangerous place. Very little time passes, before people and creatures, wise and able, band together, ready to fight for survival, and in time, beliefs. Though small in numbers now, they will grow strong together, and their numbers will grow. Territory, magic, resources, are just a few of the things that each tribe will claim. Whether these claims are for protection, or war, is up to the tribes to decide. The tribes must be prepared for more than each other though, for ancient beasts prowl these lands, some bringing destruction with them, wherever they go, while other bring life, spreading happiness as they go. They must be prepared to fight against things unlike they’ve ever seen, and welcome others, who mean them no harm. Many choices lie ahead of these tribes, and those choices, may be the difference between life and death. In these lands, where many kingdoms have risen and fallen, came and gone, who will stand against time to make their name immortalized in history? Rules: Any and all things given to a faction can be modified or Taken away by a Mod Keep things Legit, No Guns or anything of the like will be incorporated into the Rp Have Fun (Secret: Magic will fail) Link to Map: http://imgur.com/gduOhGc Settled Tribes Each Settled tribe get 3 Hexes and 450 Population only a third of a factions population can be millitary Wandering Tribes Will have 250 population all of which can be millitary They can move 3 Hexes in a Turn ------------------------------ A turn will be the posts, meaning a wandering faction can move 3 hexes per post No faction will begin with magic though they may be gained later Starts at Stone Age Tools Things like the bow are not counted as stone age (IE Bows, crossbows, javelins, etc.) APP Forum Name: Faction Name: Skype Name (Optional): Type of Tribe (Wandering, or Settled): Starting Spot: Race Name: Race Details: Did you Read the Rules? Secret Phrase
  3. BoneRush Mutants The human towns fortifications for awaiting attacks continue (8 Turns) Army set off to ready for assult 2000 Mutants 40 Super Mutants and 250 Senseless Mutants Negotiations with the nightcast have Finished BoneRush Population Fertile Mutants 571 Mutants 3549 Super Mutants 80 Senseless Mutants 250 Standard Weapon and Armor Load-outs Basic Mutant Soldiers are armed with Axes made from reshaped Scrap metal, Pistols, Shields made from Metal Doors, Cast iron Kitchenware Armor and Hunting Rifles. Super Mutants are to be Armed with Axes made from reshaped Scrap metal, Pistols, Shields made from Metal Doors, Cast iron Kitchenware Armor with Thick Leather Armor Underneath for added padding and protection. and the Military Grade Assault Rifles The Senseless Mutants have Scrap metal tied to their bodies to help absorb gunfire better and when they attack the Humans the metal will cause more harm to them
  4. BoneRush Mutants Following the Researchers Seemingly failed attempts to Develop the FEV a new idea arises in the Dread lords mind. "All of the humans who wished to be Blessed by the FEV must first help fix the Walls of the stronghold and then will bath in the Very Same FEV that made the Senseless Mutants." The Abominations inability to feel pain could be useful Humans are to make the fortifications around the main Stronghold better and then be dipped in the New FEV strain's Vats ((mod Plz)) With the Humans all Gathered into one of the main towns the Army regroups and heads to the town the 750 Humans who want the FEV were at and begin building fortifications for a siege ((mod Plz)) BoneRush Population Fertile Mutants 571 Mutants 3349 Super Mutants 80 Senseless Mutants 25 Standard Weapon and Armor Load-outs Basic Mutant Soldiers are armed with Axes made from reshaped Scrap metal, Pistols, Shields made from Metal Doors, Cast iron Kitchenware Armor and Hunting Rifles. Super Mutants are to be Armed with Axes made from reshaped Scrap metal, Pistols, Shields made from Metal Doors, Cast iron Kitchenware Armor with Thick Leather Armor Underneath for added padding and protection. and the Military Grade Assault Rifles The Senseless Mutants have Scrap metal tied to their bodies to help absorb gunfire better and when they attack the Humans the metal will cause more harm to them
  5. BoneRush Mutants The Army of 2000 Mutants and 40 Super mutants are sent to set up camp in go through the coalitions territory looking to engage smaller towns guards and capture as many humans as possible falling back from the main body of the Militia to avoid any large battles. (MOD PLZ) The 50 scientifically adept Humans of the 750 given the job of Developing the FEV to produce Super Mutants more often (MOD PLZ) The Nightcasts Nightkin are returned to the Nightcast BoneRush Population Fertile Mutants 571 Mutants 3349 Super Mutants 80 Standard Weapon and Armor Loadouts Basic Mutant Soliders are armed with Axes made from reshaped Scrap metal, Pistols, Shields made from Metal Doors, Cast iron Kitchenware Armor and Hunting Rifles. Super Mutants are to be Armed with Axes made from reshaped Scrap metal, Pistols, Shields made from Metal Doors, Cast iron Kitchenware Armor with Thick Leather Armor Underneath for added padding and protection. and the Military Grade Assult Rifles
  6. BoneRush Mutants The Combat Armor gained from the Military base raid is traded to the Nightcast in exchange for use of Several of there Nightkin Stealth Soliders 3 Teams of 3 nightkin are sent with Large amounts of Liquid FEV to Mix with the three bigger towns water supplies ((mod Plz)) A band of 50 Mutants is sent to Find out what if any of those 750 Humans that begged for the FEV are good at research and Development things ((MOD PLZ)) 2000 Mutants and 40 Super Mutants Ready themselves for Combat on the Off Chance the Nightkin Can't pull it off BoneRush Population Fertile Mutants 571 Mutants 3349 Super Mutants 80 Standard Weapon and Armor Loadouts Basic Mutant Soliders are armed with Axes made from reshaped Scrap metal, Pistols, Shields made from Metal Doors, Cast iron Kitchenware Armor and Hunting Rifles. Super Mutants are to be Armed with Axes made from reshaped Scrap metal, Pistols, Shields made from Metal Doors, Cast iron Kitchenware Armor with Thick Leather Armor Underneath for added padding and protection. and the Military Grade Assult Rifles
  7. Name: Morilin'Parir ((MC Name:)) urukaresh Race: Dark elf Age: 200 Intent in Fi'Ceru: To help in however I can Total Number of Family Members: 3 ((Skype Name:)) josh.toney4
  8. ((Because can't edit have to fix something in a second post)) Stronghold being built using the Salvaged resources of any small towns or citys inside bonerush territory to build the fortifications around a medium sized town
  9. BoneRush Mutants The Expedition from the north returns. The only thing of value that was found was a old military base which was promptly raided and everything of value that wasn't bolted down was taken. Military Grade Assault Rifles, Ammo, Grenades, and a small amount of Demolitions Explosives along with several Combat suits were recovered and the rest of the Military base was Burnt to the ground. 5 Expedition teams of 100 Mutants are sent to scour Bonerush Lands and those Immediately Bordering to find Human and Ghoul Villages as well as vaults. Villages found are to be treated as such they will be offered Protection by the Bonerush Mutants and in turn will help the Bonerush by working for them through Farming, building or simply just whatever needs to get done. Those who Refuse this offer, there village is to be cataloged and they are to move on. Vaults are treated the same Location Cataloged and move on. After All teams return the five expedition teams will revisit any and all villages who refused. any human villages who refuse are to be gathered and Given the FEV as punishment. any Ghouls who refuse are to be gathered and Enslaved for to work on the Farms and Building crews. Vaults will be revisited at a later date ((Mod Plz)) The Offical Bonerush Main Stronghold is to begin construction. Using Scrap metal from the ruins of a Large Metal fence is to be built and walkways along the wall will be built low enough so Guards can be given cover by the wall in is was assaulted. ((Mod Plz)) A Delegation of 10 Mutants is sent to the Nightcast for any Diplomatic Talks to be held. BoneRush Population Fertile Mutants 571 Mutants 3349 Super Mutants 80 Standard Weapon and Armor Loadouts Basic Mutant Soliders are armed with Axes made from reshaped Scrap metal, Pistols, Shields made from Metal Doors, Cast iron Kitchenware Armor and Hunting Rifles. Super Mutants are to be Armed with Axes made from reshaped Scrap metal, Pistols, Shields made from Metal Doors, Cast iron Kitchenware Armor with Thick Leather Armor Underneath for added padding and protection. and the Military Grade Assult Rifles
  10. BoneRush Mutants Dreadlord Garukiah Gives orders for New Equipment to be made for his Super Mutants and For the Fertile Mutants to begin Planting Crops to supply food in the outer counties. All Fertile Mutants are Given Pump-Action 20 gauge Shotguns to protect there farms Super Mutants Armed with Semi-Auto Hunting Rifles, Pistols and Axes for weaponary, While being Protected by Heavy Leather Clothing Scavanged from Small remains of towns Plated with The Same Cast Iron Over top as the normal Mutants with Metal Door Shields BoneRush Population Fertile Mutants 571 Mutant 3349 Super Mutants 80 ((Population Updated by Cracker due to it being too low)) The Nightcast Mutants coming into Bonerush Territory are met by a Band of 20 Super Mutants armed as said above and Brought before Dreadlord Garukiah to begin Diplomatic Talks. City ruins and Remains within BoneRush Territory start to be scavenged for materials and equipment ((Mod Plz))
  11. BoneRush Mutants Dreadlord Garukiah Announces that after the FEV has been distributed to all humans within the Territory All Ghouls are to report for Military Service (to be executed) and all humans who didn't want the FEV are to report to be treated for radiation sickness ((given FEV anyway)) An Expedition of Fifty Mutants is sent North to bring counties North of us Into the Bonerush Mutants control, These mutants will be armed with Pistols, Axes made from melted scrap metal taken from unused Benches cars and other objects meant for human comfort, Shields made from Metal doors, and armor suits made from Cast-Iron Kitchenware ( Pots for Helmets Sheet pans for chest and shoulder pieces and Large Cookie Sheets for Back coverage)) MOD PLZ FOR RESULTS BoneRush Population Fertile Mutants 57 Mutants 335 Super Mutants 8
  12. Forum Name (Stupid question, I know, but just answer :P): urukaresh Have you read the rules?: yes Type of Faction/Nation-State (Tribal, post-vault, survivor community, feudalistic, gang, etc.): Post-Vault Landed or Unlanded/Lands influenced (Factions start with one county, nation states up to three with a single town/city at their center. Please specify lands chosen on the map. If nomadic or unlanded, circle the general area that you roam or are based within): Landed, http://imgur.com/1fuBPT3 Race (Human, Mutant, Ghoul, or other): Mutant Description of Faction/Nation-State: The Bonerush Mutants originating from the Mutants of Vault 87 have moved north and settled on there own Claiming the lands that were once Washington state, the Mutants here Use what gear they scavenge from the area and can manage to build on there own, The Non-Mutant Population is treated as such, Ghouls are killed on sight, and Humans of the area are given the same gene that mutated them to increase the Mutants numbers. Join the Skype Chat? (If yes, provide Skype name here or in PMs): Josh.toney4 What is the Secret Password?: AndrewTech Almighty
  13. Forum Name (Stupid question, I know, but just answer :P): urukaresh Have you read the rules?: yes Type of Faction/Nation-State (Tribal, post-vault, survivor community, feudalistic, gang, etc.): Post-Vault Landed or Unlanded/Lands influenced (Factions start with one county, nation states up to three with a single town/city at their center. Please specify lands chosen on the map. If nomadic or unlanded, circle the general area that you roam or are based within): Landed, http://imgur.com/fdIXMF8 Race (Human, Mutant, Ghoul, or other): Mutant Description of Faction/Nation-State: The Bonerush Mutants originating from the Mutants of Vault 87 have moved north and settled on there own Claiming the lands that were once Washington state, the Mutants here Use what gear they scavenge from the area and can manage to build on there own, The Non-Mutant Population is treated as such, Ghouls are killed on sight, and Humans of the area are given the same gene that mutated them to increase the Mutants numbers. Join the Skype Chat? (If yes, provide Skype name here or in PMs): Josh.toney4 What is the Secret Password?: AndrewTech Almighty
  14. The Olympians The Olympian General and Matriarch anounce the results of the votes on how we should advance the nation, As much as the military is important, We need trade and commerce to fund us in our endeavors. So as such National Trade hubs are to be built round the nation Laws and the Military All Men deemed unworthy for military service are to be taught diplomacy All woman will be taught Diplomacy until deemed unfit to continue, then they will be moved to mentoring the young. All citizens will b given a means to survive, From military service, Diplomacy or simply working in a field to earn the money the need to live. Male children will be taken at the age of 10 for physical training o begin a military career until deemed unfit to do so The General, and The Matriarch General John Achilles Leader of the military and Political leader of all of all military matters Matriarch Mira Jade Political leader along side John Achilles only dealing in civil matters Trade hubs (3pages) National bank 75,000 Manpower 200,000
  15. The Yashirin "Our new friends have agreed to help us with the orcs, I will invite them to send a Member here to participate in our meetings and help us understand our new found neighbors. In how they may help against them Yashirin Cities Capitol city of Draak Civilians 210 Soldiers 100 Village of Zashi Civilians 210 Soldiers 100 Village of Slozk Civilians 210 Soldiers 100 The Village of Slozk sits North West of the Capitol and Zashi sits South East of the Capitol Soldiers are Trained to carry 2 spears and a Stone Hatchet as there Weapons training to hit a target with the Spear from hidden in the brush or under the water and the Hatchet as a Last resort weapon if they need to fight After throwing the spears although Most Train to fight with the Spears in Melee Combat as well prefer its reach. Scouts are sent to look for Anything that may be of interest to the Yashirin or the new found tribe sharing the river with Bone armor and weapon development (8 pages) Ranged weapon development continues (4pages)
  16. Nation Name: Olympians Culture(ie. Latin influence/Asian Influence/Etc.): Greek Culture History: The Olympians are a Nation growing from the old Greek Myths and Cultures, They began in the main land of Europa just south west of Ruasia , Were the Strong have ruled as generals and the cunning as Politicians for as long as anyone can remember, The men Dominate the Military while Women handle diplomacy The twin heads of the government now work together to decide the nations fate along with any who stand in the way of Olympian goals. When the nation was young many tried to overthrow the rule of the General and the Matriarch of there power, A war was fought and after this war only the General's men stood, Leaving all to see the Generals and the Matriarch are the right way things should be ruled Did you find the “If you read this?” (put the secret word): buckets
  17. MC Name: urukaresh IC Name: Morilin'Parir Occupation: Alchemist Additional Residents: Kelira- her child
  18. The Yashirin Yashirin Cities Capitol city of Draak Civilians 210 Soldiers 100 Village of Zashi Civilians 210 Soldiers 100 Village of Slozk Civilians 210 Soldiers 100 The Village of Slozk sits North West of the Capitol and Zashi sits South East of the Capitol Soldiers are Trained to carry 2 spears and a Stone Hatchet as there Weapons training to hit a target with the Spear from hidden in the brush or under the water and the Hatchet as a Last resort weapon if they need to fight After throwing the spears although Most Train to fight with the Spears in Melee Combat as well prefer its reach. Warlord Gizli and 10 of his best warriors Go to welcome the new tribe to the area, Offering an alliance, So that through each other they both may grow. Bone armor and weapon development (8 pages) Ranged weapon development continues (4pages)
  19. The Yashirin The warriors return to Uproars and Celebration of there victory. The 140 survivors are sent back to there villages where the celebration continues for the night Warlord Gizli himself begins to oversee the weapon and armor development his son started praising him for it "If only we had already done this before the assault, We may have lost less of us" his son laughs "Well we should have in by next midway through the next summer if all goes well" "Good we will need it" he says before joining the celebrations Yashirin Cities Capitol city of Draak Civilians 200 Soldiers 80 Village of Zashi Civilians 200 Soldiers 80 Village of Slozk Civilians 200 Soldiers 80 The Village of Slozk sits North West of the Capitol and Zashi sits South East of the Capitol Soldiers are Trained to carry 2 spears and a Stone Hatchet as there Weapons training to hit a target with the Spear from hidden in the brush or under the water and the Hatchet as a Last resort weapon if they need to fight After throwing the spears although Most Train to fight with the Spears in Melee Combat as well prefer its reach. Scout are sent out once again to look for allies and more orc encampments, and anything that may be of use to the war effort Bone armor and weapon development (10 pages) Ranged weapon development continues (6pages)
  20. The Yashirin Yashirin Cities Capitol city of Draak Civilians 200 Soldiers 100 Village of Zashi Civilians 200 Soldiers 100 Village of Slozk Civilians 200 Soldiers 100 The Village of Slozk sits North West of the Capitol and Zashi sits South East of the Capitol Soldiers are Trained to carry 2 spears and a Stone Hatchet as there Weapons training to hit a target with the Spear from hidden in the brush or under the water and the Hatchet as a Last resort weapon if they need to fight After throwing the spears although Most Train to fight with the Spears in Melee Combat as well prefer its reach. "We must stop these beast from Incuring further Into the jungles and swamps, I say we send our warriors under the cover of night to rid us of there camp there." Warlord Gizli speaking to the council, This idea is met with roars of accaptance followed by a simple question "Who will lead this attack?" an elder of Draak speaks up "I will." Gizli speaks up "I will lead the first assult against these beast." this again is met with roaring and cheers "Now we ready ourselves to march to war!" he shouts over the Elders and the roars get louder and fill with a rage as the plans for war are made. 200 solders are sent north to Destroy the Orc encampment under the cover of night, The Capitol is left in the hands of Warlord Gizli's Son Drakonorus in the mean time "We must find a beast worth taming in this palce, Then set out to do it' begins looking for suitable mounts or war beasts ((Mod plzz)) "We must learn to fashion a better armor and weapons or our brothers at war will be doomed to fail.... We could use the bones of the animals around here" Bone armor and weapon development ((mod Plzz)
  21. The Yashirin "The Orcs are coming from the North, We need to be ready." Warlord Gizli speak to the council of Elders his speaking is met with little response as none of the elders knew how to deal with something like the Orcs "Then I will make our village's ready, Send out Scouts in all directions looking for any and all who might be willing to aid us" The Yashirin are a group of Crocodile like Reptilian men, they live in the swamps in the jungles where they harvest wheat on the banks of the river and hunt there scales giving them a perfect camouflage inside the waters. Their government is run by a Single Warlord and a Overseeing Council of Elders from the Capitol City of Draak. The Outlaying Villages of Zashi and Slozk are Lead by Chieftain advised by an Elder. The Yashirin Cling to their God and Goddess Krosk God of Death, War and Beasts, and Sliani Goddess of Life, The Harvest and The Hunt. Offerings are made to both by Sacrificing the First beast hunted in every season, and A bushel of wheat from the first Harvest. Yashirin People tend to be friendly to outsiders so long as they Are outside the gates. Yashirin Cities Capitol city of Draak Civilians 200 Soldiers 100 Village of Zashi Civilians 200 Soldiers 100 Village of Slozk Civilians 200 Soldiers 100 "We need A new method of hunting, Something that will allow us to hunt from a greater distance" Warlord Gizli speaking to The Elders Development ((Mod Plzz) The Village of Slozk sits North West of the Capitol and Zashi sits South East of the Capitol Soldiers are Trained to carry 2 spears and a Stone Hatchet as there Weapons training to hit a target with the Spear from hidden in the brush or under the water and the Hatchet as a Last resort weapon if they need to fight After throwing the spears although Most Train to fight with the Spears in Melee Combat as well prefer its reach.
  22. -OOC- Forum Name: urkaresh Skype (Optional): josh.toney4 Did you read the rules/Introduction?: yes Secret Words: No magic -IC- Race Name: Yashirin Settled or Nomadic: Settled Brief Description: A group a swampland Lizard-men looking like a bi-pedal Crocodile. Living in the swamps where there black scales allow them to hide in the muck and ambush prey, allowing them to grow and evolve into the Sentient humanoids they are now. The Yashirin tend to keep to there swamps and simply develop themselves Rarely Leaving but keeping an overall open mind to any and all other peoples knowing they cannot live alone forever. ((Holding society Information Until RP thread)) ((I am putting this up to show my support of the idea hopefully other follow my lead))
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