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    Aleksandr Ruthern | C. E. Herbert

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  1. A STATEMENT FROM THE COUNT OF METTERDEN 22nd of Tov and Yermey, 342 ES Due to the actions of Ser Ruben var Ruthern, I regretfully declare capacity as the Ruthern patriarch and as the Count of Metterden, I have been left with no other choice than to disown him for a variety of different reasons. Earlier this Saint’s Day, the man whom I had once called my cousin declared to my face that he owed no allegiance to the House of Ruthern. Our quarrel first began when, against my wishes, he signaled his defiant willingness to enter into a matrilineal marriage against my will and discarded my attempts to otherwise facilitate the union in a manner that was acceptable to myself, to my council, and to his kin. I have striven to show as much understanding and lenience as humanly possible, far surpassing that of my predecessors, but it would seem as though I am left with no other choice. Thus, it is with great regret that I must assent to my former cousin’s dare and disown him, so that he may do as he pleases without tarnishing the prestige of our ancient and noble House in the process. Signed, THE RIGHT HONOURABLE, Aleksandr var Ruthern, Count of Metterden, Protector of the South, Baron of Rostig, Lord of Ivanhall, Helmholtz
  2. THE RUTHERN HOMECOMING BALL As penned by THE HONORABLE, Lady Elizaveta Angelika Ruthern, c. 1787 A painting of Lady Irena Ceciliya Ruthern, c. 1787 As depicted by the artist Emelié of Poiteaux IN ACCORDANCE TO THE RETURN OF LADY IRENA RUTHERN– The Count of Metterden and furthermore the entirety of House Ruthern invites all to celebrate in the family’s holding. All attendees will be allowed access into the courtyard of Helmholtz, and the great hall within the keep itself. Traditional Haeseni and Ruthern drinks and cuisine, catered by the Hammerhead Café & Eatery for the occasion, shall be provided as refreshments for the guests. There will also most certainly be musicians present to allow the attendees the opportunity to partake in the dancing and revelry throughout the evening for the duration of the ball. The proceedings shall occur as follows; I. INTRODUCTORY SPEECH A welcoming home speech as presented by Aleksandr var Ruthern, Count of Metterden. Carrion Black will be extended to any who wish to toast at the finale of the speech. II. OPENING WALTZ The first waltz of the evening, to be preceded by the numerity of other dances and songs upon request or the musicians’ preference. III. CONCLUSION A thanking from the host to all guests for their attendance of the revelry. SIGNED, The Right Honorable, Aleksandr Leopold Ruthern, Count of Metterden, Protector of the South, Baron of Rostig, Lord of Ivanhall and Helmholtz The Right Honorable, Katherine Marie Ruthern neé Stafyr, Countess-Dowager of Metterden OOC Time: 3pm EST Day: Saturday, October 3rd
  3. This is so great Toni, really! Excited to see what comes out of this.
  4. Celestine Herbert applauds the work of her best friend Tanith, sniffling out of happiness as she takes a moment to wipe a tear away from her eye. “My dream... Between you and Caspia, it’s finally coming true!”
  5. A RESPONSE TO THE SILVER STATE 25th of Sun’s Smile, 1786 To the Sohaer of Haelunor, Eredael Rhenaer: As a lifetime scholar myself, I am pleased on a most personal level to see this invite extended for men and women of learning across the Empire to attend the lectures being held at the Eternal College of the Silver State. The Eternal Library in and of itself is a marvel to be admired, and it is truly an honor for our citizens to be bestowed the opportunity to delve into its magnificent collection. We do indeed find your proposal to be amicable. However, on behalf of Her Imperial Majesty, we would instead wish to invite yourself, the Maheral, and any other pertinent members of the Silver Council to the Novellen Palace for a state visit in order to further engage in these discussions. It seems only just that we return the same hospitality which you have exhibited toward us. On behalf of the Stahl-Elendil Ministry, we look forward to speaking about the prospect of a stronger relationship between our two countries. Signed, HER IMPERIAL EXCELLENCY, Celestine Herbert, Secretary of State for Foreign Affairs
  6. Sir Konrad Stafyr KM gives the children of Haense a big, charismatic thumbs up from the Seven Skies! --------------------- Aleksandr var Ruthern, Count of Metterden, crosses his arms and grins in delight. “I’m proud of you, Alric m’boy! Good lad!”
  7. To Hell and Back Again A Publication on the NGS’s Explorations of the Nether 20th of Tobias’ Bounty, 1785 I.) Introduction -- C. E. Herbert An Artist’s Rendition of the Nether (c. 1778) For over five hundred years, the realm of the Great Deceiver has remained beyond the reach of mages, scholars, and scientists alike. Since the days of ancient Aegis, access to the Nether has all but alluded the descendant races. Recently, however, we have gained access to this long lost plane through the use of portals that were seemingly built by a long forgotten team of explorers who dared to blaze unknown trails. For the past decade, our Society has been venturing into this realm in order to study, document, and preserve the many wonders which lie within. One might ask why it is that we, the men and women of the NGS, have dared to delve into the outer realm of Iblees not once, or even twice, but a half dozen times over the course of this decade? Well, the answer is a simple one. To push new boundaries, and to trailblaze new frontiers in order to document them for future generations to come. And in doing so, we have acquired an unfathomable amount of knowledge on a new realm which has struck terror into the hearts of all for nearly half a millennium. To tread these lands is no small feat. It is, in the author’s own humble opinion, the pinnacle of explorative endeavors. Unfortunately, our many expeditions into the Nether have been far from safe. Several of our Exploration Corps have suffered horrible burns, have had to cope with near death experiences within this most dangerous plane of existence, and have even lost limbs to the many creatures and environmental hazards which lurk within the realm of the undying. Sometimes, when one attempts to push the frontier, the frontier pushes back. Although we have been fortunate enough to avoid incurring any deaths during our explorations of this realm, our Society would advise against delving into this unknown plane without first accumulating years of experience as we have in traveling into places such as these. It is for this reason that the NGS has elected not to publish the location of the portal which we have used in order to travel into the Nether, so as to keep the curious who are not yet ready to planeswalk from harming themselves. Thus, while there are several portals into this realm which can be found all over Arcas, we shall not be describing where they are for these reasons. II.) Environment - C. E. Herbert The Expansive Magma Oceans of the Nether (c. 1777) In order to understand the nature of the Nether, once must first understand the inhospitable environment that characterizes the realm of the Deceiver. The Nether itself is an uninhabitable hellscape, characterized throughout by islands and cliffsides made up of a strange volcanic rock, surrounded by an ocean of magma as far as the eye can see. However, despite the makeup of this hellish landscape, perhaps the most hospitable thing about this realm is the total lack of breathable atmosphere. In order to travel into the Nether, our expedition had to rely on a series of oxygen orbs which Devoid of all forms of greenery, breathable air, and water, it is hard to imagine how life could exist in such a place. And yet, life has still somehow managed to find a way. For as inhospitable as this realm is, life does indeed exist, although in a very different way than it does in our own realm. The creatures here are of a darker nature, ranging from the fire slugs made of magma and silicon that lurk within the molten oceans of realm to the bone chilling ghasts that loom over the skies of the Nether. The vegetation of the Nether is very sparse, yet despite this barren volcanic environment, flora still continues to exist. It is hard to fathom how these plants grow in the absence of water and sunlight, yet still they do. It never ceases to amaze me how enduring life is, and how it can find ways to survive in even the least favorable of conditions. We observed and collected samples from two primary specimens, including one from a single type of tree and another form of fungi that we recovered during our travels. “Sintel Pods” - Named after the explorer who first discovered these gaseous fruits in the Nether, these objects grow strange, deformed trees that are scattered throughout the Nether. They can also be found hanging from vines and foliage that lines the many volcanic cliffs of the realm, often a danger to those attempting to make their way across the narrow paths within the realm. When broken, these incredibly fragile pods tend to coat one’s clothing with a gaseous, flammable substance that is easily ignited by higher temperatures. One of the members of my expedition, Tanith of the Westerlands, was unfortunate enough to make this discovery first. Thankfully however, we were able to douse her with water before suffering any permanent injury. ** ** ** ** ** ** ** “Smokeshrooms” - These fungi can be found growing in the volcanic rock of the Nether, aptly named by the realm’s first explorers for their ability to produce a thick, smoke like substance that can obscure one’s vision for a small amount of time. Although the gas that they emit is not toxic in nature, it can have the effect of attracting unwanted creatures such as ghasts to the scene of the discharge. While in the Nether, we were able to use these plants as smokescreens and distractions during our travels. We were also able to retrieve a sample of one of these strange fungi for our museum, which we intend to put on display in a new exhibition on the Nether in the coming days. III.) Creatures - Tanith Vursur An Artist’s Rendition of a Ghast (c. 1779) When one enters the Nether for the first time, they will find themselves in a strange library erected by an unknown personage. This library contains great detail regarding the creatures one might find in the Nether. However, nothing beats lived experience -- and I find these books severely understate the danger posed by the fauna of the Red Realm. During our expeditions, we had the misfortune of encountering two common Nether creatures - the Lava Slugs and the Ghasts. In this section, I shall provide both the detail of our experience mixed with the advice given in the Nether Library's books. LAVA SLUGS The first thing one notices when they enter the Nether proper are the vast lava lakes throughout the realm. Some of these lakes rival the size of our earthly oceans. While no mortal creature from our realm can survive the searing temperature of molten rock, several Nether beings have evolved to call these massive bodies of lava their home. Foremost among them is the Lava Slug (also called Fire Slugs or Magma Slugs). These creatures appear to be made of molten lava and can blend perfectly with their surroundings. Their forms appear to be at least partially liquid and can take the shape of any container that is roughly their same size. The infant fire slugs are fairly small - reaching about knee-height on an average-sized human - but the adults can grow to the proportions of a carriage. Despite their impressive size, they're able to squeeze through nearly any opening. Their malleability suggests that Lava Slugs have no interior skeletal system. Their bodies have the consistency of gelatin - or perhaps partially cooled lava. Their glowing eyes protrude from their bodies on two sinuous eye stalks that seem to be able to extend and retract at will. Heat radiates off the bodies of lava slugs. Just being in close proximity to one of them is enough to burn the skin. Touching a lava slug would result in severe burns. When fighting the lava slug, take care not to let it get too close. Lava slugs are typically quite slow moving, but they are capable of great speeds if pursuing their prey. Lava slugs can also leap great distances. They tend to ambush prey by leaping out of the lava unexpectedly and clamping themselves around the bodies of their prey. My husband, Icroth, had the misfortune of a lava slug bite. We were attempting to cross a gap over a lake of lava. One of the infant slugs leapt up and wrapped its mouth around Icroth's leg. When we managed to blast the slug off Icroth, we found that his leg was encased in rapidly cooling lava. The lava slug's heat all but burned Icroth's flesh off, rendering his leg useless and forcing us to amputate. A bite from a lava slug will necessitate a hasty amputation of any of the affected area. Being fully enveloped inside a lava slug would no doubt result in instant death. However, Lava Slugs are also at their weakest during their leap. While in mid-air, their bodies revert to a mostly liquid state. When fighting a lava slug, it's advised to wait until it leaps before you strike. A well-placed blow while the slug is in mid-air can cause it to lose shape and shrink to a more manageable size. But be mindful - a successful blow against the lava slug will result in a rain of its molten magma 'blood'. The blood is boiling hot and will cause severe burns if touched. If you plan to fight a Lava Slug, we suggest using water or ice magic - as that seemed to result in the greatest damage to the beast. Conventional weapons are useless against the lava slug, as its body is hot enough to melt metal. Magic is going to be your most useful tool. Water and ice magic can temporarily harden the lava slug's body into rock - immobilizing it and rendering it weak to crushing blows from a hammer or mace. When the lava slug is killed, its magma-like blood can be harvested and used as a fire retardant when applied to clothing or weapons. Any explorer in the Nether is advised to harvest as much magma cream as possible. We recommend trying to harvest from juveniles, as they're more easily dispatched than adults. However, be forewarned that harming juvenile lava slugs might earn the ire of its parent. GHASTS While in the Nether, the NGS exploration team also had the misfortune of encountering a Ghast. Ghasts are large, bulbous, balloon-like creatures capable of wingless flight. Whether this is through some sort of magic or whether they're powered by gas, we cannot determine for sure. Ghasts can reach the size of a small house or larger. It's unknown how they navigate the often tight corridors of the Nether, but we suspect that - like the Lava Slugs - they lack an interior skeleton and can thus squeeze through small openings. Their skin is moist, pale, and slug-like. Dangling beneath their oblong bodies are a myriad of writhing tentacles. We're not sure if these tentacles have grasping power, but it's advised you don't get close enough to the ghast to find out. They have large, moon-like faces that often eeriely resemble a human's and they let out bizarre, wailing cries that sound similar to an oversized baby's. Ghasts are capable of spewing toxic fireballs. If one spots you, your best option is to run and seek shelter as soon as possible. Their fiery attacks have a range of several miles and they're able to adeptly navigate the Nether despite their large size. They can fly surprisingly swift when motivated by prey and they're very determined hunters. However, very tight spaces might provide some refuge from the ghast. Their toxic fire seemingly cannot penetrate through rock, so ducking into a nearby cave might provide some protection from the ghast. It seems that ghasts cannot 'land' - they're forced to remain suspended in mid-air - so staying close to the ground near cover might help. Ghasts also seemingly have poor eyesight and don't appear to be very intelligent. A smoke bomb might provide enough temporary cover to escape the ghast's pursuit. Ghasts are attracted by smoke and light. During our exploration, we managed to draw a ghast's attention when we botched a Smokeshroom harvest, creating a large plume of smoke. I cannot attest to how good their hearing is, but I would suggest not making any loud noises. The best way to avoid ghasts is to keep low to the ground, move quickly, and stay under cover. In a pinch, thrown piercing weapons such as javelins might be your best bet against the ghast. However, our team never managed to successfully down one, so take this with a grain of salt. HOGMEN The NGS Team has not yet managed to encounter a tribe of Hogmen in the Nether. However, the books in the Nether library offer some information about the creatures and their behavior. The Hogmen are the residents of the Nether that most resemble us descendants, though we can assume they lack a descendant soul. They resemble half-rotted pigs that walk upright like men. They appear to be social creatures, as they typically gather into small tribes numbering at a dozen. Remarkably, despite their horrific appearance, the hogmen are noted to be very passive and avoid bothering exploration teams. They are only aggressive if antagonized. Interestingly, they operate as a sort of hive-mind. If one Hogman is captured or injured, the other members of his tribe immediately know who hurt him and where the injured individual is. They will descend violently as a pack on any person who attempts to hurt a member of their group. Hogmen do not appear to eat or to reproduce. The books in the Nether library are perplexed as to their purpose in the Nether's ecosystem. The Hogmen patrol in small groups, wielding swords made from some sort of gold alloy. This writer hypothesizes that the Hogmen might serve as a sort of rudimentary guard force or security detail. Someone or something is providing them with armor and armaments and they have just enough intelligence to retaliate if threatened. There are no other pig-like entities in the Nether that resemble them; the Hogmen being the only creatures that even slightly look anything from our world, with all the other Nether creatures being far more alien in their biology and appearance. We hypothesize that the Hogmen were created by some unknown force, rather than being a naturally occurring species in the Nether. So we advised extra caution around the Hogmen. Just because they are passive doesn't mean they don't pose their own sort of unknown danger. BLAZES The NGS exploration team has, as of this writing, not encountered any blazes within the Nether. However, the books in the Nether library suggest they are among the most dangerous inhabitants of the Nether. Their unique, alien biology makes them uniquely suited to their environment. Blazes have bony, golden heads that somewhat resemble a skull with two glowing embers for eyes. They float airborne unaided by any wings or other obvious modes of aviation. Their incandescent, burning, gas-like bodies are surrounded with a spiral of blazing pillars. They burn so incredibly hot that they can melt any nearby stone into molten lava with alarming quickness. Blazes are most likely to dwell near ruins. The books in the library suggest that they're meant to act as sentries. Their ability to fly gives them a superior vantage point for viewing oncoming enemies and their glowing eyes are able to pierce through the thick, red fog that's present throughout the Nether. Blazes are capable of summoning and throwing fireballs, though they lack the long range firing capabilities of the ghast. The books note that they are somewhat fragile and easily dispatched in close combat, provided that one can take the heat. The blazes typically travel in packs of two or three in order to provide cover for one another, which suggests they operate with a certain strategy and intelligence. Water magic used over a great distance might be effective in combating the blazes. DARKSHREDS Once more, I must write this with the caveat that the NGS exploration team did not have the fortune - or perhaps the misfortune - of encountering a Darkshred personally. However, we were able to glean some knowledge of the Darkshreds based on books recovered from within the Nether Library. Though lava slugs, ghasts, and blazes all present unique dangers, none of them come close to the threat posed by the Darkshreds. Darkshreds appear to be composed of pure darkness and possess the ability to phase in and out of existence at will. They appear only within the deepest, darkest depths of the traversable Outer Nether. If you stick to the area around the portal, you will likely manage to avoid their ire. Darkshreds do not physically attack their targets, but rather assault their minds. Victims of a Darkshred assault may suddenly forget where and who they are. They might begin to hear malignant voices telling them to hurt their friends. They might see shapes and shadows where none exist. At the worst, the victim might begin to lose their senses and succumb to blindness. The books of the Nether library suggest that Darkshreds come from the Inner Nether and very rarely venture to the outer edges. However, they also say they've lost several researchers to the Darkshreds' thrall - meaning that a singular encounter might result in the death of an entire exploration party. ELDER UNDEAD As a very long-lived elf, I've had the misfortune of encountering the Undead before. I lived during the Aegean Undead Crisis, where several portals to the Inner Nether opened on the mortal plane. The creatures that emerged from those portals defy description. I remember horrible masses of rotten flesh clad in black robes. They wielded lightning and fire, hurtling it down from on high as they directed legions of minor zombies. They enthralled several descendants to their curse, turning even the monarchs of Aegis to their dark cause. The books in the Nether Library suggest that these Undead - the ones who first invaded Aegis - still reside within the Nether. Hundreds of years have passed since their assault on Aegis and now... they're bored, restless, and hunting for entertainment among the lava-filled corridors of the Red Realm. Elder Undead have a keen intellect capable of rational, coherent thought. They have full personalities and one cannot predict their behavior based upon a single encounter. While some appear interested in conversing with humans, others are completely feral and only wish to devour any mortal flesh they encounter. The presence of an Elder Undead has a negative impact on mortal minds akin to the effect of the Darkshreds, quickly rendering sensible people into gibbering, maddened wrecks. However, if you're able to find a friendly Undead willing to talk, they can be invaluable sources of information not only on the Nether, but on deep Aegean history. Elder Undead are able to detect descendant races at a distance. The only thing capable of concealing our "scent" is the necter of a plant called a 'Mloop.' We in the NGS Exploration Corps did not encounter a Mloop or an Elder Undead during our delve into the Nether, so we cannot describe what they look like - other than that Mloops are known to be potently odiferous. (Or 'very stinky' in layman's terms.) IV.) Structures & Ruins - C. E. Herbert The Ruins of a Fortress in the Nether (c. 1781) Although we have yet to venture into the many ruined castles which are scattered throughout the Nether, our Society has seen ample evidence of ruins and the existence of fortifications within this realm. These menacing structures loom over the landscape of the Deceiver's realm, imbuing all who look upon them with a sense of absolute dread. As of the date of this publication, the Northern Geographical Society has yet to gain entrance into one of these fortresses, although we hope to do so in the future. It is our hypothesis that many more dreaded creatures may reside within this superstructure, and should we dare to tread into it, we shall have to do so with extreme caution. It is also worth mentioning that we have caught sight of several assorted pillars. Although we have been unable to discern their exact purpose, I personally suspect that they might serve as waypoints for hogmen patrols that roam the Nether’s vast landscape. Despite our failure to encounter a pack of hogmen as of yet, we have nonetheless read about these wandering tribes and hope to make first contact with this species during future explorations of the realm. Unfortunately, there is still much that we do not know about these structures. Were they once the remnants of a great underworld civilization that existed on this morbid plane? Or are they simply abandoned military structures, meant to house the armies of the undead that our ancestors fought so many years ago that are now but a shadow of their former selves? These are but a couple of a hundred different questions that have been raised by the existence of these structures, and we hope to be able to answer them as time goes on. V.) Conclusion - Tanith Vursur The Nethergate and the Ruins Observed by the NGS (c. 1776) The deeper you go within the Nether, the more strange, alien, and bizarre it becomes. Should you ever pass through the swirling, dark portal, you'll encounter oceans of lava that extend endlessly in all directions; pillars of rock that stretch in the red fog far beyond human - and even elven - sight; and gigantic fungus taller than the spires of even Oren's highest cathedrals. It is a place of untold and unexpected dangers where even the most innocuous things can pose a deadly threat to descendant lives. What we've written here is only a tiny sliver of what you might encounter should you dare to delve into the Great Deciever's realm. There are a thousand sights we were unable to witness for ourselves - limited as we were by heat, dehydration, deadly beasts, and throbbing, persistent headaches. What we did manage to uncover, however, were sights and spectacles beyond imagining... and there are still yet more mysteries to reveal. With hope, the NGS will continue to probe the Nether in the future. The Nether represents a final frontier, one last great secret to unravel. As is our duty, we'll push forward with all our might and bring the light of knowledge to even the darkest of places. AUTHORED BY: Celestine E. Herbert, President of the Northern Geographical Society Tanith Vursur, Curator of the NGS Museum of Imperial History
  8. @MinaGobbler [!] Although the Northern Geographical Society does not pen a direct response to the Kratoist Reply, President Herbert makes a mental note to bring this before the Circle in order to hold a debate on this intriguing philosophical matter! An Update on the Lyons Award: Due to several gifted contestants penning requests for an extension to submit their studies, the submissions process shall remain open until the 31th of Godfrey’s Triumph, 1787. The finalists shall be asked to present themselves before the Awards Board on the 18th of Snow’s Maiden, 1787. We thank you for reading this notice. Deadline for Submissions: 31th of Godfrey’s Triumph, 1787 ((Friday, Sept. 25h at 11:59 PM EST)) Interviews & Awards Ceremony: 18th of Snow’s Maiden, 1787 ((Sunday, Sept. 27th at 4:00 PM EST))
  9. Celestine Herbert beams with pride at her apprentice’s scholarly acumen. “Finally, someone who I can pass the trade onto, at long last!” The middle aged woman remarks of the fledgling anthropologist , grinning as she moves to show this new NGS study to the rest of their Society!
  10. The Hammerhead Cafe & Haeseni Eatery NEW REZA, KINGDOM OF HAENSE “The finest, most traditional Haeseni cuisine in all the land!” The House of Ruthern is pleased to announce the grand opening of the Hammerhead Cafe & Haeseni Eatery, a fine gourmet restaurant and shop that specializes in the selling and serving of traditional Haeseni cuisine! Our establishment can be found just to the right of Town Hall in the city of New Reza. We sell traditional, fine Haeseni delicacies to both citizens and travelers afar that are consistent with the customs of the Haeseni people and their culinary practices. Alternatively, instead of taking your food one the go, one can choose to dine in and be served by our fine chefs and employees! Ruben var Ruthern, the proprietor of this fine establishment, is also a renowned chef who has been cooking traditional cuisine for the royal family of Hanseti-Ruska for several decades. We take great pride in the cultural accuracy of our dishes and in the way that they are prepared, and a dinner at the Hammerhead Cafe is certain to be a lovely treat for that special someone! WHERE: Immediately right of Town Hall! WHEN: The opening of this establishment is effective immediately! WHAT: Serving the finest traditional cuisine in the entire kingdom! Sincerely, Ruben var Ruthern, Director of the Hammerhead Cafe Aleksandr var Ruthern, TRH Count of Metterden
  11. A STATEMENT ON THE HAELUN’OR TRAVEL BAN 9th of Sun’s Smile, 1784 The Imperial Ministry offers its deepest sympathies to the people of Haelun’or, and it is with great sorrow that news of the imposition of a travel ban to the imperial capital of Helena is received. The Stahl-Elendil Ministry wholeheartedly condemns the murder in question. The Holy Orenian Empire prides itself in its legal systems and justice. The Ministry of Justice has already begun preliminary investigations into the alleged murder. We ask that the Silver Council of Haelun’or provide us with any information they may have about the victim and the criminal, in order for the Imperial Constabulary to conduct a swift and thorough investigation. Furthermore, the safety of individuals, whether they be foreign visitors or Imperial subjects within the Holy Orenian Empire is of the utmost importance to the Imperial Ministry. The Ministry stands for justice and peace throughout the realm. For many decades we have maintained peace and friendship with the Silver State. With the intention of upholding the good graces between our two countries, we request that the Silver Council consider lifting its travel ban while we continue to collaborate to achieve justice. Signed, HIS IMPERIAL EXCELLENCY, Jonah Stahl-Elendil, Imperial Archchancellor HER IMPERIAL EXCELLENCY, Celestine Herbert, Secretary of State for Foreign Affairs
  12. Two more days to submit applications to participate in this awesome competition!: 


  13. Six days left to enter this contest!: 


  14. [!] Unfortunately, it would seem as though the newspapers got a few words of the treaty wrong. A re-released version is printed in the morning version of the Helena Herald. @VIROS
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