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Bowen

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Everything posted by Bowen

  1. Dat Vardak is making some super secret skin, go on da livestream and spam him with questions.

  2. "'Bou' damn time tae, tha' bluddeh witch bin there tae lung! Sehms 's'iz thuh dawn o' ah noo age." Bowen chuckles grimly, taking a swig from his tankard.
  3. "Ufh 'eh 'ent desperah ah dun ken whut uhs. Feckin' 'eck... Tae fink, 'aflin tae..." Bowen sighs, clearly unimpressed before wandering off disinterested.
  4. Bowen raises his brim-full mug aloft with vigour, froth flies off the edge in an attempt to escape it's wooden confine. He grins enthusiastically and returns the mug to his cracked lips, chugging the warm golden liquid down with great fervor. "Jus' cause ah'm fightin' fae tha' witch doesnae mean ah like 'er though..."
  5. You notice a distinct scowl of a nearby dwarf, he mutters almost silently under his breath. Judging from the way his lips moved you can make out the words he uttered. "Feckin' witch..."
  6. Wut tae feck? Salvus 'sa shite 'ole uf ah evur saw'un afore! Why're weh 'elpin' tha' witch? 'Ow bou' we save tha' citizens an' kill tha corrupt? Ah dinnae wun' tae be slaughtered cause uf there own daft actions! 'En uff theh 'elped us? We'll beh maekin' murh enemies than we 'uff tha num'ers tae foigh'!
  7. Bowen wanders across the paved street when he discovers the merchant wishing to sell the finely crafted bow on display. Un unchantaed bow? 'Ow cun we believe this bloke? 'e coulda just pulled any ol' feckin' bow off sum fletcher! Chargin' four thousan'... Tha feckin' cheek! A warrior's bow mah urse, 'e jus' puu' sum initials un an' expected tae geh' payed fae et! 'Ow'd 'e 'eefun know 'oo et belonged tae! Gee' 'im sum credih' though, nice lukkin' bow bu' et ent worth four thousan'!
  8. After a long relaxing sleep whilst safely locked inside his Cubby Hole, Bowen awakens. He clambers to his feet and swings to door open to discover corpses strewn across the city and blood carpeting the cold stone floor. "Wha' tha feck 'appened 'ere?"
  9. Frerry sighs as he stares at the mountains longingly through the paned glass window, the crisp, golden wheat swaying majestically in the breeze. Smiling slightly he dips his a beautifully white feather into a pot of ink and begins to delicately write. I'm afrai' I ent up to this job no more, I ent about much and I would think others could do me job far better. S'pose it's a bit abrupt but hones'ly, I can' be aroun' as often. I'll still be 'elpin' build burrows and such, tryin' to contribute ter events an' such, bu' I ent capable of continuin' as Thane. And so, I s'pose it's best if I leave me title to a trusted family member, Petyr. 'E knows what 'e's doin' and will likely 'elp tha town flourish. I also bin 'avin' some thoughts. I think all elders o' the town should be able to assign the new folk with burrows an' such, dig them out 'n' all. Lighten the load they say. Ter Tibb, I think yer can 'andle all the festival stuff, righ'? Yer a damned good organizer. I'll be off to the mountains fer abit, explorin' an' what not. I 'ope ter return soon an' see yers all again. Frerry grabs some provisions to keep him sustained and puts on a thick fur-lined coat, briskly leaving the Brandybuck burrow. He heads onward toward the hazy orange sunrise. Edit: (( I decided I might aswell add this onto the thread. In the close future I will perhaps, maybe, most likely race change to a dwarf. Honestly, I hop from character to character frequently and have never settled to date. (Excluding my first character.) I think I have a problem that way, as soon as I create a new character I have been considering for some time I conjure up another idea. Honestly, I'm not great at seeking out Roleplay but I believe playing dwarf may be the way. Though their population has waned signifigantly of recent I believe their new ideas will form more open roleplay and therefore I might be able to finally settle comfortably. In-character Frerry will most likely never return from his journey and be presumed dead. I will whole-heartedly miss you all, I have enjoyed my brief time as Thane and wish you all luck in future endeavours. )) (( Re-edit: I am sincerely sorry for my abrupt disappearance though I understand I was overly inactive over the past few weeks and I would rather someone else take my position. I'm sorry to leave the festival hanging but I didn't have enough time to set it all up. Kudos to Sorsby for all the help on it though- and Belba for the mass production of ale. I hope you folks carry on with it though. Also, big thanks to Petyr for making me Thane and teaching me the ways of burrow digging. Finally, I thank you all for the great Roleplaying experience, I will reminisce fondly of all the fun times. ))
  10. *A carefully hand-written poster is nailed to the town notice board* The Merry Spring Faire Me- Frerry an’ Tibb ‘ave been preparin’ a right treat for all yeh folks. We thought that since there ent been much goings on in town we should host a nice party, everyone’s invited o’ course. So bring yer mates, there’ll be food an’ drink, all sorts o’ events in which everyone can take part. We’re celebrating harvest so we thought up some good fun ones. Drinking Competition This one had to be there, we know yer all can handle yer drink so we set up a nice tent ‘n’ all for this event. Rules are simple, there’ll be around eight sets of competitors, they’ll both drink ‘till one or t’other passes out. Whoever wins will challenge the winner of the next round and so on ‘till there’s only one winner. (( Each competitor receives three mugs each, for every drunk they both roll 1-20. Whoever gets the highest three times wins. )) Target Practice A silly but ‘alf decent one, any amount of people can join in. It’s a nice simple thing, yer get drunk and are given a slingshot and one stone. You stand on the float and there’ll be someone in a boat travellin’ back and forth. The aim is to be accurate enough to hit the boat and destroy it, which is quite hard whilst you’re drunk. The only way to do so is if you anticipate the next movement and fire fast enough. Fishing Challenge A more laid back task but more skill is involved, the rules are simple, the first one to catch twenty-five fish wins. The Great Branborough Race Only the fastest may compete, only the finest will survive. Those who take part must run the length of the town. The one who completes three laps first shall win! The Grand Horse Pig Race! One for the animal lovers, one for the beast tamers, one for the most mighty competitors of all, the pig race. Saddle up and charge toward victory upon your mighty steed! Those who do not compete can bet on their favourite pig. Victories shall be witnessed, heroes will be made, history shall be written all at this grand event! You must come! ( Pigs are very unruly beasts an’ it’s no likely we can trap ‘em all in pens. ) *A few invitations are sent out to leaders of various trusted places: New Sorovitz, the Dwarven Nation, Elven Nation and Alras. A carefully drawn map, clearly stating the location of the town is in the centre.* (( Private Message me for the co-ordinates if you are interested. We will instead attempt to get fast travel to our town. ))
  11. Amazing tune. So peaceful, yet somewhat sad. Absolutely loved it.
  12. I'm not sure about this, though it would create some interesting Roleplay. If it were to happen, I it would be fun if they were to perhaps worship the seasons. Yes please! We need to start getting more involved in writing, have libraries and such to pass on legends and ballads to later generations. Have certain songs we sing at events even. Though I myself am far from a decent writer I would love to see other people's creative stories and such. I must say I was quite iffy on this one, but I think I would rather like to see more outsiders venturing out here on occasion. Though it wouldn't be good if we get constantly disturbed by others, so perhaps we could hold a few festivals in which others could come along and join in? I tend to think that halflings are generally very traditional and stick to what they know. I think cottages are too humany. Perhaps cottages where you can only see the front and the rest is submerged under the dirt but I don't really like the idea having a cottage above ground. I think there should be some in every halfling, just hibernating and anticipating it's moment to break loose. As if it's always there, hiding, but at certain times it is truly freed of it's bonds. Magic is in everyone, it's not about the studying and conjuring of flames so much as the skill involved in cooking a nice pie. That's my opinion anyway. Back onto wizarding magic, I suppose the more mischevious and adventurous halflings should be able to go that route. For the common halfling they will probably just ignore it, as for foreign beliefs I don't think any halflings would pay heed to any of their shenanigans.
  13. I shall sign this. Brillant job with the lore, wish you the best of luck with the new race! In-Game Name: Frerry Brandybuck MC Name: Stowt
  14. Looks at Petyr and sighs lightly. "Well, I dun exactly know 'ow. I jers try me bers." He then looks at the other halfling and gives a welcoming smile. "Jers you tell me yer ideas then mate."
  15. Frerry hums cheerfully as he wanders about at ease with a shovel in hand, he sees Petyr and a jovial smile fills his face. He jogs up to him and Rill with haste, greeting them. "Ger day ter both yers! He looks over to Petyr and continues - "Glad ter see yer back!" "Wurs jers 'bou' ter go dig a burrow."
  16. Erm, I am sincerely sorry for my absence. It seems alot has happened in such a short time, I really am considerably confused... For now I shall check that meeting PM.
  17. (( No problem mate, I know the place is hectic to find. I'll PM you about it so this doesn't clog up the thread. ))
  18. *A large, map like sheet of paper is spread across the cold stone table that makes it’s home in Frerry’s abode* (Something to scare off those humans!) Devised by Tibb and Frerry. The Plan It is simple but must be executed well and have no flukes or mess-ups in the process. ( Not really, but nevertheless. ) We shall create a myth that speaks of a legendary aquatic beast that roams the tranquil lake in Branborough. We shall pretend this beast enjoys a nice meal that consists of humans and such, we will make hollow dummies of this fabled beast and place them tactically about in the waters so as to spread rumours. The Ritual It may sound silly but may prove vital – We shall create a sort of tribal ritual where we perform some sort of made-up rites, we will have someone to chant some gibberish and whilst they do so we will dance and run about like a bunch of buffoons. Perhaps around a bonfire? We will need a tailor to provide silly costumes for us when we do so. You are likely thinking “You’re mad!”. Though do keep in mind this is a one-time thing, we won’t do this on a regular basis. While we jig around, in the background- I best just quote this from Tibb’s note. *Part of Tibb’s note has been roughly cut out and hap-hazardly stuck down* “We plan to make a fake Human o' some kind, we're going to tie 'im to a boat with a hole in the bottom of it, we're then going ter float 'im out on the river and let 'im sink. This is the real clever bit. Inside the fake Human, will be a load o' red dye, freshly gathered from the fields of flowers nearby. Once submerged the dye will leak out and float to the surface o' the water, looking like blood.” Acting it Out Now, whilst we prepare for this we will give these mountain-dwelling humans what they requested, food- primarily wheat and melons. When the time comes when we are ready we shall stop providing them with food, they will likely be displeased by this and send someone down to threaten us or the likes. This is when we strike- well not strike but more the plan unfolds. We will have a scout anticipating this moment and he will give us notice so we can begin the bogus ritual, this man will discover us, see the fake human in the water and will hopefully be horrified. He will then (provided it works) run back to his people and tell them of this and if we are lucky they will bother us no more!
  19. Noticing the small cage of ravens, his curiousity gets the better of him. He walks up and picks up the note, reading it out to himself. After finishing he rumages around in his bag and pulls out an ink bottle then dips a stray feather into it to write. "Glad to hear there'll be a new town, mighty odd these tall folks are. I hope this message gets to you in good time for I'm wishing to become part of this community." He quickly finishes scribbling the words down and gently picks up one of the ravens proceeding to tie the sheepskin on it's foot with a piece of string. Letting the bird fly away he smiles to himself, "You stay safe now."
  20. Out-Of-Character: Minecraft Account Name: Stowt Did you attend minecon and sign up at the LOTC booth?: Nope. How old are you?: 12. Time-Zone/Country of Residence: Scotland, GMT. Do you have a good grip on the English language/good grammar?: English is my first language, though I make mistakes at times. My spelling isn’t excellent but it’s not bad. Small 2-3 Sentence Description of yourself: I’m a laid-back guy who enjoys games. Not much else to say. How much time could you be on the server weekly?: It depends, probably one to three hours on weekdays and around six to eight on weekends. What do you know about Roleplaying? Give a definition of what it means to you.: Roleplaying is basically going into someone else’s shoes. You create a character with a base idea and over time give them traits, attributes and a personality often completely different from your own. You then interact with others and act like your character would in situations not how you would. In your own Words, describe what Metagaming and Powergaming are. Metagaming: Metagaming is basically using out-of-character knowledge in character. So say you’re talking to someone who’s Minecraft name above their head says “Bob”, your character has no clue about this but you do. So, you proceed to say “Hello Bob.” regardless of your character not knowing his name. That is metagaming. Powergaming: Powergaming is when you are doing things impossible for your character to perform or foregoing traits to benefit you in the long run. Like say you are just a regular merchant with no experience with weaponry and you meet a group of bandits on your travels. They threaten to kill you unless you give them all your good and money, obviously you behind the screen don’t want this. So, ignoring the fact you have no training in fighting of any kind you pull out a sword and start to attack them. Also another example is: While you attack the bandits you give them no chance to defend themselves as you emote *Slashes the bandit’s leader with his sword causing a deep, bloody wound* This gives the bandit no chance to parry, block or dodge the swing. What do you expect this server will be like?: I currently have another character on the server so I know how great it is. What other server(s) have you played on and why did you leave them?: I haven’t played on any other Minecraft servers prior to this one. Have you read, understood, and agreed to the rules?: Yep, read them all through. How did you hear about us?: Well, it was a while ago when Reckreations made a video about the server. Have you voted for the Lord of the Craft on Minestatus? Which vote number were you? I vote often for the server, though I am not aware of any vote numbers? What is your The Lord Of Craft forum account name?: This question is slightly unimportant. In-Character: Character Name: Frerry Brandybuck What is your Race?: Halfling. Biography(This should include the history of your character and his life as well as age, appearance and personality, etc.): Frerry lived a quiet life in the small hidden town of Dunwood. He rarely had any contact with other races, preferring the company of his fellow Halflings. He generally never did anything exciting for the main-part of his life, fighting was never his strong suit. He preferred farming, drinking and having a good time. Frerry had enjoyed working from a young age, his mother always rewarded him with his favourite pie; raspberry, at the end of long day on the fields. This was great in his opinion for he enjoyed being out in the fresh air and gathering wheat. He never moaned or gave excuses to get out of this for it had almost become a hobby, well, he didn’t have much else to do in the mornings and early afternoon. Only in the evenings was there entertainment, after finishing farming he would meet up with some others and go out for a drink. Brandy was his favourite beverage of all, his father had introduced it to him when he was young and would give him small mugful’s on occasion. Frerry grew up very contented, for he had no worries at all. After all- what was there to worry about? Dunwood received little news of events outside, undead didn’t really think of attacking the place and went for the capital cities instead. Though, recently with the events leading up to the destruction of Aegis he fled from the safety and comfort of Dunwood and sailed away on a boat in the Verge. This had been the first time he had ever left the confines of the peaceful town and now, stuck in a foreign land he tries to search for others of his kind. Age: 28 Personality: Frerry is a very merry and jolly little Halfling who enjoys good company and drink. He’s very friendly and outgoing, far from shy. Though, he is still unsure of the world and it’s dangers and thinks everyone’s a friend this makes him unaware of when he is being deceived or tricked. Appearance: Frerry is a pink-cheeked young Halfling who always who tends to have a jovial smile on his face. He has short legs and hairy feet and when it comes to clothing he favours trusty hard-wearing farming clothes. ( preferably green or yellow in colour. ) He has short messy hair and odd coloured eyes. One green and one amber. Your characters ambitions: Frerry wishes to discover more about these other races, to explore the new lands in search for a new life. Out in the Wilds, your character comes across a small cottage. Outside, there appears to be an elf struggling combat with two bandits. What does your character do? Frerry wanders through the dark woods, he pushes through the undergrowth and discovers the two bandits attacking the elf. Unsure of what to do he panics, reaching for a stone he throws it forcefully toward the bandits feet. They notice the loud noise as the rock shatters on the cobbled path. Squinting their eyes they make out the small shape in the shadows lying in wait. They grumble in annoyance and chase him into the forest. Frerry then runs and quickly slips away into the darkness, his stature making him hard to spot. Then the bandits charge onward in the direction he was headed. Your character walks up to a shop in a quiet market. "Hello, my good sir!" says the shop owner. "What may I help you with today?" How does your character answer? Frerry smiles cheerfully at the shop-keeper. “Go’ any brandy? I’ve worked up a mighty thirst.” The shopkeeper grins, “I think I have something you will like young Sir!” he turns around and descends some stairs. Later the man returns with a large bottle labelled ‘Brandy: Special Reserve’ As the grotesquely large bottle appears, his eyes light up with childish glee. “Tha’ll do jus’ fine!” A screenshot of your skin:
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