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Posts posted by Fireheart
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Just now, z3m0s said:
P.S Someone shoot the person doing in game broadcast announcements.
no violence
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Approved
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Minecraft Names (Including Alts): Jewitch
Offense: RPed magic on a perma killed player.
Evidence: Refer to #player-warnings on the staff Discord.
Blacklist Duration: 2 months w/ no appeal, goes into effect once they are unbanned.6 -
Peace and good luck in life man. You rock!
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Approved
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War discord will be prepped, invites will be sent out tomorrow.
Update: Thursday night 9:38 pm PST. I will be making this chat after the conclusion of the Francis warclaim.
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Declined
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War Discord will be setup tomorrow.
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Charles has no chill, this man cannot be stopped!
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-=Rule Update=-
Type: Change to current rule
Details: (green is the new addition to current rule 3.11)
§3.11 When you die, you do not remember how you died, or the events leading up to your death.
○ Referencing the Monks reviving your character before your character is killed will be considered a suicide. Doing this will result in the forceful pk of your character.
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YESS!
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This specific warning was issued back on the 15th of June to a player who was at the time wearing a slightly altered SS officer uniform. If you somehow came across this warning and thought it was directed at you do note it was not meant for you. Hope this clears up your confusion and if you have any other questions shoot me a forum private message!
Also for the people confused about why the warning was a signed piece of paper let me explain that real fast. If a player is offline and a GM is moderating a situation that involves them where they break server rules or guidelines we explain what they did wrong and sign a piece of paper that we place in their inventory.1 -
I'll be looking into the warning issued and get back to you @Sultan. Thread locked.
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Hello folks! Time for the final update in the re-introduction of heist. Below is a link to the final copy that will become the live rule set for heists next Thursday, October 18th 2018, at 11:59am EST. For the next week there will be a period of time where community members can read over the post below to familiarize and prepare themselves for when they go live. Do note that you can start the process for a heist today, but all heist will not begin until after the time-lock listed above passes.
Looking forward there will be more updates coming out about more changes coming to the server and I look forward to working with the community to make the server a better place! The "Your View" for wars will be dropping next week so stay tuned for that and bring your ideas and suggestions to the table. If you have any questions about heists or would like clarification on something relating to them shoot me a private message on the forums. Thank you and have a good Thursday!
-Fire
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-=- Heists -=-
What is a heist?
A heist is a roleplay ‘raid’ where the attackers are allowed to lockpick various chests and/or armour stands to steal from their targets This is purely roleplay and any Out of Character usage is frowned upon, including during the planning.
Committing a Heist:
On the day of the Heist, at the approved time agreed upon by the leader of the Heist and the Moderators handling it, the leader must make a modreq. Either the Moderator handling the discussions with the leader or another informed and up to date moderator regarding the heist in question may take the modreq. Said Moderator/Moderators will be in spectetor/vanish as the heist to occurs.
To start a heist you can fill out this application, these should take place in peak hours of the servers. You may purchase both lockpicks and bolt cutters from the thief shops scattered around the map.Heist Rules:
- A heist may consist of three to six players
- lockpicks attempts may be emoted (#q) and rolled (/roll -q) in quiet chat
- Use of the lockpicking plugin is not permitted during heists
- Players are permitted to bring up to five thievery tools each with them on a heist. (ex. Bringing 3 Lockpicks and 2 Bolt Cutters.)
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Regular roll rules are applied except chests and iron bars are now added:
- Wood door — 17+ (10+ with a lockpick)
- Iron door — 19+(15+ with a lockpick)
- Locked sign — 17+ (10+ with a lockpick)
- Glass / Window — 12+
- Chest/Furnace/Shulker — 16+ (LOCKPICK REQUIRED)
- Item Frame/Armor Stands — 16+ (BOLT CUTTERS REQUIRED)
- Bookcases/Lecturns — 16+ Per Book
- Iron bars — 15+ (BOLT CUTTERS REQUIRED)
- Fences — 15+ (BOLT CUTTERS REQUIRED)
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Glass Pane Gates — 15+ (BOLT CUTTERS REQUIRED
- With a Roll lower then 10 a thievery tool breaks and may no longer be used.
- With a roll lower then 5 the item is jammed and no further lockpicking attempts may occur for the rest of the heist.
- Shulker Boxes within a chest will be counted as an expansion of that chest’s inventory, they will not require additional lockpicking.
- After a heist is done another may not be conducted on the same targeted settlement for two weeks.
- Hiests need to be around prime time for the area, so the defenders have a fighting chance. It’s up to the defenders to engage those partaking in the hiest.
- If the heisting group is caught and attacked by anyone in the city, the member of the city will be given Defender (Guard) Default. Only those around at the time will be allowed to initate the combat. They may use a Rally Bell or via shouting to alert others of the city of the heist.
- Event and Staff Area’s may not be heisted.
- Warp and Soulstone may not be used to gain entry to an area.
- The main objective of a heist must be made clear to the handling moderator/moderators. (Ex. General Thievery, Specific target item, etc.)
- No Blocks may be broken during a heist. (Excluding rolls as outlined above.) All routes of entry must be accessible prior to the start of the hiest, any secret entrances such as tunnels must be known through RP.
- Heists must be planned ingame through Rp. Screenshots will be required by Moderation prior to approval.
- If costumes/disguises are made for the heist. They must be lore friendly and made in-game.
- Heist members may only take up to 6 items with them from the heist. Only empty shulker boxes may be taken as part of this.
- In addition to the above, heist groups will be permitted to steal up to a single placed RP item. These items can include but are not limited to from, crystals, thrones, chairs, tables, anvils, piles of rare books, paintings, etc. This item may not be in a chest, item frame, shulker box or armor stand. Taking the item must make RP sense and will be up to the handling moderators discretion.
- Moderators will need to inspect the inventories of all players before and after the heist.
- You have two hours to complete the heist, starting when the moderator overseeing the heist notifies the leader to start. Once the time limit is up, no items may be stolen and you must leave the area.
- Moderators who come across excessive amounts of doors blocking a single path to a room may treat it as two doors for lock-picking purposes.
- Any staff member that participates in a heist must have their Pex taken for the duration of the heist or use an alt account due to unfair advantages.
Overseeing Moderators may be using recording Software during a heist for documentation purposes.
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49 minutes ago, Hyena said:
No. FM team best team.
As someone on team red, can confirm
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If you really wanted click bait call it a player report!!
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The GM Team is in need of more GMs. If you believe that you got what it takes, make sure to apply on the forums!
GM Update Log - September 2018
‹ Introduction ›
Your friendly neighbourhood GM director here with once again another post showing what the Game Moderation team has been up to! This one will be a bit more brief since our focus has been on rule sets and community reviews which you’ll be able to look into and check out in the links below!
‹ New Changes ›
Server rules are now live after a week long notice given out about the change coming. This rule set is a strong improvement over the old one and we will continue to monitor the impact it has on the server and change it as we hear back from you guys. Make sure to give feedback on issues you see with it and holes that are not addressed as you experience them!
Heist have now been approved by the admins and will be implemented shortly by me with a week long warning given out sometime next week. We will be spending this time to allow the community to prepare for the impacts these changes have and also to give us time to train our moderators on how to moderate them. I am very excited to see these used and to see the impacts they will have on roleplay down the road. If you have suggestions about the rule set, or if you have complaints, do not worry! There will be a time for feedback collection on it down the road towards the end of the year after we’ve gone through the early days of system adoption.
Raids is the most recent rule set that Narthok has been leading discussion on. We’ve been looking at revitalizing some of the good aspects of conflict RP while also trying to curve and find solutions for the poor and negative aspects of recent raids that have been taking place on the map. We have a community review up where you can post feedback and also have an active poll for further data collection from the community. Continue to give us your thoughts and feedback as we develop this new rule set!
War rules has a “Your View” draft completed and it will be going up once raids have finished their community review. Look forward to seeing that this month!
‹ Current Team Roster ›
‹ Monthly Statistics ›
The GM team received a total of 2214 modreqs in September.
Congratulations and thank you to: Kanadensare, Narthok, and countessem for taking the most tickets in that respective order!
The monthly quota for the GM-Team is 3%, for this month that meant an individual GM had to complete a total of 66 tickets. Below you can view the general statistics for all members of the team. Keep in mind some new GMs were added to the team late in the month and some GMs were on leave for irl reasons.
In addition to completed tickets, there was also a sizable GM Contribution in regard to:
Warclaims, raids, bans, ban-appeals and extensive modreqs. You can view these statistics below: (Note, submissions are voluntary and only count up to 100 points for moderators so this data is not fully accurate and in the case of this month most GM’s opted not to use it)
‹ Roster Changes ›
+ Sky accepted as new GM
+ Yagami accepted as new GM
+ Keening accepted as new GM
+ Elrith accepted as new GM
+ Punisher accepted as new GM
+ MCVDK accepted as new GM
* Wendigo promoted to full GM
* Dizzy771 promoted to full GM
* Fitermon promoted to full GM
* Narthok promoted to full GM
* Kanadensare promoted to full GM
- Tornado stepped down
- Mickmeist stepped down
- Taylor stepped down
- Murlocs stepped down
‹ Special Thanks ›
To Caleb for support and general help
To Tarren for additional support and moderation
To Seventh for further meetings about map development
Lumi for leading the server rules rewrite
Wolfkite1 for developing the new heist system
Narthok for assistance in the community review for raids
-------------------------------
And special special thanks to Jaeden (Murlocs) who went above and beyond in his duties as a GM Manager. His dedication to the server and the community is extremely high and his drive to get things done was inspiring. His departure was sad, but also exciting knowing that he moved on to something that would change up his daily routine for the better. I wish him the best of luck with what he is doing now and hope he decides to come back soon!
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I didn't like a lot about Nexus, such as the combat system, but I did enjoy the way enchanting worked as it was a very easy thing for me to start up every morning and collect that evening. It also add an importance to my RP since I had access to nearly all the enchantment runes and could sell them or make trade deals. Some areas like blacksmithing or leatherworking were far more grindy though and weren't for me.
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See ya man and enjoy life!
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Enjoy life!
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- Popular Post
- Popular Post
Server Guidelines
● Use common sense. You are responsible for helping build a serious roleplay environment. If you doubt you are doing the right thing, ask a moderator.
● Respect your fellow players. Write constructively, and in good-spirit of our community. You must behave civilly.
● The staff is here to help. We volunteer ourselves to this community out of love and a desire to see it succeed. If you have issues with any of us please contact that member’s respective Manager or Administrator.
● Purposely exploiting or manipulating the rules in an attempt to use them to your own advantage and achieve the outcome the rule is designed to prevent is strictly against the rules.
● Please keep in mind that roleplay is a double-edged sword. You are expected both to provide interactive roleplay in situations that are unfavorable to others and in situations that are unfavorable for you or your character for the good of the game.
Server Rules
Player Rules
§1.1 Do not modshop. A moderator’s verdict is final and if you wish to contest it contact the corresponding team director or a manager.
§1.2 Do not cyberbully, troll, or harass players in any way.
○ This includes interactions on Discord, Skype, Teamspeak, etc.
§1.3 Do not share private or identifiable information about other players.
○ This is commonly referred to as ‘doxxing.’
§1.4 Do not use other player’s skins without approval, even if edited.
○ This is considered plagiarism.
§1.5 Do not share your Minecraft account. Any action taken on it is your responsibility.
§1.6 Do not abuse glitches/exploits. Report any glitch/exploit you find immediately here.
§1.7 Do not reveal any exploit or glitch to the general playerbase.
§1.8 Do not use hacked clients that grant you an advantage or cheat in any way.
§1.9 Do not use auto-clickers or mouse/keyboard features to that effect or radar.
§1.10 Do not use alternate accounts to avoid punishments such as bans and blacklists.
§1.11 Do not interact with your own characters on your alt account and vice-versa.
§1.12 Unlocked chests may be taken from freely.
§1.13 Do not grief other players builds or land-scar the map through poor building or terraforming.
§1.14 Do not make underground farms of any kind unless approved through the means of lore.
§1.15 Do not construct “instant” death traps.
○ “Instant” death traps are traps put in place to kill a player without interaction.
§1.16 Extensive usage of buttons on fortifications is not allowed.
○ You may not place buttons to block raiders for laddering.
○ You may use overhangs or more aesthetically pleasing ways to block laddering.
§1.17 Do not plagiarize other people’s work. This includes, but is not limited to: Art, lore, writing, builds, and characters.
§1.18 Do not make an area only accessible through breaking blocks mechanically to enter. There must be a mechanism in place to permit this.
○ A mechanism would be methods such as a door, gate, or redstone door; etc.
§1.19 If you must leave your computer do not stay logged in away from your keyboard (AFK). You may not use this as an excuse to leave roleplay or get out of situations you do not desire to be in.
§1.20 We are an English speaking community. We require communication to be done in said language unless otherwise done properly in roleplay.
Chat Rules
§2.1 Do not use chat channels for anything else than their intended purpose.
§2.2 Do not advertise other Minecraft servers in public chat or through private messages on LoTC.
§2.3 Do not use racial slurs or behave antagonistically in out of character chat channels.
§2.4 Do not participate in conversation regarding inappropriate topics outside of /debate channel in game.
○ Such as sexual, racial, political or religious topics.
Roleplay Rules
§3.1 Always remain in character while in roleplay chat channels.
§3.2 Your roleplay must coincide with the server’s lore. Exclude real-world lore or lore from other games.
○ This includes not "inventing" or "creating" things that mirror more modern day tools or technology, whether by mundane or magical means. If you wish to see things of a more advanced nature, you need to write a lore submission for it. If you are interested, more information can be found here.
§3.3 Do not troll or meme in roleplay.
§3.4 Do not plagiarize people from history or characters from media.
○ Taking inspiration from the real world is fine, although plagiarism is not.
§3.5 Do not participate in, or encourage metagaming or powergaming.
§3.6 Sexually explicit or graphic roleplay is forbidden. You must ‘fade-to-black’.
○ Fading to black, or more commonly known as an FTB is an emote in which the screen ‘fades out.’ Prior to a graphic scene, you are expected to emote the screen ‘fading out.’ This is so no graphic roleplay takes place on the server. Sexually explicit would be anything relating to sexual matters.
§3.7 Sexual encounters are not permitted with characters under the age of 18.
§3.8 Brothels, prostitution, rape, beastiality and necrophilia is prohibited.
§3.9 Wherever you are mechanically, is where your roleplay character is.
○ Your inventory is not OOC, and you may not roleplay items that you do not currently possess in your inventory.
§3.10 To send a note to another player (more commonly known as sending a bird), both the person who sends the bird and the recipient of the bird are expected to emote three times.
○ It takes three emotes to send a bird, and three emotes to receive a bird.
§3.11 When you die, you do not remember how you died, or the events leading up to your death.
○ Referencing the Monks reviving your character before your character is killed will be considered a suicide. Doing this will result in the forceful pk of your character.
Persona Rules
§3.12 You can not be forced to permanently kill your character by another player without your consent.
○ By agreeing to a Staff PK clause you consent to your character being permanently killed.
○ You may create clauses with other players, but these will not be staff enforced.
§3.13 If you permanently kill your character, you have 7 days to reverse your decision.
○ Unless by suicide or a lore enforced PK clause. See next rule for clarification.
§3.14 Death by suicide is non-reversible, unless specific lore states otherwise.
○ This includes suicidal intentions. Accidental suicide does not count; for example unknowingly drinking a toxin would not mean you have to PK. Abusing this exception may result in a PK forced by the administration.
§3.15 Permanently killing a character can be enforced by administration, with or without consent.
§3.16 Information on your persona card must match your character.
§3.17 You cannot transfer a persona to another player. The only exceptions are between alternative accounts.
○ [3.17 is a temporary patch for Persona Rules]
Capture Roleplay
§3.18 A player may only be held against their will for up to 3 hours of roleplay.
§3.19 A noble or leader, can be held up to 5 hours of roleplay.
§3.20 You can not be held captive for over 15 minutes without sufficient roleplay.
○ Sufficient roleplay must be interactive and have effort put into it.
Breaking & Entering
§3.21 Locked doors, signs or trap doors may be lock picked by using the /lockpick (or /smash, /breakdown, /break, /door) command.
○ If for some reason the plugin is not working correctly, you may make a modreq asking for a moderator’s assistance using rolls.
○ You must emote for each attempt to pick the lock, any roll below 5 fails the session.
○ You get a maximum of three attempts per lockpick/break and you have a total of up to nine attempts per settlement every 12 hours. When overseen by a moderator if the plugin is broken.
○ Remember to still roleplay your attempts and actions. You must have a valid reason for said actions. For example do not simply do /smash without proper roleplay leading up to said action and you do not just break windows to break windows.
○ Wood door — roll 17+ (10+ with a lockpick)
○ Iron door — roll 19+(15+ with a lockpick)
○ Locked sign — roll 17+ (10+ with a lockpick)
○ Glass window —roll 12+
○ Wood (fence) window —roll 15+
○ Iron (bar) window —roll 19+
§3.22 Armor stands, and item frames may only be stolen from during a heist. Unlocked chest may be taken from, but locked chest may only be taken from during a heist.
§3.23 You may not place blocks or make use of LWC during RP conflicts.
○ You may use doors, but you may not lock doors.
§3.24 Although killing other player’s livestock with sufficient roleplay is allowed, you must leave two of each animal alive.
○ You are not allowed to circumvent the rules to kill livestock.
○ You can not steal livestock without leaving two of each animal behind.
○ You must leave a sign stating the RP that played out or file a modreq if you do not have permissions through WorldGuard to place said sign.
Region & Nation Rules
§4.1 A leadership figure may only take up to 10% of the nation’s storage when they leave.
○ Moderator supervision is required for specific items that cannot be divided.
§4.2 A region owner must be notified 3 days prior to removal from the region.
§4.3 A parent region owner must notify a sub-region owner 7 days prior to region removal.
§4.4 Primary region owner, region owner majority or parent region owner permission is needed to change region ownership. Must be unique accounts to be valid.
§4.5 A player may be evicted by a region owner through /evict.
○ /evict may only be used on a player’s building after a 3 day eviction notice has passed. Using it before the 3 days is strictly forbidden.
○ Eviction notices come in the form of a sign at the entrance to the building providing the notice with the time and date of when it expires. These may be placed by stewards who are given permission to place the eviction notice by a region owner.
§4.6 Primary region owners must be the active roleplay leader of their nation.
○ If overthrown or voted out by their established government they must release their PRO status to the new active roleplay leader of the nation.
§4.7 The PRO of a nation may have permission to build on road regions that are within their nation tile.
○ These builds, or additions, on the road may not alter the road physically or change the route of the road.
○ The build may not obstruct the road or traffic along the road in anyway. This includes, but is not limited to: gates, forts, checkpoints, walls, or any other kind of aggressive structure that would suggest the listed examples above.
General Combat Rules
§5.1 Parties must decide before combat if it will be emote-combat or mechanics-combat.
○ Once this is decided parties for both sides are locked in; unless both sides agree.
§5.2 If more than 10 players are fighting, then it defaults to mechanics-combat.
○ Unless all members agree to roleplay combat.
§5.3 For mechanics-combat, all involved players must choose an appropriate /status.
§5.4 If an agreement cannot be made between emote, and mechanics-combat, the defending party chooses.
○ Guards choose the type of combat if a law has been broken.
○ Laws must be clearly documented on the forums, and the other party must be notified of their law breaking prior to guard default.
○ Otherwise, the defending party is classified as the first to be intentionally provoked.
§5.5 The type of combat can not change unless it is a unanimous decision.
○ Unless there is more than ten people involved in combat. If this is the case; mechanics-combat may be enforced.
§5.6 You can not enter a combat-prohibited area during combat, such as Cloud Temple.
○ You may not run through these areas during combat, either.
§5.7 You may not use soulstones to escape combat.
○ If you have been out of combat for ten minutes, you may use your soulstone safely.
§5.8 Villainous activity or combat near or in cloud-temple is prohibited.
○ ‘Near CT’ is defined as any roads leading from CT up to, and including, the intersection of the main road
§5.9 Making a jump with a horse/pet of 3 blocks or higher in the process of bypassing a wall is forbidden
§5.10 You may not return to the area your character died in until 30 minutes has passed and the current conflict is over. Rejoining PvP after dying is prohibited. You may not return to spectate.
§5.11 You may not spectate combat nor interact with craftbook signs unless involved in the combat.
§5.12 Soulbound items may not be taken from your character.
§5.13 Use of enderchests or /trash during roleplay or PVP is not allowed.
§5.14 For regular chests in combat, you may extract items, but you may not insert items.
○ For example, grabbing some more food or arrows from a chest is perfectly fine, but dumping your inventory before you die is not.
§5.15 If three or more people enter a city with the intent to disrupt/cause trouble, it classifies as a raid.
§5.16 Three emotes are needed to alert offline players of raiders. After the three emotes take place, you may rally from discord.
§5.17 Combat enchantments that give you an advantage in mechanics-combat are strictly forbidden.
§5.18 If a major combat situation/raid situation gets too out of hand oocly (Bickering, meta accusations, powergame accusations, hacking accusations, anything done just to bicker or stall) Then a moderator is allowed to call PVP REGARDLESS of if either side agrees or is ready to put the situation to an end. only requiring 1 manager approval.
Mechanics-combat Rules
§6.1 Sufficient roleplay is required for mechanics-combat.
○ Halting is not sufficient roleplay, the attacker must be close to the person and make an emote, trying to stop them.
○ If the person ignores the roleplay and continues moving they can be downed, revived and the RP resumed, if they run once more they may be executed.
○ An example of a sufficient emote for this purpose can be found here.
§6.2 You must ensure before a /countdown begins that the leaders of both sides have declared that their party is ready for mechanics-combat.
§6.3 A player who runs during the countdown may be downed and killed and cannot fight back until the countdown is completed.
○ However the pursuing party may fight before the countdown finishes if the fleeing party runs during countdown.
§6.4 No one may join mid mechanics combat.
§6.5 If you are downed, you may only /d20 if the victor states you may.
○ Using the /d20 command to escape capture is counted as suicide and will result in a PK.
§6.6 Lava and water buckets, flint & steel, horse dismount-glitching and boat-glitching is disallowed during combat or for mechanical gain to bypass barriers/defenses.
○ However fishing rods are allowed.
§6.7 You may not place blocks during PvP. You may also not lock doors/trapdoors/signs while in combat.
§6.8 If no combat (hits, damage, or otherwise) takes place for ten minutes then the conflict is over.
§6.9 MyPets used in Mechanics-combat (PvP) is not allowed.
Roleplay-combat Rules
§7.1 You may not escape an encounter in which both parties have interacted with each other without sufficient roleplay to justify your escape. There must be a completed /countdown before any running or moving occurs. If a player runs their opponent may down them. The runner may not fight back.
○ Sufficient roleplay being one or more detailed emotes and a logical escape encounter that is not hindered by the opposing player’s position.
○ After being downed the person left standing must revive. If the person runs a second time, they may be executed.
○ If the other party chooses not to pursue the party that is fleeing they may modreq for a moderator to bring the player back to resume roleplay if the roleplay is deemed not sufficient by the moderator.
§7.2 If you are killed in roleplay, you must /d20 unless the victor decides otherwise.
○ If the person who kills you asks you to /d20, it is not counted as a suicide.
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Approved
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Defenders have defaulted the win to attackers. Attacker victory.
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Server Rules
in Outdated Rules
Posted
-=Rule Update=-
Type: Rule addition
Details: Rule added was §6.9 stating “MyPets used in Mechanics-combat (PvP) is not allowed.”