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Server Rules

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-=Rule Update=-

 

Type: Change to current rule

 

Details: (green is the new addition to current rule 3.11)

§3.11     When you die, you do not remember how you died, or the events leading up to your death.

○      Referencing the Monks reviving your character before your character is killed will be considered a suicide. Doing this will result in the forceful pk of your character.

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-=Rule Update=-

 

Type: Rule addition

 

Details: Rule added was §6.9 stating “MyPets used in Mechanics-combat (PvP) is not allowed.”
 

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-=Rule Update=-

 

Type: Rule addition

 

Details:

§4.7     The PRO of a nation may have permission to build on road regions that are within their nation tile.

○      These builds, or additions, on the road may not alter the road physically or change the route of the road.

○      The build may not obstruct the road or traffic along the road in anyway. This includes, but is not limited to: gates, forts, checkpoints, walls, or any other kind of aggressive structure that would suggest the listed examples above.

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-=Rule Update=-

  

Type: Rule change

 

Details: (Rule change is in wording and is highlighted in orange. The rest of the rule is included (unchanged) in normal font color for context.

§7.1     If someone runs mechanically from sufficient roleplay, they may be downed. The runner may not fight back.

○      Sufficient roleplay being one or more detailed emotes.

○      After being downed the person left standing must revive. If the person runs a second time, they may be executed

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-=Rule Update=-

 

Type: Rule Change

 

Details: eb4c259e2d.png

 

Type: Rule Addition

 

Details: 55256a3cf6.png

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-=Rule Update=-

  

Type: Rule change

 

§6.6     Lava and water buckets, flint & steel, horse dismount-glitching and boat-glitching is disallowed during combat or for mechanical gain to bypass barriers/defenses.

○      However fishing rods are allowed.

 

AND

 

§3.23     Although killing other player’s livestock is allowed, you must leave two of each animal alive.

○      You are not allowed to circumvent the rules to kill livestock.

○      You must leave a sign stating the RP that played out or file a modreq if you do not have permissions through WorldGuard to place said sign.

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-=Rule Update=-

  

Type: Rule addition

§1.18     Do not make an area only accessible through breaking blocks mechanically to enter. There must be a mechanism in place to permit this.

○      A mechanism would be methods such as a door, gate, or redstone door; etc.

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-=Rule Update=-

  

Type: Rule addition / change

 

○      You get a maximum of three attempts per lockpick/break and you have a total of up to nine attempts, if a moderator is overseeing and you are not using the lockpicking plugin.

○         Wood door — roll 17+ (10+ with a lockpick)

○         Iron door — roll 19+(15+ with a lockpick)

○         Locked sign — roll 17+ (10+ with a lockpick)

○         Glass window —roll 12+

○         Wood (fence) window —roll 15+

○         Iron (bar) window —roll 19+

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-=Rule Update=-

  

Type: Rule addition

 

§7.1    You may not escape an encounter in which both parties have interacted with each other without sufficient roleplay to justify your escape. If a player runs their opponent may down them. The runner may not fight back.

○      Sufficient roleplay being one or more detailed emotes.

○      After being downed the person left standing must revive. If the person runs a second time, they may be executed.

○      If the other party chooses not to pursue the party that is fleeing they may modreq for a moderator to bring the player back to resume roleplay if the roleplay is deemed not sufficient by the moderator.

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-=Rule Update=-

  

Type: Rule change

 

§5.11     If you wish to spectate a fight you must have your status set to recording or spectating before countdown is commenced and may not interact with craftbook signs during combat.

-=Rule Update=-

  

Type: Rule change

 

§3.20     Locked doors, signs or trap doors may be lock picked by using the /lockpick (or /smash,  /breakdown, /break, /door) command. Remember to still roleplay your attempts and actions. For example do not simply do /smash without proper roleplay leading up to said action.

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-=Rule Addition=-

 

§3.2     Your roleplay must coincide with the server’s lore. Exclude real-world lore or lore from other games.

  • This includes not "inventing" or "creating" things that mirror more modern day tools or technology, whether by mundane or magical means. If you wish to see things of a more advanced nature, you need to write a lore submission for it. If you are interested, more information can be found here.

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-=Rule Update=-

  

Type: Rule addition

 

§1.19     If you must leave your computer do not stay logged in away from your keyboard (AFK). You may not use this as an excuse to leave roleplay or get out of situations you do not desire to be in. 

  

Type: Rule change

 

○      You get a maximum of three attempts per lockpick/break and you have a total of up to nine attempts per settlement every 12 hours.

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-=Rule Update=-

 

Type: Rule Change

 

Details: 

 

§3.21     Armor stands, and item frames may only be stolen from during a heist. Unlocked chest may be taken from, but locked chest may only be taken from during a heist.

 

§3.23     Although killing other player’s livestock with sufficient roleplay is allowed, you must leave two of each animal alive.

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