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BrandNewKitten

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Posts posted by BrandNewKitten

  1.  

    “As the original lore creator I have differing views on the aesthetic & mechanics of this lore piece. However Kalehart approached me & I respect the work they have put in to craft this reimagining of the lore. I will eventually release my version of the updated lore, but this at least offers us a fresh take, and was done so respectfully.

  2. Iatrilemar Elervathar watches as eight of the malauriran convene. On one side of the table sit Ceruberr Asul’Ailer, Iatrilemar Elervathar, Iaria Elervathar, and Dimaethor Elervathar. Lelien Lazul, Acaele Lazul, Athedil Haler’thilln, and Avern’dionne Adriane occupied the seats opposite of them. Tensions rose and fell under the weight of the decision to be made but in the end it was unanimous.
    “May Larihei guide us.” 

  3. “The presence of plant-infused descendants is not new. This mali’aheral likely stumbled upon the wrong patch of fungus to nap upon. There are many things in our realms that might kill or maim an individual. This one is lucky that they have lived to be able to undergo said testing. May the colleges of Haelun’or gather said knowledge respectfully.”

    said the late Maheral, Iatrilemar Elervathar.

  4. I don’t care if you don’t have a race set so long as you have a basic character description that gives height and ****. Seen so many gigantic characters walk up to puny folk without RPing their size.

     

    Characters that aren’t human sized have consequences. People are afraid of them and aren’t going to allow them to waltz up knowing they are some sort of monster.


    Why? Because people don’t emote **** like that. They just pick a super monster cuz they want an edge in combat rp

     

  5. Iblees didn’t return until the next realm, Athera, after we accidentally let him out of his confinement within an ancient dwarven metropolis. 
     

    Clerical/Paladin magic was a thing in the human kingdoms but as a DM I would limit other magic unless you find a lore reason for it to be there. Maybe they were beginning magic training but the mage’s guild kicked them out? In Anthos a great surge of magic allowed many to self-teach magic. This expanded into a metaphorical tsunami of self-teaching during the fringe. 

  6. A few perspectives from a player who hand a hand in most aspects of that map;

     

    - Magic was very limited but growing. Voidal mages were rare and in their beginning stages. Only a few practitioners of each type existed. Dark magic wasn’t a big thing among players. Cultural magic such as shamanism, golemancy, druidism, were probably the most prominent. 

     

    - There was a long history of tension between high elves and Malinor but they coexisted/cohabitated more than they do now.

     

    - Salvus, once the hub for Human RP, was eventually conquered by Orcs and turned to a desert via their shamans.

     

    - the furthest tip of Anthos is a swamp

     

    - The Delver War against Malinor was a hot topic!

     

    - Human RP was Human RP ( but a lot happened so be sure to ask around). The war of the White Rose in particular.

     

    - Eastern Humans were a really big thing it seemed. Samurai?

     

    - The dwarves had the deep roads (ask someone about this cuz idk)

     

    - Mage College existed atop a magical node that made everything under the keep into a swirling reality mess. This was the first of its kind to be rightly studied.

     

    - Dwarves and High elves had tensions over golemancy, which was originally dwarven magic but given to the helves secretly (can you say high elven golem ranger??)

     

    - the northern ice wall was a full circle around that gigantic biome. It was unscalable & had one entrance. When it was breached the forces discovered the Bohra, a race of tribal boar-men, who once inhabited a vast northern empire. They were obsessed with Thanhium (blue magic ore that draws in mana and freezes the area around it). Some Bohra priests could manipulate the ore to use in magic (was never lore explained. Only a single character did this). 

     

    - Thanhium is LoTC’s gold in terms of a Dragon’s horde. Dragon-kin inhabited the North and were discovered to be the ones who destroyed the ancient bohra empire. The biome had tons of full scale dungeons & explorable ruins/treasures. 
     

    - Setherien (i honestly cannot remember their origion other than them being a dragonkin corrupted by iblees) had a realm called the red realm. Inside was a vast wasteland of corruption and curses where his armies were cultivated & bred. He eventually opened a gateway in the north and conquered the tribal bohra. In his wake many other descendants were abducted and corrupted into mutilated versions of themselves.


    - there were different ranks (i may look on my laptop tomorrow for the file) but essentially you had engineers, grunts, assassins, brutes, and then a council of red cloaked monsters. All characterized by oozing, metal-grafted flesh. 
     

    - eventually Setherien’s commanding forces were perfected into ice wraith lords (they looked like LoTR wraiths but with ice & draining magic)

     

    - The descendants marched upon the red realm and waged war upon it. They eventually won but soon after a cataclysmic event caused the continent to be washed away by a flood. Forcing them to escape through a portal to the Fringe

     

    bohra basic lore: excuse the first part. It’s so old and outdated who cares who reads it x] also sorry it is black text. You will have to copy it?

     

    Idc what kinda campaign you are doing. Just make sure that everyone knows about Iatrilemar Elervathar creating Arcanism! 

  7. It depends on your application. If you Take your time & get everyone right 1st go then 24hrs. If not you are looking at a 2-3 day process. 
     

    I looked at your app (I am not an app team member so this is just advice). You need to go and research your definitions (do not copypaste but actually learn what metagaming & powergaming are). Your character bio needs to be fleshed out with actual lore (look at the wiki, look at the forums, choose some specific things, list some specific places). Your bio is your time to show the person reviewing the app that you are a competent writer that will put effort into roleplaying with the rest of the community. Right now your app is probably going to be denied so I would edit it before that decision is made.
     

    Good Luck!  ? 

  8. Building and being ET buds with you are still some of my fondest LoTC memories. I couldn’t agree more with everything you said, I only wish i had spent a little more time roleplaying with you before you left. 

    You have always been a grounding pillar for LoTC and I hope we can read each other’s books one day. 

     

    Chat me up sometimes, I’d welcome the interaction! ✌️ 

  9. On 1/4/2020 at 6:39 PM, Toxdog said:

     

    - I honestly despise old arcanism lore 

     r u d e

     

    edit: but honestly it was never apparent to me back when I created Arcanism that those involved wouldn’t be able to negotiate the effects of the spell together if there wasn’t a formula. The original spells weren’t meant to be the only spells and stuff like the beams were just a personal iteration as the magic was being introduced IRP. It was understood that you’d receive that type of knowledge in-game as well. However the new standards are much more user friendly and beneficial for the LT in terms of not relying on the teachers to be spreading all the information.

  10. Cloud Temple should be dynamic but not in a way that requires players to run it. It should be a hub for information including questgivers, NPCs teaching rules & chat systems, and things like notice boards for job listings. Maybe each nation gets a board for new players to look at. Maybe a bounty board is in a tavernlike cloud temple. Whatever it is just make it fresh.

     

    And with that being said... When one world meets its end our characters tend to find themselves to another world with yet another Cloud Temple. Isn’t it time the Story Team develop some story around that? Monks should be NPC and event based. Having players play a sect of monks is cool but they should exist separately. The tangibility of the monks should be the same for each character. 

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