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OldeTymer

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Posts posted by OldeTymer

  1. On 7/30/2022 at 3:53 PM, Astrophysical said:

    Norazod TREEBEARD looks down from the halls of Khaz'a'Dentrumm. He does not remember being a Leafheart nor not being brothers with Ozneat.

     

    "Da fock are dey doin down t'ere."

    @Astrophysical Fixed Norazod's heritage! Ozneat, Lekso, and Norazod had originally been listed as children of Glorin, one of the sons of Gloin, which wouldn't have made sense timeline wise, so I gave them a new daddy. But if you have canon names for your characters' parents, let me know and I will make adjustments!

  2. Gloin's Folk Family Tree

     

    Here it is, my fellow Hefrummos, Brown Dwarves, Forest Folk, Dirt Dwed, and Tree Huggers... The official family tree for the descendants of Gloin Treebeard, the first Forest Dwarf, and the various clans of Hefrumm. This tree has been brought up to date with many previously missing and several new Folk, and it will be actively kept up to date. Someone will periodically update the main Dwarven Family Tree with any new information, but the Gloin's Folk tree is meant to go into more detail and be easier to navigate for Forest Dwarves.

     

    If you would like to be added to the tree, please reach out to your clan chief, the High Chief of Hefrumm, or myself.

  3. Smaller map for sure. I think a 4kx4k would probably suffice, but just in case of future growth I'd go for a 5kx5k to account for any non-habitable areas like the seas/oceans.

     

    I love the idea of both a surface world and subterranean world. Could definitely go smaller (4kx4k) if we account for some underground based groups. I wonder if there is a way for this concept to basically include two maps? One on the surface and one below. It would require stackable regions, though, which maybe is more trouble than what it's worth. But a neat idea!

  4. I miss the days when we didn't have to reference a list of rules in the middle of combat to micromanage our RP. I understand the point of all the CRP rules; some people act ridiculous in combat and these rules are intended to nerf that ease of ability. I'm sure this helps cut down on the amount of ridiculousness that happens in CRP, but no amount of rules is going to stop a powergamer. They just make it tedious for responsible RPers to engage in this form of storywriting.

     

    Is there an option between two parties in combat (probably only in 1v1s or small fights) where they can agree to ignore the miscellany and instead just trust each other to have a fun fight? Or can we just go back to defender default where the defender can decide either a) PVP, b) honor based CRP with all the rules, or c) old fashioned CRP based in mutual trust and storywriting? Otherwise, it really sucks when players who don't enjoy CRP are attacked and then have to reference the rules list to make sure we're staying within the limits and RPing all this correctly.

  5. Astor thoughtfully places a few select stones of gravel upon the pyramid with grace and reverence, doing so carefully to ensure that they would not cause a disturbance to the structure or themselves tumble away. "Four hundred ninety-nine...five hundred!" he counted with satisfaction, "Half way there."

  6. Excellent story, and I think this fits the Adunians quite well. I'm interested to see how these beliefs will interact with those of us with characters (perhaps it's only me!) who still worship the gods of the Old Faith and follow the practices under it. Certainly not mutually exclusive, and I think lots of room for cultural growth RP!

  7. 14 hours ago, Trinn said:

    anything but this

    i log on to roleplay with ppl/friends not grind minecraft survival and stress over my hunger bar

    I wasn't proposing we turn LotC into survival minecraft. Just that players have a hand in actually developing the places where they RP in the world. As much as I adore the massive, majestic builds, the most memorable and RP-friendly places are those which are built by the communities who inhabit them.

     

    Building isn't just an essential component to Minecraft, it's also an essential component in roleplay. Having that component be more present in the world for players doesn't take away from us logging on to RP with our friends, but it adds tremendously to the experience of those who wish to take an active part in shaping the world. It's also much more realistic in terms of factions, settlements, nations acquiring materials and creating something rather than paying minas for a build to be pasted in from creative.

  8. Let's play Minecraft!

     

    No prebuilds (except, maybe, encampments) and hostile mobs spawn. Make it truly feel like the world ended and we have to start all over somewhere else. Players must work together in our respective kingdoms & factions to survive the world and build our settlements from the ground-up.

  9. Way to go Community Team! A very satisfying update. But with so many accepted apps, I feel like I should be seeing more pink names in-game. What suggestions or ideas are currently swirling around on building that new player retention?

     

    I enjoy showing new players around and getting them into their initial RP encounters, so I'd like to help how I can in this regard.

  10. I have a fun character if you're interesting in sketching old geezers!

     

    Contact (Discord): HistoryChap#0934
    Character Age: Very old

    Character Description: A wizened old man with timeworn skin like the parchment of an old book, hair and beard a smokey, powder-white that falls in bundles of waves, and milky green eyes that smile at you even when his mouth is closed in a frown. A pair of wispy eyebrows are set aloft, and you might notice one rests a wrinkle higher than the other, lending the elder a perpetual inquisitive expression.
    Character Reference: [Please include skin AND other image refs]

     

     

  11. MC Name:

             HistoryChappy

     

    Character's Name:

             Senex

     

    Character's Age:

             [Old Enough]

     

    Character's Race:

             Adunian

     

    What magic(s) will you be learning?

             Housemagery - Culimancy 

     

    Teacher's MC Name:

             Self-Teach Book

     

    Teacher's RP Name:

             Self-Teach Book

    2022-02-24_17_42_58.thumb.png.5e7862a2eb6c11fedd36ce84d1e82e57.png

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is shelved, that you may no longer use it in character?

             Yes

  12. On 2/15/2022 at 1:02 PM, 1_Language_1 said:

    Honestly if you just wanna take care of this elf shit, just say with rules that elves can't have relationships until 50... or that elves can't have relationships if the older elf is more than 2 times their age... if it's not accepted by the server's playerbase then why isn't it upheld by the server? That way there can be 50 with a 100 but not 50 with a 150.. just a suggestion.

    ^ This is a sensible idea.

    The age of consent for characters across the board remains at 18, but romantic relations could be limited to a 2x age difference for all races. So, a 20 yo human max partner is 40, 40 with 80, etc -- a 100 yo Elf max partner is 200, etc. Once a character is 300, 400... it doesn't seem like it really matters if they're romantically involved with someone who is 600 or 800, which are increasingly rare ages anyway.

    Yeah it's going to restrict 80 yo's from dating 20 yo's and 500 yo's from dating 100 yo's, but are there seriously that many relationships with ages that are so far apart? I'd be genuinely surprised if so. A character who has been around since 1, 2, 3.0 probably just shouldn't be romantically involved with a character born in a recent map. Seems to me like it would be culturally inappropriate for an ancient Elf or Dwarf to procreate with someone who could potentially be a descendant of theirs (whether by blood or not).

    Edit: Alternatively -if we think the 2x rule would allow for too big of an age gap- then we just set an acceptable age gap between each race that seems culturally appropriate. I.e., 20 years for humans, 50 years for Dwarves, and 100 years for elves...

     

  13. 16 hours ago, AndrewTech said:

    Asulon. It was a great place! Crummy architecture by today's standards but the roleplay was really fun as I recall. 10/10 would live as a hobo in Hanrahan's clinic and mooch off of Adunians in Ildon once again.

    I never knew I had a fellow hobo in Ildon! Those were the days, bro.

  14. All the credit to you, my friend! I tend to be against origin-lore, because mystery and unknowns always keep things interesting and allows for greater imagination. But LotC lore has evolved a LOT over the years, and with a need to keep all the different magics and lores on the same page and fitting together properly in the world, I think Bernie is on the right track here. This lore is very fitting for our universe and current creation lore, and I lend it my support. +1

  15. Octavium listened as the announcement was read aloud in public. His eyes shifted around the cavern suspectedly, and he grunted, "De Ire'earts need to get demselfs in line. Dis is dis'onorable! Long live de King!" The stout dwarf gave a firm nod so that his goggles fell back over his face as he got back to work.

  16. Senex reclined back in a chair, reading the PSA as he sipped his morning tea, "Quite an interesting study! Though, perhaps I am out of sorts...does the author not refer to these selections of pets as both cool and hot? I never took the temperature of a tarantula, but snakes indeed are a cold-blooded creature... I'd like to pick this zoologist's brain on the matter." The old man finished off his tea and collected his quill and ink.

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