Khuzdul
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What’s the name of the Minecraft account you're applying for?: - Daedle What's your MAIN Minecraft Account name?:- deedle113 Do you agree to follow the rules on your new account?: yes You understand you can not be on both of these accounts at once?: yes You understand that if one account is banned, so will the other(s)?: yes In-Character Information Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play. What’s your character called?: - Uldun What race are they (and sub-race)?: - Dwarf (Cave) What sex are they?: - Male How old are they?: - 139 Give us a brief description of their life - their story, childhood, family: - Uldun is a stout, sturdy dwarf just like any other. He grew up in Kal-Azgoth with his father Karud Bar and two younger brothers Ulthrain and Ulraen. His father was a blacksmith for the Dwarven Legion and spent much time away from the family, and the time he did have was usually spent teaching Ulraen how to smith correctly. Ulthrain was usually out and about, and rarely was home as well, so Uldun was left to manage the house and his father's matters. Karud Bar's old friend Thurn always came by to help Uldun manage the family assets and wealth while teaching him how to read, write, and other topics such as how battle tacticians operate. Thurn took Uldun out to meet fellow dwarves in the streets and brought him around the city showing him something new everyday. Sometimes Thurn brought Uldun to other factions such as the humans and elves to show him how their culture and lifestyle varied from theirs. In the morning Uldun would tend to the house and repair the crumbling stonework, and by midday Thurn would be knocking upon the door ready to begin the lesson for the day. At night Uldun would venture out to the woods with his one-handed, bearded axe and begin hacking at trees to build his strength. Uldun longed to lead armies into battle, or to even partake in a battle, but there was no one to run the Irolkon family if he left, so he reluctantly stayed home in his fathers spot. The process repeated for years until one day when his father came up to him and asked if he wanted to accompany him and the Legion in what would be known as the Battle of Storm's Crossing. Uldun, though eager at first, realized that after the war was over he would just go back to living his dull life. He wanted adventure, something new to explore instead of repeating the same routine everyday. His father's heart was filled with sorrow when Uldun declined, lying to his father, stating he was going with Thurn to see clan fathers His father embraced Uldun stating he would enjoy hearing the stories when he returned. Uldun began to write a letter to his father and brothers the next day stating his farewells, and he discretely started to pack his belongings over the next four days. On the day he was to depart, Uldun woke up to find Thurn sitting in the chiseled stone chair in the corner of his room holding his fathers axe. Uldun was immediately filled with shock as Thurn, grim faced, placed the axe in his hands. Few words were said, and Thurn remained with Uldun for days, then those days turn to weeks, and then the weeks to months. Uldun's friend became his advisor and every question that Uldun asked was answered by Thurn. Slowly Uldun became more confident in himself and began to sustain his Irolkon family with Thurn at his side. What are they like (personality)?: - Uldun is a friendly yet quiet dwarf at times. He prefers to listen rather than speak, learning from what others say. He enjoys company as well as aiding others. His main priority is his family, but he will always to be there to extend a hand to those in need. What are their ambitions?: - Uldun strives to follow in his fathers footsteps as head of the Irolkon family while fixing the mistakes that his father made. His dream is to command an army and lead his men into battle, or even to fight in an army would suffice his ambition for now. His main priority though is to ensure that his family is safe and sustainable in these harsh times. Do they have any special skills?: - Uldun has learned how to read, write, and manage assets and liabilities well. He likes communication and trading with others, but he most proficient in stone carving for he practically repaired every part of his house while his father was away. What are their weaknesses?: - At times Uldun can become quite irritable due to the workload he has to bare. He isn't the most skilled with weapons either, for the most training he has is when he would hack at trees in the night. His ambition may get the best of him as well. He strives to get his name out and lead his family to success, but too much ambition can get to his head at times. Give us a description of how they look (not a screenshot yet!)?: - Uldun is an average sized dwarf with braided black hair and a modest sized beard and mustache. His eyes glow amber and his skin is a darker shade. He wears heavy furs over his dark blue tunic and cloak as well as his thick leather belt. His faded leather boots have seen better days, and his cloth spun gloves been torn and discolored over the years. Anything else you want to say about them?: - neh. Please give us a screenshot of your character’s skin: - http://i.imgur.com/5cLYWku.jpg http://i.imgur.com/NqfSlpU.png
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Hello to whoever reads this. Recently I tried logging back into my Minecraft account after a little over a year of time off. Long story short I had to migrate my account, lost my transaction ID because my old email was deleted, and ended up having to buy Minecraft again. I made a new Minecraft account since my old one is officially gone and I was wondering if it is at all possible to whitelist this new account I made while revoking the whitelist on the other one. old account: deedle113 new account: daedle
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I sent you a message regarding your VA, and you have yet to read it. You should go check it out.
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Lore: Irolkon? What is an Irolkon? The Dwarven bloodline goes far back and records are well kept, yet the Irolkon seem not to fit into a category. The name itself carries minuscule survivors after the continuous tragedies since Aegis. The only history left of these refugees is a family book has been passed down since the time of Aegis. In this book, there contains a faded family bloodline and pages torn over the years, relating to the history of this mystery web. This book seems to have been given to the heir of the Irolkon leader since its existence, but the pages are so worn and torn at parts many names cannot be deciphered. The most legible account can be started at a dwarf by the name of Bûr Karad Irolkon, who (judging by the generations) seems to have lived from a time near Urguan himself. Bûr Karad’s name then leads towards many other names and initials, but the one to Azagohr Irolkon, Karud Bar, and then one Khuzdul Irolkon is most significant. This dwarf (Khuzdul Irolkon) spent the beginning of his life unaware of his family name. That was, until his father Karud Bar went mad, leaving him with his lifelong friend Gurlor. Gurlor was aware of the current standing of the clan, and the day he took Khuzdul in, he pulled out the faded leather strapped book containing the family name. Khuzdul then began his long study over the family lore, pondering the questions that cannot be answered. Many portions don’t make sense, the first page itself has an emblem etched into it, it’s most logical to think it’s the family seal, but one just can’t assume. There are portions over accounts of history written by ancestors, some ranging from the Caravan War to the assassination of Grand King Thorik Braveaxe and relocation to Tazarak. Other accounts talk of a Grand Tournament and an Irolkon who partook in it along with the first account of a Doomforge. Many pages still have yet to be read, including the blood line. Khuzdul spends long hours trying to search the book for hints or maybe another member of the Irolkon that is still alive today. Perhaps they were once part of another clan or are the remnants of another back from Aegis. Time is all that is needed in order to solve this puzzle. None the less, there are legible guidelines set by the previous Irolkon along with beliefs, values, and a bloodline. Antecedents: I. We may be a clan, but we are all dwarves, the same creatures to which Yamekar has created. Your clan and the dwarves as a whole shall be one, the Irolkon are no better than any of the others. II. A dwarf who betrays his clan is a dwarf who betrays his kingdom, exile or even death is the only solution. III. Watch your actions, honor in our name is the only thing we have left, deviant acts reflect on everyone in the clan, not just you. IV. Respect your elders, for they were once you. V. Violence and Kinslaying are strictly forbidden, a beard for a beard only brings more conflict. VI. When you enter battle, do not expect to make it back, a dwarf never leaves his ground. VII. We are conformists, we follow our king in an acceptable manner. The Family Name: An Irolkon will live and die for their kin. Honor, reason, and trust are what bind us together, without these virtues we are no better than those who stand against us. Your kin is your family; they will bleed for you in order for your survival through the worst of your days. You are always being watched, remember that. Customs: It is quite common to seeengravings on the shaft or the head of and Irolkon’s weapon. (Explanation) AnIrolkon will stand his ground til death grabs his throat. His weapon is always to be held deep to him, a binding to which keeps his honor with him. It is quite rare to see an Irolkon’s weapon without its owner; if a lone weapon is found, death was the cause. Irolkon Members: Khuzdul Irolkon Enuzuh Irolkon Drong Irolkon Ulric Irolkon Application: MC Name: RP Name: RP Age: Short Bio:
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"True courage is about knowing not when to take a life, but when to spare one." - Gandalf the Gray
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Burn the shire! Leave no Hobbit home standing! Kill them all to lure the cowardly White Wizard out of his hole! - Uruk-hai Captain, The Razing of the Shire.
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(( I have to work late tomorrow after school so I won't make the meeting. I know i'm only a grunt, but I can be there for the battle if you need me))
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I like the post, definitely think this should be incorporated!
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-OOC- MC Name: Deedle113 RP Name: Khuzdul Irolkon How long have you been with the kingdom?: Started a few weeks before we moved to Kalos. Are you capable of working on large scale projects?: (Note that being an Engineer, you may need to dedicate 3-4 IRL weeks to designing a single machine.) Yes, I believe I have the time and patience to do so. -IC- What be yer name? Khuzdul Ierolk'n 'ow long 'ave ye been wif t'e kingdom? Ie been wit' teh Dwarv'en Kingdum fer a lietl mohr t'an ahn elven munth. W'at be yer current job if aneh? Ie be a grunt in deh Legion W'at d'ye kno about engineerin'? Ie noh a feu tricks but noht mouch. Ie be willin' teu learn tho. Did ye 'ave a mentor? If suh, whut be 'is name? Nae How long have ye been an Engineer if ye answered t'e 'un above? What specialization are ye considerin'? Ie be considr'in teu expahnd meh kno'ledg ohn redstohne, buht ief not siege engineerin' weill deu jus' foine.
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Out-Of-Character Details Minecraft Account Name: Deedle113 How old are you?: 17 Time-Zone/Country of Residence: Central Time, Chicagoland area, US Do you have a good grip on English grammar and the English language?: Yes Have you had any previous experience in roleplaying?: Yes, but not much. Have you read and understood and agree to the rules?: Yes How did you hear about the Lord of the Craft?: One of my friends told me about Lord of The Craft. Link any previous applications you have made to the Lord of the Craft: Have you posted this application on Minecraft Forum? If not, post it here: http://www.minecraftforum.net/topic/832121-the-lord-of-the-craft-enter-the-world-of-asulon-o-f-f-i-c-i-a-l-l-y-t-h-e-n-o-1-r-p-s-e-r-v-e-r-100-unique-gameplay/! : Definitions In your own words, define what the act of roleplaying is: Ropeplaying could be defined as being able to escape your life in order to live in a body or world that you may be fond of, or wish you could be a part of. It's the feeling you get when you know you can enjoy yourself; to say or do whatever you want without hesitation. In your own words, define what the act of meta-gaming is: Meta-gaming is the ability of bringing ones outside knowledge to a game before they even participate in what is to come, such as knowing the lore of the game. In your own words, define what the act of power-emoting is: Power-emoting is when one acts upon another (usually in a hostile or a frowned upon action) without the approval of the other player. In-Character Details Character Name: Khuzdul Character Race: Dwarf Character biography - Make this at least 2 paragraphs long, which must explain your character’s history, appearance, personality, age and any other details you deem necessary: Khuzdul would be considered a lost name, but i'll get back to that. His father, Karud Bar, was a people's man. He was a prospector in Karik known as honorable, and quite the haggler. Khuzdul would spend the days sharpening rocks as his father worked in mountains. He would be the one dwarf that you would see wandering for stones instead of following in his fathers footsteps. Most that saw him would say he was a relaxed dwarf, his beard was minuscule and his hair was always well kept, braided with onyx opals. Many believed he would be shunned before he was even two seasons old. Instead of an axe, he shot a bow, he perplexed his father every time he looked at him. He was feeble, no muscle, but he had a mind. Over the years Khuzdul surprisingly grew, and his father had quite the ego himself. Karud Bar decided to join the militia, and after more years of labor, he was quite an esteemed officer. As Khuzdul sat in his room stringing a bow, a messenger (Tal Kabur to be exact) came to Khuzdul. He stressed that there was an orc raid on the human caravan his father was protecting that was heading for Normandor. Yes, Khuzdul's father survived, but at the price of his name. Many thought of him as a coward as he fled from the field where fathers, brothers, and husbands died. Dwarves turned their heads when they saw him and moved on. For years he was humiliated, driven mad by loss of his life, and Khuzdul went down with him. His father left Karik, leaving Khuzdul to himself. Few sometimes will tell the tale of old Karud Bar on a quite night in the tavern, they still say he wanders aimlessly hoping for a new start. Not too long after his fathers disappearance, Khuzdul fled, hoping to escape his past. Twice has Khuzdul been seen since then, those who see him wish not to start a story. Many believe his face on the battlefield is another bad omen. The few that saw him have noted that his hair is rugged and slate black, his eyes glow burning amber filled with sorrow and spite. His beard, now much longer lies unkempt. They say his bow is still with him, a quiver of arrows at his belt, an axe sheathed on his right side, and a cloak pulled loosely over his head. He is five seasons old, a sturdy, outgoing, and intelligent dwarf, who has heard the calls for help, he needs to rejoin the world, and he is on his way. What are your characters ambitions?: Retribution against the orcs that ruined his name, and to find his father. Please provide an in-game screenshot of your skin here: http://i674.photobucket.com/albums/vv108/deedle113/Khuzdulpic_zps870539ba.jpg Is there anything else you would like to say about your character: No, the biography explained enough for the most part. Open-Response-Questions Each question here must be answered with a minimum of one full paragraph, and detail the scene you are given in the way it would happen in roleplay. These questions should be answered in first person. Be detailed, not short. Upon entering the Mighty Human City of Arethor, you come across a shop-keeper calling out to sell his wares to passers-by. The shopkeeper is not a Human, he is a poor dwarf looking to make a living in a new city. What is your response? I approach the dwarf and greet him as if we are already friends. I would proceed to check out his wares, and buy whatever sounds most pleasing to me no matter what he is selling. Afterwards I would ask him if he is need of any assistance from cleaning, supplies, or advertising his trade. I would give him pointers on how to sell his goods, then thank him for his service. I'd would ask "Surely a fellow kinsmen would rather be in a dwarven environment, why not travel along with me and we can venture to Karik?" If he says no, then before I leave, I would hand him some gold and wish him good luck. You’re wandering the Oren Road late at night, when a large Orc begins to threaten a nearby dwarf. There is no help nearby, and the situation looks like it will escalate into violence soon, what does your character do? I would never leave another dwarf to the brutality of an orc, it's a disgrace to our name. I would not give the orc a chance as I creep up behind him for he wouldn't give me one either. I grab the orc by the throat and take him down "What business do you have with the dwarf" I exclaim. As I speak he reaches for his weapon, I strike him in his head with the bottom of my axe, knocking him out cold. "Are you alright?" I would ask my fellow dwarf, then strip the orc of his weapons, tie him up, and leave him for whoever passes by. I will then stay with my kinsmen until he is fully recuperated and doesn't need my aid. Whilst walking down the road to Malinor, you stumble upon an old man. His walking stick , looks weak and frail, and just as you are about to ask something, the stick breaks, and the man falls to the ground. As he falls down, a bag of Minas falls to the ground, and splits open. As you watch the multiple coins spill out, you peer down at the defenceless man. What does your character do?: Thieves are common, and I cannot just leave this man to be killed or sacked. I ask him "Are you alright?" as I carefully sit him up and check for weapons. I then proceed to ask him if he needs anything and break off a branch of a nearby tree to carve as a new walking stick. If there are no trees, I will carry or assist the man all the way to Malinor, no matter the cost. I scoop up his bag and hand it back to him. I then travel with him all the way to Malinor, for you never know what you'll run into.
