Jump to content


Diamond VIP
  • Posts

  • Joined

  • Last visited


442 Incredible

About ImpinAintEZ

  • Birthday 05/15/1996

Contact Methods

  • Discord
  • Minecraft Username

Profile Information

  • Gender
  • Interests
    Previously went by the username: covcath
  • Location
    Previously went by the username: covcath

Character Profile

  • Character Name
    Rorik Faerburg | Amroth Elensar
  • Character Race
    Highlander | Wood Elf

Recent Profile Visitors

24547 profile views
  1. Can we get some sort of announcement about the new map and info about plugins? I'm sure it's in the works but a map release without an announcement feels odd.

  2. It seems like we are thinking about this topic too deeply. Aegis had one road with no restrictions and multiple nations located adjacent to the roads such as Renatus which had some of the best roleplay you could've asked for because it quite literally was always populated. Dwarves had a road branching from King's Road but it was not too far of a walk. You could go from Al'Khazar to Laurelin, which were at opposite ends of the road, in the matter of 5 minutes. This right here is what made LotC popular. The more we space ourselves out, the less chance we have to roleplay with each other. All I can say is PLEASE do not make roads longer than they need to be. One of the main issues with the current map is the amount of time it takes to travel to each nation which I guess is realistic but it is not conductive to roleplay. PS Bring back an area for freebuild. That was half the fun of Aegis and promotes RP more than it is credited.
  3. Could I request like a two weeks heads up on the map change up cuz I'm definitely scheduling off work so I can see this gorgeous map.
  4. Lair PRO MC Name: ImpinAintEZ Lair Name: The Grand Gambler Lair Members: McSarcy, Romedome11 Proposed Lair Locations (Highlight/draw at least three on the map): Eastern Hub Southern Hub Near Spawn Lair Lore (supply link to an existing creature or other lore if being used as basis for this lair) (1000 words minimum): Three rogue knights devised a daring plan in the realm of Almaris, where noble houses held immense power and the common people- oppressed with it. They had already made a name for themselves as rebels against the corrupt nobility of the realm. But they knew they needed to do more to truly bring about change. Sir Rorik was the first of the rogue knights, hailing from the Kingdom of Norland. Sir Rorik had always been a fierce warrior and a skilled tactician. Still, he had grown disillusioned with his king's actions during the Tenth Nordling War. He saw firsthand the atrocities committed by his own side and could no longer stand by and watch as innocent people suffered. The second of the rogue knights was Sir Aiden, hailing from the Silver State of Haelun'or. Sir Aiden was a master swordsman, but he had grown tired of the endless politics and scheming of the noble courts. He saw how the common people were oppressed and exploited by those in power and knew that something needed to be done. The third and final rogue knight was Sir Lucien, hailing from the Kingdom of Haense. Sir Lucien was a charismatic and inspiring leader. Still, he had grown disgusted with the corruption and greed of the ruling class. He believed that the people deserved a voice in their own governance and was willing to fight to make that a reality. It was on a moonless night, deep in the woods of Almaris, that the three knights met. They had each heard of the other's exploits and respected their skills and dedication to rejecting their corrupt lords. As they sat around a small campfire, drinking wine and telling tales of their adventures, Sir Lucien had an idea. "Why fight the nobility head-on when we can hit them where it hurts?" he asked. "Their pockets. The common people are the ones who suffer the most under their rule, and they're the ones who would flock to a business that gave them a chance to gain some coin." Sir Aiden nodded. "But what sort of business could we possibly create to draw in the crowds and make us a profit?" Sir Rorik spoke up. "I've frequented casinos in other parts of the world years back. They host all sorts of games of chance and skill, from dice to card games to gladiator matches. We could create something like that, but with our own twist." The three knights, all seasoned warriors and skilled tacticians, saw an opportunity to gain popularity with the common people and create some sort of power for themselves. They would establish a casino where people could come to watch gladiator matches and horse racing. The Grand Gambler would be a compound of a large casino wagon with games, a fighting arena, a horse track lapping outside the compound, a small campsite of 3 or 4 tents, and a market area. The idea was bold and daring, but the three knights knew they had the skills and the determination to make it a reality. They set to work immediately, gathering materials and resources for their ambitious venture. They enlisted the help of craftsmen and builders from all over the land, promising them a share of the profits if they could create something truly grand. The result was a marvel of engineering and craftsmanship, a mobile casino that would rival any in the land. The casino wagon itself was a wonder to behold, a massive structure made of dark wood and adorned with intricate carvings and decorations. Inside, it was filled with every game imaginable, from the most common dice games to the most complex card games. But it was not just the games that drew the people to The Grand Gambler. The gladiator matches and horse racing were also held in the fighting arena and on the track lapping around the compound. The gladiators were fierce and skilled warriors handpicked by the rogue knights themselves. They fought with swords, axes, and even spears, and the crowds cheered them on with every blow. The horse racing, too, was a sight to behold. The track wound its way around the outside of the compound, and the horses thundered past the cheering crowds. It was a place where fortunes could be won or lost instantly, and even the most humble could rise to glory and fame. The three knights put their skills to use as well. Sir Rorik acted as the pit master, organizing the gladiator matches and ensuring they ran smoothly. Sir Aiden oversaw the card games, using his keen eye and quick reflexes to keep an eye out for cheaters. And Sir Lucien was the face of the business, using his charm and charisma to draw in customers and smooth over any disputes that arose. As word traveled from town to town, The Grand Gambler quickly became the talk of the land. People flocked to the compound to watch gladiator matches, place their bets on horses, and try their luck at games of chance. But The Grand Gambler was much more than just a gambling wagon. It symbolized hope and rejection of the corrupt, a place where people could forget their troubles and dream of a better future. The three knights saw their creation's potential and knew they could use it to further their cause. They began to hold secret meetings with other rebels and dissenters, using The Grand Gambler as a meeting place and a way to recruit new members. They spread their message of rejecting corrupt nobility and promised to fight for the common people until justice and equality were achieved. And so, The Grand Gambler flourished under the watchful eyes of the three rogue knights, bringing prosperity to the common people of Almaris and striking fear into the hearts of the corrupt nobility. But as with any rise to power, some coveted their success and sought to bring them down. Rumors began to spread of the Grand Gambler's involvement in illegal activities, and whispers of betrayal could be heard in the shadows. The three knights knew they had made powerful enemies, and they braced themselves for the inevitable reckoning. For in the land of Almaris, where the noble rule and the common serve, the game of power is never truly over. Lair Build and Infrastructure (photos required, give dimensions): Full build(75x75): https://youtu.be/npFq38EMQ7g Inspiration Wagons Main (but 2x bigger) Medium wagon for market and restaurant (but bigger) Medium wagon for food and material storage Market stalls (3-4) Tent (1 larger and 3-4 small): Why can this group not fulfill their roleplay niche in an existing settlement or nation? (Give a detailed answer and examples of how this has not worked in the past.): Our group may not be able to create this specific type of roleplay niche in an existing settlement or nation for a few reasons. Firstly, as we are rogue knights with a rebellious natures we may clash with the established laws and customs of a settlement or nation. We could be seen as a threat to the stability and authority of existing rulers, or may be looked down upon by those who value order and tradition. Additionally, our business model may not fit within the established economy of a nation. The Grand Gambler relies heavily on gambling and gladiatorial combat for profit, which may not be legal or socially acceptable in certain settlements. It may also conflict with the values or beliefs of certain factions, such as religious groups. Existing settlements and nations may not be able to satiate every type of roleplay niche or group, particularly those that challenge established order or operate illegally or immorally. The Grand Gambler would provide this type of roleplaying experience aimed towards the more nefarious characters or those looking for a bit of entertainment. How does this lair add to the greater world around it? How will its existence benefit its roleplay group and the server at-large?: As an establishment that offers entertainment and a chance to win fortunes, The Grand Gambler adds a new dimension to the world of Almaris. It provides a unique opportunity for players to immerse themselves in a world of gladiators, horse racing, and games of chance. The casino wagon and its associated events provide a hub for roleplay, drawing in characters from all walks of life and creating opportunities for unique interactions and storylines. The existence of The Grand Gambler benefits the roleplay group and the server by creating an environment that encourages creative storytelling aimed towards competition and diverse roleplaying opportunities. It adds a layer of complexity to the world, allowing for the exploration of themes such as corruption, rebellion, and the struggle for power. As players flock to the compound to participate in its many games, they will encounter new characters, sparking new adventures and driving the overall narrative of the server forward. Who knows, it could end up being the hub for a revolution…
  5. I believe a message board of NPC distributive quest/task system would create new ways to make money along with a potential for a more interactive roleplaying experience. Each settlement already has message boards so this system could incorporate clicking on a sign to display a list of jobs posted automatically or by other players/organizations. Tasks could focus on collecting items, crafting objects, and transporting items to another settlement. If additional systems were implemented into LoTC I could see additional quest types being added, such as, defeating a local hoard of zombies, traveling to a cave to retrieve an artifact, joining a side of a war for upcoming battles, joining a guild, being hired as an employee for a business. If nations, guilds, and businesses could act as hardcoded entities upon the server, they could handle many of their public requests upon the server instead of on the forums. A system such as this could result in a seamless roleplaying experience for players where forum messaging wouldn't be needed for creating roleplaying interactions between in-game characters.
  6. A healthy mix of the current map and Aegis would be perfect. Picturesque landscapes along with very simplistic travel. It may seems rudimentary but King's Road in Aegis was a god-send for RP. One singular road with others branching off of it towards settlements. It took a good 5-10 minute walk to traverse the entirety of King's Road. I truly believe one singular, circular road would provide great RP and interaction between player groups. It also may not be in the scope of this post but I've been a strong advocate for some kind of free build or wilderness area where gathering resources and finding a place to store items is very simple. Maybe like a camping area where players are able to find a tent and bed for free and store their items. Obviously I have much love for Aegis. I beleive easy of roleplay and freedom to easily start a character is where LoTC truly shined in Aegis. It may have been a bit uglier but Aegis was one hell of a fun map to play on. Just try and exemplify the strong values of that map and transition them into an updated feel.
  7. Click Here for Link! Hey there, I'd love you forever if you checked out this thing I'm doing... 

  8. *Carefully crafted missives, shining with bright colors, are nailed all across the travel hubs and major cities of Almaris.* Grand Opening of The Grand Gambler Traveling Games Discord Server (get my attention here if I'm not online): https://discord.gg/XhvxQBmqPv Wagon Games 2+ Players: Mancala [Tutorial] Checkers [Tutorial] Othello [Tutorial] Tic Tac Toe Fighting Ring Bow & Arrow Cornhole 3+ Players: Left, Right, Center 4+ Players: Bunco General Hours of Operation: The Amber Cold (Monday 10PM-1AM EST) The Deep Cold (Tuesday 5PM-1AM EST) Snow’s Maiden (Wednesday 5PM-1AM EST) Malin’s Welcome (Thursday 10PM-1AM EST) The First Seed (Friday 11PM-1AM EST) The Grand Harvest (Saturday 5PM-1AM EST) Sun’s Smile (Sunday 5PM-1AM EST) Below you shall find information for our offered games and tournaments: Tournament Prize Purses: First: 250 Second: 50 Third: 25 Ultimate Descendant Combat Championship (UDCC) The goal of the UDCC is to crown the Combat Champion of the Descendants through a four round gauntlet where they shall face Descendants of differing races all fighting with the weapon and armor of their choice. Combatants pay the registration fee to enter a bracket of 16 fighters. Preferably, the Grand Gambler aims to allow a maximum of four combatants of the same race to enter so any excess registered combatants shall be put on a waiting list and only accepted if the maximum four combatants of another race cannot be filled. Through diversity in fighters, we may find a champion who can face every obstacle thrown at them. Spectators have the option to place bets on fights and turn a couple of coins into an entire bag! Combat ends when either fighter is physically incapable of self defense so death shall not be an intended outcome in the least. Upon crowning the Combat Champion, the top three combatants receive their prize purse. Combat Champions gain the ability to register for a challenge against another Combat Champion in order to obtain the title of the Ultimate Combat Champion of the Descendants. Almarian Horse Racing Championship (AHRC) The AHRC follows much of the same structure as the UDCC in that registration costs 50 minas and the prize purses are of the same amounts. The structure of the bracket of 16 racers will pit descendants of various races against one another in groups of four. In the search of a Racing Champion of the Descendants, three rounds of racing shall be held upon a track marked by checkpoints along local roads. Racing Champions reserve the same right of challenging a fellow Racing Champion to obtain the title of the Supreme Racing Champion of the Descendants. Dear friends of Almaris! I, Rorik Faerburg, would like to announce a project very dear to my heart. For I hope in these times of closed gates and lost dreams upon battlefields that joyous sport and blood-pumping gambling might closen ties between the Descendant races. On this coming 10th of the Grand Harvest (Saturday around 5PM), The Grand Gambler Traveling Games will officially hold its grand opening and begin offering a variety of games to play and bet upon with comrades or strangers. Our doors are currently open for a soft opening so feel free to come visit us now! Come to our wagon located just outside of Karosgrad in Haense to fill your night with friendly competition and finely crafted spirits, wine, ale, and herbs from every corner of Almaris. The Grand Gambler is a place to be merry while appreciating the cultures which paint the lands of this beautiful realm. A wide variety of games are offered for parties of all quantities, such as simple games of dice, Checkers, Othello, Mancala, Cornhole, and even a fighting ring for your use in safely settling all of your aggressive disagreements! The Grand Gambler is not only a wagon of games. Officially, we are in the business of curating joy and merriment as shall be seen through combat and horse racing tournaments held at the various settlements who wish to host the Grand Gambler upon their lands. Contestants all across Almaris will enter tournaments to win a life changing victory purse along with the attention and admiration of their fellow descendants. Through competitive sport we shall crown the champions of Almaris through the Ultimate Descendant Combat Championship (UDCC) and the Almarian Horse Racing Championship (AHRC). It is my hope to travel to all the homes of Descendants and host these events to bring the delighted eyes and ears of our kin together in celebration. The Grand Gambler awaits your arrival in Haense! A night full of excitement lies ahead and hopefully it might end with a bit of added weight to your coin purse. Let the revelry begin, Almaris! With eager anticipation, Rorik Faerburg, Owner of the Grand Gambler
  9. I think you would've found something similar to LoTC that would stimulate your brain. I would never give up the memories I made during my teen years playing LoTC. Eventually, I just stopped playing because most of the friends I had made left and the server grew stale. I just recently came back and get on when I can and sometimes find some really enjoyable RP. Every time I walk away from an RP experience now I think "Wow, that was more fun than I thought it could be." Creating a story in a fanstasy world with other random people is a once in a lifetime experience in my book.
  10. Anyone know whether the plugin used in libraries to lock shelves and view books is public for player use?

    1. Polysemic


      The locking of shelves is just a modified version of craftbook, iirc.

      The plugin that allows people to put books in bookshelves is custom and not public, though it's not the most complicated plugin

  11. Wow dude, you're a piece of work. This person is trying to make something they love better by listening to its playerbase and you're trying to bring them down. I see you trying it in each post and it just tells me the kind of person you are. You're the guy comparing a minecraft server to a political party. I don't know what "right" you think you have as a player on this server but of cause there is gonna be a heirarchy each decision needs to go through. Check yourself dude. You rude as hell.
  12. First off, it seems like you're an excellent moderator. Love to see this kind of stuff. I'm an old Aegis player just returning and many of the ideas I personally have for the server relate to that experience. I really miss a free play area. I made a post about here: I also see a restless and displeased community at times. This may just be my assumption from just not being around for too long but it really seems like a lot of players want more interaction with the main story. Back in Aegis, I can remember a huge battle across a plane of ice where free build we enabled so through the course of the back people built structures to meet their ultimate goal. We had the Wandering Wizard who would just randomly show up and provide roleplay. It felt like you were part of the story. Again, I haven't been around much so the Event Team could already be doing things like this. This can't be fixed now but I can't overstate how great of a roleplay promoter the King's Road was in Aegis. It was one road which housed the various branches towards settlements of the descendants and one could easily reach their home or that of another quickly. It may sound simplistic but this is a video game RP world which needs to house many races who find greate enjoyment through interacting with one another. Not to mention, this closeness almost forces the playerbase to act as a community thus bringing us closer... hopefully. Even a nice circle road would be sufficient. I love LoTC and honestly hope I can find more time to be a part of this community because I really want the best for it so always thinking of ways to make this server engaging. Would love to talk!
  13. The playerbase be getting restless...

    1. Punished_Pup


      Hey, I feel like this has happened before..

  14. Just my two cents, your title says you hate two groups of people and then you go on to confirm said hatred in your opening paragraph. I honestly don't know much of what's going on in this convo but "hate" is a word that can take you places man. I for sure can understand not being in the right mind when ranting about something but just recognize that for next time. Type it all out then if what you read back isn't what you wanna put out, take a different approach.
  • Create New...