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Picklejar

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About Picklejar

  • Birthday 12/07/1992

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  • Minecraft Username
    Thornrose, IndecisivePickle, JarsofPickles

Profile Information

  • Gender
    Female

Character Profile

  • Character Name
    Dedicant Velu
  1. I want to go down Promises Avenue without having to go up Reality Way.

  2. Why all the hate? :'(

    1. MrSyth

      MrSyth

      I think it's because you were advertising.

    2. Picklejar

      Picklejar

      I dunno, I just mean in general. In another forum there was another fight. It's horrible.

  3. SKINS! Come to my thread.

  4. I'm leaving LotC. April Fool's!

    1. Nworb Mas

      Nworb Mas

      If you're from Britain, you're the fool because it is past 12 :o

    2. Mucky

      Mucky

      nice 1 nworb bby cks

    3. Nworb Mas
  5. Skins skins skins! Check my topic!

  6. Doing SKINS! Totally check out my thread.

  7. Velulaei'ilum'fih Aheral'Khel pronounced vehl-hu-lay-eh-eel-um-f-eh ah-hair-all-khell Nicknames: Vel, or Velu, pronounced veh-yl, or veh-y-loo, respectively. Age: 222 Gender: Female, last anyone checked Race: Full elf; Predominately, she is Dark Elf, but her lineage holds High Elf and Wood Elf in it as well. Status: Unmated, without any current love interests. It is hard to say if Vel will ever fall in love. But what does she look like? Height: 6'2" Weight: 140lbs, but that may drop to an alarming 98lbs after an intense carving session. Body Type: Slim, mostly athletic, but one may describe her curves as being more voluptuous than not. Eyes: Deep purple Hair: Pale blonde, but with streaks of pale copper that make it look more like a dirty blonde than not. It is definitely some of the shinier, glossier, softer, silkier, and longer hair to be seen on an Elf; she is much more 'seductive' that way than others might be considered to be. Still, she is modest about this, and keeps it bound in just a ponytail. She is proud of her features, but not enough to flaunt them. Skin: Twilight-sky purple Markings/Tattoos: Vel has one secret inking, almost in tribal fashion, of a pair of wings that covers her shoulder blades and the majority of her back. They are realistically done and with such detail that it almost looks as though they would be fuzzy to the touch, like down feathers. The outline of them is done in a slightly darker purple than her skin, and the inside is slightly lighter. Health: 100%; she is currently uninjured and has not gone through a carving session. She is however prone to bouts of self-neglect, extending to infections of small cuts due to lack of hygiene, as well as dehydration and malnutrition which serve to almost make her look anorexic. Personality: Vel loves nothing more to lose herself in her sculpting. It is more than a career, it is a way of life. Her eyes gleam when she gets the chance to practice this craft, and when she may not do so, she will pierce her ears and then let them grow over as soon as she gets the chance to carve again. She has manic-depressive episodes; she throws herself into her work during fits of almost manic energy, not stopping to eat, sleep, or drink for several days. When she gets to the point of collapse due to dehydration she may drink something as she works, and when she desperately needs sleep she chews herbs that help invigorate or refresh the user's mind to alertness. She only eats vegetables during these episodes, if she must eat anything at all. She often loses an unhealthy amount of weight when she does so, going from her usual weight of 140lbs to something more along the lines of 98lbs. She becomes mal- and under-nourished and must rest for at least a week after these episodes. As anything, there is a flip side to her manic episodes: the depression. It comes normally around the new moon, and lasts for a varied amount of time. For instance, one month it was two days, another it was two weeks. She becomes sluggish, lazy, and generally unhappy with herself and the world, more content to sleep the days away than to do anything productive. This is generally not noticed by anyone by herself, as her tendency to go into manic episodes as a child (around 18 when it first surfaced) was disturbing to her parents. She quickly hid both these episodes and the depression, knowing her parents would be worried horribly, but did not take any further notice of them other than to marvel at the quality of the sculptures she produced. She quickly attributed the existence of her creative periods to the work of a god, but none of the local deities truly called to her. Instead, she chose to attribute it to Nature itself, believing the entire universe to be, collectively, a deity: not that she knew of the universe, only the earth beneath her feet, and the places that she had tread before. She prayed daily, whether in her head or at the foot of her bed at night, to the deity that she had not named; and believed fanatically that everything around her was the work of the deity, and that her sculptures were gifts that the deity had put into her, and that she was simply a vessel for the skill necessary to create them. She ensured that her sculptures went to good homes, even though it made it harder to find people to sculpt them for. Most of the time she would work on the stone block exactly where the client wanted the statue to be, and would rarely need specifications for what they wanted; but if they had a vague idea of what they wanted, for instance an animal, she would sort through the gifts to find one. She knew her statues and statuettes as beings within the stone, calling her, calling her to cut them free. She worked backward from any other artists, going from something steadily towards nothing, and only when it was almost nothing did she have Something. She was, when not affected by an episode of either mania or depression, fairly lucid and reasonable. She had smiles for everyone, and just like most of the more unique, expressive Dark Elves found joy in tailoring her own clothing to express herself. She cared passionately about the forests, about the creatures within them, and about being allowed to do as she liked. If it is not clear, she suffers from Bipolar Disorder (also known as Manic-Depression) and slight Schizophrenia. When lucid, which happens to be somewhat around 65% of a month on average, she tends to find life rewarding but slightly boring, and tends to seek out socialization far more frequently. When depressed or manic, she rarely steps out of her home. Inventory: Naught but a dark wood sapling, which she must tend to before she seeks out a new home. She will not be trusted with it once the sapling has been planted properly, and must seek out a new home, most likely far from ArmaLuna's main residential area due to the disgrace. Further Details: Vel is likely to be without kin, kith, and home for a while. But what is she really like? Alignment: Neutral; she is, when lucid, more geared towards her survival and those around her. However, when not lucid, she cares less about herself and more about what her deity thinks of her; at these times she may be thought of as more Lawful Neutral than not. Deity: UPDATED: The Aspects. Religion: UPDATED: Druidism Alliance: Vel's loyalties are now most focused on Nature and the Balance. Nation: Vel currently resides as a citizen of Malindor. Home: Vel is currently staying around the Druid Grove, although she does not have a specified Home.. Job: Vel usually earns her living through her sculptures, but when she cannot, she works with herbs or mining. In desperate scenarios she may act as a hand-for-hire, doing whatever she can. She tends not to do so well at certain jobs, mostly farming, but she can kill beasts if need be without any undue harm to herself or others. Class: Herbalist, Sculptress/Builder, Miner, Fighter Titles: No true titles or deeds, however, she has acquired a household reputation for lovely carvings and being of fair price. Professions: She makes a half-decent Healer, she is, again, a Sculptress, and she often sells the byproducts of gathering carving materials; she is also a Mercenary. Special Skills: Herbalism, Carving/Building, Fighting, Mining Flaws: Despite her good judge of character, Vel will sometimes knowingly associate with unsavoury types simply to have someone to associate with that won't ask her too many questions and pry into her life. Aside from her Manic and Depressive episodes, there isn't too much that cripples her. But is she MAGICAL? Current Status: Silenced; or simply blocked. She's never attempted to access magic, nor has she ever been trained or heard mention of magic in her family. Her maternal grandmother's family does in fact have a slight tendency for magic, but none of them have become magic-users, nor has her father's father, despite the magic there as well; it could turn out to give her basic abilities, perhaps more if properly trained, but in any event she has never experimented nor given it a thought. It is unlikely that she will ever learn of any inherent magical abilities. Arch-type: Unknown Sub-Type: Unknown Rank: Unranked Weaknesses: Unconfirmed, but her family's magic has been more apt to come out at night, especially on full moons, whereas it is usually next to dead during the day. Strengths: Unconfirmed, but her family's magic has been more akin to unintentional, minor illusions and the occasional unexplained quick-healing scrape than anything else. Current Spells: Not applicable But does she fight? Fighting Style: When fighting, she prefers to use weapons, but she has learned a rudimentary form of unarmed martial arts akin to Capoeira, which is a Brazilian martial arts technique modelled after a dance form. Trained Weapons: She has been taught to use any type of sword up to iron, and most types of daggers, including a weapon akin to Sai and Kukri. However, she hates single-wield weapons, so she uses swords reluctantly. Favored Weapon: Sais, definitely; if not Sais then Kukris; if not those, then simple daggers. Archery: She can't be counted on in a war, but she's a decent shot when it comes to hunting and she might be able to save her own life with one. But what is her life like? Parents: Aelor'Kor Khel and Sirame Aheral Siblings: None Children: Definitely none! Extended Family: 1. Chirr Khel[HE:M] & Lakh Hroma[HE:F] 2. Gral'na Nhran[DE:F] & Baotshu Sarana[WE:M] 3. Hragtu Mayilu[HE:M] & Banla Triu[HE:F] 4.[DE:F]Ge'su Mraen & [DE:M]Nrahtu Aheral 2. | - [WE:M]Tahnu Sran 1. Ame'ito'Chirr Khel [HE:M] & 2. [DE:F]Amalti Sran 3. [HE:M]Brahki Mayilu & 4. [DE:F]Norna Aheral 4. |- Hileia Aheral[HE:F] 1. Aelor'Kor Khel[DE:M] & 2. Sirame Aheral[DE:F] | Velulaei'ilum'fih Aheral'Khel [DE:F] In case that wasn't clear, Chirr Khel and Lakh Hroma gave birth to Ame'ito'chirr Khel; Gral'na Nhran and Baotshu Sarana gave birth to Amalti Sran, Ame'ito'chirr Khel's mate, and Tahnu Sran, Amalti's brother. Hragtu Mayilu and Banla Triu gave birth to Brahki Mayilu, who married Norna Aheral, daughter of Ge'su Mraen and Nrahtu Aheral. Ame'ito'chirr Khel and Amalti Sran gave birth to Aelor'Kor Khel, who is Vel's father. Brahki Mayilu and Norna Aheral gave birth to Hileia Aheral and Sirame Aheral; Sirame is Vel's mother, and Hileia is her mother's sister. *[HE]/[DE]/[WE] refers to subrace: H is High, D is Dark, W is Wood, and the E stands for Elf. ** The F or M in the sub race section refers to gender. *** The more non-traditional, less Elfish names are because the first and second generations tended to live in mixed settlements with Humans, Halflings, and Dwarves rather than other Elves. The more traditionally Elfish named in the second/third generations lived in Malindor instead due to peer pressure and the feeling that the influence of the other races was beginning to have an ill effect on the family's offspring. ****If interested, PM me for a chart of exactly where each relative lived. ***** The eldest Elves in her family are Chirr Khel, at 785 years old, and Hragtu Mayilu, at 780. ****** Of her relatives, Tahnu Sran is of the most relevant to take note of: he is a well-known builder, and is actually the builder that Vel trained under. ******* |- (name) means that the person is another offspring from the same couple. Pets: None. But what has she done? Vel is the only child of two Dark Elves living in ArmaLuna, named Aelor'Ker and Sirame. She grew up in a cozy tree made to perfectly fit three people, for her family had realistic views and barely held hope for even one child, as they were less likely to conceive, the healers said, than others, even when everyone is more or less sterile because of Iblees' Curse. This was partially because of hereditary difficulty and partially because of how old her mother was. When she was born three days before her mother's 499th birthday, she was showered with love, but also overprotective tendencies. She was a free, wild spirit; her parents, while a welcomed influence, infringed on this in a way that made her heart itch. It was with relief that she applied for an apprenticeship to a builder that allowed her to live near her mentor instead of her mother and father's home. She quickly finished her lessons and moved into another home away from her parents, claiming that she needed the space to create her sculptures and blueprints and did not wish to burden her parents with the need to get a new home. Although it is unusual, she still kept in close contact with her parents, and did not reject them; as such, it was seen as acceptable by those 'in the know'. When she had begun to settle into the work of sculpting, fetching materials, and expanding her house into a large den an animal had abandoned, dug into the space between the tree's large roots, she felt at home. With a cellar beneath her house that she had rigged to be accessible through the house and hidden from outside, she felt secure about the safety of her things; and she often carved in her cellar, that any calling on her might not notice where she was. However, with most good things, her house had to end. An unfortunate fire caused by cooking inside being left unattended as she carved with single-minded determination burnt the tree to nothing. When the fire became visible in the earthen area beneath the tree, she panicked, fortunately having just finished her carving, and sealed off the entrance until it was cool to the touch and she heard others calling her name. When she was helped out of the wreckage, she wept bitterly, and began the process of saving what was left and collecting small still-living bits of the tree to replant in its place. She would ensure a sapling had begun living there before she could move on and try to find a new place to live. Her parents had agreed to take care of selling the statuettes to pay off the fees for having destroyed a tree in neglect, and she lifted her face to the morning sun with determination, ready to begin again. Her ears were pierced with purple stones. But does she have a picture? Yes! First Picture! I created it myself using Photoshop and Illustrator. Day to Day: Velu was propositioned by the Prince to sculpt the Lord and Lady, the two Aspects of Druid life. He requires five statues. When learning about the Aspects, Velu fell in love with the Druid way of life. It is the embodiment, she has realized, of her core belief system. Velu cannot wait to ask things to grow, for she is now aware of the ability; but as a Dedicant, she is not ready. Until then she will continue to carve her statues. Velu is now a Druid. Velu has learned some key phrases (the greetings, mostly) in the elvish tongue. Velu is irritated because she can NEVER find Milo, her Druidic teacher. Velu has gotten better at farming, a little, due to helping out with the crops. She now only loses 1/3rd instead of 2. Velu currently has no piercings. RELATIONSHIPS: None as of yet FRIENDSHIPS: She thinks kindly of Wolf Druid Ouity (she has not yet been informed that he is dead) She is fond of Hoppy She is irritated at Shroom Druid Milo, Hoppy's father
  8. What would be the best translation for "Moonlight-drinker"/"Drinker of moonlight"? Would Velulaei'ilum'fih be a good translation? I mean, I know it's more or less "Moon-glow to feed/eat" literally, but would it be interpreted as a whole as "To feed on moon-glow/moonlight" or "Moonlight feeder"?
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