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Proddy

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  1. Inspired by a few recent threads I've seen related to LoTC and DND as well as deciding to replay through BG3 again recently, I decided to make this thread for a bit of fun hypothesizing. Mainly - what would a build in Dungeons and Dragons Fifth Edition based around LOTC magics/creatures/feats look like? Feel free to comment below your ideas - it can be based around any existing FA/CA/MA or even something that was shelved or denied.

     

    Here's a few of my ideas. I should note that I'm not an DND expert nor am I an LOTC lore expert, I picked a lot of these out based around theming and my base knowledge of spells and mechanics you can acquire with each class:

     

    Paladins, Druids and Clerics - Exactly what it says on the tin. Devotion Paladin for the closest representation of Xannite Paladins (though Vengeance could easily work), Life or Light Domain for Tahariae and Circle of the Land or Moon for Aspectist Druids.

     

    Seers - A multiclass of Great Old One Warlock and Divination Wizard.

     

    Templars - I'd mostly go straight Paladin for this with a dip into Cleric or Divine Soul Sorcerer for something like Guiding Bolt to represent White Flame and a level dip into Barbarian for the Touch of Jophael berserker rage.

     

    Mystics - College of Spirits Bard.

     

    Azdrazi - Tempted to say Dragonborn Draconic Sorcerer for the theming/flavour alone though this probably isn't fully accurate, I don't know Azdrazi lore very well.

     

    Voidal Magics - 90% Wizard. Predominantly Evocation Wizard for fire, water, wind and air evo. The only exception to this I'd say is Arcane Scion which aligns better with Eldritch Knight Fighter.

     

    Alchemy and Animii - Battlesmith Artificer for Animii to get your automaton companion. Alchemist Artificer is self-explainatory.

     

    Frost Witch - Evocation Wizard focusing on ice-related spells.

     

    Necromancers - Necromancy Wizard.

     

    Naztherak - Fiend Warlock with Pact of the Chain for summons.

     

    Blood Magic - None of the main classes can really accurately represent it. Blood Hunter has the theme of hemocraft down but it is homebrew.

     

    Thalassos - Fathomless Warlock

     

    Demi-Djinn - Not an actual Demi-Djinn, but Genie Warlock for a character who's pacted with one is perfect.

     

    Kani - Open Hand Monk.

  2. if lotc was a netflix show you'd have a moment during the season climax where our main characters are conspiring to kill the king of a large and important nation, however as they're about to do the deed everyone would freeze, the king in question would start saying #looc before his sentences and say he's making a thing called a "modreq". our cast of heroes and the king would go back and forth whilst saying #looc before every sentence about why they have done a thing called "valid rp" to get to this moment. then a figure known as a "moderator" would teleport into the room, tell our protagonists that they were "metagaming" and they must leave and the credits would roll.

  3. “In the end…” an exhausted Baalial glances up from the missive at his mother, sat at a worn old desk where a myriad of strewn up letters and crumpled parchments surrounded him. “You were right. It’s another genocide.”

     

    @TheBigBubbles

     

  4. I'm not so sure on this one.

     

    Whilst I think the Sprite half of this is cool because it ties into their actual lore (and gives purpose and direction to a very presently purposeless CA) I just don't think it fits for Fjarriagua to be pact bargainers. I realize the mantra of Frost Witches to be men-hating cannibals is a little bit outdated (and hugely uninspired) by now but I'm uncertain if this is really the direction they need either. A pact magic for a dark CA fits way more with Naztherak/playable Inferi and yet I've never seen them make an attempt at such an amendment. 

     

    And if we open up a lore piece that's thematically unrelated to pact bargaining, doesn't it just open Pandora's box to every dark CA justifying the existence of pact magic within their own respective niche? If Frost Witches can have it, why can't Necromancers? Or Mystics? 

     

    Do I think the concept of dark pact magic is neat? Absolutely. Do I think it could open up fun roleplay if roleplayed correctly? Sure. Do I think that it should apply to Frost Witches when their theming is taken into account? Not really.

  5. One of Mosshearts various fliers ends up in the clawed hands of a particular devil. Within the coming days, a response is sent, a rolled-up note attached by string to the leg of a raven. The call was answered.

     

    To Jover Mossheart,

     

    I hope this letter finds you in good tidings, though from the contents of your notice, I predict such is not to be the case. I am sorry to hear of the affliction that grips at your wife and son. Sickness is a terrible thing, and I can only hope they might soon find a swift recovery.

     

    I write to you in offering my services to help you pursue the artifact you call the Emperor's Chalice. I'm no stranger to adventure and braving the perils of certain death. I'm a huntsman by trade, what some might refer to as a ranger. I've spent many years up in the Crothstad woodlands, hunting all manner of beasts both mundane and supernatural. Just recently a host of demons have invaded those woods, pig-like monstrosities that I have epipheted as boarbeasts. I've done battle with these abominations on many occasions now alongside my companions of the Company of the Cracked Claw, and have even done battle against the legendary Shuul and lived to tell the tale. For those reasons, I would not call myself a mere game hunter anymore. I am skilled with both shortbow and falchion, trained by an old hunter known as Rainer Eckhart whom prowled the Crothstad for generations of yore. I am a survivalist, having spent nearly a decade living on the road and amongst wilderness. Forests are my preferred biome to track and hunt, but I feel I could learn to track within any place and region.

     

    Though I cannot speak for the rest of my comrades of the Cracked Claw, I offer you my own assistance induitably. Such an object of power in the hands of malicious fiends like the Deep Dwarves or the Mori'quessir could prove doom for us all.

     

    I stand ready. You need only pen me a response to affirm me.

     

    I shall be waiting,

     

    Baalial Dralguna

  6. MC Name:

             proddino

     

    Character's Name:

             Eirik

     

    Character's Age:

             40

     

    Character's Original Race (N/A if not applicable):

             Human

     

    Transformed form:

             Zar'ei

     

    Creator's MC Name:

             TimberBuff

     

    Creator's RP Name:

             Sarryn

     

    Briefly explain the lore behind this construct or creature:

             

    Zar'ei are nightmarish creatures created by False Princes, or Naztherak, in a bleak ritual that involves the misfortunate (or perhaps fortunate) subject being bathed in a Naz'kuthun. Those that emerge arise with corrupted bodies that mirror the denizens of Moz'Strimosa, their souls twisted and blackened by the hell's taint. Yet every Zar'ei maintains a level of intellect on par with the average descendant, making them dangerous servants of the Naztherak. 

     

    Zar'ei stand apart from the mortal lens of perception and mentality, their souls blackened to the point where concepts such as friendship and camaraderie no longer exist to them. They can be entirely self-serving and ambitious creatures, only valuing relationships for the worth they might bring in the present moment. Zar'ei have an inherent understand of Ilzakarn due to their demonic nature, able to speak, read and write it freely. Zar'ei sustain themselves on an diet comprised entirely of meat, and do not discriminate against sourcing from animals and descendants alike.

     

    Just as any descendant can be killed, a Zari'ei can also be killed in the same way, be it by beheading, blood loss or any other fatal injury that could kill a mortal. Just as any other dark creature, they are highly sensitive to holy magic such as Xannic mists, and even a Paladin's passive aura can elicit discomfort and disgust within a Zar'ei. They can also be poisoned by mundane means, including thanhium and azhl toxicity. When a Zar'ei is killed, they are banished to the Hells to regenerate, unplayable for an IRL week, unless the Naztherak it's bound to casts the proper invocation to resurrect it manually. Furthermore, a Zar'ei is bound to the command of the False Prince that created it, though may use cunning and find loopholes to break free or disobey the instruction.

     

    Zar'ei are divided into three subtypes:

     

    Malda:

    Known as Witches, these Zar'ei are more spindly and frail, excelling at utilizing malflame to their advantage. They have access to malflame spells from T1-T4 and have a pool of 70 maleus, but their bodies possess physical stamina and strength on par with a voidal mage.

     

    Kozun:

    The frontline warriors and fighters of the Zar'ei known as Knights, the Kozun possess the strength of an average human at their peak physiology. Kozun may use malflame spells such as fireballs, cones, and harvest and possess a pool of 40 maleus.

     

    Rakaal:

    The brutes, or Tyrants as they're known, are massive walls of meat and muscle used by the Naztherak as heavy shock troopers. With strength equivalent to that of a peak Orcish warrior, Rakaal rely more on their brute force than malflame spells, with their maleus pool only being 20. They're limited to using only Vhiiit and Rok-Kirluk as malflame spells.

     

     

    If this construct or creature has some form of aesthetic choice, can you describe how they look? 

     

    A beastial, titanic Rakaal standing at 8 foot tall, this creature bears some vague markings of the patron of the Naztherak that created it, Zatharin. It possesses similarities to a monsterous mountain lion, with a snout, feline tail and catlike muzzle, yet bovine horns sprout from his head and his feet end at hooves. This Rakaal is also covered in fur, making it look somewhat resemblant to a minotaur.

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No.

     

    Do you agree to keep Story writers updated on the status of your magic app?:

             Yes.

     

    Are you aware that if this creature is shelved, your character may be given the option to revert or be indefinitely shelved?

             Yes.

     

    Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.

             Yes.

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             N/A.

  7. [!] Across the realms and cities of Aevos, various paper flyers are pinned to the notice boards. In bold and cursive letters at the top, they all read:

     

    Spoiler

     



    ADVENTURERS WANTED

     

    To the denizens of Aevos,

     

    Several different contracts have recently been issued on the beasts that roam the Crothstad Woodlands. I seek adventurers and courageous souls to travel into the forest depths alongside me to tackle these bounties. Experience with tracking game, surviving in the wild, and the sport of hunting would be valued skills but are not essential. Should you choose to apply, be advised that you will likely have to spend extended periods of time away from your home city or village, as an encampment shall be set up during the undertaking of these contracts for the sake of efficiency.

     

    I shall be taking a minimum of four people or a maximum of six with me. All applicants will be considered. Fill out the application below, and send them to the Crothstad Hunting Lodge.

     

    I eagerly await correspondence

     

    -Baalial Dralguna, Ranger of the Crothstad

     

    OOC:

    MC Name:

    Discord:

     

    IC:

    Name:

    Age:

    Information about yourself:

    (Who are you? What are you skilled in? What is your occupation? What benefits and assistance could you bring to the party? The more detailed, the better)

     

    Spoiler

    OOC:

     

    This is a recruitment post for an ST ran eventline with RPG-like mechanics and a DND quester vibe. Fun first, drama non-existent. If you think that sort of RP appeals to you, feel free to throw an application on this thread

     

  8. "The foolish lament of a doomed generation." Kazimir remarks as he mulls over the missive, quickly crumpling it aside as he continues the meticulous task of polishing his warhammer.

     

    "All flowery words, yet no action. Such a shame it is, indeed, that I have spent so many years away. With my guidance, perhaps my nieces and nephews would not have grown to become such disappointments. No matter. By GOD, all shall be right again soon enough."

     

    The old Rutherns head turns to peer out the window of his quarters. The sea had began to grow calmer, the waves bouncing in calming lull. A stark contrast to the battering waves from an hour ago.

     

    The Hammerhead was soon to reach port. And justice would be had.

  9. XYh_cUCHu1BSQWmPNYxUhry24rZxSV7so8LPWBR1EqZd6iLaXB8MOopPsCbPUvAhLQIlQs5FyPFoxnLIVJnpT_314FHxwmo2cwp3yBr7lm1PhMsbVE-l1_TOBE71zMT9nrV0LBt9_WBHmYbvmE8O5g

     

    To the dishonorable cur, Lord Ruthern.

     

    Your low character is the subject of Akritian plays. Your father was as wretched as a Lord as he was a brother, yet even I would have never stooped so low as to murder him in cold blood. Even for all of my misdeeds, even for the sin that I carry with me, I would not stoop so long as to assume the mantle of kinslayer. Yet you have done so, and you profess to it. You have vanquished my brother from this world, severed his mortal coil with your own hands.

     

    You claim that it was a matter of self-defense? I proclaim you a liar. I do not believe for a moment that you chose to end my brothers life without dastardly ambition and a lust for power clouding your mind. You wished to assume his mantle. You wanted to become the Lord of Vidaus. But I deem you unworthy.

     

    I will not let this house fall into the hands of a snivelling, kinslaying craven whilst I still draw breath. God has delivered upon me a new mandate in this bleak hour; just as Exalted Owyn took up arms against the dishonorable Harren in times of yore, I must root out the serpent that has assumed control of our family.

     

    Therefore, I issue you this challenge - a duel to the death. Just as Aleksandr died by your hand, you shall perish by mine. I give you this choice - reclaim what pittance is left of your honour, and come forward to die a warriors death. Or remain a kinslaying, cowardly foulborn for the rest of your days. You are no nephew of mine. 

     

    -Kazimir var Ruthern, Lord-Captain of the Hammerhead.

     

    Spoiler

     

  10. Spoiler

     

     

    Out upon a ship prowling distant seas, an Old Ruthern stirs as he crumples the missive of his kinsman within his hand. The towering brute arises from the chair of his quarters, hands grasping around a gargantuan steel warhammer set upright against the wall. A weapon he had no cause to use for some time, but dire actions required a drastic response.

     

    Even in his waning years, he bore no true love for his fallen brother. But he was still of his blood - they had shared in the womb together, and only blood could only be paid with blood.

     

    Glory or death... Kazimir mulls to himself , marching from his room to take command of his vessel. He will be avenged.

  11. As someone who's been on both sides of the fence at varying times (spook and spook hunter), I think there's merit to both sides of the argument.

     

    When playing a monster hunter or a character that makes a career out of hunting darkspawn, you're going to naturally rely on any known RP method of revealing someone. That's part and parcel of your characters responsibility. At the same time, in comparison to the time and effort it takes for people to earn these dark feats/MAs/CAs through valid roleplay, I don't think it equates to how easy it is to be tested. You don't even need to justify any proper preparation for this revealing RP; you only need to emote that you have salt on you. It's a huge imbalance that not only makes a villainous character impossible to weave into different communities, but it also contributes massively to the "spooks only RP in their lair of evil" stereotype that's going around. 

     

    I think the @DISCOLIQUIDsuggestion of some sort of physical item that one has to attain in order to expose spooks is a good start. Be it an alchemy potion or something else, this makes it a requirement for darkspawn hunters to actually have to put some work and effort into exposing their targets, which equates to the amount of effort it takes for most people to attain these magics/feats/CAs to begin with. It also helps cultivate more roleplay; monster hunters and holy inquisitors having to seek out these alchemists that have the knowledge to brew these specific potions, or whatever else.

  12. [A letter is dropped off some days later at the Latham residence. Its carrier is most strange - a small clockwork crow, fashioned in golden-titnted ferrum and leather bindings. The animatiic creature croaks out scratchy, distorted words that resemble the chant of "Omnissiah! Omnissiah"" before its artificial wings begin to flap, leaving a rolled parchment behind on the windowsill.]

     

    Spoiler

    A_eZb1suplDY_jj3ABRqvutiwXCsF79TTZ05B72EbWq8SRuS2rrXeohwTMI4c2aqmq1LLS5uWQKI1kW89H7WYOJ_ra9lrbvoe9r_bPDyft-SxxYty590anolMs8hdL9ou6S0hJhqfdijyQjb0qaByKA

     

    [The rolled parchment has been bound in a wax seal; an imprint embalmed with the symbol of a clockwork being swallowed by a cog. Were the receiver of this mysterious letter, delivered by an even more curious machine, to open it, they would find the following content within]:

     

    To Benedict Latham,

     

    I pray to the Omnissiah for your preservation, in mind, soul, and body thrice. Coming across your notice, I was most intrigued by your field of study - that of life and deathThe curse of rot, that which has afflicted mortalkind for millennia. Though I was fortunate to be offered the greatest boon of the Omnissiah, not all possess the wisdom and foresight to comprehend that the path of the Machine God is the most pious and rewarding trail that one can strive for. And though the Clockwork Lord is a deity of infinite wisdom and knowledge, his influence upon this world, and by extent the evolution of the holy craft of tinkering and automation, has been stagnated in progress immensely. For that reason, I am willing to offer you my mind and assets both to your endeavour.

     

    My name is Servitos. I once wore the skin of man, shackled to mindless and arbitrary flesh. A wasteful and lackluster husk, which I ascended from long ago to assume the form of the blessed machine, under the Omnissiah's eternal guidance and insight. I am what a mortal might refer to as a 'machine spirit', though this term is in technicality false, for every machine from the automaton to the cannons of war possesses a spirit of their own, bestowed unto them righteously by the Deus Automatus. My age is of little relevance, for in my purified state of existence, there is no requirement for the social construct that is age. The machine does not wrinkle as its back shall never hunch from age, just as it shall never tire or ail from disease. The necessity to track my years on this plane ended long ago, and so I simply ceased tracking such a passage of time.

     

    In regards to friendship - I would be dishonest in my penmanship to tell you that I count my associates as friends. The concept of friendship is one deeply rooted within emotional psychology, and to become one with the blessed machine and understand the higher nature of cosmic order is to sacrifice such emotions entirely. That is not to say that I have forsaken any trace of my mortality; my soul remains intact, sealed within my Gear Heart and sanctified by the powers of the Machine God. But much of my being, the fabrics of my very understanding and perspective of reality, have accumulated with the machine now. Rationality and logic are the supreme echelons of order in this being of existence. With that said, one of the core tenants of the Omnissiah is the pursuit of knowledge. Knowledge shall lead to wisdom, and wisdom shall lead to divinity. In turn, all the associates I keep are great scholars and soothseekers. Scientists who study the alchemical arts, who I have assisted a great many times in studying the mysteries that bind our world together, such as the elemental signs that surround us. I have also taken to great craftsmen, those who partake in the holy trade of tinkering, and I have assisted them in many revolutionary projects of innovation and machine-creation, in both branches of the holy trade; that being Animatiic and Smoggers Crafting. I myself am well versed in all of these professions, having dedicated years of my enlightened existence to intricately learn each of these blessed trades, as any rightful Iron Priest of the Machine God should.

     

    You ask me what is the most impressive thing I have seen - there is only one answer I can give you. I have stood before the Omnissiah himself, I have glimpsed the Great Titan with my own cognition, in all of his limitless glory and majesty. I have walked his hallowed halls, and seen the beauty, elegance and innovation of only a small corner of his paradise. The Master of all Knowledge has provided me with secrets both horrifying and beautiful, salvation and enlightenment without limit.

     

    Perhaps you do not believe me. Those who have not seen and done the things that I have could not. But I behest; allow me to join you in your noble mission, and I shall prove to you that none of what I write is simple fabrication. Let us make whole again that which sundered so long ago, and unravel the road toward providence.

     

    May the Omnissiah guide you, 

    Servitos.

     

    [At the bottom of the parchment, the same symbol that was upon the wax seal had been imprinted]

     

    hp79JKVAYTgCUwxezDh75mzm0YWnJ98T9AzN_jplJYaqZpax97p5CffeaDf0LpwHPjGAXlne6f6l0cvWnDP7qjzJP9E8AsSfdjBOZn2f35OKXIK4UmYul7myHxujmEkoS5xublgmnAFKKFtiLkUhD6c

     

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