You people make me shake my head. I still don't understand why evil feels the need to present itself in the form of "I'M GOING TO ENGAGE IN GLORIOUS COMBAT" instead of being, you know, actually evil. The reason the forces of good should be entirely more powerful then any liches or wraiths or anything of the sort is that they have MORALS. Undead don't. Evil doesn't care who it uses or abuses in its' path, manipulating innocents, intimidating others, and being as scummy as one could desire to their hearts content. When I see liches' walking around in daylight and openly battling warriors and clerics, I die a little inside. "Good" antagonist RP doesn't need or require you to directly march on the forces of light; your actions should bring about more RP, and including others (I'm sure plenty of people like character development) as parts of your schemes, knowing or unknowing is a wonderful way to go about your day. The "edgies" are seen as just that because (almost)literally every evil person encountered is either a stereotypical assassin or some kind of void mage/undead, with no such thing as antiheroes or variation in the so often-repeated repetoire we've had going since 1.0. Swgr, bae, your great and all and one of the better RPers I know/have known (wolfie, btw. Don't know if you recognize that name), but this is stuff you do too. Don't go ham and try to be a nazgul - settle for being sauron and using your agents instead of putting yourself at "risk" in RP and subjecting yourself to (IMO) reasonable weaknesses. I learned this when I stopped playing my angsty-as-hell Dark Elf merchant back in the day and re-evaluating what "Villain" RP was, and how I should go about it. (not that i actually do that now. pvp default is my only way forward.)