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About Swgrclan

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    It's just right.

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  1. Hope you're doing well bud. 

  2. hmm...

    1. Heero


      @bigcrazy idiot changes forum accounts cuz

  3. It's pretty pathetic that everyone clings to babying character protection rules that have evidently eviscerated efforts to produce genuine and consistent roleplay through LoTC's lifetime, and that nearly seven years after LoTC had sprung into existence, people are still obsessed with themselves to such a degree that they would rather ruin everyone else's fun in order to satiate their own poisonous, stubborn effort to free their characters of all consequence. You know what's also pathetic is that I'm pinned down by people who don't even know what they're talking about in the first place, and
  4. If killing someone solved the issue of their involvement in something worked, then I don't think this - or any moderation-oriented lore - would be necessary. Unfortunately, we have to take these steps in order to preserve something easily gained because of an immunity to death. If permanent death is the great equalizer, and there is a deliberate lack of enforcement in it, then it throws a lot of things out of wack. I would rather not lay down and have two years of effort slapped around and hijacked. A good way to convey the issue in the situation would be this: I play a Druid. Maybe one day
  5. I'm not digging your high horse, big guy. No, recent events surrounding Thuleanism in general had only incentivized me to get around to writing this -- because when you're presented with a situation where certain individuals cannot actually be stopped in weaving themselves into the group that exists to preserve the subject in question (Thuleanism), to the point where even murdering them is ineffective (redundant monk rules), having something like Thuleanism being loose and free doesn't go so well because conventional means to keep it as secret and coveted as it has been the past
  6. First of all, it's not a magic -- it's two magics being used together, but only brought into a more detailed fold as to ensure that there's an identity surrounding the combination of Druidism and Blood Magic. Considering the context of its very origin, those who were entrusted with it, and what parameters are needed in the first place to learn it, of course its numbers are low; they have been low, intentionally, because it has been a set of abilities consistently moderated and controlled purely through trust on an IC basis. Am I obligated to spread this to 15 different people for the sake of s
  7. Basis Thuleanism’s original lore [https://www.lordofthecraft.net/forums/topic/153194-%E2%9C%93-thulean-druidism-the-fury-in-nature/?tab=comments#comment-1447104] was written without defined teaching guidelines and moderation methods, so in order to prevent an uncontrollable situation from sprouting up where the method becomes something like a “pass-around magic” and where the undefined teaching parameters make way for either intentional or unintentional abuse, a set of potential rules will be presented here while being split into the sections “Teaching” and “Moderation”.
  8. because this has already existed for the past 2 years and I'm not interested nor aware of any documentation the old nip culture has
  9. they're not called katanas you ******* blunch
  10. [ https://www.youtube.com/watch?v=1vqCbb-xr6w ] [ https://www.lordofthecraft.net/forums/topic/144122-the-godless-lodge-of-yulthar/?tab=comments#comment-1356070 ] [ https://www.lordofthecraft.net/forums/topic/139531-xionism-the-way-of-primeval-man/?tab=comments#comment-1317839 ] This is a basic set of guidelines and concepts surrounding how a player may take advantage of the recent event-driven first-generation migration of Yultharans; LoTC’s cultural counterpart to real-life Japanese. This guide will be frequently updated. Antiquity: The Yultharans
  11. hello there you saucy minx 

    1. Ilikefooddude


      I want in on whatever this is

    2. Swgrclan


      it might turn into a throwdown because i aint no crooked boy

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