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About Swgrclan

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    It's just right.

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  1. I. Four Bites

    A moment spent peering beyond the glass murals that decorate the interior of the Temple of Xion beckoned memory of one whom he once called 'brother'; brother first, pupil second. Even came the day when his tutelage was abandoned so that notions of arcane ascension could be chased, the first role remained staunchly recognized, if not touched by bitter emotion. But many days have passed since the First Judge has seen his brother of the mind, not body -- something that has bidden the rare root of fleeting concern to take hold, far in the back of Abdiel Ipos' mind. "Her plagues come all at once as we watch her burn. She's a dwelling place for the Old Dark; a cage for every unclean spirit; every filthy bird."
  2. hello there you saucy minx 

    1. Ilikefooddude


      I want in on whatever this is

    2. Swgrclan


      it might turn into a throwdown because i aint no crooked boy

  3. cut it OUT

  4. The Order of Xion

    The Order of Xion i; Premise ii; Doctrine (ii/a: "Unae Secta", ii/b: "Relictus Moribus", ii/c: "Extraemus Decretum", ii/d: "Exitium ab Obscenis", ii/e: "Unitas inter Mortalae") iii; Hierarchy (iii/a: "Praesidium", iii/b: "Quod multus Legio") iv; Duties (iv/a: "In ira Deorum", iv/b: "Ut in Consortio") v; Allegiance (v/a: "Et pactum Xion") vi; Methodology (vi/a: "Ars Imperatoria", vi/b: “Pax Postremus”) I; Premise The Order of Xion is the officiated military force of the Way of Primeval Man, assembled under the ideology's "Judges of Xion", whom are responsible for ensuring that Xionism's laws are followed by those who walk the path throughout the land. As the military hands of Xionism, those who serve in the ranks of the Order must have a stringent loyalty to the Way and an unfaltering grasp on obediance so that the warmachine known as the First Legion may function and serve the interests of Xionism without deter. II; Doctrine The Order of Xion, as the ordained guardians of Xionism, Xionists and all things bound to the Godless Way, follows a specific set of doctrines that impact the way the Legions compose themselves both inside and outside the battlefield. Upon taking the oath to become apart of the First Legion of the Order of Xion, one is given a scripture that defines the ideological and moral conduct they must henceforth assume, without hesitation. ii/a: Unae Secta "The One Way." Those who serve the Order of Xion shall be ordained as proper-standing members of Xionism, where each member is given a Book of Xion so that they may familiarize themselves with the ideology's viewpoints, laws, worldly interpretations, and convictions. One cannot be apart of the Order and lack affiliation with Xionism. ii/b: Relictus Moribus "Abandoned Morality." Based on the Book of Xion's disregard for modern societal considerations and generalized morality, soldiers serving the Order of Xion are trained and conditioned to loosen their hold on any moral beliefs that may be deemed deterrences to the line of work that soldiers of the Legions must face. In a world where men shield their barbarism with veils of faith and gifts from Gods, those that are Godless must relinquish all mental weaknesses that would prevent them from committing acts necessary to the resolution of the world's long-standing problems. In the eyes of the devoted Xionist, morality does not intrude in one’s duties; there are only defined rights and wrongs which must be regarded appropriately in this world. ii/c: Extraemus Decretum "Last Judgement." The laws of Xionism allow for no room for interpretation that would allow opposing factors to escape the dictations of the Order and the Judges of Xion. The Xionist dictate decrees many things; that the fellowships of Aengudaemons must be destroyed, that mankind must shed their degeneracies of all kinds, whether physical, spiritual, magical, or moral, that the Gods must be cast from this world, and many more. A soldier of the Order of Xion will not question these laws; they will not question any orders that obey these laws. Should a member of the First Legion find himself ordered to strap his own brother to a cross in the circumstance that they are Maleficar (servants of Gods) or Agents of the Old Dark (chaotic or uncontrollable practitioners or servants of Dark Arts), they shall do so knowing there is no other way to redeem them -- for it is not their place to determine that. ii/d: Exitium ab Obscenis "Destruction of Degeneracy." Though the invasive race of Gods known as Aengudaemons and other relative deities, such as Spirits, may be granted the mantle of insurmountable blame for the destructive sins that burden this world, there are those beyond the ilk of Light that commit crimes against the Common Good by misusing the Dark Arts through acts of twisted barbarism and corruption that even precede all notions of perceived moral wrongdoing. Those that utilize the Dark Arts in order to drag our world into a state of manifested purgatory and long-lived struggle shall be broken over the knee of the Order of Xion, for the Old Lords did not usher the first Dark Art into existence for the purpose of havoc; they did so that they may fight against that which threatened the very earth we walk. The Agents of the Old Dark, and all degenerate practices and abuses that stem from them, shall be rid of this world. ii/e; Unitas inter Mortalae "Uniformity among Men." There is a sickness that has taken the hold of the minds of mortal folk; divisions and mistrust run rampart throughout all cultures, where they poise themselves against all neighbors in the belief that they are their enemies based on their petty ideological or theological differences. In Xionism, no man is different from one-another based on the ancient principle that they were originally meant to exist as one united species fated to rule over this earth, our world. Mortalkind has long since plunged headfirst into an age of chaos where every king rules his own tribe, easily manipulated by the Daemonic curses that were lashed upon us. Within the Order of Xion, there are no differences among men; every soldier inducted into the Order, every squabbling tribe conquered by the Order, every king brought down from their incessant height of tyranny are stripped of their identity and brought into the uniform fray of Xionism, and then bound to the Order's doctrines to keep them in line. III; Hierarchy As a military force, the Order of Xion strives to ensure their soldiers are conditioned to face any adversary that rears their head. Based on this model, the Order is occupied firstmost by what is known as the First Legion, and then followed by taskforces that follow this numerical pattern that are designed with the intent to adapt to a force that the First Legion struggles to combat. iii/a: Praesidium "The Military." The Praesidium is the term applied to what comprises the First Legion's hierarchy, or its ordained rank and file. A relatively simple system of hierarchy is contained within the Praesidium, where one attains higher status within the First Legion by dediated and noteworthy service, as well as the revelation of remarkable aspects such as strategic genius or unmatched skill in battle. These ranks are what comprise the First Legion's Praesidium: Legate -- He who commands all of the First Legion, and answers only to the Judges of Xion. The Legate, or Legatus, acts as commander and is given the authority to dictate the movements of all levels of command below him after having proven themselves enough to rise through the ranks and achieve such a title. The rank of Legate is an honor not so easily gained, however, as one bound to the Order of Xion must display their utmost loyalty to all aspects of the Order and its ideology, the Way of Primeval Man; a path that demands one cleanse themselves of all moral deterrences, of all physical weaknesses, of all mental corruptions, and of all notions of degeneracy. Centuraeon -- Unlike the singular Legatus, the Centuraeon are the First Legion's equivalents to honored captains, and may be selected by the Legate or the Judges of Xion based on exemplary fulfillment of duties and strategic roundedness against Xion's enemies. Centuraeon may be given charge of specific contuberniums, or uniform collections of Order soldiers that are used as occupying forces or led into battles. Xionist Proeliator -- The Proeliator are the officiated soldiers of the First Legion and are trained to meet any necessary combatant roles, such as basic infantry, ranged combatants or bowmen, cavalry, as well as other minor auxiliary, so that they may adapt under any conditions they may possibly face. They are led and assembled under contuberniums, or minor-legions led by Centuraeons, commanded entirely by the ordained Legate, and answer to the Judges above even the honored Legatus. As the primary protectors of the Temple of Xion, they are expected to endure the harsh conditions of the everwinter-bound South, and are equipped with the means to adapt to threats both within and beyond such a landscape. Their unique silver armor is modeled after the fallen Deviradaen Lordsguard, and they are draped with a black cloak to signify their standing. The common gear carried by a Proeliator consists of a steel-headed spear or a bundle of light throwing-spears, a longsword, a kite or pavise shield and rations, of which they may supplement through hunting for edible flora and fauna that are nearby their designated encampment. iii/b: Quod multus Legio “The Many Legions.” Alongside the First Legion are assigned to march several specialized, multi-numeral taskforces known as Outerlegions which are intended to assume strategic gaps in the First Legion borne of a proven incapacity to adapt to the threat they face. The Second Legion, for example, may be assembled under the premise that the First Legion may experience an overwhelming threat based on being overrun, and so they march to assist their brothers as a force composed of veteran Centuraeon and Proeliator warriors. A Third Legion may be assembled to engage a hypernatural threat, such as a band of chaotic magi with unmatchable arcane capacity, thus incentivizing the squadron to specialize in antimagical methods to take them down, and so on. Theoretically there may be many legions beyond the first, as long as there are worthy men to occupy them. IV; Duties Aside from basic tasks that an affiliate of the Order may be sent upon, such as the collection of resources, patrols or other militaristic practices, there are a set of duties that Proeliator and Centuraen must tend to alike. It is those who lead them that determine the path they will take in order to achieve glory through the duties the assume. iv/a: In ira Deorum “Rage against Gods.” As charged by the doctrines of Xionism, many Spiritual, Aengudaemonic and False Gods are accused of sins committed against the fragmented race of Man, and thus it is the responsibility of the Order to ensure that deific influence across the lands occupied by descendants are cleansed and forcibly broken in sway, lest their corruptions continue to blight the world we walk. All those who kneel before the Gods, and those that support the servantry of the Gods, shall either fall under the righteous fist of the Order or be given mercy in light of their truthful surrendur, in which their sinful identities shall be stripped from them and cast into the fray of eternal obscurity via Pax Postremus. iv/b: Ut in Consortio “Order among the Fellowship.” While the Order is tasked with acting as the primary weapon with which invasive Gods are struck away with, they are also entrusted with the duty to ensure all lands dominated by Xionist Pax Postremus are kept safe, in order, and law-abiding. In this case, many Proeliator may be chosen to guard claimed cities and fortifications so that the soldiers fighting abroad have homes to return to. Ut in Consortio also refers to the Xionist obligations to see that the Dark Art communities retain an orderly composition in the lands occupied by the descendants, meaning the day that a coven goes mad and seeks to rampage across the world is the day the Order of Xion shall seek them and forcibly return them to their place. V; Allegiance An integral part of the Order is the allegiance and foremost loyalty of all who vow to serve it. Documentations and conditioning is designed to ensure that every soldier, every captain, and every commander’s best interests are of Xion and all who follow the Way of Xion, lest the dissentious be lashed for disobedience or cast from the Order as one named as Dissolute. v/a; Et pactum Xion “The Covenant of Xion.” Every man who seeks to join the Order of Xion must forge the sacred Covenant, which is a vow of lifelong loyalty to the Order and to Xionism itself. Repurposed from older times, the vow’s recitals were once uttered by inductees of the Deviradaen chapter of the Xionist Lordsguard, who were charged with guarding the long-since-lost royalty. “Ash and soot from forsaken past, Has made our anger burn; Mortalkind shall stand steadfast Where broken Men shall learn. Lightless souls afeared again, Where Gods and Men shall clash; Xion’s time now is when, The Gods shall choke on ash.” To recite this sacrosanct oath means to bind both the body and the spirit to the cause of the Order; and thus, unless cast out and named Dissolute, one cannot take leave from their duty. To intend betrayal against Order is to intend betrayal against the Old Lords themselves, and thus shall be responded with strict and practiced execution. When one assumes an honored role, such as Centuraeon or Legate, they must recite the godless vows a second time, finally binding their fate to the Order, whereupon betrayal may result in execution and permanent death via being set on fire, and thrown into the Abyss. (PK clause mandatory for Centuraen and Legates.) VI; Methodology The methods utilized by the Order of Xion are stringent, exact, and absolute; they regard each foe without bias and set upon all of them the same degrees of fury so that none may be spared more than others. vi/a: Ars Imperatoria “Stratagem.” The Order’s application of the process of Ars Imperatoria is less of a set of strategies with which may be applied to opposing forces on the field, but rather a procedure in which applied strategies are analyzed for gaps and weaknesses, and then adapted in light of a battle’s given outcome. This ensures the Order does not remain dredged in the same training routines, in the same drills, in the same regiments for all time, but rather evolves overtime to suit the necessary requirements to succeed in equal or undermatched odds. In the same vein, the adoption of a victorious enemy combatant’s methods is viable under the circumstances that the given strategy is not an affront to Xionist ideology or practices. vi/b: Pax Postremus “Final Peace.” If Unitas inter Mortalae acts as the model with which unity is forged, then Pax Postremus is the means by which mortal uniformity is achieved. By conquering another collection of peoples, an enemy, a tribute, or an opposing nation, they are given the choice to either accept Pax Postremus or perish; whereupon accepting these terms their identity and sovereign or independant status are officially stripped of them and discarded, where they are then absorbed into Xionist culture singularity. Pax Postremus may be acted upon in many ways, such as fervently wiping a conquered force’s very annals from the texts of history through bookburnings and the execution of scholars. ~:;:~ Induction To gain the attention of the Order of Xion, one must complete the following application, seal it with black wax, and then relay a carrier-crow directly south and toward the Ice Wall. The Order will adhere the flighted messenger and take heed to the message, if the conditions are met. What is thy birthname? To whom art thou loyal to? What is thy past? What is thy skill? Doth thee follow the Way of Xion? Do the Gods have a place in this world? What must be feared? It is recommended that all players interested in joining the Order of Xion first study the guild’s source material: https://www.lordofthecraft.net/forums/topic/139531-xionism-the-way-of-primeval-man/
  5. Feral Amendment

    Poor design choices.
  6. Feral Amendment

    Essentially, yes. When there's a process in place where a character becomes x (with "x" being an example creature), but must make the conscious choice that they cannot return from being x nor shed the burdens brought by x, that both adds to a layer of x's theme and general foreplay precedent. To put it in layman's terms, if you take up something that you know is temporary or easily departed from, there is not as much of a serious weight to becoming x in the first place. If you take up something that you know is permanent and not easily departed from, then the true weight of being x actually settles. It becomes more of an aspect to roleplay and less of just a thing you can turn off an on and leave when the pressures high. Following the same line of logic here, that allows you as a leader of x to filter in worthwhile RPers without the risk of a constant in-and-out flux of players in your group -- and when the time comes, you don't need to prepare for some fancy ritual that takes time to prepare, you just kill them (as the Striga efficiently exemplify). These aspects to roleplay mean a lot to how a creature group can function as a serious collection of nonmundane individuals; all choices are final, and if you cross the rules of the group you make a careful choice to join, then you are due for elimination.
  7. Feral Amendment

    I'm feeling like better examples in creature removal should be taken after, in the case of "deferalization". When you become a Striga, a Darkstalker, etcetera, there is no way out besides permanent death. By making the state of being of Lycanthropy something that can be taken away, it implies it's some kind of floaty blessing of a God, when the original lore was far from that. A curse is a curse, and curses are not taken away. Striga in particular were good with this because PK rules were reinforced by group operation; a Striga can only ever PK another Striga. I suggest adopting these harsher measures.
  8. That is also an adequate middleground.
  9. In light of the recent string of unpleasant events that led to a ban report against two GMs, alongside my general view of the subject as a result of having suffered in this cesspit of degenerates and oldfolk for around five years now, I feel as though it would be appropriate to once again take strides to remove the mildly inconveniencing and nonsensical aspect of roleplay commonly known as "birding", or sending PMs to other players under the guise it is an IC message brought by an avian messenger. Birding is probably the most asinine thing that I've seen sustained as an allowable feature on this server, and while it both serves an all-around lazy and underhanded purpose, it doesn't even have warranty behind its use -- it is, at the very least, justified metagaming. I'm not going to take anyone's side in regards to the ban report I mentioned earlier, but recent posts showed that the entire issue stemmed from the fact that individuals birded eachother only moments after an alleged criminal was captured, thus leading to a shitstorm that probably would have never occurred had birding not been allowed in its current state in the first place. This is not the only example, of course -- similar things happen daily, and I rarely see a public instance where one side aggresses the other without one birding for help. Is it not realized how wacky that is, to suddenly be confronted with trouble and then have the immediate convenience to solve it by insta-messaging your pals through bird-mail? It's literal, abject crazy pills, and not only is it crazy-bananas in all regards, it also makes for **** roleplay. Alternatively, we should have a system (which I'm very certain had been present in the server before) where stations can be set up in cities or in someone's home plots, or they can be self-made, whereupon putting it down somewhere, you can click it to open a GUI, type in the username of the (known) individual and then send it, where a signed book or something that contains the contents of the message pops into the inventory of the receiver's bird-station. To retain some semblance of convenience, we can also have a small message pop up for the receiver that tells them they have a new message to read, and that to do so, they may either go to their own bird-station or a public one found within a city. The scope of roleplay may change dramatically with this kind of alteration. I imagine the idea would make people groan because it would mean to rob them the ability to easily solve their issues by summoning their friends on a whim, but birding isn't something we should allow to taint our standards here. It's lazy, it generally ruins any multi-sided conflict, and has incidentally lead to uncomfortable situations where people are motivated to ***** at eachother on a Minecraft roleplaying forum for days on end.
  10. @Harrison @mitto yo you guys want to come and test my new j/o crystal with me?

    1. Heero
    2. Harrison


      you didnt get invited shut up cuck boy LOL


    3. Heero


      **** off lolichan

  11. Resonant Renditions I

    Requests met.
  12. losing gm to leaks is theft

    1. Dewper


      not like half the gm doesn’t leak anyway lol...

    2. lev


      6days until the countdown ends @Swgrclan

    3. Nathan_Barnett36
  13. [Accepted] [ET Actor] I hate staff

    jesus christ man come on