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Sybbyl0127

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Posts posted by Sybbyl0127

  1. 2 minutes ago, aerialkebab said:

    I just notified you to stop playing it IG until I speak to an LM on the matter.

    'Pologies, I thought you were just a pissy player, I didn't know you were staff.

     

    I constantly get bothered by players on my golem characters because my race isn't set, so I often shrug off people who tell me things in that general area. Muh bad! 

    (Ive submitted a lot of tickets about needing to be set, it just hasn't happened yet.)

     

    But, Ill just leave this here anyways, just let me know what you find out. If you need to chat with me about it, my skype is AshleyKirkland012795

     

  2. a902e24b13c74d0317df88b86382d669.png

     

    On a personal note, I can't believe Im applying for my own race xDD But! Im good humored. And before you say anything, yes, I am fully aware that Bryophites are event only characters. The reason I am putting in this application is because:

    A) I've been playing this Bryophite character for 2-3 years, and have not been notified to "stop" playing it, I assumed (I know I probably should have asked) that since I was still actively maining the character, I was allowed to grandfather it in.

    B) I can't see a situation where the person who created the creature/race wouldn't be allowed a slot as one under special circumstances, that'd just be silly.

     

    MC Name: TheGlassPrincess

     

    IC Name: Vivianne Faolain Verdigris

     

    Original Race (n/a if not applicable): Human

     

    Transformed Form: Bryophite

     

    Creator (MCname and RP name, n/a if not applicable): Living Moss!

     

    Briefly explain the lore behind this construct or creature:

    Honestly I could quote the whole thing to you, but that's cuz I spent like 3 weeks writing it, lol! I'll give a basic rundown.

     

    Bryophites essentially are regular beings that have been "infected" by a living, non-sentient parasite. Living Moss (The parasite) attaches itself to surfaces like any other moss would, and will become dormant until disturbed. This could be, a person lying on it to sleep, as itis quite soft, someone stepped on it and some of it sticking to their shoe/foot, etc. If any part of the living moss gets itself attached to a creature (They can be of any race other than non-mortal races such as Golems or mage companion thingies), the process can begin.

    Essentially the most wraps them in a cocoon and breaks down they body, rebuilding it fromthe ground up with plant materials. The materials are random, but are usually matched as closely as possible to the person it's broken down. Dwarfs with rough skin, will have sturdier materials used for their skin rather than leaf like materials. However, tree bark is not allowed.

    Basically they're an empty palette, the race is extremely versatile, as virtually any plant can exist on the bryophite. For instance, my bryophite Vivianne harbors mint leaves, passion flowers, and vine like fibers. 

     

    If you need more information on the character itself, here is her Google Document.

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app: No, I haven't.

     

  3. MC Name:  Cooper_am93 (Originally Oh_ItsAnotherSyb )

     

    [Every now and then I move characters around on accounts, I have HeroesOfTheCalm, TheGlassPrincess, and Cooper_am93 I believe, I try to keep the characters on the correct accounts but I sometimes forget and move them, if that's not okay, I'll just be extra sure to remember to keep Ursus on Cooper_am93 account. :) ]

     

    IC Name: Ursus

     

    Original Race [n/a if not applicable]: N/A

     

    Transformed Form: Thahnium Golem

     

    Creator [mc name and ic name, n/a if not applicable]: 

    N/A , Ursus was built over about 2-3 years ago ooc, and his builders are no longer active players, I have no way of contacting them.

    Ursus is a pre-applications golem, and I currently play him alongside my other (Accepted) golem, Glothir

     

    Briefly explain the lore behind this construct or creature:

    Golems are simple beings, built through complicated and special processes to create each one individually, no two golems are the same. They are essentially beings of obedience, upon creation knowing not much more than the limits of, possibly a limited vocabulary, the concept of Impera, and how to maneuver it's own body. 

    They must be taught almost everything else. From speaking, to understanding the meaning of different tasks and how to perform them. Metaphors, jokes, hidden meanings, mean nothing to a golem. It will take everything that is said by its Impera completely seriously, and at times will continue a task until they are told to stop if that isn't included in the initial command.

     

    Golems cannot possess creativity, like it is said in the lore page, if Glothir were asked to build a house, he would most likely either A: pile up rocks against each other in a somewhat square shape, or B: hold up a rock and let Impera stand under it. 

    Golems speech is completely void of emotion, tone or expression. They simply speak, and depending on how some golems are created, there are those who are better at speech, and those who are worse. Glothir, for instance, speaks very slowly, taking full stops between words and speaking each syllable. He. at. times.. Takes. Ve-ry.. Long. paus-es.

     

    Golems have also, no concept of gender. On their own they won't refer to themselves as He or She, but often It, and not usually I. Glothir more often speaks of himself as an It, as what most of the dwarves had called him. He was never told or corrected to speak of himself as a He or Him. 

     

    The most important part of a golem, is it's core. It is the most complicated, and it is also it's main component. The golem body can be broken, torn apart, rebuilt. However, any damage to the core is permanent, and cannot be repaired. A damaged core can quite possibly cause a golem to turn Red, which would cause them to be dangerous, perhaps spiteful [not in an emotional sense, but literally] in the sense that they unwittingly perform tasks they are told to do obediently but in fashions that could cause harm to an Impera, due to the damage of their core. 

    If a golem core is destroyed, that golem is gone. It will not longer be able to be "revived"so to speak, completely broken, and gone forever. That is why the core is the most protected portion of a Golem's body.

     

    f0d489340e35aec4f0e112f7d99d3b6d.png

  4. Glothir [Oathcast]
     

    Basic Information
     

    Nicknames: Golem

    Age: 67

    Gender: Golem

    Race: Construct / Thanite Golem

    Status: Forgotten




    Description

    Height: 8'2

    Weight: However much an 8'2 stone golem would weigh.. its alot

    Body Type: Chiseled [SeewhatIdidthere]

    Eyes: Bright glowing blue

    Hair: None, his forehead is decorated with a large shining emerald

    Skin: Tough as stone [Getit]

    Markings/Tattoos: None

    Health: Excellent condition

    Personality: *...*

    Inventory: N/A

    Further Details:

    The golem's expression is carved into a neutral but intimidating stare, as though quizzical, but also hard and strong, unreadable. It seems to personify his capacity for intelligence and understanding, but also his physical capability and knowledge of war.



    Life Style

    Alignment: True Neutral

    Deity: N/A

    Religion: N/A

    Alliance/Nation/Home: The Kingdom of Urguan, Oathcast Clan

    Job/Class: Protector, follower, wanderer

    Title(s): -

    Profession(s): -

    Special Skill(s): -

    Flaw(s): Does not hold the capacity to understand jokes, metaphors, things people say but don't mean, etc.

     

    Miscellaneous Information:

    Glothir, known as the fickle golem, was given the name rightfully so. As intelligent as his build is, glothir has been taught [or so they believe he has] the capacity to "wander" and "learn" on his own. He can effectively function on those two terms without an Impera present, however the original purpose for this did not get through, and Glothir is often lost for many months or years at a time as it wanders into vast lands when left alone for a period of time. And at times, becomes lost, and takes ages to return to the cities populated by the people who recognize it. 

    This meaning, he is often called the fickle golem because his understanding of abandonment takes toll here, it does not understand that when he leaves for years at a time, HE has abandoned impera, and that when he returns and cannot find Impera, that it is his fault Impera has forgotten him. He simply understands that Impera is gone, and most likely dead, and he must start anew and search for another worthy of him.

     

    [ Please understand, this piece of lore on GLothir has been inserted here because I myself as a player am very picky about my imperas, I want roleplay, that being, interesting roleplay. Which is something possible to have with an emotionless golem believe me its happened, so when I become dissatisfied with an impera because Im lacking roleplay or being ignored, or glothir is being missused in a way I OOCly do not agree with, I have the right to send Glothir into the woods and abandon my own impera. Deal with it, Glothir is a character like anyone elses, just because he's a golem does not mean I have less of a right to my own preferences in roleplay.]

     

     

    Weaponry

    Fighting Style: Tank

    Trained Weapon: Golem Hammers

     

     

    A detailed list [often updated] of Glothir's build type and memory/knowledge bank can be found here:

    https://docs.google.com/document/d/13KAjyBW_QlW_YYhe_r3zyBZLCej7NLfvzuiEcooTV_o/edit?usp=sharing

     

     

    Artwork:

     

    The original Glothir

     

    c7c165aceb0526c6c3c21b167882a83a.png

     

    The Elven Rebuild

     

    275fc29ba9657267f4efe467c22709c3.png

     

     

     

    The Final Glothir [Current]

     

    d75845b2a1cf47b3b6fb922c1f8805bf.png

     

     

     

  5. *The poor carrier who has been left ignored to wander the Oren area would decide, in absense of the Lord Justiciar, he shall search onward for another that might be able to perform the request the lady had given. He would then proceed to head for the main building/castle [i oocly cant be sure where since ive not been allowed inside oren ] and would politely request of near townspeople and guard alike, the location of an authoritative figure, for an urgent message.*

  6. Idont believe theyre going to answer, so Ill put it like this.

     

    Im completely okay with re-doing druidism as if Vivianne had forgotten it while she was away, so Ill makea regular magic application soon so I can do that.

  7. There, just within the entryway of the city of Vanaheim, stands a dwarven construct in the snow. It stands quietly, reminding passersby of his search for a woman named Kadlin. Each he would ask first that he searches for her, second that he could find her "in Faolain", and would ask where that is.

     

    The construct stands at 8'2, but seems harmless. Never moving quickly, always gentle with the beings who approach it. It's stone shoulders decorated with a collection of snow, growing more and more as it waits for someone to lead it to Kadlin.

     

    [[[[ This is his character sheet:

     https://docs.google.com/document/d/13KAjyBW_QlW_YYhe_r3zyBZLCej7NLfvzuiEcooTV_o/edit?usp=sharing ]]]]

     

    c7c165aceb0526c6c3c21b167882a83a.png

     

     

  8. Upon the face of this thick envelope, is written in calligraphy, that it is addressed to reach The Lord Justiciar of the Kingdom of Oren. The letter does not contain upon it's face, whom had written the letter itself. It is sealed by wax, upon which is stamped a simple impression which resembles the shape of a shield, holding the face of a bear.

     

    The carrier [who is a young, human boy of about 17] would insist through polite and proper proceedings that the letter only be opened by The Lord Justiciar, as it is private and he can assure it's contents are of no malicious intent. He would insist such sternly, but would not act so as to aggravate those in charge of the letter reaching the Justiciar's hands.

     

    The envelope is sturdy, it most likely having costed a fair amount, and contains only paper, should one hold it up to the light, unable to see the letters printed through it's casing.

     

    When the letter is opened, he or she who has opened it, would find within a long letter, hand written fully in adequate, readable handwriting in a very dark green ink, on a fine few pages of well crafted paper.

     

    Upon this, the letter reads:

     

     

    To whom this letter has found,

     

                                I can only hope that, a document so precious as this could have reached the person I had intended for it originally to be for. Should it not be, I insist if you must read this, to thence pass it on to the Lord Justiciar, this concerns his area of expertise. 

                                Firstly, I hope the carrier I sent was of no trouble, he is kind, and very good at his job. If he had bothered any, I can pay for the trouble he caused, I assure you.

                                 Secondly, from my own point of standing, this is a matter most important to me, but what I might fear will be, less so to you. My name is Vivianne Verdigris, I cannot be sure now who is once more in power in the wonderful Kingdom of Oren, it's been many years since I last held property and home within it. I was born very close to the borders of Oren country, and have been loyal to them ever since, and still am. When I was young, not many years ago, I worked for Oren as the Beastmaster. Training animals for their military, for the people as well, and I had plans to purchase a shop to do so more easily within Petrus, a long time ago.

                                  Not long before this new city of Oren arose, when Petrus was still the main human city, I was struck by tragedy. On a trip alone to gather special feed for an exotic animal I was caring for, I fell asleep on the trail, and became prey to a creature later deemed Verridian Moss. Transformed henceforth into the creature we refer to as a Bryophite. Oren, my home, has ruled that creatures such as myself are monsters, and have put death on my head. I cannot say how many times I have been killed in travel to Oren, I have only recently discovered by chance, that upon deciding to travel there I had forgotten the visit half way, and awoke in the Cloud Temple once more. 

                                  I want nothing more than to be able to once more prove my allegience to the great kingdom of Oren and resume performing duties that show my loyalty. If a pardon could be given, I would, with all graciousness, take it and nothing more, to come back. Should some form of inspection be needed to prove I am not dangerous to the people nor contagious I will easily participate, studies have been done by many physician and few druid to show I am not the result of a disease but a creature, who will never effect any other but myself. Dormant and completely pacifistic, I pose no threat. 

                                 If I could prove this to the kingdom of Oren for myself to once again be allowed to return to my home, I would be forever grateful. Please, to whoever it may be that has so wonderfully continued to read my plea to the end, consider this.

                                 The carrier shall stay until some form of reply is given to my letter, please do not harm him, I have payed him well for his time, he is not assailant of mine, only a means of communication with you. Should you have no reply at all, simply send him back with such, and I will understand.

     

    *The letter is signed here in green, in a well drawn signature of calligraphic fashion*

     

     

     

    *The carrier will indeed wait but will not prod or bother anyone, until he is given the reply to the letter, or told there is none, or sees the letter torn or destroyed without care. replies here are welcome, or in private message, do as you will.*

     

     

     

     

     

     

     

     

     

     

     

     

  9. MC Name: TheGlassPrincess 

     

    [Every now and then I move characters around on accounts, I have Sybbyl0127, TheGlassPrincess, and Oh_ItsAnotherSyb I believe, I try to keep the characters on the correct accounts but I sometimes forget and move them, if that's not okay, I'll just be extra sure to remember to keep Glothir on TheGlassPrincess account. :) ]

     

    IC Name: Glothir

     

    Original Race [n/a if not applicable]: N/A

     

    Transformed Form: Thahnium Golem

     

    Creator [mc name and ic name, n/a if not applicable]: 

    Epicbeast6209 - Yeulf Oathcast

    Aegis_Lima - Lori Oathcast

     

    Note: Glothir is a pre-application existing construct, I personally have been playing him as a character since about 2014 early-mid year, since before this application was implemented. Currently I am still playing Glothir as an active main character.

     

    Briefly explain the lore behind this construct or creature:

    Golems are simple beings, built through complicated and special processes to create each one individually, no two golems are the same. They are essentially beings of obedience, upon creation knowing not much more than the limits of, possibly a limited vocabulary, the concept of Impera, and how to maneuver it's own body. 

    They must be taught almost everything else. From speaking, to understanding the meaning of different tasks and how to perform them. Metaphors, jokes, hidden meanings, mean nothing to a golem. It will take everything that is said by its Impera completely seriously, and at times will continue a task until they are told to stop if that isn't included in the initial command.

     

    Golems cannot possess creativity, like it is said in the lore page, if Glothir were asked to build a house, he would most likely either A: pile up rocks against each other in a somewhat square shape, or B: hold up a rock and let Impera stand under it. 

    Golems speech is completely void of emotion, tone or expression. They simply speak, and depending on how some golems are created, there are those who are better at speech, and those who are worse. Glothir, for instance, speaks very slowly, taking full stops between words and speaking each syllable. He. at. times.. Takes. Ve-ry.. Long. paus-es.

     

    Golems have also, no concept of gender. On their own they won't refer to themselves as He or She, but often It, and not usually I. Glothir more often speaks of himself as an It, as what most of the dwarves had called him. He was never told or corrected to speak of himself as a He or Him. 

     

    The most important part of a golem, is it's core. It is the most complicated, and it is also it's main component. The golem body can be broken, torn apart, rebuilt. However, any damage to the core is permanent, and cannot be repaired. A damaged core can quite possibly cause a golem to turn Red, which would cause them to be dangerous, perhaps spiteful [not in an emotional sense, but literally] in the sense that they unwittingly perform tasks they are told to do obediently but in fashions that could cause harm to an Impera, due to the damage of their core. 

    If a golem core is destroyed, that golem is gone. It will not longer be able to be "revived"so to speak, completely broken, and gone forever. That is why the core is the most protected portion of a Golem's body.

  10. MC name: Sybbyl0127
     
    Character's name and age: Vivianne , 19
     
    Character’s Race: Human -> Bryophite
     
    What magic/s did you learn?: Vivianne was at a novice stage of Druidism, basic healing of plants and adept understanding of them [communication]
     
    Who/how did you learn magic/s?: I learned from Izzy [TheEpicFiend]
     
    Offer an explanation of said magic/s you learned: 
    I was taught in the beginning after I had gone through the druid trials, by healing leafs of different stages of browning, and re-attaching a snapped twig to it's stem on a tree, over and over x)
     
    I was also taught through the experimental practice of the adorable Mirabelle continually healing Vivianne's "booboos" while Izzy explained everything Mirabelle was doing. This applies to nature healing, since Vivianne is made of leaves and plants.
     
    Vivianne herself merely asked druids about their communication with nature, as a bryophyte herself she already possesses a very basic and primal communication with nature, and through her interrogation of different druids, she taught herself to build upon that instinct and can now see nature as a druid does on an adept level.
     
    [EDIT: I fixed it, the current IGN is correct ]
  11. Vivianne listens quietly from outside the tavern, hidden behind a small bush, her eyes look down, and her expression becomes one of sorrow. She knew not the two who had chosen this beautiful departure, but she knew their names, and she knew very well the one who would be most effected. The glowing blue lights that silently pulse from her hair and skin, shifted to a dull gray. She sighed, 

     

    As she was wondering if she should pay her friend a visit, a fight broke out in the tavern and startled her, and she dashed back into the deep forest.

  12. Okay, I'm pretty sure I fixed everything. Also, about this part-

     

     

    Alright, so what we mean is that some changes to the main post need to be made. I'll try and help you out. First off, clicking the edit button then the "Use full Editor" you can change the name of the thread.
     
    We would like you to remove the nickname so that IC names stay IC. If they are called Ent's Children OOC'ly they will be confused with actual Ent Children (which don't exist). I know you want to keep it IC, but IC players will find their own names (Plantman is normal for example). As such, we would appreciate if you removed the name "Ent's Children" from the main post, even if it's only suppose to be an IC thing. IC they will find a name for the creature and use it. I'll quote the places where it's used, since it's only used twice in the whole lore:

     

    @jistuma   :  I didn't mean for it to be taken that way, this particular part of the lore has been tearing me in half. For ages, the community has been sccreaming about the stupid Bryophites name because it's undiscovered and strictly OOC and stated in the lore that it is so, but people keep using it in character anyways. They fuss about it all the time to me so I was pushed to give it an in character name, that's why I did that. But I removed it, they'll just have to suck it up and come up with their own names. 
     
    If anything else is wrong, just say so : ) And talk to me about it, I'll go through and fix it. 
     
    Sorry about my late replies, like I've said before I don't have too much time on my hands ^_^"
  13. Alright, so what we mean is that some changes to the main post need to be made. I'll try and help you out. First off, clicking the edit button then the "Use full Editor" you can change the name of the thread.

     

    We would like you to remove the nickname so that IC names stay IC. If they are called Ent's Children OOC'ly they will be confused with actual Ent Children (which don't exist). I know you want to keep it IC, but IC players will find their own names (Plantman is normal for example). As such, we would appreciate if you removed the name "Ent's Children" from the main post, even if it's only suppose to be an IC thing. IC they will find a name for the creature and use it. I'll quote the places where it's used, since it's only used twice in the whole lore:

     

     

     

     

    And that's it on the name stuff. Probably better to remove the whole two paragraphs of "What do we call them?" or change it to say they might go by many names.

     

     

    We mention this because of this paragraph:

     

    Alright, so you say they have a hard time becoming scholars, enchanters and alchemists, and you say they can learn magic, but not enchanting. I can see what the problem of understanding is, enchanting IS a magic, but then there is the profession Enchanting, which might or might not be rp'ed as magic. Either way, if they can't be scholars, they can't be arcane mages, because arcane mages (evocation, illusion, etc) requires a thorough understanding of the world. Necromancy, Soul puppetry, Contract magic, blood magic, runesmithing also require great understanding, so wouldn't be able to be learnt as well. In the end, you have to decide if you want them able to learn Holy magic, Shaman magic and Druid magic or not (and turn Frost Witch? That would be weird... probably wouldn't work.)

     

    You just need to change the paragraph to say that better then, it seems you say that they can communicate with nature without being attuned (meaning without learning druid magic). Probably best to just remove the paragraph and state that any Deity magic can or can't be learnt as a Bryophite (This means Shaman, Druid and Cleric/Ascended/Xan/Monk).

     

    If you're wandering why, it's because since they are plants now, they would have different... lifeforce... it's just weird.

     

    We're just saying to change those parts so that we don't have to fix it if problems about that show up... has happened many times before.

     

    Also, I believe that I stated the problems and solutions correctly, if not, Pandan will yell at me and tell you in more detail the changes that need done in the lore.

     

     

    Okay, oh my goodness thank you xD  This is the kind of reply I'm looking for : ) I'm sorry Pandan if I seemed combative, I just don't have a lot of time on my hands lately and need a little help, since I'm the only one working on this when it used to be me and Osmium. I'll see if I get the edits in correctly tonight, I'm about to do it now, if I don't get it exactly right just point it out and I'll fix it.

  14.  

    I will start with the honest truth, this lore is not liked by the majority of the team and these conditions are primarily under the consideration its already an implemented concept. I thought you deserved the right to know that.
     
     
    1 - Change the name, we don't want confusion in relation to the already existent ents. 
     
    It's sad that I can't give my lore something that as simple as a nickname that simply references another race that is often mentioned -in character-, not just by my creation, in relation to the lore I'm writing. Though I understand the confusion, I can't actually, on a technological standpoint, change the title of the thread. However, consider the name changed. Keep it at Bryophites for now until something else can be arranged.
     
    2 - Magic; it would seem upon the surface that such possibilities and necromancy and voidal based forms would be an impossibility for bryophites. You've two options here, either remove the possibility of them using other variations of magic or add greater clarification into why such is possible. 
     
    Magic is already a possibilty for Bryophites and has been all this time. I'm not exactly sure why now, when it's always been a factor, it needs to be changed. I can't really be sure how you wish me to go further into detail on why such is possible, I don't even know why any creature technically has the ability to do magic, it's magic, they just do. I know why the ones who can't can't, that's always been explained. If you are serious and truly do wish that now for some reason all bryophites must lose the ability to use magic, I'm gonna need a really good in character reason, because there are several bryophites currently who already know or can practice the types of magic that you have mentioned.
     
    3 - Druid communion is apart of the atonement acting as the centre of the magic as a whole. If they cannot commune with nature than they can not be a druid. Atop of this you cannot just hold a communion as a race, you must be a druid/specific event character to do such.
     
    I'm not entirely sure what you mean by communion, I don't mean to be unprofessional, I just don't know what it is you mean by your first sentence. From what I've known all races have the ability to learn druidism. "If they cannot commune with nature" ... They are nature, I'm not saying that they are born with druidism, I merely meant to state in the lore that if they were to try to learn it, it would naturally be slightly easier for them to understand because they already understand the deep inner workings of plant life subconsciously, because they're made of them.
     
    4 - Sort of relating to point 2, necromancy should be out of the bryophites reach in many peoples opinion due to it acting as a contrast of their very being in a way. 
     
    I don't mind removing this from the Bryophites abilities, as far as I'm aware I don't think there are any necromantic [?] bryophites, consider it changed, I'll just have to take the time to edit that in sometime today or tomorrow, I'm pretty busy lately.
     
     
    If you dont understand some of the more druid related points then I recommend you talk with either Delmodan or Menarra. You've one week to bring these changes into the lore and if we cannot seen such being made after that time period this lore will be denied.

     

    Also- I'm not sure if everyone is aware but this is an extension to already existing lore, I understand terminology is an issue, but "Denied" is not the term to be used here, I'm sure you mean that the extension itself would be denied.  However that doesn't make sense either, since the lore already exists, the only thing you'd be denying is clarification, as at least 80% of what I've written is already a factor in roleplay for the bryophites, it just wasn't clarified.

     

    So a major point of this is, any major changes you want me to make might effect most of the bryophites that are already characters, which is what makes it difficult to "deny" the post. I'd like it much better if I wasn't given a time limit, as I was told I would not have one.  I have a very busy schedule, that being, a night job, a fiance to tend to, and current personal issues that all keep me away from the computer for long periods of time.

  15. I will start with the honest truth, this lore is not liked by the majority of the team and these conditions are primarily under the consideration its already an implemented concept. I thought you deserved the right to know that.
     
     
    1 - Change the name, we don't want confusion in relation to the already existent ents. 
     
    It's sad that I can't give my lore something that as simple as a nickname that simply references another race that is often mentioned -in character-, not just by my creation, in relation to the lore I'm writing. Though I understand the confusion, I can't actually, on a technological standpoint, change the title of the thread. However, consider the name changed. Keep it at Bryophites for now until something else can be arranged.
     
    2 - Magic; it would seem upon the surface that such possibilities and necromancy and voidal based forms would be an impossibility for bryophites. You've two options here, either remove the possibility of them using other variations of magic or add greater clarification into why such is possible. 
     
    Magic is already a possibilty for Bryophites and has been all this time. I'm not exactly sure why now, when it's always been a factor, it needs to be changed. I can't really be sure how you wish me to go further into detail on why such is possible, I don't even know why any creature technically has the ability to do magic, it's magic, they just do. I know why the ones who can't can't, that's always been explained. If you are serious and truly do wish that now for some reason all bryophites must lose the ability to use magic, I'm gonna need a really good in character reason, because there are several bryophites currently who already know or can practice the types of magic that you have mentioned.
     
    3 - Druid communion is apart of the atonement acting as the centre of the magic as a whole. If they cannot commune with nature than they can not be a druid. Atop of this you cannot just hold a communion as a race, you must be a druid/specific event character to do such.
     
    I'm not entirely sure what you mean by communion, I don't mean to be unprofessional, I just don't know what it is you mean by your first sentence. From what I've known all races have the ability to learn druidism. "If they cannot commune with nature" ... They are nature, I'm not saying that they are born with druidism, I merely meant to state in the lore that if they were to try to learn it, it would naturally be slightly easier for them to understand because they already understand the deep inner workings of plant life subconsciously, because they're made of them.
     
    4 - Sort of relating to point 2, necromancy should be out of the bryophites reach in many peoples opinion due to it acting as a contrast of their very being in a way. 
     
    I don't mind removing this from the Bryophites abilities, as far as I'm aware I don't think there are any necromantic [?] bryophites, consider it changed, I'll just have to take the time to edit that in sometime today or tomorrow, I'm pretty busy lately.
     
     
    If you dont understand some of the more druid related points then I recommend you talk with either Delmodan or Menarra. You've one week to bring these changes into the lore and if we cannot seen such being made after that time period this lore will be denied.
     
     
    --- I'm sorry if I sound argumentative in any of my responses, I don't mean to be. I just wish for any changes to be dealt with smoothly, I want to make sure that the person who brought these changes to my attention is also fully aware of the situation at hand, as I don't know you personally and I can't be sure, I mean no disrespect, and I hope you would take it cooly. 
  16. Name of race unclear. My friend was crushed trying to copulate with an ent and now she'll never walk again...

     

     

    Jokes aside, an interesting idea but there are already a ton of races on lotc as it is. The cervitaur sort of already act as a plant race as it is, and sadly we never see em.

    See below

     

    Perhaps it's been answered previously, and if so I apologize.

     

    Regardless, I think the most important question is thus:

     

    What do Bryophites offer that the cervitaurs, dryads, or ents don't already?

         A question like this has been asked, but I've given different answers. Ill try to put it all together.

    Basically, the way I see it, Bryophites are 100% nothing like the other "nature" races. Those races are based on the idea of protecting nature, of it being a good thing that people love and want to keep, tree-hugger style. Cervitaurs and Dryads are products of the mystical, and beautiful side of nature, as well as the Ents.

         But the bryophites, they are different. They are a product of the dark side of nature, their lives have been taken from them and reformed in nature's eyes against their will, it's not a race it's a disease, and it's looked at like one. It's a horrifying change that can turn a person's life completely around. There isn't entirely a good word to use to categorize the bryophites, but mostly I would say it's only 10% race, and 90% something that a player can choose to do to their character to change it up. It doesn't have drive as a race because they are not a race together, they know nothing about each other, most of them don't even know there are others, they feel alone. There are no Bryophite civilizations, and why would there be? The world thinks they are an abomination, a byproduct of the frightening dark side of nature that should be eradicated.

         Most of the roleplay as a bryophite comes from RPing the fear, the change, how the character comes to accept it and how they live through the struggle, It is not a good thing to do to a character, it is a negative change. There are more disadvantages then there are benefits, there are more dangers. It makes roleplay more challenging for a character, no person in their right mind would enjoy becoming a bryophite.

     

    However, that's my input on that, and I hope I answered your question. As of this moment, I'm letting this from here on fall majorly into the staff's hands, I will occasionally still respond to this thread to answer peoples questions, but Ill just blatantly ignore the hate that has made make the decision to put down the ink and quill. So if the bryophite players wonder why I've abandoned the project, just take a look at the community, and you'll know. I don't want to leave the lore stranded, if any staff have important questions or ideas Im 100% willing to help out and answer anything they need, but I won't be writing anymore and I wont be managing the lore or the players that decide to make Bryophite characters. I wish them luck.

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