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Malgonious

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Posts posted by Malgonious

  1.  

     

     

    The Ashguard of the Imperium

     

    Writ of Unity

    ______________________________________________

    "For so long, our people have stood without centralized unity.  Under many different banners, under many different leaders... No more.  On this day, we stand united from the ashes of old warbands, orders and levies.  On this day arises The Ashguard, with one purpose.  The preservation of the Imperium."

    Ser Hakon, "The Shipwright," Ruric.  (14th of Sun's Smile, 1543).

    ______________________________________________

     

    Rules

    ______________________________________________

    • You may not harm another member of the guard.
    • You may not harm Oren or her people.
    • Follow all orders from your superiors, this is to keep unity and a level head.
    • You may not abdicate your duties without lawful discharge from your Chapter Captain.
    • You may not steal from Oren or her people.
    • You must be a competent guardsman, or face hanging from the Ashwood.

    ______________________________________________

     

    Ranks and Chapter Infrastructure

    ______________________________________________

     

    -Command Branch-

     

    Commander of the Ashguard

    Leads all chapters, and their guardsmen in times of war.  The Commander is tasked with giving out orders to Chapter Captains, which are then given to the lower-ranking guardsmen.  The Commander has direct authority given to him by the patriarchy of House Ruric-Greymane, as such he can make military-actions without the consent of the Lord overseeing him.  The Commander is also in-charge of giving payments to Chapter Captains.

     

    Chapter Captain

    Leads a specific chapter within the guard, a Chapter Captain is in-charge of recruitment, housing, arming, and training of those in his chapter.  A Chapter Captain is considered a very high rank, and can typically hand out promotions to his underlings without the consent of the Commander, so long as it does not surpass Battle-brother.

     

    Knight

    Must have been Knighted within the Imperium, the Knight is viewed as a step above the Veteran rank, and is given a higher regard as they've been recognized by the Emperor himself.  Usually given the best armaments.

     

     

     

    -Guard Branch-

     

    Veteran

    Having proven himself time and time again, a veteran has survived many battles or wars, and lived to tell the tale.  They're experienced combatants, with a wide knowledge of the blade.  Veterans are usually allowed to handle missions of lesser importance, and can ascend to the rank of Chapter Captain, if the position is needed.

     

    Battle-Brother

    A man with a steadfast dedication to the guard, the Battle-brother is a guardsman who's faith and dedication to the guard is unquestioned by any within his chapter.  He's given a lot of leniency, and the best of the best armaments, a step up from the usual rabble that is given to the Initiates.  Battle-brothers are always trying to prove themselves competent enough to become Veterans of their chapter.

     

    Initiate

    A fresh recruit to the guardsmen, the Initiate is given no trust what-so-ever, and typically looked down upon as inferior by their fellow guardsmen.  Their faith and willingness to comply is always in question, and will continue to be so until they've been anointed Battle-brother by their Chapter Captain. They're typically given the lesser armaments available.

     

    ______________________________________________

     

    Chapters of the Guard

    ______________________________________________

    Ruric Chapter

    The Chapter charged with the defense of Nyrhold, Seahelm, and Valkyria. The Ruric Chapter is the leading chapter of the Guard, and is the guard-force of House Ruric.

    Greymane Chapter

    The Chapter charged with the defense of The Greymarsh, and is the guard-force of House Greymane.

    Duval Chapter

    The Chapter charged with the defense of Livray, and is the guard-force of House Duval.

     

    Frostholm Chapter

    The Chapter charged with the defense of Frostholm, and is the secondary guard-force of House Ruric.

    ______________________________________________

     

    Application

    ______________________________________________

     

    McName:

    RpName:

    Skype:(Pm if you desire.)

    Profession:

    TeamSpeak:(Not required but highly encouraged.)

    Time-Zone:

    Desired Chapter to join:

     

     

     

     

     

  2. The Great Galactic War, known as the Great War during the conflict and in the years afterward, was a war between theSith Empire and the Galactic Republic between 3681 BBY and3653 BBY, lasting for a total of 28 years. Also known as theRepublic–Sith War, the conflict was ultimately the culmination of a 1300-year grudge held by survivors of the old Sith Empire against the Republic for their defeat in the Great Hyperspace War.

    The war would cost countless lives and devastate worlds from the Core to the Rim, as well as having dramatic galactic consequences otherwise. The Republic economy was shattered and roughly half the galaxy would end up under Sithdominion, and the Jedi Order would withdraw from the galactic capital to establish a new home on their ancient homeworld.

    But it would not ultimately be conclusive. While a strategic defeat for the Republic, the end of the war left both powers standing, engaged in an undeclared conflict for supremacy on numerous disputed worlds.

  3. Application

    Forum Name:

    Planet, Fleet, etc to you wish to be (Like Onderon, Third Republic Army, etc.): 5th Republic Fleet [Nebula-class_Star_Destroyer}

    Faction (Sith, Czerka, independent etc.): Republic

    Character name (Your leader): Finisk de'Amor

    Force user?: No.

    Profession? (Sith, republic officer, politician etc): Lieutenant

    Race: Human

    Notable Skills/Traits: Prone to great ambition, very courageous, leadership

    Age: 23

  4. On 1/15/2016 at 8:09 PM, mooseman7 said:

    McName: mooseman7

    RpName: Robert Vegars

    Skype:(Pm if you desire.) generallee100

    Profession: Horseman, fighter

    TeamSpeak:(Not required but highly encouraged.) mooseman7

    Time-Zone: EST

    ACCEPTED

     

  5. 20 hours ago, Victor said:

    McName: slayervictor

    RpName: Victor Macmillian

    Skype:(Pm if you desire.) I would prefer to pm you

    Profession: Farmer

    TeamSpeak:(Not required but highly encouraged.) Yes i have ts3

    Time-Zone: CET

     

    ACCEPTED.

  6. House Name:  House Ruric

    House Patriarch:  Baron Eirik Ruric

    Patriarch’s Heraldry (Quarters):  http://imgur.com/KWwtDke

    House Sigil/Motif:  http://imgur.com/KWwtDke

    House Standing:  Noble

    House Holdings (If any):  (Barony of Nyrhold), [Earldom of Seahelm, Jarldom of Valkyria, Jarldom of Crestholm]

    House History (Brief):  Once pagans, now god-faring citizens of the Imperium, Norlanders as they were once called have looked to the Ruric Household to rule them time and time again.  With much land on the Island of Avor, and now recently vassalized to Duke Augustus d'Amuary, they've formed the Barony of Nyrhold within the heartlands to cement themselves as a House of the Imperium.

    Family Tree:  https://gyazo.com/fc6c292b53e72a656339bfa3cc9acbdf  (All are Ruric.)

    House Words:  "Blood and Honor."

  7. 13 hours ago, Evans said:

    McName: evans101

    RpName: Thurmon Burbridge

    Skype:(Pm if you desire.) PM please. :)

    Profession: Aspiring to learn alchemy

    TeamSpeak:(Not required but highly encouraged.) Yes

    Time-Zone: GMT

    accepted

  8.  

    lPxKmdJ

     

     

    The Battle for Shakuras - Starcraft Forum-Roleplay

    Players needed:  3

    Moderated by:  Myself, and any forum moderators that would like to lend their time.


     

    How to Play

    A notice first off:

    In order to play this FRP, you must have a basic grasp on how to role-play without meta-gaming or power-gaming.  Anything done in the OOC thread cannot be taken into consideration when you're to begin RP in the RP thread.  This thread is created for the sole purpose of creating applications, and learning how we will go about RP in this FRP.  Now that we've got the general RP rules out of the way, let's get started!

     

    Your Role-play is seperated into two different sections every time you make a post.  Your Army's Role-Play, and your Workers Role-Play.  This means you need to detail everything you did in both, so I can take this into account when you do actions.  You're allowed to perform 6 Actions in Worker RP, and you're allowed to move 4 Spaces every turn, and attack with one once every turn.  A Worker RP should be seperated into 6 Points of RP like so:

    • Queued the production of a Probe.  -50 Minerals.

    • Queued the production of another Probe.  -50 Minerals. [Will finish two turns from now since it's on the same Nexus.]

    • Had a probe create structure Gateway.  -150 Minerals.

    • Had a probe create an Assimilator.  -75 Minerals.

    • Had a probe create a Pylon on Square 4-B.  -100 Minerals.

    • Queued the production of another assimilator.  -75 Minerals.

     

    Combat -

    Your Champion Unit:

    When you apply to participate in this FRP, you'll be given the task of creating your own champion unit from the faction list below.  You may not choose a champion unit that has already been chosen by another participant that has his/her application accepted.

    A champion unit is whom your RP encounters will center on, and will also be allowed a Special Ability, which can heavily influence your RP encounter should it be combative.

    A champion unit also will open up a specialized unit in production buildings.  For example, the Marine Champion will allow the creation of War Pigs, a beefed up Marine with extra HP, DMG, and +1 Armour.  

    Your champion unit has a chance to die if your army is completely defeated.  You'll do a 1d20, and if it's above a 14, your character is PK'd, and you're eliminated from the FRP.

    Your champion unit is given a starting force to wage battle with.  This is your honor guard, and will contain what you need to create a base, and ward off starting opposition.

    Your champion unit is needed to establish a Nexus, Command Center, or Hatchery.  You cannot do this without your command unit present, despite it being that way in the actual game.

     

    Your Army:

    Your army is how you wage war against other factions.  An army is made up of squads of forces.  A squad is eight units.  So four squads of Zealots would be 32 actual Zealots.

    You're given a starting army with your Champion, however, this will likely lead to your demise should you try to strike out against the other Champion's right at the beginning, as they'll be producing more forces to add to their own standing force.

    You can create squads of units from Production Buildings.  More on this in Building.

    You can move your forces three squares every turn.

    You can only attack with one force every turn to keep things simple.

    When you begin an encounter, the aggressor will RP out his actions for each Squad.  This is a FRP, so you're expected to Role-Play, not Roll-play.

    Once you've considered the aggressor's actions, as defender, you'll take everything he's said into consideration, and retaliate accordingly.

     

    Buildings:

    Your Honor Guard will have four worker units to begin harvesting.  You'll also be given a Nexus/Command-Center/Hatchery near a mineral field of 16, and 2 Vespene Geysers.

    If you do not know the dependancies needed to create certain structures, use this album:  http://imgur.com/a/ycQK8

    If you do not know the needed minerals/vespene needed to create certain structures, units, upgrades.  Use these links below:

    http://strategywiki.org/wiki/StarCraft/Protoss_buildings

    http://strategywiki.org/wiki/StarCraft/Protoss_units

    http://strategywiki.org/wiki/StarCraft/Protoss_upgrades

    http://strategywiki.org/wiki/StarCraft/Zerg_buildings

    http://strategywiki.org/wiki/StarCraft/Zerg_units

    http://strategywiki.org/wiki/StarCraft/Zerg_upgrades

    http://strategywiki.org/wiki/StarCraft/Terran_buildings

    http://strategywiki.org/wiki/StarCraft/Terran_units

    http://strategywiki.org/wiki/StarCraft/Terran_upgrades

    The idea is to not over-complicate this system, so every turn a Worker Unit collects 100 Minerals if assigned to a mineral field, and 100 Vespene if assigned to a geyser.  So you'll get 1600 Minerals, and 600 Vespene from a fully productive base.  [Requires 22 Workers in total.]

     

    The Map:

    The map is where the Role-Play is performed.  You'll see the map once the RP post is created, and you'll be assigned a starting base, along with a colour detailing your block.

    You're not allowed to Meta-Game things on the map.  Do your best to not MG, as this game is entirely dependent on your willingness to not MG.

     



     

    The United Earth Directorate - (Terran Player)

     

     

    wV301Km

     



     

    The United Powers League was renamed the "United Earth Directorate" after the discovery of the protoss and the zerg in December 2499 brought many dissident countries into its fold, thus expanding its powers. The UED took a more proactive, militaristic stance in regards to alien affairs and bent all of its considerable resources towards studying the aliens and their maneuverings. They spent the next several months monitoring their activity, gathering data on their strengths and weaknesses. Believing that they were capable of countering any protoss or zerg attacks, the UED formed a military expeditionary force to put an end to the conflict in the Koprulu sector by any means necessary.[1]

     

    Now, recently promoted to rank of Commander, you're tasked with the conquest of the Nerazim Homeworld of Shakuras for the UED.  You're given four squadrons of marines, a 1/2 squad of SCV's, and a 1/2 Squad of Siege Tanks to accomplish this goal.  Do not fail me Commander, the Directorate has full faith in your ability to complete this goal.  For Humanity, Commander.

     

    (You may choose the following to represent your Champion Unit:  Marine, Ghost, Vulture, or Siege Tank.)

     

     



     

    The Garm Brood - (Zerg Player)

     

     

     

    rZmp5IG

     

     

     

     

    The Garm Brood was part of the Zerg Swarm's attack wing. The small brood was employed using guerrilla tactics, emphasizing ferocity, speed, and surprise. The minions of this brood excelled at hit and run raids that weakened their enemies' defensive formations. Zasz, the cunning cerebrate of this brood, delighted in preemptive attacks, relying chiefly upon surprise to throw enemy forces into total chaos.[1]

     

    The Garm Brood has fallen into disrepair since the death of Zasz, cerebrate.  I've tasked you with the retention of this brood, for only you my child, are capable to do so.  Awaken, and show your newly assimilated brood the ripe world of Shakuras, ready to be taken for the Swarm.  Go forth, and complete this objective, cerebrate.

     

    (You may choose from the following Champions to link your cerebrate-mind to:  Hydralisk, Ultralisk, or a Queen.)

     

     

     

     

    The Nerazim - (Protoss Player)

     

     

    rZmp5IG


     

    The Nerazim,[1] or the Dark Templar as they are known to outsiders, is a tribe ofprotoss who shun the Khala.

    The Nerazim use a verdant green as their tribal color[2] while platinum is the dominant color on the field of battle.[3]

     

    My most loyal servant, you have served me unquestioning throughout countless years.  Your brothers and sisters owe you a great debt.  I ask you to lend us your strength once more, for interlopers have landed across our planet, intent on destroying our way of life.  Meet them in field, and show them the true power of the Nerazim.  I have faith in you.

     

    (You may choose from the following to represent your champion: Zealot, Dark Templar, Dragoon)

     

     

     

    Application:

     

    Your champion's name:

    Your champion's unit-representation:

    Your character's back-story: (2-3 Paragraphs preferred)

    How much time can you dedicate to this FRP:

    Do you have any questions that need to be answered:

    Please give a nickname to your forces:

     

     

  9. An aging Uruk would still suffer illness within his tent near his kin.  The new Wargoth would be brought in, along with his elders of times past. 

     

    "Lat eez hozh Wargoth... Lat wull leed uz tuh agh nuuw aegh."

     

    As founder of the Raguk Clan, along with nickofwar, and first Warchief of the clan, the current Wargoth is given my RP and OOC seal of approval. You're a very competent lad, lead our people to prosperity.

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