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D4NNA

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Posts posted by D4NNA

  1. Guns are the most un-tolkienesque thing I’ve ever seen proposed to LotC. I vehemently disregard that idea…
    Just imagine halflings with guns or gravens rolling up with war cannons…

    But, judging by the lore written here, guns seem solid and I would see it working. It’s just something I do not wish for.

  2. 17 minutes ago, Skyrunner said:

    What was your inspiration for “Mystery has a rotten limb?”

    That’s a good one, I thought the Concept of ‘Mystery’ was such a quirky and lovable character that invoked so much roleplay wherever he went, that everyone kinda had to ‘take a part of him’. So People actually went and took his limbs & or other parts of Mystery. I found it quite ironic, but that’s where I got the Inspiration to do the song. In General, the FMG was an inspiring time for me as a roleplayer.

     

  3. To adress the BEAR in the room (haha, get the Twist?)

    Just as @Themeatrics mentioned in the post before, the bear is more of a tool to help Players imagine what size really means. Also, when teaching conjuration it gives a feel of grandness, because you come from small creatures and plants to a giant bear, and perhaps even more. 

    To the guide, conjuration and power gaming in General...

    Spoiler

    The Guide is really well written, the redlines are precisely described and the Format is really neat too. Especially with an evocation that is practiced by the lesser amount of magic users, an open and approachable guide is always a good thing. 
    Now, for the powergaming aspect of conjuration. Unlike any other evocation, conjuring is a lot more creative and challenging if you dive deeper into the actual depth of creature lore and voidal lore. In a sense, there is no scaling for life-evocation other than the iers, but rather a creativity scaling because you’re not bound to a single element, but a whole Plethora of creatures. Yes, a bear can be easily defeated by good swordplay. But size doesn’t certainly mean strength, it is not like BEAR is the max tier summoning and thus the most powerful of conjuring spells, It is simply a given perspective, which is in the end drastically different than other [scaled] magics.

     

    All in all a superb guide and I’m eager to see anyone try to pick it apart!


    Till then, it’s a solid +1 for Publishing this refurbished guide!

  4. I think the Application Team whould closely together with the Event Team to give Players their first Plot. Something that many Players miss (which was already discussed in this thread) is a proper place to start, or proper Things to start with…

    So, a good friend of mine said: “Be the Change you want to happen”. So I’m eager to help any AT with new Players with an Event out!

  5. My Mystery Man, proud of ya.

    There’s not much I need to say about Mystery, he’s very well versed in his Roleplay and has managed to draw alot of Players together. He knows People, and he knows even better how to entertain and Keep roleplay going at a reasonable pace. Seeing how active he is, and also how much Talent he has, Mystery is definetely top choice for the Event Staff.

     

    a big ol’

     

    +1

     

    and a

     

    o7

     

    for good measure. 

  6. You're motivated… that's a big +1 in itself.

    Some well meant critique:

    The Crown Event
    It is indeed a fascinating idea, clearly inspired by Aesopians great events. Yet, we do not need Idea-machines on the team. We can come up with such ourselves, or often use lore that is already available to us. In your Event 'concept' there is not much specified. It is creative, yes!, but does it suit to a large scale event?
    Ask that yourself.

    Elder Made Event

    Trees, No trees! I must admit, making something appear and seeing how players react to it in a more or less random environment is very exciting, yet many players will not except such. Often times such events have no longevity, or any substance. Players could just be working to get rid of it, or see it as a quick measure to get loot. Still, the idea of maintaining weekly rewarding events is not too farfetched, and a strong point in your app!

     

    Dungeon Events

    This is a tough one! A random event set in a dungeon environment is destined to fail. It will simply be too much of a burden for you as an event actor alone. You did not mention teamwork or perhaps having the support of others players in the event. Simply loading it with puzzles andor jumpquests will result in it being a one-shot sort of thing, where players, and most definitely you will lose motivation. But don't fret, you might not know these complications at first… now you know!

     

    The other Events
    All trough out your application, your creative writing skills shines trough. It also seems that you like planning ahead, perhaps scheduling an event for each day of the week! This is very much a good start, and probably what every Event Actor should strive to achieve. Still, I think more RP can help you figure out what players truly like. Try to lay your focus on roleplay and actually read trough the lore. I'm sure with your writing skills and the great compendium of lore LotC has you will make a superb staff member. For the next app, try to keep it simple and plain, yet intriguing and roleplay driven. 

    Heads up and Good Luck on your next application!
     

     

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