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Beamon4

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Posts posted by Beamon4

  1. euJmr54JlsaXaUiJqjWglb6dbmxDm59zfd-k5WqVZt-3DawrNQ6QyUARipLiAN0PvX92Q2P48IWAxPHDeOcmd-z-TjPjwUurZ4XySxk2CtluyyWICdoSQhI3WiT1ZGGVFD4_lMy1
    As issued 10th of The Sun's Smile, 4 2A


    MILITARY FINANCIAL ALLOCATION ACT
    It is the sovereign duty of the Grand Council to guarantee that the Legion of Urguan is not only active but properly equipped. In the past, this duty has been left to the oversight of the Grand Merchant and the Grand King, however, those charged with the upkeep of the Legion have neglected their duties, placing the burden upon the Grand Marshal and his officers. This dereliction of responsibility was successful in the past only because of the abundance of wealth that the Grand Kingdom enjoyed. Yet in recent times, a lack of funds has been felt throughout the continent, leaving the Legion struggling to acquire sufficient capital to support its infrastructure.


    Thus, we now find it necessary to form a proper budget for the Legion, allowing the Grand Marshal and his officers the appropriate funds required to fulfill their obligations both to protect the Kingdom during times of peace and to ready the military for any future conflicts.
     

     SECTION I - THE LEGION BUDGET

    The pay scale for the Legion may only be adjusted through the Grand Council of Urguan, although the Grand Marshal may pay bonuses to legionnaires directly from the Legion Reserve. The payment of each

    member is based on their rank, and the pay will be as follows:


    Grand Marshal: N/A
    Commander: N/A
    Legate: 24 Minae
    Pridebearer: 20 Minae
    Longbeard: 16 Minae
    Ironbreaker: 12 Minae
    Stoneguard: 8 Minae
    Grunt: 4 Minae 

     

    Based on the pay scales outlined, the Legion of Urguan shall receive funds from the Treasury of the Grand Kingdom. The number of funds allotted to the Legion will be revised on a biennial (every two years) basis, to account for any growth in the legion. The redefining of the Budget is to be a collective effort between the Grand Merchant and the Grand Marshal. 

     

    SECTION II - THE LEGION RESERVE

    It has always been the nature of the Legion that those who work, receive compensation, and those who do not work will not receive compensation. As a result, there may be an excess of funds at the end of some years. Thus we propose a Legion Reserve, governed by the following regulations:

     

    The Legion Reserve is to be controlled directly by the Grand Marshal and is to be dispensed at his discretion, so long as it is to benefit the Legion. 

    Examples of Proper dispensation of funds include, but are not limited to:

    The payment of new legionnaires.

    The acquisition of arms and armor.

    The payment of bonuses to legionnaires that excel in their service. 

    The payment of Legion sponsored events.

    The payment required to maintain the Legion of Urguan Mission System.

     

    This reserve is limited to a maximum of 2,000 minae but it may be raised through the will of the Grand Council. Any surplus mina will be remitted directly to the Kingdom. 

    Donations made directly to the Legion will also go directly into this reserve and thus be under the purview of the minae limit. 

     

    SECTION III - STATUTES & REVISALS

    This bill reaffirms the Grand King’s innate sole authority over the Legion. The Grand King may at choice reject the spending of the Legion Reserve. Furthermore, in order to check the powers granted to the Grand Marshal and the Legion by this document. The Grand King, as well as the Grand Merchant, will be granted the power to audit The Legion Budget and Legion Reserve at any time. 

     

    Upon their request, the Grand Marshal will be required to provide detailed financial documents that show when and how the Legion’s Funds are being utilized. If some discrepancy is found in these documents, the Grand Marshal will be held legally accountable and will be investigated for fraud. 

     

    Furthermore, if implemented, any section of this proposal is subject to change through a simple majority vote of the Grand Council. Such proposals may include a change to legion payscale, adjusted regulation of the Legion Reserve, implementation of additional oversight, etc.



    Jórvin son of Kazrin, of the Elder Clan of Starbreaker, Grand King of Urguan’s Folk, Clan-Lord of Gotrek’s Folk, Lord of Kal'Darakaan, Tal'Sjorvath, and Kal’Evraal, Bane of the Neverborn, Slayer of Gazardiael and Savior of the Realm, Founding Member of the Council of the Fourth Grand Kingdom of Urguan, Beloved by the Brathmordakin, Keeper of the Great Book of Grudges.

  2. sZwqo3d9iSnlH6eGx27DRBUfphKMl2BnNQQLfsagjlAuthtlDFJZAIH4IjaTsSkXCeNsks8RZLmNQ67qM9WEfGuzkIxYUxuvNRiuPz0vv3CZypg2Iupb3w0el9Yd6VqmmU1ZIcge

    As issued 22nd of The First Seed, 1795


    BY ORDER OF THE GRAND MARSHAL 

    The following reforms to the training schedules of the Legion of Urguan, the main defensive body of the Grand Kingdom of Urguan, shall be put into practice EFFECTIVE IMMEDIATELY  for the betterment and security of Dwarven Legionnaires:

     

    STATUTE I: SCHEDULE
    Legion practices shall henceforth be hosted by the Grand Marshal or one of his Commanders (or failing this a Thane) on Wednesday, Friday and Saturday at 4 PM EST, with Wednesday being for Division I, and Friday is for Division II. Saturday is the general training and all should attend. However, those in one division can attend the other divisional training and honor will be awarded for both.

    STATUTE II: HONOR
    Honor for training and other acts will be distributed by an officer to those that attended the training. This will be updated on the roster.

    STATUTE III: PAYMENT
    Payment shall be distributed at the general training on Saturdays to those active legionnaires who attend. If you do not attend this training you will not be paid for that week, unless good reason is provided. Payment will not be given to those that do not attend both the Divisional training and the Saturday general training.

     

    STANDARD STRUCTURE FOR LEGION TRAINING SESSIONS

    Begin by paying the present soldiers if the training is Saturday BEGIN WITH FORMATIONS TRAINING: AEMIZ, VEL, DREE VEL. TEKOM AND FACES are optional for it is situational, perhaps do it once every two weeks at general training.

    Official Training will then commence, with CRP and or PVP and other Acts being decided upon by the highest-ranking officer. 


    MELEE COMBAT CRP GUIDE:
    Legionnaire groups of even numbers shall be matched up against one another to learn how to fight hand-to-hand with training weapons against other contingent groups. This aims to replicate battle better than one on one fighting, as battle involves multiple soldiers. ONE ON ONE shall be taught if the commanding officer wishes. Depending on the commanding officer, CRP training can be any one of a list of options from what is mentioned above to training with specific weapons in roleplay to roleplay events against animals or monsters for instance.

    GOuZwWndQc_scABKhgPhkbpF7-z2CB2dRf2odK_kThtw8F9ihKpFoQQHcpLvRMFLtY4GpwPGCM8KXcP7pPDNK8OXUySm_cybGv6ng5BrzGombzB1hUdngN3p3ND8XDLXxd574oOl

     

    SKIRMISH PVP GUIDE:
    Groups of an even number of legionnaires will fight off in PVP with gear decided by the commanding officer present, the two teams then move over to two sides of a battlefield, both teams separating into two VC’s in discord. The commanding officer will choose the PVP leader of each group. A countdown will be done after the two groups have time to formulate a plan, then facing off in PVP as according to the commanding officer’s battlefield rules.

    gI4l4sNwWfEMX0jICtGC15vH6Y9rVhhbB-jgQjQtpZxkDxJF7gCQ1xBDp9oCO7zlIir6VuVFriFFJxRWGVhgmcOyDIfRUU6y8HVcjz_zxPUM9Q9sTqh12Z9uAR-Lw6_YOBSs64fF


     CAVALRY TRAINING [ON SATURDAY ONLY]:  
    In this form of training, horses will be shared and the players attending will practice horse PVP, mainly in the form of strafing and the act of mobility in combat. The horses given will be kept alive at all costs because they are an expensive asset.

    HStjXlY61U7MU3Js6b0EXKy8cphktJWZR3GR2hWS3IXrsDg6-_prb_lqY5oaA1OWXB4QQsUE7K7x4BU51ZXzCxz8-6cPXWq7_PV9DOsltpQ-hiK2w8fsw6Y3geYTadSl3wg7Avdz


    JOINT ALLY TRAINING:
    [Whenever Scheduled by the Two Military leaders or Commanders] In this training, Urguan and a nation which it has a military alliance with will train with each other to form a closer bond within the alliance’s forces. Any of the above trainings may be done, along with various things decided upon by the Military leaders present.


    ONCE THE TRAINING IS COMPLETED AND THE PLAYER’S DISMISSED. An attending officer shall look at the screenshot or list of names of the attendees, giving out the honor earned to each of the players on the roster.
    TRAINING COMPLETION: + 10 Honor

    MISUSE OF ISSUED EQUIPMENT: -20 Honor

    SPEAKING AGAINST SUPERIOR OFFICERS: -15 Honor

    HARASSMENT/ASSAULT OF FELLOW LEGIONNAIRES: -20 Honor

    INSUBORDINATION/DISOBEDIENCE: -15 Honor

    GOING STARK RAVING MAD: -100 Honor


    Grand Marshal of the Legion of Urguan,
    ctt1MHNssBUzPF7jk4uX69qe73EfrSEYe0UgKrFIvvKPRKPmTILEMquSKtt-6siluO_lmag-Bi4M8N5I-HD5SFHyXhg_I6wQxMEZNizbAgNQF6REBgDwj61svFEQYRtGRwKTWM0h


    Thank you to @Titanium430 and @Nolan_ for their exceptional help with this 

  3. e0RCID8Biewk4QVX_jHrZ1yByLwJy61o7AdHWS_5HQDkEJ1Onlr_8eHf6UNZYSlFtd462mRNwyJ8T4PuUkDFmlYredfk4hsfnu1lvWmRGJG_rfaPB_qyI1BllNbipV8pZj_OSG6c   
    As issued 4th of The Grand Harvest, 1795


    BY ORDER OF THE GRAND MARSHAL 

     

    In recognition of his guidance and unrelenting support, Oyvind Frostbeard is posthumously reaffirmed an official induction into the Legion Hall of Fame. His Marshalship during the reign of Bastion Ireheart 

    led to the resurgence and stabilization of the Legion prior to the Slaughter of the Senate. 

     

    OFFICIAL HALL OF FAME CITATION: 

     

    Oyvind Frostbeard was promoted to the rank of Grand Marshal after serving dutifully as a Commander in the Coalition Wars under Grand Marshal Jorik Grandaxe & Gror Ireheart. In the ensuing restructuring of the Legion, many Legionnaires were mustered out with the expiration of their enlistment. Thus, left only with a skeletal force of veterans and regulars to sustain the massive swathes of lands conquered by the Grand Kingdom, he took to instituting major reforms within the Legion. Immediately he instated massive recruitment schemes centered around increased pay and steady work, followed by the shift of Legionnaires being separated into Divisions to a consolidated soldiery of clan militias with Commanders having equal jurisdiction over them all. His programs proved auspicious, keeping the Legion on steady footing by the end of his tenure. Unfortunately, his final goal to keep the Legion apolitical failed spectacularly with soldiers fighting while on duty over clan issues. Marshal Frostbeard himself was caught in this wave playing a massive role in support of the Frostbeards during the infamous event known as the Slaughter of the Senate. 

     

    NOTES OF THE GRAND MARSHAL:

     

    “When recollecting about the epoch that was the tenure of Oyvind Frostbeard, it can be realized that Oyvind could only forestall the precipice known as the Slaughter of the Senate. He attempted during the meeting to reason and stalk a middle ground but when it became clear the fight was inevitable, he had no choice but to choose aside.  Nonetheless, his accomplishments must be commended, for if one only writes about bad and not the good, they are no better than the revanchists that seek to interpret history as if it was a speech and use it as justification to stir unrest. At the end of the day this commendation is not to the traitor but to the dwarf who resurrected the Legion”

     

    In the valor of Dungrimm and honor of Urguan


     

    Grand Marshal of the Legion of Urguan,
    Icz94mYTjh-638os3nu0wLuRyeqPCxlyv2mooOrp1CDLh-TyGVwZjWotp4aaOBdhS2IStR54qQIyEF_zx06zgensMfe8WT8i5dHB61uOW9d1RHwSN9YGPesGiUB6fU3q8RzM1Zm5

  4. e0RCID8Biewk4QVX_jHrZ1yByLwJy61o7AdHWS_5HQDkEJ1Onlr_8eHf6UNZYSlFtd462mRNwyJ8T4PuUkDFmlYredfk4hsfnu1lvWmRGJG_rfaPB_qyI1BllNbipV8pZj_OSG6c

         As issued 4th of The Grand Harvest, 1795


    BY ORDER OF THE GRAND MARSHAL 

     

    In recognition of his undying loyalty and exceptional martial prowess, Gror Ireheart is to be awarded an official induction into the Legion Hall of Fame. His reign led to the revitalization of Dwarven Legion, and the defeat of the Second Frostbeard Rebellion. 

     

    OFFICIAL HALL OF FAME CITATION: 

     

    Gror Ireheart’s reign was inaugurated by inheriting a fractured Kingdom taken by surprise with the Slaughter of the Senate and coup of the capital Kal’Omilth by Clan Frsotbeard. The loyalist forces in quick succession evacuated the crown holdings retreating disorderly to the Grandaxe colony of Ta’Azmar. He reconsolidated the scattered loyalists into a formidable army leading them to victory in battle and recovering the capital of Kal'Omilth through the clandestine actions of Dwarf Team Six. Post rebellion, in a controversial act, he saw the removal of Clan Frostbeard to stabilize the Grand Kingdom. Following the expulsion of Clan Frostbeard, he began a deluge of treaties and diplomatic acts, reestablishing the Grand Kingdom as a strong entity on the continent of Axios, while also overseeing the reestablishment of the Legion of Urguan sparking a new wave of dwarven militarism. Centuries later while voyaging with the Grand Kingdom on the continent of Athera, Gror Ireheart killed a Stone Dragon with a pair of disruptor Hammers. Gror Ireheart goes down as one of the great saviors of the Grand Kingdom leading it through difficult times that required only the most stalwart of hearts. 

     

    In the valor of Dungrimm and honor of Urguan


     

    Grand Marshal of the Legion of Urguan,

    GhllSa9mOz0UVeMB6xYp1cS1PJssb4GU1xWS6oMhcWuoiiiVeBWi3bfyo2RWrwW772qxeIYcjigmjr_hsBoXhbdD7tpmj3dZoZSDnQtEOwGMXOdhqHTOAao_dumBPiB89j3zA6bM

     

  5. CHsMu_iI8Ggl_CnRLXKYo9lkeM7ZzLeiiYU3AE1oGCzVJdCpb56XduUvzeVxs-Ei7YCOWumZe_8Jkh6hQay8Spd-JHf4QZiLWtUnZLiZlAVEqCU7k2FqkjKKoa2OAKpcfrJ7jwMX

         As issued 11th of The First Seed, 1795

    cN3yvdq44MhqriobxGidVzok-64faN_5U45enRq0uno7P6w17J_ByywPVrApifjJ0CjGfW3lCk_An-kKKooJcpAhPPOpQP3CuBGY1C8XV7qxe4ELbJmTxkZPp8sYMs7aWyxaDIIn

    BY ORDER OF THE GRAND MARSHAL

    By order of Grand Marshal Dimlin Irongut, it is hereby proclaimed that due to the unforeseen explosion of the private Ram Ranch Research Facility and the release of the Airborne Fungus, the surface territories of the Grand Kingdom of Urguan are to undergo Legion enforced quarantine. The regions included in this quarantine are: 

     

    The Hefrumm Towns

    Clan Irongut Ranch

    Grand Kingdom Fort UNO

    And any surrounding properties within surface Urguan

     

    The Capital of Kal’Evraal will be open to refugees from the surface areas under the agreement that they will be put in quarantine to mitigate the spread of the disease. The disease is highly contagious and is spread through the air or direct contact with an infected individual; it is suggested that all denizens of the Grand Kingdom wear facial protection as represented below. All those infected should turn themselves in IMMEDIATELY FOR ISOLATION. Below, the first example is the covering encouraged while in contact with others. The second is an example of covering used when approaching the dangerous surface locations mentioned above.

     

    dnz2MeGhZfvjNkhvYWTLAR5shbPonvmM_o1bFSsaA4tqVZ4aF9KDUDjvULzKzx7qtftYnJoes1_3uBiloXbkSGYPoTWU5Zu_VVyUGu7rYFmnyWO4GVpXQ1BhcbyrnSZkljU66xWF

     

    The on goings of the Grand Kingdom shall remain in the status quo, with the only exception being the lockdown of the capital and underground areas of the Grand Kingdom of Urguan. The Ram Ranch Facility site is to be placed as an EXCLUSION ZONE, meaning all citizens are barred from entering under threat of detainment by the Legion of Urguan.

    IT IS SO ORDERED

    cN3yvdq44MhqriobxGidVzok-64faN_5U45enRq0uno7P6w17J_ByywPVrApifjJ0CjGfW3lCk_An-kKKooJcpAhPPOpQP3CuBGY1C8XV7qxe4ELbJmTxkZPp8sYMs7aWyxaDIIn

  6. Dimlin nods reading the recount "It is t'e common soldier wot defines our victory', not t'e commanders but t'e lads w'o follow orders without question an' would march to t'e gates of t'e void fer their Kingdom. T'at is wot makes t'is Kingdom one of greatness."

  7.   8HxRcgtsvirN2A5G68ilfuPS0GdZ0vu4FTiJdXvJkUjo6K8Zz5p1FyI3wWh4YBbMYWENKjApmvB2DkLGvvde8dt9unXXpccYDzbPnmEiIo95oOltqJQVE2G-rijZ8Y6pNdyrR6oc

    As issued 15th of The Amber Cold, 1792


     

    BY ORDER OF THE GRAND MARSHAL 

     

    In recognition of his tenacity and merit, Utak Ireheart is to be awarded an official induction into the Legion Hall of Fame. His leadership of the Legion led it to countless victories against Urguan’s foes.

     

    OFFICIAL HALL OF FAME CITATION:

     

    Utak Ireheart was unanimously elected King of the Dwarves after serving as Grand Marshal for six stone months, in which his deceptive tactics and bloodthirsty style led the dwarves to victory in five wars. The most well-known of these is the Three Day’s War, where Urguan reigned victorious over all of Humanity including the Holy Orenian Empire and the Warnation of Krugmar. After Utak was elected, the military apparatus was altered, so that Utak could still find himself on the frontlines of every battlefield, leading the Dwarves to glory himself. He proclaimed a honor war with the Warnation of Krugmar, which led to a crippling defeat for the orcish people, ensuring the dwarves were recounted in historic times as the most honorable descendants. Utak Ireheart truly goes down as one of the most capable Grand Marshals in our time.

     

    In the valor of Dungrimm and honor of Urguan


     

    Grand Marshal of the Legion of Urguan,

    Icz94mYTjh-638os3nu0wLuRyeqPCxlyv2mooOrp1CDLh-TyGVwZjWotp4aaOBdhS2IStR54qQIyEF_zx06zgensMfe8WT8i5dHB61uOW9d1RHwSN9YGPesGiUB6fU3q8RzM1Zm5


     

  8.  

    Grand Marshal Dimlin Irongut would crumble the missive in his hand, grumbling as he’d casting it into the fire with ire before beginning to write a response:

     

    “To the malefactor that claims righteousness,

     

    I read in this missive the exact epitome and fallacious arguments that have caused discord in so many polities hitherto our great nation: Claimed repentance, hubris, and the most grievous of them all, the sewing of chaos and incredulity into our system of law. I must inform you I haven’t the ink to waste on you but in defense of our law and our Kingdom, I will. 

     

    Karl, you claim that you have repented for your sins, seen the light, and witnessed the true abhorrence you committed yet I ask where was this consciousness when you murdered that dwarf? Where was this consciousness when you spent stone hours having your lawyers utilize sophistry in a vain attempt to escape the law? I will supply you with the answer to that question, Nowhere. For the entirety of the trial, you argued innocence but Yemekar behold when you were freed you write a missive as a contrite dwarf. The simple truth of the story is you only claimed to repent once you paid your settlement. You are not a repentant figure Karl, you are a duplicitous, and iniquitous being that could probably be defined as mad, but you continue to quake our nation with your deceiving howls for ‘justice’. 

     

    I must admit, I am bemused by the hubris that emits from this missive Karl and your actions during that trial. I have never witnessed a dwarf claim himself for harsher punishment and I do not think it was done with altruism, I think it was done perhaps to see yourself cemented as a martyr. That or maybe you just wish to revel in the fact you were not sentenced harsher. You advocated previously this dwarf was a creature of Khorvad and you did the will of the Brathmordakin by killing him. So many times you have defied the High Prophet and the Clergy but now you appeal to them?. I am thunderstruck by your contradictory arguments as time has gone on. All I can amount this to is arrogance and dogmatism, that you are the only that can decide when a dwarf is deserving of life. Only you can judge if you were guilty of a crime and if the punishment was fit. Only you can decide which laws you hold yourself to. That is where I find an issue, that you are unwilling to follow any reasoning other than your own even when it benefits you. 

     

    Finally, I see you have written this missive with the intent to criticize and reform the High Courts due to their ‘unfair’ punishment of yourself, and I disagree. The High Courts made that decision by the law code but furthermore to see stability in the entity you govern, Hefrumm. What good would it do to burn you or woodwork you into a lovely kayak if long term common dwed would suffer from the instability brought on by your execution? Hefrumm has stood as a bastion of hope and light for Forest Dwarves and in these great times of strife, a new leader is not needed. The High Courts must judge cases based upon impartiality and reason but also with the comprehension of how their decision will affect our Grand Kingdom and if they make the wrong one what precedence they set. Praytell, why it was arduous for you to write a letter to the High Courts privately so that internal reforms may be done to rectify the inaccuracies in our law code. 

     

    To conclude, You may not be aware but what you have inferred and confounded with your writing is that our judges are corrupt and dissolute, that the decisions they make are malicious. That they play political favors for politicians and that ‘bribery’ is enough to stow their investigations. All you do with this is sow distrust into our system of law, and inadvertently assert that the common dwarves should be skeptical of our courts rather than trust in their decisions to see this nation hold a brighter future.”

     


    pAEbx2TFqQN2rSh6tjPLnDHuQFnnmADveUEyGJTYgbohG-NEE5GrXAwHRu0UycBe1HO_5STngS-4Tf7K8_-Vj2I2GDxd_4VwTTiLM6cEQvNyoNvZQcRgHbaZ_DaFRaGDA_NO7PlC


     

  9. Grand Marshal Dimlin Irongut would peruse the tome beginning to appreciate it profoundly as he'd read. His thoughts sauntering back to his pursuits and discussions with the Confederation of Hammers, many a time viewing them as amateurs and rustics but always applauding them because for their righteous cause. As he'd finished the tome he finally realized his erroneous belief "Ah treated t'em too hars'ly, t'is tome truly brings into perspective our history...it is paramount t'at we teac' our youth ancient histore' but also t'at of recent history.....t'e history of t'e progenitor of t'is current Grand Kingdom." He'd state firmly endorsing the recollection of Atlasian history, the chronicle of foundation and honor.

  10.  

    K8wFIUZFP5Qi9FfmybVsApoOB42HH_-9kDwPs8XDMwGAauBONDy7PWrcFN24aBroDnSETcv_MrMTcD6gtsVKnIoixF0tRJvjx3uMm_353goxpy_4smtTICSVPLNj_VpS0D7dIPJy

    As issued 10th of Sun’s Smile, 1788


    Spoiler

     

    LEGION HALL OF FAME 

    The most decorated Legionnaires will have a chance at earning a spot in the Hall of Fame, located in the Legion’s Grand Hall. This is no easy feat, for a spot in the Hall of Fame is extremely difficult to obtain. A soldier who accomplishes something worthy of such an honor must receive a unanimous nomination by both Commanders. Afterward, the Grand Marshal himself determines whether the achievement is considered legendary and historical. If successful, the legendary soldier will be granted a spot in the Hall of Fame. Traditionally, a ceremony is held in the Legion Hall to initiate a legend who will be eternalized in the Hall of Fame.  

    JWbDzDx3B2Xrf2RZRW8yTSP04IFDphlChQ3xpVGdUNw-1Fu_XoRfbh9GRJ7XXn00ocsPxcAdEmsy_OLanGu2EukhUzD-A6eTVIKyEkPUkr_nF6wuz7jLRwICi36dOE1TfvELXC6u

    CHAMPIONS OF THE HALL OF FAME

    HIEBE IRONGUT

    OFFICIAL HALL OF FAME CITATION:

    Founder of the Legion, Hiebe Irongut was a King of the Third Kingdom of Urguan in Asulon and the Lord of Holm. Before his political career, Hiebe was also a Master Sage of the Ascended. Famous for his kindness, just nature, and incredible prowess with the arcane arts, Hiebe is lauded as the dwarven Paragon of Magic, epitomizing how magic can be used sparingly and with good effect. His additions to Dwarven culture were manifold as well. 

     

    NALRO GREYHAMMER

    OFFICIAL HALL OF FAME CITATION:

    Nalro Grayhammer known as a judicious Legion Officer and Master Engineer during Anthos. He created most of the modern-day legion equipment seen today, such as the military-grade legion cuffs. His contributions included making the D-Tool all-purpose shovel-weapon, the D-track allowing for the Dwarven Legion to possess armored transportation. 

     

    KJELL IREHEART

    OFFICIAL HALL OF FAME CITATION:

    The famed slayer of numerous drakes and creator of the Empire of Urguan. Also famed for founding an Elder Clan with a prestigious military background inspiring institutions that are still in use today. With his military experience and famed skills in battle, he is praised to be one of the most influential leaders in dwarven history. 

     

    THORIN GRANDAXE

    OFFICIAL HALL OF FAME CITATION:

    Thorin Grandaxe founder of the Second Dwarven Empire rose to prominence as a commander of the dwarven Legion during the final war in a long line of conflicts between the sons of Urguan and Krug. During his reign, he'd met significant success on the battlefield, having not lost a single battle while in command of the conflict. In this time, he oversaw the dwarven realm at its greatest in terms of land and territory; holding fealty over the entirety of the human realm, including the kingdoms of Salvus, Savoy, Ruska, Oren, Adunia, as well as the Kharajyr state of Karakatua. 

     

    IGOR IREHEART

    OFFICIAL HALL OF FAME CITATION:

    Known as a dedicated Commander in the Legion, as Clan Father of the Stormhammers, and one of the finest warriors in history. When the final battle with Ondnarch drew close, Igor was given the task of meeting him in combat with the Hammer of Barradin as his weapon. Igor lost his life in the immense duel, but also freed the Aengul Wyrvun by defeating Ondnarch, his corrupted form. 

     

    TECHLAR AZAGHUL 

    OFFICIAL HALL OF FAME CITATION: 

    Techlar Azaghul founder of the Dwarven Navy previously served with distinction as an officer within the Legion before pioneering numerous naval designs for the Grand Kingdom. His further contributions include leading the Dwarven Navy in numerous engagements before retiring as a Longbeard of respect and knowledge. 

     

    OFFICER GRUDGEBEARD

    OFFICIAL HALL OF FAME CITATION:

    Officer Grudgebeard, a famed engineer and siege master who built unique defenses still in use today, ensured each dwarven city held an advantage over any attacking force. 

     

    JORIK GRANDAXE

    OFFICIAL HALL OF FAME CITATION: 

    Grand Marshal of the Dwarven Legion during the continents of Athera, Vailor, and Axios, His contributions include leading the Dwarven Legion through some of its most vicious battles known to the world. He also shepherded the Legion through its near annihilation during the 18’s Year War and bringing it back to the status of a predominant force in Vailor and Axios. 

     

    FILI GRANDAXE

    OFFICIAL HALL OF FAME CITATION:

    Fili Grandaxe, famed legionnaire and former Grand Marshal. Single-handedly won us the battle of Khro’Nagaak with his ingenious use of alchemical fire to completely obliterate the Orenian invaders. His contribution to the battle arguably saved the dwarven homeland known as the Valley of Flowers from certain destruction at the hands of Emperor John I.

     

    THOND DOOMFORGED

    OFFICIAL HALL OF FAME CITATION:

    Thond Doomforged was a Commander in the Legion of Urguan during its stagnation after the bloody Axios Coalition Wars. The defining moment came during the infamous event known as the Slaughter of the Senate where he fought outnumbered against the forces of the treacherous Frostbeards. He gallantly died in the course of the battle. 

     

    DURGAR IREHEART

    OFFICIAL HALL OF FAME CITATION:

    Upon the eve of the Siege of Korvassa, Durgar left his humble job as a barkeep and once again took up his waraxe, marching his way to the frontlines of a desperate battle. As the battered defenders ran for their lives and settled atop the boats, they could see a single dwarf who stood in defiance of the Inferi. Because of this determination, the garrisoned forces in the city could flee without a demon on their trail following.
     

    UTAK IREHEART

    OFFICIAL HALL OF FAME CITATION:
    Utak Ireheart was unanimously elected King of the Dwarves after serving as Grand Marshal for six stone months, in which his deceptive tactics and bloodthirsty style led the dwarves to victory in five wars. The most well-known of these is the Three Day’s War, where Urguan reigned victorious over all of Humanity including the Holy Orenian Empire and the Warnation of Krugmar. After Utak was elected, the military apparatus was altered, so that Utak could still find himself on the frontlines of every battlefield, leading the Dwarves to glory himself. He proclaimed a honor war with the Warnation Krugmar, which led to a crippling defeat for the orcish people, ensuring the dwarves were recounted in historic times as the most honorable descendants. Utak Ireheart truly goes down as one of the most capable Grand Marshals in our time.

    GROR IREHEART
    OFFICAL HALL OF FAME CITATION:

    Gror Ireheart’s reign was inaugurated by inheriting a fractured Kingdom taken by surprise with the Slaughter of the Senate and coup of the capital Kal’Omilth by Clan Frsotbeard. The loyalist forces in quick succession evacuated the crown holdings retreating disorderly to the Grandaxe colony of Ta’Azmar. He reconsolidated the scattered loyalists into a formidable army leading them to victory in battle and recovering the capital of Kal'Omilth through the clandestine actions of Dwarf Team Six. Post rebellion, in a controversial act, he saw the removal of Clan Frostbeard to stabilize the Grand Kingdom. Following the expulsion of Clan Frostbeard, he began a deluge of treaties and diplomatic acts, reestablishing the Grand Kingdom as a strong entity on the continent of Axios, while also overseeing the reestablishment of the Legion of Urguan sparking a new wave of dwarven militarism. Centuries later while voyaging with the Grand Kingdom on the continent of Athera, Gror Ireheart killed a Stone Dragon with a pair of disruptor Hammers. Gror Ireheart goes down as one of the great saviors of the Grand Kingdom leading it through difficult times that required only the most stalwart of hearts. 

    OYVIND FROSTBEARD
    OFFICIAL HALL OF FAME CITATION:
    Oyvind Frostbeard was promoted to the rank of Grand Marshal after serving dutifully as a Commander in the Coalition Wars under Grand Marshal Jorik Grandaxe & Gror Ireheart. In the ensuing restructuring of the Legion, many Legionnaires were mustered out with the expiration of their enlistment. Thus, left only with a skeletal force of veterans and regulars to sustain the massive swathes of lands conquered by the Grand Kingdom, he took to instituting major reforms within the Legion. Immediately he instated massive recruitment schemes centered around increased pay and steady work, followed by the shift of Legionnaires being separated into Divisions to a consolidated soldiery of clan militias with Commanders having equal jurisdiction over them all. His programs proved auspicious, keeping the Legion on steady footing by the end of his tenure. Unfortunately, his final goal to keep the Legion apolitical failed spectacularly with soldiers fighting while on duty over clan issues. Marshal Frostbeard himself was caught in this wave playing a massive role in support of the Frostbeards during the infamous event known as the Slaughter of the Senate. 


  11. CHANGE LOG: 
    Grandaxe Clan updated: Clan Mother Miss Confined

    Worker’s Guild updated: New post added

    Grand Architect and Omithiel Insitute Updated: Resignation of Grand Architect Darek Irongrinder & installment of Balek Irongut as Grand Architect
    Uldraek Goldhand removed as Grand Merchant, further details on the Goldhand Clan to follow(post will be updated later today)
    Dhaen Grandaxe (Dhaelena) appointed Grand Merchant replacing Uldraek Goldhand 

    Uldraek Goldhand (JokerLow) banished from the Grand Kingdom, Dorimnur Goldhand ( BDanecker) becomes Clan Father of Clan Goldhand
    Dain Metalist appointed King's Hand replacing Gimli Metalfist
    Clan Metalfist, Clan Hammerforged, and Clan Doomforged added to the official list of Kingdom Clans 
    Other minor changes regarding formatting and typos have been fixed
    Darrinabor(Count_Dutchula) removed from First Medic of the Healer's Guild replaced with Mica Grandaxe(sciencepants2)
    Balek Ironugt(Hobolympic) resignation from the office of Grand Architect 
    Installation of the Brewer's Guild with Levian'Tol Grandaxe as Grand Brewmaster

     

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