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Beamon4

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  1. MC Name: Beamon4 RP Name: Dimlin Irongut Discord: Beamon4#8113 Which competition do you wish to participate in (Knowledge/Scribing/Both): Knowledge
  2. Dimlin Irongut would blink “Ye’ think mental illness is prevalent wit’ t’ese usurpers”
  3. THE BATTLE OF THE KORVASSA STRAIT In the month of Sun’s Smile in the year 1785, a small armada of Dwarven vessels set sail across the sea for the demonic plains of Korvassa, with warm water under their hulls and gentle winds tugging at the thick, black clouds that rose from their smokestacks. Under the firm leadership of Grand Marshal Dimlin Irongut, the Dwarven Legion moved under his command across the strait to face the monstrous, sanguine Oliphant mounts of the Inferni controlling the Doghouse. Dropping anchor in the bay between Vanmark and Vitenna, they linked up with the Red Fleet of Norland, who crashed through the bridge that once linked the lost island to the mainland with their heavy rams. The combined fleet of Dwarf and Norlandic ships were able to successfully eliminate four of the gargantuan hellspawns and render the city of Vanmark, once an impenetrable hideaway for thieves and ne’er-do-wells, into mere rubble and bricks. A furious rain of ballista bolts were fired from the Dwarven and Norlandic forces and with each shot that struck, both the city of Vanmark and the elephants collapsed before the power of the onslaught. The ironclad Dwarven vessels had sustained no damage throughout the entire engagement, proving that the brute strength of M’ag’nus Car’ne’s warbeasts was no match before the power of their tactical wisdom and the unrelenting hailstorm of their technological wonders. Both day and night the Dwed fought against the beasts, impaling imps out of the very sky and shooting down the lumbering Oliphants with little effort, for the righteous anger of the Dwed will not be looked down upon by any man, aengul, or daemon. With the Norlandic Fleet by their side, the red sun rose over the horizon and the Dwarven ships sailed back home across the bloody bay, a smile on all of the Dweds’ faces and their prows stained with gore, but the fight was not yet over; for a final great Oliphant remained alive and stranded in the bay. The cheers and victory chants of the Dwarves quickly turned to war cries as the Dwedsmark pulled about into position again. With the crew of the flagship loading the Dwarves’ last secret weapon upon the bow, the captains of the lesser warships moved up to pin the beast in place, peppering it with shot and bolt as it shambled through the blood-soaked water. With a massive harpoon loaded into a great ballista upon the battlecruiser’s bow, I gave the order and we fired the harpoon into this final foe. It hit it in its gut where the thick body met its leg and it collapsed in a bellowing cry. We thought it died instantly, but as the captains of the lesser vessels boarded rowboats with their crew, it still weakly moved as they came close, bleeding out slowly over the next few hours. Once it had fully passed and the last light left its eyes, the sailors who served with the Worker’s Guild from Kal’Mugdor took to dinghies and sailed to the massive corpse to begin sawing off the great tusk of the foul hellspawn. This mighty trophy of daemon ivory is on barges for the capitol already, courtesy of the Dwarven Legion. The fight was finally over, the Dwarven fleet went into this fight with complete confidence and came out with even more. This battle is won, but the war rages on. LETTER FROM THE GRAND MARSHAL I write from the deck of the Dwedsmark, victorious in our venture against the forces of the Inferni. Besides our Norlandic allies, there are certain sailors and commanders who showed great distinction and valor under my leadership upon the tides of the Dead Coast. Sailing upon the U.S.S. Jenny, Aghuid Ireheart took command of the ship when the High Prophet came down with a terrible bout of seasickness. After sending a perfectly aimed shot right into the brain of a hellbeast, he made his way to the wheelhouse and steered their boat onward under his command. His sailors were so awed by his bravery and leadership that they loaded the weapons like machines, and Thoradin Ireheart managed to catch two of the imps fleeing from the same Oliphant with a single bolt, impaling them out of the sky. On our main battle cruiser, my own flagship, the Dwedsmark, we were off to an auspicious start on the first volley. A bolt from Dorimnur Goldhand’s ballista found its mark in one of the tallest towers along the wall and sent it tumbling down upon itself into a pile of dust and rubble, countless imps thrown from its collapse. A second bolt from Beorn Cottonwood met the ankle of a charging warbeast, as the daemons had sent them rumbling towards the coast to meet our ships, but the shot brought it to its knees and its Tusks to the sand. The U.S.S. Dungrimm’s Fist, captained by Alaric Grimgold, were far closer to the charred coast and the weapons crews were quick to take advantage of the first downed Oliphant. They began to open fire on another that rampaged around the town as it charged towards the coast. Morul Irongut loosed a bolt that pierced it deep into its spine and brought it down to its knees. As the beast let out a hellish wail, the weapons from our ships opened up once more. Svuli Metalfist aboard the D.S.S. Jenny and Kragdin Starbreaker on the U.S.S Dwedsmark sent rounds right into the walls of the once populated city of Vitenna and sent them crumpling atop the two wounded Oliphants, putting both of them out of their misery. This final collapse of the walls revealed an empty city before us, a ghost town inside of what should have been the hive of Inferni activity in the area. A signal was raised to the Norlandic fleet, who had leveled Vanmark to fight it empty as well. With no word yet from Oren, we pressed onward to find the last opponent awaiting justice. The daemons had ridden an Oliphant into deep water and were trying to cross the bay with it, surely to recoup and attack the mainland. We took it down with the experimental harpoon and sail now back home with a prize in tow. In the valor of Dungrimm and honor of Urguan Grand Marshal of the Legion of Urguan Thank you to @Hrokaz & @Cheezzy_Garlik for their momentous help with this post
  4. Dimlin Irongut nods with elation over the election of Brynelda “Congratulations lass, we’re all standing behind you!”
  5. TOURNAMENT OF BARRADIN RIGHT NOW

  6. Applications are closed, Tournament is today 4PM EST
  7. GRAND KINGDOM OF URGUAN Urguan Discord [Click Here] [[Disclaimer: This is a private discord server that is not sponsored by LotC. You are not protected by any rules of LotC on this discord, nor do LotC rules apply.]] NATIONAL ANTHEM THE CAPITAL: KAL’EVRAAL Kal’Evraal, or the City of the South is a subterranean dwarven metropolis that serves as the capital of the Grand Kingdom of Urguan. Kal Evraal is the most populated and largest dwarven hold and is the symbol of dwarven culture and power. Want to live in Kal’Evraal? [Click Here] IMPORTANT DOCUMENTS Articles of Urguan & Civil Codex of Laws The Book of Grudges History of the Dwarves Kings of the Old Realm Language of the Dwarves Constitution of the Hefrumm Dwarven Family Tree GOVERNMENT LEADERSHIP GRAND KING Jorvin Starbreaker GRAND MARSHAL Dimlin Irongut CHIEF JUSTICIAR Dwalin Irongut HIGH PRECEPTOR Norli Starbreaker GRAND MERCHANT Uldraek Goldhand YEMEKAR’S PICK Dorminur Goldhand GRAND ARCHITECT Darek Irongrinder THE LEGION OF URGUAN The Legion of Urguan is the military force of The Grand Kingdom of Urguan and is the backbone of dwarven society. Almost every dwarf who has risen to greater power has done so through the ranks of the Legion. The Legion’s mission, to defend the Grand Kingdom and protect the dwedmar from all evil is of utmost priority. To join the Legion of Urguan, enlist here; [Click here for Legion Post] DWARVEN GUILDS DA KIRKJA DVERGA The Religion of the Brathmordakin is the ancient religion of the dwedmar. Its teachings are recorded and taught by the Kirkja Dverga, or Dwarven Clergy. The Clergy’s mission is to enforce the will of the Brathmordakin, uphold dwedmar to their honor, and purge evil and heresy from the dwedmar. [Click here for Clergy Post] High Preceptor: Norli Starbreaker [Noobli__] WORKER’S GUILD The Worker’s Guild is the industrial hand of Urguan. Through the means of smithing, mining and artistry are the dwarves known for their craftsmanship and quality of goods, and the Guild ensures the people of Urguan are well equipped to supply the needs of their city. The Guild provides an entrance into a stable life in Urguani society, giving dwarves a structure for their everyday lives. [Click here for Worker's Guild Post] Yemekar’s Pick: Dorminur Goldhand [BDanecker] THE REMEMBRANCERS The Remembrancers are among the most esteemed and long-standing dwarven guilds. Originally founded during the First Grand Kingdom of Urguan in Aegis the Remembrancer’s goal is to preserve and expand dwarven wisdom & knowledge, keep a record of historical events, and pass down the learnings to younger dwarves. To join the Remembrancers speak to High Remembrancer Kazrin Starbreaker [DrHope] THE OMITHIEL INSTITUTE That is the purpose of the Omithiel Institute, to help ensure that the dwarves maintain their reputation with the world and its gods as the greatest architects, to make our halls grand and ornate. The guild requires not only great skill in design but the ability to manage and organize great works to be accomplished. [Click here for Omithiel Institute Post] Grand Architect: Darek Irongrinder [sneakybandit] DWARVEN CLANS CLAN STARBREAKER Kornazkarumm An Elder clan of Cave Dwarves mostly consists of smiths, miners, and Golemancers. They are known for their scholarly pursuits and their smithing ability, capable of creating weapons and armor of masterful skill. [Click here for Clan Post] Clan Lord: Jorvin Starbreaker [DixieDemolisher] CLAN IRONGUT Khrorul Irongut Clan is an elder clan. This clan is most notable for its line of ascended blood and accepted use of magic within the dwarven society. Since their creation in Aegis, the Ironguts had held much influence within the dwarven timeline, presenting their own multitude of Grand Kings. [Click here for Clan Post] Clan Lord: Falk Irongut [TheFirstShroom] CLAN IREHEART Kravamoruk An elder clan known to be ferocious warriors that fear little on the battlefield. Irehearts are a mountain dwarf clan, though their physical features tend to be variant they are differentiated by their numerous tattoos. [Click here for Clan Post] Clan Lord: Axel Ireheart [Lefty_Bojengles] CLAN GRANDAXE Kathaikaz An influential clan of mountain dwarves that has stood the test of time. Grandaxes are known to be noble warriors; equally skilled in both battle and politics. Most Grandaxes are distinguishable by their fiery hair, though not all of them carry this trait. Above all else, Grandaxes adhere to a code of honor and hold the rest of their kin in high regard. [Click here for Clan Post] Clan Lord: Brynaelda Grandaxe [Miss_Confined] CLAN IRONGRINDER Khroneknazkarum Founded on the principles of honor and duty to Urguan’s legacy, some of the greatest engineers and runesmiths of Dwarven kind carried the name Irongrinder. [Click here for Clan Post] Clan Lord: Darek Irongrinder [sneakybandit] FOREST DWARVES Hefrumm The Forest Dwarves community, known for being very religious, druids, and great chefs. That community consists of the Cottonwood, Treebeard, Emberhorn, and Blackroot Clans. [Click here for Hefrumm Post] High Chief of Hefrumm: Karl Blackroot [mateolog] CLAN GRIMGOLD Korodaurok The Grimgolds are an orthodoxy of religious Dwarves found in coastal mountains with strong opinions on the Brathmordakin and Honor. They are most recognizable by their distinctive masks and love of high-grade military weaponry. [Click here for Clan Post] Clan Lord: Alaric Grimgold [Hrokaz] CLAN FROSTBEARD Azwyrtrumm [Click here for Clan Post] Clan Lord: Argnos Frostbeard [Frostbeard] CLAN GOLDHAND Aurokanar Kazamar The Goldhand Clan is at its core a family of merchants. Those with Goldhand blood have long been amongst the best and most successful vendors in the Dwarven realm, but the clan is not limited to just merchants. The clan includes accomplished architects, soldiers, political leaders, and treasure hunters. Distinguished as a Noble Clan for their economic accomplishments [Click here for Clan Post] Clan Lord: Uldraek Goldhand [JokerLow] Thank you to @Noobli for his help in organizing and writing this post
  8. All new participants who have signed up have been put on the roster as of 8:55 AM 9/8/2020

  9. All participants that have signed up have been put on the roster as of 12:43 AM 9/7/2020

  10. TOURNAMENT OF BARRADIN Massive dwarven scrolls would be pinned to notice boards around the Realm of Arcas. “The Horns of Kal’Evraal call for the sons and daughters of Urguan to the Tournament of Honor. Grand Marshal Dimlin Irongut wishes to remind the world and our kin that our axes are always sharp, and our shields are always ready. That the dwarven folk stands vigilant as protectors of the Realm. All fighters are welcome, be them Beardlings or Longbeards, lads or lassies, anyone willing to fight with honor. The winner of this tournament will hold the honor of being the victor amongst the Dwedmar people, a privilege that will recognize them as an elite warrior, someone other dwarves will be able to look up to. May Dungrimm guide your blades and may Morug gift you with a true aim” TIME AND LOCATION The Tournament will be hosted one stone week from now in the Legion Halls of Urguan. ((Saturday, September 12, 4:00 PM EST)) ITINERARY The tournament will consist of two different events, the first event will be the Archery Tournament, an event in which the participants will battle each other with a dwarven bow and some arrows. The rules of this event are simple, participants will fight one vs. one until one can’t fight any longer. This will be repeated until only 1 remains, this participant will be granted the prize of the victor. The second event consists of the truest form of dwarven combat, close-ranged melee fighting. The rules of this last event are simple, participants will fight one vs. one, wearing the provided armor and using the provided sword, until the other can’t continue fighting, this will continue until the moment that there is only one participant left. This participant will be recognized as the victor and be rewarded accordingly. ((OOC: The first event will be Bow Only PvP with no armor, 1v1 brackets until only one participant remains. The second event will be melee PvP with leather armor and stone swords, 1v1 brackets until only one participant remains.)) TOURNAMENT RULES 1. Every Fighter will be provided with a set of leather gear. 2. Every fighter will be provided with a stone sword. 3. Every archer will be provided with a set of leather gear 4. Every archer will be provided with a suitable bow & a quiver full of arrows (32 arrows) 5. Shields will not be permitted during this tournament. 6. The Laws of the Grand Kingdom apply to this tournament. 7. The use of performance-enhancing herbs, drugs, or alchemical reagents is not permitted. GRAND PRIZE In addition to earning the honor of being awarded the titles of Champions of this tournament, the winners will also receive the following: https://imgur.com/a/m5RYFTT Melee Champion A bag holding 10,000 Minas Aethelwulf Bastard Sword Hammer of the Hollow Plague 150 Honor Points in the Legion (If the participant is a member of the legion) Archery Champion A bag holding 10,000 Minas Set of Irongut Fireproof Brigandine Greater Bow of Plenty 150 Honor Points in the Legion (If the participant is a member of the legion) 2nd Place Both participants that reach 2nd place will receive a bag holding 5,000 minas 75 Honor Points in the Legion (If the participant is a member of the legion) ENTRY SLIP ((OOC: YOU HAVE UNTIL FRIDAY, SEPTEMBER 11TH TO APPLY)) REGISTERED PARTICIPANTS LETTER FROM THE GRAND MARSHAL: “It is my honor as Grand Marshal of the Fourth Grand Kingdom of Urguan to host this tournament, for those full of honor like our fallen kin Durgar Ireheart, a dwarven hero. It is for this reason that I invite the sons and daughters of Urguan to honor their ancestors and our gods, carving their names in the halls of the Legion and creating a legacy for their successors to follow, to fight with valor and integrity. To show the descendants and the other people inhabiting the Realm of Arcas that dwarves were chosen as protectors of the Realm by Yemekar for their mighty prowess in combat and their bravery during battle.” In the valor of Dungrimm and honor of Urguan Grand Marshal of the Legion of Urguan,
  11. As issued 14th of the Amber Cold, 1783 BY ORDER OF THE GRAND MARSHAL In recognition of astounding bravery in the field of battle, Durgar Ireheart is to be awarded with an official induction into the Legion Hall of Fame and is to be promoted posthumously to the rank of Longbeard within the Dwarven Legion. His valiant disposition against the forces of the Inferni tide stands as a testament to the honor and resilience of the Dwarven people as a whole. OFFICIAL HALL OF FAME CITATION: Upon the eve of the Siege of Korvassa, Durgar left his humble job as a barkeep and once again took up his axe, marching his way to the frontlines of a desperate battle. The battle however was lost, in a swift defeat the forces of the Inferi alliance were broken and they quickly fled to the ships. As the battered defenders ran for their lives and settled atop the boats, they could see a single dwarf who stood in defiance of the inferi. For several hours he brutally cut down demon after demon until the General himself, enraged at his failure, smited the Ireheart where he stood. Because of this determination, the garrisoned forces in the city could flee without a demon on their trail following. NOTES OF THE GRAND MARSHAL: “Durgar Ireheart signifies to the Joint Command the true honor and intrepidity one dwarf can show in the face of overwhelming odds. It is in my personal belief that in his final moments Durgar knew that he would not live to see our carved halls once more, he understood he left behind family in the name of country yet he did not falter and fought to the bitter end. I understand this will do little to replace Durgar but it will let his legacy continue on as one of valor and integrity. To those of Clan Ireheart I express my deepest condolences on the death of Durgar in the line of duty, he symbolized the resolve of your Clan and I hope you will accept this commendation in his name.” In the valor of Dungrimm and honor of Urguan Grand Marshal of the Legion of Urguan,
  12. Dimlin would shed a tear over the loss of one of his most valued friends “May ye’ rest well dear Hogart’, rest well”
  13. Beamon4

    Beamon4

  14. +19241572618462824738473628361819364
  15. “T’e Dwedmar stand behind t’e Foirewatc’ alliance an’ t’e Caliphate” Marshal Dimlin would state ardently
  16. Dimlin after realizing that the secret society has been revealed by the wondrous Charles ‘the Bald’
  17. The Legion of Urguan The Dwarven Legion, defenders of Urguan, protectors of the Faith, guardians of the people. The sole purpose of the Dwarven Legion is to protect and serve the Grand Kingdom of Urguan. It is the main military force underneath the Grand Kingdom, and also one of the most prestigious and oldest military guilds. The Legion is known for its notable order and discipline, excessive training and precise execution. Notable Battles Battle of the Ugluk Fort The Legion siege the Orcish fort of Clan Ugluk. The result is a Legion victory and the land is claimed for the Grand Kingdom. This particular land would become the site of Storm’s Crossing and eventually Kal’Ithrun. Battle of Indagolaf The Legion, pushed back from the trenches surrounding the remains of Thoringrad, entrench themselves in the depths of Fort Indagolaf, an underground superfortress. After a lengthy siege, the Legion forces emerge from the fortress in a charge that would route the human, orc, and elven forces Battle of Kal’Azgoth The Legion forces alongside their allies, led by a dwarf freed from the clutches of Ondnarch, make their way through the deeproads and into the sealed city. It is here that Igor Ireheart, wielding the Hammer of Baradin, sacrifices himself to destroy the essence of Ondnarch and free the trapped Aengul Wyvern. Battle of the Dreadfort Human forces backed by the Legion siege teams attempt to retake the Scourge-held fortress of the Dreadfort. With brilliantly engineered weaponry and the precision of the siege teams, the dwarves blast a path for the human infantry to retake the Dreadfort with their very own Commander Borin Grandaxe killing the Harbinger of Conquest. Battle of Vengeance The Legion and forces of the Treaty of Zion participate in an open field battle in the Orcish sands against the Orenian forces.. After the magic of the realm failed and many persons being teleported across the realm and the Zionists dominated the remaining human forces. Battle of Hiebenhall The forces of the dwarven legion defended the Irongut hold of Hiebenhall against the Kingdom of Oren. The fort was unable to be breached because of its strategic location and the might of the dwarven crossbowmen who kept the human forces at bay. Orenian forces eventually retreated for their inability to conquer the hold and their massive loss of numbers. Battle of the Grass Nearing the end of a bloody war, Grand Marshal Jorik Grandaxe and Grand King Balek Irongut led the first defense of their homeland against an Orcish Horde. With overwhelming numerical superiority, the forces of Urguan forsook their keep and charged the horde head on slaughtering all who sought to endanger their people. The battle marked the end of the war and a lasting peace for the people of Urguan. Battle of Khro'Nogaak The Legion, supported by the Horde of Dunamis and men following the good Faiz Kharadeen, banded together to protect Fort Khro'Nogaak from the Holy Orenian Empire. Pushing the human empire out of Urguan while the fort crumbled around the defenders leaving a mere hill to defend on. Fili Grandaxe and others descended down the mountain pouring alchemist’s fire on the attackers and repelling them decisively while outnumbered. Battle of Kal’Ordholm During the peak of the 18 years war, the dwarves had been driven from the isle of Avar and were fighting back on the mainland. After sustaining significant losses in each of the battles on Avar, the dwarves’ morale was faltering. The Empire of Oren sought to claim the Fort of Kal’Ordholm on the coast of the mainland. Grand Marshal Jorik returned from his injuries and took command at the fort. With the help of allies from Vandoria and Dunamis, the dwarves held a staunch defense and, under the lead of the Grand Marshal, charged out eliminating the remaining attackers and forcing the Empire out of Urguan lands. This battle is cited as a key turning point in the war and caused the Empire to entirely rethink their method of attack. Battle of Fort Dunamis After the brutal loss at the Battle of Kal’Ordholm, the Empire of Oren shifted its fronts to attack the stronghold of the dwarves’ trusted allies at Dunamis. Dunamis fort was then defended by the Legion, Orcs, and Dunamis. In a surprise attack, the defending forces sallied out from the keep surrounding the Orenian forces and absolutely decimating them on the field. In the fighting, both the Emperor of Oren, as well as its marshal were killed and the war quickly came to a close. Battle of the Bloody Brothers After the election for a new Grand King, Verthaik Frostbeard and his followers broke apart from the Grand Kingdom of Urguan. Following the rebellion, the Legion, still highly trained from the 18 years war, met the rebellion in the valley of flowers, slaughtering the traitors decisively. Although this would not mark the end to the Frostbeard’s attempts in the future. Battle of the Gorge With the Orenian Empire once again at the borders of Urguan in Vailor, the Legion was once again spurred into action by Grand Marshal Jorik Grandaxe. With their allies in Courland, Urguan in an unprecedented manner, repelled the Orenian invaders by taking advantage of the sheer walls of a valley. This marked the first time the Orenian Empire lost a field battle in many years. Battle of the Goldfields In arguably one of the largest battles in the history of the descendents, nearly 200,000 men on both sides from the Coalition, to the Empire of Oren met in the field outside the Barony of Cantal. The Coalition won a landmark victory which would eventually lead to the dismantling of the Empire of Oren and a clear victory for Urguan from the oppressing force that had plagued them across many lands. King Algoda Frostbeard followed by King Bastion Ireheart oversaw the collapse with help from a strong Legion led by Jorik Grandaxe. Ever since this dismantling, the Kingdom of Urguan has had remarkably better relations with any human empire that formed thereafter. Military Ranks Grand Marshal The Grand Marshal is the Leader of the Dwarven Legion, second only to the King. He is at all times expected to be an example to those under his command, to lead with gallantry and devoid of cowardice. Everything he says, everything he orders, will be upheld. Disobeying the Grand Marshal comes with terrible consequences. Commander Commanders are exemplary leaders and confident brave soldiers, they take commands directly from the Grand Marshal and convey them to the lower ranks. It is the Commander’s duty to manage the Legion in the absence of the Marshal, as well as organize training and manage patrols. As well as keeping the entirety of the legion functioning, they are also tasked with leading their own personal divisions. There can only be two commanders at any point in time. Thane The lowest officer rank within the Legion. Thane’s have proven both marital ability and the prowess to lead. Responsible for leading soldiers when a Commander or Marshal isn’t present. Typically, Thanes lead their own centuries in their corresponding divisions while being overseen by their respective Commanders. It is the Lieutenant’s duty to ensure Legionnaires are consistently working to protect and serve the Grand Kingdom of Urguan. Pridebearer Pridebearers are the most skilled warriors and hardened veterans of the legion. Extremely competent in the field, they have proved their worthiness time and time again. Pridebearers are dedicated members of the legion and generally are first to be picked to become an officer within the legion. The Pridebearers are derived from their ancient duty of wielding and defending the banner of Urguan. Longbeard Longbeards are proven soldiers and are amongst the most experienced and disciplined within the legion. Longbeards are chosen from to become officers if there are no suitable Pridebearers ahead of them that can be chosen. Former officers or those who have held the Longbeard rank and above within the legion can return to this rank if they decide to re-join the legion either after retirement or if they were previously an officer who has been demoted. Ironbreaker Ironbreakers are experienced soldiers in the legion and have proved their battle prowess and loyalty to the Grand Kingdom. This is generally the lowest rank from which an officer can be appointed and is done under very rare circumstances as there must be no other higher ranking legionnaires worthy of the position. Mountainguard The Mountainguard are the core of the Legion, who have been placed into their division of interest. They have been trained to the point of competency in their position and are on the path to hardened warriors. These legionnaires are expected to carry themselves with more composure and dedication than the common Castakvel. Grunt A Grunt is the beginning rank within the Legion. All Dwarves can sign up at any time to start their progress within the legion as a Grunt. These beginning soldiers will be taught all the basics they need within their military career. Promotion Requirement Grand Marshal: Selected by the Grand King. Commander: Selected by the Grand Marshal, must be a Lieutenant. Thane: Selected by the Grand Marshal, must be an Ironbreaker or above. Pridebearer: 600 Honor, with the assent of the Grand Marshal Longbeard: 400 Honor, with the assent of the Grand Marshal Ironbreaker: 150 Honor Mountainguard: 50 Honor Grunt: 0 Honor Organization The Legion acts as a singular fighting army though it’s organization is split into a series of divisions who compose the military structure of the legion. The entirety of the Legion is led by the Grand Marshal, who is advised by his two Commanders. The divisions act under their respective Commander and are made up of a series of centuries led by Thanes. Divisions The entirety of the legion is made up of a number of divisions. These divisions hold a large number of legionnaires who are grouped into smaller centuries. A division is led by a Commander who is helped by his commanding Lieutenants. Divisions may have established cultures and fighting styles or specializations as they grow in development. Centuries Within the grander and bigger divisions, co-inside the smaller detachments of legionnaires called Centuries. Centuries are commanded by a Thane and have their own individual Pridebearers who act as the Thanes second in command. A sense of camaraderie is present between this tightly knit fighting group, along with a developed culture that can distinguish them from the other centuries. 1st Infantry Division: Century ΣI Century ΣII 2nd Ranger Division: Century ΩI Century ΩII Honor System In the Legion, prowess and competency can be displayed through the gaining of honor. Honor is gained by completing set tasks and reporting it to an officer. To achieve a higher rank, a certain amount of honor must be reached. If a Legionnaire is inactive, their honor will begin to decay. Honor can also be lost for foolish activity and disobedience. The ways to achieve Honor in the Legion are: Gate Duty: 5 Honor per hour (Max 2 hour a day) Patrol: 5 Honor per hour (Max 1 hour a day) Meetings/Feasts: 5 Honor Completing tasks assigned by officers: 5 Honor Saving a fellow Legionnaire: 5 Honor (Risking your life to save them 10 honor) Attending a Training: 10 Honor Guarding an important figure within the Kingdom: 10 Honor Being critical to a successful mission: 10 Honor Recruiting a Dwed into the Legion: 15 Honor Winning a Legion organized tournament: 15 Honor Raids: 20 Honor Skirmishes: 30 Honor Battles: 50 Honor Honor through craftsmanship: Donating a double chest of cobble to the legion: 5 Honor Donating a chest of food to the legion: 5 Honor Donating a double chest of stone brick to the legion: 10 Honor Donating a double chest of lumber to the legion: 10 Honor Donating a stack of Iron to the legion: 10 Honor Honor can also be rewarded for other exemplary actions. Dishonor: Dishonor occurs when a soldier in the service of the Legion refuses to do certain actions or shows disrespect to individuals of the Legion, in the event this occurs the Dwarf is to be stripped of hours and if the Dwarf is to drop below the requirements of the ranks he or she has earned then they shall be stripped of their rank and medal. Failure to complete mission: -10 Honor Cause the mission failure: -20 Honor Misuse of Legion issued equipment: -20 Honor Speaking against the Grand Marshal or Commander: -30 Honor Harassment/Assault of fellow Soldiers: -50 Honor Disobeying the orders of the Commanding Ranks: -50 Honor Going Stark Raving Mad: -100 Honor OOC: Spamming and trolling in discord or in game (oocly) during legion activities: -50 Honor Provoking legionnaires in discord or in game (oocly): -50 honor Attempted pugsying/actual pugsying: -150 honor Training Practicing or Training one’s combat skills and labor talents is an important factor within the Dwarven Kingdom as well as the Legion. Formations and discipline are often the most stressed subjects as the Dwarven Legion is well known for its organization and discipline. Combat Training Military practice is often done multiple times throughout the stone week to hone the skills of both recruits and veteran soldiers. It is also to ensure that siege weaponry is in working order. Practice also allows the legion to plan for their battles, and also to give newer recruits a chance to gain experience. Group Training Drilling (Training one’s fighting prowess.) Combat Practice (Fighting in Formations in Combat Scenarios.) Discipline and Order (Training soldiery) Trial of Combat Before a grunt may obtain the rank of Stoneguard, there are specific objectives he must complete to show his fitness, temperance, and obedience to his superiors. These are known as the Trials of Combat. Stage One: Training The legionnaire will be led through the default training program that all go through. The legionnaire will experience crucial fitness testing through long-route running and swimming, as well as lifting and throwing various objects. Then, the legionnaire will be given basic weapons training without person-to-person combat. Finally, the legionnaire will participate in basic fist-fighting with his fellows. Stage Two: Discipline The legionnaire will be tasked with remembering various codes, phrases, and rules that are associated with being a legionnaire. This is to ensure that all new bodies are appropriately educated in the ways of the Legion. Stage Three: Tactics The legionnaire will now be forced to learn the different formations, commands, and tactics employed by the Legion. This includes the various Vel, Dree Vel, and Aemiz formations. During this time, legionnaires will be able to finally participate in group v. group fighting. After their successful integration, they are considered Stoneguards. Duties Gate Management Is the duty in which a Legionnaire is to protect the mighty stone gate way of the capital. In order to promote camaraderie it is recommended that more than one guard is on duty during shifts. During shifts legionnaires are expected to keep the gate open for Dwarves to pass freely in between, but be alert enough to shut the gates for outsiders. When an outsider approaches the gates, the guard on-duty is expected to ask their Name, Race, Reason for Visiting, Where they’re from, and if they have any weaponry/magic). If they are wearing any face-covering masks, helmets, or hoods they must be removed. If the outsider refuses or fails to answer any question or comply with commands then they shall not be granted entry past the gates. Patrol Patrolling is vital to the Kingdom’s well being be it either; tunnel clearances (when a guard goes into the deep mines and disposes of creeps and critters who may harm the miners) or doing surface checks (where the militant will do tasks similar to the tunnel clearance but on the surface. This is usually the job of a ranger.) Any peculiar sightings are to be reported to the Legion Officers for further inspection. Surface Checks The Guard is to wander about the perimeter of the capitol where he or she will be charged with examining the wall that protects the Hold’s border as well as slay and critters who threaten travelers, any peculiar sightings such as wall breaks, mysterious structures, or brigand presence, is to be reported. Construction Should the nation undertake vast projects, it is the duty of the Legion to offer their assistance, be it in the actual building, or in obtaining the resources to do so. Formations Vel - Vertical line. - Formation always has the leader in front - Line must not pass leader or break form during march - Not default stance when inactive Dree Vel - Multiple vertical lines. - Formation always has the leader in front - Line must not pass leader or break form during march - May be default stance when inactive if numbers exceed 8 soldiers - Continues going down in rows to accompany all soldiers Aemiz - Horizontal line - Formation always has the leader in front - Row will not be used during march - Default stance when inactive if number is less than 8 soldiers Tekom - Box - Formation has leader in the center - Important individuals will be hosted on the inside - Line must not pass leader or break form during march - Rarely used during march due to difficulty to maintain - Not default stance when inactive Thrimmek - Arrow Head - Formation has leader in the centre - Is shaped like an arrow head - Officers form the outer points of the crescent - Used to absorb charges, primarily infantry charges Payment and Legion Bonuses The Dwarven Legion is paid on the representation of active service that is done per year, (weekly) the wage increases as one's rank increases as well thus allowing for a higher income on the well performing soldier's behalf. For legionnaires to receive their payment, they must attend at least 2 practices, 2 officer lead patrols and perform gate duty 2 times throughout that year. Wages Grand Marshal: At the discretion of the Grand King Commander: At the discretion of the Grand King Thane: 400 Minas Pridebearer: 350 Minas Longbeard: 300 Minas Ironbreaker: 250 Minas Stoneguard: 200 Minas Grunt: 150 Minas Legion Bonuses: While the Legion itself is an entirely selfless organization, focused on the protection of Urguan without expecting reward, there are nevertheless several benefits which come from joining the Legion. Equipment: Gear for combat and traversing the land is available to the forces of the Legion. Upon reaching a new rank a legionnaire will be given a brand new set of armour alongside a weapon, shield and ranged weapon of their choice. Gear is obtained from an officer and a member of the Legion may use his armor and weapons in whatever manner they wish after it has been provided for them. During times of war, equipment will be handed out on the eve of a battle if a legionnaire does not have any, however bonus honor will be given to legionnaires who bring their own gear to battle. A member of the Legion is entitled to keep whatever ‘spoils of war’ are obtained during battle. Free Barracks Housing: A new recruit may gain free housing within the barracks, the recruit that partakes in this bonus will lose their lodging after purchasing a home of any type within the capital or in the kingdom’s surrounding lands. Tax Discounts: 50% off taxes on any and all properties within land administered by Urguan. Legionnaire of the Week Legionnaire of the month is a rank granted down by either the Commanders or the Grand Marshal, such ways to obtain this honor is by acting appropriately and showing discipline ((both rply and oocly)), whilst performing diligently and accordingly within the Legion. Legionnaires of the week will be granted double their wages for the duration of the following week. For instance, if you are awarded Legionnaire of the Week you will get double pay for the next pay day. Legion Games The legion ‘games’ is like any other traditional practice, however, not involving any real goal for the Legionnaires to obtain other than simply having fun. Dwarfball Dwarf ball is a game which consists of two sides, each team has 3 players, the goal is to knock the opposing 3 players off of their pitch without crossing the middle line. The Dwarf Sprint The Dwarf sprint consists of a race between all of the legionnaires, the dwarf sprint can take place anywhere, however it is most notable for the mountain races. Beard Wrestling Beard wrestling is a game which consists of any number of Legionnaires (as long as it is an even number) and the way this game is achieved is by tying two legionnaires beards together and beginning a ‘tug of war’ with their beards. ((Each dwarf has to /roll 10, and the side getting the bigger overall number, wins.)) Legion Hall of Fame The most decorated Legionnaires will have a chance at earning a spot in the Hall of Fame, located in the Legion’s Grand Hall. This is no easy feat, for a spot in the Hall of Fame is extremely difficult to obtain. A soldier who accomplishes something worthy of such an honour must receive a unanimous nomination by the Grand Marshal and both Commanders. Afterwards, the Grand King himself determines whether the achievement is considered legendary and historical. If successful, the legendary soldier will be granted a spot in the Hall of Fame. Traditionally, a ceremony is held in the Legion Hall to initiate a legend who will be eternalized in the Hall of Fame. Uniform All Legionnaires are required to wear the uniform suitable to their rank. ((If you need your head placed on one of these skins, ask the officers or fellow legionnaires)) Skins can be found HERE: Enlistment Legion Application Form Legion Roster
  18. Dimlin Irongut remembers the glory before shaking his head “They’re changing ‘istory vailor an’ axios aren’t t’e same t’ings.”
  19. #JusticeForSeannie

    1. Show previous comments  1 more
    2. frill

      frill

      he still suicided his character bruh it’s sad 😕

    3. monkey poacher

      monkey poacher

      rp on the roleplay server

    4. rukio

      rukio

      I, too, support this # beamon. 

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