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Caranthir_

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  1. The Palatine Guard

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    “Ex Umbra In Solem”


     

    The snow flew in all directions, a blizzard most foul had been sent breezing through Atlas in recent times.

     

    Even so, a gathering of men walked the southern hills.

     

    The dried leaves of winter crunched beneath their steel capped boots as they marched, the tips of their polearms brittle by the snapping cold.

     

    Their banners, which flapped solitarily midst the wind, were drenched in a repugnant reddish-brown sludge. There upon the thin linen, though, still flew the violaceous arms of the Vicar of God, its dignified wings frosted over some by a tenebrous ice.

     

    A score of men waded through the flurry, determined and hungry, with the objective of reaching their respite. The blizzard had snuffed out any resemblance of humanity in the retainers just as well as their ordeal had.

     

    They were tired, they were weary, yet they pushed on. Alike to ants in a downfall, they made for home.

     

    For Judeburg

     

    For the High Pontiff

     

    For GOD

     


     

    PREAMBLE

     

    Defenders of the Holy Father, the Church, and its ancient institutions, the Palatine Guard maintains the law of GOD across the realms of humanity. Tasked as the personal protectors of the High Pontiff, these men serve at the most elite level and pledge their life to the Church. It is further organised to manage the defense of the Church and the keepers of its faith.

     

    The Guard is formed as its precursor had been under the High Pontiff Daniel I, to protect the Church in times where its security is not guaranteed without strength and arms. To live and die for the Pontiff and God is the ultimate purpose of the Palatine Guard.

     

     


     

    THE CODE

     

    It is the responsibility of all Palatine’s to give their life for the Guard. Each initiate shall have to repeat this code in their oathing ceremony, with the basic tenants of the Guard herein laid out:

     

    I. To serve the word of GOD with faith and devotion.

     

    II. To maintain and defend His word until death.

     

    III. To embody the virtues of the Exalteds and the Saints.

     

    IV. To serve the High Pontiff, College of Bishops, and the institutions of the Church of the Canon with unwavering loyalty.

     

    V. To obey without question the word of the Holy Father.

     

    VI. To live in the knowledge that to violate this code means death.

     


     

    RANKS

     

    HIGH COMMAND

     

    Commandant

    The Commandant is the head of the Palatine Guard, and his authority on matters of running the Guard are held as law. The position is retained for life, or until it is abdicated from. The Commandant is appointed by the Palatine Council, chosen from the Vice-Commandants. He can only be removed by the High Pontiff himself, as has a duty to advise the Holy Father and College on all matters military.

     

    PALATINE COUNCIL

    The Palatine Council acts as the commanding force in the Guard. They are the direct subordinates of the Commandant, and are all appointed by him. Made up of the following, it is they who select the next Commandant.

     

    Vice-Commandants

    The Vice-Commandant's are the overall commanders of the Guard. Tasked with command on the battlefield, and the management of specific sections and offices of the Guard, they are implemented in an effort to delegate the daily functions of the Palatine Guard.

     

    Kaplan

    The Kaplan is the highest spiritual rank in the Guard, and acts with the same authority as Commandant, but can be overridden by him. Selected from the fiercest and bravest the Palatine has to offer, the Kaplan becomes an ordained warrior-priest and runs all religious matters in the Guard. The Kaplan has a seat on the Palatine Council, however only one can be in existence at a time.

     

    Confanonier

    The Confanonier is in charge of all within the Enlisted ranks. He is the one to carry the Pontifical standard into battle, and acts as the paymaster, trainer, and role model to all lower ranks. As with the  Kaplan, there may be only one in service at a time.

     

    SENIOR COMMAND

     

    First Knight

    The First Knight is he who has shown his ability to command in battle effectively. They are considered the advisers to the Palatine Council, and is given command of the Holy Knights. They are to be selected by the Commandant himself, but are not guaranteed a seat within the Palatine Council. On occasion, however, it may be permitted that they sit on the Council.

     

    Holy Knights

    The Holy Knights are the most elite members of the guard. They carry the style of ‘Holy Ser’, and are chosen from the First Palatines. They are beholden to the First Knight, who leads them into battle.

     

    First Palatine

    The First Palatine are the most experienced, proven and competent Palatines the Guard has to offer. They are chosen from those who have been decorated on the field, and usually a secondary duty. The First Palatine is a disciplinary role, and as such they are in charge of distributing punishments amongst the enlisted and keeping order.

     

    Quartermaster General

    The Quartermaster General is tasked with the maintenance of military supplies within the Palatine Guard. They are chosen from Enlisted who are shown to have a keen eye for organisation and logistics. There is usually only one residing Quartermaster, but in certain cases that number may be expanded. It is they who create and keep the records of the Palatine Guard, and work in aid of the Palatine Council in executing their plans.

     

    ENLISTED

     

    Palatine

    The Palatine are veteran warriors of the guard, proven in battle and loyalty. It is they who make up the bulwark of the Guard, and act as the primary rank-and-file soldier within its hierarchy. They are the first of the Guard who are permitted to wear the colours and tabard of the Palatine Guard.

     

    Gendarmerie

    The Gendarmerie are those who have been newly initiated, and are now fully fledged members of the Guard. They have been deemed ready for combat, but are still considered a recruit within the Guard. The footmen must obey and respect all those above him in the hierarchy, and must first receive a word of recommendation from a Palatine or above before they can display the Guards colours in battle.

     

    Initiate

    The initiate is the unoathed of the order. They receive basic training until the time at which their loyalty can be proven, and they can take an official oath in the sight of God and the High Command. The initiates are not officially in the Guard until the moment at which they have been inducted.

     

     


     

    SELECTION

     

    For entrance into the Palatine Guard, one must be above the age of fourteen, male, and a member of the Church of the Canon. Those who serve the Guard do so through two routes:

     

    Via Consideration

    To be initiated into the Palatine via consideration, one must first apply to the Guard if they fit the requirements aforementioned. They will be given lodgings, sufficient equipment for their rank, and basic training provided their application should be accepted. If they pass as an initiate, they will be oathed and inducted to be a Gendarmerie.

     

     

    Spoiler

     

    MCName:

    Name:

    Age:

    Race:


     

     

    Via Recommendation

    Any on the Palatine Council can choose a worthy individual to serve in the Guard. They will be inducted into the Palatine directly, rather than having to train as an initiate. This honour is particularly rare, and only those who are renowned for their skills, traits, or standing are sought out in such a way.

     


     

    OATHING

     

    When an Initiate has passed their trials, and proven themselves capable of joining the order in full, they shall undergo a ceremony, which shall take place in a recognised chapel and is to be attended by the Kaplan and Commandant. There, the initiate shall take a new name, and swear his oath to the Holy Mother Church and to the Guard. The following is based on transcripts of the oath made by initiates of the last Palatine Guard.

     

    Priest:

    Lo! And behold, for GOD seeks guardians for His flock. You, whose fate is to serve at the fringe of His light, and defend those within from the encroaching abyss.

    Yet know this fate is the will of the Creator, and as you take upon yourself the mantle of His flock’s protection, you take upon yourself a new name.

     

    Commandant: Your tenets.

    Initiate: (Lists the tenets.)

     

    Priest: Ye, who have been deemed fit to guard His flock, mutter unto me the Saintly entity which your very personage seeks most to embody.

     

    Initiate: (Personally chosen Saint.)

     

    Commandant: You shall know him as your Patron.

     

    Priest:

    Ye, who have been deemed fit to guard His flock. As the Code and the Creator’s light entwine themselves with your very being, rebirth!

    Now mutter unto me that name which shall be thine Palatine Name.

     

    Initiate: (Chosen Palatine name.)

     

    Priest: Now pray unto the Skies (chosen name) and give your oath to GOD, and to the Holy Mother Church.

     

    Initiate:

    The initiate takes a knee.

     

    If I should falter in my course, send me never to the skies above

    If I should succeed, bestow unto me His blessings, forevermore

    For, now I march into a valley through which there is no path

    And the stones cascade behind me, to seal my retreat

    Though in this valley, I find my Brothers

    Now I am named Guardian of His Flock

    Should I falter, my shield shall turn to ash

    From the shadow into the light.

     

    Priest:

    The priest anoints them in holy water.

     

    Ex umbra in solem. Rise.

     


     

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  2. THE LAST STAND OF THE DWED OF KAZ'ULRAH

     

    Empire of Man vs Kaz’Ulrah Warzone.

     

    Hello everyone, as we approach the warclaim occurring tomorrow a warzone has been set up! The war zone will be located on the main server and there will be warp signs located at each major settlement that is involved in the war, the main two being EMPIRE OF MAN and KAZ’ULRAH. These warp pillars will warp you into the warzone. You will not be able to warp back and instead must soulstone or run out of the region.

     

    Warp Signs:

     

    Spoiler

     

     

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    X 32,  Z -1108

     

     

    VYOtkqweAVahIdo0kS0obGbwlb-w9Ohf5a5L0DbJ1RgN1y2Kv0N_u2jK1fLQ_TzSQYGbH0J5NhMDskseRbe9NvdIo1ZN8DDIlZVMcS362772BgEpdXieqc4OirExoochNzBgkUAR

    X -1331, Z 296

     

     

    As well as this there will be warp-pillars found at:

    Belvitz, Haense, Gladewynn and Curon.

     

     

    Warzone Rules:

     

    Kaz’ulrah and allies must use status fighting, Empire of Man and allies must use status mounted.

    You must be statused before using the warp sign or entering the region.

    If you would like to switch sides then you must leave the region by running out or soulstoning out and returning with the new status.

    You may not enter the warzone without armour or weapons.

    You may leave at any time by soulstoning out or running out of the region.

     

    All other server rules shall apply.

     

    _______________________________________________________________

     

    The war zone will be shut down and closed at 6pm EST and it will go live and open up at 3pm EST. Nation leaders of each respective side will be given any items left behind in chests.


    Final Note: The Community Guidelines are the optimal virtues for the best possible experience and should be followed and read. The toxicity that presented itself and the situations that occurred at the last warzone was unacceptable, we as staff hope we can work with you guys this time around to provide a fun warzone with little toxicity. Therefore, there will be no tolerance to toxicity and if a player finds themselves making toxic comments or harassing other individuals in the warzone they can expect to find themselves banned for the duration of the warzone.

  3.  

    A Letter

    Of Abdication

     

     


     

    By His Imperial Highness’ own hand it is written:

     

    In the Palace of Caesaromagnus

    10th of Sigismund’s End, 1691

    Signed: Alexander Frederick, Imperial Prince of the Empire of Man, Duke of Alba and Furnestock, Lord Keeper of the Privy Seal.

     


     

    Over a decade ago, I first appeared as the Privy Seal to the Emperor. My thoughts were that I may have proved happy in service to the land that I love. Of this object I have never lost sight, though sad experience now teaches me that selfish views are now so prevalent amongst us all, that they have smothered the virtues that we prescribe to our Empire. The strength of this land, the fierce loyalty to the country - which ought to warm the hearts and minds of every citizen living within its borders - has provided us to build the tools with which we may all enjoy the same rights and liberties to our common folk that we feel now. My ascension to Speaker of the Parliament, I had hoped, would allow me to see this task through; which I believe heartily would have rendered our Empire invulnerable.

     

    Yet it is my own inclination that this task can never be fulfilled. Despite my undertaking of the arduous task of obtaining the peace, security, and stability we all wish for, it seems that a change of sentiments in our precious Parliament has labelled me unable to ever make the aforementioned so.

     

    I must therefore, to end conflict from amongst ourselves, make a final decision as to my standing.

     

    A long experience and an attention to recent events which have progulmated within our lands, have prepared me to the thought that I am no longer of utility to this Empire. My hour has now come; and I am therefore resolved to resign from all my titles, ancestral and nominal. To the former, I give all that I have to my name to my son and heir, John Alexander.

     

    There are those who exist now that are not unworthy of the kindness that I feel towards them, and that I believe I shall hereafter forever love as my friends and devoted servants. The Empire may depend on me to continue with an arduous attention to serving GOD and living a pious and holy life of the Cloth.

     

    May all the wise providence that I have dispatched within this notice and throughout my life direct His Imperial Majesty in assisting and guiding His conduct towards restoring morality within the hearts of Men, and may he strike down every evil that has plagued us. I rest now in comfort that, through the endeavors of the Crown and its successors, our home and land may be kept guarded and safe from the evil and hate that wish to see it slain.

     

     

    HORENVS : VINCIT : HORENVS : REIGNAT : HORENVS : IMPERIAT

     

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    IN NOMINE DEI,

     

    Alexander.

     

  4. GLADEWYNN WARZONE

     

    Hello everyone, sorry for the small delay but as we approach the war claims occurring on the weekend a warzone has been set up! The war zone will be located on the main server and a warp sign from GLADEWYNN and KRUGMAR will warp you in to the war zone. You will not be able to warp back and instead must soulstone or run out of the region.

     

    Warp Signs:

     

    Spoiler

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    x764 z-1467

     

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    x1463 z-1089

     

    Warzone Rules:

     

    • Krugmar and allies must use status fighting, Gladewynn and allies must use status mounted.
    • You must be statused before using the warp sign or entering the region.
    • If you would like to switch sides then you must leave the region by running out or soulstoning out and returning with the new status.
    • You may not enter the warzone without armour or weapons.
    • You may leave at any time by soulstoning out or running out of the region.

     

    All other server rules shall apply.

     

    _______________________________________________________________

     

    The warzone will be shut down and closed at 10pm EST. Nation leaders of each respective side will be given any items left behind in chests.

     

     

  5. Mcname : ShIXTank

    UUID : f3b9fc97-4fd0-498d-bc9a-3984e781f08e

    Reason for blacklist : Downing players with limited roleplay.

    Conditions of Blacklist : May appeal blacklist after two weeks, 2018-20-11.

  6. IGN(s): Caranthir_

     

    Age 17

     

    Timezone GMT

     

    Discord: Caranthir#1962

     

    What map did you join during?: Vailor

     

    Do you have access to a Microphone? Yes

     

    Average Daily Play Time? Usually 4 hours on a weekday, and 5 or above on a weekend.

     

    Have you held any LotC staff position(s) before? If so, for how long?: I've been an Forum Moderator and Manager in the recent past - put together roughly for 5 consecutive months. Unfortunately I stepped down over time constraints during that period, which have now fortunately dissipated.

     

    Do you have prior history in any forms of moderation?

    Apart from mediating between furious friends or family members, of which I have much experience, I haven't any training specifically in moderation. Though as stated before I was a Forum Team Manager, in which time I helped solve disputes between enraged players.

     

    Why do you want to join the GM Team?:

    I want to join the GM team simply to have a tangible, noticeable, effect on how people view the moderation of the community. My time spent moderating the forums showed me how little many people respect our staff, and I would like to be given the opportunity to prove that we can be fair and even-handed, and also to aid in improving communication lines between the two. The link between staff and player is an important one. One which cannot be easily summed up in one short paragraph for a GM application. But nevertheless it is imperative that we do our best to restore old enmities between the two, especially as the server is looking forward to its transition into 7.0 – which I personally believe will be a testing time for that relationship.

     

    I thoroughly believe I hold the necessary qualities to be accepted onto the team – which can be vouched for by others. I’m attentive, diligent, and knowledgeable. Most(*) people will say that I have a terrible sense of humour, but I like to differ on that specific one. Possessing these things, I believe, is absolutely necessary to even be considered for the team. Attentiveness is necessary in the understanding of situations, and using a subjective eye to look past the black and white aspects that others may see – down to the roots of a potential problem. I think I am apt to utilise this if accepted onto the team, as steady hands who are consistent on issues and stay focused are vital to the basic, routine work that the GM Team does on a day-to-day basis. Diligence is, for a moderator, a very important quality that I believe I have. Diligence means going beyond just resolving an issue in the short-term. From my experience as an FM Manager, I learnt that to fully resolve a situation we must go beyond into the long-term. This can be exemplified from the most simplistic of things, such as checking up with a player after a modreq to make sure their issue is still solved, or through going above and beyond in the investigation of an problem that a player or group of players may have. Last, but by no means least, moderators must hold with them the ability to be knowledgeable. Nobody knows everything, but the ones who excel are those who are able to use their understanding of a specific situation or mindset – which may be negative – and then use it to solve difficulties or complications that people may have. Taking, for want of an example, pvp. I understand PVP, what it entails, the reasons behind it, and the difficulties that surround it in terms of staff regulations. Therefore, when I go to answer a modreq related to combat or observe a pvp event; I know how, when, and what to enforce or punish, and then to move forwards in the aftermath of such.

     

    Through the skillsets listed above, I feel as if I have an ability to positively progress as a GM on the server – which is what motivates me to want to join the team, and to subsequently write this application.

     

    Have you applied for this position before and been denied? If so, link the application:

    Sadly not.

     

    Anything else you want to tell us?:

    Not necessarily, but I would like to thank you for spending the time to read this application.

  7.  

    THE STATUTE OF CAROLUSTADT

    GREAT COUNCIL OF THE IMPERIAL CROWN OF EXALTED GODFREY

    Consilium Magnum de Imperiale Corona elevati Godefridus


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    Penned by Fabius Bracchus and Alexander Frederick

     

    Spoiler

     

     


     

    TABLE OF CONTENTS

    ARTICLE I | Preamble

    ARTICLE II | The Crown

        SECTION I | Defining the Crown

        SECTION II | Role of the Crown

    ARTICLE III | The Imperial Parliament

        SECTION I | Composition of the Parliament

            SUBSECTION I | Lords Temporal

            SUBSECTION II | Lords Spiritual

            SUBSECTION III | Prefects

            SUBSECTION IV | Prefectures

            SUBSECTION V | Lord Keeper of the Privy Seal

            SUBSECTION VI | Privy Council

        SECTION II | Role of the Parliament

            SUBSECTION I | Responsibilities of the Parliament

            SUBSECTION II | Powers of the Parliament

        SECTION III | Legitimacy of the Parliament

    ARTICLE IV | Procedure of the Parliament

        SECTION I | Legislative Procedures

                        SUBSECTION I | Bills, Resolutions, and Motions

            SUBSECTION II | Judicial and Subpoena Process

            SUBSECTION III | Proclamations

            SUBSECTION IV | Absenteeism

        SECTION II | Misconduct

            SUBSECTION I | Imperial Sanctuary

        SECTION III | Impeachment

    ARTICLE V | Electoral Procedures

        SECTION I | Imperial Department of Electoral and Legislative Affairs

            SUBSECTION I | Integrity of the Election Commissioner

            SUBSECTION I | Redistricting Process

        SECTION II | Electoral Process of Prefects

            SUBSECTION I | Registration and Voting

            SUBSECTION II | Primary Election

            SUBSECTION III | General Election

            SUBSECTION IV | By-election

            SUBSECTION V | Special Appointments

        SECTION III | Participation

            SUBSECTION I | Requirements to Vote

            SUBSECTION II | Requirement to Run for Office

            SUBSECTION II | Rights of the Voter

    ARTICLE VI | Amendment Process

    ARTICLE VII | Ratification

     


     

    ARTICLE I | Preamble

    We recognise the undeniable, inevitable shift in the continental political climate. Our Empire, the most powerful, glorious material force known to descendents, is undergoing a fundamental change in our system of governance. That is why We, those concerned councillors of the Empire, including His Imperial Majesty Aurelius I Horen, hereby declare the establishment of the Great Council of the Imperial Crown of Exalted Godfrey, to represent the citizenry and their interests, whilst also upholding the rule of law in the Empire. It is decidedly the best course of action to embark on a national experiment, imploring the ideals of this newfound electoral system in many of our vassal states. The Imperial Parliament shall act as our generation’s most profound civil reforms in government, a landmark which shall be revered throughout our domestic history, both appointing and electing the best writers and policy crafters in the Imperial state to an advisory body, composed of pious individuals with the utmost reverence for Man, GOD, and Empire.

     

    ARTICLE II | The Crown

     

    SECTION I | Defining the Crown

    The Crown of the Empire of Man refers to the Emperor of Man himself, to be addressed as His Imperial Majesty, the absolute authority in the entirety of the Empire. We define this individual by order of hereditary succession to the throne.

     

    SECTION II | Role of the Crown

    The Crown of the Empire of Man shall act as the supreme executive authority, to work in conjunction with this established legislature. The role of His Imperial Majesty shall be to review passed legislation from the Parliament, casting final judgement on the provisions in every article presented to him. His Imperial Majesty holds full authority to veto any legislation at will. In addition, it’s Privy Council are permitted to call a session of Parliament to convene at any time they deem necessary. These individuals include the Emperor of Man, the Arch-Chancellor, the Arch-Seneschal, the Grand Knight, the Grand Marshal, the Castellan Engineer, and the Lord Keeper of the Privy Seal. However, legislation may only be vetoed by His Imperial Majesty.

     

    ARTICLE III | The Imperial Parliament

     

    SECTION I | Composition of the Parliament

    The Imperial Parliament shall be composed of a unicameral legislature, who shall have the authority to convene either separately or conjointly at the discretion of their respective body’s leaders. All members of the Parliament shall possess the same powers, but their modes of selection will differ.

     

    SUBSECTION I | Lords Temporal

    The Lords Temporal, more informally addressed as the Peerage, is the most basic legislative and advisory board in the Parliament. It shall be composed of all summoned land owning, governing individuals of the various Imperially recognized baronies, counties, margravates, kingdoms or duchies throughout the Empire, who possess the titles of Duke or Duchess, Lord or Lady Protector, Count or Countess, Baron or Baroness, King or Queen, Earl or Earless, Margrave, or the political equivalents of such. Each member of the Peerage shall hold one vote. The right to serve in the Parliament is tied directly to one’s ownership of land, and once he or she has either abdicated, rescinded, or been stripped of titles, the next individual in the line of succession shall assume their seat in the Parliament.

     

    SUBSECTION II | Lords Spiritual

    The Lords Spiritual shall be composed of governing Prince-Bishops and Prince-Archbishops, for the purpose of retaining the holy state of the Empire and its newly established political institutions. Each member of the Lords Spiritual shall garner the same legislative authority as their peers.

     

    SUBSECTION III | Prefects

    As Prefects, elected members will perform the same functions as the Peerage, but shall instead reflect the desires of the constituency. All elected representatives, formally titled “Prefects,” may be addressed as “the honourable.” Each Prefect shall serve a term of five years, and hold one vote each. Those serving in the Peerage may not simultaneously serve as a Prefect, those who are noble may not serve as Prefects.

     

    SUBSECTION IV | Prefectures

    We hereby declare that certain Prefectures shall be established from specific chartered regions within the Empire. The Imperial Arch-Chancellery is granted the ability to determine those cities and towns which shall be named as chartered, and each shall incur one seat within the Parliament to be elected upon by citizens of that territory. The charters currently extend to Carolustadt, Markev, and Belvitz.

     

    SUBSECTION IV | Lord Keeper of the Privy Seal

    The Lord Keeper of the Privy Seal, appointed by His Imperial Majesty, is charged with organising the Parliament. The Privy Seal, in addition to his other administrative tasks, is granted the responsibility of scheduling meetings amongst the Parliament. He shall tally votes, physically conduct sessions, and maintain the general order, whilst performing day-to-day operations. As a member of the privy council, the Lord Privy Seal has the right to vote in parliament.

     

    SUBSECTION V | Imperial Privy Council

    The entirety of the Privy Council is to serve as the Grand Council in the Parliament, and each member shall garner one vote each. They shall be present for the purpose of answering inquiries and presenting their own opinions to the Parliament. The present individuals serving on the Privy Council include the Arch-Chancellor, the Arch-Seneschal, the Grand Knight, the Grand Marshal, Grand Chamberlain and the Castellan Engineer, in addition to the Lord Keeper of the Privy Seal.

     

    SECTION II | Role of the Parliament

     

    SUBSECTION I | Responsibilities of the Parliament

    The Imperial Parliament shall hereby be tasked with debating proposed legislation, reviewing the governmental actions of the subjects of the Empire, reviewing the governmental actions of the Crown, drafting bills, writs, and proposals. The Parliament shall meet when requested to by the Emperor, the Lord Privy Seal, or if those holding a seat wish it so. Responsibilities of Prefects also includes serving their full term, as they were elected to do, which lasts five years each. No Lord, be it Temporal or Spiritual, may abdicate their seat in Parliament without doing so first with the title which binds them to the House. A Prefect, however, may resign if presenting a valid reason.

     

    SUBSECTION II | Powers of the Parliament

    All members of Parliament are granted the following powers;

    To propose legislation

    To propose a non-binding writ or proclamation

    To review executive actions

    To revive previously failed propositions

    To review and investigate the actions of government agents

    To attainder individuals

    To establish caucuses and committees alongside fellow members of Parliament, to unify members with similar objectives

    To vote on proposed measures

     

    SECTION III | Legitimacy of the Parliament

    The Crown of the Empire of Man shall grant available advisory powers herein to the Imperial Parliament so long as they continue to serve the Imperial State and GOD faithfully and without deceit. The Emperor of Man alone may choose to dissolve the Imperial Parliament and return vested powers to the Crown of the Empire. At any point, the Emperor is fully able and justified in altering the articles herein presented.

     

    ARTICLE IV | Procedure of the Parliament

     

    SECTION I | Legislative Procedure

    The traditional procedure for passing legislation varies in differing circumstances but is to be upheld by the officers of the Parliament.

     

    SUBSECTION I | Bills, Resolutions, and Motions

    The individual(s) proposing the legislation or motion must announce their intention to do so on the floor during a legislative session. The designated officer will then designate a sufficient amount of time for debate, and then another date for the voting session. Upon reaching the voting session, the Lord Keeper of the Privy Seal shall call for a verbal vote, if there is not a clear victor, he will send present members into division chambers - whereupon they shall physically vote aye or nay. The proposed measure will require a simple majority to pass. It shall then be delivered to the Emperor’s throne by the Lord Keeper of the Privy Seal, to be signed by His Imperial Majesty into law. Should he veto the proposition, the bill shall then return to the Parliament. The legislation may be revived, should the sponsor so wish. If the legislation is delivered to the Emperor, but He refuses to either sign or veto after a Saint week’s time, then the legislation will automatically be signed into law and may be rescinded at a later date by the Emperor’s decree.

     

    SUBSECTION II | Legislative Scheduling

    Sponsors of proposed legislation must inform the Lord Keeper of the Privy Seal of their propositions ahead of time. He shall then allot debate time to the proposed legislation on a specific day. At least one Saint’s day must be granted between the time of debate and voting date, to allow lobbyists, journalists, constituents, and fellow Parliament members time to contemplate their votes. By the time of the voting date, the sponsor may request the vote be delayed, should they so wish. The “minimum time” rule does not necessarily apply if the legislation details any of the following isolated items, though sponsors may still request time for debate;

    Naming or renaming roads, bridges, and other public works

    Commissioning works of fine art

    Non-binding proclamations

    Any legislation where a quorum of eight-tenths of Parliament is in attendance

     

    SUBSECTION III | Judicial and Subpoena Process

    Under the supervision of the Grand Knight, the Parliament is granted the authority to launch their own non-binding investigation into government officials who may be accused of corruption, or to review potential government employees with questionable backgrounds. A three-tenths minority is needed in order to initiate the judicial review process. Any representative may subpoena an individual during the judicial session to testify in front of the Parliament. In contrast to legislation, the call to initiate the judicial process may be proposed and voted on in the same legislative session.

     

    SUBSECTION IV | Proclamations

    At any time, any member may issue a formal proclamation, writ, or public statement. No vote is necessary to deliver this written declaration, though if the sponsor possesses concurring support, they may add the names of cosponsors to the writ.

     

    SUBSECTION V | Absenteeism

    In the scenario that a member of Parliament is unavailable to attend a voting session, they forfeit the right to vote on that specific issue. In order to make one’s opinion heard on a subject, they must be in attendance.

     

    SECTION II | Misconduct

    “Misconduct” is considered the general violation of Parliamentary guidelines, including but not limited to speaking out of turn, public deviancy, defying the officers of the Parliament, and other regulations laid out in the Imperial Department of Electoral and Legislative Affairs’ conventional handbook. The officers reserve the authority to remove any violators from the hall at any point.

     

    SUBSECTION I | Imperial Sanctuary

    Conditions of the Imperial Sanctuary dictate that, whilst in session, personal matters, grievances, nor threats shall be brought to the floor of the Parliament. In addition, Imperial Sanctuary also provides that threats of force, actions of force, bribery, blackmail, or any attempts thereof are considered treasonous and shall be handled as such.

     

    SECTION III | Impeachment

    Impeachment occurs when a representative is convicted of violating the law or is otherwise unable to serve. Upon being convicted guilty of a crime, any member may initiate an impeachment process via Article IV, Section I, Subsection II. If a representative is found deceased, incapacitated for an elongated period of time, or otherwise is unable to further serve the Imperial Parliament, then they shall be automatically impeached, and the respective replacement process shall proceed.

     

    ARTICLE V | Electoral Procedures

     

    SECTION I | Imperial Election Commission

    The Imperial Election Commission, otherwise abbreviated to “IEC,” is tasked with offering nonpartisan oversight to elections and filing away the necessary paperwork for Parliamentary procedures. This is the bureaucratic and administrative arm of the Parliament, to act completely independent of any partisan entities. It is to be lead by an Election Commissioner, nominated by the Crown.

     

    SUBSECTION I | Integrity of the Election Commissioner

    The Election Commissioner must act completely and absolutely neutral in the public eye. They are permitted to vote in elections, but their utmost task is to retain neutrality whilst organizing the regular functions of the Parliament. Should they violate this ethical neutrality, then they may be tried by the appropriate judiciary or be subpoenaed to a judicial committee for interrogation. The Election Commissioner nor anyone in the department must also refrain from revealing the confidential voting information of any constituents, or they shall be swiftly removed from their post.

     

    SUBSECTION II | Redistricting Process

    The Election Commissioner and their staffers shall, in conjunction with Parliamentary officers, redistrict the map when massive shifts in population sizes occur. Prefectures should be divided based on population sizes, and ideally, each district should encompass a roughly equal number of residents.

     

    SECTION II | Electoral Process for Prefects

     

    SUBSECTION I | Registration and Voting

    The “IEC” is responsible for registering constituents of the Empire to vote in Prefecture Elections. Upon applying to register to vote, the department shall then issue a request for a poll card to be manufactured within the proceeding Saint’s days, addressed to the applicant. The card will include their primary place of residence, full name, year of birth, race, and the prefecture they are permitted to vote in. This card, used as identification, shall then be used by the voters to travel to a polling station, find their candidate’s ballot box, and insert their polling card into the ballot box. After the polling locations have closed for the day, the IEC shall then be responsible for physically collecting and counting all the ballots in each prefecture. Election results are then expected to be publicly announced. After the conclusion of the election, the voter identification cards shall then be returned to their proper holders.

     

    SUBSECTION II | Primary Election

    Primary elections are described as optional, preliminary elections between multiple contenders for a political party’s official endorsement. The precise provisions and regulations largely depend on the leadership of the party itself and how they organize the election, but the same essential principles apply; the voter identification cards are to be tallied together by the IEC, and the winner of said primary election shall become the nominee for the upcoming standard election. If only one individual is vying for the party’s endorsement, a primary election is unnecessary and does not have to be held.

    The primary elections will occur at the discretion of the party leadership, but must be hosted at least one Saint’s day before the general election.

     

    SUBSECTION III | General Election

    The general election occurs between the nominees of all political parties, in addition to any independent candidates for office. The traditional procedures apply, and are to be conducted solely by the IEC. The individual to garner the most votes past the post wins the seat. The standard election will occur three Saint’s days before the next legislative term.

     

    SUBSECTION IV | By-election

    By-elections will be invoked in the instance that a current Prefect resigns abruptly, becomes incapacitated for an extended period of time, is found deceased, is impeached, convicted of a crime, or otherwise is unable to serve the remainder of their term. By-elections shall be hosted as swiftly as possible, and the victors shall become the representative of the Prefecture within the next day.

    Time should be allotted for both a primary election day, and then a standard election day following. Ideally, in the instance a special election is necessary, the total process should take no more than five Saint’s days at most.

     

    SUBSECTION V | Special Appointments

    In circumstances where there is no legitimate candidate running for public office, the governing individual of the respective charter in question shall select an individual to assume office.

     

    SECTION III | Participation

     

    SUBSECTION I | Requirements to Vote

    All proper residents are allotted the right to vote, given that they meet the minimum specifications to do so. These specifications are as follows;

    To reside in a vassal state of the Empire

    To have resided in your given Prefecture for at least two Saint’s weeks at the time of the election

    To be at least fourteen years of age

    To be in satisfactory legal standing

    To own property within the Empire

     

    SUBSECTION II | Requirements to Run for Office

    The majority of individuals residing in the Empire will easily qualify to run for political office. These requirements are as follows;

    To be of at least Gentry, Burgher, or Yeoman social status, or in the immediate family of such individuals.

    To have resided in your given Prefecture for at least four Saint’s weeks at the time of the election

    To be at least twenty-five years of age

    To be a full-blooded human

    To subscribe to the Canonist faith or a denomination of such

    To possess the ability to read and write proficiently

    To own property in the Empire

    To have an approved manifesto by the Imperial Arch-Chancellery

     

    SUBSECTION III | Rights of the Voter

    Constituents of the Empire are hereby granted additional powers that they may exercise at the grassroots level. Their newfound abilities are as follows;

    To vote in one’s respective prefecture

    To donate resources to a political candidate

    To create and establish political parties, unions, or organizations

    To become involved in journalistic coverage of elections and parliamentary affairs

     

    ARTICLE VI | Amendment Process

    This document may be amended or altered during any legislative session, following traditional legislative procedure or executive decree. However, a bill proposing the alteration of this document must include at least two debate sessions, as opposed to one.

     

    ARTICLE VII | Ratification

    By the power vested in us by His Imperial Majesty, the Crown of the Empire of Man, and GOD, We hereby sign this charter into effect.

     


     

    IN NOMINE DEI

    HIS IMPERIAL MAJESTY, Aurelius I of the House of Horen, Emperor of Man, King of Renatus, Marna, Mardon, Salvus, Seventis, Savoy, Courland, and Norland, Duke of the Crownlands, Cascadia, Avar, and Frederica, Count of Carolustadt, Alamar, Frederica, Thesmer, Thelen, Lorath, and Cantal, Baron of Darkwood, Gravelhold, Fidei Defensor, Protector of the Heartlanders, Highlanders, Farfolk, etcetera.

     

    HIS IMPERIAL HIGHNESS, Alexander Frederick of the House of Horen, Imperial Prince of the Empire of Man, Duke of Alba and Furnestock, Lord Keeper of the Privy Seal.

  8. ACT OF PROTECTORATE


    Issued and confirmed by His Imperial Highness, Alexander Frederick, Privy Seal of the Imperial Crown of Godfrey, 13th Sigismund’s End, 1681.

    TO ALL LOYAL SUBJECTS OF THE IMPERIAL CROWN,

     

    Whereas We have taken into Our Imperial Consideration the extensive value of the northern territories of Atlas, secured by resurgence of Kadarsi against the natural threat against them. We have thought it fit to issue this, our Imperial Proclamation, hereby to declare it unto all leal subjects of Godfrey’s Crown that, by the advice of our Privy Council and through negotiation with the Caliphate, the following is to come to pass:

     

    First--That a bond of protection shall be established between the Empire of Man and the Caliphate of Kadarsi, and through the express power and direction of Our Letters Patent, its rulers shall govern the northern territories in the name of His Imperial Majesty.

     

    Secondly--That whereas We recognise that, to bring peace and stability to the provinces, Our Imperial Laws shall be recognised in those areas the Caliphate governs, but that those living within the the territories included under Our Protection, shall not have their own local courts and laws disrupted.  

     

    Thirdly--That We do further authorise the continuation of the following; viz. that the local practices and traditions of those living within these boundaries are protected, that the faith of the Kadarsi people’s be maintained and guaranteed. And moreover in the knowledge that, through recognition of Imperial supremacy, the Caliphate retains the right to muster and field Offices and Soldiers of their own Armies.

     

    And we do hereby name, with the directive of the Great Seal of the Realm, the Kadarsi Caliphate as an established protectorate of the Empire of Man.

     

     


     

    IN NOMINE DEI

    HIS IMPERIAL MAJESTY, Aurelius I of the House of Horen, Emperor of Man, King of Renatus, Marna, Mardon, Salvus, Seventis, Savoy, Courland, and Norland, Duke of the Crownlands, Cascadia, Avar, and Frederica, Count of Carolustadt, Alamar, Frederica, Thesmer, Thelen, Lorath, and Cantal, Baron of Darkwood, Gravelhold, Fidei Defensor, Protector of the Heartlanders, Highlanders, Farfolk, etcetera.

     

    Caliph Auda Kharadeen, Son Of The Second Sultan Fakhri Kharadeen, grandson of the first Sultan Arlen Kharadeen,  great Grandson to the Mighty First Caliph Faiz Kharadeen, Protector of the Farfolks, Sword of Allah, Defender of Faiths, Al-Mahdi(the Chosen one), The Reclaimer of Honor, Ender of the Farfolk oppression, Defender and Follower of Al'liman Rashidun, Defender of the Kadarsi Caliphate, Returner of Homelands, Unifier of Tribes, High Commander of the Kadarsi Army, the Returner of Justice, Sultan Of Al-Damashq, Supreme Leader of the Qalasheen, The Returner of the Caliphate.

     

  9. THE KINGDOM OF DUMNONIA

    704

     


     

    Nothing had gone to plan. The Norse armies attacked Londinium without mercy. They pillaged villages, destroyed towns, looted age-old Brythonic shrines. Where they went, destruction came to the Celtic peoples.

     

    Geraint’s army marched soberly through these lands. He had made a truce with the invaders, he thought, scowling at his own foolishness. The King Dag of the Swedes had played him like a fiddle. The Albionic Alliance had fallen, the defense mechanism binding the land in safety had been dismantled at his own hand. Never had such a crushing guilt befallen upon him as his pale blue eyes roamed the desolate land. Britain burned, thousands lie dead, and a host larger than the island had ever seen before set its mighty feet down into the old imperial city.

     

    The Dumnonii King arrived in his capital to a military encampment of huge proportions. Suspiciously, he entered the citadel - asking for his Queen. There they spoke, and spoke some more with her father, the King of Mercia.

     

     


    P-XrBbFibzWuQ8X_7E2oQPwoyF8AMmScvJXQLtR_JvgwoN_LgOSUI2cWquTG6x-ReKvE9kD_uc6lvjwB1kSV_uVYC8k_xFTX6-srFQhSdCVAcnkVUW9a5b045Lc86KOTzxgN-UjZ

    Silence loomed the hall as the moot met. It was a sombre crowd. King Æthelred to the left, King Geraint to the right, Queen Æthelred, taking the namesake of her father, in the centre. Various noblemen made nervous looks to the two Kings. All within the hall knew what this meeting was, what they were standing there for. The old ways had been extinguished some, yes, but they lived on in the hearts and minds of the Brythonic people.

     

    The metaphorical daggers continued across the room, until one man finally made a fateful step into the centre of the room.

     

    The silence continued.

     

    The figure did not speak, and could not be seen by all, but he simply trailed his eyes to each individual.

     

    Finally, the wheels of fate began their inevitable turn. A short, impressionable, nobleman stepped forward and removed his sword from its scabbard. It was as if, in those short moments, that the hands of the Gods had intervened. The blade clattered to the ground, and all present within the room knew that something had just occurred. Something that had not occured for centuries

     

    One by one, man by man, the room stepped forward The metallic cacophony of swords scraping the ground followed, until there was one man left standing back.

     

    With a deep breath he stepped forward. Unsheathing his sword, and realising it to the cold ground. His blue orbs looking to the man in the centre.

     

    And there he stood, Geraint of Dumnonia.

     

    High King of Britannia.

     

    HWs7snFHW-IZwki4Otk-6vtdPXIQvM0F-UQTrVc0KPb57SfgPRfkjInN1Mq2u2nFu103zv-8rnCfQgcpJw-Xi6Psxg9cdS3tIpOS1Rnrq690R_Vf62-CGAeTrRgJoCgvfCnNj8vv

     

     

     


    STATISTICS

     

    Leader: High King Geraint (+4 AP)

    Capital: Dun Tagell (+4 AP)

    Cities: Gwent (+ 1 AP)

    Population: 294,383 + 5%(+1%) = 312,045

    Technology Level: C

    Trade: Mercia, Wales, Norway, Empire (+4 AP)

    Resources: 2 Io (+2 AP)

    Gifts: Venice (2 AP), Wales (1 AP)

    AP/ turn:  18

     

    The Fyrds are called in the defence of Britain. (10 AP)

    Large military fortifications are constructed below London. (8 AP)

    The universities of Dumnonia devotes themselves to researching tier two levy technology (8/15RP)

     

     

  10. THE KINGDOM OF DUMNONIA

     

    g4CyCmjxj6j1Up5IyadL1xeAzVqCS74pukbVRAs9KH8zlp6-p4dykd2Rhq1rFjmqdu-_BzpK93h6JIO-g7gO1431yCqqk8d3D9ZsazKZA7ZZEdAKIdLuIvzRpctO72kbBM5HYPou

     


     

     

    The Great War had ended quicker than expected. Within weeks, the Albonic Alliance had purged the Danes and Swedes from their territories. All that remained was a handful of troops in the northernmost provinces.

     

    Geraint of Dumnonia got there first, his armies looked upon the Swedes hastily constructed palisades. The Sea Kings were outnumbered by far - they would not win this fight. The Dumnonii began to approach the walls, but as they did a piece of white cloth was thrown from the battlements. And sure enough a rider and his guard came trailing along.

     

    VEyORPjXmgYfZlKLTdqnxjKTARtUXbtNwlYqNLAyvz8D5-OPORUZzMPSWyHD-lA_FUtG-YpY0LSxTydH9VPKe1t6VQ-iblPZCnic435FLya6LJjoVRTL0FpQNk0GyeqAC9lp-TQE

     

    “There need not be bloodshed.” a voice boomed from the riders, behind his thick visor, “We will depart these lands. None of your men nor mine shall have to die.”

     

    King Geraint looked taken aback, he darted his gaze towards his own outriders. “For what? What are your terms, Norse?”

     

    “Come within my hall, we shall talk more -- here.” he shoved forward a little boy, “This is one of my new Jarls - his father was slain in Bangor. Take him for a guarantee of your safety.”

     

    And so the two made for the great hall of Eforwich. Within the dimly lit room, an agreement was signed.  

     

    WNXCS_bWYIo-ODeKG4K1hyvk8PxcsdCFLZEnfpdgoIPGeo2SA25MELGeQaiKLdkndQ7JQ3lq9mb66nW_D8xaJnaqaWoH3HPVdfMY-9IasKkeXVqdVYIW7_ovUItnSVziA8sdjZP1

     

     


     

    ACTIONS

     

    A truce is drawn up and signed by King Dag and King Geraint. It reads:

    1. King Dag of Sweden shall depart the Britannic northern realms without bloodshed on the following conditions;
    2. King Geraint shall leave the Albonic Alliance,
    3. No sword shall be raised against the Swedes or Danes,
    4. Safe passage shall be guaranteed for Norsemen seeking to travel back to their homeland,
    5. Dumnonia shall reimburse Sweden for its lost land, with a sum of precisely 5,000 crowns, split between two payments (5 + 5 AP).

     

     


     

    STATISTICS

     

    Leader: King Geraint of Dumnonia (+4 AP)

    Capital: Dun Tagell (+4 AP)

    Cities: Gwent (+ 1 AP)

    Population: 294,383 + 5%(+1%) = 312,045

    Technology Level: C

    Trade: Mercia, Wales, Norway, Empire (+4 AP)

    Resources: 2 Io (+2 AP)

    AP/ turn:  15

     

    1 Longsword Company heavy infantry unit is bought, at great expense for Dumnonia (10 AP). It is briefly used by the Mercians to expel the Sea Kings, and returned shortly after its task was fulfilled.

    The King purchases the Swedish northern territories (5 AP)

    The farmlands surrounding Dun Tagell continue to grow ((6)+ 0 AP = 6 AP invested)

    The universities of Dumnonia devotes themselves to researching tier two levy technology (6/15RP)

     

    15,200 base army (Imperial Legion: 3,000) = 18,200 soldiers

     

  11. THE KINGDOM OF DUMNONIA

     

    g4CyCmjxj6j1Up5IyadL1xeAzVqCS74pukbVRAs9KH8zlp6-p4dykd2Rhq1rFjmqdu-_BzpK93h6JIO-g7gO1431yCqqk8d3D9ZsazKZA7ZZEdAKIdLuIvzRpctO72kbBM5HYPou

     


     

    The siege had gone well, and the fighting ended quickly. The Welsh had submitted as expected, and Prince Lewys had knelt to his rightful lord and king - Geraint.

     

    The Dumnonii army moved north to Pennal, where the bulk of the Welsh army was stationed. There, the King and Prince would bring the country under firm control. It was successful, and the King of

    Cymru had ended up dead - a perfect ending.

     

    aGZV7BtsMNoKzBMxEH-8_r5XbDhThvFQYB-vbM-cSIQJtUPK23c7T5DIS-QcN--GDO09lHwUlURryb8JJsG8piSuLPL7xByqISWHNuGmCfZXLfyBqbWFbpDLS8BLMh72W4EUvLIm

     

    Yet there was more to do, the war was not over.


     

    The battle for Albion had just begun.

     

     


    ACTIONS

     

    The King moves forward to the fortress of Pennal with the Welsh force in tow. He makes camp with High Prince Lewys, reinforcing his army with the remainder of the men trailing behind. As spring began to set in, the united Dumnonii-Cymru army made for the Norse holdings in northern Wales. They joined the Norwegians in Rhos - now named Bangor.

     

    A Dumnonii emissary arrives in the Swedish and Danish holdings of England, they deliver a short message. In response to their aggression and presumptions to dominate the land of Britannia, to rid it of its age-old order, war is declared. The Albionic Alliance is therefore formed between the Kingdom of Dumnonia, the Principality of Cymru, the Kingdom of Mercia, and the Kingdom of the Norwegians to fight as a coalition.

     

    King Gertaint takes command of the last Imperial Legion in Britannia, sending it to defend the southern shores from any coastal assault.

     


    STATISTICS

     

    Leader: King Geraint of Dumnonia (+4 AP)

    Capital: Dun Tagell (+4 AP)

    Cities: Gwent (+ 1 AP)

    Population: 277,720 + 5%(+1%) = 294,383

    Technology Level: C

    Trade: Mercia, Wales, Norway, Empire (+4 AP)

    Resources: 2 Io (+2 AP)

    AP/ turn:  15

     

    5 units of Ceithearn (5000) are constructed and sent to the stationary force in Rhos. (10 AP)

    The King invests in the farmlands surrounding Dun Tagell ((1)+5 AP = 6 AP invested)

    The universities of Dumnonia devotes themselves to researching tier two levy technology (4/15RP)



     

    SUMMARY:

    • The Dumnonii army makes for Bangor.
    • War is declared upon the Swedes and the Danes.
    • The Legios Britannica garrisons the southern coast.
  12. Alexander 'ReviewHoren' Frederick, sticks a critical note on the taverns door:

     

    "My disappointment is immeasurable, and my day is ruined. This comes down to the quality of the meat. The perfect shrimp really should just be really melting your mouth. These are chewy. And that's disgraceful, really is. And it brings a tan from something that was excellent to now is below average. And it's not terrible, mind you. They're edible, granted. Uh, when you're used to expecting excellent quality shrimp, the best from a fast food place, and then you buy into it and they're all just chewy... and rather lackluster in terms of flavor, it's such a terrible, terrible, disappointment, ladies and gentlemen. And this was such a good item. Would've tried again, and now it's essentially a piece of garbage. So I hope you can imagine my disappointment when I know likely it's never going to go back to what it was."

  13. THE KINGDOM OF DUMNONIA

     

    g4CyCmjxj6j1Up5IyadL1xeAzVqCS74pukbVRAs9KH8zlp6-p4dykd2Rhq1rFjmqdu-_BzpK93h6JIO-g7gO1431yCqqk8d3D9ZsazKZA7ZZEdAKIdLuIvzRpctO72kbBM5HYPou

     

     


     

    y7NTTT2QbFjS7ORGgAZLry18UFt7BraXGNDP-UeR06ot0Jja6CtRazt8eulBHw9YvsM3e3Mu9Gk3fGJc-Buy-IG0qBU7YC1YUEGfuMEClEpWGtx-AsrQCKCHwiKuUtahBDRekvFq

     

    The rider made for Caer Gloui without pause. The snow littered the world, blanketed it in a sheet of ice. There was nothing, nothing but white. Nothing but the incessant whipping of the falling blizzard - that and trees. This rider was, of course, an important one. He carried a message direct from the regional capital of Isca, with word from the king's council.

     

    uutyJJ3KK_12HmvQbm0DaUtIrQ1kkeLlk4KvUdjql_fHgzvvhTevbltqr7uOoeQmcseNf4KAJYy40omXdmCdJ3vgIsODbS9vHyjjcpNTNkVajjL3QBL91iZmrxDiUcqqEmYlqUAJ

     

    The horseman arrived to the encampment late at night. Shouts erupted from the hastily erected palisades as the messenger rode towards the gates. They opened, and he made for the royal tent.

     

    “Sire,said the dripping man, bowing upon the floor, “Word from your council: The men of Cymru have moved their armies to the north. Your passage into their kingdom will be unopposed.

     

    King Geraint nodded, dismissed the messenger, and assembled his generals.

     

    “Men, now is the time to strike. Rally the soldiers, we go to war.”

     

     


    ACTIONS

     

    The King of Dumnonia sends word to Pennal, where the Welsh army is stationed, officially declaring a state of hostility between the two nations. He makes for Gwent, the Welsh capital, with terms for the King of Cymru. He will surrender all provinces west of the River Avon, to the once-Gallic outpost of Leucarum, in return for a guarantee of peace and the safe passage of any Welsh refugee through occupied land. If the terms are rejected, then the Dumnonii army prepares for an immediate siege against Gwent. The King does not call for Mercian aid.

     

    A Dumnonii emissary arrives in Norwegian-held Rhos, in northern Cymru. He lays terms for the provincial chiefton to relay to his brother, the king. The Norse territories in England shall be guaranteed against foreign wars in return for a trading partnership between the two people’s, and an expectation that the Haraldsson clan will raise their banners in the event of a Swede or Dane incursion into Dumnonii territory.

     

    King Gertaint appoints his cousin, Ire, to oversee the renovation of ancient Druidic road-shrines across the Southern territories.


     


    STATISTICS

     

    Leader: King Geraint of Dumnonia (+4 AP)

    Capital: Dun Tagell (+4 AP)

    Population: 262,000 + 5%(+1%) = 277,720

    Technology Level: C

    Resources: 1 Io (+1AP)

    Trade: 2 active routes (+2AP)

    AP/ turn: 11

     

    1 unit of battering ram (1) are constructed and sent to Gwent for siege preparations. (2 AP)

    2 units of ballistas (12) is constructed and sent to Gwent for siege preparations. (2 AP)

    1 unit of light infantry (1000) is recruited and sent to Gwent, accompanying the siege equipment. (3AP)

    2 unit of bowmen (2000) is recruited and sent to Gwent, accompanying the siege equipment. (4 AP)

    The only university in Dumnonia devotes itself to researching tier two levy technology (2/15RP)


     

    SUMMARY:

     

    • Geraint declares war on Wales, making for its capital
    • The Norse vikings in Britannia are presented with a proposal.
  14. THE KINGDOM OF DUMNONIA

     

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    The town centre of Lindis, South Glysterum

     

    The Kingdom of Dumnonia stands as the agricultural hub of the South, the fertile plains known far and wide as the cradle of industry in Subgallo Brythonic Britain. After the withdrawal of the Gauls from the island, the Dumnonii people have seen a period of unparalleled prosperity. Despite their diminishing knowledge of the imperial system, the Kingdom utilised the Gallic facilities and infrastructure that had been constructed in the southern territories.

     

    CULTURE

     

    Before the arrival of the Gauls in Britain, the Dumnonii tribes inhabited as far as the Iceni held Fenns in the northeast, to the south-western peninsula. As the Gallic legions began to settle in Londinium and the south-east, the Dumnonii seem to have been driven back to Kernow, yet a healthy trading relationship remained between the two peoples - so much so that as the Gauls fled the island, the re-habitation of the Dumnonii was not prevented.

     

    Wealth for the Dumnonii came from tin mining, where it was exported from the island of Ictis off of the coast of Penn an Wlas. There, the expensive material was shipped across Europe, from the northern Amorican ports of Gaul, to Rome.

     

    As the Gauls began to withdraw from Britain, a mixture of barbarians from the Germanic provinces of the continent began to replace them in the eastern territories. They were not many in strength due to the Empire’s continued existence, however they were enough to threaten the newly re-established Brythonic order. The legendary Gallo-Brythonic warrior king of Dumnonia, Artorius Pendragon, for whose crest the Kingdom still carries into battle, is etched into the minds of the Dumnonii. As Celtic legend suggests, Artorius - the son of the Gallic general Uther - led the successful defence of Albion  against the Angles and the Saxons at Cad Mynydd Baddon.

     

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    The present King of Dumnonia, Gertaint, traces his dynasty directly to Artorius, through his bastard son, Amhar.

     

     


    ACTIONS

     

    As the Gauls evacuate their last remaining stronghold in Britannia, the Dumnonii King negotiates an agreement to partition the territories between the Kingdom of Mercia to the north. In exchange for Mercia taking the trading city of Londinium, King Geraint agrees to wed King helred’s daughter.

     

    As an extension of the agreement, trading partnerships are opened with the Gallic Empire, and Mercia.

     

    The King watches the Welsh incursions into its territories closely, and moves its entire standing army to Caer Gloui, a Gallic encampment turned fortress built on the mouth of the River Severn.


    STATISTICS

     

    Leader: King Geraint of Dumnonia (+4 AP)

    Capital: Dun Tagell (+4 AP)

    Population: 250,000 + 5% = 262,000

    Technology Level: C

     

    AP/ turn: 8

     

    2 units of bowmen (2000) are constructed and sent to Caer Gloui (4 AP)

    1 unit of light infantry (1000) is constructed and stationed in Caer Gloui. (3 AP)

    Investment is plugged into the agricultural industry of the Kingdom (1 AP)

    The only university in Dumnonia devotes itself to researching tier two levy technology (1/15RP)


     

    SUMMARY:

     

    • Trading routes are set up with Mercia and the Empire.
    • Dumnonia takes the remaining provinces of the Maxima Carloriensis from the Gallic Empire.
    • An alliance is forged with the Kingdom of Mercia by the binding of the two royal dynasties.
    • Military forces are sent to the Welsh border.

     

     

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