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Viltaren

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Posts posted by Viltaren

  1. 15 minutes ago, Vindicant said:

    "They neglect history, damning that which they did not understand. You will find no attempt made upon such a thing." remarks a 'Tyrant'.

    Someone in the square asks Lily about Karrysmov, and after a moment of thought, she smiles gently as she always does and gives the standard response.
    "A madman with no rights or throne, hated by so many he was hunted down by the masses and torn from his tyranny, after which he abandoned his nation along with his failing wife. Not only does he not retain any level of respect he could have once had, but he is less than dirt in the eyes of many. Only just above being written out of the Sutican histories, so toxic and terrible his grabbed power was. Under his rule, all the people of our nation left. Our city was driven to emptiness and stagnated horrendously. It is only by constantly proving and showing how fair, balanced, and removed from that awful time that Sutica will once again thrive as it has continued to. And that's not to speak of his descent into demon summoning and the dark arts."

  2. A letter is penned under the decree, one that every citizen of sutica received.
    "Some of you might have seen an entry for the opal crown of the Federation of Sutica in the auction house. This was once the crown of the nation but it is no longer imbued with any power of the state, not that it ever was. We sought to sell it to help enrich our nation, as it's only true symbolism is of a time when tyrants reigned. We are commissioning a new crown through our Minister of Magic, Crumena. this new crown unlike the old will serve actual defensive purpose for our princess. It will enable her to be safer in her leading of the city, and allow her to speak to parties she could not before. No longer will the symbol of our nation be a worthless clerical artifact. 

    Lily Anarion, Minister of Law"

  3. MC Name: Viltaren

    Character's Name: Lily Anarion

    Character's Age: 45

     

    Character's Race:

             High Elf

     

    What magic(s) will you be learning?

             Arcanism

     

    Teacher's MC Name:

             Tahmas

     

    Teacher's RP Name:

             Crumena

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

            https://www.lordofthecraft.net/forums/topic/175098-arcanismmaviltaren/

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:

             Yes

     

    Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?:

             Yes

     

    Have you applied for this magic on this character before, and had it denied? If so, link the app:

           


    (On this note, I have since been accepted for the magic I had been denied for before. It was an error by a magic moderator gone too long for anyone to know why he did it. Delmodan and Flamboyant Rage have approved my application for this magic type.)

  4. 9 minutes ago, HolyTortoise said:

    So everybody who wants pvp during a raid is now a pvp goon, as if thats even an insult. If the cap was at ten players and you had 10 defenders, that is 20 players roleplay fighting very close to each other. This would get very very confusing and hard to read, I am utterly at a loss for words how you cannot see how chaotic this would be.


    It wasn't meant as an insult but a reference to the some players and groups that only "rp" on lotc for the sake of pvp. There are those factions and people. While that is a lot of rp fighting happening next to each other, currently we have guard default, pvp default, and rp default for a reason. Smaller raids dont have that many people. rp combat is fine. In addition to this, you will see earlier in my post that i referenced that i believe there should be a cap. I would never want 20 people on a raid. 10 is acceptable, but still a lot. 

  5. I am the minister of law in Sutica, and I help our nation lead with a lot of diplomacy and responding to threats and issue that arise in the city. So what I say here I say as someone who heavily assists in the guiding of an established nation with not the most effective guardforce.
    @Narthok

    Section 1.0 Raid Procedure

    1.1 To initiate a raid the leader of a raiding party must modreq one hour in advance of the raid

    The handling GM must then provide a warning regional broadcast to the target. The raid will arrive one hour from the broadcast not from the posting of the modreq.
     

    I really enjoy this modification to the rules. I believe, if we are allowed to rally people to defend the nation in an hour off of the broadcast, we can actually organize a defense. In addition, it would incentivise us to seek alliances with other nations. We aim for neutrality, but deals where we have paid other parties for defense have worked out well for us. This also creates rp for our nation and theirs. 

     

    1.4 Any individual that is downed during the duration of a raid (within the confines of the raided settlement and its immediacy) may be captured even if they are popped or D40. To do so make a modreq while providing a screencap of the individual being downed, ideally accompanied by a timestamp

    I do not enjoy this aspect nearly as much. This can cripple nations by having a leader forcibly taken. That may be the point, but politics are a dangerous and stressful balance already. I believe this may invite a situation where soft coups are enacted by dealing with foreign parties to raid and target a leader. In addition, it could lead to situations where raiding parties try and force PK on nation leads. It would also allow slaving parties to come on and ransack a cities rp simply due to an ooc grudge for much longer than the 2 hours you have stated.

    1.5 Any individual that is downed during the duration of the raid (within the confines of the raided settlement and its immediacy) may have their head or body taken without consent.

    NPCS may be made of an individual to represent them having been executed. Or a head can be requested of a moderator without the need for player consent.

     

    What I want to know with this is how do we interact with our own bodies in rp? We are already told we are not allowed to recognise we died in rp, and it is a warnnable offense if a person recognises their own death. With this in mind, how are we to respond to reports of our own bodies or seeing our own bodies?

     

     

    2.3 Battering Rams may be purchased at the Cloud Temple for (15000 minas for heavy or 7500 for light) or From a Moderator for (60 iron blocks or 30 iron blocks). The Battering Ram kit will resemble the tent kit. The Ram comes in the heavy (with arrow shield) or light (without shield) variants.

     

    I believe these are not expensive enough. Mina is too easy to earn. 15000 minas is common to have, and not a great loss if people grind out the hunting grounds. In addition to this, can the ram be moved? What if there are multiple gates in succession? What of properly rped and prepared boiling oil let out into a gateway? If its prepared, can it be used for defense?

    In addition to this, 

    Once the raid has begun the supervising moderator will alert both sides that PvP is now ‘on’. PvP remains ‘on’ until the moderator specifically alerts the leadership of the offensive and defensive party.

     

    This removes the point of having any skilled rp warriors. It also enables PVP goons to pretend to rp for the sake of complying to rules while still only seeking to profit and cause grief. This also disables inbuilt defenses against raiders, in cases such as limited escapable lava traps meant to be used to deter raiders. 

     

    2.4 Any chest within the confines of the raided settlement may be broken open by the victorious offensive party provided the appropriate destructive emote is provided. Rolling is not required.

    This allows the mass theft and stealing of a nation. In a nation such as sutica, a successful raid would see us ransacked and in danger of losing all active players as they lose all possessions and belongings. And beyond players, there is the fact that if there is no limit, no emote, no roll needed to ransack, it is a simple matter to just break into a cities storage, destroy all chests, and let an entire nations building supplies and food despawn on the floor. There needs to be some sort of protective factor, or you enable rule protected griefing on a level that could destroy a nation in a single raid. 

     

     

    4.1 There is no limit on numbers for any offensive or defensive raid action.

    4.2 If the aggressors are victorious the settlement’s raid cooldown shall be Forty Eight Hours from the beginning of the raid

     

    I believe there should be somewhat of a limit in place. This invites warclaims without the paperwork. With no limit, it is entirely possible for a plan to be put in place where 20-30 plus players are gathered by a group of nations, then taken on a raid to a single nation they dont agree with, or want crippled or gone. Then, without the fairness and rules of the war claims, they can steamroll a nation and cause irreparable damage to a nation for the sake of  an ooc grudge or simple removal of competition. It would be mostly impossible to gain a defending force strong enough to manage the attackers 20-30 strong raid group in the span of a single hour. With no limit, it is a warclaim, without having to claim.
     

    4.3 If the defenders are victorious the settlement’s raid cooldown shall be Fourteen Days from the day of the raid.

    4.5 If the defenders are victorious in both repulsing the first raid and in the retaliatory raid then the settlement’s raid cooldown shall be Twenty One Days.

     

    I do enjoy this, but in order to be an action taken, there needs to be a safety from CB. Bigger nations with stronger pvpers can win wars against weaker nations. But, if a weaker nation defends, and then retaliates, then the bigger nation has rights to CB. Then they can simply force war, and then destroy the weaker nation with no repercussions. THey could even intentionally lose to bait out a retaliation and a CB with it.

     

    5.1 A raid is defined as a hostile action committed by an organized group, launched from a point of origin.

    To secure the benefits and such of a raid the above definition must be fulfilled and overseen by a Moderator.

     

    I would like to see this be a nation or specific group of origin. As in, not just a raid camp down the way, but something that invites politics and diplomacy.

    5.3 A group of Villains operating within the walls or the immediate surroundings (50 blocks from the walls) will be considered an illegal raid if their numbers exceed three.

    All instigators of illegal raiding shall be Villainy Blacklisted. The leader / high ranking of the party shall receive a double sentence.

    5.4 You may not instigate a raid if there are fewer than three people in the city at the time of the GM going to broadcast.

    To clarify when the GM accepts the modreq and goes to perform the warning broadcast if there are less than three people within the city then the raid may not be performed.

     

    I very much enjoy both of these protections. It is something that is very needed. Off hours are off hours. In sutica we have 15-20 people rping in the city with regularity, but when its off hours, not many are there. And that's fine for our activity, but it feels really scummy.

     

    That's all I have to comment on for now, but I very eagerly look to your response @Narthok

  6. The Gecko Druid comes to a stop before the few words assumedly left on the banner. After reading them, he sighs, the years weighing down on his shoulders very suddenly."Just anotha false lead. Ain' gonna take me home." As he shakes his head, he pulls out a notepad. Some sketching later and its stowed, the ancient elf walking off into the forests. 

  7. ((This section is partially OOC.
    @ryno2 Can you please PM me on the forums with your discord information? I am the Minister of Law in Sutica and thus I will be the ooc contact in ensuring we have your questions answered.))

    [!] A letter would be penned to the The High King Regent Of Kaz'ulrah.

    "This open letter is sent to The High King of Kaz'ulrah. My name is Lily Anarion and I am The Minister Of Law and Chief Justice. We were expecting you to seek to contact us, and as such we have answers prepared for you. You are of course invited to Sutica to speak personally with me and The Trade Princess. This trial was held with Mystery Uialben's consent, and the punishment will seek his consent as well. His punishment has yet to be carried out, so no honor has been harmed.
    Thank you so very much for your time,
    Lily Anarion."

  8. MC Name: Viltaren

    Character's Name: Lily Anarion

    Character's Age: 45

     

    Character's Race:

             High Elf

     

    What magic(s) will you be learning?

             Arcanism

     

    Teacher's MC Name:

             FlamboyantRage

     

    Teacher's RP Name:

             Serene

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             N/A

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:

             Yes

     

    Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?:

             Yes

     

    Have you applied for this magic on this character before, and had it denied? If so, link the app:

             https://www.lordofthecraft.net/forums/topic/169852-arcane-ma-soundlesssleep-arcanism/?tab=comments#comment-1602845

  9. MC Name: Viltaren

    Character's Name: Lily Anarion

    Character's Age: 45

     

    Character's Race:

             High Elf

     

    What magic(s) will you be learning?

             Voidal Shifting

     

    Teacher's MC Name:

             JakeTheDog115

     

    Teacher's RP Name:

             Vel

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             N/A

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:

             Yes

     

    Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?:

             Yes

     

    Have you applied for this magic on this character before, and had it denied? If so, link the app:

             https://www.lordofthecraft.net/forums/topic/169851-arcane-ma-soundlesssleep-shifting/?tab=comments#comment-1602863

  10. MC Name: Ethetani

    Character's Name: Midnus Anarion

    Character's Age: 1060

     

    Character's Race:

             High Elven

     

    What magic(s) will you be learning?

             Communion and Control Druidic Magic

     

    Teacher's MC Name:

             Delmodan

     

    Teacher's RP Name:

             Owl Druid

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:

             Yes

     

    Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?:

             Yes

     

    Have you applied for this magic on this character before, and had it denied? If so, link the app:

             No

  11. On 6/8/2018 at 5:07 PM, michaelhill823 said:

    Is this a copy before the downfall of Aegis when everyone escaped to the Verge?

    At the time of this map, Alkhazar was partly corrupted and the dwarves fell to the undead as well. I would honestly suggest downloading it and just seeing for yourself as this was... seven years ago now and I barely recall proper timelines.

  12. 9 minutes ago, Smaw said:

    Let's be honest, the overarching theme of Holy Magic is mind-numbingly lame. Let's remove it all together.

     

    I say shift it to D&D style. "holy" damage is just radiant damage, hurts most everything equally save for undead things which take a little more. 

     

    Then you can shift unholy magic/dark magic to necrotic type damage.

    There's an existing system that's been well developed and balanced to look to here, we should be doing so.

  13. On 5/6/2018 at 6:43 AM, Gizzol said:

    Hello lemme toss this at you from the kha perspective as someone who has stuck to their race for a while. To start off and clarify I don't agree with implimenting these creatures. Now for the reason why.


    This is insanely helpful, and in the Xoa discord we were already figuring out places we can expand lore wise. This is the first lore of any kind I have helped with, and to be honest a lot of it was written on short notice to remove sections that would undoubtedly been considerably worse than lack of definition. 

    Now to respond point by point, for the sake of being thorough and clear:

    Definition, I want to write a lot more lore and alot more structure. As far as racial appearance, I want to spread into a more complete definition of the various subraces for lack of a better word for the different species. My personal goal is to have Salamander esque, crocodile esque, and more desert reptiles covered. In a similar manner to the kha and the tiger, panther, and leopard subraces. This would include a more defined approach to each race and not only how they interact with each other, but how they go about daily life. Most of what we have above was written to meet a deadline, and personally, I wanted to expose the ideas to people who would thoroughly attack the flaws in the ideas.

    The weapon style is fine to change, I was going for something thematic mostly, but you raise a good point. As far as most of the strengths and weaknesses are concerned, when I was handed the lore, it didn't actually have any credible weaknesses or strengths at all. The leap strike was an idea I had, but I am more than open to modifying everything here to allow it to make sense and provide unique interesting lore and situations players might encounter. The leap distance was fairly arbitrary, but it was an attempt to have that same sort of strike ambush hunting style. 

    LOCATIONS 
    YES. its supposed to be hard for the subraces to travel, meaning use of some existing magic with consent of that magics lore holder, to combat conditions they could not manage. There are a lot of options for using existing lore to circumvent struggles in an interesting manner, and I really want to dive into it all. I also want one of the subraces to be more comfortable in the desert, one more comfortable in swamps and marshes, another better in the wet forests. When a player chooses a subrace I want it to express part of how their character goes about the world. 

    As far as breeding that's more than fine, that portions of the lore was entirely sloth's. The egg tending is important to the culture, but i can see the creation oor fertilisation of eggs being wiped out and simply keeping the care of the eggs with a strict avoidance of any further info on that topic. My personaly thought on the Egg keeping is making it ritualistic and spiritual. Argonians have this approach in The Elder Scrolls, and its something I enjoy as a unique aspect of a sentient egg laying species.

    I will be contacting you on discord, but seriously thank you for poking holes in the lore.

  14. Aegis World Download

    After some research and chasing certain parties down here on the server, I got ahold of someone who had a working copy of the Aegis world download.

     

    I have it uploaded here to Dropbox, and have the plus plan so everyone should be able to download it.

    Aegis World Download

    If it tells you you can't download it, just wait till the next day, as it is possible for us to hit a bandwidth cap (though I dont see that happening)

    I will not be taking this file off this drop box, so it should work for the foreseeable future.

  15. 12 hours ago, Kaldwin said:

    As someone who has had a bit of experience with trying to create a CA race, I'd urge you to make this ET only to start out and see how it takes off from there. If enough people are interested in the race and the lore, than lobby to make it CA. Trust me, I know what it's like to really want to add a new cool race to the server, but in the end I swallowed my pride and agreed to make them ET. Hell, I don't even think there's been any events revolving around the stupid ass ratmen I tried to create. Guess it was for the best, though, doesn't look like anyone would've played them anyways.

     

    I dunno if this is helpful or not, just wanted to provide a perspective of someone who wanted to do something very similar to you.


    This is helpful. It gives us options to consider using as we move forward. As for the ratmen, some of our lore once had them as an antagonist to the Xoatol, but it was scrubbed for the sake of being better stand alone lore.

    ET only might be something we consider, but i believe in order to keep them active and interesting we would need someone passionate about the race to pick them up as an et. Or, have them available through CA from the start so that they are accessible to those people interested in playing them such as me, sloth, rift, and unwillingly.

  16. For those that have commented thus far, legitimate well put criticism is very helpful. Things such as a simple "No." or claims put upon the lore that have nothing to do with the quality of the lore do not help us rework this lore to be as good as we can make it. It was arguable with the fae realm lore that there are too many creatures or that druidism was too large a magic already, and yet it was accepted. 

    My goal, I am unaware of Sloths, is to create a race that people can have fun playing that has something to contribute to the lore. I do not want them to be a simple antagonist, I do not want them to be a repeat of the Mori. The full intent of my major modifications to the Xoatol are to make a race that can spread its wings and provide interesting, driving rp. They seek to be scholars, to study the world and people around them for the sake of discovery and knowledge.

    This race has been majorly changed from its previous versions. Because of this, it is lacking in some places I would care to expand it. I implore those who read this lore to leave thoughtful in depth comments about the lore. It is fine if we are not in a place to accept a new race, but part of the system of proposing lore is receiving criticism that assists in making ideas as refined and interesting as possible. If we get denied, that is fine. We can always use a chance to further go over our lore and make proper well thought out changes, just like any lore creator can benefit from the legitimate criticism of their creations.

    I will be editing the main post to include this disclaimer at the bottom. 

  17. I am no longer presenting this lore for Slothtastic but rather as my own lore to be developed.
    This means that most of this lore will be rewritten and developed with its own unique ideas separate of Slothtastic's creations.
    I will keep this post up so people are free to criticise it and make comment, including the LT.
    I welcome any and all criticisms as stated several times. 

    TO BE ABUNDANTLY CLEAR, I IN NO WAY INTEND TO HAVE THIS LORE SUBMITTED AS MY OWN.

     

     


    The Xoatol
    (Z-Oh-Ah-Toll)
    (Meaning 'Ancient People' in their language.)

    The Humanoid Lizardmen of Atlas’ swamp.
     

    Appearance:
    The Lizardfolk of the Swamps come in many different forms. Some are small, and some are tall.  They come in shades of blue, brown, green, black, grey, yellow, and even sometimes red. There are two common breeds of Xoatol. There are the smaller, weaker kind which serve as priests and craftsman, but can also find their way as expendable soldiers. They are known as the Lemah, and grow from about 5’0”-6’0. Then there is the bigger, stronger ones which serve as soldiers and laborers. They grow from 6’0”-7’10” and are known as the Muuk. All Xoatol have a thick, flat skull, which can grow spikes, spines, and fins with webs between them. The Xoatol have long, thick tails that also have small spines growing from them as well. The Xoatol only have four toes, three in the front, one in the back. All have sharp talons capable of cutting through the thick hide found on some beasts, with sharpened metal claws (a common fashion statement) being able to cut through cured leather. The Xoatol race varies wildly in its outer appearance, ranging from salamander like to alligator-esque beasts.

    Lifespan:

     

    Spoiler

    The Xoatol live up to 120 years old, and hit their prime in their 30s, in a similar fashion to humans in their 20s. As they age the Xoatol get grayish stripes on their backs, faces, and chest. These occur in random patterns, similar to greying hair. Typically the older the Xoatol, the more they are valued as advisors and instructors. Their age is seen as denoting wisdom others do not have. Some even serve in battles, providing leadership or as elite experienced warriors.


    Birthing and Procreating:
     

    Spoiler

    Like the Orcs, the Xoatol breed for the future. Not for pleasure. Which is why many times Xoatol have selective breeding. Meaning that a strong or high ranking Male Xoatol would breed with a strong or high ranking female. A few days after breeding, the female would lay eggs (4-6)  in a Spawning Pool, a shallow pit of water dug in caves underneath the city. The mother will take care of the eggs, and provide for them when they are children. The way to distinguish a smaller breed of Xoatol from a larger breed is by the way the egg is shaped. If it is soft and small it is the smaller breed. If the egg is larger, and more hardened it is the larger breed. The OOC way to determine if the breed is smaller or larger is by rolling if desired. 1-10 is the smaller breed, and 11-20 is the larger breed. As both breeds carry the genes for Large and Small Outcomes.



    Technology:
     

    Spoiler

    The Xoatol are proficient in herbal medicine, after centuries of studying themselves and the plants of their native swamps. They developed cures, poisons, and antidotes for the diseases and poisons they encountered. The Xoatol have weapons made from iron and low quality steel, however most use large wooden board-like weapons with obsidian, iron, steel, or even gold plates, wedged into the side of the boards. Most of their armor is light-weight, consisting of mainly leather, ivory, and small misshapen plates of gold, iron or steel to pull it all together.



    Tactics:
     

    Spoiler

    The Xoatol are experts of guerilla warfare and close combat. They prefer ambushes, waiting in lakes, ponds, rivers, or even trees until their prey arrives. In which they spring from their hiding place and attack. In many cases they’ll try to claw their victims or bite them, dragging them into the river and drowning them before eating them as well. They tend to avoid drawn out conflicts due to their ambushing nature.


    Hierarchy:
     

    Spoiler

    Tzil

    The Xoatol seek racial perfection, as such it is only fitting that their leader is hailed as the highest point of perfection that the tribe had reached. Much like the Orcs this is in the form of strength, intellect, leadership, or battle prowess. The Tzil uses this title as a prefix. As in, a creature named Anuk would be changed to that of Tzil’Anuk. The Tzil runs day-to-day operations, and attends War meets. The Tzil leaves the future of the Xoatol with the High Mother, who oversees the Spawn pools.

    High Mother
    The High Mother is the second highest ranking position in the hierarchy. Once the High Mother dies a process goes into place which is that the High Mother is always created from a previous mother, selected by the current Tzil and approved by the coven of the previous High Mother. The High Mother is the overseer of the Spawn Pools, watching over the eggs and showing newer mothers how to care for them. The High Mother cannot have children, due to a ritualistic consumption of natural herbs that render them sterile.

    High Mother’s Coven
    The coven of the High Mother is a secretive group, made up of multiple priests and mothers. They help decide the next High Mother, and help her with tasks. The Mother’s in the Coven are chosen for their advanced spawn. Many times, the Coven is used to help oversee the many Spawn Pools filled with eggs and such. If an egg were to be damaged while a Coven member was on watch, they were to be heavily punished.

    Pixqui
    Usually made up of the smaller, weaker race, the Pixqui are seen as the doctors and holy folk of the Xoatol. The process of creation for a Pixqui is quite a difficult one. When a spawn of eggs hatches the strongest of the group are sent to be trained as warriors, or hunters. The weaker ones, however, are sent to be judged by the Pixqui. If they are judged correctly, they are to become Pixqui, priests. If judged to be too weak or diseased, they are thrown to the swamp where they must survive on their own. It is rare for them to reach maturity.

     

    Xoapel

    This is the warrior class responsible for the defense of their people. They follow the commands of the Tzil and the Pixqui.

     

    Xoamer

    This is the commoner class. This is your average Xoatol tradesmen or farmer. These people work for a living, and aree the backbone of the Xoatol people.



    Origins:
     

    Spoiler

     

    Creation

     

    The Xoatol were at first a simple race, much like the Fiskmen. They were stuck in a Dark Age, with a simple culture and basic tools until a supposedly benevolent god took pity upon them. Legend says he appeared before the Xoatol, taking the appearance of a reptilian creature that shifted from form to form. This god offered the low creatures knowledge and fire, and they grew with his blessing. This time is talked about in the legends as the Great Awakening. A golden age followed, leading the people to great strides in writing, observing the heavens, and better, more refined tools. They constructed temples to their god, using hieroglyphs to describe cities, religious rituals, and their lives. Language flowed forth from the mouths that had only once snarled and bellowed, and the people found themselves carving runes to speak to those who were not there to hear. They learned the ways of iron and steel, as well as its potential. Overtime however, the other peoples of Atlas became suspicious and wary of the risen swamp folk. The Xoatol threatened them religiously, and their new forging of weapons and tools showed a threat not seen before from their kind. Fear rightly held by these other people lead to the fabled destruction of a Xoatol swamp city. Outraged, the Xoatol fought back against their attackers.

     

    The Warmblooded War

     

    War raged on for years that stretched into decades. The Xoatol excelled at ambushing their opponents in their native swamps due to their knowledge of the land. However, once they moved out of their home the war went in the favor of their attackers. The Xoatol were forced to adapt to fighting in ways they had never before. They faced tremendous difficulty, winning only with heavy losses. With every Xoatol victory, the enemy was pushed back farther and farther. Finally, after uncountable years, the Xoatol had their attackers fought off. The Xoatol’s fight for survival had finished, and this newfound peace saw to an age of freedom. The people, now free to explore culture and philosophy once more found themselves soon split into different tribes, different peoples. Soon however, disaster struck. Legends wither here, writings scattered, damaged, and unclear. All that is known amongst the people is that a great tragedy saw them retreat deep to their first home. Left to recover from the tragedy, they struggled to return to their former glory, much knowledge lost to the tragedy. 

     

    The Descendant’s Arrival

     

    The Descendants’ arrival to Atlas was unexpected, spotted at first by Xoatol scouts. They were different, strange, and seemed stronger than the people they had known in these lands. More developed. The ones known as Xoa’pel (Orcs) seemed strong, and followed some kind of code. They looked to be aggressive towards the Xoa’keet (humans), and Xoa’ahr (elves). As well as the Xoa’tek (Kha) and Xoa’kal (Hou-Zi). Almost all the other races, except the Xoa’ech (dwarves). However, the Xoa all had their own agendas. These new people and new agendas are immensely interesting to the Xoatol, though this is tempered with caution. The lesson of their downfall a story told over and over to every Xoatol child. They now roam the land seeking to learn from these new people, to take in the knowledge they must have once lost. 

     

     

     

    Language

     

    Spoiler

     

    Ka’Tol - Xoatol Ancient Tongue

    Basic Words:

     

    Hussah - Greetings

    As-so - My name Is… (As-so Itza’r) My name is Itza’r for example

    Yuss - Yes, Positive

    Nuss - No, Negative

    Ees-sa - To Do (Itza’r ees-sa skrt, yuss?) Itza’r goes to hunt,  for example

    Atza - To Be,Is,  Are, Was, Were (Itza’r atza xot) Itza is a Hunter, for example
    Tee-ta - to Have, to Get, to Take (Tee-ta tha’a ah) Take that dagger, for example

    Tha’a - That, This, Those

    Tss’a - Home, House, Nest

    Ahr - A weapon, Sharp

    Keh’k - Brother


     

    General Words and Phrases:
    Hus-hus - Move/Faster

    Arr - Obey, Shall, Should

    Skrt - Hunting, To Hunt

    Skrra! - Attack! Charge!
    Yum-mah - Food, Delicious

    Tsht! - Do Not
    Tsk - Here, There
    Tsk-tsk - Come here, Follow, On me

    Mer - Woman

    Xoa - Man, People

    Tol - Ancient

    Grl - Disappointment, Negative expression (S’grr - Enemy)
    Yil - Good, Happy, Pleased, Wealth, Positive Expression (S’yeet - Good Person, Healer)

    Keet - To Kill, Kill, Murder (S’keet - Murderer, Killer)

    Ka - speak, talk, language

    Pel - War

    Ech - Defend, Defense, to Protect

    Tek - Forest, Jungle

    Kal - Strength, Strong





     

    Titles or Prefixes:

    Mar - Mother

    Tzil - Chieftain, Perfect Specimen

    Xot - Warrior, Fighter, Hunter

    Nila - Newborn, Undecided if worthy or not.

    Birk - Unworthy.

    Qui - Member of the Pixqui

    (Titles are put before the name, and are almost always used when addressing another. For example when addressing the Tzil one would likely say “Hussah Tzil Itza’r”


     


    Racial Terms:

     

    Xoatol - Ancient People

    Xoa’keet- Human

    Xoa’ahr - Elf

    Xoa’pel - Orc
    Xoa’ech - Dwarf

    Xoa’tek - Kharajyr

    Xoa’kal - Hou-Zi

     

    General Grammatic Rules :

    - the apostrophe is used to unite two words into one, to create a new one. A perfect example is Ka’tol, the unity of Ka - meaning language, and Tol, meaning ancient, or S - simply meaning “someone” and “Keet” - Meaning “To kill” To create “S’keet” - “someone who has killed” or “murderer”
    For a plural, add extra -ss at the end of the noun.

    As - Me, My, Mine

    Asta - You, Your

    Astas - We, Our
    Ee-e - And
    So - Name

    S - Someone, a Person

     

     

     

     

    Spoiler

     

    Strengths and Weaknesses:

    - Herbal Medicine -
    Due to their long time spent on Atlas, the Xoatol have found many cures and antidotes to native poisons and diseases. 

    Most Xoatol are taught these herbal remedies by their mothers.

     

    - Beastial Strength -

    The Xoatol find their bodies and muscles build up easier. This almost rivals the Orcs’ ability to build up their bodies, though falls noticeably short.

     

    - Long Breath -

    Larger lungs and other adaptations allow the Xoatol to hold their breath for extended lengths of time. This is also aided by a flap in their throat that closes off the lungs while underwater.

     

     

    - Ambush Hunter -
    The Xoatol are excellent at ambush hunting. They can still their bodies while they wait for their prey, and can react quickly to strike out at their quarry.

     

    - Natural Learners -

    The Xoatol excel at learning new information, everyone instilled with an intense driving curiosity. New languages are picked up considerably easier than other races, and academies would find a Xoatol student intelligent and ecstatic at the chance to learn.

    New information holds cultural value on par with Mina. An informative story is commonly accepted as payment amongst the Xoatol.

     

    - Cold-blooded -

    Xoatol are cold-blooded beings, a low temperature slows and tires them quickly. Conversely, warmer temperatures ease their thinking and actions.

     

    -  Unnatural Speaking -

    The mouths of the Xoatol struggle with Common, the sounds tough to master in comparison to their native tongue.

     

    - Old World Souls -

    Diseases and maladies from other lands have greater effect on the Xoatol. They struggle with colds and flues that other

    races deal with quickly.

     

    - Xoatol would be intended to be a CA only race, similar to the Kha as I understand them.

     


     Misc Redlines:

    Spoiler

     

    - Herbal Medicine - 

    Healing is no stronger than any existing herbal remedies.

    Healing struggles against non-native maladies.

    - Beastial Strength -

    The Xoatol's ability to build muscle is faster and to a higher cap than that of a human, but does not exceed the natural abilities of an orc.

    - Long Breath -
    The length of time that a Xoatol holds their breath cannot exceed thirty elven minutes.

    - Ambush Hunter -

    The Xoatol must take an emote to settle into his hiding place, and another to still his body. 
    Once the body is still, their reactions are moderately faster for the explicit sake of landing a single strike against their target.
    The Xoatol can lunge no more than two blocks using this enhanced reaction, and the lunge must include an intended action such a strike or grab.

    Heavy weapons such as warhammers slow the strike to normalcy.

    - Unnatural Speaking -

    Comprehension is unaffected.

    Speech impediments are inescapable.
    - Old World Souls -

    The effects of any disease or virus not native to atlas are one and a half times worse. The Xoatol can be considered to have weak immune systems, on par with a sickly individual in these cases.

    - Natural Horns, spikes, and claws -

    The horns and spines of the head are not made for combat, and if thin are easily breakable.
    The claws of the hands and feet can only naturally pierce through thick uncured animal hide. 

    Teeth are no better than the canines of a wolf or big cat, though excell at the ripping and tearing of flesh.

    - Natural Learners -

    The learning of skills and magic is unaffected.

    This only allows the Xoatol to achieve feats of learning any normal being could accomplish.

     

     

    A comment on the criticism this race receives:

     

    For those that have commented thus far, legitimate well put criticism is very helpful. Things such as a simple "No." or claims put upon the lore that have nothing to do with the quality of the lore do not help us rework this lore to be as good as we can make it. It was arguable with the fae realm lore that there are too many creatures or that druidism was too large a magic already, and yet it was accepted. 

    My goal, I am unaware of Sloths, is to create a race that people can have fun playing that has something to contribute to the lore. I do not want them to be a simple antagonist, I do not want them to be a repeat of the Mori. The full intent of my major modifications to the Xoatol are to make a race that can spread its wings and provide interesting, driving rp. They seek to be scholars, to study the world and people around them for the sake of discovery and knowledge.

    This race has been majorly changed from its previous versions. Because of this, it is lacking in some places I would care to expand it. I implore those who read this lore to leave thoughtful in depth comments about the lore. It is fine if we are not in a place to accept a new race, but part of the system of proposing lore is receiving criticism that assists in making ideas as refined and interesting as possible. If we get denied, that is fine. We can always use a chance to further go over our lore and make proper well thought out changes, just like any lore creator can benefit from the legitimate criticism of their creations.
     

  18. 1 hour ago, Its Just Leap said:

    Yes let's kill roadside rp and be lazy at the same time 


    Most roadside rp suuuucks. Banditry is stupid, and people congregate in cities most often anyway. 

    The wayshrines would be a good compromise. I liked fast travel personally, but it would be alot of help if for example you could tp to a wayshrine only 500-100 blocks away rather than 3k away from a given outlier city.

  19. I have enjoyed Briar's rp for as long as I have known them. One of the most stand out things is how their being a chimera isn't the defining aspect of their character. It is an aspect that adds to them and enriches their story. I think I have more fun with helping them train their wings than they do!

     

    I absolutely support their lore post because I know it is well thought out and a labor of love meant to enrich those who take part in it!

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