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Ark_Ender

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  1. I mean... as someone who's admined for servers in the past, and knows a bit more than I think you're presuming about this server, this specific example isn't going to be nearly the issue you seem to expect. I've dealt with over-saturation of playable races before, and I know the dangers it poses... but when fully half the server is humans, another quarter is elves of some kind, and nearly all of the rest is orcs and dwarves... and you factor in having easily 80+ player average, which is quite high, diversity has much less of an impact than it might seem. I'm honestly somewhat surprised I haven't seen more pushing for new things to play, given the distribution of the current races. Anyway, my point is that, as we've been stating before, satyrs have given us an interesting and unique rp experience thus far, and that even if ten of twelve people play them, it won't really have much impact on the overall percentage of who plays what on a server-wide scale.
  2. My question then, if so many of the same things can be accomplished by a descendant race, why does it matter? If an elf or a satyr can do pretty much the same things (which isn't the point in the slightest, but since you keep pushing that assumption, I'm addressing it) why does it matter if a few people do those things as a satyr instead of an elf? Who does it actually hurt? That being said, as far as I know, most of the satyr players would actually be in more human-dominated cultures, and so would fill a different role, as well as bringing whatever overlapping roles you are seeing into a culture that otherwise would lack them completely.
  3. I mean... what did you expect? They're creatures, sure, and not descendants, but does that mean that every single thing they do can't be the same as what a descendant might? For instance, talking to a friend, or bringing someone to a clinic? It wouldn't make sense to assume this is all these people are doing. You caught them in a city, rping with some friends. That's never the only thing people do, but it's also something everyone should be allowed to, without calling into question whether or not they're contributing. At least from what I've seen of satyr rp, they're actually pretty interesting, and do bring something fun to the table. If that wasn't the case in the two encounters you had with them, I'm genuinely sorry, it must have just been a scenario where their differences didn't shine as much as they might have.
  4. I really like this lore, and would be interested in playing one myself. As for all the talk of cliches, it's fantasy... it's all cliches by this point. The whole human-elf-dwarf-orc thing is the foundational cliche of the fantasy genre. I don't think being 'cliche' has any impact on how fun or meaningful the rp of a race is. It's different from any of the playable creatures we have, as far as I know, and it's got an interesting twist on nature-y type rp. Plus, from what I've seen, they play well into at least a few of the towns around the server, and could add a bit of diversity and interesting rp to the server as a whole.
  5. Arkwright Estarian "The mark of a great man is one who knows when to set aside the important things in order to accomplish the vital ones" -Sanderson ========================================= THE BASICS ========================================= Name: Arkwright Alderwood Nicknames/Alias: Ark Gender: Male Currently Living In: Arbor Race: Adunian Citizenship: Arbor/Curon Religion / Beliefs: Canonism ========================================= FAMILY ========================================= Father: Arlen Mother: Alia Siblings: Liah, Arliden Pet(s): All the horses he keeps. ========================================= RELATIONS ========================================= https://docs.google.com/document/d/1I5FoOFzHksVd7tEoWf6FNd8EUQ0kHLAjKyiceIJ5TBI/edit?usp=sharing ========================================= PHYSICAL FEATURES: ========================================= Height: 6’0 Frame / Build: Agile and wiry. Hair length: Medium, curly Hair color: Dark Eye color: Blue Complexion: Light Face size (broad, narrow, etc.): Narrow Voice type: Medium Tattoo(s): N/A Scar(s): None yet. Physical Health: Healthy Mental Health: Sound Other notable accessories: Wedding ring, crow brooch. ========================================= SOCIO / ECONOMIC / POLITICAL ========================================= Political Affiliation: Arbor, Curon Economic Class: N/A Social Class (nobility, artisan, merchant, commoner, etc.): Commoner Occupation: Squire
  6. Ark_Ender

    Ark_Ender

    Arkwright was born to a heartlander mother and father in what was, at the time, the Orenian Empire on Axios. His father was a horse breeder, and his mother a midwife. He was the oldest of three siblings, with a younger brother and sister in that order. His childhood was not peaceful, though, as when he was a young child, the empire broke apart, and his family found themselves in Galahar, the capital city of the new Kingdom of Renatus. Still, being of low birth and little influence, Arkwright grew up as a somewhat ordinary human child, learning his father's trade from a young age, and becoming an accomplished horseman. As he grew into adolescence, his ambitions turned to bigger and brighter futures, as often a young man's ambitions do. He began his training, against his father's wishes, with an older veteran cavalryman living nearby. He had lost a hand in battle, but knew much, and was determined to teach his young student, as he put it, 'how not to die, and possibly be useful to somebody'. And so Arkwright trained for six years with the old soldier, before setting out to make his own way in the world.
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