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Found 133 results

  1. THE STARGÛSHOB THE SPIRITUALIST ORDER ⚙-⚙-⚙ CONTENT: I.CREATION II.RANKS & PURPOSE I. CREATION On a cold dark night, the followers of the spirits assembled. Nearing the altar, the drums began. Booming into the ears of the crowd below, thump after thump as a masked man was brought onto the stage before them. The man was unmasked, revealing a stubborn elf of no specific race. Screaming and cursing the spirits, the crowd cheered on for a sacrifice to be made. To please the crowd, the sacrifice was swiftly set into the new sacrificial chamber, the “Mouth of Krug” as the orcs called it. Chained in by Ugrad’Lur, the sacrifice was secured within the stone mouth. On the Rex's command, accompanied by prayers of Nazark’Gorkil, the lever was pulled. As the stone structure above the elf slammed down on the elf, it affected everyone in the so-called “Splash Zone”. The crowd cheered and the drums came to a halt, the sacrifice has been made. Following the sacrifice, it was time to get to business. Skalp’Raguk, the Uniter, The Rex of Krugmar had taken the ears of all present as he began. Laying out a plan to further pursue the worship of the spirits in a more effective way, or in other words the Stargushob. II. RANKS & PURPOSE Heading the Stargushob is no easy task. Therefore there must be a strong spiritual leader among this order of worshipers. The Motshaman. Accompanied by him in the rankings, are many devout worshipers to help guide each level below them. This was created to ensure the effectiveness of spiritual worship within the domains of Renelia and Krugmar. Motshaman: Spiritual leader in the mortal plain. Leads the Stargushob. This individual communicates with the Rex and lays out meetings for the Stargushob. Bubgrizk: Regional bishops for each spiritualist group. These individuals report directly to the Motshaman and speaks for their regions on spir Shaman: Spiritual individuals that speak to the spirits and have learned the art of shamanism. They are in charge of teaching the wisemen shamanism. They are sources of wisdom to the average spiritualist. Wisemen: Spiritualists that have not learned the art of shamanism. They are sources of wisdom to the average spiritualist. Acolytes: Standard Spiritualists that are going through their trials to join the Stargushob. Standard Spiritualist: Individuals that believe in the spirits. “Lûp-Frum.”
  2. Korna-Lin Tree Reference Minecraft Korna-Lin Tree (VERY MUCH WIP) Material Name and Description (Raw form) The Korna-Lin tree unlike most natural flora contains a unique, illuminescent sap that often forms bubbles upon its branches. Once a Konra-Lin tree reaches full maturity these excess bubbles of sap will fall gently to the forest floor as new bubbles will slowly begin to grow. These illuminescent bubbles of sap are often buoyant, and if not harvested may simply float away. Though its wood may be useless in harvest, due to the large veins of sap within, the tree has another purpose for its Wonk inhabitants. These tree’s would appear rather tall, with a twisted trunk. The leaves grow upon many layers, with vines slowly descending upon its branches the older it becomes. In some settlements Traditional wonks, and on occasion reformed wonks have also long since incorporated the Korna-Lin within the construction of their everyday homes. Upon the creation of a Tuma-Tuma (A mud hut) Wonks will often plant a Korna-Lin upon its peak. Over time and with great care the tree will eventually overgrow the Tuma-Tuma itself. Within the center of a Tuma-Tuma or at least somewhere notable within the home can be found a large pool of water that the wonk’s themselves work actively to maintain. This pool of water feeds the Korna-Lin, and in return the Korna-Lin purifies this water in order for the Wonk’s to scatter their eggs. This pool also works as an easy to access place for the wonks to hydrate themselves. This symbiotic relationship between Wonk’s and Korna-Lin Tree’s benefits both species, and has become a stable of wonk life. Applications (Raw Form) These tree’s somehow produce a purifying effect upon the waters that surround them. Scholars believe this has something to do with the Konra-Lins unique sap, that may work as an organic filter, that quality controls the waters upon which the unharvested sap floats upon. Because of this unique trait, Wonks often scatter their eggs around the Korna-Lins tree’s base. Red Lines (Raw Form) The Illuminescent sap even when processed will not glow any brighter than a flickering candle. In its raw farm this sap will glow slightly brighter than a simple camp fire, however by no means can this be used to blind, or negatively effect someone. The Sap cannot be suddenly placed on an ocean to purify its waters, these tree’s only purify the direct space around them due to the sheer amount of sap being naturally released by the tree. The tree may not be any larger than your typical oak. usually these tree’s stand anywhere between 20-30 feet before maturing, after the maturing process begins they will reach a typical height of 60-70 feet. These tree’s can grow no taller than 140 feet. If these tree’s grow too tall due the veins of sap flowing through the wood the tree would simply fall apart due to sheer mass. Harvesting Method When harvesting the sap you must wait till the tree is ripe, and the excess bubbles of sap simply float to the ground. These hardened and well ages bubbles of sap may then be taken to a smith, melted down at a low temperature, before being cast into sheets. The tree will drop these naturally but only once or twice a year. Attempting to remove the bubbles prematurely will cause them to burst, and in doing so will released a poisonous gas from within the bubble. This gas will often leave the victim struggling for air, induce vomiting, disorientation, and make the victim extremely light headed. The gas is not fatal, but attempting this too many times may result in a lower form of brain damage. The item in MC that represents these sap bubbles is a honey bottles, and glowstone powder which both come from the tree. Cooked Sap (Honey bottles) will to add to a tea, or brew. This sap can be melted fully into sheets. These sheets can create sap windows (honey blocks). When dealing with raw unrefined sap (Glowstone Dust) represents the Illuminescent sap that hasn’t been melted into sheets. Once the sap has been cast into sheets it looses its glow. (Glowstone powder) represents jewelry made from this raw sap. This unrefined sap still retains its glow. Harvesting Red Lines The sap bubbles that falls naturally from the tree is what may be harvested. This is in the form of honey bottles, and glowstone dust. There are rules in order to using this sap. For a starter the tree’s will only produce this excess sap every so often, maybe even once or twice a year. Taking the sap directly from the tree would render it to shatter and be useless. Only the hardened, dropped excess sap is study enough for harvesting. Material Name and Description (Refined Form) (OPTIONAL) Honey Bottles: Korna-Lin Heated Sap Desc: “This harvested sap from a Korna-Lin Tree has a rather pleasant smell. Upon adding it to a warm brew, the consumer will find their mind at ease as the relaxing texture takes over.” Honey Blocks: Korna-Lin Sap Sheets Desc: “These sheets of hardened Korna-Lin Sap are quite brittle, as if silver glass they must be handled with care. Upon inspecting the sheets one would find that they are rather transparent, and make a perfect window.” Glowstone Dust: Korna-Lin Sap Desc: “This unrefined sap may be used in order to create jewelry, It is highly sought after, and glows dimly in the darkness.” Applications (Refined Form) (OPTIONAL) Traditional Wonks often gather this excess sap, melting it into long, often flat sheets. The now dried sheets of sap are then used to create windows. My carving into the raw, harvested sap one can easily create jewelry, and a whole assortment of decorative items, used by both traditional and reformed Wonks for the aforementioned beauty purposes. If one was to heat the gathered sap at a mildly warm temperature they will be left with a runny, gooey substance that can easily be added to a tea, or warm brew. This sap is extremely relaxing once consumed, and has no negative effects. Red Lines (Refined Form) (OPTIONAL) This sap when hardened into sheets cannot create a blade. At the most at the very far extreme it could be used for arrows. The sap is just too brittle and would easily shatter under and meaningful impact. The sap if raw and carved into jewelry will not glow any brighter than a flickering candle. It must be handled with extreme care, forging the raw sap will cause it to lose its signature glow. When it comes to consumption the sap will not hide the taste of a poison. It simply relaxed the mind, and in taste is just a little sweet. Refining Technique (OPTIONAL) Honey Bottles: Korna-Lin Heated Sap: It is commonly known that stirring Korna-Lin sap in a pot of boiling water will cause it to slowly liquefy into a creamy substance. If over heated, or heated to quickly the sap will quickly turn into a pure liquid and cannot be consumed. Honey Blocks: Korna-Lin Sap Sheets: If Korna-Lin sap is heated quickly in a forge, upon fully liquefying it may be poured into a cast. Once cooled the Sheets of Korna-Lin Sap may be used for windows, or in the creation of art. This sap has no other practical use. Glowstone Dust: Korna-Lin Sap: With a steady hand, and great patience this glowing raw sap may be used to create jewelry. This sap may not be forged into ingots, and cannot endure extreme heat otherwise it will simply turn into a Sheet. Once heated this raw sap will quickly begin to lose its nutral glow if left unchecked. Refining Red Lines (OPTIONAL) When making jewelry the sap is often quite delicate, and cannot be forged into any form of ingot. It can however be carved, but only if great care is taken. The tree may also not be used to make houses. It’s wood is too brittle for construction, and its sap will never be hard enough to create an effective blade. This sap is about as hard as untreated, thin glass once processed Repeat (OPTIONAL) Honey Bottles: Korna-Lin Heated Sap Desc: “This harvested sap from a Korna-Lin Tree has a rather pleasant smell. Upon adding it to a warm brew, the consumer will find their mind at ease as the relaxing texture takes over.” Honey Blocks: Korna-Lin Sap Sheets Desc: “These sheets of hardened Korna-Lin Sap are quite brittle, as if silver glass they must be handled with care. Upon inspecting the sheets one would find that they are rather transparent, and make a perfect window.” Glowstone Dust: Korna-Lin Sap Desc: “This unrefined sap may be used in order to create jewelry, It is highly sought after, and glows dimly in the darkness.” Purpose (OOC) My intent is simple. With wonks starting to create their own buildings, cities, and culture I wish to simply provide a meaningful, good spirited flora that will create positive RP, and may encourage wonks to start using this to help with their professions, and traditional building. I think it would be rather interesting if the wonks villages and cities had such a signature item within them, and would be a great way for the community to have more unique interactions with the wonks. Currently wonks do the following few things. 1: Go to water and moisturize. 2: Screetch at people. 3: Do basically what anyone else does. In my eyes there aren’t many tools in which wonks can use to sell their own natural resources, or create their own cultural RP. They basically do what any other average joe would do with the exception of skreetching and sitting in hot springs all day. Some have even gone into drug dealing because they is literally nothing else unique they can do. My goal with this tree is to incorporate it into an already being built settlement and upon the map itself. I want to full heatedly give the wonks unique things to do. They are such an amazing race, written by such talented writers. They are a blank slate, with only a few fundamental rules to help guide them. With the creation of this species of tree it may very well increase the positive roleplay. I have already been told by a good portion of the wonk player base that there isn’t much to do. They often just walk to different water pools, and wait for RP to happen. They want something unique. This will at least provide that without being a determent the already established wonk culture. After all I think it would be extremely fun if wonks had their own special jewelry that hey they could teach a jewelry to know! Anyone can use this tree, and in hindsight it might very well help establish in character relationships. After all the purpose of the world itself it to help create roleplay. If lore team wishes to make any changes I am more than open to that. This is my first time suggesting lore for the server, and I am bound to have made mistakes.
  3. “Though the night has darkened, and the forge has long since chilled, I do not despair Though sorrow has been wrought, and struggle lie ahead, I shan’t ever falter For as long as stars still adorn the sky above, and the rock does not give way beneath my feet The Line of Gotrek will endure, as we always have.” MUSIC The Starbreakers Kazamar Kornazkarumm Named from the title of their progenitor Gotrek ‘the Starbreaker’ the Starbreakers are an Elder Clan of Cavern Dwarves known for their history as some of the greatest smiths and scholars in Dwarven history. Distinguished by their skin color (or lack of) of light grey, their darker hair colors, and eye colors ranging from amber and brown, to sky, or steel blue. Beyond this all Starbreakers are of the same blood, as adoption is forbidden except in very specific circumstances. Over the centuries they have thus developed a strong focus on family values, this is a defining trait of their clan which is shared by almost all their number. Though they are all well read, personalities vary widely, from wizened, kind, and understanding, to the more ambitious and volatile of their number. Despite this highly polarized nature, they are more often than not unified due to their close-knit traditions, and will stubbornly defend their kinsmen over all other loyalties. They are prideful of their long history, and credit their clan’s founder with the invention both Runesmithing(a talent unfortunately lost to the clan, many years ago) and golemancy, which is still in practice. It is these deeds, and many others that the Starbreakers hold great value in, leading to particularly noteworthy ancestors in their clan’s history being venerated almost to the level of Paragonhood, at least by members of said clan. A smithing family first and foremost, it is of little surprise that Starbreakers who have been raised according to traditional doctrine, follow Yemekar with a borderline fanatical devotion, given his nature as the smithing-God and father of the Brathmordakin. Other popular Gods (though never venerated above the Forgefather) are Anbella, whose role a mother and protector of children earns her great praise from the Kornazkarumm, and Ogradhad who is also commonly prayed to by the more scholarly members of the Clan, as greedily seeking knowledge is a common trait among them. Gotrek, the first of their number is also worshipped more often than not, and is seen as everything a modern Starbreaker should aspire to be. Wayward Starbreakers(those not necessarily raised within the clan) tend not to follow such a zealous practice, but even they respect the Progenitor and Forgefather above all others. Customs and traits Ashen skin A trait common to many Cave Dwarves, but most of all the Starbreakers, is their skin color being of similar shade to the stone in which they reside. The exact color can vary from a dark, almost coal gray, to a lighter, ‘colorless’ gray or somewhere between. This does not act as dark skin among surface dwellers, and in fact often acts in exactly opposite a manner. Starbreaker skin can best be described as the lack of a pigment, and though a tolerance can be built up over time, it is not unusual for Starbreakers to suffer a form of photosensitivity referred to as ‘sun-sickness’. This is not extreme in any regard, and in most cases is simply poorer eyesight above ground as well as itchy, or burned skin in direct sunlight. The cure for this is simple, wear a cloak, as it is never wise to leave home without one regardless. Dark hair Though not an absolute by any means, the dominant genes of a Starbreaker often surface in the form of hair color, even with Dwarves of other Elder Clans, a Starbreaker’s hair tends to be of darker shades, specifically black, with a coal-like color being the most common variant. Starbreakers of the past were occasionally born with brown hair, however the family branch known for this has long since died out. Height and build As Cave Dwarves, it should be known that the Starbreakers are not the tallest folk. While Mountain Dwarves can reach up to heights of 5’1, a Starbreaker has never been recorded of going over 4’6. However their build is hardly as lacking. Do not let their height fool you, the Kornazkarumm are often just as hardy, and just as physically tough as their more surface-inclined kin. It is not unusual for them to spend many hours in the forge, and just as many in armor in an attempt to familiarize themselves with it. As such, it is common (though not always) for Starbreakers to be of athletic builds, as such a driven folk are not as prone to feasting as other Dwarves. Stoneblood and Ironblood Terms coined by Jorvin Starbreaker after the trial and execution of Torkan Silverfinger, the phrases ‘Stoneblood’ and ‘Ironblood’ refer to the two dominant schools of modern Starbreakers. The stoneblood, or amber-eyed Starbreakers take after Kazraden, who all modern clan members are descended from, whereas Ironblood or blue-eyed Starbreakers, take traits more akin to those of Kalmania, wife of Kazraden who was according to legend, born a member of Clan Ironborn. Stonebloods will often be of leveler heads, and more keen to diplomacy and neutrality then they would be to wage war, whereas Ironbloods will often take a more direct solution if offered, and though they are not any less wiser than the rest of their clan, they tend prone to outbursts of anger, as well as gravitating towards grimmer personalities. This does not mean Ironblooded Starbreakers are inherently untrustworthy and in fact, if their ambitious and aggressive nature are kept wisely in check, they can grow to be quite competent leaders. Stonebloods, in stark contrast, are quicker friends and more forgiving foes, as utterly destroying an enemy, and destruction outright should only be done when all other means are exhausted. It is these individuals, who think before they act, that prove to be great golemancers, and men of knowledge. Family values It is of no surprise that Clan Starbreaker, being a blood clan with such an focus upon it, remains a close-knit family. Loyalty to one’s clan should supercede that even to one’s kingdom, and be second only to one’s Gods. Betrayal of the clan is a most grievous sin that will result in immediate expulsion, and disowning. Secondly, a Starbreaker is to remain as steadfast and respectable as possible in public, lest shame be brought upon the Clan, any action which possesses even the potential to dishonor the clan’s name should not be acted upon, and it is expected for a Starbreaker to put the interests of family above that of their own. Secrecy While not an official tradition of any sort, the Starbreakers are often to focus inwards, sooner settling disputes between themselves than in any sort of court. This is also in no small part out of fear for the Clan’s name, as one can only imagine the damage that would be wrought upon their honor should their dirty laundry be aired in public, not to mention how improper it is. Almost ironically however, it is because of this, conjoined with the Clan’s controversial history that has led them to be viewed as suspicious to outsiders, a distrust which is mutual in many regards, as the Clan’s inner workings are not oft to be shared with outsiders. Neutrality Starbreaker neutrality is a fickle thing and one should not take at face value. To be ‘neutral’ as a Starbreaker is not to sit upon the sidelines, and let the world tick by without your intervention, but instead to raise oneself above petty games and politics, to not throw the first punch, for when you strike let it be only for a righteous cause, and may you strike with all your mustered fury. A Starbreaker’s voice is not to be bought and sold like cattle, but instead offered when wisened council is required. Even still, should the Dwarven realms be threatened, let the sons of Gotrek be the first to raise their arms as it is Yemekar’s will that Urguan’s folk be protected, and the underrealm they reside in defended, to the last drop of blood. However, should kin-strife once more take hold of the Dwarves, it would be better to await it’s end than sully one’s blade with Dwarven blood. Should a tyrant arise however, once more may the Kornazkarumm be spurred into action. Clan Prayer Eng: Yemekar guide my hammer, in battle as in the forge. If I fight, let it be for a cause that is just, and if I fall in battle, and death steals my soul, may the stars forever shine over Gotrek’s line. Dwe: Yemekar akhoral thas ord, nir Krazdran as nir da kadrel. Kolun tha Krazdran don it mer yoth yir yol-mer reeth nar thorok. Kolun kavir agolam thas dwedohin, dar da kor morred vekaan. Clan Trials Trial of Blood The first and most important of the trials, it is performed either ceremonially a year after the birth of the Starbreaker in question, or for the more wayward sons of Gotrek, immediately after they are brought to the clan hall. This trial’s purpose is to determine ‘worth of blood’ and to ensure the person in question possesses blood from Gotrek the Starbreaker, a requirement. The ritual is performed by slicing open the young Starbreaker’s hand with a runic dagger, should the blade glow brightly, they are immediately inducted into the clan. If it does not glow, then the person in question has failed the ‘blood test’ and is barred entry from Clan Starbreaker. Trial of Creation Occurring as a ‘coming of age’ ceremony, when a Dwedki grows into an adult (anywhere between the ages of 16-20) the trial consists of using the particular talent and knowledge of the beardling in question to create an item of value. While this does not necessarily pertain to forgework, it is encouraged to be so, in keeping with clan customs and traditions. Trial of Knowledge After the creation trial has been completed, it is wise for a Starbreaker to immediately begin working on the next, as it will often take several years to complete. The Starbreakers pride themselves as ‘the few and the wise’ and to ensure this remains the case, work must be done to instill them with both the want and desire to learn more. The budding Starbreaker will scour the lands, seeking to retrieve a single book containing knowledge of great value, be it magical, historical, or other. Should no such book be found, they must take it upon themselves to write it. Be it recording a legend passed down over the campfire for centuries, or writing down an alchemist’s greatest recipe. When such a book has been found, it is to be brought to the Clan Lord, and it’s quality judged, should it pass, the trial is completed, and the individual has but one step left. Trial of Courage Having proved themselves wisened, and dedicated to their craft, the Starbreaker has but one trial left, a final grand tribute to Yemekar, the Father-God of the Dwarves. It is all well and good to bring new creations into this world, but equally crucial to protect what has already been made, as such the Trial of Courage is simple. Be it in the field of battle, or otherwise, save the life of one who has not lived theirs to its fullest. When the deed has been done, the individual has proven themselves capable in the utmost regard. Each trial is performed with the intent of bringing the Starbreaker closer to their progenitor and by extension, their Ancestral God Yemekar. Industriousness, perseverance, wisdom, and the iron-clad determination to do what must be done for the betterment of the family, and Dwarves as a whole. These are the virtues that make a Starbreaker what they are. History Elder Histories: Aegis-late Atlas Modern History: Late Atlas-Current Family Chronicle To those of you who have read through all that, I applaud you, and now that we are at the end, I am sure you are curious to learn more, perhaps you are even wayward children of Gotrek yourselves? If you’d like to find out, below are some notable Starbreakers you might wish to speak to, and more importantly, an application. Thank you for reading, Narvak oz Kornazkarrum! Please note this post isn’t (completely) done, normal members, and artifacts will be listed at a later date. Clan Lord/Father Titles used interchangeably, ‘Lord’ being preferred when the Starbreaker in question themselves are not a father Jorvin Starbreaker (DixieDemolisher) Seo#0650 Clan Elders Kazrin Starbreaker (DrHope) Stromnikar Starbreaker (Dungrimm) Crevin Starbreaker (Mavromino) Dangren Starbreaker (Dtrik) Application Name: Username: Character’s age: Biography: Skin: (If you do not possess one, don’t worry! We can fix you up) Ancestry: (If you don’t know who your character is related to, that’s fine! We’ll figure it out Discord:
  4. A Pocket Naumarian-Common Translation for the Adventurous Compiled by Otto Kortrevich Compiler’s Note Naumarian is the language of the Haeseni people and gives a voice to the soul of the North. When I had the opportunity to be taught in school, Common certainly was the major language, however, Naumarian was still taught. These days it is used far less, however, I have run into a growing number of individuals pursuing a stronger relationship with our traditions. Haeseni Literature The Kingdom of Haeseni-Ruska has a full and well-documented history for any who share an equal interest in learning it as they do this language. The greatest resource for compiled Haeseni literature is the Work Directory, which is wonderfully kept up to date by the Brotherhood of Sigismund and the Society of Saint Everard. The index can be found in the Alimar Memorial Library in the Grand City of New Reza, as well as many of the great libraries within the Holy Oranian Empire. As this is a translation guide, you may also be interested in its roots. A great volume of the words is pulled from Karl Kautsky’s A Dictionary and Etymology of the New Marian Language. For those interested in the culture of our kingdom, I highly suggest reading Haeseni Mythologie from Otto the Tarcharman. It is a good long read for sitting and when twisted slightly makes a fantastic story for children. If history is what you are after, the notes on my cousin The Life of Ser Nikolaus Kortrevich, by myself, tell the great story of not only Ser Nikolaus but also a glimpse into the Kortrevich house. For even more history, many of the noble families make an effort to report their efforts and tribulations. Following the Compiler’s note and the brief note on Haeseni literature, the translation guide begins. It makes sure to be highly specific on the grammar formatting and takes similar detail on the different forms of regular and irregular verb conjugations. Continuing on the book outlines widely-used nouns, adjectives, adverbs, and pronouns. A section is dedicated to relationship words, explaining that there are so many because of the cultural emphasis on birth order. Translation Pages The final page of the translator has a circular diagram explaining how the Imperial dates convert to the Haense dates.
  5. In my many years of residence in the Empire, I have found that the Orenian people are, for the most part, rather welcoming of new ideas, and there is little, to no real racial detriment nor segregation amongst the townsfolk, and for that I salute Imperialist society as for coming this far in terms of modernising the general perception of the world outside of Oren, within the nation. However, with that said and done, I do believe there is institutional prejudice and bias towards the upper class members of society in Helena; I’ll go to as far as saying that the Imperialism has turned into extremist Loyalism. Now, this is not to say Helena is stepping backwards per se, the complete opposite, actually; today, I see elven children roam the streets of Oren, given the full respect they deserve, whilst the complete opposite ensued when I was a child. All I am saying is that there is institutional injustice happening in Helena that harms the economy, personal wealth/socioeconomic growth, and the general perception of the Empire. And I believe the best example of this in place, is how the Office of Stewardship tends to give specific individuals the option to reserve a property, which brings lesser/smaller companies at a risk of going out of business. We can see that Carrington and Co. have flourished greatly through reserving properties to turn into warehouses and parlours of business while other companies who do not have much of a name in Helena cannot achieve such, which leads them to less mainstream approaches to business such as the participation in criminal activity. Another example of institutional bias is the retreat of the Wonks, who have sadly chosen to depart after years of not being given the proper opportunities nor welfare to make a name for themselves in the face of the Empire. Years back, Helena had an influx in Wonk population, but it seems that the Imperial Treasury failed to do their job and give these Wonks the financial opportunities, nor residential opportunities to flourish and call Helena their home which, as I recalled earlier, has caused the abridgement of Wonk population in the Holy Orenian Empire as a whole, if my memory serves me correctly. This may even count as institutional racism. This bias of sorts, I have found, comes from the Empire’s tendency to allow for practices in Imperialism to operate in an unjust way, leading to the prevalence and/or detriment to a number of different social groups within Oren. These are not the repercussions of any ‘conscious’ prejudice, as to suggest, but rather simply a result of the way Imperialism’s existing norms and laws. Signed,
  6. THE LIFE OF SER NIKOLAUS KORTREVICH “The Most Distinguished Man to Live” By: Otto Kortrevich “A bull doesn’t concern himself with the opinions of cattle like yourself, Rodrik.” -Nikolaus to Rodrik Kortrevich, 1750 EARLY LIFE CHILDHOOD Nikolaus; born as Nikolaus Halldor, son of my uncle Henrik and aunt Lilliana. From the young beginnings of his childhood, Nikolaus held a tenacious bond with his father more so than his mother. He took prominent appreciation in his father’s expertise in swordsmanship which would later pivot his life in the direction that would land himself years subsequently. Throughout his adolescence he became well-educated on the simple fundamentals of wielding a blade, footwork and drawing a bow & arrow. His enthusiasm was mutual with myself, who together spent a great deal of time with each other as both of our fathers were distinguished within the first order of the Brotherhood of Saint Karl; both of which held the rankings of Master-at-Arms. Training amongst the four of us was commonplace during our early adolescent years as we fervently continued to get better at what we enjoyed most. Several hardships were inevitable and that laid true during both mine and Nikolaus’ childhoods, the major known conflicts that occurred at the time were the ever continuous Vaeyl Wars and The Third Atlas Coalition War among the two of them the Siege of Nordengrad (c. 1690) would take the lives of both my father and uncle. An already stalwart bond between the two of us later strengthened following our fathers passings. After numerous years following the deaths of the renown, heroic warriors of Lukas and Henrik, both Nikolaus and I sought to continue our common interest in following the footsteps of our esteemed fathers. By the time we reached the ages of eighteen[Nikolaus] and twenty-one[Otto] we quickly enlisted ourselves into the Brotherhood of Saint Karl under the direct commandment of Lord Marshal Rhys var Ruthern. Within prompt fashion, we rose through the ranks as we became distinguished in the brotherhood and made our names known amongst our fellow brothers. [see ‘Rise Through The Ranks’] MARRIAGE Through years of training a part of the Brotherhood and defensively taking part in countless raids and skirmishes against the Red City of Markev, the thought of marriage never came across his mind for a foreseeable acquisition but that opinion would soon shift when he was introduced to Lotte. On his excursion to the Imperial capital of Carolustadt he and I made way to the capital in aspiration to register to vote for the Imperial Parliamentary Elections of 1703. Upon our arrival to the capital of The Empire of Man both myself and Nikolaus would later be introduced to Lotte Rosendale who was merely a medic pondering the streets at the time. Soon after the meeting amongst the three of us, I suggested taking the conversation to the nearby tavern at the forefront of the city. Quickly thereafter, Nikolaus and Lotte would soon become well-acquainted and as time progressed their bond grew ever closer which would ultimately lead them to marriage the following winter. The wedding had a good showing as it was open to the general populace of Haense, featuring the attendance of His Majesty, King Robert I and Her Majesty, Queen Elizaveta with the added guard battalion of the Brotherhood and the Knights of Bihar presiding which featured the presence of notable figures like; Ser Henrik Ludovar, Ser Varon Kovachev, Ser Dominic Grimm and Ser Bjolfr Nord. The marriage between the two was unlike any other but faced victim to turmoil as any other marriage does but nevertheless their bond remained lusty and strengthened every day as their family began to grow day by day. BEGINNINGS OF HOUSE KORTREVICH The House of Kortrevich: ( Common: Kortrevich, High Imperial: Kortrevinus ) The House Of Kortrevich was once divided between two families; the Haldors and the Blackwoods up until it was revealed the two families had common relatives. Following this revelation made by my uncle Elijah Haldor, the two families assumed the common surname- Kortrevich{Kortrevinus}. Ever since the family’s first establishment in the Kingdom of Hanseti-Ruska, the ménage has played a significant role apart from the Royal Military where we once held a rather large host of men and women who too bore the colors of Black & Gold. Since the dawn of the famed legends of my father and my uncle our family has held rankings such as Master-At-Arms up through Kaptain until my generation of the family arrived and embarked on our own ventures and aspirations. The generation of my kin would be the very individuals who would continue to hold a large presence in the Royal military and seek to obtain knighthoods, political positions and direct oversight in the Royal government that resided in the Dual-Monarchy. It was only shortly after our family made our name widely known which would be rewarded by the titular enfeoffment of the Barony of Koravia by His Majesty, King Marius I, following our leal service to the crown and the insurmountable amount of due diligence in regards to leading the Kingdom’s army, Kingdom’s knightly system and help aid the Kingdom’s very function within the Duma halls. Our household itself has continued to praise the idealism of remaining committed to the crown and ever-fervent to serving the crown directly by any means necessary. [see ‘House Kortrevich’ post for more information] (*coming soon*) “I’m not questioning your honor nor your merit, Darius. I’m denying its existence outright.” -Nikolaus to Darius Ault, 1699 The Siege of Arberrang, 1691 RISE THROUGH THE RANKS When Nikolaus and I were of our adolescent years we looked to be enlisted soldiers in the Brotherhood of St. Karl in the likes of our fathers. It was only until Nikolaus reached eighteen years of age and I, twenty-one years of age where we would actually be recruited by the young Prince Marius and Lord Jakob Ludovar himself and bare the colors of Black & Gold. Our rise through the rankings was swift in fashion as our expertise with swords in hand outmatched those less skilled. Nikolaus took particular liking to being on the direct front-lines while on the contrary I took to rising through the ranks to become an enlisted officer and have oversight from the rear-lines. Our household during this period of time had a large presence in the standing military at the time which garnered us the respect of the already established nobility houses that have stood for generations. Nikolaus and I continued to rise through the ranks and receive promotions up through till I was granted the honor of being named Lord Marshal by His Majesty, King Robert I for eighteen years where at that point, Nikolaus sought to finally achieve knighthood and bring honor to the House once more. From the very beginning, where both Nikolaus and I were young children, our aspirations were common but despite this being the case we both chose different yet similar paths which would land ourselves years subsequently. KNIGHTHOOD Ever since Nikolaus was but a mere teenager his aspiration to become a Knight became well-known to that of his friends and family. Nikolaus, while fortunate to be born into a rather large common-born household wasn’t privileged to the natural-born right to squire and because of this he sought to prove himself by any means necessary. Varon Kovachev, the incumbent Paramount Knight at the time was one Nikolaus sought to personally prove his worth to yet, it was only until His Majesty, King Robert I himself placed a set of quests and adorous trials for Nikolaus to complete for him to then later be recognized years later by the populace of Haense as a Northern Knight of Hanseti-Ruska. WARS & BATTLES ★= Commanding role Third Atlas Coalition War: >Siege of Arberrang (1691) >Siege of Kal’Tarak (1692) Vaeyl Wars: >Battle of Last Hope ★ (1704) War of the Two Emperors: ( 1715 - 1721 ) >Battle of Upper Rodenburg ★ >Battle of Lower Rodenburg >Battle of Helena Fields >Siege of Helena ★ >Battle of the Rivers >Battle of Leuven >Second Battle of Leuven >Battle of Silversea >Battle of Koengswald Three-Month War: ( 1725 ) >Battle of Tal’Short >Second Battle of Tal’Short Lorrarinian Revolt: ( 1729 - 1730 ) >Siege of Guise ★ War of Orcish submission: ( 1731 - 1737 ) >Siege of Krugland Rubern War: ( 1740 - Present ) >Battle of Hangman’s Bridge >Battle of Reza “Never forget who you are. The rest of the world will not. Wear it like armor, and it can never be used to impair you.” -Nikolaus to Ulric Vyronov, 1716 The Siege of Helena, 1716 THE TROUBLES RODRIK’S BETRAYAL Upon the eruption of The War of the Two Emperors, our cousin Rodrik had his allegiances swayed in full support towards the Imperium Renatum as opposed to his sworn oath and once full-fledged support towards the Kingdom of Hanseti-Ruska, the very Kingdom he himself swore to protect. Following this revelation to the populace of Haense, the once praised Knight Paramount was perceived entirely differently and was now sought to be an oath breaker and one not to be trusted in the slightest of means. Immediate backlash from the denizens of Reza was imminent towards our House as the once esteemed Knighted figure was in actuality part of our nobility household; the Kortrevich ménage. Several prominent figures who dealt with the backlash first hand were; myself, Nikolaus, Duncan, Erik and Martin but from other perspectives within the family, this sudden betrayal of Rodrik’s saw changes in the way some members of the family lived- Sarah, Lotte, Primrose, Emaline and Arabella took more heedful precaution when travelling within side the city and took notable wariness when obligated to travel outside the city to the noble landings of Ayr and Nenzing. Among the many challenges that occurred throughout Nikolaus’ long life, this among any other obstacle was one that would later pivot the outlook on the future of the family. ROYAL ORDER FOR THE APPREHENSION OF RODRIK Rodrik, the incumbent Knight Paramount of Haense at the time before his betrayal was one of if not King Marius’ closest confidantes which was known as Rodrik took attendance in many of the Aulic council meetings during his short-tenure. With this being said, when Rodrik’s allegiance swayed entirely to that of the Imperium Renatum it was imminent that our House would undergo an insurmountable amount of backlash as the once esteemed Knighted figure bared the names of turncoat and traitor by the denizens of Reza at the time. Nikolaus while recently being promoted as Knight Paramount following both Rodrik’s betrayal and the unfortunate death of Ser Dominic Grimm it was Nikolaus’ task as Rodrik’s cousin to carry out the charge demanded by His Majesty, ‘to return Rodrik back to Haense where he’ll receive the proper punishment for treason against the crown’. The order itself came from the words of King Marius and would finally be fulfilled thirty-years subsequently when the two estranged cousins’ crossed paths for a final time. [see ‘Fulfilling a Promise’ for continuation] TUTELAGE OF RODRIK’S CHILDREN Following Rodrik’s immediate dismissal of his own kin during The War of the Two Emperors, Rodrik’s own children were kept under captivity under his sole guardianship. His mind was severely clouded which serves as adequate reasoning for him not allowing his own wife, the mother of his two children the ability to cater to them and raise them amongst a loving family in Haense as opposed to the war-riddled city of Helena under the guardianship of solely Rodrik and his twin brother; Cassius. Each of our family members, especially Nikolaus made it their priority to eventually retrieve the children from captivity despite the ongoing war that scarred the Arcasian plains. It was only a matter of time that Rodrik would retort something in response to the many missives sent by Nikolaus and the family and soon enough upon one early morning two dragon knights arrived swiftly to the gates of Reza on horseback where the two Kortrevich children and one barbanov bastard could be seen being pulled by the trio of stallions. The escort was not in the slightest bit small as accompanied with the two dragon knights, an entire battalion of Red Knights and Ordermen from the Order of the Red Dragon surrounded the escort all the way from the imperial capital of Helena to ensure their safe arrival. Upon their arrival to Reza the children were quickly placed in front of the gates where a singular guard then shouted to the nearest guardsmen in Reza: “Call for Ser Nikolaus, these children are of Kortrevich blood and Ser Rodrik wishes for their utmost amount of safety. . . Ensure they are brought to the hands of Nikolaus.” [!] Attached to one of the children’s baskets would be a tattered parchment signed by his Imperial Excellency, Ser Rodrik Jozsef Kortrevich, "I, Rodrik of Kortrevich hereby give full tutelage of my children to my cousin Nikolaus of Kortrevich, current Knight Paramount of Haense - this message will arrive sooner or later, but I might already be gone, I've sailed, away from this realm, away from this war and away from the fray - I care for the safety of my children and I understand that even after what has happened you all do as-well, The deal is very simple, you may raise them, teach them your ways and treat them as yours, but if anything happens to them, or I hear that they're being treated ill and they do not feel safe with you, the Imperial Crown of the Kingdom of Cascadia shall retrieve them. In brief. allow them to explore, teach them of the perils, but more than anything - let them be free." “So many promises…they make you vow to uphold. Defend the sovereign. Obey the king. Preserve his confidence. Do his bidding. Your life for his. But obey your father. Love your sister. Protect the innocent. Safeguard the weak. Respect the Gods. Be law-abiding. It’s too much. No matter what you do, you’re forsaking one vow over another.” -Nikolaus to Otto Kortrevich, 1706 Lotte Kortrevich laying on her deathbed, 1729 HEARTBREAK DEATH OF LOTTE, 1729 Among the many things that Nikolaus was met with during his life, the death of his dear wife Lotte was one that struck him like no other. Their marriage had its hardships and blessings but one thing that remained true up and till the end was their mutual love for eachother and their children they brought into the world. The eternal bond between the two was recognized by their kinsmen and the extended families abroad which ultimately made her truly one that was arduous to leap over for all who knew her closely. While the tailend of their ever-fruitful relationship did encounter sour turns they remained resilient with each other for the sake of their children, even if that meant for them to live apart from each other for years at end. Both Nikolaus and Lotte had their evident flaws that I personally can list out but despite these flaws at every corner moment they sought to deal with them and overcome the many obstacles that covered their common path. By the end of Lotte’s joyous life, she remembered nought but the few names of those closest to her; Nikolaus and Primrose which saddened her to the longest ends. I myself grew a deep sense of sadness when the day arose when Lotte, a good friend of mine, my cousin’s wife, didn't recall who I was. Despite her sickness, Lotte’s passing was peaceful where she bore no physical harm but the harm of heartbreak. Her death transcended quickly through word of mouth where the likes of many who knew her tried to comprehend the reality that was in front of them. Nikolaus most of all along with his two daughters, Primrose and Emaline were in complete disbelief but ultimately came to a common understanding of what she sacrificed and accomplished throughout her simple life. Memories would be shared but the lasting impact of Nikolaus’ only love ascended to the skies that flew above further struck him down to a pitiful sense of hopelessness as the wars still raged on and saw no end in foreseeable sight. EXECUTION OF ERIK, 1725 Following the unfortunate death of Ser Ulric Vyronov, Erik would soon be held accountable for his death and brought to trial on the felony charge of Involuntary Manslaughter. After the quick guilty verdict by the Lord Justicar; Ser Gerard Stafyr would sentence Erik to death. Just following the verdict was declared to the general public, Nikolaus made an urgent plea to Andrik to be the one to carry out the sentence as he didn’t want to witness his cousin publicly executed in front of what would’ve been a large turnout of commonborn and nobleborn alike witnessing a man pay for his crimes. Andrik would graciously agree to Nikolaus’ request and soon enough moments later Erik was carried down to the cells in the guardhouse district with the assistance of Prince Otto Sigmar and Lord Lerald Vyronov. [4] (embedded link to map) where he then faced his sentence while letting out no last words before his execution. Years subsequent to Erik’s execution, Nikolaus’ initial reaction to his cousin’s beheading was demoralizing to see witness to. While Erik and Nikolaus did not retain a close bond they too were in fact cousins connected by blood which made it truly difficult for Nikolaus to overcome what he was entrusted to do. I noticed a change in his disposition also immediately as he began to remain distant towards his kin which grabbed my attention, the families attention and eventually the King’s attention which resulted in his removal as Royal Executioner after it was made abundantly clear he was in no place to be entrusted with that responsibility. The position itself remained vacant up until Lord Karl Vyronov took seating as the Royal Executioner until he himself was killed and the position remained vacant until recently, where Ser Jonathan Frostfire now stands. KNIGHTLY RECONSTRUCTION Well before Nikolaus took seating as Paramount Knight in Haense, the knightly orders were in a state of royal disarray as they all saw no clear structure and most importantly had no real basis on how exactly a man or woman achieves knighthood. Nikolaus saw immediately the condition of the knightly structure in Haense and sought to completely rework it to an adequate working condition. His first task of business was to clearly outline how one man or woman is able to be knighted. Soon after he outlined how exactly one achieves knighthood he made it well aware to King Andrik that he had avid interest in establishing a new Knightly Order within Haense that acted as a separate entity from the Marian Retinue which would take precedence as the primary Knightly Order in Haense as opposed to before having just the King’s royal guard in function. Nikolaus worked with many people to accomplish his aspirations. Among the lengthy list includes; King Robert I, King Marius II, King Andrew III, King Andrew IV, the grand knights of the deplorable Ser Darius Ault, the vile Ser Uthred Gromach and finally the righteous Ser Dominic Grimm. The many changes Nikolaus would make to the knightly structure in Haense would influence the other human nations and directly influence the construction of new ones under Nikolaus’ personal advice. [see. The Order of the Crow for more information] “THE ORDER OF THE CROW” KNIGHTLY OBLIGATIONS EDICT BOOK OF THE MARIAN RETINUE REAFFIRMATION OF OATHS "You think my life is such a valuable thing to me, that I would trade my merit for a few more years... of what exactly?" -Nikolaus to Rodrik Kortrevich, 1750 The Kortrevichbowl, 1750 FULFILLING A PROMISE Thirty years had passed since the conclusion of the War of the Two Emperors but no remorse was shown by our cousins, Rodrik and Cassius following their betrayal that would lead to the demise of hundreds. Out of all of us who sought to seek revenge for the treacherous actions Rodrik inflicted on the family and the greater Kingdom, it was Nikolaus who was tasked to apprehend the traitor and bring him either dead or alive to the Royal City of Reza on King Marius’ due directive. Decades would pass and the promise taken in my Nikolaus would be forsaken as the war neared its end where Rodrik eventually embarked away from the fray, and away from the likes of his kin. As the coward he was this was a given but nevertheless Nikolaus never sought to forsake his vow he took oh so many years ago. Many missives sent by myself, Duncan, Erik, Martin, Alexander, Sarah and even the likes of my nieces; Primrose and Emaline sent missives to Rodrik where we all plead and demanded he return to his homeland and face the countless punishments for his crimes so our family could finally seek closure. It was only till one day where Rodrik obtained a missive by Nikolaus himself which would finally lead the old-Imperial Knight to beckon his armor once more and ride north to his homeland. [see ‘Summoning a Sojourner’ for continuation] SUMMONING A SOJOURNER A handful of years had passed since the final missive was sent but eventually the arrival of Rodrik would soon stand outside the towering walls of Fort Korstadt. The host of men on either side of the wall stood still as the two estranged cousins shared few words before they would eventually sheath blades of their own and deal out justice for a final time. A period of time later would pass where the two bodies of Rodrik and Nikolaus laid; soon after the fight the garrisoned host of Brotherhood foot soldiers sallied out to motion for Rodrik’s once closest compatriots to disperse. Out of everything that I’ve experienced throughout my long life, to witness my two cousins bring each other to their pitiful end is among the many experiences I will naught forget. Nikolaus lived a fair life, one that retains more accomplishments than many well-renown field-commanders of the past. His legacy will forever live on and be remembered forevermore by the likes of our kin and our nation. Nikolaus and I shared our bountiful amounts of arguments but never did we leave a conversation without a smile on either of our faces. May Nikolaus be remembered as one of the most illustrious men to ever live. May Nikolaus be remembered for his many achievements. May Nikolaus be remembered for every vow he never forsook. My cousin, may he be remembered for the love he shared with his dear wife, Lotte and the family he raised despite his prolonged duties as the Paramount Knight for over thirty-years. My cousin, may he be remembered as one of the most honorable knights in Haense to ever bare the colors of Black and Gold. . Ave Nikolaus, Ave Haense. [see ‘Kortrevichbowl’ for more information] KORTREVICHBOWL “It's the family name that lives on. It's all that lives on. Not your honor, not your personal glory, family.” -Nikolaus to Primrose & Emaline Kortrevich, 1748 Ser Nikolaus Kortrevich “The Strong” (1680 - 1750) Knight Paramount of Haense (1716 - 1750) FULL TITLE The titles of Ser Nikolaus Kortrevich were; The Right Honorable, Ser Nikolaus Kortrevich, Knight Paramount of the Kingdom of Hanseti-Ruska, Commandant Knight of the Marian Retinue, Meyster Knight of the Order of the Crow, Royal Champion of King Andrew III. Published by the House of Kortrevich Written by Otto Kortrevich
  7. I wish to call to court Garrond Frostbeard in a lawsuit due to the kidnapping of a foreigner and the purposeful torture of such individual with intent on enslaving. On the date of 16th of the Grand Harvest 1757 Garrond Frostbeard, employing the use of the grunt Dein Frostbeard and the human Patrinus, kidnapped an unnamed female with intent to enslave after kidnapping and torturing under the pretext of the woman being a dark mage without proof. When questioned about his intention with the woman who was unable to be seen but was heard being gaged and tortured by Patrinus. Both I and Tormir Starbreaker questioned Dein Frostbeard on what he was guarding after we heard the female’s voice screaming for help, and when Dein denied the request Garrond Frostbeard stepped in and threatened to fight me. When I questioned him under what authority he was acting on, whether it was his clans or the legion, he stated it was both. When told I was a practicer of holy magic so I would be able to determine if the woman was a dark mage or not, Garrond sought to fight me again. Being a man of holy nature, I declined to shed any blood and concluded that I would seek do process for this action in court. I am suing Garrond Frostbeard under the charges of: Section 6 Indecency 1.1 Indecency is the crime of intentionally or negligently offending a citizen of Urguan by expressing non-political speech which a reasonable person may consider morally repugnant. Vigilantism 3.1 Vigilantism is the crime of unnecessarily undertaking law enforcement without legal authority. Slaving 6.1 Slaving is the crime of unlawful possession, transport, sale, or purchase of enslaved persons. Section 5 Harassment 1.1 Harassment is the crime of persistent harrying of or hostile towards a citizen of Urguan despite multiple verbal warnings. Impersonation of a Public Official 3.1 Impersonation of a Public Official is the crime of assuming the identity of a public official of Urguan or another government, assuming a title to which one does not have right, or falsely acting as a representative of a public official of Urguan or another government.
  8. I wish to call to court Garrond Frostbeard in a lawsuit due to the kidnapping of a foreigner and the purposeful torture of such individual with intent on enslaving. On the date of 16th of the Grand Harvest 1757 Garrond Frostbeard, employing the use of the grunt Dein Frostbeard and the human Patrinus, kidnapped an unnamed female with intent to enslave after kidnapping and torturing under the pretext of the woman being a dark mage without proof. When questioned about his intention with the woman who was unable to be seen but was heard being gaged and tortured by Patrinus. Both I and Tormir Starbreaker questioned Dein Frostbeard on what he was guarding after we heard the female’s voice screaming for help, and when Dein denied the request Garrond Frostbeard stepped in and threatened to fight me. When I questioned him under what authority he was acting on, whether it was his clans or the legion, he stated it was both. When told I was a practicer of holy magic so I would be able to determine if the woman was a dark mage or not, Garrond sought to fight me again. Being a man of holy nature, I declined to shed any blood and concluded that I would seek do process for this action in court. I am suing Garrond Frostbeard under the charges of: Section 6 Indecency 1.1 Indecency is the crime of intentionally or negligently offending a citizen of Urguan by expressing non-political speech which a reasonable person may consider morally repugnant. Vigilantism 3.1 Vigilantism is the crime of unnecessarily undertaking law enforcement without legal authority. Slaving 6.1 Slaving is the crime of unlawful possession, transport, sale, or purchase of enslaved persons. Section 5 Harassment 1.1 Harassment is the crime of persistent harrying of or hostile towards a citizen of Urguan despite multiple verbal warnings. Impersonation of a Public Official 3.1 Impersonation of a Public Official is the crime of assuming the identity of a public official of Urguan or another government, assuming a title to which one does not have right, or falsely acting as a representative of a public official of Urguan or another government.
  9. [If you're interested in playing an eastern character, and would like to help set up a settlement, please send me a message.] Other Relevant Resources: [Note: There are various interchangeable terms whose usage varies between texts, i.e. a foreigner may use 'Distor', whilst a Shí loyalist may use 'Shíguó'. This is to emphasis the writer's perspective as well as the 'intended audience'. Distor is heavily influenced by Middle China, between the Qin and Han dynasties (considered the founding dynasties of China). Some documents may be considered outdated and contain information that may be perceived as being questionable. This is to ensure that these documents are not too rigid, for other contributors.] Distorian and Eastern Culture A Brief History of Distor, by Oū Ruònéng Tàishǐ, 1187 Wǔyuán - The Five Principles, Qiū Chóngyáng Sēng, 1203 Etymology of Distor, Erictheus Taitale, 1437 The Book of Shí I - Fashion and Culture, Yíng Zhēng, 1569 [If you wish to have a document added to this list, please message me a link, all contributions to the Eastern culture are welcome. Thank you.]
  10. HOUSE KAERONIN Basic History Kaer was born a long time ago to two elves who followed the prophet Larihei to the golden pools of yore. His Grandfather was a son of Malin by the name of Aearon, a brother of Sylvaen, he was a Mali loyal to the King of elves with an adventurous streak. Kaer and his Grandfather got along well despite the disapproval of his parents. The Young elf learned his respect for the ways of old from his fatherly Grandfather and admired him deeply for it. The day the news of Aearon’s passing reached the rash Kaer, it lead him down a path filled with distraught and the questioning of the meaning of what life could be or offer. He did what he saw was best to stay close to his beloved Grandfather. He privateered a ship and set sail over the waters his Aearon had loved so dearly. Over the years Kaer acquired a crew of elves alike to his ways, including a certain Elfess stunning in looks and cunning. He married an elven lady by the name of Onin, he loved her, and she loved him. There was no one more caring than her. With her they gave life to two sons and Kaer got swept up in his new life, continuing to explore the seas with his new family and kin. Decades had passed before eventually, Onin died. Pushed off the ship by the wind of storm in attempts to usher a crew-member inside for safety. Kaer was broken and for many a year hardly himself. Even when he remarried and had more children, he was never the same man as Onin once knew. Colder and without much joy in his passion. Kaer and all of his crew died. Atleast, that is what is assumed due to their sudden disappearance. His family had long since split, the younger Generation had built a ship of their own and set out to follow their own course. His bloodline remained strong and alive, setting sail to Atlas. Where their voyage ported, but never finished as the lines of Kaer exist to this very day. Residing within the halls of Aegrothond along the Almenodrim, follow Mali of the Sea. they are currently lead by Kailu Kaeroinin The Kaeronin and the Almenodrim The history of interaction between the Kaeronin and the Almenodrim is a long one with various encounters occurring. Once a large battle was fought between the two! The Kaeronin and Almenodrim did some cultural exchange over the many years between then and now but mostly they stayed clear of one another to avoid more bloodshed. That is until the Kaeronin’s arrived in the Dominion of Malin on Atlas, ready to instate there place. The Kaeronin then moved to old Aegrothond in Atlas for a safer home base. The Kaeronin in Arcas wandered for a small bit even creating their own charter by the name of Attica but they eventually found themselves in Aegrothond once again. RELIGION The Kaeran praise their ancestors and a handful of minor entities for their prior ways and deeds. They aim to roam free and follow their hearts to distant shores yet unknown. The Edge, the home of afterlife, where the souls of all Kaeran go and their voyages come to an end to live with those who had previously been brought there. There they live together as they wait for the Ferryman to bring more kin or sail them back to roam the world once more. The most important and influential ancestors are Kaer, Onin and Malin as well as Aearon. Some Kaeronin will follow other religions alongside this belief in their fore-fathers. Followers of the way of the Kaeronin named themselves ‘Kaeran’. Weaponry The Kaeronin do not have a common set of weapons, each Mali preferring their own. Though, reoccurring preferences tend to fall upon nimble blades such as Cutlasses or Sabres. Traditions/Customs 1.) Kaeronin are from day 1 thought to always follow their own path and live with the wind in their backs. If this path guides them to different shores compared to that of their direct family, so be it. It is expected all Kaeronin will support their kin in their voyage to their own life. 2.) The Kaeronin are a caring bunch. Prioritising family and close friends over the masses in any situation and often seek for ways to show their unity. (Such as common colours) 3.) One of the visual traditions of the Kaeronin is the red-beads they proudly wear within their hair. It serves to remind them of who they are, what they follow and what is important to them. 4.) Kaeronin more often than not seek to drown themselves in both physical and magical crafts and arts. From Sailing, Shipbuilding and Weapon Crafting to the Arts of Weapon-Wielding and Magic. 5.) Not as much a tradition as a cultural pass-over; Kaeronin often posses superiority complexes passed down from their founder, Kaer HOUSE RELICS Kaeronin Relics are far and few between. Plenty of tales run within the house, telling of these mythical objects, though none have yet been found. 1.) The Cutlass of Kaer and Aearon. A cutlass of fine elven make, forged by Aearon very long ago and passed down to Kaer to aid him on his journey. The supposed unending sharpness and controllability of this weapon would surpass the common blade by thousands. 2.) Onin’s Cloak. Though Onin was not of any traceable decent. Her love for her family solidified her importance to the Kaeronin only second to Kaer himself within Kaeronin history. Legend has it her cloak, soaked in blood from her death is still floating in the sea, not rotting and free of decay from so long in the salty brine. Special thanks to our lore writers Titanium430 0MN15514H _Fid_ Thank You ❤️ OOC Note
  11. A book sits on a pedestal in the library of Aegrothond, the home of the Lorekeeper Maehr’evar. It is emblazoned with the devices of Almenor, the seven stars of the Mariner and the Crown of Malin in silver inlay. One would note upon opening the tome that most of the pages remain blank, save for the very first few- evidently this is to be a work in progress, so that one might read the entire history of Aegrothond at some far date in the future. The pages read as follows: A Chronicle of Almenor, 1753 As Recorded by Belestram Sylvaeri, Prince Emeritus A Breath of Life, and Fair Skies upon the Horizon For many years the Crown and its representatives have remained silent in our isolated citadel of Almenor, for we are not a people easily inspired to advertise our presence, nor to seek glory in word rather than deed. Amid a tumultuous world prone to bouts of ceaseless conflict, it is often preferable to recede to quietude- especially for a dwelling-place which concerns itself primarily with the preservation of the history and moral integrity of Elvenesse. But it is a foolish thing, to look behind and not ahead- for the future grows closer with each passing sunset, and the forges and shipyards of the Almenodrim are never truly quiet. They labour, the smiths and Oathblades, sailors and shipwrights, so that Aegrothond is not consigned to the ignominious pages of perished history as many, even today, believe it has been. Our future is as bright as the crimson sunrise, and the secret fire which burns at the heart of our city is not so easily extinguished. It is therefore the desire of the House of Sylvaen to initiate a chronicle of history for the Isles, so that posterity may read them and know that the hands of the Almenodrim were not idle, but rather toiled and built a greater land for their heirs. It shall honour the labourers, the knights, and the Lords who make this citadel our home, and work every day to make it a better place. Those who have kept faith with the Sea Prince and the House of Sylvaen will be honoured greatly by future generations, for they have stood beside the Realm in a dark and unsteady time. From the ember you have held close to your heart, a great inferno shall be ignited- from the sacrifices you have made, of blood and sweat, you shall reap a thousand times the reward. The forges are lit. The fires are burning. Thusly speaks the Crown. Aegrothond Prevails. The Flame of Silma is Lit The Keeper of House Silma, which stems from the great Elvish hero Siol, has taken up his duties again in full- he has caused the beacon of Silma to be lit in Aegrothond once more. The Flame of Malin, as the House terms it, is a symbolic representation of their devotion to the King of All Elvenesse; a mark that the home in which it burns is a harbour for all Elves who wish to warm themselves by its light. They have taken residence near the Oathblade barracks, and intend to transform the old building into a Hearth and home for all Silma and wandering Elves. The Elder House, which was the second such House to join the great citadel of Aegrothond, is highly regarded among the citizens of the Isles of Almenor. Despite great odds and no small amount of danger to their own wellbeing, the family and its leadership joined the fight against the Usurper King from the Atlasian island. For this reason, they are given the rank of Great House in perpetuity and honoured with the title of Lord Keeper. Citizens of Aegrothond (and indeed all Elves of any nation) are encouraged to seek out the young Haust Silma, or the elder Elros Silma, for more information about the venerable and legendary House. It is understood that this is to be the beginning of a new era in the history of their family, one which has lain dormant for some years. Old Roots Give Rise to a New Vintage A new vineyard has been established upon the western horn of the bay, behind the great statue of Eleron Stormheart, and planted with a special batch of seeds from the forests of Old Malinor. Carried and preserved through the lands by members of the House Sylvaeri, they are believed to have been acquired from the vineyards of the Telrunya Family- a famous wine indeed. The Crown and its representatives now seek a capable and practiced winemaker to take up the formidable task of growing these vines to harvest and fermenting its fruit. The seeds were planted by Feanor Kaeronin, and the ground was blessed by the famous Druid Gi’garun, otherwise known as Brother Pine. The Druid was heard to say that he looked forward to tasting even a small part of home, and the sentiment is shared even by many Elves who never saw the trees of Malinor. An Order of Elves Among Men Reports have reached Aegrothond of a group of exiles and city-elves dwelling in the Orenian Capital of Helena. While information is fairly scarce, it is understood that the group claims to have a Malinic creed which does not conflict with the Tenets of Aegrothond, but the truth of this matter remains to be seen as only two Elves of this organization have found their way to our shores. The Seed Elverhilin is known to play a part in the leadership of the Order.
  12. The Gorkil Warrior’s Arsenal “Zteel iz onleh az hozh az dah flezh dat wieldz it, but ah warriur ztill needz hiz toolz” - Mûrak’Gorkil The Philosophy on Armaments An Orc is born into the world with the gift of his race’s evolution and descendance from Krug to be naturally gifted killers. When thinking about an Orc, and their physical condition, they are closer to chimpanzees or gorillas, than Humans, in terms of strength. But even so, there are more beasts in the world that were born with even greater feats of natural, predisposed ability to take the lives of contesting prey. As such, a Blacksmith must look apon the Orc condition as the framework to a killing machine, then with a fine and precise tool, decide what must be added, and what must be protected. A sword, to many Orcs, must be massive, heavy and adorned with numerous spikes along it’s serrated edge. However, such a crude weapon gives little benefit in exchange for a clumsy and tiresome experience for the wielder. The rules of weaponry and armour must apply the same to a Gorkil as it does to the weaker races, who can’t rely on strength alone to keep them alive. Every ounce of steel, serrated spike or gap in the armour must have its purpose. Gorkil swords seem very similar to their Human counterparts, albeit Gorkil swords are proportionally sized to their strength, so that they are not too cumbersome, yet take advantage of being able to be longer. The same applies to armour. Breastplates are only as thick as is necessary to withstand the piercing of bows and crossbows. Helmets as enclosed as possible without causing too much restriction in the eye-sight of the wearer. When such a philosophy is carried out by an Orc, they become an almost unstoppable force of nature. Both physically gifted, and paired with fine-tuned weapons of war Common Weapon-types Military Weapons Shaatii, the Spear The weapon a Gorkil is first taught to use is the spear. Perhaps the most neglected weapon amongst Orcs and many races, however, it has been present amongst the entire duration of history. A spear is longer than the vast amount of weapons carried, far faster, capable of delivering fatal stab-wounds upon first incision, and can be paired with a shield. Such a weapon is most prevalent during hunts, where many beasts, such as Wyverns or Straadoths, may decapitate an Orc with one singular strike. To avoid such a quick demise, it is advised to remain at a distant, outside the beast’s attacking range. However, spears also make exceptionally well at piercing tough hides. If the spear-head is thin, even a Wyvern’s rough hide cannot resist the streamline metal piercing through, sethering arteries and tearing tendons. Poleluzk, the Poleaxe - Similar to the spear in use, a Poleaxe is granted to a Gorkil once they have grasped the fundamentals of using a Spear. With a spike on its head, an axe-head at the front and hammer-head on the back, it’s a highly diverse weapon, but requires more skill, and is best paired to a warrior when fully armoured. Due to the added affixes at the top of the weapon, it needs to be shorter so that its weight is not too far away from the wielder, thus meaning the wielder is then closer to the enemy, and more likely to be hit. Despite the set-back, however, the Poleluzk is often a display of a Gorkil’s prowess in combat. Shaatii-Luzk, the Halberd - Adopted after its use by many Human nations, the Halberd is a two-handed weapon, as long as most spears, but carry an in-wards angled axe-head underneath it’s spike. The weapon is best used on the battlefield, in a formation of Halberds to create an opposing formation that have the capability to both hold off and withstand an enemy for long periods of time, or cause heavy hitting strikes whilst standing at range to deal a surprising amount of casualties. It’s not entirely uncommon for a General to switch-out the use of Spears amongst the main force of his army to use Halberds, if the General believes the enemy will be fielding few archers, or if the General believes the enemy is most susceptible to being over-run and slaughtered in the battle. Leydzult, the Greatsword - Perhaps the rarest sword used by Gorkils that is still documented to be used, the Leydzult is chosen by very few Gorkils, and just as many are skilled in its use. It’s advantage lies within its size, and hitting power, however, such advantages are also gained in other two-handed weapons, but have less downsides. Many Gorkil commanders and strategists have debated over how a Leydzult should be used in battle, but perhaps the most prevalent is their ability to make big, scything swipes against spear or pike formations, batting the weaponry aside so that the opposing side may advance. Despite the weapon’s controversy and rarity, the Leydzult is still considered a noble and honourable sight. Representing the power and strength of the Orcish race, and it’s potential to cut a fighting warrior cleanly in-half during battle when in the hands of an Orc. Side-Arms Longzult, the Longsword - Every Gorkil should be armed well enough to defend himself, and his kin, at all times. Where-as a spear can be cumbersome to carry around during your daily tasks, a longsword can sit more comfortably on the hip. Compared to other sidearms, such as a single-handed axe or mace, the Longsword has impressive range, and is also very agile, whilst capable of delivering immediately fatal blows to foes. The weapon is very well balanced in all aspects a sword can be used for. Thrusting, cutting and even, in many longsword designs, piercing maille. A skilled Longswordsman with a longsword tapered well enough to pierce maille can defeat even a foe in full-plate, so long as they employ half-swording. Kurvedzult, the Saber - Instinctually, for many Orcs once adrenaline has taken over and the bloodlust has sunk in, the natural pre-disposition is to start start wailing and slicing at the opponent. Although such lack of skill and control over the bloodlust is frowned upon by Gorkils, it can be easier for some to use a weapon that emphasize cutting and slicing in it’s fighting style. Thanks to the curved edge of sabers, striking an opponent will cause the edge to slide even more along their body, and due to the curve, the edge of the sword lands with less surface-area. To anybody that knows about physics, something that is sharp, hits hard and has less surface area will pierce deeper than a normal sword with a flat edge, which has more surface area on impact. However, such emphasis and cutting power of sabers comes at the price of more difficult and restrictive stabbing. Depending on the curvature of a Saber, the wielder must angle the weapon at an angle in order to get a clean thrust, and even then, such an angle often makes the thrust less powerful, and make piercing the target more shallowly. The saber, to many Gorkils, is considered a more savage and ruthless weapon. Duf, the Knife - Carried by every Orc almost everywhere, a knife is highly useful in everday life. However, due to the philosophy of always being armed and ready for combat, many Gorkils carry knives that can be used in combat if necessary, or specialized to pierce chainmaille when grappling. A design for combat would be a Messer, a design created by Humans, or a stiletto, excellent at piercing chainmaille. Shakop, the Mace: A fairly uncommon sight amongst Gorkil warriors, the mace is purely designed for striking opponents in armour, or more particularly in the head. A poor choice for a main side-arm, however they can be useful if carried around with another weapon, like a sword, incase fighting an armoured opponent. When compared with the strength of an Orc, however, they can cause devastating blows, snapping bone, mashing flesh into a bloody pulp and caving-in skulls. The mace can also be affixed with sharp flanges surrounding it’s metal-globe, causing it’s force to be centralized on a small surface area, sometimes allowing it to deliver more force upon armoured targets, but more importantly, it also means when used on unarmed foes, the metal flanges may cause deep lacerations on the skin, almost as much as a sword. The Mace is the most crude and bestial of a Gorkil’s arsenal, however, it is often very prevalent amongst ritualistic killings. Ranged Weaponry O’Lig, the Bow - One of the most common ranged pieces of weaponry used by numerous races, an Orc can make far more effective use of it’s simple design. A highly experienced and trained archer may be able to use the Longbow, at most weighing around 110lbs in draw-weight. However, an Orc, far stronger, can pull 200lbs or more, making armours such as chainmail vulnerable to it’s use, aswell as the thick hides of numerous beasts. af-Shaatii, the Javelin - A common ranged weapon used by many infantry and cavalry forces in the Gorkil army, it can be thrown with tremendous power from an Orc, and with the right spear-tip, can pierce targets better than a bow, such as shields. If in desperate straights, it can also be used as a short spear, however the only downside having to carry it around, which is usually only done when expecting conflict. Flakas, the Sling - An ancient weapon, used before Orcs knew how to make bows and used in replacement of throwing rocks. The Sling, despite it’s crude and ancient origins is still an effective weapon when used by the right wielder on the correct target. With the power of an Orc, swinging around the slung rock, or even metal ball, it may be propelled with skull crushing and bone splintering force. An added benefit to the unlikely weapon is it’s incredibly easy to carry size and inconspicuous design. af-Pilik, Tomahawk - An uncommon weapon, only a select few Gorkils choose to carry one or more of these weapons. Ineffective against most armour, and even gambeson is most cases, the Tomahawk, or throwing axe, is a close-ranged throwing weapon that is optimized and specifically made to devastate unarmoured targets. This weapon, however, takes a long time to train with and is limited in it’s use. Krûklak, the Crossbow - A typically unfavoured ranged weapon, due to the fact it generally doesn’t benefit from Orcish size or strength, the Crossbow is still a choice for any Orc. It’s by far the easiest to aim, requiring a small amount of time to practise with and can be pre-loaded to be quickly and readily fired when it may be needed later. However, it suffers from a load and prep time that’s longer than the other forms of ranged weapon, and generally must be done when standing still. Light Armour kaal-Mau, Gambeson - The most common and easily accessible type of armour, many believe Gambeson to be only used by peasants, or that it is next to useless when protecting against weaponry. However, the tightly packed and thick layers of cotton or other fibers creates a very effective form of padding, and can often even restrict blows from Longswords completely, or make their damage on the body minimalized. Not only that, but they are highly effective when worn under another layer of armour, such as chainmaille, plate or even a leather jerkin. It is essential to all forms of warrior, from peasant to fully armoured veteran. horn-Mau, Leather - Typically a rare form of armour, due to its price and usefulness for other more important items, like boots, belts and gloves, it’s a much more common sight amongst Orcs who belong to Clans with it’s own Clan-beasts that have hides more sturdy than common cattle, aswell as going on many hunts against large beasts who may yield a large amount of highly durable leather. When standard cow leather is boiled, it’s durability is on par with standard gambeson, however it typically does not provide as much padding, making it less preferable against blunt weaponry. However, if a beast such as a Wyvern or Jabbernak is slain and skinned, it’s thick and dense leather can sometimes rival the strength of chainmaille. A skilled warrior often chooses such armour as a sign of his prowess. Medium Armour gaium-Mau, Chainmaille - One of the most common armour types used by a Gorkil, gaium-Mau is well-rounded in it’s protection, weight and mobility. Both scouts and warriors can put this armour to good use, paired with gambeson beneath to bring it to its peak potential. Many Gorkils do not increase the thickness of their rings to provide extra protection, but keep them at the same size of a Human’s. This gives them enough protection from most weapons, but makes the armour very light, making long-lasting combat much easier, and allowing the Gorkil to undergo a bloodlust in peak vigour. hiis-Mau, Scalemaille/Lamellar/Coat of Plates - Also called lamellar by some, scalemaille is less common than chainmaille, however it’s design of overlapping plates makes piercing more difficult, as weaponry must first slip through the plates at an awkward angle before passing through. Some instead make the overlapping less tight and compact, allowing more movement to grant the wearer less restriction, but makes penetrating the armour less difficult. More commonly worn by Warboar riders, the design is less heavy than chainmaille, although more-so because it cannot cover as many areas, such as the joints, and so thinner chainmaille is often worn beneath, or segments are wrapped around exposed areas. What truly makes scalemaille popular, however, is due to cockatrice scales. Usually a task of great undertaking and difficulty, elite Gorkil warriors will track down the dangerous beast and slay it on a hunt, collecting each scale from it’s large corpse to make 2 or 3 sets of complete cockatrice scalemaille. Due to how lightweight the scales are, whilst retaining the strength of iron, a Gorkil Warrior with a set of cockatrice scalemaille is a fast, explosive and durable combatant on the field, capable of sustained pro-active combat, or riding with the fastest of the Warboar vanguard. Heavy Armour goth-Mau, Plate Armour - The most expensive, yet most protective armour any could buy. First made by the other races, it’s highly effective design was quickly adopted by the blacksmiths of Clan Gorkil, and serve as a great deed in the name of Azog upon being forged. Such all-encompassing armour slung over the body of an Orc creates an extremely powerful entity of war, and its use is regularly employed. uf-Mau, Bone Armour- Perhaps the rarest type of armour, this armour is primarily and most commonly ceremonial and used as a form of outfit, usually to show of the wearer’s skill in bringing down as many beasts as they would need to in order to make the armour. However, the rare few, often mad or obsessed with the hunt, wear bone armour for combat. In these instances, it’s usually from beasts with bones renown for their strength, such as Wyverns. Since it is bone, it regularly needs to be treated with oils and kept in the right conditions so it does not dry out and become too brittle.
  13. The Monks of the Děngyú Monastery Description: The Děngyú Monastery is home to the Monks of Hua-Jiao, a religion once discovered by the great prophet of Hulian, describing a path of enlightenment, by following the four truths, and the eightfold path. The monks of this order devote themselves to becoming one with the energy, or chi, of the world around them. There are many different takes and intricacies to the path of hulain, and the monastery is simply a sanctuary for those who seek to explore and follow this winding path. An ancient painting of the Fengshui temple History: The History of the Monks of Hua-Jiao goes back far into the history of the houzi, all the way to the second jade empire. The Hou-Zi were separated by a ruthless caste system, and many found this to be unfair and ruthless to their people. This and many other reasons led the people to flock to the prophet of Hulain, the first enlightened one who first walked the eightfold path. It was soon outlawed by the god king, Hou-Shen fearing the freedom of the mind this religion brought, and the houzi whom followed it fled into the mountains, erecting the Fengshui monastery, the first of many monasteries that would be built to practice this way of life. The most recent place of worship for Hua-Jiao was found within Qinghai, known as the Temple of Shen, before it was overtaken by the Tyrant Cao Cao, a son of the lineage of Shen, and a strict follower of Shen-Jiao, the worship of the god king Hou-Shen, the first Hou. From there, the father of current Lead monk Hsieh-Xin, led the houzi to build the second jade city, only for it to be destroyed in the voidal tears that plagued arcas, and for Xin to be murdered by the voidal behemoth protecting his people. Now, his son, Hsieh-Xiwang, and the remaining hou, have gathered to build a monastery to restore the council of chi, and maintain the religion of Hua-Jiao. An ancient manuscript of hou dialect Language: The Monks commonly speak the original language of the houzi in passing, otherwise known as Pubiàn. Only a few phrases of this language are known, and full sentences are rarely used except by master monks within rituals, and the knowledge of the full unhindered language is kept within the Council of Chi, to be safeguarded for events of cultural significance. (original Houzi language is based off of mandarin, and the full houzi speech guide can be found here Common Traits: The most common traits found among the monks of the order is their resolve and inner peace, though this can take many different forms. The monks spend their entire lives working to find balance within themselves, through the path of hulain and the manipulation of their inner chi, some select few being known to be able to manipulate their chi to such a point that they can enhance their physical abilities using their inner chi, though this art has been lost to time, and has yet to be rediscovered. The act of finding this balance leaves monks as a more stalwart and honest people, and they follow a strict code of ethics, failure to do such causing them to be punished or even removed in the most drastic of scenarios. The Paths of the monks The monks of the order have two distinct paths that they follow, in order to achieve the balance and enlightenment that the path of hulain offers. They are not separate, merely two different means to the same end, two views of life around them. The Way of Sun The path of the sun is the belief in balance through connection with all living things, using ones energetic chi to externally find balance. They believe that balance and enlightenment can be found through travel, knowledge, and through interactions with other beings. They focus their chi on the outside world, seeking balance through right action. These monks are generally much more excitable and hasty, though this is not always the case The Way of Moon The path of the moon is the beleif that enlightenment and balance can be found within oneself, found through balance, peace, and neutrality. They use the peaceful and calm chi within themselves, focusing on inward perfection and harmony with the world around them, through harmony within themselves through the process of meditation and study. These monks are generally much more calm and collected, and tend to be studious and knowledgeable on many things, though this is not always the case. An ancient manuscript of the eight fold path of enlightenment Religion and Society: The Eightfold Way, or the Ba Sheng Dao Fen (八圣道分) had also been a revelation upon Hualian’s meditations and extensive fasting. Learning to follow the eightfold way was the true path to shedding attachments to the earthly world, and achieving true enlightenment. The Monks of the Monastery follow the eightfold path of enlightenment, to break oneself off from this path is to walk the path away from the order. These eight paths are as follows: Right View (正見 Zheng-Jian) To accept all actions have consequences, to embrace your karma, and be resolved that death is not the end of it. This is called right view. Right Thought (正思惟 Zheng Si-Wei) Being resolved on renunciation, on freedom from ill will, on harmlessness: This is called right resolve. Right Speech (正語 Zheng Yu) Abstaining from lying, from divisive speech, from abusive speech, and from idle chatter: This is called right speech. Right Action (正業 Zheng Ye) Abstaining from killing, abstaining from stealing, abstaining from sexual misconduct. This is called right action. Right Livelihood (正命 Zheng Ming) To avoid any life that brings shame. To avoid causing suffering to sentient beings by cheating them, or harming or killing them in any way. This is right livelihood. Right Effort (正精進 Zheng Jingjin) To eliminate evil and unwholesome mental states that have already arisen. To generate wholesome mental states that have not yet arisen. This is right effort. Right Mindfulness (正念 Zheng Nian) To contemplate the body as body, resolute, aware and mindful. To put aside worldly desire and sadness. To contemplate feelings as feelings. To abstain from craving the four contemplations of body, feelings, mind, and phenomena. This is right mindfulness. Right Concentration (正定 Zheng Ding) To have control over your own mind with iron discipline. To be able to focus on anything. To detach from sense desires and unwholesome states. This is right concentration. These creeds are the strict path of the monks of Hua-Jiao, and though it is known that none may always be perfect, and mistakes are easily forgiven, repeated breaking of these creeds and lack of repentance can force one to be completely expelled from the order if this is believed to be the case, and they are tried and condemned. This extreme is only used for those who are not remorseful, and who act far outside of the creeds that they take upon joining the monks. The monks also believe the four truths, and while they are not enforced, from the beginning of their training the monks are taught to always meditate and focus on these truths, using them to enrich their lives and change their mental state to one which is enriched and righteous. The truths are as follows: Life, by default, is defined by suffering. The root cause of suffering is the soul’s instinct to desire and crave. Suffering is eliminated through the release of all earthly desires, including love, wealth, family, and health. The path to enlightenment is achieved through an eight-step process called the Eightfold Way. A painting of the prophet Hulain Hierarchy and the Council of Chi: The Monks of the order of chi have a council system, where the elder monks make up the council of chi, a council which acts and votes on any political matter, as well as votes and upholds the law of the monks, giving trial to those whom wane from the path, as well as judging the students, to see if they have earned a place among the order. The social system of the monks is generally as follows: Laoshi: the face of the order, this monk has the authority to discuss treaties and policies with other nations, and works to the highest standard to maintain peace and neutrality with all other groups and nations. They answer to the council of chi, and should the Laoshi act out of the will of the people, they may be forcibly removed by majority vote of the council. The Council of chi: the council of chi consists of either elder monks, or in the case of before when the chi manipulation was not a lost art, the council would be made up of the most devoted and wise chi monks. They are the judges and lawmakers of the land, as well as the elders and keepers of wisdom. Monks: those who come and are accepted into the order are given the title of monk. All who follow the path of hulain are given this title, and each of them are equal in right and respect to every other member of the order. All are equal within the monks. Students: Students are those who are taught by a monk, and have not been given the rank of monk yet. This title is normally only kept for two cycles of the moon, before being tried by the council of chi for entry into the order. Xiongdi: Xiongdi are those who live within the city of Tongyi-Hu, yet are not involved in the monastery, these can be other hou-zi, family of the monks, shop owners, anyone who lives within the city may claim the title of Xiongdi. Pastimes and festivities The Monks of the order have many festivals and events, sports, and much more. The festivals often had are: The Festival of the moon A festival, used as a time to remember those who had passed on to the afterlife, this festival is a celebration, with many intricate dishes, sports, and much more, as well as a retelling of the story of the houzi, from long ago to present day. The Competition of the crane A competition of balance and speed, the competition of the crane is one where many monks compete to prove their speed and agility, balancing on thin bamboo, firing arrows at long range, and performing many cultural sports, it is one of the most widely anticipated events within the order. The Great fishing competition Houzi are known as masterful fishermen, and this tradition has spread to the order of monks, often times the monks can be found holding their own private competitions, but the great fishing competition is a way for the monks to keep their food supplies up whist also focusing on the world around them, and connecting to the chi of all of the forest and nature around them. A painting of a way of moon student Clothing The monks of the order generally wear robes, normally of either a light blue or a bright red, symbolizing their path of balance that they choose. They can also be seen wearing light loose armor, though it is rare to find a monk wearing heavy armor or chain, as it is generally seen as too limiting, and a waste of mobility, as the monks generally fight with an agile and quick form of martial art. A painting of the Dengyu Monastery Architecture The monks style of architecture takes after that of the ancient houzi, they build their homes and monasteries using an early age chinese-tibetian style, with many statues, arcways, and shrines. Hou architecture is known as some of the largest and most diverse in all of arcas, and that is no different within the monastery of Děngyú. Fighting style and combat The monks of the order swear an oath not to kill another sentient creature, as it is against the oath of right action. However, defending yourself is required, and it is a necessary evil that the monks prepare for. The monks practice the art of Gongfu, an ancient martial art that the monks use to incapacitate those who seek to harm them. The monks of the order are known for using staffs and weapons which harm, but not kill. The way of sun is very aggressive, and exercises vigorously, along with constantly practicing this art, while the way of the moon is reactive and defensive, using the martial art to purely defend themselves and incapacitate quickly. A detailed explanation of the martial art will be released at a later date. Credit: https://www.lordofthecraft.net/forums/topic/167063-hou-zi-naming-speech-guide/ https://www.lordofthecraft.net/forums/topic/166150-hua-jiao-the-path-to-enlightenment/
  14. They’re small, they’re green, they’re nifty. They’re Ox. From the deepest caverns and deadliest badlands, the wee sized greenskin folk are marching through time. Even since Axios the goblins of Ox are existing as a family and culture. They may be not biggest orcs, may be not best fighters either, but they’re smartpants for sure. Goblin honour is something far different from Uruk-like, some uruk say they don’t have any though. Their people are also called Golin’Dar. Clan Hierarchy Big Bozz This one is a title is the same of Urukish Wargoth, but according to Golin’Dar’s culture. That is a superior gobbo, leading his Oxies (young Ox goblins) to the brighter future. The new Big Bozz is to be chosen by previous one, or with the debates on the court. Current leader is Snawt’Ox, the first Ox. Big Bozz himself. Dankzter That is the rank of a goblin who dares to dive into the life of a Criminal. Those are usually the ones that gather the wealth to their clan. Bandits, Thiefes, Assassins and Drug Dealers of course. They’re the main military force of the Clan. Dankzters have to go through many trainings to practice their skills well. Every Ox has to prove himself before going on a real Deal. They must prove they’re tough and artful enough to handle their duty, such as roof-jumping, lockpicking, assassination and teamwork. Ox Dankzters mocking on an Oren Soldier. Puzzlah This is the rank of those who are caring about fate of their Clan and carrying the knowledge of Engineering and Trading. Many great deals were done by the Puzzlah of Golin’Dar, many Shekelz (goblin currency) were gathered by those who invent and move the progress. Usually Puzzlah are practicing in building warmachines and forts, some of Puzzlah managed to sell their blueprints to other nations. They also managed to restore the lost technology of Steam-Engines, though some may say it was stolen from the Dwarves. Oh yes, Dwarves and Ox Goblins are blood enemies for many centuries already. An Ox riding a rhino traveling to Icy Mountains of Fenn. Clan Codex An Ox jurist. As in every well formed group Ox Clan has it’s own Authority and it’s own Laws. Such As: Big Bozz is a Big Guy, listen to him, kid. Don’t be dumb. It’s a fine. If there’s disagreement between two gobbos, or a gobbo or any kin, the lawsuit must be done. That’d be a fine. Don’t steal anyone’s chicken, that’s a fine. Pay Fines, or you’ll be fined too. Ox Culture Snawt’s Blodline – The true Oxies are carrying blood from Snawt’Ox, the First Ox. Those are midget sized goblins, being from 3 to 4 feet tall, having long twitching ears and a long pointy nose hanging down from their nose, such pointy it can be confused with a knife. Goggles – Children of Snawt have a chance of having vision problems, their eyesight tend to be blurred by unknown mutation. Probably the same mutation that turned Ox goblins that small. Don’t fight, ask a Brudda - True Oxie wouldn’t throw himself at the enemy. He’d probably give his fellow Uruk a well goblin crafted weapon and ask them to slay the foe. Praising Trokorl – Being faitful Engineers and Builders Ox gobbos are worshiping the spirit of Engineering, the Trokorl. Every well built goblin structure is a Trokol’s shrine itself. Ox Naming – Every Ox has his own unique name that represents their nature, skills or even their further fate. (OOC) Be a Gobbo, fill in the Application! MC Name: RP Name: Timezone: Discord:
  15. ]=+ The Clan +=[ Emberhorn “How fair the mount at Hollowbold, And bright the embers’ forge of old, [...] Alas their halls the darkness swept, And there, forevermore, it slept.” -The Song of Tumunzahar The Aspects and Mannerisms += of the Emberhorns =+ The Emberhorns are fair of skin, with bright eyes the colour of emeralds which shine beneath bushy brows. Their hair is auburn, and rarely worn long enough to braid- though oft-times the older Dwarves among them will decorate their beards with braids and clasps. The Clan-members are slightly less broad and stocky than most Dwarves, but are still possessed of barrel-like torsos and powerful arms well-suited to the hardy professions. Their ears are slightly leaf-shaped- a peculiarity which some believe results from a far Elven ancestor. Mention this to a member of the Clan, however, and you may swift find yourself a few teeth lighter. While some are grim, prideful, and solemn, they are seldom evil-hearted, and cruelty does not come naturally to them except in the rarest of cases. They are possessed of a fortune to rival those of the richest clans and individuals upon the Isles, and as such the Emberhorns are somewhat more inclined to display Urguan’s Curse than others. Even still, the Clan will often be willing to help those in need, and charity is common and encouraged. There is only one line of the Clan at present, that of Hodfair, though it is believed that there may be others which have not yet returned to the Kingdom of Dwarves. Dwed of this blood bear all of the earmarks of Mountain Dwarves, but are not purely such- as stated above, it is quite likely that the Clan had an Elf in its ancestry, and even more-so that the Clan interbred extensively with Forest Dwarves. Their affinity towards their slightly leaner build and willingness to welcome their forest-dwelling kin into their clan is testament to this. They dress in tones of green, brown, and other natural colours, preferring to stay away from brighter shades and considering them needlessly garish. They often ornament themselves with gold to some degree, with many wearing engraved golden clasps and jewelry in their beards. This also translates to their armour, which is traditionally enameled green and gold like so: +=+=+=+=[=]=+=+=+=+ The Stones of += Tumun’zahar =+ Much of what is known today of the history of Clan Emberhorn finds its origins in the revered Tumun’zahar Stones, which were partially deciphered soon after the family's re-emergence in Axios. A series of seven stone-carved tablets, they appear to have been created around the year 800 by a skilled mason who used the moniker ‘the Keeper’. Of these stones, the first three detail the genesis of the Clan, and the last four various tales and stories of their exploits. Together compiled, they form the Song of Tumun’zahar, which is held in regard above all other relics of the family- though it was not always so, and a few of the stones (primarily the first few in the series) bear a great deal of wear and damage due to being at one point used as paving material. A central focus of the epic is the eponymous Citadel Tumunzahar, known also as ‘Hollowbold’ in the Common Language. Said to have been constructed some thousand years ago by Dwarves fleeing an unnamed cataclysm (possibly a dragon,) it nestled among mountain peaks and was possessed of a vast underground system of natural caverns. Precious little is known of this burg save its name and reputation for tremendous beauty, for the Stones which regard its construction are among the most damaged. To further cloud the matter, the stories that are translated have a tendency to conflict in the location, structure, and size of the settlement. This has led some to believe that the “city” is actually several cities, spread out over a long period of time, and that the Song of Tumunzahar is simply a retelling of much older stories. To quote the testament of the late Hodfair I Emberhorn, who spent many years translating the Song: “I shall tell it as it was told to me, many centuries ago, by my father- who heard it from his father, and his father from his father’s father, who had seen the glories of yore with his own eyes and beheld the founding of the great city Hollowbold, known as Tumunzahar in the Old Tongue. Carved into the side of a great and mighty mountain by myriad stonemasons, the citadel stood defiant in the face of all tribulations. By hammer, chisel, axe and shield was built upon that mount the greatest legacy of our Clan, the likes of which shall never again upon this world be seen. Such beauty there was that even the hardest of Dwarven hearts softened to see it. But ask me not to tell of it fully, for even my own father did not know its tales but for scraps and pieces which avail us naught. Perhaps it was as they say, in days of old, or perhaps not- those secrets are lost but for the earliest of the Seven Stones, and all our will must now be bent to translating them.” +=+=+=+=[=]=+=+=+=+ += The Ram =+ While we know very little of the city itself, it is told that the lone mountain of which Hollowbold was carved was surrounded by verdant highlands, upon which was found wildlife diverse and varied. Among these there lived an unusually large and abundant type of mountain-ram, exceptionally woolly and twice as dangerous as the frozen moraines upon which it survived. The rams were possessed of a pelt-wool softer than any other, well-suited for garment, rug, and all manner of weaving- but perhaps more importantly, their swift cloven hooves could traverse the treacherous alpine paths better than any Dwarven pony. Their violent disposition and resistance to any sort of domestication, therefore, presented itself as an obstacle to be overcome. A late passage in the Song of Tumunzahar tells that the dwarves of the colony attempted for many years to tame these so-called ‘Gabhar Rams’ to no avail, until the coming of a particularly lucky individual. The following excerpt from the Song details his victory over the largest animal in the herd, which led to the domestication of the species: "He leapt forth then, this tamer mad, whom in his hand a rope-length had, And with this made to gabhar bind. Lo! Ramhorn fierce, he kicked behind, for hempen bonds behooved him not, And dwed fell sprawling, temper hot. He tore his beard and cried aloud, To make return with spear he vowed. That clamour echoed through the peaks, There was a shattered, grinding shriek, And moraine swift came tumbling down. The dwed did sweat, and he did frown, And tumbled too, as not to fall, For snow, and ice, and boulders all, Came quick to bear upon his heel. He shut his eyes, his death to feel, But instead found himself aloft, As if by bough of tree. He coughed, And, baring frightened eyes, beheld, That by fair goat was he upheld. It bounded twice, s’if borne by wind, And as the falling glacier thinned, It set dwarf down upon the ground, Who reached fair up, removed its bond, And ever since, my sons, to fore, Gabhar and dwed, they fight no more." Whether it be true or fanciful, this passage records the beginning of a fruitful friendship which has lasted many generations, and in many ways defined the legacy of the Clan. The ram and its horns are often used in imagery, and the family employs them in everything from warfare, to caravans of goods, to shearing their wool for weaving. Members of the Clan who have proven themselves in war or other service to the family are said to have ‘earned their horns’, and receive the right to wear upon their helms the great spiraling antlers of the rams- a fearsome sight. Artificery, however, is not the only thing in which the rams have contributed to Clan’s culture, for they are also the inspiration of the Clan’s modern name- though it is never once mentioned outright and was never used to refer to the progenitors of the family. The passage is such, and recounts a battle against goblins late in the Song: And in that fateful charge of auld The dwedish clan, those brothers bold Dealt death unto the eldritch dark, Threw down their enemy, and hark! From that brash clamour embers flew, ‘Pon clashing horns, and bloody dew, which fell like rain upon the ground. And filled was glen with death’s grim sound. From which was gathered the name ‘Emberhorn’, and henceforth such was used to refer to the family in present times. The ram’s horns are also on the Clan’s banner, writ in gold upon a field of verdure. (to join contact D3F4LT#4284 or meet Nagorain Ekaraadorul)
  16. The Laws and Legislation of Kaz’Stailininn (Kingdom of Steel) Cities and holdings of the Kingship: Kal’Orvul/Mynebor (Capital) Section 1:The office and powers of the Kingship Section 2: The office and powers of the Council of Kal’Mynebor Section 3: The process for amendment of laws Section 4:The process for passing laws Section 5: Laws of Kaz’Stailininn Section 6: Rights of the citizens of the Kingdom Section 1: The office and powers of the King The King of Kaz’Stailininn has the responsibility to represent the people of the Kingdom in time of peace and in time of war. The King is chosen hereditarily, if no heir is available, the king may be elected through a unanimous decision made by the Council of Kal’Mynebor., If no decision is able to be made, a temporary ruler may be elected through a trial by combat. The King has all power over both foreign and domestic affairs. He oversees everything of importance in the Kingdom, The Grand Army of Steel, taxes, building and construction, and diplomatic relations. He can make decisions regarding foreign relations and the aforementioned aspects of government without the approval of the Council of Kal’Mynebor. Section 2: The office and powers of the Council of Kal’Orvul The Council of Orvul is made up of the Clan Lords or Fathers of prominent clans, city officials, or clans which have maintained activity levels for the required amount of time. New council members can be elected with a 75% agreement among the remaining Council members and the approval of the King. There are only ever 6 council members at one given point in time. The positions are as follows; Head of Internal Affairs, Head of Military, Head of Diplomacy, and the Head of Treasury. There are also two High Magistrates who will oversee and lead the court. One High Magistrate is elected by the King, and the other by the Council. The High Magistrate selected by the council must be elected by a 75% majority agreement by the Council of Kal’Mynebor. After selection, the High Magistrate has the authorization to lead the High Court however is wished. In order to be a member of the Council of Kal’Mynebor, they must have become an honorary dwarf a minimum of a week beforehand. The individual members of the Council of Kal’Mynebor are responsible for taking charge of their positions as Head. As the Heads of the Council are removed and replaced, The training of a newly appointed councilman is to be handled by the council as seen fit. Positions under the council are assumed by the Head Council members themselves. Depending on the position, they are addressed by the title of the highest position held. Section 3: The process for the amendment of laws The laws of Kaz’Stailininn can only amended if: A. Valid reason is given to amend said law: B. The King of Kaz’Stailininn approves: C. A majority consisting of 75% of the council agrees with the amendment. Section 4: The process for passing laws New laws of Kaz’Stailininn can only be passed provided: A. The King approves. B. The Council of Kal’Khorvad obtains a 75% majority in agreement with said law. Section 5: Laws of Kaz’Stailininn Murder, unless found to be in self defense, punishable by the decision of the high magistrates, the maximum sentence to be issued is death. Treason or leaking information from any part of the government of Kaz’Stailininn is punishable by banishment and death. Killing of livestock is punishable by a prison sentence and or by the High Magistrates choosing. Stealing is to be punished accordingly, the degree of which is the decision of the High Magistrates. Threats made against the Council of Orvul is punishable by banishment or by decision of the High Magistrates. Regicide and attempted regicide is punishable by banishment and death without chance of release. If a offense against the honor of another citizen of Kal’Mynebor is made, the offended may request an honor duel. in the standard dwarven fashion the winner of best out of three will have kept their honor. The loser of said honor duel will be known as the “Dishonored” for one stone week. Section 6: Rights of the Citizens of the Kingdom Property Rights: A citizen has the right to own housing provided it has been paid for and is legally a free citizen of Kal’Mynebor. Animal Rights: A citizen has the right to own animals inside the city of Kal’Mynebor at all times provided a one time fee for a license has been paid to the Head Treasurer the amount of 200 minas. Personal Rights: A citizen has the right to defend themselves with any weapon (Within reason) available at the time. The only justifiable case of killing or injuring another citizen or visitor without a bounty letter or express permission from the Council or the King. A citizen has the right to free speech. Anything non-threatening is permissible. Free speech applies to things in writing as well as in conversation or arguments. A citizen has the right to life. Under no circumstances will a citizen be called for no purpose or reason. Citizens will not be injured or maimed by the Army, Guard forces, Council, or King. A citizen has the right to worship any deity of the Brathmordakin without fear of retaliation, retribution, or consequences thereof. A citizen has the right to bear arms, weapons, explosives, or dangerous materials including but not limited to, Potions of any sort, arrows with any modification, Lava, Boomsteel, Thanium, or runic weapons without fear of confiscation or consequences of owning said tools, weapons or potions. Signed by the authority of, Balrog Ironkiln II, King and Ruler of the Kingdom of Steel
  17. Foundation of the new County of Domus [!] Standing in front of the Aliquam Domain, hanging on the wall a the right side of the gate, a commemorative bronze plaque can be seen relating tidbits of the history of Domus and the Aliquam family. In addition to the text, you can see some illustrations engraved on the metal. "Everything begins with a simple idea, at first this place was just a little piece of land with only one building standing, the Aliquam Mansion, nothing much really, just a quiet place far in the north far from conflicts inside a pin forest that would later become the woods of the Kingdom of Suffonia. The Aliquam family, followers and allies decided to settle here after the war against The Holy Orenian Empire and the Federation of Mokh-Urak, where they fought bravely to protect the Merentel family during the siege of the duchy of Vintas led at this time by Sergius Merentel... [!][You can see deeper grove on this name] the same one who disgusted those who had sworn to protect him by his disgrace." [!] An illustration of the war against The Holy Orenian Empire and the Federation of Mokh-Urak "Eadon Aliquam alias Eadon I of Domus, patriarch of the Alquam family was lieutenant of the black army of Vintas and a successful merchant of artifacts and precious gems, he used his wealth to finance the construction of the Aliquam Mansion and to create a trading agreement with the castle of Warwick nearby for land and protection. This agreement has evolved over time into a good relationship and then into a strong bond leading to the culmination where Eadon Aliquam made the oath to serve the Suffolk family and the kingdom to Suffonia in return, they ennobled him as the Count of Domus and gave him a bigger land to prosper in the year of 1746." [!] An illustration of the Eadon Aliquam "After some preparation and more construction, the official opening of the County of Domus took place in 1748, the year of creation of this commemorative plaque. The pillars of the Dommusian society are tolerance of race and religion, wealth, prosperity and Honour. [!][The last work would be underlined] As a matter of fact, the Domussians would rather die to cleanse their honour than live in shame, which is why they would hunt down any oathbreaker to the end of hell if they had to." [!] An illustration of the Aliquam domain [!] At the end you can see some sentences written differently as if they were engraved by another hand. “The Crown of Suffonia and the Dommusians trusted me to run this place, this is why I, Eadon I of Domus of the house Aliquam, vow to make this place the richest and most prosperous county this realm has ever seen, for the honour of my family and for all Domusians. Ave Domus!” “A man's worth is no greater than his word.” ~ Eadon I of Domus OOC We are officially opening the county to the world, with this new land extension we have a lot of ambitions for the future. That's why we are making a new look with a new discord and this post. I invite you to connect to our discord if you are interested there are a lot of jobs to be filled. Looking forward to RP with you soon ~ Eadon Note: You can join officially only by rping with me or one of the council member. https://discord.gg/aCuEjTW
  18. [Posters have been placed throughout the Sutican waterfront] https://wikia.lordofthecraft.net/index.php?title=Lubba
  19. The 5th of Horen’s Calling, 1746 Muffled shouts can be heard drifting in through the hallway and past a large wooden door left ajar. Colonel Sabari sits behind a large dark oak desk, an ever-growing mass of paperwork dominates a corner of the wooden surface as the days affairs marched on. His hand gloved in a very fine yet sturdy leather hovers near his face as he occasionally strokes his chin in thought. As the clamoring outside comes to rest he knew it was time to address his congregation waiting diligently outside. In a smooth motion, he rises from his seat and without a thought grabs the imperial coat slung on the back of his chair; draping it smartly from shoulder to shoulder. In a matter of moments he was already through his office door and down the hall that was lit in a warm orange glow of the afternoon sun. As he would appear before the courtyard a loud crack would echo across the air as a legion of Imperial Army soldiers would snap to attention, the heels of their boots smacking together in unison. Giving a moment of pause before he spoke he would remark to himself proudly of what he saw. Brave men, both young and old, willing to lay down their lives for something that meant so much more than the sum of its parts. A slight smile would creep across his lips just before vanishing as he addressed his comrades. “Men of the Imperial Army, it is with great pleasure that I am able to stand before you today and share with you such great news. It is truly a sight to behold you all, shoulder to shoulder, in the colours of the Empire. The sacrifices you must make on a daily basis are of immeasurable magnitude. And such is the fact that you are all of a volunteer force, ready and willing to lay down your lives in service to this great Empire. If you have not heard it, I thank you. Your fellow citizens thank you, this whole city thanks you, and most of all your Emperor thanks you.” “In absolute recognition of your selfless and dutiful sacrifices, we of your upper leadership body would like to make your service to this mighty army even more worthwhile- past whatever justification you already hold dear. Veteran soldiers, after your fourth year of faithful service to the army, you will become entitled to your own homestead. One that is provided by the state and exempt from taxation. In addition, you will be awarded a plot of some of the Empires most fertile soil within which you may grow your own food, support your family, and contribute to a community of your own making. These homes shall be built by Imperial master craftsmen and shall adequately reflect our appreciation for what you all do for this organization. Take this opportunity to spread your roots and give increased meaning behind what it is that you fight for.” “Speak with your company sergeants or your brigade captains for further information regarding this announcement. I look forward to the future that we create together. Long live the Emperor, Ave Oren!” In yet another smooth and calculated motion, the Colonel performs an about-face and disappears from before the formation of soldiers and back into the red keep. His work never quite ending, he would return to his office. This time, the large wooden door would drift closed in his wake, ending with the light clank as the door latch finds its home with the stone frame. ~~~~~~~~~~~~~~ Imperial State Housing Edict ENLIST HERE ((IMPERIAL STATE HOUSES IMAGES IN GAME)) To recognize the selfless service and sacrifice of our brave Imperial State Army soldiers, the following will become the rite of all eligible members. Upon the completion of one’s fourth year and until their final year of faithful service to the Imperial State Army, the member becomes entitled to the following: State-provided, tax-exempt, homestead within the walled confines of the newly dubbed Harlingen Estates. State-provided, fertile agricultural land plot within which any myriad of crops or livestock may be cultivated for the benefit of the member and the community of the Harlingen Estate. Access to the community stores of the Harlingen Estates. A modest tariff of 20% of all produced goods within the state-provided land plots shall be directly contributed to the Imperial State Army. Eligible members may invite their immediate family members to take up residence within the provided home and participate in the community of the Harlingen Estates. Additionally, non-eligible military members or Imperial citizens may be given access to the Harlingen Estates so long as they are sponsored by a current eligible member. Responsibility and accountability of sponsored individuals falls solely on the sponsor. The Imperial State Army encourages the establishment of familial military lineage. As such, as a soldier continues their service, increases in rank, and assumes higher responsibility; said members may enjoy increased and improved living conditions. This may come in many forms but most notably as larger and more opulent homesteads. Furthermore, veteran soldiers may continue to receive all of the aforementioned entitlements even after the conclusion of their military service through military lineage. Offspring may inherit said entitlements without having to achieve veteran status so long as they join the Imperial State Army as soon as they come of age; with these benefits extending to their respective household patriarchs. For each family member that joins from a veteran status household, they shall receive a service lineage pay bonus. ENLIST HERE
  20. [!] The scroll was sent out to the libraries of Irrinor and Talus, as well as some specific druii. A collection of writings from Sister Orison on the Emerald Way On the Nature of the Tayna Tayna. The soul of life. It is the living energy that contains all. I speak of the balance, of the living, breathing, growing, changing soul, one alive just as you are. You are part of the tayna- connected and one with every living thing on this world. With every moment, ripples and changes cascade outwards as time goes on. Just as any living being, it can be harmed just as you can. But it also can heal, and grow just as you. One can hear these ripples, these... cadences if one tunes themselves into the world around them. The tayna sings these changes constantly, and with a trained ear, one can sense and notice this song. To do this, a disciple must be sensitive to all of the living beings around them, to each and every one, no matter how insignificant they may seem on the surface. Once you do this, you will hear the song of the tayna, and you will know its will. By being in tune with the balance, you will be guided. It will influence your feelings, your instincts, and it will bring you where you are needed most. Follow your instincts, and your feelings, and the balance will show you its will. It will become your own. And now a question we face, a question answered in different ways by the creeds. Are the Aspects like water, formless spirits of nature? Or beings such as you and I, living, breathing, talking? The answer is not so simple, I think. I believe them to be both. They exist within the balance, and I know that the balance is but one living and growing energy within the world. It holds but one soul, in which is held every life as we know it. It makes its presence solid through its various forms. A blade of grass, a boar, a tree, and even the mani themselves. And within this soul, I believe the Aspects dwell as well. Their spirit formless as ours all are, but omnipresent as the tayna. But still, beings that live and breath just as you and I. Must the two be mutually exclusive when dealing with forces as universal and powerful as the tayna and the Aspects? To Strengthen the Three Your body is your tool for your will, and the tayna’s. Your instrument with which to tune the world. It is both your sword and shield that you must use to defend yourself and the balance that we hold so dearly. It is the arrow that reaches its target, and the home that protects you from the biting winter rains. What use is a broken tool? Would you fight with a blunt blade, or a shattered shield? Would you seek shelter inside of a rundown shack? I would think not. As one would sharpen their blade, so too must we sharpen ourselves. And just as one would survey a fortress’ walls, we can leave no part of ourselves unable to withstand the coming battles. This process does not come without pain. To build yourself up in such a way is to undertake great suffering. A necessary suffering to build a fortress from crude beings such as we. This hardiness sits at the core of the Emerald Way. Endurance through all things. In order to become as emerald, the mind, body, and spirit must be trained and hardened to withstand all that a disciple of the Aspects may come across. To become a guardian of the Emerald Way, one must undergo this rigorous conditioning, that they may uphold the balance in the face of the countless threats this world offers the balance. Mind - To be sharp and alert. Aware of the world around you, and of the world within you. To remain calm when confronted with great tragedy and terrible loss. To stand unflinching against unimaginable horrors. Do not let adversity shake you, even when faced with overwhelming odds. Find the calm which keeps your serenity through the darkest of times. A calm, steady mind brings strength, and through strength you will endure. This is what it means to follow the Emerald Way. Body - Let not the frost bite, nor the flame burn. Let not the blade sting, nor the arrow pierce. Make your skin as an ironwood shield, your breath deep and cavernous! Know thy body, and wield it as you would a quill. From now forward, you pen a letter to those above with your life. Spirit - Live in tune with the tayna- the living energy that runs through the veins of the world, and within the veins of every creature that walks it. The energy that both contains us, and that we contain within. For those that live at one with the tayna will be able to bring the Eternal Forest to the earth. Open your eyes, and look within the balance to show you the path ahead. Trust in the will of the tayna, and allow it to guide your actions within the world. To Be in Tune with the Tayna Bring yourself to the present moment. The song does not exist within the past, nor the future. Do not allow your mind to bring you to these places. Do not dwell on the events of the past, nor on what has yet to come. Be mindful of them, but do not allow them to tear you from the present. Do not allow your worries, or your shame to distract you. Focus. It will determine where you are. If you live within the past, then within the past you shall live. If you seek to reach into the future, the moment you are in will slip by without notice. Be now. Keep your serenity. A calm mind brings strength, and through strength you will endure. When you are in tune with the tayna, you will become one with it. It will make its will known to you, deep in your heart. When you are in tune with the tayna, your feelings will guide you towards its will. You will be able to sense its cadences, its ripples. You will be able to read them as one reads a book. Trust in your feelings and in your instincts when you are at peace. It may be the will of the balance making itself known to you. To Fight for Harmony Cities of stone are great wounds upon the earth. Great wounds within the tayna- within the Balance. Picture this place, the bustling roads full of people. Picture the great towers of cut stone that threaten to pierce the sky. Now picture a ruin. A fallen fortress within your mind’s eye. It is overgrown, reclaimed by the life around it. Between the stones in the walls, life stretches between, breaking even the tallest of walls into piles of rubble. Water floods once busy causeways, washing away even the memories of the past into the rivers and into the oceans. This is the power of the tayna when it is allowed to heal. Life reclaims all in due time. These stone palaces can know no permanence when left at peace. When the bustling roads become barren, and the constant fight against the balance ends, the tayna reclaims. As adherents of the tayna, our fight must be to bring this peace to fruition- to end the constant fight against nature, that these wounds may heal on their own. By this, I do not mean to fight against those within cities. I do not intend to end the city as we know it. No, our path lies in teaching harmony to those within cities and stone. Look to Irrinor. Look to Talus, though it is not a city of its own- many people live within its borders. These places are examples of how we may live in harmony and peace with nature. See how the streets themselves are bountiful with life, and the places in which they live provide bounty of their own. In return, they provide protection for the land upon which they rest. The tayna need not fear wounds within their bounds. They work in tandem for mutual benefit. Bring this harmony to the world, and fight against those that would seek to upset it. Fight against those that would have discord and chaos.
  21. [Posters have been placed throughout Sutica, and they’re covered in ladybugs]
  22. Every so often, the Jassinissan Council of Seyam must commune to discuss things of national interest. These meetings carry with them very important customs that if broken, would void the sanctity of such an important meeting. These are the customs in their entirety that must be followed. Only four people are allowed to attend a Jassinissan Communion. These people being the Suldaan and the three Jassinissa members; the Enderase, the Dejazmach, and the Taezzaz. The Arenderase, Ardejazmach, and Artaezzaz are not allowed into the communion. Before the communion begins, each Jassinissa member must be sworn in by the Suldaan through a vow of honesty and nonalignment The Suldaan is required to attend, but is only able to talk when swearing in the Jassinissa members – during the communion, he is required to listen but is not officially apart of the communion, showing his limit in power. The Enderase, being the leader of the Jassinissa, will be required to guide the items discussed in the communion, to document all votings and their results activated during the communion, and afterwards to publicize the results of the communion unless explicitly stated otherwise. To request a topic to be discussed during such a communion, a citizen, foreigner, etcetera must contact the acting Taezzaz or Artaezzaz – in which, if he deems it necessary, he shall bring up such inquiries during the communion in which the Jassinissa will decide actions regarding it.
  23. [!] Before you, a picture was drawn upon on a scroll, a fine and lenient framing would complement the ancient scenery, which invited the beholder to what the artist depicts Arcadia as. Upon the back of the drawing a letter was attached... ልዪርልዕጎል 𝒾𝓈 𝒷𝑒𝓁𝒾𝑒𝓋𝑒𝒹 𝓉𝑜 𝒷𝑒 𝒶𝓃 𝒶𝓃𝒸𝒾𝑒𝓃𝓉 𝓅𝓇𝑒𝒸𝓊𝓇𝓈𝑜𝓇 𝒸𝒾𝓋𝒾𝓁𝓁𝒾𝓈𝒶𝓉𝒾𝑜𝓃 𝓉𝒽𝒶𝓉 𝓈𝑒𝓉𝓉𝓁𝑒𝒹 𝓊𝓅𝑜𝓃 𝓉𝒽𝑒 𝑜𝓅𝑒𝓃 𝓈𝑒𝒶 𝑜𝒻 𝒜𝓇𝓀𝒶𝓈, 𝒶𝓃𝒹 𝓅𝑒𝓇𝒽𝒶𝓅𝓈 𝒶𝓁𝓇𝑒𝒶𝒹𝓎 𝓈𝒶𝒾𝓁𝑒𝒹 𝑜𝓇 𝓁𝒾𝓋𝑒𝒹 𝓊𝓅𝑜𝓃 𝓉𝒽𝑒 𝑜𝒸𝑒𝒶𝓃 𝒾𝓃 𝓅𝓇𝑒𝓋𝒾𝑜𝓊𝓈 𝓇𝑒𝒶𝓁𝓂𝓈, 𝓁𝑜𝓃𝑔 𝒷𝑒𝒻𝑜𝓇𝑒 𝓉𝒽𝑒 𝒹𝑒𝓈𝒸𝑒𝓃𝒹𝒶𝓃𝓉𝓈 𝒻𝑜𝓁𝓁𝑜𝓌𝑒𝒹 𝓊𝓅𝑜𝓃 𝓉𝒽𝑒𝒾𝓇 𝓅𝒶𝓉𝒽. 𝒩𝑜𝓉 𝓂𝓊𝒸𝒽 𝒾𝓈 𝓀𝓃𝑜𝓌𝓃 𝒶𝒷𝑜𝓊𝓉 𝓉𝒽𝑒 𝑜𝒸𝑒𝒶𝓃𝒾𝒸 𝓅𝓇𝑒𝒸𝓊𝓇𝓈𝑜𝓇𝓈 𝒶𝓃𝒹 𝓌𝒾𝓁𝓁 𝓃𝑒𝓋𝑒𝓇 𝒷𝑒. 𝒴𝑒𝓉, 𝑒𝓋𝑒𝓇𝓎 𝒹𝑒𝓈𝒸𝑒𝓃𝒹𝒶𝓃𝓉 𝒽𝒶𝓈 𝒷𝑒𝑒𝓃 𝑔𝒾𝒻𝓉𝑒𝒹 𝓌𝒾𝓉𝒽 𝒶𝓃 𝑒𝒶𝑔𝑒𝓇 𝓈𝑒𝓃𝓈𝑒 𝓉𝑜 𝑒𝓍𝓅𝓁𝑜𝓇𝑒 𝒾𝓃 𝒶 𝓌𝑜𝓇𝓁𝒹 𝓉𝒽𝒶𝓉 𝒽𝒶𝒹 𝒷𝑒𝑒𝓃 𝒻𝑜𝓇𝑔𝑜𝓉𝓉𝑒𝓃. 𝐼𝓃 𝒸𝑜𝓃𝓉𝓇𝒶𝓇𝓎 𝓉𝑜 𝓉𝒽𝒾𝓈 𝓋𝑒𝓃𝓉𝑜𝓊𝓇𝓊𝓈 𝓈𝓅𝒾𝓇𝒾𝓉, 𝓂𝑜𝓇𝓉𝒶𝓁𝒾𝓉𝓎 𝒶𝓃𝒹 𝓉𝒽𝑒 𝒻𝓁𝑒𝑒𝓉𝒾𝓃𝑔 𝓃𝒶𝓉𝓊𝓇𝑒 𝑜𝒻 𝓁𝒾𝒻𝑒, 𝒽𝒶𝓋𝑒 𝓂𝒶𝒹𝑒 𝒾𝓉 𝒾𝓂𝓅𝑜𝓈𝓈𝒾𝒷𝓁𝑒 𝓉𝑜 𝓇𝑒𝒶𝒸𝒽 𝓌𝒽𝑒𝓇𝑒 𝓃𝑜𝓃𝑒 𝒸𝒶𝓃 𝑒𝓈𝒸𝒶𝓅𝑒 𝓉𝒽𝑒 𝑔𝓇𝒶𝓈𝓅 𝑜𝒻 𝓉𝒾𝓂𝑒, 𝑜𝓇 𝓉𝒽𝑒 𝑜𝓉𝒽𝑒𝓇𝓌𝑜𝓇𝓁𝒹𝓎 𝒻𝑜𝓇𝒸𝑒𝓈 𝓉𝒽𝒶𝓉 𝒸𝒶𝓂𝑒 𝓉𝑜 𝒷𝑒 𝑜𝓃 𝓉𝒽𝒾𝓈 𝓋𝑜𝓎𝒶𝑔𝑒 𝒾𝓃𝓉𝑜 𝓉𝒽𝑒 𝓊𝓃𝓀𝓃𝑜𝓌𝓃. 𝒦𝓃𝑜𝓌𝒾𝓃𝑔𝓁𝓎 𝒸𝑜𝓃𝒻𝓇𝑜𝓃𝓉𝑒𝒹 𝓌𝒾𝓉𝒽 𝓌𝒽𝒶𝓉 𝒸𝒶𝓃 𝒸𝑜𝓃𝓈𝒾𝒹𝑒𝓇𝑒𝒹 𝒷𝑒 𝓉𝒽𝑒 𝑔𝓇𝑒𝒶𝓉𝑒𝓈𝓉 𝒸𝒽𝒶𝓁𝓁𝑒𝓃𝑔𝑒 𝓉𝑜 𝒶𝓃𝓎𝑜𝓃𝑒, 𝑒𝒶𝒸𝒽 𝓂𝒾𝓃𝒹 𝒸𝑜𝓃𝓉𝓇𝒾𝒷𝓊𝓉𝑒𝒹 𝓉𝑜 𝒹𝒾𝓈𝒸𝑜𝓋𝑒𝓇 𝓃𝑒𝓌 & 𝑜𝓁𝒹, 𝒹𝑒𝓈𝓅𝒾𝓉𝑒 𝓉𝒽𝑒 𝒽𝒶𝓇𝒹𝓈𝒽𝒾𝓅 𝓉𝒽𝒶𝓉 𝓂𝒶𝓎 𝒻𝒶𝒸𝑒 𝓉𝒽𝑒𝓂, 𝑜𝓇 𝒸𝒶𝓇𝓋𝑒𝒹 𝓉𝒽𝑒𝒾𝓇 𝓅𝒶𝓇𝓉 𝑜𝓊𝓉 𝑜𝒻 𝓉𝒽𝒾𝓈 𝑜𝓁𝒹 𝓌𝑜𝓇𝓁𝒹 𝒶𝓈 𝓉𝒽𝑒𝓎 𝓈𝑒𝓉𝓉𝓁𝑒𝒹 𝓊𝓅𝑜𝓃 𝓁𝒶𝓃𝒹. 𝒲𝒾𝓉𝒽 𝓉𝒽𝒾𝓈 𝐼 𝒸𝒶𝓁𝓁 𝓊𝓅𝑜𝓃 𝓉𝒽𝑒 𝓋𝑒𝓇𝓎 𝑔𝑒𝓃𝒾𝓊𝓈 𝓉𝒽𝒶𝓉 𝒾𝓈 𝓌𝒾𝓉𝒽𝒾𝓃 𝑒𝓋𝑒𝓇𝓎 𝒹𝑒𝓈𝒸𝑒𝓃𝒹𝒶𝓃𝓉, 𝓉𝑜 𝓇𝑒𝒹𝒾𝓈𝒸𝑜𝓋𝑒𝓇 𝒶𝓃𝒹 𝓊𝓃𝓋𝑒𝒾𝓁 𝓌𝒽𝒶𝓉 𝒾𝓈 𝒷𝓊𝓇𝒾𝑒𝒹 𝒹𝑒𝑒𝓅 𝓊𝓃𝒹𝑒𝓇𝓌𝒶𝓉𝑒𝓇 𝒾𝓃 𝓉𝒽𝑒 𝑜𝒸𝑒𝒶𝓃𝓈 𝓉𝒽𝒶𝓉 𝓈𝓊𝓇𝓇𝑜𝓊𝓃𝒹 𝑜𝓊𝓇 𝒸𝑜𝓃𝓉𝒾𝓃𝑒𝓃𝓉. 𝓦𝓻𝓲𝓽𝓽𝓮𝓷 1703 ԹՐƙԾՏ [OOC-Info] This is the final part of the naval eventline that I’ve run on Arkas, which means giving back to the you guys. Every player that participated, has a crew or is interested in other naval related activities, is invited to join the ocean-hub (Ancient Sea Ruin). One can think of it as a sort of event-charter, where there will be objectives, specialized bounties, and lore to discover and be written, all while having the freedom to do so on your own. As mentioned, the only requirement is involvement in the naval storyline, which will net you a spot to ‘freely’ decorate and live with your persona in the event-charter, while also staying at a close pulse with the storyline itself. I invite you to do DIY Events or make this your new favourite fishing spot... For further information message me on the Forums, Discord or your leave your Nickname & Persona’s Name in the thread (perhaps with a nice roleplay text to accompany it)
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