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  1. ”One day he will return, and on that day, we will be there to welcome the Infernal king” ~The Infernal Knights~ Iblees will return, A prophecy, no, a Certainty. Born from the moment Iblees was locked away, a conviction of his return. A grand prophecy, empowering all who serve the demons. An infernal source of power that drives all those who believe, all those who know. The Infernal Knights are an order of wretched beings powered by sheer force of will and faith, all of them pledged their souls to the High lord Iblees himself. They fight for their Infernal Lords with steel and fire. They would happily die if it meant the service of the demons. Moz Strimoza is their heaven and Demon’s are their halfgods. The world will Burn…. History 43 years ago the Inferi hordes were stopped in the Korvassa desert, they returned to their realm but not without leaving a giant amount of destruction and chaos, the land around the Korvassa desert started to split open deeming its inhabitants to flee. The entirety of Arcas fled to Almaris seeking a new fresh life, but the cataclysmic event awoke something in the shadows of the dark, lingering evil that was waiting to come out. 5 years later… A white haired elf, hailed from a bustling city, one day ventured deep into a dark forest, his white locks brushed in the wind. After a long walk he came into an open spot in the middle of the dense forest. On the other side of the opening was an elder figure who arose from the bushes. Both figures approached the middle of the open spot in the forest, wind mildly blazing past their air. In the middle was a ominous rock, black as the night, a pentagram carved into it. The elf looked at the man and the man looked at the elf, they clasped hands with determination. “Old friend…” These were two regulair descendants, void of power. But together, in that forest the two friends founded The Infernal Cult, wrought in the strongest foundation: faith, soon many more gathered. They began slaying those deemed unworthy, spilling blood for infernal gods, creating chaos wherever they could, corrupting the world. They began their eternal search, longing to serve their rightful masters. But misfortune struk, The Chasm of the Unholy, an ancient and holy place for the Infernal Knights was brought down, layed in ashes of its previous cinders, sleeping. Therein the cult slept, slept for multiple years, but one man stood up. Another man stood up, one by one the Cult stood up from the shadows, they gathered to reignite the flames of the past. To relit the ashes so that the ashes may turn into a greater flame, mightier, stronger and more demonic than before. ‘The order of Infernal Knights was born!” ~ Clothing The Infernal Knights are never seen without armor. Lower ranked Knights will often be seen wearing chaotic, rusted symbols and armor, usually black and dark metals. But due to the chaotic freedom of their wears they can represent pretty much anything as long as it honours the Infernal gods. The higher you climb up the ranks the more organized the armor looks, don’t get me wrong, they look chaotic alright. On the contrary, those higher in command, wear armor representing some of the commanders from the last inferi war. All the armor usually appear quite demonic, meant to honour their gods, often Inferi symbols can be found and the suits of armor are usually quite spiky and rugged to simulate the chaotic nature of the Inferi. ~ Food The Inferi have a delicate yet brute menu when it comes to food. While they do eat regular food, the Infernal often dine at the meat and blood of their enemies. They took the habit of ripping your opponents in half and consuming their flesh from the demons, though, made more suited for descendants. The Infernal knights like to dine on their enemies and drink their blood after a victory, many different parts of their enemies are prepared and consumed as if a feast to celebrate their victory. It is accustomed to drink blood of those same corpses as well, alcoholic substances might occasionally be added if the mood is right for it. While they eat their enemies, a lot of the corpses are left to sacrifice to their gods. Even though they like to consume their enemies nice and fancy they do stick to their Inferi masters and rip the skin straight off freshly perished corpses. Usually to intimidate the enemy. Though, in the end, to their sadness, they eat cooked meat, to avoid consuming too much raw meat and catching ill. ~ “Cower in fear as you watch the flesh being ripped of your allies bones by the looming knights in the fire, Watch in horror as you know you will be their next meal” “We are but pawns, mere tools. We will live for our gods, and we will die for our gods” Religion The Order of the Infernal Knights is a religious group of knights who dedicate their entire lives to serve Iblees. They believe Iblees is the one true god, meant to rule all. By serving Iblees, they consequently also serve the pentacle and all Demons, under them. The Infernal Knights believe themselves lowly in comparison to the demons. They are perfect beings as Iblees intended to. That is why they try to pick up as much of the Infernal culture as they can, for example, as mentioned before. Eating their enemies. Anything Infernal is holy to them, Moz Strimoza is their heaven. Demons are their Demi-gods, to die for the Inferi is an honour for all Knights. ”To only place thyne eyes on the mere sight of an Infernal being is one of the greatest blessings one can receive” The Infernal Knights believe they might be able to please any Infernal gods or even Iblees himself by sacrificing non-Believers to them ceremonially. Usually meaning the death of an enemy or someone who does not think of the demons as good, paired with a prayer. The body will then usually be eaten or thrown into the mouth of Moz Strimoza. An uncanny, endless pit, murals covered with what seems to be Moz Strimoza’s land itself. They believe it is a portal holy, wherein they throw the bodies or residu of bodies they have consumed in the hope that the demons of Moz Strimoza may be able to claim their souls. Several members of the old Inferi cult have ventured down, yet none have returned so far. They are believed to be in Moz Strimoza now. The Infernal Knights believe that Iblees is destined to one day return to this realm to destroy it with chaos and rebuild a paradise for the Inferi. The Order seeks contact with the Inferi or its allies so that they can serve the Inferi. They have never seen any Inferi, though their purpose is to serve them, until they have contact from the Inferi they go by the lead of the Zealots. Spiritual leaders who are chosen because it is believed that they are the best to interpret the Inferi’s will and lead the Order. They seek to free the High lord of Moz Strimoza and ready the world for Iblees to make it as easy as they can for him. ~ “Marching Knights, everywhere. All demonic in stature, chains could be heard everywhere, every step set determined, meaning to kill for their lord. We knew. The Infernal Knights were coming…..” Hierarchy The Infernal Knights are a force of chaos and violence, not stopped until death. But like the Inferi, the Infernal Knights have hierarchy. The Infernal knights are an army of veteran knights, often previously a soldier before joining the order, or trained in the order itself. Led by the hardest veterans of worshippers, solely powered by faith and sheer force of will. They have an iron resolve to serve their lords and keep true to the hierarchy, obeying all who stand above them. The Knights have no particular weapon, all knights using their own respected weapon. Ranks The Scourge - The apprentices The Scourge, or, the apprentices are newly joined members of The Infernal Knights, they are those who wish to serve, but are often not trusted completely yet, therefore they are not yet Infernal Knights or Sorcerers. The apprentices are the biggest bunch of the cult, many aspiring to be completely trusted into their knighthood, gaining access to all the Order's knowledge. Until they are trusted they will attempt to prove themselves by attending missions and assignments and are trained in combat by the Knights. Although the Apprentices are not trusted completely yet by the upper ranks, they are all valuable members of the order. Without the power and will of the aspiring Apprentices and their sheer numbers, the Order would not be where it is today, therefore they are given the name: “The Scourge” To give them a collective identity and the enemy a force to fear. The Scourge wears an individual set of armor each. Over the years tailored to their specific needs and desires. Some sorcerers need less plating, some want spikes on their shoulders, all examples. This makes each Apprentice unique, this is to represent the minions of The Inferi, all unique in their own terrifying ways. An Apprentice loses their individuality when becoming an Infernal Knight/Sorcerer. Some of The Scourge can be promoted to Lieutenants, these are more trusted Apprentices, but are not yet let into the Infernal knighthood. They are long time apprentices or those trusted a great deal by the Infernal Knights. Sometimes let in on some knowledge/missions. And also given the right to lead the scourge should a higher up be unavailable. *Scourge Lieutenant The Infernal Knights - Sorcerers The Infernal knights/Sorcerers are the most elite group of the Order, feared the most in the Order for their terrifying protruding presence. A rank holy to all apprentices. One becomes an Infernal Knight or Sorcerer when the Apprentice/Lieutenant has proven their worth. An Infernal Knights is like a brother to the other Infernal Knights and sorcerers, they have fought beside them for an incredibly long time now and they are a trusted member of Order, allowing involvement of all the secrets of the order. They are now one of the highest ranking Individuals, there are not many Infernal Knights/Sorcerers. When an apprentice/Lieutenant gets promoted to the status of an Infernal Knight or Infernal they lose their Individual set of armor (they can keep it off course, but it’s just armor), in return they are given the Infernal knights set of armor or the Infernal sorcerers set of robes, showing their status to the rest of the Order. On top of that a Knight or Sorcerer is given a title, a name suited to their personalities or achievements, defining them as an individual knight or sorcerer of the Order. *An Infernal Sorcerers set of robes. Infernal Knights wear great, decorated, plated armor giving them strong protection. They are usually already strong enough to wear the heavy armor comfortably due to the training they received as an Apprentice. An Infernal Sorcerer is a spellcasting member of the Order. They usually fight from distances with their magic supporting the Infernal Knights and The Scourge on the front. The Infernal sorcerers are usually given robes with light plating to allow better movement and less carrying weight for they are usually weaker due to their abilities, unable to effectively carry heavy armor. The Infernal Lords - Zealots The Infernal Lords are the three leaders of The Order of the Infernal Knights, they are treated as Zealots, spiritual leaders. Interpreting the will of the gods, deciding what actions the gods would want them to take. They always consist of three members, avoiding any possible corruption to ensure the well being of the Order. The Infernal lords do most jobs in the Order, amongst which leading most missions and assignments, and directing the Order to keep a chaotic yet organized group that can effectively carry out their duties, an Infernal lord's job is a tough one, but they are veterans amongst the Order, guided for decades by their religion. Atop all that they ensure their religion remains intact and honourable as intended and needed, making sure all aspects of their religion will be kept and held properly. The Infernal Lords armor is close to an Infernal Knight one’s, but still with their respective differences like a crown shaped helmet and greater fur collar. There are at this current time 2 Infernal lords who are still seeking for a third member worthy and willing of taking on the task. They are the original two founders of the cults. ~ Purpose The purpose of this lore is a necessary rewrite of the old Inferi cultist’s lore, a premature version of the intended and still developing cult in a stage where there was little time to develop decent lore. This lore is a rewrite hoping to have picked up on the experiences made in the cult last year of its existence and in the hope of sparking the culture a new life. This lore also follows the same reasons the original Inferi Cult was created. To create a group of Inferi Worshippers to allow people wanting Inferi Worshipping rp to do so, and to create a new villainous threat on the roads and cities. I hope you had as much fun reading the lore as I had writing it. OOC applications are: Open (For ooc application contact Minth_11 or Dutchsupremacy) [Do not metagame this information] Writer: Minth
  2. el’Sirame - Seed of the Forestborn The Forest Shepherds, Priests, and Green Dragons of Siramenor The Lore of the Forestborn Haelun Mali’ame. The mother of Wood Elves and Seeds as we know them today. Long ago, when Malin first ruled the Elves under one united Kingdom, Irrin Sirame was born. She bore no noble blood, and lived amongst the common folk. In her earlier days, she served the Kingdom as a sentinel, quickly rising through the ranks as she defeated foe after foe, and claimed victory after victory for the Elven people. Seeing her prowess, the Elvenking himself granted her a place upon the High Council of Malinor, the first of common-blood to ascend to such an honored place at Malin’s table. When the days of the great Elven schism bore down upon Malin’s Kingdom, Irrin Sirame led her followers into the wildlands, deep into the woodlands of the world. These folk would soon be known as the Mali’ame. Under her guidance, they spread over the wildlands, claiming their homes among the forests, the plains, the coasts. The mother of Mali’ame spent many years traveling between these places, appointing chieftains of the tribes that settled throughout the land, creating the first Seed of the Mali’ame. To these Seeds, she passed on her devotion to the Aspect, and ensured that the memory of Malin’s teachings would endure for centuries to come. Despite bringing the Seeds of the Mali’ame into existence, she had no tribe of her own, none to carry on her ideals beyond the Seeds she helped make. Irrin vowed to take no husband, to mother no children. No tribe can claim her bloodline, for there are none in all the land that carry it. But now, centuries later, a simple ‘ame and her family seek to continue her legacy. The Sirame were founded in the year 1760, as a tribe of ‘ame who seek to emulate the mission of Irrin Sirame- to preserve the sacred worship of the Aspects, and to carry on the ways of the Mali’ame through times of peace and war alike, through the prosperous, or grave. Many are priests, or devout- studying the ways of the Mali’ame culture, teaching them to all who may seek to know the ancient ways. Wherever the forest folk roam, they seek to nurture and guide the future generations. Beliefs and Traditions Religion “May the mother give me the grace to spread life and light through this land, and may the father grant me the strength of spirit to protect it...” - An excerpt from the prayers of the mali’ame Following in Irrin Sirame’s footsteps, the Sirame hold a steadfast belief in the Aspects, as was the faith of the elvenking himself, and of the mother of Mali’ame herself. To them, the Mali’ame are inseparable from the ways of the wild faith- their way of life is entirely dependent on the wilds, as it should remain. While the Seed primarily worships the Aspects, their attention is not solely focused upon them. The Seed knows that the Mani, the animal spirits of the wild, hold an important place in the natural world, and will sometimes lend their prayers and offerings to them and respect those that follow them. The Seed holds no patron Mani themselves, as many Seeds do. While traditionally, ‘ame have sought to bring others into the fold through sermon and teaching, the Sirame are the sort to lead through their own example. They believe that only action will truly bring faith to the other Mali’ame, and remain fiercely devout through all, showing the power of faith in this world. Values Tradition sits at the heart of the Sirame, as their purpose is to continue the life’s work of Irrin Sirame. Their values and beliefs line with the old ways of the Mali’ame, and of the forestborn herself. Faith One of Irrin’s most steadfast pursuits in her lifetime was the spreading of the worship of the aspects. The Elvenking himself was devout in their worship, although he was no Druid. As one of his faithful lieutenants, Irrin followed in his steps. When the others turned their back on the worship of the huntsman and the mother, none were more furious than she. She dedicated her life to keeping the faith of her people alive, and so the Sirame adopted this hallowed belief. Unity The most prosperous days of the Elven people have been in the ages of unity, when ‘ker and ‘ame and ‘aheral stood side by side, marching forwards into the coming dawn. Malin knew this, and thus his people knew peace and prosperity like no other. Irrin Sirame believed in this too- in the memory of the united Kingdom. While no King can lead again, the seed of Sirame believes in a united Elven people all the same. Stewardship To always ensure that there is a safe home for the Mali’ame, no matter how the world may look. There must always be a place where the culture of the forestborn may endure, free from the shackles of others. Safe. Free. and Balanced. The Sirame must lead others to this home, if necessary. Fortitude We are long lived. Our eyes take in centuries of life, and with it, centuries of hardship, and loss. As Mali, we must have the resilience to endure all that the arduous road of life has to offer in our long lived days. This does not mean to remain untouched, or unbothered, but to bounce back- to tackle life with renewed vigor once you fall. Connection to the Wild Above all else, the Sirame believe in a deep, spiritual connection to the wilds around them. The forests are a sacred land, and all the life in them as well. They hunt, as their ancestors did, and pay homage to their fallen spirits. To fell a tree is to kill a piece of the forest, and so they live in burrows, intertwined within their roots, surrounded and protected by them. A Canonist prays in a temple, and a member of the Sirame prays deep within the woods, far from the sight of civilization, shaded by the branches of the trees that they so deeply revere. Appearance and Ilmyumier Dressings, Clothes Members of the Seed can come from many various walks of life, though they typically dress in traditional Mali’ame attire, seeking to be role models to other ‘ame. Robes, tunics, and other dressings of greens, reds, and even yellows. They wear no shoes, seeking to be connected to the earth and the world around them. Oftentimes, they will incorporate pieces of nature into their attire as well- flowers, leaves, and others. Ilmyumier The Sirame takes the mark of Taynei’hiylu, the green dragon spirit, using it as their symbol and ilmyumier. The depiction of the green dragon wraps up and down one arm entirely, snaking over the flesh in flight. The ‘ame may adorn themselves over the rest of their body in viridian flame, should they wish to, but it is not required. The mark of Taynei’hiylu mark is meant to represent wisdom and strength, and their connection to the forest. Another mark members may receive however, is the spring mother's wreath, a mark placed upon the palm of an ‘ame, meant to represent the peaceful ways of the tribe, and the harmony that they seek. However, this mark is not exclusive to members of the clan, and may be offered by the clan as a status tattoo to a peacekeeper.
  3. —----------------------------------------------------------------------------------------------------------------------- 59 year, 2nd Age 15th. Down below are the collective words that were spoken during the fourth moot of collective Drui, Dedicants, and Citizens of Nevehlen that gathered together under the father circles Tree to speak of important matters, information that everyone within the Vale needed to be aware of, and new pressing concerns. Allowing all those that missed out on the meeting to be informed of the passing discussions. —------------------------------------------------------------------------------------------------------------------------ Miven Caerme’onn - “Alright! Welcome, welcome. This our…forth. Forth I think Father Circle moot we’ve had here in Nevehlen.” Miven Caerme’onn - “A lot of new folks here, so for those of you who are new, the Raitheans will address some issues, or topics and then welcome you all to comment on them. At the end, the floor is open for you lot to bring up any pressing new topics that you believe the Circle should be aware of. Any other matters, feel free to find Raitheans on a later day.” Miven Caerme’onn - “If everyone understands that, we’ll begin! First moot points will be pressing matters, the voidal blighted lands, preparations against Azdrazi attacks and conflicts with other darkspawn.” Miven Caerme’onn - “Let us start with blighted lands, ti?” Ahn Gulr - “YUB” Evar’lae Amayril - “TI” Lle’sil - “Ti!” Roylan Grant - “Aye.” Miven Caerme’onn - “The father Circle has had four scouting missions out in the blighted lands, and of the four, three we managed trekking through. During those we tried healing, we’ve tried burning land and flora, nothing worked.” Miven Caerme’onn - “The last scouting mission we didn’t make it out of our own gates and we were attacked outside our northern walls. A hoard of mages and behemoths, protecting some orb. We fought, we killed them all, and as soon as this protection was gone, the orb tried to escape.” Miven Caerme’onn - “The orb was destroyed, however, with this brought new theories as to how we can cleanse the land or bring thoughts of studying the orb.” Miven Caerme’onn - “And for clarify, the orb is destroyed. When they are destroyed, they will have harmed warriors. Frostbite, and blight that can be healed.” Yae’vel Caerme’onn - “Our warriors are strong, but some will be hurt on these expeditions. These tainted monstrosities continue to threaten our way of life and the balance, but wwe continue to fight. I am proud of each and everyone one of you.” Malii-evarir at this point arrived into the moot and slipped onto the stands to witness it. Miven Caerme’onn - “That said, the next couple of elven years Father Circle Drui will go in the blighted lands, and outskirts again.” Miven Caerme’onn - “We need to find more of these orbs, should they be on the outskirts, and study them the best we can.” Miven Caerme’onn - “Does anyone have anything they’d like to note on this particular issue? And the blighted lands?” Evar’lae Amayril - “Stay the **** away from the ocean.” Axilya - “And stay the **** away from the middle.” Miven Caerme’onn - “Fisuli first, then Varan and Lle’sil.” Yae’vel Caerme’onn - “We do not have such…rules. Speak your mind and you will be addressed as such. The raising of hands is…mhmm how do I say? Dumb. We are equals in our protection of the balance.” Lotus Lorenthus - “She just said you don’t have to raise your hand.” The Kodiak Druid - “I do what I please. And. I like raising my hand.” Fisuli - “I first ask, have you already tried removing corrupted material from the hollow before purifying it?” Miven Caerme’onn - “I’m ne sure if any have trie that. Something we can do on our next trip, bring blighted flora on the outskirts and heal. Ahernan for the suggestions.” The kodiak druid - “Were these necromancers with you spoke of prioersister bear? If so, you recongize this is awfully odd. Orb of theirs exploded into frost, has an alliance between the frosty-women and the necromancers been considered? After-all, I assume they both want to end all of us anyway.” Miven Caerme’onn - “One moment! I believe fisulii had more to add.” The Kodiak Druid - “Ayal” Fisuli - “I believe that could be a simple test to see the nature of the connection of the orb. If that doesn’t work, dousing the object in auric oil or other ways of breaking a voidal connection might work.” Fisuli - “If we could confirm such a connection is causing the abnormal ability of the hollow to resist purification than we could focus our efforts on that. If not if might suggesti something more potent than the orbs at play.” Miven Caerme’onn - “Ayric oil, to the land has unfortunately proven not useful. It’s only good against creatures. Necromancers did ne have an orb, a group of voidal magi and voidal behemoths had this orb. The necromancer situation is solely them needing life to thrive - our glade, our kin.” Miven Caerme’onn - “Varan, I saw your hand was up?” The Kodiak Druid - “Ahh- Makes sense.” Fisculii - “Oh, and I suspect if we break an orb within the hollows we might elicit a rather…voilent reaction. If there connections are complex enough. I am not entirely certain, but it is worth being wary of. I believe that is all I have to say. Lotus Lorenthus: - “I can most likely figure out who the necromancers are. It would cost a lot, though…” Miven Caerme’onn - “Voilent reaction wherever you find the orb. Thankfully those who smashed it on our lands were covered head to toe and were protected.” Miven Caerme’onn - “We’ve two locations as to where the necromancers are coming from, both that the gladeguards of nevaehlen, and Father Circle drui will be scouting.” Varan - “I just ask if you have any shards of the orb that I could study.” Lotus Lorenthus - “And the frostwitches? I also know how I can find them. But as said before, it’d still cost a lot for me.” Roylan grant - “I believe I have already brought up the discovery of a library that I have heard of to you Miven, which books filled the shelves that were identical to each other. That might be another place we could try to hunt down and locate if we venture out there again.” Ilra Ba’kana - “I am not sure if it is connected - However I may know where we can find another orb.” Miven Caerme’onn - “Ne, it completely exploded into frost. Varan. But we the next time we encounter one where we are more prepared, that’ll be wise to try and get it.” Miven Caerme’onn “Oh- ti, ayla. “Aimed towards Roylan. “Marayla, ti. Definitely something I asked you to share with the other Gladeguards, Father Circle Drui and Wild chiefs. Mind sharing with the other folk here what you and the others discovered?” Roylan Grant - “Apologizes, I was noting down for our own moot minutes. I found from a trusted source that there has been groups that went to the voidal hollow. From what I have heard the shelves were all filed with the same tone that was filled with runes that couldn’t be understand from the inside. I have unfortunately not been able to locate or get ahold of these books. But if we can find the library the book could be another item for us to research.” Miven Caerme’onn - “Sulian! And ahernan Roylan.” Directed at another. “You still wished to comment?” Ilira Ba’ikana - “Ti - I am ne a hundred percent sure if we speak of the same types of orbs, however I do know of an orb that may be related that could be studied. I do also believe I know of which tomes Roylan speaks of, and I know of two people that have been trying to study the tome to offer more answers.” Miven Caerme’onn - “If you speak of the orb that attacked Taevas, it is something different, unless you experienced another orb?” Miven Caerme’onn - “As for the tomes, it’d be great if you both share what you know at the end of the moot, maybe compile informationsssss and put it in a journal?” Otter - “Dunnae ief oi’m allowed ta speak er nae, bu’ief iets ta same tomes oi’m thinkin’ o’, oi’ve one ien me own possession. Ta writings are considered undescriphreable, I was visited t’is librareh meself w’ere oi graded iet.” Wynanya Melphestays “-The NGS is in possession of a similar tome, which they have believed inscribed with unseen runes that, as of two years’ past, they counne read, too. They may’ve made a breakthrough since.” Miven Caerme’onn - “Marayla brother otter! That be very helpful if you could share.” Ilra Ba’kana - “I suspected that may be the case- but I figured I should mention it just incase. I know of nothing of the tomes myself, apart from the fact that one was brought into my home in the hollow, and that they’re illegible. I also known of someone studying them trying to read them in order to better combat whatever is going on, though I had no idea it was related to the voidal tear, of course I an certainty reach out to them an compile a journal of what they know of so far.” Otter - “Ta Mother Circle worked on t’is issue some years ago - t’ey are confirmed t’at iets impossible after Sister Jackdaw nd Brother Bluejay both took ah crack at iet….Though perhaps, iet ies ah different book.” Miven Caerme’onn - “That’d be appreciated, aheran! Haelun, you had something to add?” Miven Caerme’onn - “Then we’ll move on to the next topic.” Tailesin - The lynx druid - “I did, yes. Down. If these books are voidal related. We could try and ask a trusted void mage to read it. Or two other options. Be it something who is…erh. Moonstruck? The idiots who drunk a lot of voidal horror blood. A seer might be able to read it since I know they have some weird abilities to see things, might be a include weird writing? Not sure though. Either way. One of those three might be able to read the book.” Wynannya Melphestaus - “If they’ve found someone to read the voidal tablet, it may apply to the same sort of read these books. Could write them quickly, to find out.” Meteor Druid Edrahil - “I wouldn’t get our hopes up about these books. Writing pertaining to the void has a history of being incomprehensible.” Miven Caerme’onn - “I’m ne sure what a seer is, but ti, if we have any iran with that ability those are great suggestions sister lynx.” Miven Caerme’onn - “I agree Wynanay. When we aren’t fighting, it’ll be good for those to keep busy studying the books either way. The Lynx druid - “Yup.” Miven Caerme’onn “Moving on! Since we’re coming close to how long we keep these moots, I’ll make sure to address this next bit as clearly as I can. We’ve both the dragonkin and then the darkspawn to look out for, as we always have. But more than ever should we continue to train, gather knowledge, smith gear, and be ready to fight. Our last few attacks have been successful.” Miven Caerme’onn - “Any who have information on these creatures, be sure to share them amongst your kin. Our librarian book lari Nalaya has been working hard keeping all our records, be sure to give her what you can as well.” Miven Caerme’onn - “Any pressing comments on necromancers, darkspawn, or dragonkin?” Scoria Memoras: - “I would like to get some input on the death pillar I found awhile back. I still am convinced that is is related to mystics or voidal mages, but haven’t been able to get it clarified.” Miven Caerme’onn - “Fee free to show or tell the Gladeguards or Father Dircle Drui what you knew about this pillar Scorai.” Miven Caerme’onn - “I think for now, since the blighted lands was our biggest topic, we’ll move on to nominations and wrap up the moot. Is everybody okay with that?” Evar’lae Amayhil - “Nominations?” Miven Caerme’onn “Nominations.” Evar’lae Amayhil - “Nomainations Indeed.” Lynx Druid - “I enjoy shorter moots.” Meteor Druid - “For what?” Lynx Druid - “I remember a six elven hour moot.” Fisculii - “Nominations.” Otter - “T’at was nae too long ago.” Scoria Memoras - “Perhaps that is so. Miven, can I borrow some of your time after this to explain what I saw to you?” Archeila Jupiter - “What are the..Nominations?” Miven Caerme’onn - “We’ve some Drui amongst our Circle who’eve been with us for awhile, and the Raitheans would like to nominate them for Guide. That means, they’d be teaching either dedicants, or Drui through the ways of the Father, keeping in mind our tradiations and preparing students for iminations trials to join the Father Circle once attuned.” Evar’lae Amayrill - “Ooooh.” Miven Caerme’onn - “With the completion of their Father Circle trials, we want to nominate Sister Snow, and Sister Lynx during this moot as guides of the Father Circle. Should they accept. Liri is ne here, but - We’ll vote for Liri and see if she accepts, but do you accept the nominations.” Evar’lae Amayrill - “Call me bias, but I accept.” The Lynx Druid - “Huh? Wha? Oh, I’m already an old person but…I suppose knowing how to teach youngin’s going by the Father Circle traditions would probably be useful. Sure…why not. Though this ain’t an invitation to pester me!” Valmuel - “Just bribe her with snacks if ya do pester her.” Otter - “OI get first dibs on pesterin’ Sister Lynx! Form ah line after meh.” The Lynx Druid - “Snacks don’t work on me, that’s a Liri Thing.” Evar’lae Amayril - “Oh wait, you mean does Lynx accept nominations? I thought you were asking if we were accepting her as a nominee.” Roylan Grant - “I certainly vote for them to be accepted as well, if it was not for Liri and Tailesin I would never of found this place and been among all of ya lovely people. Aye, it be a shame not to vote for them!” Yae’vel Caerme’onn - “I believe it may easier to see if any object. Speak now if ya object to the nomination.” Miven Caerme’onn - “Then lets start with Talesin, Sister Lynx. Ti or ne for her becoming a guide. Those who are Father Circle Drui, or Students of a Father Circle drui may vote now.” Evar’lae Amayril - “Wait what if I’m a student of Liri, who’s not a father circle guide? Do I abstain?” Miven Caerme’onn - “You abstain ti.” Gilliaen Caerme’onn - “Ti.” Evarlae Amayril - “What am I saying, I am a student of Liri, but do I abstain? Alrighty.” Meteor Druid Edrahil - “Ti for Me.” Brother Spore - “Ti, might as well.” Talim - “I vote for Ti, I have ne been here long, but they have been one of the most dependable Mali I have known.” Miven Caerme’onn - “Marayla! With majority vote, ahernal ito, Sister Lynx and Ahernan! Now for votes on Sister Snow, Liri. If she were to accept, to or net for guide.” The Lynx Druid - “Given she’s my wife, I think it would be heavy bias if I voted.” Evar’lae Amayril - “Still gotta abstain.” Meteor Druid Edrahil - “True, we don’t need a biased nae vote. Ti for me.” Eritrea Arvellon - “Aye!” Miven Caerme’onn - “Then let that end the votings! I’ll bring the news to Sister Snow. For any Father Circle Drui who’ve completed their trials interested in becoming a guide, we can discuss in the coming days what’s expected and bring it to a moot vote during out next moot.” Miven Caerme’onn - “That’ll be the end of the moot, Aspects guide you all, and ahernan for attending.” —------------------------------------------------------------------------------------------------------------------------ To Summarise all that had been discussed for those that do not wish to read everything that had been discussed word by word, and simply skipped to the end of the tome like most commonly do. Writings shall be placed below to breach each subject broached and what they pertain to. Though for greater understanding please read the words captured in the pages before skipping through to the end of this book which you may have done here. —------------------------------------------------------------------------------------------------------------------------ Summary Subject One: Discussion of the Voidal blight and what has been done, and future plans on the subject. Tying to an orb that was found and destroyed in the most recent ventures, with suggestions given by Fisculli to test it. Along with a book that was noted by Roylan Grant, The Otter Druid, Ilra Ba’kana, Wynanya Melphestays and several others that were discovered within the place. Discussions were had on what to do, and what research can be done. With brief mentions of the necromancers and potential, and very likely allegiances between them and the Frost witches of the north. Summary Subject Two: Darkspawn, Adrazi, and Necromancers. A bit scattered instead of located solely within the second subject, these sources of threats have been breached and mentioned multiple times within words. With warnings and reminders to stay armed, be prepared, and keep training so when we need to deal with them again we will be able to. Finally a mention from Scoria detailed a tower of a sort that they discovered but didn’t go into much detail. Summary Subject Three: Nominations for the Druid Lynx, and the Druid Snow to place them as guides and instructors within the circle was held. With resounding positive appeal for both individuals marking them as active teachers of Vale, should they so wish to take up the position. Tailesin had done so. Liri had not been at the moot at the time to accept. —------------------------------------------------------------------------------------------------------------------------ This collective discussion of words has been scribed by Roylan Grant, Dedicant of the Wicker, Gladeguard of HALERIR'ELAME, Aspirant of Sirame and Ranger of the Wild lands. —------------------------------------------------------------------------------------------------------------------------
  4. Moda i ve Kort Published under the Mistress of the Wardrobe 12th of Tov ag Yermey, 407 E.S. PENNED BY THE HANDS OF HER GRACE, MARIE LORRAINE RUTHERN AND MISS AMELYA EVELOT COLORS AND THEIR RESPECTIVE SYMBOLISMS IN THE ROYAL COURTS OF HANSETI-RUSKA A depiction of a Prinzenas donning red for her Hauchmetvas. VA VE EDLERVIK, Since the revival of Ruskan fashion during Koenas Annika’s reign, and the birth of it brought about by Duchess-consort Ingrid Barclay, the color of a lady’s clothing has held great significance within the Courts of Hanseti-Ruska. Subsequently, any considerate lady of the courts should want to understand what meaning her attire holds. A key element in that meaning is the hue of her garbs, which may bear many underlying hints to a lady’s noble, marital, or even emotional status. As written by Koenas Annika: “Colors which people often wear speak a message to those around the wearer and can represent a multitude of things.” Haeseni fashion has since then risen to unprecedented peaks. As such, Prinzenas Nikoleta and her assistants, under the caring gaze of Her Majesty, Koenas Emma, shall dutifully honour the beloved legacy of Ruskan fashion by pursuing the regulation and restoration of fashion principles to energize the Haeseni Courts once more. Without further ado, we present Moda i ve Kort: the colors and their meanings within Hanseti-Ruskan fashion. This document is an essential read for any lady of the Courts. RED Donning the color red bears a multitude of symbolisms, though the primary ones are passion and love. This color also symbolizes an openness to courtship, hence why all Haeseni debuts wear it on their fourteenth name day, or Hauchmetvas. Brighter reds, however, are reserved for younger women who are seeking courtships and marriages, while darker reds and wine-like colors are reserved for married women so that they may represent their devotion to their spouses through their chosen attire. Should an older woman be seen donning brighter shades of red, it would be deemed inappropriate and shameful. For the men of Haense, the color red does not hold as much meaning within their wardrobes. It may symbolize strength or devotion to their spouse, though the shades of red they find themselves wearing, bright or dark alike, share these universal meanings. Haeseni men are allowed more leverage; all shades of red are appropriate for them to wear. ORANGE Adorning the color orange signifies determination and ambition. It provokes these feelings from the hopefulness of yellow and passion of red to create the perfect shade of combined sensations. Most frequently worn by those within the upper classes, it is meant to be honored by its symbolism of resilience and determination. Orange also displays a possessed strength both mentally and physically through its vibrance. Since orange dye is a luxury in clothing from its rare ingredients, those who wear it show a much higher degree of wealth. An individual donning this color would most certainly be deemed an ambitious individual, and one not to be interfered with, either. YELLOW Wearing the color yellow displays a yearning for hope or friendship primarily. Should one be seen wearing yellow at a ball or an outing of some kind, it would symbolize the wearer’s desire for friendship. Additionally, donning yellow can symbolize hopeful tidings, hope for one’s good health, etcetera. The color yellow, in these circumstances, serves as a beacon for the desire of friendship and hope for the future of the person that wears it, essentially. Alternatively, this color may also demonstrate a state of mourning. Particularly, those who adorn themselves with a single yellow accessory, such as a flower pinned atop one’s shirt or dress, would be perceived as mourning. Aside from mourning, yellow may also be paired with black during any occasion, as those are the two national colors of Hanseti-Ruska. GREEN Dressing oneself in green may exhibit many characteristics of the wearer, such as one’s wealth, desire for fertility, or love of nature and the outdoors. Green is quite an attractive color in the courts, for those who wear it may be presenting a green-thumb, an exuberant amount of wealth, or even their own pregnancy and impending motherhood. It is also considered to be quite the lucky color, especially for expecting mothers, as many are seen wearing it during or around the birth of their child since the color itself symbolizes fertility. Should any lady of the courts expect a pregnancy, they would most certainly don green apparel for good luck regarding the birth and well-being of their child. BLUE Wearing blue attire is very common among all the classes but still shares many distinct meanings. Blue often signifies someone with a broadened imagination, strong confidence, and a gracefulness to them. The different shades of blue can often dictate its meaning from the affordability of each recipe. A muted or dull blue suits the lower class while a rich or deep blue is only befitting of those that come from royal and upper class nobility. The color blue also exhibits truth, as many partners wear it as a sign of fidelity or faithfulness. PURPLE The adornment of the color purple establishes one’s royal or high noble status within the courts due to its symbolism of regality and luxury. Since the dye required to make purple garbs is quite rare, queens, princesses, and those from ducal families should be the only ones wearing this lavish shade. Otherwise, it would be deemed improper, pretentious, or even rude for someone of a lower class to adorn themselves with this hue. There are exceptions, of course, as those who bear magic in the courts may also wear this shade regardless of their status. Due to the color’s underlying meanings of mysticism and wonder, mages and the like are free to wear purple in the courts should they choose to do so. These rules do not apply to lighter shades of purple, however. Adorning oneself with shades of lilacs and lavender are permissible amongst the lower nobility, and can symbolize the youth and purity of the wearer. PINK Those who showcase the color pink in their apparel express delicate youth and purity, similarly to lighter shades of purple. Pink can be adorned by any class but should not be worn by married women. It would be deemed highly inappropriate if a married woman wore pink as it would be implied that she was wedded but also a child. Moreover, a combination of red and white’s symbolisms are also exhibited when one adorns oneself with shades of pink, in which love, purity, and innocence are expressed. Pink is most often donned by children, but can be worn by anyone of any class if they are unwed. BLACK Should one don black as the primary color of their outfit, it would symbolize that they are in a state of mourning. It is important to note, however, that this color should not be worn outside of mourning unless the wearer is a clergy member. Doing so would indicate that the wearer is of holy status when they are not, which would be deemed improper within the courts. This rule does not apply to accents, though; black accents are appropriate with any garb. Further, black and yellow may be paired together, since these are the national colors of Hanseti-Ruska as previously mentioned. Since the color black is most frequently worn by members of the clergy, this color also symbolizes piety and wisdom, of which all clergy members should possess. Occasionally, the color black may also embody one’s power as well. WHITE The color white is the primary symbol of purity, innocence, and holiness within the Hanseti-Ruskan courts. Adorning oneself with it could imply a plethora of symbolisms, such as a purity and devotion to Godan, hence why it is often worn on religious holidays and wedding days. However, it is crucial to note that it would be considered inappropriate to adorn white as the primary color of an outfit unless it is a religious holiday or the wearer’s wedding day in particular. On the contrary, wearing white as an accent is entirely appropriate and can serve as a symbolism of one’s innocence, purity, and love for Canonism. BROWN Dressing in brown has the least amount of significance with its representation of simplicity. It is one of the most affordable colors to wear, seen regularly among the lower classes. The color lacks much of its symbolism through its earthy tone that's easiest to obtain. If someone of the upper class is seen wearing brown, it shows humility through their lack of lavish and rich colors. When brown fabric is utilized in one’s attire, it is most often seen in tunics, cloaks, or girdles instead. FINAL REMARKS Acknowledging what each color in one’s garb symbolizes is an essential part to understanding Hanseti-Ruskan fashion and courtly etiquette. Not only may it start a cordial conversation, but it properly exhibits one’s status in the presence of the Royal family and within the courts, which is, of course, common courtesy. It should be noted that the colors that may be deemed inappropriate for casual wear (such as purple, depending on the wearer’s status), can be donned if it is part of a wearer’s family colors or crest, but at family events only for the purpose of exhibiting family pride. This is the only occasion when such is appropriate; otherwise, the lords and ladies of the courts should practice etiquette and awareness with the colors of their attire. With the revival of fashion etiquette and color symbolisms, the Mistress of the Wardrobe and her assistants shall continue to dutifully ensure that these standards of fashion are upheld within the courts. SIGNED, HER ROYAL MAJESTY, Queen Emma Karenina, Countess of Reza HER ROYAL HIGHNESS, Princess Nikoleta Barbara, Duchess-Consort of Akovia Mistress of the Wardrobe HER GRACE, Marie Lorraine Ruthern, Duchess-Consort of Vidaus Lady Chamberlain of the Royal Courts of Hanseti-Ruska Miss Amelya Evelot Ward to the Mistress of the Wardrobe
  5. The Barony of Krew Laying a Foundation The foundations of Krew were laid by the Chieftain of the Kazimir Clan, Leyna Kazimir. She had always dreamed of a continuation of her mother, Rebeka la Weavra’s, wish to create a place for her people to live in peace and prosperity as The Duchy of Rozania was supposed to be. As the Duchy of Rozania succumbed to an increase in bandit attacks and revolving leadership, Leyna moved to the Kingdom of Norland and proclaimed the establishment of her Clan, the Kazimirs, renaming the La Waevra clan. Nadia Buckfort, formerly known as the Duchess of Rozania, gave her thanks to Alric Edvarsson Ruric for letting her people migrate there, giving them a place to call home, the true successor state of Rozania, the Barony of Krew. After becoming one of the more prominent members of the Norlandic Kingdom she had encountered the man she would marry, Alric Edvardsson Ruric, who was the Hand of the King. With her newfound connection to the upper echelons of the Kingdom both Leyna and Alric would plan the establishment of a new Barony. The Barony of Krew was founded in 50 S.A. The Establishment The Barony of Krew is a place of Feudal Roleplay that is host to a mix of both the Norlandic and Rozanian cultures. Krew, in the Rozanian language, translates to ‘Blood’ for those whom the Barony was originally intended, and as a tribute to the men and women who gave their lives to the creation and preservation of the unique cultures that inhabit it. Realistically, Rozanians stem from Sutica as Sarissian's, a trait shared by many in Krew. Leyna herself was born in Sutica, and gave homage to the many who have traveled to the cooler lands of Almaris. Both Rebeka, and Leyna were part of the leadership in Rozania, after Leyna’s younger sibling Nadia Buckfort took over the Duchy with Gywn and then Eliza Raven. Eliza has plans to move the remainder of the Rozanian people elsewhere, but Krew is still home to many native Rozanians. Polnoci Culture This particular group of people, from many different cultures and places have been intermixed long enough, to give themselves a name. The Polnoci people. Polnoci do not follow the usual formality practices, similar to the Norlandic kingdom as a whole. Bowing or curtseying is seen as strange and extraneous on display, so most greetings are done with a wave, a nod, or a verbal hello. - Terms like your highness, majesty, or excellency, are also not used, nor should they be within the borders of Polnoci lands. Many Norlandic people have titles, and they are used but not as seriously as many other nations and settlements. Polnoci people are kind, loud, and in layman's terms, fun. They are always open for a friendly brawl. They are people of knowledge, strength and pure will. Many of them wear traditional Norlandic garb, they can often be found wearing different uniforms dark in color, as well as warmer, and full length attire. Many dress with accents of fur. Religion Those in Krew prefer the Red Faith, as they participate in it frequently, and are able to “Spread the flame” as they choose to. They have a Keeper to help facilitate all their teachings, and many participate in the Hearth Forums to learn more, and discuss the faith and spread of the flame. This was chosen after the forced canonist conversion in Rozania, giving those the option to join the Red Faith was more appealing. Language The language used by those in Krew is Rozanian, and common for most everything. This language goes back generations, and is truly only known by them, unless otherwise taught. They of course also speak a variety of other languages, including Common. Events and Festivities Grand Pumpkin Festival Taken after Rebeka la Waevra, A Grand Pumpkin Festival, to celebrate Harvest time, and the mother who brought together the first of the Polnoci people. It consists of a pumpkin smashing, drinking pumpkin flavored drinks and eating delicious pumpkin goods grown on the property. The Pit The Pit is a place in the depths of Krew, and many events take place there, in which anyone of any age at any time can go to the pit, and spar and fight with another. Oftentimes there are mina prizes and drinks are served. Academics Meetings There are various amounts of academia surrounding Krew, from the language, the culture to religion. In the library of Krew, there are many meetings held on various topics of interest. These academic meetings fall under the Academics Guild in Haense under leadership of Otte Bishop, as a Norlandic branch. Originally, the academics guild took place in Sarissa, with Eliza Raven and Lomiei Vinelli as the foremost leaders of such. Leyna Kazimir, having a deep respect for her passions and origin, decided to open this academic branch for the betterment of her barony and community. Notable Figures Alric Edvardsson Ruric Baron of Krew, Hand of the King, and Chief of Clan Edvardsson Leyna Kazimir Edvardsson Ruric Baroness of Krew, Head Diplomat of Norland, and Chieftain of Clan Kazimir, Formerly Master of Whisperers of Rozania Nadia Kazimir Buckfort Blackthorn Grandheart Former Duchess of Rozania, The Grand Jackalope, Heir Apparent to House of Buckfort William Buckfort Duke of Rozania, The Jackalope Knight, Keeper of The Nightglow, etcetera… He brought many people together, the most loyal of whom eventually made a mass migration to Krew. Death : 50 S.A Rebeka La Waevra Formerly Master of Whisperers of Rozania and Chieftain of Clan La Waevra Birth Mother of Leyna, and Adopted Mother of Nadia Death: 41 S.A Lomiei Vinelli Formerly General Ambassador of Sutica, Ambassador of Sarissa, loved member of Rozania Father of Leyna Death: 41 S.A.
  6. The Mercatore Minority | The Culture of Mercatore Mercatororen Gutxiengoa | Mercatororen Kultura INTRODUCTION Unbound by borders and forfeit of state, there stood a people of wandering traders and joyous traditions, uncontested and unopposed for long before the times of the Second Age. Although tragedy strikes on all beings following the paths of life, the people of Mercatore found their tragedies at the hands of other cultures. Some opted to run, others stood and fought a fight they knew they couldn’t win. Guided by Mother Mercatore, those who yearned for peace named themselves the “M. R. A.”, believe in the very extremes of their ideology. When peace approached, the peace-yearners would time and time again feel betrayed by their closest allies. Regardless of affiliation, and regardless of ideology, the men of Mercatore, or the Mercatorii, remain close and brotherly, aiding themselves in times of need although dramatically different in essence. A single people, united by a motto; “Viva la Mercatorii, Erlojuak Mesede Egiten Digu, Mercatore!” (Viva la Mercatorii, The Clock Benefits Us, Mercatore!) TORRESK (Demonym: Torreskian) The people of Torresk, are what many call the modern-day Mercatorii. What was one a subsect of three cultural groups, soon became one amalgam in order to survive in the modern day. A people with a storied history of mercantile travel and their unyielding loyalty to a singular uniting cause. Once categorized as friendly, hospitable, and not easily angered outside of select circumstances, are now stereotyped as an aggressive race of unyielding terrorists. A Torreskian man, out on the farm. Torreskian Physique Torreskians, or Mercatorii, are most known for their thin frames, and slender facial structures. Slightly hooked noses are notable, and prominent chins. Their skin tone ranges from light olive to medium tan. Hair colour is typically a light to dark brown, with eyes being hues of brown and green. Curly hair is seen over straight hair, and men are renowned for their difficulty to grow a beard. A Torreskian woman will often reach an average height of 4’11 - 5’8, with a life-expectancy of 68 years. A Torreskian male will often reach an average height of 5’3 - 6’1, with a life-expectancy of 50 years. The height of a Torreskian depends heavily on their family backgrounds. The bloodline of farming families, and people who work in and around the main hubs of Merctorii life will be taller. While those of mercantile families will tend to be smaller. Unfortunately, many Torreskians are at risk of developing Rosacae. Mostly due to their diet, and frequent sun exposure. Many older Torreskians will fare the red scarring. Torreskian Music & Art Music Arimaren Muska, Music of The Soul, is an upbeat form of musical presentation. Traditionally using hand-crafted fiddles, metal-drums and the iconic Mercatorii trumpet. This is the most common, played at celebrations, weddings and parties. Mercatorren Valsa, The Mercatore’s Waltz, is a piece of music often played at Weddings, and funerals. Described as a celebration of love and life, it is a group dance. A man and a woman, to cast good luck upon their futures. Art Two prominent styles exist in Mercatorii culture. That being Milite, and Post-Milite. While Milite has begun to fade out of popularity with many new-aged Mercatorii, it is still used widely by classic painters. The Milite style of painting starts with a white canvas being painted grey, being left to dry, before painting resumes. Brushstrokes are refined, and smooth, with a solid color shape being formed first, then shaded. The first solid color shape will be the head, going down to the arms and torso, and so on. Milite style often only focuses on a singular person, with the little background being painted. The individual is focused on, with each brushstroke serving a purpose. "A Fine Lady," A piece used typically when talking about Milite works. The Post-Milite style involves yet again a painted grey canvas, however it is not left to dry this time. Quick unrefined brush strokes are used to hastily capture what is in front of the artist, or in their mind. Post-Milite styled paintings do not focus on the individual, instead using background and ill detailed persons to send a message, or describe an idea. "The Mercatorii’s Dance" A piece used typically when talking about Post-Milite works Torreskian Wear Women Women of the Torreskian culture are bound to a degree of modesty, however their clothes remain practical for the variety of roles they must play. Hair is rarely cut, and will always be tied back into a bun or a plait. Long white pieces of fabric are used to cover the top of the woman's head. Often, their shoulders will be adorned with a red shawl - tied around their front. Two young Torreskian women preparing for a day's work. One common dress for the Torreskian women is a white blouse with baggy sleeves and fitted cuffs. Optionally, the women may embroider the shirt with any patterns they deem fit. Atop this, is a black - or any darkly coloured - vest, that will rest on the hipline. Women will then don a red ankle length pleated skirt, white socks, and a set of abarkas (laced shoes). An alternate outfit, often seen in those who adhere to a farming lifestyle is the same loose fitting blouse and long skirt. However, it is missing the tight fitting vest and brightly coloured nature of its sibling attire. The skirt will often be a neutral colour, and aprons may also be placed over the top of these skirts. Torreskian youth getting dressed for Gurtza. Men Similar to the women, Torreskian men often wear concealing clothing. Hair is styled into a shortcut, with their face remaining clean shaven. Beards are seldom seen in Torreskian culture. Hair coverings, similar in nature to the women, are prominent too. The men often don red berets. Like the women, it is likely to see a man harbouring a red shawl over their shoulders. Two Torreskian voluntary soldiers prior to a raid. The most prominent clothing of the Torreskian men is the is a loose fitted, and white, shirt that is held in place by a ribbon like belt of varying colours. Greens and reds are mostly popular with the Torreskian youth, while older men may don a brown or black belt. White pants that reach the shin are tucked into a set of white socks. From there, brown, cuffed boots that reach the knee are to be worn. Optionally, the men may decide to pair the their clothing with a black, open vest. Often, those who do, will forfeit the cuffed boots for a pair of arbarkas. A father and son sharing a drink wearing the open vest. Torreskian Cuisine Food in the Torreskian culture is a vital component of their customs. Any and all celebrations are to be followed by a surplus of food and a grand feast. Friends are made at the dinner table, and family is strengthened through the art of food. Women are not the only gender to be seen in the kitchen, either. When Torreskians cook, the entire household is involved. The cuisine of the Torreskian people is varied, consisting mostly of fish, grilled through the use of hot coals. Meats are seldom used, however Lamb is a notable exception. Vegetables such as sweet chillies, red peppers and tomatoes are commonplace in any good Torreskian meal, and beans are a must have. A fresh catch being prepared. Notable Torreskain Dishes Oktasas A traditional Torreskian fish stew. The dish is made from stewed fish necks served with a white wine, garlic, flour, and olive oil sauce. Often the dish is served with a green sauce made from olive oil, flour, garlic, and parsley Sralo Sralo is a typical food similar to the traditional corn tortilla. Made of corn flour, water and a bit of salt. It is round and is cooked in a warm metal plank, named a talo burni. It can be eaten alone, with various toppings, and is also used as a wrap for various foods. Piperade Piperade is a typical Torreskian dish prepared with onion, green peppers, and tomatoes sautéd and flavoured with red Espelette pepper. It may be served as a main course or as a side dish. Typical additions include egg, garlic or meats such as ham. Religion Contrary to popular belief, the religion of the Mercatorii has not always been canonist. During the days of the MRA they subscribed to a different Cannon of the religion. However, historically and in the modern day, Modern-Torreskians partake in ‘Heriotza-Kultza’. The practise of worshiping the Patron saint of the culture, Mother Mercatore. After the conclusion of the third hour, many young Mercatorii returned to their traditional beliefs. The Mother Mercatore depicted looking down onto her children. Heriotza-Kultza focuses heavily on the idea that Death is not the end to the Mercatorii people, Mother Mercatorii once was felled by death, but it is through those who remember and know her that she continues on. LANGUAGE Basic Words & Phrases Despite the various subraces of the Mercatore people, they all share the same language. To the common folks ear, one may mistake Mercante for a Rosnian speaking Hyspian, however they differ greatly. Almost entirely unrelated to the common tongue, those who are not raised on the Mercante, have great difficulty learning the language. Kaixo - Hello Agur - Goodbye Eskerrik asko - Thank you Barkatu - Excuse me Topa - Cheers Eskutitza - A letter / Missive Bai - Yes No - Ez Once one has mastered the language, however, they must also take into account the phrasing many Mercatore people use within their language. Seldom will a Mercatorii, usually a member of the older generation, say what they mean directly. Instead, coating their speech in metaphors and poetic advice. Nola bizi, hala hil - How you live is how you will die. Aurrera begiratzen ez duena, atzean dago - Those who don't look forward, stay behind. Apaizaren eltzea, txikia baina betea - The priest's pot is small but full.
  7. Moda i ve Kort Published under the Mistress of the Wardrobe 10TH OF VZMEY AG HYNK, 403 E.S. THE REVIVAL OF WALDENIAN AND REINMAREN FASHIONS IN HANSETI-RUSKA A STUDY ON THE WALDENIAN AND REINMAREN FASHIONS OF HAENSE PENNED BY THE HAND OF HER ROYAL HIGHNESS, PRINCESS PETRA EMMA VA VE EDLERVIK, Recently, it has come to my attention that the Haeseni women of Waldenian and Reinmaren descent feel that their fashions are underrepresented in the royal courts of Haense. Considering the Waldenian and Reinmaren people have contributed to the formation of significant Haeseni subcultures, it would be an injustice to let them fade with time; Thus, I’ve written this study on the garbs of what the Waldenian and Reinmaren women of Haense wear, so as to preserve these beautifully ingrained cultures and to honour them appropriately. With the publication of this study, it is my hope that Waldenian and Reinmaren fashion is revived within the courts of Hanseti-Ruska. FRAUENTRACHT - AN OVERVIEW “Frauen” and “tracht” - Directly translated from Waldenian, meaning ‘woman’ and ‘to wear’ respectively, this encompasses what a woman wears in accordance with her social status and occupation in the Waldenian and Reinmaren cultures. This style of clothing is characterized by its unique assembly of patterns, plaited trims, intermixing of materials like silk, velvet and gold, high collars, puffed sleeves, and dress ‘guards,’ which are colourful bands of differing fabrics that may line one’s collar, skirt, or sleeves. Within Frauentracht, a lady’s status and wealth shall determine the overall quality of her wardrobe, though it is imperative that modesty is practiced and maintained, no matter her status. I. THE DIRNDL A DIRNDL is a casual Waldenian gown comprised of four main elements: a blouse made of silk, lace, or cotton (depending on the wearer’s status), a bodice to secure the blouse beneath it, a full, circular-cut skirt in which the bodice is sewn to, and an apron that is worn atop the skirt. Depending on her relationship status, the ribbon that secures the apron to the skirt may be tied in an array of different ways: If the apron is tied on the left, it symbolizes that the woman in question is open to courtship. If it is tied on the right, it insinuates that the woman is currently courting or already married. If the apron is tied in the center, it symbolizes the wearer’s youth. If it is tied in the back, it indicates the wearer’s status of widowhood. Bodices on the dirndl may also be accentuated with colorful fabrics, shawls, embroidery, plaited ribbons, trim, or lace. Typically, the more decorated bodices demonstrate ones’ higher status and wealth. Fine fabrics and intricate embroidery are usually reserved for women that hail from high-ranking families. Women of lower status should be inclined to adorn the bodices of their dirndls with ribbons or lace only. To keep warm in the winter, women tend to stitch wool or cotton to the inside of their dirndls. Oftentimes, they will also style themselves with coats that are cut much like the dirndl, though the neckline is usually much higher and might be lined with fur if one is wealthy enough to afford it. Wool or cotton mittens of a matching colour may be worn as well. Note that these dresses are intended for everyday wear and are informal. Should one show up in court donning one, it would seem impolite and improper. A depiction of two young Reinmaren women wearing brightly coloured dirndls. II. THE KAMPFRAU DRESS THE KAMPFRAU DRESS is a traditional Waldenian gown, typically identified by the gathered, poofy waistline and ‘slashed’ patterns that are neatly embroidered into the skirts of the gown. These slashed patterns can be embroidered using silk, velvet, wool, or linen, depending on the wearer’s wealth and status within nobility. Some may also include “gollars” which fold over the shoulders and line both the neckline and upper collar, as seen in the depiction above. This type of gown is also characterized by puffed-up sleeves, in which fabrics such as silk, wool, or velvet are gathered and stitched together to form the shape of each puff respectively. An excess of finer fabrics on the sleeves usually indicates the wearer’s wealth or status. Moreover, the inner stitchings of the skirt and sleeves may be lined with fur or wool to fend off any northern chill. The Kampfrau dress can also come in a variety of colours, though the most common shades are green, blue, and white as per the house colours of the notable Waldenian and Reinmaren lines within Haense. Higher-ranking women within nobility are encouraged to don only the finest of fabrics when fashioning themselves with the Kampfrau dress, specifically silk or velvet. Regarding wardrobe etiquette, it would seem improper for them to don fabrics like wool or linen, which are reserved for the lower classes. III. THE BAUSCHIG GOWN THE BAUSCHIG GOWN is a formal Waldenian gown intended to be worn by those of royal or high noble status only. It is one of the most iconic staples of Reinmaren and Waldenian fashion, most notably denoted by a few distinct characteristics: a tall collar of velvet or silk, an open, straight-laced bodice to secure the chemise under the dress in place, and intricate, detailed embroideries lining the sleeves. A band known as a “brustfleck,” which is usually bejewlled or embroidered with silk or gold, covers the top half of the bust. The designs of the sleeves slightly vary, though they are typically puffed as per the gown’s name, which translates to “puffy.” The sleeves also might have an array of embroidered patterns, and are segmented with bands of differently coloured fabrics and materials. Velvet and silk are the most common and used interchangeably, denoting the wearer’s high status. The skirt of the gown is most often pleated, garnished by guards of differing colours at the hem of the skirt. Some dresses may not have high collars or puffed sleeves. The overall design of the dress is quite versatile and can be spruced up with various embellishments like embroidered patterns and gemstones should the occasion call for it. A depiction of a noblewoman donning a traditional bauschig gown. IV. HATS AND HEADDRESSES THE WULSTHAUBE is a Waldenian headdress that can be fashioned by any woman of any ranking. It includes three main components: a thin “schleier” (veil) typically made of silk or linen, an “unterhaube” (undercap) to keep the wearer’s hair in place, and a “wulst” (padded cushion) to secure the placement of the undercap and veil. Usually, the intricacy of these headdresses is what separates the common people from the nobility. A wulsthaube that is greatly embellished with jewels and threads of gold typically symbolize one’s royal or high noble status. Fine floral prints and embroidery are not uncommon among the higher classes either. A depiction of a Reinmaren Duchess wearing a wulsthaube embroidered with delicate golden thread. For the lower nobility and common people, wulsthaubes are typically limited to simple fabrics like linen and wool, though they may style themselves with silk for special occasions like weddings, balls, and court. The wulsthaube is quite a popular staple in Waldenian fashion, as it promotes both modesty and privacy for the wearer. They are quite versatile, can be worn for many occasions, and are most commonly seen throughout Haense. THE TELLERBARRET, or “platter hat,” is another traditional Waldenian headdress, often seen in many shapes, sizes, and colours. They are typically pinned into a lady’s hair and are worn flat atop the head. The Tellerbarret may also pair with a wulsthaube or a goldhaube, as seen in some depictions. A depiction of a Reinmaren noblewoman styling herself with a velvet tellerbarret and a Kampfrau gown. Undecorated wool tellerbarrets are often fashioned by the lower classes, though a few plumes may be added depending on the wearer’s taste. Tellerbarrets that are garnished with pearls, gemstones, or golden thread are strictly reserved for high nobility and royalty. Upper classes may also choose to style their tellerbarrets with extravagant plumes and luxurious fabrics like velvet. THE GOLDHAUBE, or “gold hat,” is an extravagant Waldenian headdress reserved for duchesses, princesses, and queens only. It is secured to the wearer’s head with pins and is intended to keep a lady’s updo in place whilst displaying her status and wealth in a public setting like court. The goldhaube is quite expensive to make, considering the cloth it is made of is pure woven gold. A symbol of utmost wealth and status, the goldhaube can also be richly bedecked with pearl or crystal beads in an array of different patterns or shapes. A depiction of a Waldenian duchess fashioning herself with a velvet tellerbarret and a bejewelled goldhaube simultaneously. The goldhaube headdress can be adorned alone or can be paired with an extravagant tellerbarret made of fine velvet. However, it is up to the wearer in question to ensure that the prestige, modesty, and elegance of the goldhaube is upheld. V. HAIRSTYLES The intricacy of a lady’s hairstyle is not as prevalent within the Waldenian and Reinmaren cultures since the hair is often pinned beneath a lavish hat or veil of some kind. However, there are a few distinct hairstyles that are fashionable amongst the Waldenian and Reinmaren ladies of Hanseti-Ruska. THE BRAIDED KNOTEN is the hairstyle most frequently donned by the Waldenian and Reinmaren women of Haense. The bun-like do can be fashioned by any lady, though if the woman is of high status, she may thread pearlescent beads into her braids accordingly. Otherwise, she may style her braids with simple ribbons and thread. A proper depiction of the braided knoten hairstyle. The hairstyle is quite versatile, as it can be donned during day-to-day activities by any lady of any age. When styled with ribbons, coloured thread, or pearls and beads respectively, it is appropriate to wear at court or other formal events like balls. THE GEFLOCHTENER SCHWANZ, known as the “braided tail” in Common, is an elongated braid that rests upon the lady’s back. This hairstyle is also quite versatile, as it can be styled in many differing fashions for many occasions. The braid can be styled with ribbons or with strings of delicate pearls depending on the wearer’s status. A caul, which is a disk-shaped piece of netting utilized to further embellish one’s hairdo, is also quite popular with the geflochtener schwanz. Two differing variations of the hairstyle are depicted here. It’s important to note that cauls and pearlescent beads used to style one’s hair are reserved for the upper classes only. Common ladies should refrain from using such materials and instead use colorful ribbons and threading to embellish their hairstyles with. CLOSING REMARKS With the recent resurgence of fashion etiquette and reform, it is my hope that the broadening horizons of culture and fashion are eagerly accepted by the Haeseni within our courts. With that being said, those within the courts should be mindful of their status and remember to appropriately dress in accordance with such, as per the expectations of Frauentracht. Wardrobe etiquette is an outward representation of the utmost respect, not only for yourself, but for your fellow courtiers, and will ultimately be enforced by the Mistress of the Wardrobe. SIGNED, Her Royal Highness, Petra Emma, Duchess of Karosgrad Her Royal Highness, Nikoleta Barbara, Duchess-Consort of Akovia, Mistress of the Wardrobe [OOC]
  8. The Waldenfest held on this, the year of our descendancy, 54 S.A., was an amazingly consequential moment for our peoples. It pleases me to a high mesure to have been able to convene with my kinsmen of a culture I had not previously known was so vastly spread among such a number of descendant Houses. To start my message, I begin with a congratulations in the most significant respect to my dearest childhood friend Ulrich Lothar von Alstriem (@LithiumSedai). We have come a long way from loitering around Karosgrad’s garden market or racing around Sutica’s capital, and it makes my heart glad to note your growth into all of the various positions you now hold. The most relevant of which to this letter being Lord Vandalore. Being the newly instated leader of our culture, it now falls to you to consider the following topics: Within the 2nd Waldenic Diet of 54 S.A, the question was raised as to whether or not His Grace, Eirik Baruch of Valwyk (@Gusano), ought to have been eligible as an elector and legitimate nominee to the moot. The proceeding vote resulted in a rejectant outcome as we all remember. Despite this, I, Erwin Bishop, call for our Lord Vandalore Ulrich Lothar Von Alstriem, to instantiate Eirik Baruch based on the following principles. 1) The foundation of Lord Baruch’s ties to Waldenian culture, and therefore his interest in the moot, is the fact that the Noble House of Baruch is descended from the Royal lineage of Rovin, who happened to be present during the original Waldenfest around 200 years ago. However, descendancy from bloodlines, whether Royal, Noble, or even Waldenic, is not enough in itself to justify claiming one’s self to be truly Waldenian. It must also include active participation in cultural practices. This was the justification for your denial of electorship for Roberta de Chalons. It nevertheless stands as a significant factor in decision making which must be shown reverence. 2) By personal first hand testimony, His Grace has, as the leader of Aryian culture, attested to the fact that he and his kin consider the Ayrian culture to not be its own independent group, but rather a sub-branch of the greater Waldenian peoples. His special request of presence at the Waldenian Diet exemplifies not only his interest in the workings of our correspondences, but also his willingness to contribute to our progress in the form of diverse points of view and worldly knowledge. 3) I personally - with the example of being born and raised in the Duchy of Reinmar by my fiercely Waldenian father Henry Bishop (@Javert) - can vouch for the adherence to some foundational Waldenian principles; such as their form of speech, in my observation, with a clear disdain for flattery, and a high respect for the conveyance of direct and simple ideas. Furthermore their clothing styles certainly embody the classical highlander motifs similarly shared by members of House Barclay and Mondblume. Whilst these observations might be less objective than the other points, who knows what other pillars of Waldenian culture are exemplified everyday within the Duchy of Valwyk and the entities within its sphere of cultural influence? For these reasons, my Lord Vandalore, I implore you to at very least, allow Lord Eirik Baruch a seat in all of our future moots and conventions, so that he himself may pursue an intention to further integrate Ayrian culture and peoples into our activity. Signed,
  9. Greater Mani Link to Source:Link "I still do not know how to explain it. We hailed him as our mightiest hunter, who's strength was untested. We hunted beast, after beast, savoured meat and left unworthy trophies for the winters to claim. Yet it all changed, when the storm came, sudden. Unrelenting. Blinding us, halting our advance. The cold seeping the strength from our very bones. I hid, I burrowed under the snow, fear gripping my heart while the leader of our band found himself face to face with a beast. A beast with eyes of red, glinting with challenge." -The mad ramblings of a cowardly hunter. Since ages past, when men first started to adapt, to change, and create things outside of their forms. Ganshara was there to witness it, to watch over them, to see the first of humanity rising for the front with their desires and wants. Patiently watching, taking in the actions of what was once more primal creatures slowly starting to adapt to change. The prince did not go into a fury whence the men that had grown hunted its kin, for it knew the need of the hunt, for survival, to feed and keep your kind fed and watered. Especially in the frozen lands that it called its people's home. Yet when the very same people began to swell with pride, with their ego grows too high, when they begin to squander the very bounty that they had claimed....He grew. Frustrated. And thus began the days when he would come out and challenge those hunters, those men who knew naught but pride, bringing the storm, the blizzard and his might to face them and see how long they hold onto their pride and folly as they were brought under heel. Ganshara is known through the ramblings of broken men, who hid and barely survived through the biting cold to tell their tale. All but broken with the strength they once held warped from their bodies leaving them weak and unable to continue as they had. Taken as a legend some youth's, with eyes of wonder seek the stories as a challenge to claim for their own. But those wise of mind and word take the tales as a warning that they are, not to be too proud, not to let themselves lose themselves in their own arrogance. But to keep to their path, and take only what they came for. Lest they bring the wrath of the land upon them. Ganshare himself, as the oldest and largest of his kin, their prince and guide, is not too different in stature and appearance to his other kin by overall shape. But where he differs is in size, standing taller than all over kin, with tusks of a bright white lustier that matches the beauty of pure snow, fur so thick that very little can pierce their hide. While the bright red shine of his eyes seemed to focus with smouldering attention. Lesser Mani Sed'nakki, Princess of Walrus Link to Source: Link "Our ships kept taking on water and sinking despite the fact that we were nowhere near the shallows. We had nothing to hit, nothing to crash our hull into, to scrap ourselves upon. Yet somehow we still did. We couldn't stop it from happening, it was though we were being punished for something we had done. Until one day, it just stopped happening, as quickly as it came. Was it all just our incompetence, or was this a warning? And if so. What for?"-Words from a Sailor of Norland after many unexplained sunken ships sank to their depths. Sed'nakki is not one to be tested, but is also not one to be act unless roused either. She enjoys her peace, her relaxation upon the ice and her feasts within the wild for her and her children. Yet when the ice and waters that she and her children call their own is threatened, she is roused, seeking out the bodies that men use to spread out into the waters and skewering them in retaliation, in warning, keeping herself out of sight, in the depths. Only letting her tusks rise up to pierce their vessels and watching from afar to see if they heed the warning. Should they not, she will return, and repeat, again, and again, until the warning is taken and kept. But that does not mean she can not be reasoned with, should a gentle and pure soul seek her out. As had happened in the past, they can quell her fury with gifts, offerings, but most importantly, by delivering her warnings and calling back the men that had driven her to that state. She often guides wise women, children, and weathered men through words passed by the water to deliver these words. Rarely revealing her full form outside of all but the purest. Her true form is massive and intimidating. bringing fear just from the sight of her as her tusks tower over any weapon or blade that one might be able to wield to try and test them. Her skin a deep grey that allows her to slip under the waters without being seen. Knowing the reactions her form may bring from the sight of her she rarely allows herself to be seen by men. Bai'Janik, Prince of PenguinsLink to Source: Link"I saw...I saw lush fields, full of wheat, flourishing food and gentle swaying trees. A soft, golden land of wheat and green trees. It was beautiful! If only that was the only thing I had seen.... Why did it show me that? A land full of smoke, filth, and oil? Why was I shown something so bleak?"-Words from a woman who saw herself as a Seer in HaenseThe lord of his raft and his waddle sits comfortably in the middle of the scales of balance, gazing towards the beauty that is nature and watching over it, while baring his back to all that is civilization and the poison it brings to what he deems to be truly beautiful. He is a bird with a desire for beauty, of art, and seems it in all of the earthy creations he sees while resting in the pure white snow and ice of his flock. All the penguins, travelling through the seasons and nesting, from the different appearances, and colours, all fall under his sway, his views. And they know it. Giving them the courage to enter villages and attempting to nest in their very homes as if it was their own at times. Rare is it that the lord is roused to anger, most not bringing themselves to harm his kindred due to their rather captivating appearances, yet when he is roused, either from harm befalling his kin, or for the poison that plagues his view to getting too strong he will act. History has shown this to appear in several fashions, yet the most common, and the most remembered time he came out and showed his mark was when both of his loves were stained at once. Men had gathered waste yet they had no way of disposing it, no way of removing it without contaminating their own towns or the food supply they had in the rivers. Instead of seeking ways to safely deal with them...they took the waste upon their ships, and headed to the north, headed into the could. And dumped it. Poisoning the waters and making them slick, and in the process, marking a raft of penguins that had been nearby. When the ship returned with the men who had taken this task, their eyes had clouded over, and they could barely speak. Carrying the lesson not to repeat what had been done with them.
  10. TheB0zo

    Cult of Steven

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  11. Oloxx_

    Lechian

    Kingdom of Lechia LECHIAN CULTURE SUBGROUP OF LECHITIAN PEOPLES HISTORY THE ORIGINS Depiction of Lech and his two brothers, looking for a place for a new settlement The Lechian people derive from the group of Lechitian peoples. According to the so-called pre-Lechitian myth, the founders of the three main Lechitian cultures came to the continent of Vistulia in search of a place to settle. The eldest of the brothers, Ruth, went east and established a settlement on a great river. From his name the people took the name Ruthians. The youngest of the brothers Tschech settled in the land between the mountains, where the Tschech culture has its roots. The third of the brothers, and at the same time the second oldest, Lech, followed the huge white eagle to its nest and established his seat under the tree where the eagle had its nest. From this event, the Lechian coat of arms and the name of the first capital, Gniazdo (Nest), were derived. Ever since that moment Lechian culture flourished and developed vigorously. Lech established the first state structures, customs and beliefs. The beliefs of the first Lechians were quite primitive and focused on the worship of many deities. However, this belief differed only a little from the general Lechitian Rodnovyery. In addition some of the early Lechian chronicles mention a few more names of the first rulers, these were among others: Siemowit "the Cruel", Lestek and Snowid. EARLY YEARS OF CANONISM IN LECHIA Depiction of Prince Mieszko being baptised After centuries of slow development, the first monks of the Canonist Church arrived on the continent of Vistulia. According to old documents they were led by Vojtech, of Tschech origin, as Tschechs have accepted Canonism before the Lechians. Thanks to his diplomatic skills, Vojtech convinced Mieszko to accept baptism, marry a canonist Tschech princess, and at the same time incorporate Lechians into the canonist community. As a new ruler within the canonist church, Mieszko united the Lechian tribes and conquered far more land than any of his ancestors. The country stretched from the sea in the north to the mountains in the south. Vojtech, who stayed at Mieszko's court for some time has crowned him as a prince, as Mieszko found himself unworthy of being a King. This gave rise to the first dynasty of Lechia - Piastovians. As new cultural norms grew, churches were built, a network of stone roads developed and the first church structures were established in the capital. Unfortunately, the times of peace passed after the missionary Vojtech's expedition to the northern tribes, who bestially murdered him and quartered his corpse. Mieszko still remembered Vojtech's merits and set off to the north to fight for justice. The soldiers of Mieszko had no mercy on the pagans and slaughtered the population of the local settlements in the same bestial manner while imposing the Canonist faith on the survivors. Despite the long process of converting the Lechians to the true faith, which sometimes met with armed resistance from the native believers, Mieszko's reign is remembered as decades of peace. TIMES OF BOLESLAV AND HIS SONS Depiction of Boleslaw and his sons, arriving at Krakovia The times of Boleslav the First echoed among the Lechitian tribes. Immediately after his coronation, he began a period of conquests, and greatly expanded the dependent territory of Lechia. As the first of the Kings, since his father did not accept the title of the King of Lechia, he ordered to make a sword intended for coronation of further Kings, and a Crown decorated with many precious gems. The sword called "Szczerbiec" ("Chipper" in common) played a significant role in the reign of Boleslav and later his sons, as it became a symbol of Lechian nationalism and a sign of victory over foreign powers. Legends say that it took its name from the moment when Boleslav chipped it against the gate of the capital city of a neighbouring state, to mark Lechian annexation of the border areas. Unfortunately, Boleslav did not enjoy his reign long after this event. He died three years later of an unspecified illness. For Lechia there came a time of sorrow, as Boleslav had many sons and each of them claimed his father's crown. Having divided the country into parts, a fratricidal struggle for the crown of Lechia began. The eldest of the brothers, Mieszko III occupied the capital and held it for many years. The brothers from the western, northern and eastern parts meanwhile held talks about a new order after the end of the civil war. The quarrelling brothers chose as ruler someone who had never known a taste of power - Kazimierz, the youngest of the brothers, who ruled over no province of Lechia. Mieszko III, faced with the overwhelming power of the united brothers, renounced the crown and the Bishop of Krakovia crowned Kazimierz as the new King of Lechia. The times in which Kazimierz reigned were the best in the history of his family. He rebuilt the destruction of the civil war, developed the monetary system and established the first university in Lechia. He died at the age of 70, leaving no descendant... JOAGILAN RULE AND LECHIAN DECLINE Depiction of Wladyslaw proclaiming the Union After Kazimierz's death, the only person of his blood was his daughter Hedwig. She married a powerful leader of a neighbouring country, and united the two countries in a personal union. Despite the power of the great state, pagan tribes still lived in the north and invaded the lands of Lechia. To remedy this, Wladyslaw, for that was the name Hedwig's husband, called upon the help of the strong Waldenian Order. He was unable to foresee the cunning and guile with which the Knights operated, and allowed them to occupy the land of the pagans so that they could continue to help the Lechians spread Canonism. Soon after, the knights turned on Wladyslaw and formed an alliance to help them conquer the lands dependent on the Joagilan dynasty. At that time, there was great social unrest in Lechia, with tendencies calling for the introduction of sanoism, priorism but also absolute power in the government. There were many clashes between Lechian priorists and sanoists, who had two different concepts of the state. The Sejm (the equivalent of the Duma in Haense or the parliament in Oren) rejected all attempts to reform the state, thus stagnation deepened and Lechia was exposed to blows from the outside. The powerful alliance formed by the Waldenians, and the neighbouring powers as well as, the constant skirmishes with them caused the disintegration of the state. Lechia has not appeared on world maps since then, yet the people still remember their roots and will never abandon them. CULTURE OF LECHIA WAR CULTURE Depiction of Lechian warriors going on a hunt Lechians are known for their fighting stubbornness. This is due to their culture, which grew up on warrior values because of the many threatening neighbours around their state when it still existed. Young Lechians were trained from the age of 16 to become infantrymen, archers or horsemen. Women could also train if they wished to, but they usually stayed at home and took care of the hearth and home. Among Lechian soldiers the highest value is honour, which should never be tarnished. There are many chronicles about the heroic deeds of the Lechians in their fight against the invaders, especially about the skill of their cavalrymen, who, with much smaller numbers of troops, were able to destroy the Waldenian armies with very few losses. Lechian troops were usually lightly armed with spears, short swords and shields, or short bows. There were also heavy regiments called "Druzhina", and their main role was to defend their Lord, his family and his property. The Druzhina could act as horsemen, but also as infantry, and were symbolised by the family insignia on their armour plus better weaponry paid for by their lord. Depiction of Druzhina PEASANT NATION Depiction of Lechian landscape Lechia was mainly located in the lowlands, which favoured the development of agriculture and peasant culture. The first Lechian Kings issued various privileges for the peasants in return for their hard work for the homeland. The Lechian peasants mastered the so-called three-field system on the basis of which all farms, private and state, operated. In the fields, peasants worked from dawn to dusk, in every season except winter. They worked hard at harvest time, and 1/3 of the harvested crop was to be given to the local overlord - a baron, count or duke. Local peasants were also very fond of animal products, so they bred a variety of pigs, cows and sheep from which they could obtain the materials they needed. A highly prized product among the middle class was bee honey. Only trained peasants were allowed to own and run an apiary and extract honey from it for personal and commercial use. Another highly popular occupation among the villagers was brewing. Many peasants were employed in private breweries where they produced high quality alcohol in the form of beer, vodka or wine. One of such brewery brands is Harnaś Brewing Company, owned by House Jazloviecki. Depiction of a Lechian town Cities founded by various Lechian noble families were usually located on hills, slopes or cliffs, where danger could come from one side. The wealthier towns were surrounded by a wall, usually made of stone or bricks, and there usually was a drawbridge leading to the gate with at least one tower. In every town there was a church or chapel where local people could worship God and pray for a successful harvest. The houses of Lechian families were made of stone, wood and thatch as a roof, as these were commonly available raw materials. Wealthier families from the middle and high nobility could afford to build houses from more expensive materials such as white stone or expensive varieties of wood, unattainable for ordinary peasants. It was not very often that you could see noble houses within the walls of cities, as high ranking families usually had their own estates that operated independently. The same applied to the castles of local rulers. They were usually solitary standing on advanced rock formations where it was difficult for enemies to get to during an attack. Depiction of a Lechian castle A typical Lechian castle was surrounded by a thick wall made of stone bricks and was dominated by the roofs of towers and the main building where the throne room and the feast hall were located. In the castle there was usually a small chapel, and in front of the bridge leading to the castle there was a small settlement for the castle workers - guards, priests and officials. A life in a noble keep differed from village life, as there the king's representatives came and there the future of the region was debated. RELIGIOUS SOCIETY Depiction of a Canonist procession with King Kazimierz at the head Lechians are a people proud of their religious affiliation. Processions and solemn masses for the homeland and the king were very common during the time of their state. The king, according to official state propaganda, had authority from God, and additionally filled important places in the government with church officials. The most important seat of the church in Lechia was Krakovia where the Archbishop resided. There was also the cathedral of the Virgin, where the kings of Lechia were crowned. The Church in Lechia strictly outlined the rules of morality and punished the disobedient. Despite this, the church was highly respected by peasants, the middle class and the nobility. Many Lechians turned away from the church when they secretly formed alliances and agreements with the Waldenians regarding their position after they occupy these lands. Today, despite the diaspora in which Lechians live, the church still plays a significant role in their lives. TRADITIONS Depition of Krakovia before an upcoming fair Dożynki Originating from the provincial part of Lechia - Dożynki (in common the Harvest Festival) played a great role in the life of small towns and villages. Dożynki were a special time of the harvest where people gathered in squares or clearings and set up poles with colourful streamers, tables with white tablecloths and surrounded everything with bales of hay. In the middle, a bonfire was lit over which meat bought by the peasants to celebrate the success of this year's harvest was roasted. On the tables, however, there were colourful vegetables and fruit, and everything in the theme of the harvest. Drowning of Marzanna Drowning of Marzanna was an important part of the Lechian folklore. When winter ended and spring began, children from towns and villages made puppets stuffed with hay and decorated them to resemble women. Drowning the puppet in the river, or sometimes burning it, symbolised the passing of winter and the arrival of spring. The death of Marzanna was to symbolise the passing of the month associated with death and the arrival of new life in spring. Night of Kupała Lechian customs and rituals related to the Kupała Night were supposed to ensure health and fertility. Fires were lit, in which herbs were burned. Various kinds of fortune-telling and dancing took place during the joyful games. Girls would throw garlands with lighted candles into the rivers. If the garland was fished out by a bachelor, it meant a quick marriage. If it floated, the girl would not marry soon. If it burned, drowned or became entangled in rushes, it boded ill for old age. It is thought that these are probably the remains of old pagan spring rituals, that Lechians have incorporated into their culture after converting to Canonism. LECHIAN LEGACY Depiction of Jazloviec Keep, seat of House Jazloviecki in the Barony of Lvinsk Although centuries have passed since the fall of Lechia, the spirit of the Lechians has never died. The first verse of their favourite patriotic song says "Jeszcze Lechia nie zginęła, kiedy my żyjemy" - "Lechia is not yet lost, as long as we live". The most widely known family that still maintains the Lechian legacy and culture to this day is House Jazloviecki. It first became famous for the military genius of the founding fathers of the family - Aleksander Batory and Mikhail Svarogovich, who fought alongside Wilheim and Tylos Barclay, as well as Bogdan Canoslav in the War of the Two Emperors. After many years of separation, the two brotherly families of Batory and Svarogovich were united under the sign of the White Eagle without the Royal insignia, as it is the national symbol of the Lechians. After decades of effort, the Lechians have finally won a place to live where they can propagate their culture and traditions in harmony. The Barony of Lvinsk, is a refuge for Lechians, where everyone is welcome, native or foreign. To this day, memories of nearly 200 years ago are still vivid among family members. Jazloviecki Coat of Arms SARMATIAN CULTURE Depiction of traditional Lechian noble outfits Sarmatism is a culture developed by the Lechians during the Joagilan rule. It presupposed a golden liberty for the nobility, which allowed them to meddle in the interests of the kingdom without the right of intervention by the King. The nobility would gather for Legislative Sejm, which allowed for new laws, reforms or even the writing of a constitution. However, the Golden Liberty assumed a right of veto on the part of anyone in whose veins noble blood flowed. The representatives of the high nobility bought off the lower-born and less wealthy nobles to vote no and use the veto, which broke up the sejm and prevented state reforms. Very characteristic was the nobleman's dress worn during Sejms, called Kontusz, and sabres or maces at its belt. Golden Liberty also had other drawbacks. The nobility, enjoying a high degree of autonomy, built their manors in forested retreats around which stretched hectares of land subject to them. The manorial system developed by the Lechian nobility was based on the principle of serfdom, that is, the forced and enslaved labour of peasants. Farmers were not allowed to leave their lord or his land under any circumstances, and were only exempt from work on church and national holidays. Multigenerational families poured their sweat and blood on the land of the Lords, getting nothing in return. The end of Sarmatism and Golden Liberty is marked by the fall of Lechia and a peasant uprising, which in its fury slaughtered and hanged the Lords mercilessly. LANGUAGE All letters of Lechian alphabet The Lechian alphabet consists of 36 characters and resembles the Ruskan and Raevir languages in places. Although these groups did not have much in common, they managed to develop similar words and phrases. Good examples are the words "Good - Dobry" and even the negation "No - Nie". In many books you can find basic words and phrases in this language. Example of a Lechian dictionary OOC: Culture is still a WIP
  12. The Agnethe Culture People of the far North The Agnethe people, (also called the Agnes) are the aboriginals of the North-west region of Almaris. They are known to be able to live in extremely cold environments and the home of rich alternative Highlander culture. However, due to her struggling history and recent events, the Agnethe people have struggled to keep their culture alive. Luckily, people from the remainder of the Agnethe people from a natural catastrophe have remained strong and are still holding on to their values, traditions and most importantly, culture. They are known to have created a unique branch of whisky named the Suther Whisky, which is being sold to many different nations and settlements across the continent. History The Agnethe people are known to be the aboriginals of Almaris, staying in an area known as Barton (Dùn Barr) and Sutherland (Cataibh), located in the North-west corner of continental Almaris. The people have been living there for a very long time and generally lived in peace and harmony, with minimum outer interventions. Even though their location is very close to Norland, where they almost bordered the Norlandic village of Nedvedmor (Nedved Mòr, nowadays Nedvedmor of the Skanarri.), the Norlandic government respects their independence as a group of mostly unorganised clans. However, the Agnethe people have experienced catastrophes since the start of the 14th year of the Second Age. That year, an exceptionally strong blizzard hit both Barton and Sutherland, then followed by a strong avalanche which wiped out most indigenous people of Barr and Suther. The remainder of the Suther people mostly escaped to Rendenford and New Esbec in Oren, while the Barrach people mostly moved to a new area northwest of where the historical land is located. For the following 12 years, the Barr clan has stood strong in their positions, despite living a tougher life than before, due to the extreme weather and low development. Unfortunately, in the 19th year of the Second Age, a troop of Skanarris, then the Svarlings, stormed into the Barrach settlement, killed a large portion of the inhabitants, and forced the remaining inhabitants to leave the area. The Barrach people became once again homeless and were moving into Providence, Oren. Another tragic event happened in the 24th year of the Second Age, which is the well-known Three Kingdoms War. The Agnethe people living in Oren were suspected to be spies from Norland, even though the Agnethe people were not Norlanders both in culture and tradition. Most adults are killed in this event, and younger children are sent to the orphanages in Oren. Until this day, there are only a few Agnethe people left on Almaris, with the Suther Clan being the dominant clan amongst all, thanks to the creation of the Sutherland Trading Company in the 12th Year of the Second Age, and the Sutherland Corporation in the 30th Year of the Second Age. Language The language of the Agnethe People is called Agnesa in short, or Oraid a’ Tuath, which means ‘Northspeech’. Before the current structure of the language is formed, the tribesman speaks a variety of languages such as Lakian, Commons and even sign languages. Agnesa has been spoken by the indigenous people of Barr and Suther for decades but due to the Avalanche that happened in the 14th year of the Second Age, most native speakers have died and caused this language to turn into an endangered language. Fortunately, due to the creation of the Sutherland Corporation, the Agnethe Language once again increased its recognition in the corporate world but it is still not a recognised language by any nation in Almaris. This language is equivalent to the modern-day language of Scottish Gaelic, with certain LOTC terminology translated. For more information about the language, Click here. Common Traits The original Agnethe people were Highlanders, who mostly lived in the rural areas. They usually wear relatively colourful clothing and a hat. Most gentlemen wear kilts and sporrans, and ladies wear long dresses and skirts. It is also socially acceptable for gentlemen not to wear them and ladies wearing kilts and sporrans. Most Agnethe people have either blonde or red hair, but due to the fact that a lot of Agnethe people marry foreigners, the demographic has grown diverse in recent years. The Agnethe people tend to be taller and bigger in size compared to other highlanders as their cuisine enables them to grow at a faster pace. In the Agnethe culture, people above the age of 20 are considered mature. Moreover, Agnethe people do not have technical last names, their last names are determined by their father (or in rare cases, mother). Their last name will typically be their father’s first name with a Mac- prefix for boys and Nic- prefix for girls. On the other hand, the Agnethe people can choose to have a Clan name, which is using the name of the clan as their third name. Society Similar to the Norlandic people, the Agnethe people operate under the clan system. However, there are some differences between the Agnethe clans and the Norlandic clans. The main difference being that the Agnethe clan system is relatively looser than the Norlandic Clan system. Historically, a clan was made up of everyone who lived on the chief's territory, or on territory of those who owed allegiance to the said chief. Through time, with the constant changes of "clan boundaries", migration or regime changes, clans would be made up of large numbers of members who were unrelated. Often, those living on a chief's lands would, over time, adopt the clan's name. A chief could add to his clan by adopting other families, and also had the legal right to outlaw anyone from his clan, including members of his own family. Nowadays, anyone who has the chief's surname is automatically considered to be a member of the chief's clan. Also, anyone who offers allegiance to a chief becomes a member of the chief's clan, unless the chief decides not to accept that person's allegiance.
  13. Savoyard Traditions for Birth A study of Savoyard traditions recorded by Roberta Leopoldine de Ravensburg “The mother of Mankind” by Philippe de Amgmoncu, Louisville (1842) For centuries and above, children have always been an important and protected group of the world, from the offspring of the Exalted Horen and St. Julia to the offspring of the common man and woman today. The event of one being born is widely celebrated, from the elvish people to the orcish brutes to humankind. Recently I had done a study of the traditions which the Savoyards do when a child is born within the community. Baptism Like any canonist state with followers of the canonist faith. After days of being born, the child will have a baptism. Being able to be viewed up by the light of god and viewed by the friends and family of the parents whose child is being baptized. In Savoyard culture, Baptism is highly celebrated for the implications of the child undertaking the first sacrament which introduces them into the righteous flock of GOD. After Baptism Celebrations After the baptism, the traditions of Savoyards express that the friends and relatives of the parents will travel to the house of the parents. Where these friends and relatives of the parents will be able to take part in many activities. Where guests are expected to wear gold bracelets with coral, as it is believed it would ward off evil spirits trying to harm the infant. Gifts One of the first activities many Savoyards have is one, which is shared across many other cultures but does not leave out the Savoyards. This tradition is gift-giving, these gifts could be gifts to the mother which is traditional, flowers (primarily roses), fumes, and golden jewelry, and to the father these gifts are traditional, spices, furs, and a sum of a mina (preferably three hundred mina). But most choose to buy gifts for the newborn such as a cradle and other common necessities for a newborn or items the newborn could wield and use in the future. “The feast of Light” by Amelie von Bargiur, Westerwald (1600) Feast Another tradition for Savoyards is to hold a feast, might it be large and hosted by the royal household for a royal birth or a small one hosted by a farmer’s family. Most Savoyards would hold a feast that includes heavy meat-based dishes and lots of alcohol. It is believed the more food eaten by the guest, means the more chance the child will have a more painful and sad life. While less eaten food would predict that the child will live a fulfilling life. Hence the reason why most Savoyards will avoid being gluttonous. Blessings After the celebrations such as the gift-giving and the grand feast. The festivities would end with blessings. A person would then go to a small shrine with many candles and lighten. The idea is each lighten up candle symbolizes a prayer sent to God. A prayer for the child to be blessed with safety in the cruel and sad world, to live a fulfilling life. After each guest does this, they shall all do a large prayer and be escorted out of the house. Savoyard Myths and Practices Besides the traditions which the Savoyards do after the birth of a child, they are also an abundance of myths that a Savoyard believes for a newborn to be comfortable and safe. In this documentation, I will be writing three of these myths and beliefs. Fireplace Many Savoyards have the belief that the cradle of the child should be near a fireplace during the winters or anytime it is cold. They believe that doing so will keep the child warm and their head warms so they will not freeze under the cruel and cold weather. But this method is rarely used anymore considering the warm climate of San Luciano. “The Prince Olivier Laurene” By Lucrezia di Bracchi, Sutica (1822) Light Another myth Savoyards keep to their hearts is lighting up the rooms of their newborns. As the story says, there is a witch named Fuseur d'Ombres who will come from the shadows and take the child from the cradle as when this vile woman was youthful she was accused of witchcraft and adultery while pregnant and burnt at the stake. After this, the woman while burning swore her soul to thy devil. Once this pact was finished, she swore to take any child away from a mother to make them mourn too. But as the story explains, the witch would not be able to touch the light, hence the lighting up the rooms. Scents Savoyards believe that it is important to keep a newborn around scents such as flowers and other calmly smelling items as when the child grows older they will be able to keep good hygiene and know the difference between good and bad hygiene. The scents Savoyard parents will place near the baby’s cradle include lavender and roses Death by Childbirth Whenever there is a tragic event such as a mother dying while giving birth to a child. Most Savoyards believe that the mother could either become a spirit that will protect other mothers while in childbirth if their child had lived when they gave birth, or become an evil spirit that haunts expecting mothers. But, many Savoyards also believe a way to ward off this evil spirit is to pray for luck and health than eating healthy foods such as any vegetable and fruit, then, to stay hydrated. In addition, expecting mothers usually maintain themselves in confinement throughout the third trimester of their pregnancy to avoid perilous or anxious situations. Abandonment A vile and shunned action for all Savoyards is the abandonment of your children. Besides the moral implications of abandoning your child. Many believe that abandoning your child is denying a gift blessed by GOD and aligning yourself with the devil. Traditionally, whenever a Savoyard parent would abandon their child, the people themselves would seek out justice such as sending that parent to a convent to become a nun or monk, which is one of the less harsh punishments. Another action to punish the parent would be to cut off their tongue, legs, or any limb. Sometimes some Savoyards would even kill the parents. Now most modern Savoyards living in San Luciano simply shun the person on the streets or could be arrested and charged with criminal actions. But still, the action of abandonment is very severe. Conclusion After some months of studying within Savoy. I have seen a very interesting viewpoint and an interesting set of traditions for taking care of them and celebrating their newborns. Before closing up this documentation of Savoyard traditions, I’d like to thank the serene courts of Savoy for teaching me the different traditions of celebrating and taking care of the Savoyard newborns. Hopefully, I will be able to publish more of my studies. A print of the coat of arms of House de Ravensburg would be at the bottom of the pamphlet. GOD WITH US Signed Roberta Leopoldine de Ravensburg WITH THE ASSISTANCE OF Her Royal Highness Princess Catherine, Princess Royal of Sutica Hereditary Princess consort of Savoy and Countess of Sarissa Her Highness, Nikita Avreliya von Alstreim Landgravine of Alstreim and Ciambellano of Aggarde
  14. ((saturday the 23 is the official opening 6 pm est)) Hello people of Almaris, we of the Grand Trog, are excited to announce that our wonderful Grand Trog is finally open for use!. I know many of you are probably curious, possibly even dying to know what this place is. Supply and Demand, On Command! In Simple terms, the Grand Trog is a Bazaar, filled with the very light and merchantry soul that fuels Almaris. Founded for those that wished to be in a healthy environment of competition and strived to carve their place within this world of glinting gold. Need a place for a more permanent shop? Go set up on the glistening sacred river, perhaps you want something not so grand? Make a shop inside of one of our many miniature stall’s. Gambling and Grizh! The Grand Trog does not just offer any old bazaar experience, for who would we be as salesmen, without some sources of entertainment! Do you wish to test your luck with the dice? Perhaps you're certain of your skills as a dealer or gambler, then come on down and spend those hard earned mina’s at the tables. Perhaps you want to test your eye’s and aim, then come test your skill at the archery range! Maybe you think your blade and hammer is a worthy foe against those in the ring, try your luck as a champion of the fighting pit’s! Artists show your craft! Perhaps though, you are far more of a charismatic individual, preferring stage and song, rather than blade and bow. Then hop onto the roof’s and play a tune, show your talents to the world as we hold a show of talents! Of course, song and dance is not the only thing we have that is a talent, there are those that work with their hands, and what kind of Bazaar would we be if we did not allow a show of such fine craftsmanship! Alongside the talent show, we will also be holding an artisan competition, to see who holds the best piece of work. Not only will it be hung up on the wall for display at the bar, but, they will also get a chunk of Boomsteel as an award. This, combined with several other perks at the Bazaar, will surely make this Grand Opening something to remember. With drink’s, hookah, and food, nothing is like it. Now you may be curious, where can you find this glorious place? Well, simply take the trail to the Iron Uzg, and you will find us right outside of their gates, a bazaar of wonder and glory ready to sell and take in merchants.
  15. Yong Ping Persona Creation A Guide to Persona Creation within the Jade State So! You are looking to make a persona within Yong Ping. There are a few questions you’d need to answer for yourself first, that being the following: Which of the current cultures do you want your persona based on? Are you looking to join an existing family or make your own? If looking to join, what are the current existing families? What is the backstory of your persona or what do you want it to be? And What kind of skin would you need and how do you get one? We’ll now refer to the first question, cultures. As of current, there are three cultures within the Jade State; the Li-ren, Oyashiman and the Hyeol-yeons. The IRL equivalent being that of the Chinese, Japanese and Korean. The first two mentioned have an extensive history, which there is a multitude of forum posts on while the last is relatively new to the nation but growing. https://www.lordofthecraft.net/forums/topic/196044-culture-li-ren-culture/ The Li-ren people hail originally from Li-guo, having fled from the ever-warring state to go on to find a place of refuge and safety. They are a people of the arts, often seen with ornate fans and parasols in the higher classes and wearing Hanfus all-around. A diagram below depicts the stylings of a hanfu. https://www.lordofthecraft.net/forums/topic/203284-a-look-into-li-ren-fashion/ Fun fact, the first Zhu of the Jade State is Li Xiuying, the Li-ren who founded first the Tai Ping district followed by becoming that of a settlement led to Nationhood, the Jade State of Yong Ping. https://www.lordofthecraft.net/forums/topic/194066-culture-oyashima/?tab=comments The Oyashiman people originally hail from Oyashima, bound within the confines of a rigid caste-system. They have many special weapons custom to their culture, one of many being the Katana most often used by the Samurai, an honorable class of warriors. The Oyashimans most often wear Kimonos, the diagram of one depicted below. Fun fact, the Ishikawas are a well-known family of high status both in Oyashima and the Jade State alike. A branch of the family had been founded in a castle of their creation, Tsutenkaku, by one Tsune Hirano. She later went on to become a fervent ambassador alongside our Wise Minister of Education before her passing. https://www.lordofthecraft.net/forums/topic/203665-culture-the-hyeol-yeon/ The Hyeol-yeon peoples originally hail from the Cunyuan region and are found to be highly religious people who didn’t initially flee their home but have come to settle here. With a variety of religious rites, they are a fan of totems and statues; such as the Jangseung, among other things as they are superstitious people believing in that of Karma. They most often wear a Hanok, the diagram of one depicted down below. Fun fact, the Hyeol-yeon people were initially introduced to the Jade State through a series of pirate attacks that lasted years. Having been forcibly taken from their home, they had been enslaved on the Pirates ships and later freed by the Yong Ping Army and led back to the Jade State in order to recuperate, over five-hundred people were given their freedom and went on to incorporate themselves into the city. Before going into that of open families, it is always open to make a family of your own. Whether a lower class one within the slums or finding yourselves within the Port district as sailors, there are many options to those open to making a persona within the Jade State. The families listed below are ones currently open to accepting new members, though keep in mind to contact them first. The Tianrui family The Tianrui family is based on two cultures, Li-ren and Oyashiman, through a series of long history. Mainly that of Elves, there’d be some humans pocketed throughout, with a heavy presence in the military and merchant work. Leading the prosperous Tianrui Teahouse and with a member as Duhu of the Army, they are a family of great size to be reckoned with. Point of Contact: Tianrui Ren, Moo_Bot, Coffee.exe [BOT]#5456. The Chen family https://www.lordofthecraft.net/forums/topic/202483-the-chen-family-history-%E9%99%B3%E5%AE%B6/ The Chen family is one that mainly focuses on that of the arts. Known for their love for calligraphy, dance and poetry, they aim to bring further beauty to the Jade State. Keeping this in mind, if one were to watch them closely, they are a family of drama with a taste for the finer things due to their higher status in the caste system alongside many a Minister and Government worker coming from their family. Consisting mainly of Li-rens, there would be a few Hyeol-yeon spotted among their ranks, alongside elves and humans alike. Point of Contact: Chen Yunya, tadabug2000, beautifulwatty#6584 or Chen Wenping, Bemoblue, Samuel The Cannibal#9401. We’re getting closer now to the full creation of your persona, though backstory is an important factor. Referring to any of the cultures above, of course any backstory can be created from that but for those who need a little help, here are a few events that have happened that may help towards creating one for yourself. The Tai Ping Massacre For those looking for a persona that’d be in their forties or above, the Tai Ping Massacre happened during a time when the two cultures at the time [Li-ren and Oyashiman] had founded a district within the settlement Talons Port. A group of serial killers had harassed the district for a Dragon's week, with the grand total count of deaths being 30 at the end. Bodies had been strung up from every crevice, laid across every roof and blood permeated the air leaving quite the traumatizing irp year. The Fleeing of the Refugees Nearly forty years ago now, when news of Yong Ping first being founded spread to Aeldin, alongside a new venture made to bring forth unity between the ever-warring cultures [Li-ren and Oyashiman], both had fled to the newly found settlement. Tensions were tight, having fled from the bloodshed only to be close to those they’ve fought for many, many years but with time and effort, the cultures have come to respect each other with time. The Freeing of the Hyeol-Yeon Nearly twelve years ago now, when the pirate attacks began and it was found they held Slaves, the Yong Ping Army boarded their ship and through a hard-fought battle, freed five-hundred people who then went on to incorporate into the city as refugees. The Brewing Tsunami Only eight years ago now, a great disaster and yet one that was a religious moment, Susanoo, a Kami, had warned the people of the Jade State of a coming tsunami and to rush to the temple. Those that heeded the warning were spared, the large waves crashing down, only to split before the temple and spare those within. The people who hadn’t found themselves in the temple weren’t so lucky, some children having been orphaned during this time. The Final Destruction of the Pirates Just under a year ago now, the Pirates encampment has been fully destroyed. Many had died due to the Pirates attacking and killing their own and during this time, there had been twenty-one orphaned children saved and brought to the temple to be cared for properly. A diagram of clothing of all three cultures. When going about seeking a skin for your persona, you have a few options. With the use of @skinner in our main Discord, you can commission a skin from one of our fine skinners. If unsure on that option, there are free to use skins which will be linked below, alongside templates for those wishing to make their own. Hanfu Templates Li-Ren Free to Use Kimono Templates Oyashiman Free to Use Hanbok Free to Use Any Free to Use If you have any questions as to further character creation, join the Yong Ping discord today and look under #information for more, alongside #characterreferences in channels. We look forward to having you! https://discord.gg/7sUf6WFXHJ
  16. Main Lore A depiction of the Mother communing with a Seiðr [‘Shaman’] Art by Awanqi! Trials & Symbology Foreword This is an extension of the base culture lore the Tsecsar player base wrote, further defining trials & their culture’s symbology! This will include the three coming-of-age ceremonies, cultural tattoos, and ‘symbols’ of their faith. In the next Tsecsar DLC for $49.99, learn about their rankings & hierarchy! Eldars, Matrons, Eldar Initiates, etc. will be fully explained. I may or may not just be spitballing ideas. The Trials The Bride’s domain is harsh and unyielding, and to ensure a Tsecsar is capable of braving it, they’re put through three distinctive trials. A member of the family, or an ‘honorable’ member/bastard, once 15 sun-strides [years], may partake to unlock the path of an Eldar - a member of their family, and/or village, that aids their Matron/Patron in decision-making and governance. Art by Awanqi! “A test of control, be it of fear or anger. The Tsecsar will often be dangled over large drops, before bears, submerged just below nose-level in water, for a certain duration to gauge their trust in their kin and their ability to reason.” -- The Tsecsars | BRUTES OF THE NORTH Unlike the Father, a Tsecsar must be capable of controlling their emotions, and remain steadfast even on the steepest of inclines and deepest drops. A Tsecsar would be randomly selected by the Eldar or the Head overseeing their trial to test the hopeful initiate. Nights submerged in cold mudflats and hours dangling just above a deadly drop are but a few of many common tests - however, even though these are meant to be frightening, they’re certainly not meant to risk the death of the testee. After twelve hours of endurance: without complaint, nor request to concede, the Overseer will announce that the testee has succeeded in their first trial and allow them a night’s rest in preparation for the next. “Once having passed the first trial, they’ll then have to face ‘The Bride’s Wrath’. The Bride - after losing the Father to his woe, sought to destroy the Mother’s work through plaguing it in an eternal cold. The prospecting Tsecsar must face this wrath, and beat it, by enduring the tundra’s cold for half of a year on their lonesome. Should they return, they’ll then face the third trial.” -- The Tsecsars | BRUTES OF THE NORTH After their success in their first trial, the testee is then tasked to face what they’d been dangled over and submerged in head-on. With only the furs on their back and a meager few options between a spear, a shield, or a bundle of food, the initiate must venture out within untamed land and manage to thrive within the half-sunstride [half-year] they’re given. Once found after the timeframe, they’ll be gauged on how their shelter was built (or a lack thereof), their supply, and physical condition. An addition - after finding that this alone had been too simple a task, was to slay a beast and make a pelt of its fur. If maimed and starved by the time they’re found, they’re forced to repeat the Bride’s trial. This often weeds out weaker descendants - some are even found deceased within their encampments. Yet, for someone eager to ascend their society’s hierarchy, this is none more than a dip in the road. “The Mother was proud of her creations, regardless of their flaws and weaknesses. Despite her death, her gaze lingers on upon her children - upon those of the Citadel, especially. The third trial is a test of strength against a fellow Kinsmen, and he who manages to turn the other combatant on his back is deemed triumphant.” -- The Tsecsars | BRUTES OF THE NORTH At last, a final task. A last challenge, before a Tsecsar may begin their path toward becoming an Eldar. Donning their pelts and wielding an axe customarily gifted by their Trial Overseer, they’re to face another Tsecsar attempting to graduate and brawl until one is turned on their back. Magick & Alchemy is customarily outlawed in this last trial - the Tsecsar must depend on themselves, and themselves alone lest they want to be seen as weak. If there isn’t another testee available, someone who’s graduated the Trials most similar in age to the current testee is selected. One prevails, and one fails. Upon failure, they must wait until another initiate comes to brawl - and this cycles, for each individual that flunks the combat. Using magick, alchemy, or other ‘trickery’, means an immediate failure for that testee - and an immediate victory for their opponent. Ranking Symbology Tsecsars are marked by what occupation they take in life; often, those who’ve not undergone trials or do not participate in military decide on their own markings, but those who do seek traditional standards are rewarded with the following ‘tattoos’. [Note! This is my (TreeSmoothie’s) own art. Please do not use these markings on your character or take inspiration without my explicit permission. Thank you!] Named the ‘Matron’s Crown’ for its semblance to a royal circlet, and for its creator, Dame Viktoriya I ‘the Undauntable’. Upon their forehead is scrawled the symbol of Holy providence of the Mother, on their chin, the symbol of an Elk, and around their throat, their House’s motto: “Sic Semper Tyrannis”. Named the ‘Heir’s Horns’ for its semblance to stubby Oryx horns. Upon their chin is scrawled the symbol of an Elk, and around their throat, their House’s motto: “Sic Semper Tyrannis”. It only misses two features of the Matron’s marking - its crown, and the Mother’s sigil. Named the ‘Eldar’s Wreath’ for its to a Polar Grass circlet bestowed to an Eldar upon their ascension to the rank. The sigil on their forehead represents governance and community, while the four around it are meant to depict a crow’s feathers - those of the Mother’s. The loops beneath their eyes and atop their chin represent a Polar Grass weaving; strength and maturity. Named the ‘Acolyte’s Plumage’ for its semblance to the sprouting feathers of a chick. The four loops are meant to depict a crow’s feathers - those of the Mother’s, and the link upon their chin represents the beginning of an Eldar’s Polar Grass wreath, symbolizing their path onward to ascension. Symbology Sometimes in the Tsecsar’s script, Icescrawl, letters were too complex to scrawl out in a hurry. Thus, they developed single symbols for certain words that were commonly used, like Mother, Battle, Hunt, et Cetera. Along with this, a regurgitated blurb on Icescrawl, from The Tsecsars | BRUTES OF THE NORTH; ‘Ice-Scrawl’ was an archaic script developed by Adelheid I, and refurbished by Viktoriya I centuries later. They included complex runes in order to encrypt messages between villages - of assaults on the Fjarriagua North, to the locations of storages and stashes, though did still employ the use of ‘Common-Tongue’ grammar and spelling. Their numbers consisted of; And all other symbols, like question marks and dashes, consisting of only two; The first, denoting blunt wording, while the second denoted a question or an emotional phrase. It wasn’t exactly well developed, meaning something like the phrase ‘Interesting!’; Could’ve been misread as a sarcastic [‘Interesting?’] gesture. The lack of commas also made long sentences hard and odd-sounding, so many folk-writers often created their own sigils as a replacement for the lack thereof, dawning the creation of generalized symbols. Thanks for reading! Just a little addendum to Tsecsar culture; some friends advised me that some bits were a little vague, so I opted to spitball and put some more clarification out on some of the bigger aspects. Written by me [TreeSmoothie!]
  17. (Music) An orc sits before a pyre of flesh and bone impaled with a family heirloom, from his place he plays a small hand-drum with bloodied palms. He was weak - not physically, but mentally, and spiritually, lacking honor - this orc was untouched by the curse, not that of Iblees’ doing, being unhinged anger, but instead the curse of utter ignorant obedience, the omens had shown that the stars would align, though no immortal was to credit such signs, instead - the orc knew truth, his very own ilk, be it brother or grandmother had laid such hints before him, and as an orc of little purpose, he knew his only option was to heed the words of a long since unspoken maw. He had ingested copious amounts of shrogo mushrooms and cactus green, leaving his senses overwhelmed, he could feel the wind gently pierce his skin, as if it traveled right through him - a tingle overcoming his physical form, leaving him in a relaxed state of sedation. The smoke from the pyre began to shift, as if it was it’s own entity, swirling and distorting, smoke rings often floating within the air like a lone music note held unto it’s utter climax in which it would finally dissipate, leaving the stage for yet another in its wake. Soon colors saturated his vision, the orange hues of the pyre warming earning the unaltered focus of the drum-playing uruk, it was almost as if he played for the flame itself, as it formed to /dance/ with the wind that coincidentally would pick up as the drumming grew more intense.. Eventually - the uruk realized the otherwise silent audience that was the forest around him, was hushed no longer, beneath the echoed drums, crackling pyre and whistling wind, was a soft hum radiating from the trees, plants and fungi spread throughout, such a sound played in well with the feeling of utter static which had consumed him from the stomach down, as if his own vessel spoke back to the whispering jungle. Before he the orc could take in his surroundings, he began to notice fractals forming upon his beige hide, showing themselves where the moon and fire shed light, changing in unfathomable ways, getting smaller and smaller, larger and larger not one shape was alike, and not one shape was anything he had before encountered. Finally, a faint ringing began to fluctuate around the uruk, one which he felt within his horned skull.. The pyre began to change yet again.. Though this time, not in sync with the drumming which the uruk had somehow fought to maintain throughout this state of altered consciousness. Beneath the pyre within the dirt sat a stone bowl of scarlet ichor, which he had drained in offering from his very form, to accompany the gift of flesh from those slain and left within the pyre as fuel alongside the now charred oak and marrow. The blood began to bubble whilst it’s shade deepend, and whilst the uruk seemed unphased, a cold chill came over his spine, nearly halting his playing.. Although, as to ward off those he did not seek to entertain, he kept on for instinctual survival. Soon, the pyre had began to fade, leaving only orange coals in its absence, one’s which flickered and distorted similarly to the fractals upon his arm.. Which - he had finally realized, were not constrained to just his body and the remnant pyre, but now - they were displayed all upon the observable landscape.. And whilst this was something to leave him within awe alone.. His calls were finally received.. Something seemed to rise from the bowl, mixing within the less violent smoke rolling from the vanquished bonfire, more distorted than the shapes which warped his very reality.. But soon it became clear, as if his eyes were opened by the entity.. whom revealed itself; A figure now stood before him, phantasmal and unbound, manifesting in place of the stone bowl, a familiar uruk stood before the overwhelmed. Above this orcish brute’s image was a rhino, one missing an eye, not unalike the uruk it towered behind. The drum playing Uruk (Ixula) lifted focus now unto the figure, ceasing his playing finally.. It was now he was truly frozen, unable to speak nor think freely, it was when realization came, that he understood who had displayed the omens and every bone within his body were consumed with simultaneous dread and shame. Tears welled within the eyes of the weakened uruk began to drip down his tan skin, recognition sprayed amongst his scarred and grizzly visage. His own father - long since fallen, stood now before his offspring, with a cold, disappointed and yet - plainly stare, one sharp enough to make any child drop this head. His father was a beast of the Horde, having fought his way through Vailor and beyond - losing an arm in battle for his clansmen of Braduk, whilst too bringing valorous honor unto both his Braduk, and Dom ancestors, even if not simultaneously doing so. He had given an eye unto the spirit of Ixli for forbidden knowledge, bled himself to near death for Enrohk and slain hundreds of drui’ in the name of Leyd, this brute had accomplished much, even if unblessed by the rest of the spirits for his disobedience - this uruk was everything that embodied the pride, yet restraint, dominance yet honor, that every orckin sought after. And so his failure was immense, to be the son of a great orc, with nothing accomplished for himself, two centuries had been his thus far allowed existence, horns sprouted from his cranium, and yet still - no honor nor greatness deserving of such a crown. Tears continued, whilst words remained choked upon - all which he could muster, was a broken and scratchy - “Popa..” limbs far too heavy to lift from the goat-skinned drums, his spine locked up and leaving him beneath his superior ancestor, whom finally spoke.. “Weak..this is what they say.. Your brothers have died outside the walls fighting for honor, whilst you’d prefer to rot from within them.. Do not call unto me if you do not seek change.” The spirit spat out, pacing now around his son, the image of the rhino following. “You bleed not fire, but instead lard, you grow fat and lazy, leaving your bloodlust to control you, whilst your slaves do your labors.. Be this the way of the orc?” The spirit shook his head at his own question, extending his blade-arm out to the chin of his successor, one which - while immaterial, felt colder than the night-air which bit down upon the unmoving uruk’s flesh. “You are Ikrizh, born of blood and ire, made to conquer and sustain, your honor is your shield, and your wisdom your sword, and yet you’ve replaced it for the warbow which is your bloodlust, hiding behind the walls, whilst allowing luck to place your shots fatally upon the enemy.. And yet you are no Lur who masters the art of such weaponry, you are a pig with an elf’s toy, and be it as it must - it has weakened you..” “I am all things you can be, and yet none of them. This is your doing, your failure, but too is it your redemption - I was conquered in the end, half a millennia of war with the immortals left me free to their lies, I consumed their lessers like you do cactus, and it began to take my strength, and my sanity.. This is not your path.” He called now, standing before his son with a small pile of charred bone procured from the pyre. “You are to grow past this, we live not to honor the immortals, but to unite our ancestors for union, hear throat bound songs, feel the heartbeat of their drums, and do not lower yourself to them, for we are ORCS, and bow to none but our own curse if allowed to consume our very being.. You will praise none but those who walked the path before you, they will show you the path to honor, they will reawaken all that has been lulled into slumber, and your senses with it - shall return, you will not forget the ways of Kulgarok that I have taught you, the druids will one day know of your strength, and soon after the spirits, immortal and ancestral, will know your truth, even if the former ensures nothing but turmoil in its wake..” The bone turned to ash then, blowing off in the wind.. “You will sacrifice your slaves, and begin.. Call unto Ixli for the wisdom a final time, grant him an eye, for even a small glimpse of their wisdom is costly, after this - every honorful kill will be given unto Leyd or the ancestors, you will not bow to none other, and be you to disobey - you will die long before your horns kill you from the inside out.” “Your fire shall burn longer with each honorific trait upheld, every heart offered, and through the scars you gain, you will display truth, you will become a mural of strength and valor through them, and use them as experience to avoid your next meet with Kor, do not fail me kub.” The orc finally ceased - old blah rang through the younger’s mind like water from a stream, he had only grasped it’s meaning from his upbringing, but held onto such teachings so that he could forever understand and speak to his ancestors - even when such words are not returned. Ixula now knew his purpose, freed from dishonor for a final time, he would begin to consume the knowledge his father once did.. Leaving his pyre after his senses returned.. The uruk began, knowing watchful eyes were held unto him at all times.
  18. [Note! Please ask TreeSmoothie before playing a Tsecsar. This is not an open family, but we're absolutely more than happy to give people characters!] Trials & Symbology Lair Application People of Thrawcliffe - the Tsecsars Introduction War. Wrath. Woe. The tundras are a harsh domain, home to even harsher folk and vicious beasts. The tundras are untamable and unbested, untouched by humanity. Yet, they still found a way of encroaching upon the land as they had all others - and through bloody dominion, the tribe that once had called it home, the Rimetrolls, were purged. New faces wandered in and new faces wandered out; the cold, still, was too damning for those folk. Yet some, it seemed, could settle it. Mali’fenn, Mali’thill - those elves had the skills to survive and prosper while knee-deep in snow. They had a natural immunity. And it seemed, too, that some branches of ‘Humanity’ could as well. ‘Tsecsars’ - blondeheaded, pale eyed folk with long limbs and coarse skin. They stood as tall as Evergreens and possessed the wit to scale and settle great glaciers and inhospitable mountains. Tsecsars; Brutes of the North. History Supposedly born in the Realm of Skjoldier, the Tsecsars - roughly, in the year 1720, made a voyage to the land of the Arcas alongside other kinsmen fleeing the city. Some of the few that’d survived the treacherous journey claimed to be of royal descent from the Citadel, League of Legends Concept Art (Demacia) a lone city in the North-Eastern of the Fjarriagua (Frost Witch) ridden continent. Once they’d beached upon the Arcasian shores, they headed Northward - until, in 1740, the thinning party at last settled in Helena, of the Holy Orenian Empire. There, a ‘Viktoriya’ was born, alongside her brother, ‘Freyr II’, after Freyr the Redeemer; a man who’d nigh beaten back the witches plaguing their lands centuries before. Time blurred, and their culture was set aside for a few several decades. The pair was taught of their history and their lineage, though, now, it was useless. Freyr soon disappeared, and Viktoriya had risen within the Orenian society, forsaking her role as a Matron . All, up until her banishment against the Empire. The Tsecsars fled to the Kingdom of Hanseni-Ruska, chasing their origins back to snowdrift-dwelling, elk-hunting folk - back to tales of the Mother and the Father. In settling the cold-ridden lands, despite similar beliefs & societes, the Rimetrolls and the Tsecsars have often butted heads in conquest for territory. Relatives split off in hopes of creating their own village, only to return maimed and frostbidden by those behemoths - cementing in stone a bitter rivalry to tell of til’ times’ end. Physical Appearance Tsecsars of untainted blood have thick, blonde - nigh-white hair and glistening, pale eyes the color of a Winter’s sky. [Itaxita] They tower above most descendants with long legs and sharp features. In legends of yore, a past Matron of the family - ‘Adelheid’, had stood 9 feet tall, and boasted a set of 4 arms. Though nothing, save for old paintings and etches of the Matron, had ever been found to prove her existence. Their hair is kept long and well-trimmed, kept up in buns or braided along the sides of their skull regardless of how cold and windy the weather. ‘Ice-Scrawl’ was an archaic script developed by Adelheid I, and refurbished by Viktoriya I centuries later. They included complex runes in order to encrypt messages between villages - of assaults on the Fjarriagua North, to the locations of storages and stashes, though did still employ the use of ‘Common-Tongue’ grammar and spelling. Their numbers consisted of; And all other symbols, like question marks and dashes, consisting of only two; The first, denoting blunt wording, while the second denoted a question or an emotional phrase. It wasn’t exactly well developed, meaning something like the phrase ‘Interesting!’; Could’ve been misread as a sarcastic [‘Interesting?’] gesture. The lack of commas also made long sentences hard and odd-sounding, so many folk-writers often created their own sigils as a replacement for the lack thereof. Naming Conventions Modern-Tsecsars, having taken vast inspiration from the Hanseni-Ruskan people, follow a similar naming structure and similar conventions. Most offspring from the first modern Matron, Viktoriya I, bear Ruskan names. Male Names include; - Arne: eagle - Anton: sword-bearing - August/Augustus: glorious champion - Birger: keeper - Bjørn: bear - Demitrey, Demitriyus: chosen by the heavens - Erik: absolute ruler - Frode: wise and clever - Heinrik: cherished son - Ilya: one of the sun - Lothar: holy - Wilfriche: willful, powerful Female Names include -- - Astrid: beautiful, loved - Adelajda/Adelheid: kin of aengul - Bodil: penance and fight - Brynhilda: ready for battle - Frida: peace - Gertrud: spear - Estrid: god and beautiful - Viktoriya: victorious - Yrsa: wild or she bear - Tatyana: innocent - Ulfhild: wolf or battle - Åse: goddess - Vasilia: keeper of the palace - Zerlina: washer of fabrics The only name to be completely shunned is ‘Solvin’, after Solvin the Craven, a former King of the Citadel, who’d attempted to trade his Kingdom for his wife’s life. Though some hail him as a kindhearted man, most believed Solvin to be the opposite. Marriage & Courting Marriage is heavily celebrated within the family, though neither women nor men are more likely or more known to propose. When a Tsecsar hopes to wed, they must seek out the individual’s guardians and bestow the Mother a string of glass beads, and the Father an Elk’s antler. If both were to accept, it’d be taken as a grant to then request marriage from their child. Courting is a lengthy, and expensive process. Gifts of luxurious furs, strings of crystal beads, and other trinkets, for an entire week in hopes to woo their love. Courting multiple people was heavily looked down upon, though no records had ever shown a true punishment. Upon the marriage ceremony, the Bride & Groom would endure a typical Canonist-esque proceeding, with the slightest twist. At the end, a log would be rolled into the courtroom, or wherever the Marriage might’ve been hosted; the couple was then awarded a two-person saw to cut the log in half. The tradition is meant to symbolize how the couple will work together as they face obstacles in their marriage and their life together, as Husband & Wife. Funerals When a Tsecsar passes, they’re laid within a wooden boat and given grave offerings, in accordance with their earthly status and profession. These often included beads, pelts, and wooden trinkets of the Mother to guide them into her realm, as the boat was then sailed off, burning and cremating what it held. Cremation Funerals were often held in lakes, to create a more ‘concentrated’ ground of the dead & deceased - giving, what they thought would be a closer connection to the Mother. The water was considered Blessed, where ‘baptisms’ and blessings could be held, later. Many paintings, songs, and poems by the Tsecsar-people include these bastions of spirituality as a nod to their revered Mother. Clothing Tsecsar garb is often crafted from furs and skins of elks & bucks for good insolation, decorated in the animal’s antlers as gifts from other family members. Those of higher standing - governmental figures, Matrons/Patrons, et Cetera don paler furs, with a Polar Bear’s pelt often reserved solely for the family’s head. [Veronica Lewski] Yet some opt for a more Ruskan-styled garb; sarafans, shawls, guskas, from the Kingdom of Hanseni-Ruska. Very, very few don Imperial clothing because of cultural sentiments, though it’s not to say they’d never be seen donning a tailcoat or a tricorn hat in visiting the state. Heirlooms Throughout their long history, great smiths forged heirlooms - primarily, weaponry, to be passed throughout the family’s Matriarchs & Patriarchs. These are; - Deiavausan’s Thunder; The Mother’s Blade - Piety, Oath of the Righteous; The Father’s Blade - Titan’s Fury; The Bride’s Hammer - Avarice, the Captain’s Vow; Viktoriya’s Triumph - and Halycon, Blade of the Grey; Adelheid’s Might. Deviausan’s Thunder, a modern relic, according to more recent tales, was said to have slain thousands of Infernal legionnaires in the Infernal-Demonic war. It thrums with some eldritch energy, rumored to be of Aengulic-Creation - while others only chalk it up to a petty enchantment of sorts. Piety, Oath of the Righteous, a poleaxe presumably haunted by the ghosts of the Citadel’s past - or, so the Tsecsar’s Matron, Viktoriya I, claims. Those unfortunate enough to wield such a weapon had suffered a vicious rage not long after, causing it to be sealed away as a totem; an attestation of the existence of harrowed souls. Titan’s Fury -- The Bride’s Hammer. A great Maul constructed from the remains of an Orcish spirit’s totem, wreathed in black smog. It represents the Bride’s havoc, as its owner claims, and the destruction that’d ensued as she sought to undo the Mother’s work on the mortal plain. The spirit that’d blessed, or cursed it, perhaps, is still unknown. Avarice, Captain’s Vow -- Viktoriya’s Triumph. A small medallion crafted from silver, as a testimony to the Matron’s sacrifice and long-standing devotion. During the second trial for a Tsecsar’s Vzrosleniye - in Ruskan, meaning ‘Coming of Age’, the Tsecsar would be adorned with Avarice to encourage them on their last trial, The Mother’s Gaze. Halycon, Blade of the Grey -- Adelheid’s Might. A shortsword forged from Arcanium, depicting a vast tundra. Though its origins remain unknown the day it’d appeared within their early encampment, their present Matron had taken it as a symbol of Adelheid I, the ‘Leviathan’. Religion Though in publicity the Tsecsars veil as Canonists, some follow the age-old belief of the Mother and Father. As quoted from ancient Skjoldier tomes . . . “Religion serves as a unifying factor of the continent, with the majority following the doctrine of the Mother and the Father. The Father is generally reviled and unspoken of, believed to be the cause of the plague and general misfortune that has befallen the lands. Because of this, things that are believed to be his “creations” are generally unappreciated, as well. The winter and fall seasons, and the sky, with many of the stars and constellations being entirely unnamed and uncharted… She [the Mother] went to Father once, and asked him to awake. He did not. After a hundred years, Mother went to him again, and he opened his eyes, but pushed her away. After yet another hundred years, he finally awoke. Mother pleaded with him, her desire, and eventually he relented. Their work began, Mother moving swiftly to enact her vision, working tirelessly and without rest. Mother made the earth, the land, and the sea. From her hands she wove the dirt together, lifting rocks to make mountains and carving out grooves for the rivers and oceans. From her warmth and presence she made Summer, and Spring. Father started to make the sky, but after his first attempt did not think it reflected them well enough. So he undid it. After his second attempt, he thought it was too odd and misshapen, and so he undid it. Once he was satisfied with his third and final attempt, placing the stars carefully into curious shapes and playful things, knowing Mother would be delighted. She was, but there was little work left for him. She offered to allow him to make the final two seasons. Father was dumbstruck by her work, jealous at how much of hers would be seen, and not his. His seasons were harsh, beginning with Autumn, to pull the pretty leaves and things off of her trees and plants. He then made winter, and snow, to coat all that she had done with his own, ensuring it was all that would be seen. Mother then made her first children, and set them out into the world. They flourished and thrived, living happily in her seasons, and struggling during his. Mother spent more and more time with her children. Father grew resentful. He missed his time alone with her. He missed sleeping. The noise of creation kept him awake, and alone. Father then approached Mother, alone, wrenching her away from her precious children for a few moments. He pleaded with her, he was tired, and lonely, and he missed her and his sleep. She scolded him, for his avoidance of her children. She scolded him again, for his refusal to sleep when everyone else slept, for he wanted to appreciate his work on the night sky as no-one else did. She denied his request to leave her children and return to nothing. He returned, again, bringing her proof of her children’s misdeeds, pleading for her to return with him. She denied him, proclaiming that they were imperfect, and that was why she loved them. Father was furious, unable to see in her children what she saw. So, as she did, he descended to the lands to observe. His travels brought him to a wedding, standing quietly in the back, as the Bride waited patiently at the Altar. Time passed, but the groom did not come. When the Bride fled, only Father followed. She ran, alone, into the frozen tundra, as a Blizzard whipped up around him. Father understood her loneliness, her pain, and he was determined to make her his Bride, in Mother’s stead. His creation was twisted, however. His love was pulled from jealousy, and rage, and the Bride’s form twisted in his hands, becoming a mockery of Mother: the first Witch Mother. Father’s creation spread quickly throughout the land, bringing ruin and death in its wake. Mother could do little to stop his work, her power drained greatly from the creation of her children. When Mother finally confronted Father and his Bride, she was struck down without a second thought. Her corpse was propped up in the center of the frozen castle, and became a corrupted source of energy for the Bride, who consumed her godly flesh. With his counterpart missing, Father felt a great emptiness within him. He left his Bride, and returned to sleep eternally, in solitude. The Bride still continues her work, driven by a desire to undo all that had been done by the Mother who came before her." [From the Skjoldier World Lore submission by No2TypeB.] A loose, but thorough history, and one to fear at that. Tales of Frost Witches and foul Men - tales of hatred and jealousy. Thus, women in their society are often hailed more than men, thought as a symbol of havoc, and thus are ‘lesser’ - though very few are genuinely considered undesirable as such a belief might entail. Coming-of-Age Once the Tsecsar reaches fifteen, they’ve the option to partake in three trials. The Father’s Woe A test of control, be it of fear or anger. The Tsecsar will often be dangled over large drops, before bears, submerged just below nose-level in water, for a certain duration to gauge their trust in their kin and their ability to reason. The Bride’s Wrath Once having passed the first trial, they’ll then have to face ‘The Bride’s Wrath’. The Bride - after losing the Father to his woe, sought to destroy the Mother’s work through plaguing it in an eternal cold. The prospecting Tsecsar must face this wrath, and beat it, by enduring the tundra’s cold for a week on their lonesome. Should they return, they’ll then face the third trial. The Mother’s Gaze The Mother was proud of her creations, despite their flaws and weaknesses. Despite her death, her gaze lingers on upon her children - upon those of the Citadel, especially. The third trial is a test of strength against a fellow Kinsmen, and he who manages to turn the other combatant on his back is deemed triumphant. Should a Tsecsar pass these three trials, the path to becoming an Eldar opens. Food & Agriculture Meats are the primary food of Tsecsars; for the tundra is too cold and windy to support the growth of crops. Eggs, Sheep, and Pigs are of their primary diet; seafood, though a traditional dish, now rare as they’ve moved inland. Tsecsars have also been known to be fairly proficient wheat farmers, producing a lot of breads and pastries featured in many of their sweeter dishes. Their resourcefulness in farming despite the climate they dwell in has been a constant source of surprise to many who venture into their domain, especially given their current residence. Among the Tsecsar bloodline, many have taken the mantle of a chef at least once in their life, previously even Viktoriya I herself holding the mantle of “Master of the Kitchens,” within the imperial palace courts of the Orenian Empire. This led to the creation of traditional family recipes being made common practice, and something of an heirloom themselves, ensuring the climate of their residence has no bearing over their tastes for the culinary arts. An aspiring Tsecsar youth will be encouraged to experiment where they may with new flavours and tastes, those who produce edible food are given praise, those who intentionally produce something more toothsome are rewarded abundantly for their contribution to the recipes of the house. Many within their horde had compiled these dishes themselves, to preserve the greatest banquets of the Tsecsars forever, immortalised upon parchment eternally, a well-guarded secret. Matr ór Tsecsars “Food Of Tsecsars.” Architecture Being that they live in the North, and had been Nomadic for nigh four decades, the Tsecsars’ architecture generally consisted of large tents and hastily constructed shacks - though this wasn’t always the case. In times where they’d settle as Hunter-Gatherers, they’d construct homes and turf houses to host their party in. Their characteristic elements were thick walls to protect them from the cold, typically measuring 2 meters thick, and oblong-shaped foundations. The houses were built from stones as wood was scarce on the tundra, typically used only for roofing. These roofs were often multi-layered, and they usually had a tower or spire in the middle of the highest layer of the roof with multiple chimneys and thin holes to allow smoke to escape when heating food or warming the adobe. [BaseDwelling02] Rather than having a ‘palace’ as the Citadel had, a large building would be constructed to serve as a town hall, while also including few amenities for their reigning Matron/Patron. This was to cut time on construction down and reserve materials, whilst also having a primary structure to convene in for governmental affairs. [Nele-Diel] Wilfrieche II ‘The Reclaimer’ A revered man, and often the very one credited for the Tsecsar’s rise to glory within the Citadel. Though not great & lumbering like his later successors, nor wise and aged like the House’s Eldars, it was said that he was the very soldier to put Solvin in his eternal grave, ending the time of uncertainty in their endangered state. The legend goes on to claim that he’d helped the city rebuild and reform, and later claimed the title as King of the Citadel. These, of course, are old legends - some believed it, and some certainly didn’t. Brynhilda ‘The Brutus’ ‘Brutus’, as her name entails, was a gladiator of vast skill, and more surprisingly, vast knowledge. Though she was slow on her feet, Brynhilda had supposedly reclaimed a small sliver of the Eastern portion of Skjoldier from the Fjarriagua - lost only when she’d been killed in battle, orphaning her two children and leaving one as the Child-Patron of the Tsecsars at a mere 12 years of age. Adelheid I ‘The Scholar’ Despite her infamy within the family line, Adelheid’s true appearance and her merits are unknown. Legends of the woman standing at a great Nine feet tall - of her having four arms - and other wild stories, have muddled accounts of the Matron to where only few of her achievements can be recalled; the creation of Ice-Scrawl, among the most notable. It’s unknown if her successors had despised her, and purposefully exaggerated tales to make the gentle giant seem dull and blood-lusting, or if they’d simply revered her and exaggerated tales to make her seem greater than she’d once been. Because of the sudden lack of scribed history, it’s thought that the Tsecsars had gone into hiding for centuries on end - only reappearing in Arcas in the early 1720’s. Viktoriya I ‘The Undauntable’ [IrenHorrors] A giant among Mankind, Dame Viktoriya Tsecsar I. Until the Tsecsar’s banishment from the Empire of Man, their family lived unheard of - yet, following the punishment, they faced a great ‘boom’ in population. Over a dozen children and hundreds of tales of conquest against the Daemonic, the ‘tall’ tale set off to reclaim her bloodline and reunite those of the Tsecsar blood. HELLO! And thank you so much for reading! This has been my first ever *super* big post, and my first lore/family lore post as well. Vik’s really been my only ever character to take off, so I figured I’d cement her family and their past in a post. All but one section was written by me [TreeSmoothie!] The awesome portion on Tsecsar Tsecsarian? Food was written by the one and only, Benjibot!
  19. The Tale of the Sugondan Tribe. The Sugondans are a subculture that most likely originated from the separation of a group of Orcs, Humans, or a hybrid of the two. The desolate mountains and horrifying terrain was nothing more than a living condition to the descendants of half-orcish kind. The backstory is hazy but it has been told through cave paintings made from the powder of flowers that likely a coalition of shunned half-orcs bonded together to forge the lineage known as the Sugondese. The living conditions and solitudinous lifestyle forced the minds of such descendants to regress to such a state of primal savagery and instinct. The Sugondans are descendants from a group of Half-Orcs that split away from their respective cultures to find freedom elsewhere in Arcas when the races moved from Atlas to Arcas before the Second Age. Due to lack of navigational skills and bad weather they ended up at an area secluded from the other civilizations. They tried to rebuild but due to the harsh environment they ended up in they reverted back to primal instincts and the stone age. Surviving due to their niche trait of instinctual prowess, they had lived in isolation and survived off of the barren lands. After being secluded for many years they ended up losing the need to venture out and look for other civilizations. Went back to only focusing on the bare essentials of food, water, and shelter and became what researchers could call “Cavemen”. Then the Inferi war happened which did not really affect their secluded area. But then the voidal incursions forced them to get on to shoddy driftwood boats and migrate to somewhere else. They ended up landing on Almaris at the beginning of the Second Age and have been there since. Common Traits Larger and more muscular build than average humans and a lot more stocky; Enlarged forehead (Neanderthalic); Lower mental capacity but a higher instinctual ability; Tusks and leathery skin. Skin Coloration Pale human skin coloration due to lack of sunlight in their daily life. Tan coloration is rare only among the seasoned hunters. Darker complexions are rarer than the previous mentioned. The skin tone would be tinted between Human flesh and an “unnatural” Uruk color. Larger tusks are common as well, though not as large as an Uruk’s. Hair Coloration Sugondan hair consists of a wide range of colors from brown to red due to their human heritage. Eye Coloration Eye coloration ranges from different shades of blue due to natural selection of blue eyes benefiting sight in the dark more than other eye colors. Height Height can range from 6’- 8’ feet, the latter in more rarer cases. Due to their diluted heritage the heights among Sugondans can vary. Weight Being on the larger side of the humanoid race, weight can range from 160 on the lighter end to 300 on the heavier end. The larger the Sugondan, the heavier they are. There are rare cases of very thin or overweight Sugondans. History Due to the nature of the race, Sugondan people haven’t kept track of history with books, but rather paintings tattered across the cave dwellings they have constructed. Only a few events are widely known to the Sugondans, one of which being their origin. Listed below. The origin begins with two human-orc hybrids with the names of Su’gon and Sa’con, shunned away from society due to their physical appearance and genetic makeup. This forced the two to live deep into the secluded regions of Atlas, living in the caverns that lay vacant for the most part. A new sub-culture was born. Gathering more of their kind, the outcasts, the shunned, the outsiders. They bred and created a community known as the Sugondans. Culture(s) Language Deeper voice and language that consists of small sentences, grunts, hand gestures, and roars. Society The society that the Sugondan’s follow fit fairly simply with the hunters and gatherers of the paleolithic era. Aiming to go out and hunt and gather, hopping from one place to another; most commonly being caverns of nearby mountains. The social structure of the Sugondan is that of a dominance game. Being rather traditional to anatomy, most of the men of the group stood larger and more powerful than the women, hence making it a more patriarchal society. The leader of the Sugondan’s is most likely the most powerful and leadership is passed down through duels to the death. Fashion A majority of the Sugondan people wear the garbs of prehistoric humans, ranging from simple coverage of the groin and breast, to full on pelts to cover most of the body. But keep note that there is no advanced seamstress work done and any form of proper clothing is most likely one that was stolen. Leadership of Sugonda however feel the need to exemplify their dominance, so they wear the winnings of a hunt, such as the teethed necklaces or the head of a bear as a hat. Religion Being a race with little to no socialization, it is hard for the Sugondans to comprehend a higher power; hence why religion is a grey subject. There are some groups of the Sugondan’s who have felt the need to worship the sun for its ability to grant the beaming rays, or even the water for its sustenance. Nothing official is written for the Sugondan. Festivals The Sugondan people have a great deal of festivals, these are to make up for the lack of vocal socialization. One of the most common festivals being the post-hunt festival, that is where a hunt is completed and the prize is brought to the center of the meeting grounds for the Sugondan’s to feast. The feeding order starts with the most dominant (the leader) and stems downwards through the chain of people, some not getting a chance to feast due to lowness of the ranking, giving some an incentive to become stronger and contribute more. Children however are always granted a portion of the winnings, regardless of the size of the hunt. Another not so common festival is the Coronation of the Leader. Happening every year or so, the Sugondan’s meet at the top of a plateau. The leader then stands in the center and awaits a challenger. If a challenger steps up, it initiates the death battle, where both parties duel to the death for the throne of Sugonda. Military The Sugondan people have no official military. Everyone in the tribe is able and willing to fight for their own kin. Their tactics consist of guerilla warfare and hit and run tactics. When they feel they can take on their opponent they will face them head on. They utilize basic wooden spears with stone tips, clubs, and makeshift bows and arrows. Architecture The Sugondans architecture mostly consists of straw and mud huts placed in no particular order other than in a small area to minimize area needed to be patrolled and watched. Behavior Behavior of this culture is mostly primal and instinctual. Only caring about what is needed to survive. Very territorial and hostile to people that venture into their territory. Hunting, sleeping, and mating are their usual day to day activities. Very basic people when it comes to behavior.
  20. (Music to listen to while reading) The Harmony Of Manitari Introduction This group and culture is only starting out. We are hoping to expand more in every way we can, get into more detail lore wise, and hopefully cultivate an active RP experience full of everyone's ideas and passion for the group itself. (Cottagecore and spirituality could be words used to somewhat reference the culture.) Origin During the beginning of Almaris a musin named Shroom found contact with the new goddess Manitari. During this period of time Shroom spread the word of this new found religion, however this led to not just the religion spreading. But an entire culture who all bounded together to live on with their new found ideals. All banding under the name; the Harmony of Manitari. History Shroom found herself with a higher purpose when Manitari, goddess of mushrooms, spoke with the small musin, and in turn blessed her. This is where the ideology of Manitari formed. And soon it lingered on and festered within Shroom's mind. Not long after this all of the ideas given to the mushroom wearing musin were spread between many races. There was no discrimination when these ideas were spurted and thus very swiftly a group named the Harmony of Manitari, or the Harmony for short, was formed with Shroom as the mouth piece of the goddess herself. But without a dwelling the group found themselves spread thin for a short amount of time. This rather prominent issue was soon fixed however when Shroom came in contact with the rather chaotic Porkpie, a young forest beardling, who offered both his crazy mind and lazy hand to both design and build the dwelling where the Harmony reside. Also known as Helice, the hollow of fungi. And for this act Shroom blessed the beardling with joining the group as her hand and Igetis of Nanos, lead protector of the forests of Urguan. However the beardling refused to join the religion due to his loyalty to dwed culture. Despite this the beardling agreed to help protect and aid with the Harmony. Becoming a stand out member of the group. This was the turning point of where the group went from a faint whisper among the wind to a fully fledged group. Building themselves and their residence of Helice up into a strong group to ensure the Harmony were strong enough to protect the forests and their own. Cementing themselves as both a progressive group and a true refuge for all, with absolute no discrimination. Physical Appearance Due to the rather rash and swift recruition of the Harmony many members show off diverse appearances. Especially with the mixture of races who reside within the grove. However despite natural appearance being rather unset. Many members tend to end up allowing their hair to grow extremely long, only cutting it or letting it fall out when they believe the time is natural to do so. This tends to come by when it's an extremely hot day. Or when they need to rush into an urgent situation of protecting their kin or forest. Sometimes it gets so long; they braid it, despite gender. Clothing The Harmony tend to wear simplistic clothing. Handmade by their own people using exclusively natural material. With most putting comfort and practicality over appearance. Common garments worn by the group are flowing trousers, dungarees, shores, scarves, gloves, button up shirts, jumpers, dresses, skirts, flat caps, bonnets just to name a few common garments seen when entering Helice. Another common act with clothing is the inclusion of nature itself. An act viewed to bring the being closer to nature itself. And therefore bind their purpose to protecting nature. As Manitari intended. Combat Fighting is a sacred taught skill within the Harmony. Despite them being neutral and passive for most of their existence. The group takes their role of protecting nature and the balance of life very seriously. Some training for their entire life just to end up never needing to use it. A few common taught techniques are: Common: is the normal way of fighting learnt by many of the group. Its derived from other ways of fighting. With the edit of close ranged bows and smaller shields to allow the shorter members of the group to have a better chance in battle. (A feudal tactic used by the Welsh). This technique's origins are derived from common fighting with a natural twist for dwarves and musins. Most likely formed within the group for Porkpie and Shroom to name a few more stout members. Close Hand Fighting: is the other more commonly taught battle style. Members of the group used weapons such as ‘fist thorns’ (Knuckle dusters) And ‘mole gauntlets’ (Heavy wooden gauntlets with a claw like aspect.) To achieve a brutal carefree approach to fighting. This technique's origins are unknown. Stick Fighting: is a more rare form of battle learnt within the Harmony. This is where the fighters pick up short sticks which are usually 95 cm in length and weigh about 100 grams. These are used in strict fashion of horizontal and downwards hits. With just one hand. This technique originated from Porkpie Grandaxe. (Canne De Combat, a French fighting sport using minimized walking sticks made of wood) Traditions THE SLUG SUPERSTITION Rather often people who follow the goddess Manitari know the superstition of the slugs. It's a rampant superstition within the religion of Manitari and the group; the Harmony. Despite the origin of this ideology being unknown. It often shows itself within conversations of the group or simply the minds of them. Whether left unspoken or spoken. It is a common practice to know of this. And when a member is knowledgeable of this, many look down upon them or teach them through tongue and literature. Tongue made by history of conversation. And the literature from well wrote cursive which sits in a well kept book. Made from rough crocodile skin with dozens of home-made parchment intertwined with harsh vine to hold it all together. However from first glance it is a normal book, as there are no labels, title or blurb. SLIME AND SYMBOLISM, THE SLUG SUPERSTITION. SLUG FORTUNES, Eater of fungi, the creatures mean more than presumed. If: One slug is seen: The spotter will have a day of sadness and unluckiness. Two slugs are seen: The spotter will experience a day of joy and goodluck Three slugs are seen: The spotter shall lose something. This may be a favorite item such as a weapon, a memory of a loved one or friend, or even an idea which had been brewing for months. Though these are only examples. Four slugs are seen: The spotter shall experience a gift. This can come in the form of a revelation, a physical gift of money, a wish being granted. Among other things. However many other gifts are viable for this fortune. Five slugs are seen: The spotter could be pregnant, or have a pregnant lover. This could also mean that a friend or animal is pregnant. Sometimes even insinuating that a plant is about to spread. Six slugs are seen: The spotter will experience dying or harm. This could mean tripping over, to a near death experience, or death itself. Though this doesn’t necessarily mean the spotter. Perhaps an animal, plant, or friend will experience this. Slug Rituals, Slugs should only be naturally found. For better or for worse. However there are two rituals which can swade fate but still maintain the natural order of things. These consist of: The Fungi Wreath: A common practice to persuade slugs to come to light is often done by preparing a wreath made of intertwined wood and vines, often decorated with fungi of all kinds. This should then be left outside the door of the person hoping to experience more fate telling the day before they wish for the effects to occur. depending on emotes to make or place the wreath: (1 emote = +1) (2 emotes = +2) (3 emotes = +3) (max out at 3) all to the original number, rounded to nearest fortune.) The Salt Bowl: Another common practice is to place a wooden bowl with half of it filled with salt just outside the intended person's door. Around this bowl should be two rings of salt which should amount to fill the bowl. This represents water rippling outwards. Warding off any slugs. Depending on emotes to make or place the salt: (1 emote = -2) (2 emotes = -4) (3 emotes = -6) (max out at 6) All to the original number, rounded to the nearest fortune.) CRYSTALS AND GEMS Purpa gem (Amethyst) A Mystical looking stone, occurs in primary hues from a light lavender or pale violet, to a deep purple. about half the size of a descendant's hand, and is believed to give off a calming aura to the beholder which relieves stress, strain, fear, anxiety and anger. It is also said that the Purpa gem activates spiritual awareness, opens intuition and enhances psychic abilities. Rosea stone - rose quartz A stone of pale pink coloring and a translucent transparency and a vitreous luster. It also has a hexagonal crystal system. The meaning of the Rosea stone is love and compassion. The other name for which Rosea is known is as The Heart Stone. This crystal is often used in helping the heart heal from the pain or trauma left from deep emotional wounds. Rosea is also used as a calling card for those who crave more love in their lives. This doesn’t always need to take the form of romantic love, but more in finding a deep sense of compassion and care in this world – especially if it comes from one of the most important sources who can bring it – oneself. Virida gem (Jade) Known for its green varieties, though it appears naturally in other colors as well, notably yellow and white, this gem is believed to be a protective stone, Virida keeps the wearer from harm and brings harmony. Varida attracts good luck and friendship. It stabilises the personality and promotes self-sufficiency. Soothes the mind, releasing negative thoughts. Albus stone - white quartz A hard, mostly clear crystal like stone. Albus is believed to be the stone of master healing. This means that it has a heightened capacity to deal with disorders of all kinds. For example, physical ailments or spiritual maladies. The Albus stone helps people by absorbing negativity and disease-causing energies. It also helps release them into the environment. This crystal is particularly useful in neutralizing different kinds of evil energies. Especially those who come from envy or jealousy of your success. Along with this it is known as the universal crystal. Leading many to use it in conjunction with other crystals to enhance their abilities. MANIFESTING Manifesting is the act of writing down a wish or desire. By doing this act it's viewed as if the writer has put part of their heart and brain into the ink. Once this is done the paper is to be neatly creased into a flower-like object and then let go gently into a bedding of water. Once this is done the person must work hard towards their goal and with this manifestation it is believed to come true. NAMING CONVENTIONS Due to the abrupt beginning of the group and the fast recruitment naming convention has never been a keen topic for those under the groups name. Though a common trend seen within the residence and members tend to be that of less typical things. No James’s or Charlottes. More physical things cut down into an abbreviation or simply left on its own. For example members such as Porkpie, a real food and Shroom, a shortened version of mushroom. And for more examples names like Rose, Leaf, Emerald, Kat, and Dandy (from Dandylion) would be seen. Last names are the same as the common convention. Though some members do not use one. (Naming isn’t necessary, you can join with any name so please don’t feel you can’t! This is a simple extra detail to add layers into the lore. Please use any name you feel comfortable with.) WEDDING/MARRIAGE Marriage within the Harmony is viewed as a tedious task. Those who participate within the group or reside within the guarded grounds of Helice are often scolded if they go to run off with a loved one. As everyone is believed to already be married to nature itself. So if one is to get married it has to be what is professed as true love; and there has to be a promise made during the ceremony that the pair will either stay, or visit the Harmony's dwelling. Other than that small sentence marriage ceremonies tend to stick similar to other races and cultures religions; the halflings for example. The bride or groom walks in whilst their soon to be partner arrives. The person binding the pair tends to be the high Dasi or close friend of the couple. They must accept their will and say their oath. After that the couple are pronounced married as soulmates. This being the chance to bind their last name to another. A large party then tends to be celebrated in Helice. By all the people, even strangers. Drinks are given, pipe-weed is handed out, and then gifts are exchanged. This commonly falls into the list of; a poem, a hand carved item, a piece of jewellery, a garment, a weapon. However other gifts are also known to be given. FUNERAL/DEATH When a Sylvain or other member of the Harmony passes they are wrapped in willow leaves. Covering their entire body except their eyes. Then flowers of all kinds are sprinkled atop the leaves. An incense is also commonly done to mask the smell as this practice occurs. Once everyone has sprinkled a flower over the body it is brought over to Manitari’s forest, often carried on horse or by foot by loved ones of the deceased. Once it is there it is laid under the tallest tree with the most shade and left to rest. The body being sapped into the roots of nature itself to live on in another life. GAMES A common game played by predominantly younger members of the Harmony of Manitari, or uncommonly older members, is called three in a row. (Tictactoe) This is where there is a grid of 3 by 3. Commonly marked on a wall with chalk. Then the players must each take a turn to attempt to create a row of 3! They do this by placing a sapped block of wood with an X or O carved in it onto the grid. (Using heads in game which are spread about already to play with!) Diving, although not always classed as a game, is a common enjoyment within the people of Manitari. Players will often strip down to a simple undergarment and dive off one of the two diving boards almost always made at a dwelling. During this time they must do their best trick within the air, whether that be a spin, roll, or divebomb. Points are then given to the one who created the least water to upsplash. This happens three times and the person with the most points wins! (/Roll 20, highest one wins, best of three) Smoke Shapes is another game played often within the tavern. This is where the players must bring their own pipes and smoke, inhaling pipeweed into their lungs, holding it there before puffing it through their lips. Attempting to create a shape. The player who creates the best shape, judged by others around, wins! (/Roll 20, highest roll wins or players around judge description.) Social Ranking Keeper of Dasi - A passed down title, originated from the time Manitari blessed Shroom with the title, any who holds this title has the responsibility to watch over the forests of the realm and therefore its protectors. Igetis of a forest - The title of a Sylvain who has the responsibility to watch over one of the 7 forests, the Igetis of the Elkdi forest would be called ‘Igetis of Elkdi’. Sylvain - The title of a Resonant that has completed all trials successfully . Resonant - The title of a Descendant who is on the path of the Harmony. Novice - The title of a Descendant who wishes to follow the Harmony Religion Overall the religion of Manitari is more of a debt to life. Protecting one and all of the 7 forests for their entire eternity. This means usually that members will not class this as their religion. And more their life's purpose. Meaning more strict cultures such as dwarves may still join the group without consequence. The realm has been divided into 7 forests each one with different attributes. (click for ->) Forests Map During the 3rd trial the resonant in training will pick out the forest that mostly relates to them so they have a greater connection with it so they can more easily protect it. Poulia forest Elvennesse "This forest showed growth and love, sprawling with fauna and lush vegetation, home to great trees and exciting animals." Andras Forest Sutica "This forest included a mangrove The forest and dry terrain gave me a sense of wisdom and curiosity. I was eager to know more, it houses the mysterious blue ladybug." Ork Forest Krugmar "I wandered through this forest and I became overwhelmed with strength and tactility. Orcs hail from the centre of this forest, leaving behind the remains of war." Nanos Forest Urguan "Nanos forest is the home of the dwarven city, they construct excellent inventions and beautiful cities, their creativity and skill spreads throughout the root network of the trees." Sapon forest Oren "Beautiful blue skies cover the Sapon forest during the day spreading agility, at night dark, starry skies absorb the forest, spreading quick thinking." Elkdi Forest Haense "Elkdi forest is home to the city of haense and Knoxville, both inhabit the kindness and unity of their people, the forest emits this in a calming aura." Kyro Forest Norland "The cold and harsh climate creates a need for survival and fitness, the forests are scattered with cute but deadly animals that will rip you to shreds for a meal." Manitaris’ forest "When a Sylvain has passed onto the next life they are carried to Manitaris’ forest, full of lush fauna and cute, caring fauna, Manitaris’ forest is a haven for Sylvans until they are ready to be one with the forests and their spirit is absorbed by the roots of the flora." Trials of Manitari 1 - Trial of Manitari The task is to create a small offering to Manitari, but it has to be something Manitari represents, an offering representing Growth, The Forests or Unity. 2 - Trial of Flora The task is to create an informative piece on any type of flora, the piece must include the uses if it has any, where it can be found and its appearance. (A minimum of 2 paragraphs is required.) 3 - Trial of The Forest This task is about evaluating the forests and choosing which one to protect when you have completed your trials. To do this the task taker must wander into each forest to decide. Once chosen they must spend a month (1 day ooc) in the forest, living off the wilderness. 4 - Trial of Loyalty The task is to hand in your most precious collectable/item to be put within Helice. A symbol of giving up a piece of their mind and body to the forest. This can be earned back by completing a task specially set out by the Dasi or Igetis. 5 - Trial of Song The task is to create a poem dedicated to the forests of the realm, Manitari or nature as a whole. This must be at least 3 paragraphs. Fine Arts ARTS AND MUSIC Art and music is an over presented thing within Harmony but one which is often talked about. Many tend to play wind instruments as they walk; such as the flute. And others choose to create art with charcoal and berry dyes in the confinement of their own home. However if you’re lucky you may see some masterpieces hung up around. This tends to be because the Keeper of Dasi or a high number of people take a liking to it at a showing or presentation of the piece. However the most viewed art of the Harmony is their knack for carving items out of the cheapest wood into the most elegant of designs. Though unlike the carvings, murals painted on cave walls are overly presented. A large mural of Manitari herself standing on one. FOOD AND AGRICULTURE Most food is gathered by hand in the grove where there are plentiful farms and animals lingering about. However food is a prime debate within the culture. A divide between veganism and carnivores. This leads to many actually hiding what they eat. Though a few recipes are known to be sold in the tavern. Slug stew: A sloppy slug slimed stew mixed with lettuce, tomatoes, and Manitari knows what else, it looks like gunk. Baked Cakes: Simple baked cakes are often made to be sold. Usually made with berries such as blueberries and raspberries. There are many more recipes but secrecism in the cooking sector is a key aspect. Chefs within the Harmony all keep their mouths zipped so they can wow at events and be crowned the best chef by the talk of the town. ARCHITECTURE Architecture is a prime part in protecting nature. Knowing how to both enhance nature without destroying it with the ability to create buildings. Therefore to do this much of the architecture incorporates own grown woods. With plants grown around it. and secure it. Along with using natural given trees and caves. A lot of the inspiration of the architecture is taken from both the top two founding members' races; Shroom, a Musin, and Porkpie, a half forest dwarf. This leads to spreaded housing across different levels, burrow-like buildings down in the ground, tight spaces, crowded areas, and lots of nature all amongst it. All with an emphasis on communal living. ‘ Language and sayings Once again due to the rather fast coming together of the group with their diverse amount of races. Language is often disregarded as being specific to the culture. Instead they assume they speak the common tongue although many speak Elvish and Blah too. Residence [Current] The first dwelling of the Harmony of Manitari: Helice, hollow of fungi Designed and built by both Shroom and Porkpie. Helice was and currently is the very first dwelling of the Harmony, located in Elvenesse. The terrain Helice is settled on is fairly flat. Towering spruce trees are scattered around it. And a few lakes nestle nearby. Overall the area is lushous and full of both fauna and flora. Especially enlarged mushrooms which are dotted about the place. Helice, classed as just a settlement, Other times referred to as a village, is built into two separate sections: The Grove: Secluded by trees and mushrooms the Grove is the hidden dwelling of the wailing willow. And the prime section to Helice. This is where many find themselves when following the path. Noticing the enlarged willow tree towering over the often busy farms, populated stage, and other notable places such as the marketplace where traders from all over Almaris gather to trade goods. Such as the ones carved and forged in the back of the Grove. The Hollow: Once you enter the wailing willow you may take a gander at the notice board on the left, leave a donation and finally find yourself down to the bottom vere the rooted moving platform. Or as some call; an elevator. Once down there is a large protective gate amongst other precautions. However once through you are greeted by a mystical cave of crystal and mushrooms. Labour workers work hard at work mining out the precious gems, harvesting mushrooms, and congregating over by the fire fit and other areas. To the left there is a small cave full of doors. Each leading to personal abodes with entrances to the community storage and bunker left in the middle. Back to the right of the centre plaza there is a library esc communal area, and below that a garden and tavern. Named the Tiny Toadstool. This is where most labour workers come to drink and smoke after a long day's work, A prized part of Helice itself. Due to all of this the Hollow is known to be highly protected for the precious resources, and therefore also a more sacred and holy space for the Harmony. (Image of the Tiny Toadstool Tavern. One of the more cramped n communal spots.) [As of this moment 26/06/2021 the build is not pasted in as we are still obtaining the mina to fulfill the cost.] However we are excited to welcome more people into this community we are building. So if this culture interests you shoot me or Luxcio a dm in game or on discord at: Luxcio / OddOllie123 Luxcio#8321 / olly#8553 If you got this far, thanks for reading! And here's a cookie <3 and please +1 if you liked reading this! Special thanks to Luxcio for helping with creative brainstorming, help writing and building too, and Kaiser who proof read. Along with everyone else who took a look at both the post and build for me!
  21. Mondblume Family Lore Limo_Man (Ziggity #0979) | Amelot the Brave and ozark (0zark#2665) | Zeydl Mondblume A manual for those in the Mondblume family. A history of the family name and origins. Family Origins The Lore of the Moon Rose Spoiler: https://www.youtube.com/watch?v=ydaj81_E7LU A ranger stood alone in a valley of freshly fallen snow. He had never enjoyed the city life, the noise, the cobblestone keep towers which hide those fortunate enough to be born rich nobility. His short, messy, light blond hair shined in the dark night. The blackened sky almost entirely darkened, except a brightly shining full moon center sky. The ranger’s cloak tussled in the light winter night wind, a bow strung over his shoulder with a quiver full of arrows. The ranger stood silent gazing into the darkness of the forests around him. As he would step in the snowy fields the crisp snow crackled and stirred along with him. Snowy mountains surrounded him as he sauntered through a thicket of pine trees. He was searching… perhaps hunting for dinner... perhaps he searched for something more. The wandering ranger flipped his cowl from his ranger cloak up over his head as the forest wind began to pick up. The trees croaked and moaned in the night as the blizzard approached. It became evident that the ranger was in need of shelter. The ranger’s head rotated searching until his entire body froze and tensed. He came into view of a tight cave entrance in which he could slide into for shelter. Ducking his head under the rocky cave roof as his body was engulfed by the opening in the mountain. The ranger found himself looking around the cave walls covered in thick moss and dripping stalactites from the ceiling. It became evident that this cave had not been disturbed in a great many years. As he walked through the darkened cave he noticed a light to the back of the cave… the hiss of steel echoed in the cave as his blade was drawn. The cave became eerily silent as the ranger approached the growing light. Spoiler: https://www.youtube.com/watch?v=qbcGRNDiaKM A white rose stood before him shining in the moonlit light through an opening in the ceiling of the cave onto a patch of the greenest grass and thicket the ranger had ever seen. A stone cross lay behind it lit by the glowing moonlight in the cave. Etched into the cross were the words, “Those who seek clarity need only taste a petal.” The ranger set up a small fire in the darkened cave, using his small metal cooking pot to heat some winter snow into fresh steaming water. Delicately the ranger cut off a small petal from the moonlit rose and dropped it into his steamed water. Strangely the petal dissolved instantaneously into the water turning the liquid a silvery white color as if moon dust itself had been sprinkled in. The ranger grasped the pot of steamed water, closing his eyes he drank the petal laced liquid. A strange sensation enveloped him. As the ranger opened his eyes the cave was gone. His mind unhinged as he could see clearly what he was searching for. The ranger could see only the glow of the moon in his mind setting him in a fevered trance. His purpose which he had been searching for his entire life was revealed in a brief instant. The lone ranger entered the ancient cave lost but left a renewed man with purpose. He left a Mondblume. Mondblume Family Values “A petal laced in clarity.” Mondblume Family Tree Spoiler: https://gyazo.com/541d78e28512cb76a598cd4d254ad22f Mondblume Focus Professions Knighthood HRA Politician Beast Hunting Mondblume Family Accent Examples: With Accent Regular common/without accent Zhou net zhou go zhou bet. You need to go to bed. Zy don’t know vy zhou asked? I don’t know why you asked? Somesing iz in ze vater. Something is in the water. Zy am taking a valk down ze street. I am taking a walk down the street. Ze game vas rigged from ze start. The game was rigged from the start. “Th” becomes “s” >> Thinking > Sinking; when used in sharp TH words like therapy, thinking, thesis, Thor etc. “Th” becomes “z” >> That > Zat; with less sharp TH words like thankful, thanks, those, the, etc. “Y” becomes “z” > You > Zhou or “Ending duh sound” becomes “t” such as bed > bet; head, read, knead, mood, food, etc. >> Zy need ze foodt. Family Swear Words: Bagool = Bastard Goon Fool, “Zose bagools vill get zemselves killed.” Vilgrein = fucker; “Zet worthless vilgrein got himself kilt.” Fett Tauschen = fat fool Fruhlingsgarten = calling someone a noob. (spring daisy) “Zhou’re zuch a fruhlingsgarten, zhou don’t know how to do zat?” Mondblume Family History Scyfling Invasion 1773-1775 The origins of the family date back to 1774 during the Scyfling conflict under King Sigismund II of Hanseti-Ruska. The original family participated in this conflict on the opposing side of Bralt the Boar and his invading Scyfling forces. Øzark Mondblume, before adopting his family name, participated in a great deal of battles serving as a Haense Royal Army Ranger during the conflict. His army regiment saw the most battles and largest casualties during the invasion. This war was a major turning point in the beginnings of the journey into the creation of the Mondblume family. Inferni Conflict 1776 The strength of this family was put to the test, for the first real time, in the Inferi war that had been waged near the end of Almaris. In this engagement, the two founding Mondblumes were forever remembered as war heroes of this brutal battle which left one of them in the seven skies. Amelot the Brave. This honorable man had quite a history in Haense’s great city, leaving the lands with five daughters to carry on his legacy. Deserters of the Haeseni throne Taking place right after the Inferi war had finished, and the new lands of Almaris presented themselves, a good sum of the Mondblumes left Haense’s lands in search of another. This hurt the fledgling house, almost causing the house of Mondblume to be left in the dust of history as Øzark Mondblume and several other Mondblumes went with him; only three of the original ten members of Mondblumes remained. Yet the remaining loyal members kept going. The Attenlund Expedition Forever astray, our members of the family scraped and scrambled toward regaining some sense of reputation within Haense - broken by a portion of the lineage seceding from Karosgrad’s steel gates. Though years and years passed, yet it seemed nothing was in the family’s gaze of desperation. Nothing for them to grasp or latch onto; to bring their name out of the cold mud. Eventually, A large expedition to new lands was called upon the nation. Hildebrand Mondblume and his son Albrecht Mondblume were chosen as expedition leaders to host and conquer the lands unknown. Throughout the time in the Attenlund, the Mondblumes had done a fine score for the kingdom - redeemed and recognized for their dire efforts after decades of a no man’s land. The Barony of Richtenburg A small sum of years after the Attenlund expedition was the first court session since the Mondblumes had returned to the city. A large score of citizens amassed within the palace halls, happily waiting to be met with their Koeng’s presence. Once court had begun, Ser Hildebrand Mondblume was called to stand before the Koeng, Koeng Heinrik, as he was made Lord of the newly named Baron house of Mondblume. ~Mondblume Family Traditions~ The Wild Hunt This ‘trial’ sort to speak, is where a young Mondblume, who has yet to be initiated into the family as an adult, is sent outside of Karosgrad’s warm protection to prove in the harsh cold of the Rimeveld region. Said Mondblume child is expected to not return until they’ve successfully hunted a wolf and anything else they managed to gather, while also having to survive solely off of their surroundings as they hunt. Perhaps the most important part of this Hunt is acquiring a white pedal of a rose to symbolize their presence in the family. Later on, this pedal is to be buried/burnt along with the Mondblume who had gathered it during their trial. A Kin’s Bout Whenever Mondblume relatives experience conflict amongst one another, and is not being resolved, the members must take up a competition/bout in hunting. Whoever manages to get more for a feast that will follow this friendly bout is declared the winner, and thus rising as the winner to the original conflict between family. The Grimgold Pact Back when the Mondblumes were still coming to life, in the first line of the family, Amelot the Brave challenged one of the Dwarven marshals to a duel of sorts. Alaric Grimgold was his name, and he made the young Amelot a deal in his early years. One that he’d have to carry on his own. The small agreement required him to grow and progress through the ranks of the BSK - underneath the great marshal Erwin Barclay. Eventually the boy deemed himself ready for this spar, though wasn’t ever able to finish his deal before his passing in the Inferi war’s final engagement. After Amelot’s demise, his family inherited mostly everything that he’d owned - including the duel against Alaric Grimgold. Though, this fated and fabled duel has begun to drift into more of myth and legend to the Mondblume lines - leaving the trial of dueling a Grimgold in a friendly spar in order to prove themselves as stalwart heroes and accomplished warriors who’ve thoroughly lived their lives. ~A History of House Patriarchs~ ~0zark Mondblume~ Not only one of the two founders of the Mondblumes, but was also a successful leader within the HRA. He used to be in control of the Ranger unit within Haense until it was disbanded, making many friends in the great cities of Haense while patriarch. Unfortunately, once the rangers had been disbanded, the adorned war hero felt it time to hang up his rank in Haense and offer his talents to the forming ranger squad within Norland’s city of Elysium. ~Ser Hildebrand Mondblume The Gryphon //Master of the Hunt// //executioner of Koeng Heinrik//~ Hildebrand Mondblume was a knight of Haense, adorned by the moniker of 'The Gryphon'. This knight's time in Haense as the house patriarch set the Mondblumes on a path to gain Barony - through his efforts in the expedition as the Koeng's executioner, the strong presence he and his son Albrecht Mondblume held in the nation's duma, and his time served under both The Order of The Crow and the HRA/BSK. This will be added to in the future whenever we get new lore to put in.
  22. [!] An Almanac is spread around the halfling village of Knoxville. It is also possible to obtain a copy in Bramblebury. FARMER'S ALMANAC In this year within Knoxville, much has happened and has yet to happen. This here yearly Almanac shall contain predictions, assorted wisdoms, and past happenings that are of note! ~Contents~ ~Recent village occurances~ ~A Glimpse into the Future~ ~Heed these Wisdoms!~ ~Recipes~ ~A Poem~ ~Occurances~ Much has happened in Knoxville as of late. Most notable be the marriage of Delphi and Filibert, may their union bring us greatness in the future! More recently, the fields have been sown, left unattended for a while, and then weeded. While the crops be ready for harvest, it is wise to wait and see if the crops shall grow stronger with the weeds gone first. Thus, the fields were not harvested. New burrows are available in Knoxville, and new halflings have been moving in frequently. ~A Glimpse into the Future!~ This year's harvest (that has yet to happen) shall be bountiful, yet not bountiful enough to relax for the winter. The winter forage and hay baling shall be enough to feed most of the animals, yet a few pigs will need to be culled so that their preferred food does not run short. Spring will come later than usual, delaying the planting season. There will be many new faces in Knoxville, and by summer there will not be enough burrows to house everyone. The heavenly omens will be good, yet next year's omens are looking far more sour. Perhaps it is a good time to stockpile what you can before the harvest gets worse as the skies and spirits shed less of their being onto these lands for fertilizer. The blessings of the Pumpkin Lord can only last so long. ~Heed these Wisdoms!~ On Plants and Dreams If your burrow (or whatever else you be living in) does not have grass or moss covering it, there will be nothing to sort out the bad dreams from the good dreams coming to you from the heavens as you slumber. If there is not vegetation between you and the sky, you will not sleep soundly! Nightmares come for those who sleep under naught but wood or tile, and good dreams come to those who sleep with grass, herbs, crops, or trees above their heads. Be wary, however! If you sleep too far into the earth (as the dwarves do), the plants will not protect you from nightmares as easily as if you were in a cozy, grass-covered burrow! Shovel Omens It is a good omen to have a shovel on hand when it is needed. It is a bad omen when there is a large group of halflings with no shovels in sight. While you need not carry a shovel with you all of the time, it is best for at least one person in every group to have a shovel at the ready. Good things come to those who are prepared. Weeding Fields Do not harvest a field on the same day you have weeded it. It is best to let a crop after straining it by rummaging around it for weeds. Even if it is late in the harvesting season, letting crops rest after weeding will let the crops grow larger within the new space the weeds used to inhabit. Do not weed a field before summer is halfway through. Any weeds cut down before midsummer will grow back threefold by harvest time. It is not wise to clear the fields of tiny weed seedlings. Let the weeds grow first and become recognizable; only then may you cut them down and put them to use or waste as necessary. ~Recipes~ Stuffed Potatoes To make stuffed potatoes, cut open a potato and scoop out all of its contents save for a little. Throw in cheese, chopped onions, beans, meats, and other leftovers you wish to use. The potato can now be baked just as you would bake a potato normally (Ovens are preferable to open fires when it comes to baking a potato). Best served with a heavy sauce. Stock To make a good vegetable stock, throw animal bones and leftover choppings of vegetables and meats into your cooking pot. Cover with water and stir regularly until the water and vegetables boil down into a mushy mess. Strain the contents of the pot through a cloth to extract the stock. This stock can then be used in soups and stews to add extra flavor. This recipe is great with the stalks and crusty bits of vegetables, so long as none of it is rotten. ~A Poem~ Plough the fields late summer and sow the seeds come fall Les' your winter wheat nay grow very tall! -Filibert Applefoot, Sheriff of Knoxville
  23. 혈-연우 Hyeol-yeon Introduction This is a starting post for a culture we hope to cultivate in Yong Ping. As time goes on, we plan to post more in-depth about clothing, food, and the culture in general. For reference, the Hyeol-yeon are roughly based off of Joseon-dynasty Korea. Origin During the Li Empire, they were called the Yuan, peoples of the Cunyuan Region. Since then they've undertaken two more name changes, referring to themselves in their native tongue-- first Salamdeul, which simply means “the people”. With time and history, they eventually settled on the name, Hyeol-yeon, meaning “blood-ties”, a name meant for loyalty to family. History Tribal Era As written in the Easterner Lore, elves were the first to inhabit the land of Ai-zho. Elves were known to inhabit the northern, mountainous area of Cunyuan, while humans began to move into the lower flatlands. In the rest of Ai-zho, elves were driven out by waves of human migration-- however, in the Cunyuan Region, they persisted as the primary race. At this time, there was a human empress known as Lady Hyeol, and an elven general named General Jeong, who went on to discover their respective kingdoms in the First Era, becoming near-legends in Hyeol-yeon history. At this time, they were all known as the Yuan. The First Era The Li empire forms, and the Yuan people of the Cunyuan Region are a tributary region to the Li, made up of two kingdoms. One kingdom, Jeong, was primarily proto-elven-- made up of elves that immigrated to Ai-zho before the splitting of elven subraces, the nation was known for intellect and grace, and founded by General Jeong. The other, called Hyeol, was primarily human, split off from the newly-founded Li empire and known for a rebellious bloodthirst for their Li masters-- founded by Lady Hyeol. At this time, the people of this region were known as the Salamdeul. The Second Era By this point, the elven and human kingdoms came together, forming the Hyeol-yeon Empire. The Hyeol-yeon Empire was formed by a descendant of General Jeong, named Jeong Jin-ae, and a descendant of Lady Hyeol, named Hyeol Tae-il. The two founded the two royal families of the Hyeol-yeon Empire-- since this time, the Empire would have two Empresses and two Emperors at any given time, almost as if they were two kingdoms that worked in tandem. Third Era The Li Dynasty exerts its power over the Cunyuan Region, beginning a rule to last 400 years. However, under the Li Empire, the Hyeol-yeon managed to work out a sort of symbiotic relationship-- as their intellectual sciences and propriety of courts drew in the Li, the Li repaid with protection to live in peace. The elven half of their courts thrived, as the proper, intellectual half of the kingdom, while the short-lived human half started dwindling in number. Fourth Era The Li Dynasty has ruled for nearly 400 years, serving to isolate the Cunyuan Region. The elves continued to thrive, hidden away in their elite courts with the Li, while the more crude human races were left to the streets. Only the most elite of human classes are allowed to exist in Hyeol-yeon courts at this point. However, in modern times, there is slight social reform as the Hyeol-yeon Empire begins to open to the outer world after the Li release their hold on the region. There is often a friendly but constant pressure from Oyashimans, reminding them of their common oppressor. Because of that, Oyashimans and Hyeol-yeon have a friendly but strained relationship-- more friendly with humans, and more strained with elves. Physical Appearance Within the culture, one might find the Hyeol-yeon people's appearance is an interesting one. Eye colors range anywhere from a honey brown, amber or to a deep black. Skintones range from an alabaster to honey or tan, generally darker in appearance than non-Easterner peoples. Hair colors range from light to dark browns and a variation of blacks. They take great care in their appearance, very uniform in nature. Their stature is the same as the average human, if not a bit on the small and lithe side. Clothing The main article of clothing Hyeol-yeon will wear is the hanbok. A hanbok consists of a blouse or jacket called a jeogori, and a skirt called chima or loose pants called baji. The colors and patterns of the hanbok often denote the status of the person wearing it. For example, a phoenix symbol denotes royalty. Culture Family Children within the Hyeol-yeon culture incur a debt to their parents who gave birth to them and raised them. This debt lies behind the idea of filial duty: treating parents respectfully at all times, taking care of them in their old age, mourning them well at proper funerals, and performing ceremonies for them after their deaths. Even fulfilling these duties, however, is not enough to repay the debt to one's parents. The full repayment also entails having children and maintaining the continuity of the family line. Younger children and their wives eventually split from their extended families after a few years of marriage but still considered dependent upon their family. While eldest siblings succeeded to the family leadership and inherited the bulk of the wealth. When their parents die, the eldest child adheres to complex mourning restrictions for one to three years, and conducts annual memorial ceremonies for their parents and other members of their family line. Young children are indulged; Hyeol-yeon feels there is no point disciplining children before they are old enough to reason. By the time a child reached six or seven, though, training began in earnest: parents began the strict separation of girls and boys and they trained children to use the respectful voice to those older or more socially prominent. By the time a child reaches seven, they’d know that they must use the respectful tone of speech to their older sibling, and knew that failure to do so would result in swift and certain punishment. Marriages are oftentimes arranged, though as of recently, love marriages have become more popular. Fighting Styles Hyeol martial arts are purely based on keeping their distance from an enemy, bows are heavily used, alongside spears and lances and the art of horseback is heavily taught. Tridents and flails are a part of the weapons training, giving the combat some more flexibility and reducing damage the user might find to themselves as close-quarters combat would be avoided. Traditions Jangseung Jangseung are extraordinary, striking statues that stand as protectors over the Hyeol-yeon people, sheltering them from harm and are totem poles usually made of wood and sometimes made of stone. Besides greeting visitors, these striking pillars were created to scare away evil spirits that caused famines, natural disasters or epidemics. They’d pray for the health of their families, for a baby, or for a wonderful husband or kind-hearted bride. Thus, the resilient jangseung protected the village from harm and also served as a guardian, with its ears open to the wishes and hopes of the people. Rituals would be conducted, placing offerings of rice cakes and fruit at the foot of their honored guardian. Ssireum A traditional Hyeol-yeon sport, Ssireum involves using one's entire body in a battle of strength and technique. Two competitors grab one another's belt (called "satba") or trousers and use a combination of physical strength and strategic technique to be the first to knock the opponent to the ground and be declared the winner. In order to win a Ssireum match, physical strength, technique and endurance are required. With the sport's balanced focus on the development of both physical strength and mental fortitude through accurate judgment and patience, Ssireum is a highly beneficial sport on many levels. Ssireum is a beloved sport and while tournaments are held year-round, they are especially prevalent at holiday celebrations and festivals. A Game of Jong A board game played is called Jongjeongdo, or “climbing the government career ladder”, it’s a game of the career path of an official. People become officials by passing an examination known as the gwageo and receive promotions or punishment according to their service and tenure. The game starts with a person passing the gwageo to become an official. Players toss a special five-sided die, and advance through government positions on the board based on the number that comes up. The winner is the first to reach the highest positions of premier and commander-in-chief of the military. If no five-sided die can be found, a normal six-sided die can be used, with a rule to roll again if a six comes up. A wrong move could get a player “impeached” and removed from office, or even forced to “drink poison”. Of course, no amount of die-tossing could make a player into the king. Naming Conventions Last names should be written first, [example, Byun Cha, Byun being the last name and Cha being the first name]. Hyeols usually spell two-syllable names as a joined word or with a hyphen in-between, [example, Chu Jeong would become Chu Je-ong]. Female Names: Ha Eun, Ji Ah, Chin-Sun, Dae and Gi. Male Names: Min Joon, Chul, Du-Ho, Hyuk and Joon Woo. Marriage The couple both wear a traditional outfit called the Hwarot, a variation of the Hanbok. The bride has to wear red and the groom has to be in blue. The color represents the balance of the energy between the two. Red dots also get painted on the bride's cheeks as a symbol to protect from evil spirits. Additionally, the bride and groom's mothers will also wear specific colors to symbolize their familial relationship with the bride and groom. The groom's mother will wear a light blue hanbok specifically and the bride’s mother will wear pink or purple. Guests should avoid wearing colors similar to those. Beforehand, betrothal gifts are brought to the bride's home by a band of the groom's closest friends. The gifts are placed in a box called a hahm. The group would arrive singing at the bride's family home and they would stop just outside the house, chanting, "Hahm for sale, hahm for sale!" The bride's family would rush out and offer money or gifts to the group. Through fun negotiation and laughter, the bearers would be bribed until at last the hahm was delivered. Hahm is supposed to be a box full of gifts to the new bride. It will be something like jewelry, money, nice clothing and such. It's a very festive and fun activity before the wedding, as they’d also make the groom wear a dry squid mask during the process of the gift-giving. To kick off a wedding ceremony traditional music is played. While the groom would ride to the bride's home by horse. As part of the parade, both mothers will walk in holding candles, the ceremony beginning when both moms enter and light a candle together and take a seat in the first row. The mother of the bride traditionally carried a red candle and the mother of the groom entered carrying a blue candle. Before the wedding, a tradition known as jeonan-rye takes place. As part of jeon-an-rye, the groom gives the bride's mother a wild goose Wild geese mate for life, so his gift is a promise that he will care for her daughter for life. To show their commitment to each other, the couple ceremonially bows during a part of the wedding ceremony known as gyo-bae-rye. Later, the couple will bow toward their parents during seong-hon-rye as a declaration of their marriage. After bowing toward each other, but before bowing to their parents, the couple historically sealed their marriage vows by sipping a special wine poured into a gourd grown by the bride's mother during a tradition known as hap-geun-rye. The bride and groom sip the wine from their separate cups and then the wine is mixed together, poured once more into the cups and it's sipped again. This is their wedding vow, the kunbere. The pye-baek is the part of a Korean wedding that follows the vows, or the kunbere part of the wedding. During pye-baek, chestnuts and dates, known as jujube, which symbolizes future children, are exchanged. Wedding banquets can be very simple: Noodle soup being the only required dish as long noodles, symbolizes a wish for a long and happy life and are boiled in beef broth and garnished with vegetables. Dok, a sticky rice cake, is served at most events, especially weddings. Death Hyeol-yeon funeral traditions begin as soon as a loved one dies. The family wails in a show of emotions called kok to announce the death in the community. The wailing may continue until the cremation. Sangju — the chief mourner — is the first child or grandchild of the deceased. They “let” their parents die, so they are believed to be committing crimes against heaven. As an expression of filial piety, they are in charge of the pre-burial, funeral rites, and memorial. The sangju is in charge of preparing the body. The deceased is covered with a white quilt or burial shroud. The body is washed with incense, nails are cut, and hair is combed. Cotton is put in the mouth and ears, coins on the eyes, and rice in the mouth. This ritual helps the deceased in their journey into the afterlife. In the end, the body is dressed in suui, the traditional hemp funeral garb. Mourning begins as soon as a family member dies, and it continues for three days. Mourners hold the funeral procession, and the body makes its way to the temple. During the funeral procession, a noje — roadside memorial — is held to make sure the deceased doesn’t come back to haunt the living if they weren’t given a proper farewell. The body is lowered three times to signal the departure from the home to the deceased spirit. The procession reaches the temple, and a monk performs a ritual to rid the site of evil spirits. An offering of food or wine is made to the spirit. Family members continue to visit the gravesite with offerings on the second and third day after the burial. They make deep bows at the gravesite on the third day. They put away any pictures or ancestral tablets placed in the home. A portrait is present at every Hyeol-yeon funeral. It’s common for Hyeons to choose their own portrait before death.Open grief is a sign of dedication toward the deceased. Wailing doesn’t stop for the entire mourning period, family members yelling “Aigu, aigu” for a parent or “Oi, oi” for other relations. The chief mourner wails for the longest time. It is an expression of grief or even guilt. There are three times to wail: After death. After the washing and dressing of the deceased. The sangju wails every morning and evening for three years. After the first year, the wailing subsides to twice a month. Hyeol-yeons show as much emotion as possible while they grieve. How hard family members sob is a reflection of their dedication to the deceased. Traditionally, they’d sing a loud and mournful chant. A black Sangbok is worn, consisting of a hemp hat, leggings, or an armband. The deceased are cremated and oftentimes turned into cremation beads which are put into special urns on an altar in the home. Social Hierarchy Royalty- The royalty of the Hyeol-yeon are the highest class on the hierarchy, leading the Hyeol-yeon people and given the highest of educations from a young age, following the matter of religion and learning various skills that’d assist them in the tenure of ruling or various high-ranking positions in life. Yangban- In the Hyeol-yeon social hierarchy, the Yangban refers to the elite class of office holders or government officials who have passed the prestigious civil service examinations. There are two groups in the yangban class itself: one that comprises of scholars and officials and the second group comprises of remote relatives of these officials. The yangban class generally achieved their positions through educational success and are considered merit based elite. Chungin- The chungin class is lower to the yangban in the social hierarchy and above the commoners, and comprises a small cluster of technical and secretarial officials. This is inclusive of interpreters, physicians, astronomers and artists as well as specialized military officers. Sangmin- The vast majority of Hyeol-yeon belongs to the Sangminor commoners class in the social hierarchy. Common merchants, farmers and craftsmen belong to this class and they bear the burden of. They were subject to military enrolment as well and live a hard life compared to yangban and chungin. In the social hierarchy, although the farmers enjoyed a higher prestige than merchants they nonetheless lived a tough life. Ch’ommin- The base people or Ch’ommin are considered below the commoners and they normally do the despicable or low grade jobs. This class is inclusive of the jail keepers and convicts, professional mourners, and executioners. The group known as Paekchong are also included in this class, who are believed to engage in ‘unclean jobs’ like dealing with hides of animals and meat. Religion Hua-jiao To become an individual that is connected to the world and enlightened to the true cycle that has the world’s peoples reborn continually, an individual must liberate themselves from the cycle of rebirth that has encompassed the land through the following of the Eight Noble Paths of the Huajiao religion. By following these Eight Paths, one can release themselves from the cycle, attaining the height of one’s existence by ending one’s ignorance and one’s rebirth - The true goal of the Path. Fine Arts Arts and Music The Hyeol-yeon culture focuses heavily on calligraphy, music, painting and pottery, often marked by the use of natural forms, surface decoration and bold colors or sounds. Hyeol-yeon calligraphy is seen as an art where brushstrokes reveal the artist's personality enhancing the subject matter that is painted. Some Hyeol-yeon paintings demand an understanding of ceramics and pottery as the glazes used in these works and the textures of the glazes make Hyeol art more in the tradition of ceramic art. Brush-strokes are very important and paintings are often judged on brush-strokes more often than pure technique. Hyeol-yeon is closely tied to ceramics which represents tile work, large scale ceramic murals, and architectural elements. Bamboo pyrography is a unique artwork involved with burning patterns and art on circular bamboo containers. Food and Agriculture Hyeol-yeon meals often include side dishes such as mandu, noodles, rice cakes, porridge, soups, and pickled vegetables. Meals are elaborate if you are at the top, there being a specific way you would place dishes and the amount you would get depended on your rank. The king would get twelve dishes and the nobility would get around nine. Architecture In Hyeol-yeon architecture, buildings often have a stone foundation leading to a curved roof covered with tiles, walls are made of earth and are sometimes composed of sliding doors. Architecture is built according to the kan unit, the distance between two posts (about 3 blocks), and is designed so that there is always a transitional space between the "inside" and the "outside." Language At the moment, we just use a rough, modern Korean dotted throughout our vocabulary for the sake of simplicity. You likely won’t need more than basic phrases. However, if you’d like to include things like dialects, accents, so on-- feel free to do so. A more in-depth language post may come one day, but in the meantime, it’s very loose-- not much to concern yourself over. Hello - Annyeong (informal), annyeong haseyo (formal) How are you? - Eottohge jinaeseyo? or jal jinaeyo? Good - Johayo or joheun Bad - Anjohayo or nappeun Thank you - Gamsa (informal), gamsahamnida (formal), gomawoyo You’re welcome - Cheonmaneyo Please - Juseyo Sorry - Mian (informal), mianhaeyo (formal) Yes - Ne or ye No - Aniyo Goodbye - Annyeong (informal), annyeonghi gyeseyo (formal) Father - Appa (dad), abeoji (father) Mother - Eomma (mom), eomeoni (mother) Brother- Hyeong Sister- Jamae Elder- Eoreun Daughter- Ttal Son- Adeul Child- Ai Relative- Chinche I love you- Dangsine sarang Credits/Citations/Lore Used Easterner Lore Recent History Easterner Cuisine The Li-Ren The Oyashiman
  24. The Silk Movement: A Look Into Li-Ren Fashion [ 书香门第 (Courtyard), Wang Meifang & Zhao Guojing ] Introduction From humble beginnings on a simple tower atop Talon’s Grotto in Arcas to the nation that Yong Ping is today, the culture of the Li-Ren is now being appraised and pushed center stage, all across the continent. One of our culture’s most notable parts that tend to make onlookers stop and gaze is our customary dress — our hanfu. It is this style that elevates us from any other culture on Ai-zho — no, on all of Almaris for that matter. Unlike the western fashion of our neighbors, it is the fashion of the Li-Ren that prides itself on grace, elegance, and overall hygiene rather than appeals to a ‘marriage market’. It is our fashion that leaves room for more encompassing styles, rather than constantly sticking to a binary of the two sexes. Yet, it is something rarely ever deeply looked at compared to the fashion of the foreigners. Why is that? Is it simply just ignorance - blissful ignorance of our long history and how that itself ties into the very clothes we wear? I aim to change that. What is hanfu? Hanfu, 漢服, is a Li-Wen term, referring to the customary clothing of the Li-Ren, those who follow the customs of Li-Guo. They are characterized by their flowing sleeves, as well as the tight belt or sash to hold the ensemble together. The placement of this waistband can, but not always, depend on the gender of the wearer. What the hanfu is not is a robe for one unfamiliar or unassociated with the culture to simply put on like a simple costume, or ‘dress’. That would be a sight all too disrespectful. For both men and women, hanfu are all categorized by different names, creating hundreds of different styles with many accessories, and each of these styles come inspired all from the eras of our great history. The trending sides of fashion are never usually so fast paced - a style from centuries ago, or even our very beginnings, can be one you'd see in Yong Ping, or even back in our homeland. This study will be more about those styles, rather than the makings of the clothing. That information, I believe, should be held only amongst our own people. [!] Following the introduction of the study, the next pages would be filled with simple diagrams - painted sketches of each type of clothing Xiahong described. Though he wasn't so skilled in painting, he certainly tried his best. Men 裋褐 / Shuhe The shuhe combines a cross-collar tunic with a sash and trousers. This style I have seen more popularized amongst the common folk, and mostly small children as well. It proves to be convenient and practical, perfect for activities done in one's daily life, such as farming- or more laborious tasks. Though, since it was made for these tasks, finding a shuhe made in more expensive material can be a hard feat. Why risk ripping or dirtying expensive silks in such an outfit when you can wear one of more comfortable material? 道袍 / Daopao A style commonly seen among the old scholars and gentry of the past, a daopao, on its own, is a full length, cross-collar, single robe with side slits beginning below the waist. It is easy to see why it was such a common choice among the men of the upper-class. How fashionable one would find himself in a daopao! While I can’t speak for other Li-Ren men, I can say with all pride it is a personal favorite. A daopao can come in two different ensembles. One would be the pifeng 披风, a parallel-collared, open jacket. [Spoiler: Pictured in the 2nd example above] It bares similarities to the beizi 褙子 women wear over a ruqun. The other outer garment is a dahu 褡护, a wrapping robe with half sleeves. [Spoiler: Pictured in the 3rd & 4th] 圆领袍, 圓領衫 / Yuanlingpao, Yuanlingshan Making appearances around the formation of the newly prosperous Li Dynasty, the yuanlingpao is a closed, round-collared robe that can be combined with trousers. If I made a point of the daopao being a personal favorite, the yuanlingpao comes at a close second. With how long this type of hanfu has been present, it has had time to make an impact even to Li-Guo’s neighbors, the nobles of Oyashima once taking inspiration in their early history. The hem of this robe comes in either long or short sizes - the latter reaching to one's knees and the former often times reaching the ground itself. It is common to see those in the guard of Li-Guo wear this, but now, it is simply a popular style among men of any age. 曳撒 / Yisan The yisan - more high class, embroidered patterns referred to as the feiyu fu 飞鱼服 (the flying fish uniform), is a one-piece robe with a cross-collar top & large pleated skirt. Making its first appearance in the reign of Emperor Liu-hong, feiyu fu were once only awarded by the Emperor to eunuchs and members of the imperial guard. But, as time took its toll- and especially with our migration to new lands, the yisan became a common, preferred style of the younger upper class. The yisan of today can be differentiated from the uniform of the past with less embroidered designs - even the Zhanshi regiment carry out the style beneath the clads of their armor. 衣裳 / Yichang Similar to a ruqun for females, the yichang is a cross-collar top, that combines a wrap around skirt. A standard hanfu for men, there are many liberties one can take with a yichang. The flowing sleeves can often be wrapped up for combat with wrist guards. Or, one can simply don a dachang 大氅 over it, an open-fronted robe [Spolier: Pictured below]. Now, I have seen some make the mistake of confusing this combination with the Oyashiman haori and hakama, but these differences are easy to spot, as the haori is much shorter - in both sleeve and robe size. Women 齐胸襦裙 / Qixiong Ruqun Arguably one of the most popular styles among women, the qixiong ruqun (chest-high skirt) utilizes one of the most basic type of hanfus, a ruqun- quite literally a wrap-around skirt (top for ru/襦, skirt for qun/ 裙), and by placing the waistband at the chest, promotes strong posture among women. While it’s counterpart, the qiyao ruqun 齐腰襦裙 (a waist-high ruqun), is just as popular a style, this style is commonly seen amongst even the most noble of women, a look of elegance and beauty among the wearers. Coming into Yong Ping, this is a style you will see constantly. 袄裙 / Aoqun The aoqun consists of a top with double the layers, referred to as “ao 袄“ and the classic waist-high qun. Unlike other ruqun that have the top tucked inside the skirt, the top of an aoqun is worn untucked, above the skirt. There are two sizes an ao comes in- short and long. The short ao reaches the waist, while the long ao will cover the knees. They first made their appearance in the previous era of Li-Guo, just before the start of Tai Ping back in it's first continent - Arcas, relatively new, and mostly seen worn by the women of the court. The length of an ao can sometimes make all the difference; the shorter the ao, the more youthful the look, and a long ao gives a more conservative and mature one. 比甲 / Bijia A bijia is a sleeveless jacket with side slits, similar to a “vest” in the fashion of the foreigners. It’s typically worn over Aoqun. Bijia does come in different styles, just like the aoqun it is worn over - namely, different types of collars; a Jiao Ling 交领 (cross collar) [Spoiler: Pictured first], a fang ling 方领 (square collar) [Spoiler: Pictured third], and a dui jin 对襟 (parallel collar) [Spoiler: 2, 4, 5]. The length can go from either the hips, to all but an inch or two off the ground. It is not such a style that I see often, though I wish that would change, seeing how sophisticated it makes one look. 褙子 / Beizi The beizi is a parallel-collared “jacket” coming with side slits starting at either the armpit or waist. It is possible to secure one’s front with a tie or a metal button. Since they tend to be extremely versatile, they come in various sizes, as well as their sleeves. Perfect for the summer and hot temperatures, a style that has always been a trending look, even back in Li-Guo, is a beizi over a chest undergarment and skirt. Even for a woman with no noble or wealthy background, this style was easily accessible - at least, compared to other options of hanfu specific to women. Unisex 曲裾 / Quju A type of Shenyi 深衣 (a long full body garment), the quju is a curved-hem robe, in which the bottom hem of the left lapel spirals its way up to the waist of the wearer. This happens to be one the oldest types of hanfu, dating back to even the first days of Li-Guo’s unification. Though it’s a style seldom seen in Yong Ping, more modernized versions have been made, sleeker on the body than the quju of the past. 半臂 / Banbi A banbi is simply a half-sleeve jacket, worn by both men and women. Like most overgarments, it comes in various lengths, worn over ruqun or yichang, coming in either a parallel, crossed, or circular-shaped collar. When paired with one’s hanfu, it can be worn tucked inside the skirt as well as over the skirt, untucked. Like the beizi, this is an overgarment perfect for the summer's heat - keeping one cool while still making them fashionable! Due to it's lightness, it is perfect for daily activities, no matter the expense of the material - not in the least bit restricting to the body. 直裾 / Zhiju Another type of shenyi, the Zhiju is practically the basis for hanfu, a one-piece, cross-collar robe, obtaining its name in contrast to the Quju. However, unlike the Quju, the Zhiju’s bottom hem circles around levelly, making it essentially a straight robe. Worn by both men and women, wealthy and poor, this hanfu has been around since even before unification, going through just as many changes as it has lasted this long. Depending on the material - or even the overall mood of the wearer - it can either be something formal or just simple casualwear when one is going outside. I even happen to wear a light one in my sleep. Children [ credit to 伊吹鸡腿子 (ibuki satsuki) ] When one is so young, flashy appearance is not something always considered. A child you will most likely see in something more practical. Children’s hanfu is generally similar to that of their elders, only the outfits and materials favored are made to be gentle on a child’s skin. For example, it would be hard to picture a small girl in a qixiong ruqun, with a sash restricting her chest and keeping her straight posture at such a young age. Our little ones usually wear outfits with separate tops and bottoms, such as the shuhe mentioned earlier. It is not uncommon to see one’s toddler in just a banbi alone, or with a beizi over their ruqun. Any combination goes, so long as it lets the child do what they’re meant to do- play around freely. Hair [ [!] An author's note, written on the following sketch that showcased the many hairstyles and headresses of the Li-Ren. "This time, this sketch was not me! I've gotten a ghost artist - I'm afraid I've exhausted and grown insecure of my own artistic abilites!" (All credit to Mona! Wow, I drew that!) ] Where would we be in a study of fashion without including the most crucial aspect of Li-Ren culture— one’s hair. Every Li-Ren has uncut hair, the cutting of hair for men something more for foreigners. It is usually when speaking to them, even my gender has been constantly confused and assumed based on my hair alone. As a child, hair can be worn or cut however they want - it is by the parent’s hand the hair is being cut, anyway. However, upon reaching adulthood, one’s hair is to remain uncut until death. We have been taught from youth that our bodies - to every bit of hair and of skin - are bestowed to us by our parents, not something to be injured or wounded. However, just because it is uncut doesn’t mean it doesn’t come with it’s own elaborate styles. Upon reaching adulthood, a young man ties his long hair into a bun either on or behind his head. Having half of his hair down provides a youthful look, and I have seen much of the youth adopt this style - including myself. However, the topknot is something that always remains untouched. A hair stick called Zan 簪 goes across that bun in order to stabilize the hair. When one happens to be more privileged, they will use a guan 冠 to hold their topknot. If not wearing their hair down with their topknot, Li-Ren men adopt hats and headdresses over their hair, a display of either the wearer’s profession or social rank. It is the women, in almost every culture it seems, that do the most with their hair - even from youth. The most popular style among young girls, the Shuang Ya Ji 双丫髻, The Double Maiden Bun, is practically the symbolism of youth, and I have always seen, even when I was in my youth, the style worn by girls in their teens or much younger. The trending style consists of two buns atop the head, one on the left and one on the right. After reaching adulthood, foregoing coming-of-age ceremonies, or even getting married, women tend to give up these youthful double bun or loop styles, instead either putting up their hair into single buns fixed with jade hairpins, flowers, and other accessories, a look more mature and refined, or letting it flow down, accessories decorating the very top of their heads. In Closing As it stands this moment, I believe I have only scraped the surface of the extensiveness of Li-Ren fashion and its history. Like all fashion, with all the influences that face it, it is someday bound to change. As an old man with experience - and somewhat of a bias for the days of his youth - I hope that day does not come soon. A though even more worrisome - I hope that the coming influence does not come from the common cultures of the continent. Each beautiful style of the hanfu has survived for so long by being completely and utterly Li-Ren. Being on a different continent, away from your homeland - it instills a feeling of assimilation, and it will show in the fashion influences of the future should it go down that route. But, what will keep us prosperous is our unwavering pride for our culture, and the generation coming will keep it going for the years to come. Penned at the hand of, Li Xiahong
  25. Salvius

    Neo-Adunian

    NEO-ADUNIAN A proposal to restore the Adunian race and its culture. By: Davorn Lasfaen PREWORD: The Adunian race is a race which was formed from the mix of humans and elves. It’s culture shares a similar fact, a mix between that of human and elven culture, differing from area to area. An Adunian cannot be produced by just the reproduction between that of a human and an elf, one such child being seen as only a half-elf, not an Adunian. Through this proposal I hope to speak upon the idea of how to efficiently rebuild the Adunian race and culture, while still keeping the key of Adunian culture. REPRODUCTION: The current issue with that of the Adunian race is their population is declining instead of increasing, the race being bred out in other human races. In order to quell this issue for the Adunian race, new ideas regarding the production of an Adunian must be put into place. Firstly, the requirements to be considered Adunian must be loosened. Anyone considered an Adunian shall be considered an Adunian, no one else except their children shall be considered Adunian. These children cannot be the offspring of an Adunian and a human however, for this would continue the current path the Adunian’s are on. Instead any offspring of that of an elf or a half-elf with an Adunian shall be considered an Adunian due to the blood of an elven parent will add more elven blood to the Adunian, while a half-elf shall not remove any percentage of elven blood, and instead strengthen the mix of human and elven blood. Through this system elven blood would be strengthened, the percentage of human blood within Adunian veins would not increase, and the population of Adunians could be increased. Production between two Adunians is the most ideal option, however due to decreasing populations, this idea would prove to be unsuccessful. CULTURE AND BELIEFS: A prime point of being Adunian is remaining true to Adunian culture, however with how the world has changed, being orthodox when it comes to Adunian culture and beliefs will not benefit the Adunian race and help lead to its downfall instead. The question of religion will most likely come first to the minds of readers. Regarding this topic, Adunian culture must be void of anything relating to religion, instead welcoming and encouraging members of the Adunian race to follow whatever religion they choose or even none at all. Religions or sects of religions who choose to segregate against that of other religions or races however can not be permitted due to the threat this could result in internal struggle amongst the Adunian people. The Thuadian language has long not been used. In order in an attempt to strengthen Adunian culture, snippets of the Thuadian language shall be encouraged to be used, so that the Adunian race can still be welcoming to others while still growing upon our culture. Superiority is a belief which some could say was given to us by our elven ancestors. The Adunian race must cease upon such beliefs, or else events like that of Ulgaard’s Rebellion would occur once more. Beliefs upon superiority should become a foreign subject to the Adunian race, viewing all races as equal to that of the Adunian race. With this in mind however if there was ever to be an Adunian kingdom once more, only Adunians shall be permitted to inherit and be granted titles of nobleship and royalty, in the hopes that an Adunian kingdom would remain as an Adunian kingdom. With the advocation for leniency with that of other races and differing beliefs, the advocation for the increase of rights for women within Adunian society must occur too. Women shall instead be permitted to wear clothing which exposes more than just their hands, neck, and head. With this however, like that of their male counterpart, parts of the body considered to be ‘private parts’ should not be permitted to be uncovered publicly. Women should not be discouraged from entering certain career paths, regarded as male career paths, nor should they be looked down upon if they choose to go down such a path. When it comes to matters of inheritance however, an agnatic-cognatic form of inheritance should be followed, to ensure Adunian families remain in power, instead of changing to that of other families due to marriage arrangements. Other traditions, customs, and beliefs which are common throughout the Adunian race which are not spoken upon within this proposal will still be encouraged to be followed, to ensure such matters remain strong within Adunian culture. CONCLUSION: As an Adunian myself who has found himself a welcoming place within this world, I encourage all Adunians to find a new home within Ando Alur to allow our race to be better organized, rather than be scattered throughout the world. I also advise any reading who are not Adunian to encourage their Adunian neighbors and acquaintances to read this proposal.
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