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Found 517 results

  1. As Marrow lay down in the operating room-turned sickbay, he reflected upon recent events. Despite the dutiful treatments of his brothers and sisters, his illness had only grown worse as time went on. He was much paler than usual and it seemed as though every breath brought pain to his lungs. He had pored through the medical texts left by his bedside in an attempt to sate his boredom, and now had an understanding of medicine which might have helped him avoid this whole mess. Or perhaps not. It hardly mattered now. What was done was done and Marrow knew that better than most. Pausing from his musings, Marrow caught sight of a sheet of paper resting conveniently on his bedside table. Picking a charcoal stylus from his pocket, he sluggishly began his composition between strained coughs: “To all whom it may concern, consider these my final words. I’ve had a good run, but it seems that fate has finally caught up with me. Please do not mourn me with tears and silence, but remember me knowing that I shall soon be among other brothers and sisters. If you will please excuse my favoritism, I have a few remarks for those who I knew best. Naffog, I am sorry to provoke your ire by being overtaken by this disease, but I am simply not strong enough. Please don’t take it personally. You’ve been an exemplary friend and brother, guiding me when I’ve needed guidance and tolerating my antics with grace. Sahar, As the first person to welcome me into the Edict, I’d like to extend a heartfelt thank-you. You have been a trusted confidant and sister. For these reasons I am trusting you to ensure my cremation. I’d like my remains to be made free upon the winds, not imprisoned below the ground. Ayche, You have my utmost respect as one of the few people who would join me on the train of nonsense which I often jumped upon. Carry on. Tsisha, Sitting here now, it feels rather ironic that just a little while ago I was poking fun at your advanced age. Regardless, I thank you for many a good drink in Holm and wish you well in your work with the kha. You’ve been a good friend. Zuni, Thanks for leading me back home. Congratulations on your upward climb through the ranks, you have certainly earned it. Ilkri, It was fun teaching you sarcasm and talking about ghosts. Thank you for humoring me when I needed it, even if it was just me spouting complete and utter nonsense. If you’d ever like to see the finished product of ‘The Mystery of the Bloodied Rose’, feel absolutely free to break into my home and retrieve it. I wont be annoyed, I assure you. Thank you all for making my life an interesting one, Marrow E. Scaevolus II” Upon the completion of his signature, Marrow flimsily folded the paper in half and set it on top of the medical manuals strewn beside his bed. Taking one last sip of honeyed tea to calm his cough, he shakily placed the cup on his beside table and reclined his head into a pillow. After shifting himself around to get as comfortable as possible, Marrow finally relaxed, a seldom-seen look of calm coming across his face. Sometime in the night, he breathed his last. ((It’s been fun, fellas, but all good things must come to an end. Also, I have NOT played Red Dead 2, as a matter of fact. Suck on that, Peasant.)
  2. An account of the “Crimson Forest”. 7th of Sun’s Smile, 1737. Aesilnoth stood tall within the walls of the Irrinorian Forest city. A bird soared high above the walls, soon swooping beneath the canopy of trees. A letter had arrived from an old friend. A human by the name of Harold Spencerton, a veteran who had served alongside Aesil during the War of the Two Emperors. It was a call of defense, he had witnessed a group of the Haelunorian aggressors assembling within their walls. A call for action, which Aesilnoth intended to answer. With the Silver State’s recent declaration of war on yet another group, there was only one place they could be going. Quickly did he ride past the lands of Aegrothond and the seafarer elves within. Alongside the mountains of the Under-Realm Dwarves of Urguan across the bridge leading to the warmonger Elves of Haelun’or, but stopping just before to enter the small village of Ruswick. Within it were gathered a decently sized force of its citizens, as well as an Orcish screamer for Krugmar. Gathering inside the tavern, most already knew what was to come. A plan needed to be devised, the marching boots were already booming in the distance. The officers talked for a short while before each had nodded their heads in agreement with the plan. The plan of deception, the element of surprise. Aesil had joined the others squatting in the tavern, lying in wait. Only to soon hear the Sohaer Dimaethor Visaj screeching outside of the village walls. “Come out!” he spouted. Little did he know, we would be doing just that. After a quiet countdown, the horn blew heartily. The screams of the Ruswick denizens as well as his own erupted from the tavern, as the entire defending force charged out of the front gate. The ‘aheral aggressors had no idea what had been waiting for them. Quickly had the silver elves’ courage faded, becoming completely routed as they attempted to flee back to their city. But to no avail, the warriors of Ruswick cut them down one by one as they fled. Seeing as the main force was retreating, Aesil alongside his friend Harold rushed towards the back of the village. It wouldn’t be long before they spotted one of the raiders aimlessly running around the back. A chase had begun, but not for long as the lone raider was cut down “Bye idiot!” He’d spout venomously down at him before his blade Dawn found the raider’s throat. Once the crimson stained the grass, Harold and himself elected to return to the main force. Continuing their path all the way to the steps of the Silver city. Cutting down raider after raider until it seemed as though they were the raiders. A glorious and decisive victory against the aggressor High Elves. The day had been won. The Silver Forest now bore a new name, the Crimson Forest. An artist’s depiction of the defenders standing victorious was drawn below.
  3. Dex

    Klagenfurt RP

    Winter, 1381 It is requested that all the nobility of the realm join us in the city of Klagenfurt to pay their respects to the late King Antonio III Di Scema of Klagenfurt, Duke of Cathelia, and to attend the crowning ceremony of his successor, Thomas II Di Scema of Klagenfurt, Duke of Cathelia, and to swear their fealty to him as the King of Klagenfurt. Further, the Dukes of Klagenfurt are expected to remain in Klagenfurt and assume their roles in the regency council under the vision of her majesty the Queen-Regent until the King is of age to rule the realm. Queen-Regent Theodora Di Scema. Turns are six months long, and diplomatic proposals are to be responded to on the following turn that they were given unless the related parties are in the same location. Actions intended to be kept a secret from the other parties may be sent directly to the moderator with the outcome given in private at the time of the mod-post. It is recommended that military manoeuvres be done in this fashion. A report on the income of one’s realm will be provided with each moderator post. https://docs.google.com/document/d/1bM5RvV0ZGvaSJa_zSWb7TdV6uOsKxEbZjPtbwVvG1b4/edit?hl=en_GB
  4. THE BROTHERHOOD OF SAINT KARL VE OROENIR SANT KARLEO His Majesty’s Arm of Strength “Should we falter our shield turns to ash, but we shall not falter.” BACKGROUND Founded in 1678 by King Sigmar I (r. 1670-1681), the Brotherhood of Saint Karl began with the merging of the levies of the great Houses of the Kingdom of Hanseti-Ruska. Throughout its duration as the central military force of the Crown, the Brotherhood has been guided by its longstanding tradition of fostering unity, strength, and justice to those sworn to its ranks. Bound by oath and fraternity, the Brotherhood of Saint Karl stood among the preeminent human martial forces during some of humanity’s most trying times. Under the leadership of then Lord Marshal Rhys var Ruthern, the Brotherhood of Saint Karl was the primary bulwark against the Vaeyl Order: an undead army stationed at the far southern castle of Last Hope. Besides guarding the realms of men, elves, and dwarves, the Brotherhood functioned also as a domestic peacekeeping force. With its formation in times of great strife, the Brotherhood of Saint Karl has stood poised in answering the call of the challenges of its time. Founded under the patronage and namesake of Saint Karl Barbanov, the Brotherhood espouses the affinities of this saint: strength, courage, and for the intentions of soldiers. Saint Karl was an instrumental figure in the history of Haense, considered its founder who lived over two centuries ago. It is said that whilst in battle, Saint Karl was struck down and at the verge of death before seeking divine providence and being endowed strength to rise and lead his men to victory. At this act, he vowed to consecrate his life in the name of GOD and formed the foundation of Haeseni civilization as a testament to the blessings of the Seven Skies. In 1564, High Pontiff Theodosius I canonized Duke Karl Barbanov as the patron saint of strength. His name honored the first capital of the newly formed Kingdom of Hanseti-Ruska in 1578, City of Saint Karlsburg. The Brotherhood of Saint Karl honors the tradition and legacy of Karl Barbanov by espousing the values of the saint into those who pledge to serve the kingdom. Those called to the Crown’s service reflect the stalwart values and cultures of the Highlander people, a sense of fraternity and unity for the defense of those who wish to do harm. An artist’s rendition of King Sigmar’s charge at the Battle of Three Hills, c. 1678 During the of the Battle of the Three Hills, marked by the terrain upon which the conflict ensued, King Sigmar I led his levy company composed of levies of the vassalage. As they advanced the stout keep that rested atop the ledge between the three hills, they were met with a barrage of archer fire, causing the formation to diverge. The king himself was separated from his main levy and forced to fallback behind the base of the southernmost hill. With the forces now split, King Sigmar was to make his choice: charge with his remaining force or recall his forces back. Echoing the hardships of battle and strength, King Sigmar called upon the patronage of his ancestor, Saint Karl, and entrusted his plight to the saint of strength. The army chaplain, Fr. Anselm Gerhard recalled that day when the king saw the countenance of Saint Karl upon the sides of the three hills, each bearing a sword with a crow resting upon the blade. He took that as a sign of courage and strength to maintain his position and against great odds, the Haeseni troops overwhelmed the fortified southern hill. Not long after, their advance of the second hill was met with heavy fire but by midday, the keep had been driven out by King Sigmar’s charge with the colors of Haense flying triumphant along the keep’s facade. During the procession back to Markev, the soldiers were met with great mirth at their victory. Upon the roof of the main gate, the crow that King Sigmar saw in the field of battle sat upon the crenellations of the wall and flew off as the king entered the city. When King Sigmar called his war council together at the Krepost Palace, he spoke of a charter to consecrate the levies under the patronage of the Saint who had given him a sign of victory at the battle. King Sigmar took his victory as a form of humility by GOD to devote Haense’s forces to Saint Karl. In close collaboration with the levies of the great houses of Haense such as Ruthern, Stafyr, Enthelor, Vanir, and Baruch, the foundation of the Brotherhood was formed as a central Haeseni force, branded to serve GOD, king, and kingdom. THE WAR WITH THE VAEYL ORDER (1681-1692) A drawing of soldiers of the Vaeyl Order, taken from Ser Geralt Rauen’s journal, c. 1650 Threats of the Vaeyl surrounded the southmarch since the early years of King Otto III (r. 1643-1655) but were largely dismissed as fictitious folktale. The first reported sighting occurred in 1650, when woodsmen in the Wickwood reported seeing a skeletal horseman observing their work. Thinking of this as nothing more than superstition and in order to quell the fears of the peasantry, King Otto III sent a small patrol to the South under Commandant Ser Geralt Rauen with orders to repel the “undead threat”. This group of men instead discovered the ruined fortress of Last Hope, one of the main strongholds of the Vaeyl Order, though this was unknown at the time. These men came under attack, and many were killed in the ensuing ambush. Upon the survivors’ return to Markev, they were given strict orders by King Otto III to report their brothers’ deaths as being caused by the cold of the bitter winter so as to avoid causing mass hysteria. As a result, the Kingdom’s focus shifted instead turned to the War of the Czena and the Vaeyl were largely forgotten about for many years. However, as alarming reports throughout the latter 1600s merited great concern for the Kingdom of Hanseti-Ruska, whose geography was primarily threatened by any breaches of the southern wall. The Brotherhood of Saint Karl was quickly tasked by the Crown to mobilize its ranks and prepare for the threats upon the Atlassian continent. The first engagement of the Brotherhood with the Vaeyl occurred in 1681, when an expeditionary force led by Lord Marshal Rhys trekked through the Yatl Wastelands in the far south. Roughly 500 brothers traversed toward the south after reports of the Vaeyl Order’s activity were made known to the court of King Sigmar. Upon their arrival, the Brotherhood was met with a powerful blizzard that claimed the lives of almost a third of their regiment. When the soldiers arrived, they established a fortification at Nekristadt, where they were joined with Imperial knights. The combined human garrison swiftly began defenses in anticipation of the Vaeyl Order’s impending advance. A lone Red Vaeyl soldier approached the gate of Nekristadt and offered peace in exchange for the human forces to surrender. However, the Brotherhood and the Imperial knights declined as they drew their swords and executed the emissary. Soon thereafter, Red Vaeyl soldiers began to scale the northern wall of Nekristadt. Haeseni archers attempted to keep them at bay as the battle consumed the entirety of the night. As day broke, the Red Vaeyl Order suddenly breached the main gate, ushering in hundreds of the enemy forces into the courtyard. The Brotherhood and the Imperial Knights were reinforced by a regiment of Imperial troops led by the Grand Marshal Ser Roland and were able to outflank and overrun the Vaeyl Order’s formation towards the lake. In the aftermath of the battle, the Brotherhood was tasked by the Imperial Grand Marshal to establish a permanent settlement and fortification to counter succeeding invasions from beyond the southern wall. In 1691, after successful campaigns against the Red Vaeyl Order, Commandant Rhys var Ruthern led the Brotherhood of Saint Karl in concluding the final stages of what amounted to a decade-long conflict. The Siege of Last Hope solidified the Brotherhood of Saint Karl as the preeminent bulwark against the threat that had loomed over the entire continent of Atlas for over half a century. As the Brotherhood trekked toward the south to advance into another excursion to repel the Vaeyl Order’s presence from Atlas, the Brotherhood had experienced great success. Before the battle, Ferdinand Karl offered a prayer on behalf of the men in which before donning their helmets, they saw a Crow perched atop a stone, a sign that the Kingdom of Haense would emerge victorious over the bases of the Vaeyl at Last Hope. TRADITIONS Since the Brotherhood of Saint Karl is devoted to the saint that bears its name, it is typical for the chaplain or an officer to be delegated the task to lead in prayer prior to battle. The Brotherhood is heavily rooted in the Church of the Canon, and as such, maintains staunch traditions of faith. Prayer is begun in New Marian, beginning with the phrase ‘Iv Joveo Maan ag Koeng’ before beginning the intentions. Soldiers typically light three candles surrounding a figurine of Saint Karl Barbanov to represent three petitions: strength, courage, and prudence. Followed by prayer, the Brotherhood marches together to the tomb of kings and offers a moment to honor the liege lords of the realm. The tradition concludes with a final petition to Exalted Siegmund to lead the devoted Highlandic warriors to victory with the insight and arm of the Seven Skies’ Exalted. OATH ‘To my left I see my fellow brothers, to the right I see the same. For all in the world, we fight for the peace of this land. Through God, he gave us stewardship of the realm. Through stewardship, we gained the knowledge of diligence and prudence. Through diligence, we may conquer all without fault. And if I should falter in my course, send me never to the skies above. If I should succeed, bestow unto me His blessings, forevermore. For, now I march into a valley through which there is no path. And the stones cascade behind me, to seal my retreat. Though in this valley, I find my Brothers; Now I am named Guardian of My Homeland. Should I falter, my shield shall turn to ash; But I shall not falter.’ ORGANIZATION The Brotherhood of Saint Karl hosts three different chapters, each home to men of different abilities and talents. These three chapters are: CHAPTER OF THE CROW: The main bulk of the Brotherhood, this chapter consists of the rank and file infantrymen of the order. Fighting on foot with sword and spear, these men stand as a bulwark against the enemies of the Haeseni people. CHAPTER OF THE DESTRIER: Consisting of the knights and nobility of the Kingdom, this chapter is filled with the finest horsemen the Haeseni motherland has to offer. These men carry on the legacy of the Carnatian hussars of the past, and strike fear into the hearts of their enemies. CHAPTER OF THE BLACK CROSS: The most elite warriors of the Kingdom, this chapter enlists the greatest Haeseni swordsmen alive to serve in special operations. They are also given the most honorable duty of protecting the King of Hanseti and Ruska. RANKS Lord Marshal | Hauchmarsal - This position merits the confidence of the Crown to lead the Brotherhood of Saint Karl by overseeing military affairs and advise His Majesty’s Government on the Aulic Council. He, as leader of the brotherhood, is the first brother of brothers and chief general to the King. If it is his will and the will of our gracious monarch, then the brotherhood will dole it forward. Commandant | Kommandant - This position is delegated the task to direct the soldiers and it is he who commands the men on the battlefield, to bring glory to his nation and defeat upon their wretched enemies. Woe to those who must face them upon the fields of toil and despair. Each Chapter of soldiers will have a Commandant, and each Commandant will have a number of Sergeants within their Chapter, each of whom are responsible for their own squad of soldiers. Sergeant | Serzhant - This position consists of the veterans of many battles and sieges, these men are the tried and tested of the Brotherhood. Sergeants command squads of five men each and are responsible for equipping and maintaining their squad. Their experience in matters of warfare make them exemplary soldiers for younger and newer Brothers to look up to and are deserving of all respect. Armiger | Brustya - This position is for the armsmen that have shown capable of handling little responsibility, and have been deemed ready for more by their squad’s Sergeant and the Commandant of the Chapter. These men will begin handling more responsibility within their squad or chapter and, if they prove their capability, may be promoted to Sergeant. Armsman | Oxtzen - This position is designated for the Footmen who have proven capable of holding their own on the field of battle and are more experienced than regular Footmen. These men are often given small responsibilities, such as training recruits or footmen, and leading patrols of the roads and lands surrounding the Kingdom. Footman | Nausangkruv - This position consists of the bulk of the brotherhood; men who have passed their initiate trials and have been deemed worthy by the Sergeant and Commandant of their Chapter of being accepted as a full brother of the Brotherhood. These men have taken the oath before the Tomb of Kings, and sworn their swords to the King and Kingdom of Hanseti-Ruska. Initiate | Naumaan - This position is for the newest members of the Brotherhood, untested and unblooded. These men are not considered full brothers yet, and will have to undergo a series of tests and trials before they can be fully welcomed as a brother. APPLICATION The Brotherhood accepts all who have a desire to serve both King and Country, the one requirement being that they have seen a minimum of 16 winters. NAME: NOBILITY (Y/N): if not, GENTRY (Y/N): RACE: PAST EXPERIENCE :
  5. « The Forest Guard » « Okarn’ame » The realm of Cernunnos and Cerridwen on Arcas will be protected at all costs, as will its people. A century of division followed the fracturing of the Dominion of Malin, and along with it came weakness, slavery and death for the Mali folk, as they were taken advantage of by hostile forces in ways akin to the horrors of centuries past. Now, at the dawn of the eighteenth century, another centre of ‘ame, Alder and their wild kin rises. The worshippers of Moccus and Morea, Amaethon and Kwakwani, Nemglan, Hamatsa and more will take up the spear and the sword to defend their new home. The Forest Guard will defend its forest, and Irrinor which lay within its embrace. « Hierarchy » ‣ Annilir - One who guides ‣ Miklaeil Arvellon The Annilir is the supreme commander of all military elements in Irrinor, and is a great leader and warrior appointed by the High Chieftain in order to run the brave warrior bands of the Irrinite realm. ‣ Medirir - One who helps ‣ Kalius Tresery ‣ Layla Arvellon The hands of the Annilir. They are expected to be able to handle themselves well, and to be ready to lead at a moment’s notice. They are the overseers of internal affairs in the Annilir’s stead should the situation prove necessary. ‣ Halerir - One who lights The fully inducted officery and ensigns of the Okarn’ame. They are expected to uphold the values of strength, valor, and professionalism in their position, as they are the influence of the lower rankings. They are expected to know how to run trainings, scouting patrols, and event defenses.The Haleriran are the hands of the Annilir in issues both internal and external. ‣ Illerir - One who gives Serving as the elite vanguard of the Okarn’ame, Illeriran are hand-picked from the Siramiran for exemplary service and courageous action in the face of danger. They are expected to lead patrols and handle the day-to-day of protecting the realm. ‣ Siramir - One who is honourable The bulk of the Okarn’ame. The Siramiran serve as the core soldiery of Irrinor. These are the foot soldiers, guards, archers, and watchmen of Irrinor’s military. ‣ Sanir - One who speaks The initiates and recruits of the Okarn’ame. The Saniran are those who have not proven themselves, and will undergo supervision by an appointed senior member of the Guard. « Specializations » ‣ Elokarir’laurir - Chieftain Guardian Separate from the formal rank structure, this prestigious position is held by the warrior held in highest regard by the High Chieftain. The fighter chosen has the special responsibility of protecting chieftain. At assemblies, the chieftain’s chosen protector will stand at his or her side, serving as both their shield and even an advisor if asked. ‣ Walehir - Field Medic Every military needs medical expertise with them for whatever situation that may come. The Walehir are medics or aspiring medics being trained within the clinic to assist the Forest Guard on and off the field, further ensuring the survival of the fighting soldiers. These field medics typically serve as a support force rather than the vanguard, and are identified by an aqua blue and white band upon their left arm. They report to the Head Clinician as well as their ranking officers within the guard. « Apply for The Guard » APPLICATION MCname: Character Name: Discord: Timezone:
  6. Cyberniskos Family Code "Lojalumas Arba Mirtis" All Cyberniskos found loving knife ears will be given a pint of beer and a pat on the back for a job well done. If you marry into the Cyberniskos family you are considered property and have no rights. If you murder another member of the Cyberniskos family who was born with the name then you are sentenced to death. The patriarchs may only be a male born of the Cyberniskos family and can never be a woman. (ooc) If you’re a member of the Cyberniskos family already you can not play another Cyberniskos's children. (ooc) If you are banished by the Cyberniskos family on another char you may not come back into the family as another char. All money belongs to the patriarchs of the Cyberniskos family and when they die all money and belongings go to the next patriarch. If there are no male heirs at the time of the demise of the Cyberniskos families patriarchs then the leadership falls to whoever the family serves under. The Cyberniskos family will always serve the Sterling family no matter what anyone else says, if they turn traitor then they shall throw themselves off a cliff till they die. All women who marry into the Cyberniskos family must abide by the code. Once you marry into the Cyberniskos family you are a member for life and may not remarry. All oaths and debts of another member of the Cyberniskos family is passed on to their next of kin when they die. Every male child in the Cyberniskos family must be trained and hardened for military service to serve the royal family(aka Sterling family). Every female child in the Cyberniskos family must attend school and receive military training to serve the royal family (aka Sterling family). Every male child that reaches the age of 15 must complete a difficult task that tests their training and skills. All male children will receive Irezumi (Yakuza Style Tattoos) when they turn 15 and complete the difficult coming of age task mentioned above. If a Cyberniskos family member ever considers betraying their oath to the royal family and is caught by other members they will be flayed and displayed out front of the patriarchs house. All female children will receive a tattoo when they turn 15 on their back which details the family tree and where they fall in it. All those who wish to marry into the Cyberniskos family must receive a blessing from the house patriarchs before they ask the other member to marry them. All those who wish to court (Date) someone from the Cyberniskos family must receive a blessing from the house patriarch before they start doing so. If at any time a female forcibly takes over the Cyberniskos house she is to be regarded as a traitor and shall be flayed and displayed in front of the patriarchs house. All those who abandon the family name are considered weak traitors and shall be hunted, unless it is a case of marriage. Then the House Patriarch will have to decide if they shall be considered traitors or not. All family disputes will be handled by the present siting house patriarch and all former siting house patriarchs as well as a representative from the royal family (aka Sterling family). The present siting house patriarchs decides everything for the family unless a representative from the royal family says otherwise (aka Sterling family). The wifes of the house patriarchs will be referred to as the matriarchs but shall hold equal power in the family. All family members who abandon their duties are considered weak and shall be dis-owned. All dis-owned family members will be immediately executed and displayed in the Patriarchs courtyard. Each confirmed 1v1 kill of an enemy must be marked with a tally on the arms of the family member to signify a kill. All weddings must be supervised by the royal family(Sterling family) to be considered legitimate. All cyberniskos fathers are expected to train their sons early for military training and preparation for the test. The first battle that a family member has they will be painted in red paint across their face and chest in a symbolic fashion. All children must be inspected by the House Patriarchs to see any deformities that may inhibit future progression in their training life. The children who are deemed not fit for training shall have their fate decided between the House Patriarchs and the royal family representative(Sterling family). Drinking is prohibited for all cyberniskos males till they complete their coming of age task at the age of 15. Drinking is prohibited for all Cyberniskos females until their training is complete. Drinking is prohibited for all Cyberniskos females who are pregnant. All abusive substances are prohibited and any cyberniskos that partakes in it willingly will be considered weak and shall be killed. All cyberniskos males are expected to protect and preserve the royal family(Sterling family) at all costs even if it costs them their life. If the House Patriarch is considered to be corrupt or unfit for his duties, the family may bring a dispute case to the royal family where they will be able to decide what happens to the House Patriarch. All Cyberniskos are required to be faithful to their spouses, otherwise they are considered dis-loyal and shall be killed. If this contract needs to be altered, it must be done through either Arthur Sterling or Cyprian Cyberniskos (The First). Otherwise it may not be altered or voided. If a Cyberniskos family member wishes to adopt someone they must receive a blessing from the House Patriarchs. All adopted children will be raised the same way as the rest of the cyberniskos children are to ensure a hardened child. Our word is our bond, all the promises made by a family member must be kept by that family member. Family in-laws hold no power over anyone in the cyberniskos family, once you’re married they lose power over you. In-laws found interfering with family affairs shall be dealt with harshly even possibly executed. Attempted Suicide brings shame upon the family name and shall be punished severely, if you wish to die do so on the battle field. If your spouse commits suicide then you are then able to remarry only under those conditions. It’s traditional for Cyberniskos family members to die with a weapon in their hands. Signatures House Patriarch Cyprian Cyberniskos First Lieutenant Alkheim Cyberniskos Savella Cyberniskos
  7. [!] This missive would find its way across the Silver City, a few pinned to the noticeboard and the rest in mailboxes It would simply read You all forgot. With one blink, it was gone from your mind. Do none of you feel remorse? Do none of you feel empathy? You ignore the ones hurting, call them ‘ata, and for what? Grieving a friend? Disgusting. You call her a coward for what she did, but do you ever think about your actions? How you suppress people’s opinions to the point where they forget they even have a mind of their own, all because you are scared of the mere possibility of change? ‘Health and Progress’ is a smokescreen. You are slowly regressing, Larihei would be disappointed. She would take one look at the monsters you have become and spit. Ay’Larihei Maehr'sae Hiylun'ehya
  8. A conservationist guild of like-minded individuals from all races and walks of life. They take mercenary contracts as well, like some other ranger guilds, but their main goal is to patrol the wilds of Arcas and preserve the balance of nature and peace between the peoples, animals, and plants of the world. Pursuant to their creed, Rangers of the Wild fill many roles. Some, the Ranger-Sentinels, prefer to walk the lonely roads at night, defending travelers from aggressive and over-populated spiders and undead. Some, the Ranger-Wildsmen, prefer to hunt wild game and feral farm animals to maintain and curtail invasive or otherwise detrimental populations. The latter serves as secondary source of food for the Rangers, as well. Some Rangers prefer to avoid conflict as much as possible, either tending to the Rangers’ crops and animals (Ranger-Keepers), or serving as diplomats for the Rangers and/or the individual’s race in locations where tensions are high. These Ranger Envoys are the mediators and welcoming hand of the Rangers, and are certainly not looked down upon for wishing to stay clear of bloodshed. Another non-combatant rank of the Rangers are the Ranger-Scribes, who collect lore, both fact and fiction, from around the land. Any and all subjects are accepted into the library, even those that some might consider… untoward. Finally, any and all fully inducted Rangers may take quests or task, such as clearing out monstrous beasts from a cavern for a treasure hunter (serving as a sort of body-gaurd or guide), exploring unknown areas and creating maps for cartographers unable to traverse the extremes of the land themselves, hunting down bandits that have preyed upon the weak, et cetera, et cetera. RANKS Ranger-Master: Lythorien Banebow Ranger-Captains: None Ranger-Sentinels: None Ranger Envoys: None Ranger Scribes: None Ranger Keepers: None Ranger-Wildsmen: None Recruits: Illondr (Ranger-Sentinel-in-Training) Aragwen Arcanscape (Ranger-Wildsman-in-Training) Stevron Gollick (Ranger-Envoy-in-Training) Gray Fullhood (Ranger-Sentinel-in-Training) Daisy Applefoot (Ranger-Wildsman-in-Training) Elawynn Caerme’onn (Ranger-Keeper-in-Training) Former Members: Karren Myrsta (Ranger-Scribe-in-Training) (Deceased) Jarsek Myrsta (Ranger-Sentinel-in-Training) (Deceased) Sarah Boliver (Maiden Name: Thompson) (Ranger-Keeper-in-Training) (Missing/Likely Deceased) Kayen (Ranger-Scribe-in-Training) (Missing) Alsulf Venari (Ranger-Sentinel) (Missing/Likely Deceased) Aladar Viathran (Ranger-Envoy-in-Training) (Left of Their Own Volition) The Rangers of the Wild Creed "I swear to abide by the by-laws of the Rangers of the Wild. I relinquish my former station if it conflicts with Ranger tenets, and swear to uphold to balance of peace and nature in our world." OUT of CHARACTER REGULATIONS Don’t be a d**k. No making jokes about sensitive topics, such as suicide, or racial, political, religious, ethnic, and other kinds of slurs (don’t say f***ot or tranny. Just don’t), no accusing someone of being a special snowflake or a cuck. If you don’t like something and have nothing nice to say, don’t say anything at all. If someone says something you are doing is bothering them (like repeatedly referencing something that triggers panic episodes or flashbacks in said person), and earnestly means it, just drop it. It’s not worth them reporting you to higher-ups and getting booted That’s pretty much it. Just tell us if you’re going away for a while if you can, but activity is not required. Not every character that joins is going to be played every day. We get that. Just give us some common courtesy and don’t dip out of a RP or plot in progress without some warning. These regulations are subject to change, be added to, or removed at any time without warning. IN-CHARACTER BY-LAWS: All races, Descendant or no, are welcome in the ranks of the Rangers of the Wild so long as they abide by the tenets set forth here, and do not cause trouble with others of races differing form them. Any Ranger found to be practicing xenophobic activities or using slurs or unequal treatment due to race, gender, social status, sexuality, et cetera, will be subject to a verbal warning, then a monetary fine, then imprisonment, then banishment. Any Ranger caught acting violently to another Ranger or neutral person is subject to imprisonment and/or banishment depending on the severity. Murder will warrant banishment and possible handing over to the authorities of the nation wronged. Relating to By-Law 1, recruits must relinquish their titles and rights held within their native nations if said titles conflict with Ranger custom. All recruits must denounce their allegiances if they conflict with Ranger practices (i.e. Mali’fenn Rangers may not continue to be aligned with the Fenn because this would mean they would be duty-bound to harm other races). Recruits may, however, maintain contact and relationships with members of their former allegiances, as well as protect the cities, towns, and settlements they live in from attackers, so long as said relationships do not conflict with Ranger values in other ways. You must NEVER contribute to attacks, raids, territorial disputes, or any other aggressions associated with a nation or other organization. Such activities invite ire upon the Rangers, and go against our ways. Rangers caught revealing sensitive information or aligning themselves with a specific nation against another nation, are subject to banishment without prior warnings. One must not intentionally harm any animal, plant, or person not actively threatening one’s self, the Rangers, or the balance of nature. Rangers seen breaking this rule are subject to verbal warnings, monetary fines, imprisonment, and banishment, in order of number of offenses. Regardless of intent, all Rangers must train in the basic skills of a Ranger: bowmanship, swordplay, animal behavior studies, flora and fauna studies, and basic diplomacy. Illiterate recruits will be taught to read and write before they are inducted. These by-laws are subject to change, be added to, or have tenets removed without warning, though Rangers and recruits will be notified once they are in place. **(To apply, copy and paste-this format into a a reply on this thread. An example of a filled-out application is below the form)** APPLICATION for RANGERS of the WILD OoC Information Minecraft Username: (Required) Discord Username: (Required) Skype Username: (Optional) Nickname Preferred: (If any. State whether you’d like to be referred to by your character or player name) Real-Life Age: (Required) Preferred Pronoun(s): (He/him, she/her, they/them, etc.) Activity Level: (Rangers will not be kicked for inactivity, but they will be assumed lost or killed until they return) Main Character or Secondary Character?: (Required) RP Sample As Applying Persona: (Required) IC Information Character’s Full Name: (First name, middle, last name, and, if you wish, maiden name) Current and/or Former Titles Held: (Titles from other factions and nations) Notable Connections Within a Nation or Other Organization: (Including but not limited to: a guard or noble) Race: (Main/most predominant race) Sub-Race: (If your character has any blood from another race. If not applicable, say N/A) Sex & Gender: (if they are the same, simply state one) Birth Year/Current Age: (Please use in-character LoTC year) Birthplace: (If a character is unwilling to give this information, or does not know, state so in-character) Desired Rank: (Please only choose one Ranger rank) Training Known: (Any skills, including swordsmanship, archery, writing, tracking game, atc) Training Desired/Needed: (I.e. if your character can’t read or write, someone is obviously helping them do this application or it’s being done in person. They’d ask for help with learning that skill in-character) Character's Reason For Wishing to Join the RotW: (Please write in-character using quotation marks) "By signing this document, you agree to the by-laws above and any the Ranger-Master and Ranger-Captains deem worthy of adding. You agree to relinquish your former station if it conflicts with Ranger tenets, and swear to uphold to balance of peace and nature in our world." (State yes or no in-character, and type their full name without their title)
  9. The Big Dogs are Back “A slaughter of fools…” comments Ralf Brawm to his father Geordie as he witnesses the carnage. The roads were devoid of life; the fear of death overpowering the Orenians’ duty to protect their land. The men of Ruswick were to blame for this, as they had been slaughtering the Orenian thralls in an operation, dubbed “Eland”, keeping the roads safe for their citizens. Hadrian Labdacus, the young son of Austin Labdacus, had noticed much activity within the capital of Helena, and had taken notice of the large amount of soldiers gathering. Under his father’s absence, he had began a ruthless campaign into the Imperial Heartlands. He quickly notified the men of Ruswick, and so the houses convened: Brawm, Labdacus, and Ruk. As the men gathered at the end of the bridge leading into Helena, a lone Ruk approached the rabid Orenians and began taunting them, japing of wingless dragons writhing in the dirt beneath his boots. For the great Ruk man knew that the underdeveloped Orenians would grow angry from the relentless insults and charge out to meet the Rusmen in combat. As expected, the Orenians sallied out in rage and surrounded the young Ruk. Geordie and Bron called upon their men and charged the serfs who had been harassing the young Ruk man under the guise of an empire. The great Rusmen under the command of Geordie Brawm and his son Ralf, confronting the Orenian dogs The men of Ruswick were outnumbered over two to one. They clashed arms in a stalemate on the bridge of Helena, taking potshots at each other. Amidst the fierce engagement, the wingless Emperor was knocked into the surrounding water by a squire of House Labdacus, drowning in the moat meant to protect his city. The squire buried his sword into a soldier’s neck, after he cut another’s hand off and split a third’s skull open. Geordie roared his orders across the bridge and roads, his colossal build standing out in the crowds of Rusmen. During a tactical retreat, Bron and Hadrian Labdacus were cut off from Geordie’s retinue as a result of an Orenian flank. In their escape, they led several foolish Orenians toward the moat, and they suffered the same fate as their Emperor: being brutally cut down in the murky waters of the unkempt Orenian moat. With some room to breathe, Geordie’s forces managed to push the Orenian thralls back towards their capital, claiming several lives in the process. The boy Emperor drowned in his moat. With time to spare, Bron and Hadrian made their way back. In a previous skirmish with Oren, Geordie and Bron had marked down the location of a bridge to be used as a choke point to funnel the crowds of Orenians. This was the time to use it, they decided. Seeing the Orenians getting anxious and overzealous, the men of Ruswick led them towards the bridge, slowly allowing them to gain ground. To any other foe this might seem quite obvious, but as mentioned before, the brain of the average Orenian thrall is not fully developed - around the 10th percentile of all Descendants, including Orcs and Ologs. Once at the bridge, the Rusmen set up a strong line of defence across the bridge and the Orenians charged it in futility, over and over, only to be swiftly pushed back and defeated - first by Geordie’s ferocious charge who, with his steel, cruelly cut down numerous Orenians, followed by volleys of arrows by Bron and his men. Soon to be followed by a swift slaughter by the Ruswick reserves, Bron charged in, finishing off many wounded Orenian dogs. Carnage ensued, and the weak Orenian retinue, their Emperor and all, was quickly dissolved by the company of Rhusmen. A hundred or so corpses sat on the Red King’s Road, decomposing. A lone Orenian survived the slaughter, allowed to leave by the Rusmen to spread tales of their bravery and to recruit others in their fight against the Orenian “men”. Bron Labdacus, the Red King, post-victory.
  10. Ode to Mars Mars de Rubrum being martyred, circa 1735 Remember his story, Remember his face Do not forget the story Of Mars the Brave Taken too soon Now stuck in a grave Do not forget events That happened that day Stricken by grief Saddened by pain The only thing left Is to remember his name Wallowed through sorrow Walked through the flames The only thing left Is to remember his name Remember the day The day he died The sun was gone And mothers’ cried For a son was lost A baby was dead Smiles were gone And tears were shed Who knew it was time Who knew it had came Who knew Mars would Meet his Dad that day As sturdy as Nam As smart as Tephes He was killed And war was said Remember his story Remember his face Do not forget Mars the Brave Up in the Skies Unchained as you’ll see We miss you Mars Now you’re finally free Composed by Jahan Basrid
  11. DOWNFALL OF IRRINOR ✞ 4th of Owyn’s Flame, 1736 Daniel de Alence, a name that is well known across the Realm festers ever so largely, almost like an undying pestilence. His recent purging of sinners and heretics became well-noted during the coming months, and as the days passed by, more and more devout men joined Daniel’s journeys, making thyself a well-suited levy, working under the will of GOD all-mighty. It was another quiet day in the journey of Daniel, all day scouting around the roads for more wood elves and orcs, sadly, the roads were empty of any. and so, he and his group went towards Irrinor in hopes of finding anyone. Daniel, having gained renown, had earned himself many supporters that were quite devoted to help, even in opposing nations. By the notice and aid from an unnamed Mali’ame, they were let into the city – rushing straight to the throne room. An imminent sigh of disappointment crossed Daniel’s features; “Empty throne room... no guards, and no ruler.” he declared as Harper briefly replied. “They are probably killing children, Sire.”, alongside a wry chuckle from Caldwell echoed whilst he muttered “Too bad.” “Let us then,” Daniel spoke no further as he moved towards the throne, signaling for Harper. Harper then brought the goat that was with them, forward towards Daniel. Moving the goat towards the throne, he added; “Ah, the goat on the throne looks as a better ruler than the current one.” he frowned, as the trio watched the mighty goat sat upon the throne. A peculiar silence lingered in the room, with GOD’s subjects awkwardly gazing towards the goat. Momentarily, all was fine – before the goat began to defecate. ”Let us move out – let it be known Irrinor stinks of ****!” Daniel proclaimed loudly, as the trip proceeded to depart from the throne room, back off to the wilderness. WE DO NOT FORGET.
  12. *A large black Lur wolf and fe-uruk would be spotted putting up posters around Irrinor, Krugmar, and many other cities of the like. If someone cared to stop and read them, it would read.* This account was transcribed for those who cannot read orcish blah. I (i.e. Noka’Lur) was traversing our ally nation of Irrinor with fellow clan member Akila’Lur. We had been selling wares to any ally willing to listen, when we came across a group of Kha. Akila took this chance to flaunt his kha pelt that he commonly wore. The Kha’s grew angry about this and demanded that we handed the pelt over and that he wore the pelt of an innocent murdered Kha. Akila explained this was not the case he had taken the pelt from a Kha who had attempted to rob him in the past. Suddenly a kha drew his weapon on us and threated us. Akila and I both sensed that it wasn’t going to be handled peacefully so I had my weapon drawn and Akila was summoning his wind shamanism. Akila was able to blast one of the kha’s away, yet before more violence could ensue, Akila offered a fair deal. He would gladly part with the pelt for a sum of mina, which a Kha did agree to. Akila gave them a price and the kha reached for his minas when suddenly I was meet with a face full of claws. The Kha dishonorably betrayed this deal made specifically to avoid further violence. Akila released another burst of wind to blast us back a few feet before his shoulder was meet with an arrow by an unknown archer. Our curse of bloodlust was ignited in this assault, and thus our memories grow clouded after this face. I heard some shouts from a stranger trying to dissolve the situations as both me and Akila where being attacked, yet the attack continued. An order was then shouted to kill the kha that was attacking us. As the fight slid to the hands of the wood elves, I moved myself and Akila to the nearby clinic to adhere to our wounds. A knowledgeable medic aided us and tended to our wounds, likely saving our Shaman’s life. There we both received proper care and treatment, which afterwards we returned to Krugmar to recuperate from the attack. Our brief stay in Irrinor was met with dishonorable hostility from a group unwilling to listen to reason. We pray our allies have dealt with this act, yet we also extend our thanks for handling the situation following our departure. This massive is meant to add truth to the skewed stories that have encircled our ally since this irksome encounter. *At the bottom of the post a little scribble of what seems to be the Lur clan logo*
  13. The Ironguts The Ironguts are the longest living clan amongst the Dwedmar, being true Cave Dwarves at heart. Since the reign of Urguan, many Ironguts have held influential and vital roles, including Kings, Lords, and some even among the Order of Ascended. With these positions, the Ironguts have helped shape the world we see now. Through the forging of great weapons,the spelunking of cavernous ruins, and delving deep into the arcane, the Ironguts have been highly regarded among the Dwedmar. Ancient History of the Clan Modern History of the Clan Clan Government and Laws > The majority of decisions are made by the Clan Father, who solely holds the responsibility to lead the Clan. The Clan Father, chosen by a majority vote by the Elders of the clan, should represent the beliefs of the Clan. It is very rare, if ever, that a Clan Father is removed by the Elders. His word is the final say in matters > Elders of the Clan are elected by the Clan members themselves by popular vote. Elders are responsible for leading the clan members in place of the Clan Father is he cannot be there. > Elders are to reflect the Clan tenets directly onto the Clan members and beardlings. They also handle the initiation and teaching of magic to beardlings in the Clan. Clan Culture Forging of Weapons A tradition where those with the skills to use the Forge will often forge personal weapons. These weapons are a symbol of the Clansman's style of fighting and often have a symbol of the creator upon them somewhere, identifying them as that specific person. Many famous weapons are under possession of the clan, for example the famed blade of Dwain I Irongut, Mourgil, which is now in the hands of Balek Irongut. Beard Braiding Just having a simple beard is not enough for the Ironguts. The Clansmen can often be seen with braids in their beards. These can be as simple as forking the beard in two or as complex as weaving it into an intricate braid, some even weaving in gems, or adding rings of metal. The clan members grow their beards long and are careful not to burn them in the forge or get torn in battle. Magic Ironguts are known users of magic,and the only Dwarven Clan capable of learning Void Magic. Any member of the clan has the right to learn magic, so long as the member can follow the Clan rules. Those inclined to learn should first speak with an Elder in order to begin training. All apprentices are expected to be patient during the process of learning, as it is not a simple one. Magic is considered a sacred tradition within the Ironguts. Clan Crest The Ironguts often adorn a crest composed of a mug of ale and a sword to show that it was sent from an Irongut. We take pride in being Ironguts and won’t hesitate if we get a chance to show it! Clan Banners The Ironguts have always used their banners to mark their homes and Clan halls in the past. The banner is composed of our Clan crest and our Clan colors, silver and blue Clan Diplomacy Clan Ireheart: Friendly Clan Grandaxe: Friendly Clan Doomforge: Neutral Clan Frostbeard: Hostile Clan Irongrinder: Neutral Clan Goldhand: Neutral Clan Treebeard: Neutral Clan Starbreaker: Neutral Clan Silvervein: Friendly Clan Hammerforged: Neutral Records of the Ironguts ((Family Tree: https://www.familyecho.com/?p=JBMRI&c=3rihhyqbxa&f=118731965149584681)) Clan Father: Dimlin Irongut (Beamon4) Clan Elders: Bolgnir Irongut(Tide1) Dwain II Irongut (Hiebe) Balek Irongut(Hobolympic) Clan Members: Tharggus Irongut (Tharggus) Balek Irongut (Hobolympic) Yeulf Irongut (IronGroot) Dorin Irongut (DarthArkous) Bolgnir Irongut (Tidemanno) Alfy Irongut(littleyoshy) Sharr Irongut (lordbobby123) Grandour Irongut(SaltyStormJakob) Ulhor Irongut(BlackDwarvenFire) Yor Irongut(punni_boi) Robin Irongut(Pilantos311) Beardlings: Hall of the Deceased: Deceased: Thordon Irongut ((Jordan1921)) Thrym Sliverfist ((NoobCrafert14)) Nurrak Irongut ((Destroyer_Bravo)) Kara Irongut ((skippyoak)) Gamil Irongut ((Unknown)) Belin Irongut ((Skinner541)) Isabelle Irongut ((Unknown)) Whurgar Irongut ((Owl_7)) Theor Irongut ((Blob9000)) Balin Irongut ((darkjames)) Thak Irongut ((GavinTheViking)) Ore'zy Irongut ((lawlmansayshi)) Fariken Irongut((30326)) Rehki Irongut ((bov61)) Smalltoe Irongut ((Musboris)) Nozagen Irongut ((Bov61)) Lilum Irongut ((KarmaDelta)) Chase Irongut((Dtrik)) Goroth Irongut((30326)) Dun Irongut ((blackhawk77g)) Skippy Irongut (skippy369) Honored Dead: Hiebe Irongut ((Hiebe)) Belin Irongut ((Skinner541)) Darius Irongut ((Blackhawk77g)) Phelrin Irongut ((ChAnKoEr)) Susan Irongut ((ABoyNamedSue)) Algrim Irongut ((Isemburt)) Draco Irongut ((RP)) Dwain Irongut ((RP)) Grungron Irongut(James27049) Missing (Previous list purged): Beardling Yurvo (MonkeyFaceGamer) Thorgrim Irongut (irDusk) Kilgrim Irongut (Kilgrim_) Gauldrim Irongut ((Redbench)) Banished: Mili Irongut ((Leland22)) Grimloth Irongut ((jakesimonson)) Tortek Silverfist ((Axmaynard)) Bofauk Irongut ((lawlmansayshi)) Duregar Irongut ((ww2buff99) Sili Irongut ((Leland22)) Aengoth Irongut ((Aengoth)) Uldar Irongut ((Tirenas)) Clan Tenets In-character 1. Respect your elders. Respect those who are older than you. You represent our clan and your actions, good or bad, affect us all. 2. Loyalty to your clan above all else. 3. Help your clansmen when you can. Don't abandon each other in fights, however hard it might be. Out-of-character 1. Your Irongut character should be your main character. 2. If you're an Irongut and you betray the clan, your character, if killed by an Irongut, is perma-dead. 3. Separate RP from OOC, we’re all friends here. Proving of the Lineage (Application) (Copy the below and paste to use) [ MC Name: ] What is your name? Where do you live? What are your primary skills? Short biography (5+ sentences): How are you related to the Irongut Clan? (See family tree, don't create your own father or mother unless you PM the Clan Father): Do you swear loyalty to the Irongut Clan?: OOC Do you agree to follow all the rules of the Irongut Clan? Discord ID? (optional, you can also send it through PM if required)
  14. Reformed Armitage Reformed Armitage consists of several individual companies that decided to join forces. These two companies were formerly named: The Armitage Institute Dé Lorién The Iron Legion Redwing Alterra brewery TAI and the smithy were already close partners, plus they were both under the same head. Melkor decided to firstly combine the two into Dé Lorién INC. They formed close ties with Redwing and Alterra. After several conferences with the trio, they decided to join forces. Redwing could not oppose to the giant corporation. After a while, Alterra joined aswell. The magnificent skill of Melkor Frey made him the head of the new: Reformed Armitage. The company is the maker of many of Arcas’s medical supplies, as well as a returning smithy. Both Redwing and TAI specialized in medicine, making the combination a perfect match of medics and creators. R.A. Has a central hall where every product is displayed for a decent price. Company headquarters is located in Morsgrad. It is the main clinic of the growing town, supplying it with the needed medical items and weapons. The weapons being in the very capable hands of the main smith. Due to the past of the Iron Legion, they also specialize in construction and siege warfare. Specialties: Medics Medical supplies Weaponry Woodworking Siege weaponry
  15. A Commandant’s Thoughts. Once again, do I find myself seated at a war council. Once again, do I hear Orenian aggressors march upon the gates of beloved allies. Once again, do the Haelunorian lap dogs bend to the will of their Valah slave masters. Once again, will I put the lives of my soldiers, as well as my own to ensure peace. The disgust I have for my cousin ‘aheral is insurmountable. How dare they break our treaty and slight their own words. And how dare they betray their kin for those Valah who will do away with them afterward. Who are these groups to demand heads from those they’ve not even so much as attempted diplomatic talks with? Disgusting. The warmongers have given us no choice. As to not break our word, as the ‘aheral have we shall honor our pact with the ‘ame of Irrinor and fight a war. Once again, do I find myself seated at a war council. Signed, Aesilnoth Tundrak, Grand Marshal of the Ivae’fenn, Drakon Valkyr of Fenn, High Justiciar of Tahu’lareh.
  16. !State wide caution! Due to the events that happened in sutica, the careful eyes of the state let the plants grow out of control. The Armitage Institute (TAI, and yes we are still a thing) conducted several tests. Sutica proved positively on the tests including the Moonmoss and its habitat. It is not dangerous yet. But it is growing out of proportions in the common river, the port and the underground basin’s. The Armitage Institute calls upon every willing man and woman to take down these bodies. They don't have to go extinct from Sutica, just lessened in population. Moonmoss emits a glow in the shallow waters of Sutica. When one decides to make the swim into the dark, they might get benefits out of it. The moss can be used as anti-inflammatory medicine aswell. If they are removed carefully and with patience, they can deliver this specimen to the regular hospital/medic post and get a reward for it. If not acted upon the spread they will keep growing until they take over the whole floor of the sutica water's. Take this alert to caution. The Armitage Institute.
  17. Squire_Mark


    GOD’S WILL. ♱ A man descending from Aeldin blood has finally arrived at the shores of Arcas. His name was Daniel de Alence of Bourdon, Aeldin. A peasant with no skills in the arts of the blade. However, after mere days of Daniel traveling across Arcas, he has heard of war boiling between the humans and the orcs. Daniel clenched his fist as he heard of such war, speaking to the man who has told him about the news, “These trolls, these filthy ‘Raguks’ will see much more red, coming from their stink-**** skin.” He remarked annoyed, yet, the man had different news for Daniel, “It seems the Wood Elves have killed a man – by the name of Mars.” Daniel had clenched his fist with rage, his eyes filled with hatred, “First these red barbarians want to go to war, but now, the filth, the most rotten of the knife-ears want death to their kin as well!” And so, he set his next location straight for Irrinor. ”GOD, for mere moments bless me with the ability to fight – for I seek revenge.” Daniel chanted as he made his way to Irrinor. the results, you wonder? TWO ELVES HAVE MET THEIR DEATH. ONE ELF INJURED BADLY, BOTH HER HANDS CUT FROM HER PLACE. A painting of the heavily Injured wood elf would be inscribed here:
  18. LEX IMPERIALIS AB AUCTORIBUS B. LEVMONT 22nd of Owyn’s Light, anno Domini 1735 For Centuries, the Empire has cherished its classic laws as the means of preserving law & order in the realm. But as society and the Empire evolved beyond simplistic methods of governance, with ever expanding bureaucracies and civilized Imperial Subjects; the expectations of desires of law have changed. Therefore, His Highness the Lord-Protector has chosen to apply Bohemian law instead of Classic law. Bohemian law, etymologically stemming from the author and Solicitor-General BOHEMUS LEVMONT, applies a different structure than Classic laws. Whereas Classic laws are specific and have pre-determined punishments for pre-specified acts, Bohemonian law gives an open end to sentencing and allows for the judicial apparatus to consider all facts of a case. It merely gives the limits of the punishment and the scope of the crime, but it doesn't force the judiciary to comply to a preset sentencing. The law becomes more fluid and able to encompass more situations, guaranteeing justice to more citizens who might find themselves in legal situations of a complex nature. GENERAL PRINCIPLES OF LAW I. THE STOLISTES PRINCIPLE; “A binding contract exists by an expressed offer that is taken up upon by an expressed acceptance of said offer”. II. THE VISCONTI PRINCIPLE; “All soil, and the structures and elements upon it, are under Imperial ownership, unless specified otherwise by referenceable documents from the Imperial government”. III. THE MARCHAND PRINCIPLE; “A human with uncontested physical ownership of a good, legal tender or produce, with an absent pretext of criminality, is assumed to be the rightful legal owner.” IV. THE RUYTER PRINCIPLE; “The gravity of a crime can exceed the amount of justice the conventional punishments could bring, and therefore might require the execution of the criminal”. V. THE LEUMONT PRINCIPLE; “Everything established within the physical, administrative and diplomatic dimension that is not in accordance to the rule of law; is considered to have never existed.” CLASSIFICATIONS OF CRIMES CLASS V Violent infringement; Fines up to 125.000卅 Imprisonment up to 100 years Removals up to the limbs, eyes and/or tongue. CLASS E Economic infringement; Fines up to 25.000卅 Imprisonment up to 25 years Removals up to the tongue or eyes CLASS P Property infringement Fines up to 200.000卅 Imprisonment up to 50 years Removal up to the lower jaw, limbs or reproductive organs. CLASS I Infringement of Imperium Fines up to 400.000卅 Imprisonment up to 100 years Removal up to the head, limbs or reproductive organs. CLASS D Domestic infringement Punishments subject to domestic laws of Imperial subjects. CHAPTER I. CRIMINAL LAW - CRIMINALIS LEGEM CLASS V LEX I.Every human has the right to a properly livable life. II.Murder, deliberately acting to achieve the result of death for another person, is illegal. II.I. Murder without the intent to achieve the result of death, but which has occured due to the circumstances that the perpretrator created, is manslaughter. III.Violence, acting to cause harm upon another person with differing degrees of lethality, but not death, is illegal. IV.Causing injury, acting to inflict a singular wound, is illegal. IV.I. Tournaments or consensual acts of inflictment are not illegal. IV.II. Causing injury unintentionally, but as a consequence of a verbal conflict or a series of unpremeditated acts, is classified as battery. V.Mutilation, the causing of injury with the specific purpose of altering the victim’s appearance or senses, is illegal. V.I. If an injury has affected the victim’s appearance or senses, but mutilation could not be proven as the motive behind the causing of injury, the perpetrator will have caused an injury, and would not have mutilated. VI.Kidnapping, acting to confine, restrict or restrain a person after or through an abduction against one’s will, is illegal. V.I. Imperial functionaries abducting and confining citizens under lawful mandate, are not kidnapping. VI.II. A Kidnapping that lasts longer than a saints week, is considered to be slavery. VI.III. A victim of kidnapping can legally commit violence and/or cause injury to his or her captor. VII.Slavery, acting to permanently confine, restrict or restrain a person after or through an abduction or purchase against one’s will, is illegal. VII.I. A slave in name or de facto cannot lose his or her rights under Imperial law. VII.II. A slave can legally commit murder and violence against his captor. VIII.Theft, the act of illegally acquiring one’s property, is illegal. VIII.I. Theft of items deemed to be of large quantity, or if the occurrence of the theft is considered often or commited on a large scale, is classified as Grand Theft. IX.Robbery, the act of doing theft facilitated by either the threat or the use of violence upon a person, is illegal. X.Burglary, the act of trespassing with the intention of committing a non-violent crime, is illegal. X.I. Trespassing with the intention of committing a violent crime is classified as a robbery. XI.Extortion, the act of threatening any of the above for the sake of obtaining material or political benefit, is illegal. XI.II. Threatening to release incriminating information if a human does not comply to certain demands, is considered blackmail, which is classified as extortion. XII.Creating an expectation for a person that he or she is to experience any of the above, is illegal. XIII.Doing all of the above through proxy, is illegal. XIII.I. If a party is to be determined to be the aforementioned proxy, either through voluntary confession or through discovery, the criminal-through-proxy and the target must also be known. XIII.II. The proxy and the criminal-through-proxy are both equally criminal. XIV.Organizing with more than two people to either commit a crime through proxy, or in an organized collective fashion, is considered a conspiracy to do harm. XIV.I. A conspiracy to do harm can be a part of, but is not the same, as a conspiracy against the state. XV.Facilitating, not stopping, ignoring or not alerting the authorities of upcoming crimes makes you an accomplice to the crime. XV.I. An accomplice is as equally criminal as the perpetrator. XVI.Sedition, the act of inciting disorderly conduct against Imperial functionaries or the Empire and hurting its majesty, is illegal. XVI.I. Insulting the Empire and its functionaries, while not inciting disorderly conduct, is still considered to be an incentive for others to act disorderly, and is therefore considered sedition. XVI.II. Critique’s on a legal basis or which commonly would be considered normal for the citizenry to express is not considered sedition. XVII.Blasphemy, the act of insulting God and its representation within the human realm, is considered equally criminal to insulting the majesty of the Imperial Crown, but not equal in weight of the crime. XVII.I. Worshipping false idols is equal to blasphemy. XVIII.Heresy, the act of professing heterodox teachings condemned by the Church, is illegal. XIX.Tax evasion, the act of not abiding by a legally binding contract that obliged you to pay tax, is considered a criminal offense. CHAPTER II. CONTRACT LAW - CONTRACTUS LEGEM CLASS E LEX I.A binding contract exists by an expressed offer that is taken up upon by an expressed acceptance of said offer. I.I. A verbal offer without immediate verbal acceptance will result in the diminishment of the verbal offer. I.II. A written offer that has reached the other party, will expire within 36 Saint’s Hours if an expressed acceptance has not, either verbally or in script, reached the offering party. II.If a binding contract exists, it must be honoured. II.I. Contracts that would be considered unreasonable by the norm that the general populace abides by, are considered to have never existed. II.II. A contract is honoured by fulfilling the agreements that stem from it. II.III. Contracts can also be honoured through other means, if the party that is to receive has given explicit recognition of it as a legitimate means. II.IV. If both parties are to receive, and wish to honour the contract through other means, a new contract is made as the previous one is diminished. II.V. A binding can be about any type of transaction, service or creation. III.If a contract is not honoured, the party at fault has committed a CLASS E crime. III.I. A party is only at fault if the agreed upon has not been realized after the ultimate deadline in the contract. III.II. A party is only at fault if the other party has not infringed upon the possibility to honour the contract. III.III. A party is only at fault if its failure to honour the contract is not due to Imperial intervention, death or war. III.IV. If a contract has no set deadline, a reasonable period of time would be the automatic deadline. III.V. A reasonable period of time would be two saint days for transactions, seven saint days for logistical obligations and two saint weeks for construction. III.VI. If none of the above apply, a saint week is a reasonable period of time. IV.The party whose state is infringed upon by the other party’s inability or refusal to not honour the contract, must immediately take either corresponding action with the infringing party or judicial action through The Imperial Crown, right after the infringement has taken place, for the infringement to be considered a CLASS E crime in later procedures. V.The Imperial Crown is also subject to the contractus legem of the Empire. VI.Taxation is a binding contract between the Imperial Throne and its subjects, which is established by birth, in which Article I. does not apply. VI.I. Taxation can also be a binding contract between a legal entity and a person, or a person and a person, or a person wielding letters patent and a person. CHAPTER III. PROPERTY LAW - POSSESSIO LEGEM CLASS P LEX I.Every human has the right to possess what rightfully belongs to him. II.Ownership is the strongest law. II.I. Ownership can only be diluted through Imperial intervention or voluntary concessions regarding the ownership of the owned. II.II. One cannot own humans. III.All soil, and the structures and elements upon it, are under Imperial ownership, unless specified otherwise by referenceable documents from the Imperial government. III.I. a document becomes referenceable either through universal publishing or an inscribed series of numbers, letters or symbols to differentiate between government documents. III.II. The right to alter the soil and the structures and elements upon it can be delegated to people within the Imperial Government or to citizens. IV.Obstructing one’s ability to properly and fully enjoy his or her ownership is illegal. V.Annexing one’s property without a binding contract specifying said annexation, is illegal. V.I. Annexation with the intent of illegally owning it, is classified as theft. VI.Destruction, the act of negatively altering one’s owned property or item, is illegal. VI.I. If an act of destruction is specifically defined by law, it is characterized by that specific definition and not destruction. VII.Arson is classified as an act of destruction through fire. VIII.Damaging of property is classified as an act of destruction that is insufficiently destructive to either render the property dysfunctional, or to tarnish it to such an extent that only minor repairs are necessary. IX.Trespassing, the act of undermining territorial integrity of one’s owned property, is illegal. X.Property obtained through peerage cannot be sold or dispensed with except by explicit action of the Imperial Crown. CHAPTER IV. IMPERIAL LAW - IMPERIALIS LEGEM CLASS I LEX I.Treason, the act of conspiring against the state, is illegal II.Conspiracy, the act of collectivizing efforts to undermine the interests of the state, is considered equal to treason. III.Disruption, the act of applying injury against order, is illegal. III.I. Deviancy, the act of consistently acting indecent, overly sensual or applying norms that are considered improper into a political or social setting, is considered disruption. III.II. Vigilantism, the act of enforcing law outside of your authority, or acting as if one carries authority that is outside of the jurisdiction of the perpetrator, is considered disruption. III.III. Identity-manipulation, the act of either concealing one’s identity or pretending to be someone else, is considered disruption. III.III. Pretending to be a functionary of the empire is not a disruption, but treason. III.IV. Perjury, expressing or registering wrong information or lying to state functionaries, is disruption. III.V. Fraud, the act of intentionally or negligently failing to abide by the terms of a written or verbal contract, misleads regarding information or circumstances or provide insufficient consideration for its completion, is disruption. III.VI. Obstruction of justice, the act of absconding or interference with the duties and procedures of functionaries tasked with the execution of justice, is disruption. IV.Bribery, the act of persuading another to act dishonestly or otherwise, with the promise of obtaining material benefit, is considered a disruption of its own kind. IV.I. The briber and the bribed are equally criminal. V.A human that is of adult capacity is expected to be a proper citizen. V.I. Of adult capacity is defined as above the age of majority, being sixteen. CHAPTER V. DOMESTIC SPECIAL LAW - DOMESTICIS PECULIARI LEGEM CLASS D LEX At this moment, no legal codicies of Imperial subjects have been integrated into the legal framework. CHAPTER VI. JURISPRUDENCE - IURISPRUDENTIA At this moment, there have been no precedent-setting legal procedures that are relevant to the effects, definitions or commencements of the laws within this legal codex. CHAPTER VII. IMPERIAL CONTRACTS, DOCTRINES & SPECIAL LEGISLATION As jurisprudence, doctrines and edicts alter the substance of this legal codex and remain subject to constant change; one might find legislation under this category already integrated into the legal codex or rendered ineffective due to a precedent, if not found here. The Council of State Establishment Edict, 1732 https://www.lordofthecraft.net/forums/topic/185617-the-council-of-state-establishment-edict-1732/ The Courtly Requirements Edicts, 1732 https://www.lordofthecraft.net/forums/topic/185619-the-courtly-requirement-edicts-1732/ The Capital Enforcement Privilege Edict, 1733 https://www.lordofthecraft.net/forums/topic/185820-the-capital-enforcement-privilege-act/
  19. [!] It was another night plagued by stalkers and demons, at some point in time no longer recent. Ascanius Dunlain, first and last of his name, was sitting at his desk. The cool breeze of the night rolled through the window, its gusts almost sounding like light whispers to the mad elf. The snow elf grabbed a quill, dipping its point into his inkwell and pressing it down against his parchment, writing for some time before departing him homestead. Ascanius wandered the wilds, far from the cavern he had called home. In search of what? Herbs. Yes, in specific the wonderful ganja that Cerridwen is said to have blessed upon this world eons ago. Perhaps this would soothe his mind and return him to his ambrosial bliss. He traveled far and wide throughout the earth and wilds, searching high and low for the prized ganja, but to no avail. He managed only to find hemp reggie, but that did not stop him. No, Ascanius continued his search. Onward and onward, moon after moon, sun after sun. The cycle repeated, and his luck changed not for some time. It was only until Ascanius’ final day in the woods that he found his ganja. Hidden behind a length of the vines- there it was rooted. The most primal of Cerridwen’s gifts- Dark Star. But to much dismay, there was, of course, a guardian for such a sacred trove. A bear, the size of two men towered over Ascanius upon his approach. He readied himself, as any trained warrior would- but it was for naught. With one slash of its claw, Ascanius was knocked down into the jagged roots below. His face brutalized by the great beast. His reactions were off, certainly and truly because of his failing health. You see, being a blothr bhatti and buurz’zhomo truly does take something out of someone, especially just a frail Elven man. It began its onslaught, doing its duty to protect the green- or perhaps, truly it just had the munchies.. Its reasoning does not matter, for it did its deed. Ascanius Dunlain lies dead amongst the forest floor. His face, abdomen, arms, legs ravaged and brutalized. It was, as it was destined to be, the end of the false-Hound. The end of the Dreamer. The end of Ascanius Dunlain. OOC: Pretty much. Ascanius has been needing to put up his cloak for some time. Gug’ye. I’ll see you chads on the flip side.
  20. The Fiscere are a prominent clan in Nordic culture. Well known descendents of the clan are the late Carina Rosik, the late Kenswey Fiscere, thane of Norland and the late Uther Fiscere, admiral of Nordengrad. Two descendants of the Fiscere clan have laid claim to the throne of Norland at one point. Torsten Rosik, who founded the house of Rosik and laid claim to the throne of Norland but was later replaced by his cousin king Alvar the first who was recognized by all as the rightful king of Norland. The Fiscere are a clan of fishermen, sea raiders and laborers. Renowned for their command over the old Nordengrad’s navy and their excellent fishing skill, the Fiscere are a clan of people of the sea. ( Insert Crest Here ) I’m looking for people that would want to roleplay as my brothers, who are the bastard sons of Bron Fiscere, but I’m also open to any other suggestions. Bjorn Ash ( Bastard Son of Bron Fiscere ) Status: AVAILABLE Age: ~18 Race: Human, Highlander Mother: unknown Father: Bron Fiscere Estimated height: 6’2/188cm Estimated personality traits: Short-tempered, great warrior, good leader, extraverted. Estimated description: Prominent jaw, square face, big nose, wide neck, mesomorph, brown-blackish hair, green eyes and pale skin. Unferth Ash ( Bastard Son of Bron Fiscere ) Status: AVAILABLE Age: ~16 Race: Human, Highlander/heartlander Mother: unknown tavern wench (Renatus) Father: Bron Fiscere Estimated height: 6’0/183cm Estimated personality traits: Even-tempered, lazy, great thinker, neurotic, slightly introverted. Estimated description: Diamond shaped face, thin nose, thin neck, ectomorph, blonde hair, green eyes and pale skin. As I said above, any character suggestions are welcome, though they have to be a Highlander. P.S. Their last names were told to be Ash as they were growing up. But at this time, Bron has told them their real last names, that’s why it’s Ash... for now...
  21. “Yemekar gave the dwarves lands and the ability to work them, Anbella gave us the wisdom to know how to do it to benefit others.” Under Yemekar’s Blessing, Under Anbella’s Guidance. This Guild looks for the wellbeing of the Dwarven Kind, it’s purpose is simple, feed the mouths of the Dwarves under the mountain. It is lead by those who seek to help, whose leadership is not based on how much mina lay in their pocket or how many foes have they downed in combat. It is lead by those who wish to praise Anbella and Yemekar for their creation. Anyone that proves wishes to prove themselves useful. Those in the Tira Eron Anym care not for tittles, for they see each dwarf as an equal. (Except Heretics) Philosophy: Freeman and slave, patrician and plebeian, lord and serf, guild-master and journeyman, in a word, oppressor and oppressed, constantly stand in constant opposition to one another, carried on an uninterrupted, now hidden, now open fight, a fight that each time ended, either in a revolutionary reconstitution of society at large, or in the common ruin of the contending classes. In the earlier epochs of history, we find almost everywhere a complicated arrangement of society into various orders, a manifold gradation of social rank. In Oren, we have patricians, knights, plebeians, slaves. We find feudal lords, vassals, guild-masters, journeymen, apprentices, serfs; in almost all of these classes, again, subordinate gradations. The bourgeois society that has sprouted in places like Sutica or Llyria from the ruins of feudal society has not done away with class antagonisms. It has but established new classes, new conditions of oppression, new forms of struggle in place of the old ones. This is why we, the Farmer’s Guild Union don’t believe in personal possessions and work for the benefit of our society as a whole. Ranks: Farmer: This rank is given to the “head” of the guild, he is in charge of organizing the guild’s affairs and representing it in case it is called by the Rikkin Council or the Under-King. The dwed holding this rank is also in charge of bringing down the supplies to Kal’Varoth. Farmhand: This is the rank of every member of the guild, everyone is equal in the eyes of The Forge Father and the Hearth Mother. They focus on working the lands and being their best selves when Arts: Dwarves are known for their big appetite, it would be unlike a dwarven institution if they focused on feeding them with vegetables and grains, the members of the Tira Eron Anym bring a balanced diet to their brothers and sisters. Tillers: The dwarves focused on the art of growing the foods from the lands are known as master Tillers, they are often the most hard-working and productive of the guild, given the grounds of the Brathmordakin provide for bountiful harvests. Shepherds: There are two types of shepherds in dwarven culture, those who tend to the livestock of the Kingdom on top of the Mountains and those who take care of the Kingdom’s treasured Mooshrooms. They are in charge of keeping the rams, horses and other animals providing not only their products but their meats aswell. Bakers: Bakers are known for their love for food, they are often found in their dwellings spending their lives by the ovens, the hearths, and the stone grills, trying to make their brothers and sisters bellies happy. Fishers: One can often find a dwarf sitting with a pipe along the riverbanks or around the underground lagoons, these are the dwarven fisherman, in charge of bringing the bountiful feasts of the rivers and lakes to their brothers and sisters they work all day with no fear of getting their feet and hands wet. Foragers: These are often known as jacks-of-all-trades, they know a bit about every art and focus on the uses of plants and animal products that don’t feed the people but might still prove useful. They are often seen as healers and wise botanists for this. Comrades, if you seek to join our guild, our movement, seek Thorin Treebeard (SoulReapingWolf) and ready your Sickles!
  22. Trivia Night in the Bear’s Domain An exciting night of fun and entertainment is happening very soon within the Kingdom of Curonia! The action-packed event will see competing teams face off against one another, going head to head in a battle of wits and intelligence. Questions will be centered around the vast history of the Descendent races and their many notable historical figures, achievements, downfalls, etc. The game will be set up in a tournament-style fashion where the teams shall be split up into varying brackets. Each time a game is completed, the winners of a round shall progress upwards into the next round of the winner's bracket and the losing team shall be placed into the losing bracket. At the very end, the team who wins the victors bracket and the team who wins the losing bracket shall face-off, head to head, in order to claim victory and earn for themselves the 5,000 mina cash prize! Requirements to enter the competition: A team of 3 members must be submitted to the following form (at the bottom of the page) before 3pm EST on Saturday, September 28th. Any teams who submit more or less than 3 team members and or any team who complete the registration form after the 3pm EST deadline will not be allowed to compete! A team name must be selected and given on the doc to be used in the competition. (Meme names are fine just keep it pg-13 folks. Anything deemed inappropriate will result in the team members being disqualified and or unable to compete in the competitions.) A team captain must be chosen for the whole team. (This is purely for OOC reasons such as to communicate with the team before and during the event. The team captain will be asked to give their discord username in the form.) OOC Note: Only the team captain needs to fill out the form below. They will provide all the information needed for the rest of their team. Team Registration Link: https://forms.gle/uppoPowUmiRwTrsp8 OOC Information Date: Saturday, September 28th Time: 5pm EST Location: City Square of Curonia
  23. Fifth Alcalde Elections of Curonia c.1734 With the four-year term of Alcalde Margueritte Ironwood coming to a close, the diplomatic season has descended upon the great nation of Curonia once more. The position of Alcalde is one of clear renown and note in the city, with many great leaders taking up the mantel and getting their first steps into the roles of leading figureheads within the Kingdom. The office of Alcalde is required to perform many tasks for the Kingdom of Curonia and its’ people. As the prime pathway for citizens to communicate to the Council, The office has many responsibilities which include the following: Stewardry: Manage housing under the supervision of the Seneschal. Shop Management: Aid in leasing & managing shops. Receive & process opinions on Curonia and its’ Council Host events each saint week in Avalain. (If at least one event is not hosted each saint week, the Alcalde will be dismissed from their position and new elections will be held in order to find a candidate who can meet these requirements) Do you have aspirations to support the Kingdom & Citizens of Curonia? In four Saint’s Days, each aspirant will be given the opportunity to present a speech to the populace of Curonia. After this, the people shall elect the candidate they feel is best suited for the position of Alcalde. If you wish to submit your candidacy, please inform the Council by submitting your speech for approval. OOC Information Date of Speeches: Friday, 27th of September in the Square of Avalain at 6:30PM EST Date of Election: Immediately following speeches Sign up below with the following information RP Name: Username: Discord:
  24. Amrynn sat idly in the room of her vineyard, her tired eyes soaked with tears as she continued to write upon the paper in-front of her, her hand shaking violently as she finished the paper, which was now stained with tears, crimson orbs alight with sorrow as she lay it infront of her to dry, wiping her tears as she wandered down to the front of her house, exiting for a moment to nail the paper to the gate, before re-entering her house and giving a moment of silence to herself as she uncorked the bottle of nightsap, downing it, waiting for a few moments before she felt the heavy weight upon her eyelids start to push, her crimson eyes closing as she fell into the eternal slumber she wished for, the Raven lay to rest.. The notice upon her gate was as follows: “Do not attempt to reach me, for I now lay to rest, I have made many mistakes and they have taken their toll, my demons have overcome me, but let this be a farewell. To Naffog: Thank you for the lessons of life, and the consoling you gave me in my time of need. To Sahar: Thank you for the company in times where I felt low, and for the teachings you gave me. Your sculpture is outside your room. To Ylva: Thank you for the time you gave me, love, I will forever be in your heart and your mind, do not blame yourself for my death, but live for me. To everyone else: Thank you for the time we had together, I will miss you all dearly, with much love, Amrynn Valerius Telvaroth. ((Not playing her anymore, figured I’d give her a flair post for no other reason than to add another post to this subforum.))
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