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  1. [!] A scrap of paper is pinned to the Brandybrook Noticeboard! T’a Fif’eenth Drinkin’ Nigh’! ~Brandybrook as seen by t’a birds!~ Lo All! Us wee folks are doing real well right now! More ‘n more halflings are showin’ up in the village it seems! Oi’d consider this a blessing from Lord Knox himself! Let us celebrate our prosperity with a bunch o’ booze and a good deal of partyin’! What: A Drinking Party! Booze is provided for free, of course! Where: In Brandybrook, t’a home o’ t’a halflings! (next ter Aegrothond) When: ’round the turn o’ the Elven Week I reckon. ((4 PM EST, Sunday the 19th of January)) Long Live Brandybrook! Glory ter t’a wee! -Pervinca Driftwood, halfling reporter [!] The paper ends with the official seal of Brandybrook
  2. Metztli The Daemon of Time “What was time? Before seconds or minutes came to be, how could they have defined When? Simply not. There was no when or past, present or future. Not even sure if it even went forward or in reverse. Did any time even pass before my existence?” A tall, slim feminine figure pondered as she watched the silver glow of her everlasting creation. As she touched the water of the endless stream with her gloved fingers, the water began to display a series of various events. The woman in white was entirely covered so no physical attribute was to be shown of her. A pure white dress with gloves that reaching her upper arms. She wore a hood to hide her physical face in her own realm. Similar to how her river flows, she shift her appearance at will, depending on whom she visited. The race representing the container she would form herself to fill. Here in her own realm, there is no form to take. Here, however, her true form cannot be hidden. Her actual form represented the physical and sentient passing of time. A feature that when mortals laid eyes upon, would drive their minds to insanity. Her attire, beautifully decorated by the white fur of animals, what a diva she was. From behind the darkness she watched the image sequence play out. She watched how the Descendants were at war, how some lived in peace, how some gained magic or accomplished heroic deeds, it gave her a sense of satisfaction as well as fear. . She watched as Descendants had families. Brothers and sisters playing, wives caring for their babies, men working hard on the fields. Slowly, a more negative feeling came to stir within her. She watched how the Descendants worshipped their gods and brought them their sacrifices. The feeling was jealousy. It rose within her akin to a tsunami when she watched the worshipping beings. The descendants worshipped the ones who created them, gave them life, but not worship the one who maintains their world to move forward. As time is not a stable phenomenon, she was envious towards the Descendants. Her work went unnoticed, how she prevented time from going in any direction. She watched the Descendants live their lives in their world… Sigil Origin Metztli is believed to be born when the first second was able to be registered. When time began to move so did Metztli. Metztli is the one who maintains the timeline of the mortal realm. It is her passion to take care of it however watching scenery that has happened in the past with the Descendant races can frighten, make her pity or angry as she cannot fully comprehend the actions or actions enforced by the Descendant’s curses. Regardless of those emotions towards the Descendants, she becomes jealous quickly of not being worshipped as others are for her work. This is in combination with their actions gave her motivation to create a better race that would follow her and repair the world alongside her. They would be the better race without a curse to influence them, they would worship her and satisfy her desire, they would help her maintain the timeline and hopefully help in maintaining the mortal realm itself. Her task As for time, time is definitely not a stable something as it can go in any direction it can choose. It is a wobbly concept and if not maintained, has the potential to stir the world into chaos. Time as we know it goes forward and has special measurements to indicate when what happened. Time is unstable and so it is possible for time on certain places to stop, move forward or backward. Here, time no longer follows the standard laws that we know. The Daemon of Time is what makes it go forward at a constant pace and who fixes it when a time anomaly shows up. However, the endless river that is the timeline she creates is sometimes hard to fully oversee. Especially when it is possible to be easily manipulated. As to why the gift of her magic will also bestow helping her with the maintenance of the timeline. Realm of Desa The home and realm of the Deamon of time. The realm of Desa. The realm is an eternal jungle. When her followers and children die, they have the option to live with her in their afterlife. They form the stars on the eternal night sky in the realm. they can come down from those stars to interact with Metztli, interact with each other or tend the river with her. The realm possess one important element. Through the realm, an endless silver-colored river flows. The river has no subtle waves, a peaceful stream that moves forth calmly with an almost flat surface. The stars giving the river its glow as the river is the representation of the mortal realm’s timeline. It came to be when Metztli and the concept of time were born and clocks were able to tick. The birth of time is represented at the beginning of the river as it also the source of all the water in the river. A waterfall that drops from a cloud of mist surrounding the beginning of the stream. Metztli takes care and sails on this river. With every second that passes in the concept of time, the river grows another inch. Metztli resides on an ominous, ship made out of birch and named Meva. Her ship is slowly pushed by the calm current. On the edge of where the river still grows and the bow of the ship sails is where the vessel itself carves a path which the river shall follow. Metztli is able to steer the instrument and uses it to carve the future. This way, Metztli weaves the timeline of the mortals through her own realm where she can tend to it. With a simple touch on the surface, she can let the water show any past events she wishes to see since all history is stored within the stream. The river’s current should move at the same speed at all time so it is equal to one second passing by. It can occur that somewhere on the river these currents can change as time begins to diverge. This means that in the mortal realm time anomalies pop up. On the river in Desa, these are also represented. The time anomaly can be identified by for example on how fast the current on the spot moves, stands still, reverses, splits off, or suddenly drop down all have an effect on how the anomaly works in the mortal realm. Creation of Kharajyr Those later known as her children. The Kharajyr who she saw fit for the position. She wished to create a better race who would value the beauty of nature and and see the importance of the world in balance but also possess emotions and devotion to her and others. So said, the Daemon entered the mortal realm to create her new master race. Her ability of taking the physical shape of a race helped her greatly. This way, she deceived many Descendants. For she would take on the form of a female variation of the individual focused on. At first, she searched the land for worthy candidates to give conscience to. She found a pack of primates within the jungle. She unlocked the mind of Hou-shen and made the creature sentient. She gave him a crown of jade and the ability to give sentience to all the other primates within the jungle of Asul. However it was Hou-shen who got worshipped and not Metztli for her deed. They began to detest her and in return, any memory of their creation by her was wiped from their memories. Leaving the race with an unending anger for their creator. As the Hou turned their backs to Metztli and left, Metztli continued to experiment. She began to walk among mortals as she gathered intel where to gain her subjects. From that, she kidnapped elven children from their cribs and conducted experiments with the cubs of the ocelot, resulting in hundreds of failed creatures. Then one, of the thousand failures, stood out to her as her perfect being. A humanoid and feline creature with spotless white fur. From this, she wanted more however could not recreate this creature. As a result, she created 4 subraces that could bring forth new generations. However, she was not yet ready to let the world of Descendants see her creation. She did truly treasure the race she had created. She also feared as they were so different from the descendants and were meant for a greater purpose, to which the rest of the mortals that roamed the realm were not ready for, yet. She kept her creations on an island far away where they grew, prospered and through Metztli’s signs, came to know for what they were destined to become. The sign of white fur was nothing but a mere coincidence but such rarity of fur color was praised by the Kha which more or less led to a misunderstanding that those born with white fur, were actually a messenger from Metztli. This was not the case however. The race that she had created satisfied her desires and became something she did not wish to leave this world. She became attached to them giving her the worship she always wanted and as return guided them for the possibility of having a better purpose, assisting her maintaining time and her own creation. However one day, the ego of her creations’ led to their paradise’s demise. She hurled them from their paradise and threw them in the harsh world. As both punishment for neglecting her and showing a frowned upon behaviour. Following Metztli is tasked with the important duty of maintaining the flow of time, for which she does not get the recognition she desires. This makes her more jealous of the fact that other ethereal beings get worshipped instead of her, even though she believes that her task is one of the most important ones. This jealousy is furthered as she has watched countless wars and catastrophic events caused by the Descendants, along with the suffering of their curses. This is what gives her the motivation to create a better race to her own design and a potential group following her ways. To earn her gift to be bestowed upon you, you are not required to be a Kharajyr yourself. The followers who have her magic bestowed upon them are also given the duties of helping her maintain time. However, Metztli becomes jealous quickly due to her desire of being worshipped. As a result, her followers have strict rules of giving sacrifices and only are allowed to worship and follow her religion. Those who break these rules would be stripped of their power as well as not given a place in her realm to accompany her. This goes for all worshipers of Metztli. Present day To this day, Metztli spends her time on the river and giving guidance to her followers as se bathes in the praise she has wished for so long. She is stuck with her eternal duties of tending to the timeline. She is sometimes obligated to enter the mortal realm to handle time anomalies as they are too far out of control to contain in her own realm.
  3. Origin: The creation of this instrument follows suit, The Amber Cold of 1740 was upon the land of Arcas. Tinkering in his little cave abode, Goilard Costa Olivera the Second, alongside his manservant, created what he would call “The Accordion”. Months prior to this, Goilard had been researching and brainstorming ideas on how to make a new instrument. Being a Bard and a musician, his love for the piano heavily influenced his creation. The idea was to create a sort of portable piano, but also not making it a piano at all. When Goilard drafted up the plans on a strip of leather, he brought it to the trade master of Sutica, Mr. Uialben. Once the plans were explained, Mr. Uialben gave a gracious donation of 100 minas for the creation of this new instrument. Appearance: This portable instrument has two almost circular wooden disks being held together by what looks like the folding part of a fire bellow. Embedded in one disk is a miniature piano. On the other disk is several small buttons laid in a few rows and a hand strap. The size is around that of an orc’s skull and can fit comfortably on the lap or in the hands of a regular-sized male highlander ((It resembles more of a concertina, which still falls under the category of an accordion. Sound: The small instrument gives off a rich, reedy, and organ-like sound unlike any of its time. Its sound can envoke emotions of happiness and glee, making the player seem more charming. Purpose (OOC): I have been on LOTC for a long time now and I have never heard or seen someone with an accordion and I have not found 1 post of anyone actually inventing it. I also thought this would add more character to my Bard if he made/played a new instrument. If someone claims to have had an accordion before this post I do not discredit them, this is just an official unofficial post.
  4. The Oath of the Okarir’san Issued on 13th Of Snow’s Maiden, 1751 Office of the Okarir’san Penned by Muireal Aedonin To further alleviate the most esteemed Kharajyr of their grievances towards the Silver State, and the integrity of our recent agreement, the Okarir’san has taken the liberty to pledge his dedication to the Accord’s terms. It is a gesture of fidelity from the Okarir’san. Respecting the sanctity of the treaty is paramount to restoring civil stability within the Silver State, which ultimately promotes progress and health. “Maehr’sae Hiylun’ehya” The duties the Okarir’san has pledged himself to in this oath are as follows: [1] Protecting the Kharajyr of the Silver State from unjust cruelty, slanderous hate and prejudice; The Okarir’san will act as a bulwark for Kharajyri justice by standing against any forms of injustice that the Kharajyr may receive from hereon in. [2] Warranting that the Kharajyr will receive aid from the Okarir’san in cases of emergency; The Okarir’san will be as available as possible to the Kharajyr in emergency situations, assisting in the acquisition of proper help accordingly. [3] Facilitating cordial relations with the Kharajyr Province to see to its prosperity; The Okarir’san will promote favourable relations between parties within Haelun’or proper and those of the Kharajyr Province in matters regarding its future development. The oath is to remain indefinitely in effect unless one or more of the following is true: - Permission is given to the incumbent Okarir’san by a reigning Diarch. - An act of intentional violence from a resident Kharajyr against a ‘thill is made known. Okarir’san, Silir Uradir
  5. ((Disclaimer)): The Realm of Anthos before Thorin’s Conquest. THE CHRONICLE OF VAERHAVEN Vaerhaven’s Western Tower over Lach MacGowan– one of two entrances into Vaerhaven. Vaerhaven was a ((IG)) city located in the Vale of Azgoth. Built by migrants form Silva Insulae, under the Jarl Ferron Andvare MacGowan, Vaerhaven prospered as a continental center for culture, trade, magic, alchemy, and architecture in Anthos. The tragedy of Vaerhaven is one of intrigue and power– a warning to the wicked. THE DOMAINS OF THORIN During the reign of Paragon Thorin Grandaxe, all prospered. For it was an age of auspices, sent down by Armakak and honored by blood-offering to Dungrimm. This was the Second Grand Kingdom of Urguan, in the thick of the Age of Paragons. It was the era of Thorik, Omithiel, and Yemekarr’s First– Thorin the Conqueor– who forged an age of glories and gold. The entire realm was the Dwarves’ frontier. And the chronicle presented here before you, dear reader, is precisely that– a story from Thorin’s first Anthosian frontier. Paragon-Emperor Thorin Grandaxe, Yemekarr’s Fist. The crown jewel of the Urguanic Empire was the city of Kal’Azgoth. It was a fine city; a city of great treasures and exceptionally fine ale. Great arches, thrice-and-twice the size of the tallest poplars, held up the great vaulted roofs. Cities and fortresses lay etched deep under the main halls of Kal’Azgoth, providing the overcity with food, water, alchemy, engineering, and all manners of sophistication. Culture boomed. Trade bustled– Renatians, Malinorians, and descendants of all stripes flowed through the city in search for fortune. Indeed, the Brathmordakin were smiling, for it was the age of Dwarves. And therefrom the Obsidian Throne did Thorin Grandaxe and his Lords rule the vast territories of the Khazadmar: Kaz’Ardol of the Doomforged, etched into Strongbrow’s Way in the Valley of Azgoth; Kal’Halla, far away in the Wild Isles; the Adunians and Mages’ Guild; and the Emerald Isles– all under the Urguanic Yoke. The Obsidian Throne dictated and folk obeyed. Yemekarr’s Balance was emerging from the chaos of aeons passed. For the ruler of the world would be Thorin– Paragon of Conquest. And the most prosperous of the cities under Dwarven sovereignity was Vaerhaven– the breadbasket of Urguan. VAERHAVEN– FIEF OF FERRON Aye, for Vaerhaven was prosperous indeed. Larger than any overland city (save, perhaps, Renatus) Vaerhaven was mighty and powerful. The city was encircled by formidable cliffs. Both its entrances were mired by lakes. Terraced walls cascaded down into the Valley of Azgoth, isolating the city’s farms from raiders and vagabonds. Three castles stood watch over the city’s bustling expanse. And eagles flew over its high peaks. All found a home in Vaerhaven. Jarl Ferron Andvare McGowan, with Compass and Scroll. Ferron was a reknowked architect who built several cities in his lifetime, most notable Silva Insulae and Vaerhaven. He was a contemporary and reported cousin of Paragon Omithiel Strongbrow the Builder. Jarl Ferron Andvare McGowan, a seldom remembered cave dwarf of high peerage– and previous Jarl of Silva Insula– founded the city upon arriving in Anthos as a continuation of the former. The tale of Silva Insulae, the tree-covered Asulonian isle of magic, alchemy, mystery and beauty, is another story entirely. The vagabonds, pariahs, misfits, and brigands who had previously occupied the Forested Isle became the denizens of Vaerhaven. And Ferron led them well. And Ferron led them justly. And it was because of Ferron that more souls called Vaerhaven home than anywhere else in Anthos. And the city would enjoy that life for many decades. It was Ferron who constructed the entirety of Vaerhaven. It was Ferron who secured the large bounties of the earth and kept the peace. It was Ferron who fought off raiders and maintained the law of the city without resorting to oppression. For Jarl Ferron was fair, and Jarl Ferron was just, and Jarl Ferron was good. And the many criminals who lived in Vaerhaven dared not steal under him. And Grand King Thorin respected him, and did not quarrel with him, for Ferron was a seasoned general as well as an architect. Dwarves like the Lord Ferron Andvere McGowan are a breed seldom seen– for Ferron’s greed was only carried out in justice. Aye! And the people paid no taxes– only their houses did they buy with tender, which was in part paid to Ferron under rite of Armakak. Vaerhaven’s Palace, which was built on a perennially frozen waterfall ((closest image to IG build)). Ferron was a great patron of the arts, alchemies, magics, and other trades of hand and mind. Vaerhaven was exceptionally beautiful. And its early citizens of utmost culture. But all good things must spoil in their own time. And, inevitably, his generosity was like honey for flies. And all sorts of persons did congregate in and under Vaerhaven. And all sorts of evils did they bring with them. But when Ferron lived, in their boots they did tremble– for Ferron’s axe was quick when it came to the wicked. But Ferron grew old– he approached one-hundred seasons without fear. And as he grew frail, and as his bad blood did outweigh his good humor, more wicked persons travelled to the sanctuary of Vaerhaven. And among those wicked newcomers was Vallei, the Fire Witch. Vallei the Coldless, for whom winter was spring and blood but water. No man knew where Vallei came from. But the whispers of history tell her tragedy through the pages. The Fire Witch was a high elf. She had fled Haelun’or. For Vallei was once a consort to Kalenz Uradir– the Khadrin’Hor, most hated of those most hated, thrice cursed Sohaer of the High Elves. Those who saw with their eyes whisper that he had tormented her endlessly because she refused his advances. Those who heard with their ears whisper that he broke her because she challenged his leadership. The beast that arrived at Vaerhaven was but a shadow of a woman once kind and warm– beautiful on the outside, yet a monstrosity of fragmented spirit. Many evils would come at the hands of Vallei. Men and Dwarves alike would waft away in the wind at her hands. For it was known that Vallei was a beautiful woman and desired by many. And even to Ferron were there whispered tales of her beauty, and he did listen and enjoy. And as men and women alike flocked to her kindness– as her flock of followers grew– Vallei came to assume a role in the shadows. A role which, in Ferron’s old age, began to usurp that of the Jarl. This group was called the Fallen, and Vallei called herself their mother. And rarely did things seemed to happen without their approval or knowledge. The Fallen, tormenting a passing merchant. The Fallen were worse than bandits. The Fallen were worse than vagabonds. For the Fallen did not draw blood for coin. The Fallen killed to sate their own twisted desire– the desire stoked by Vallei, the Fire Witch. Vallei began slowly, winning over hearts and minds. Then, the Fire Witch enchanted her followers into proving her loyalty– she challenged the tranquility of Vaerhaven and disturbed the rule of law. For she needed to assert her power. For she needed to satisfy her wicked impulses. And here starts the tragedy of the Vaerhaven Rebellion against the Grand Kingdom of Urguan: at the behest of a witch. As Ferron breathed, the Fallen were beholden to his strict governance. Ferron’s death was a tragedy for all: he was mourned for seven stone weeks. Ferron’s appointed the title of Jarl to Kardel Irongut. His placement came at the expense of Rosso, a Counselor to Ferron and the rightful inheritor of his titles (and, reportedly, a member of the Fallen himself). As Kardel was the former Ogradhad’s Alchemist to Paragon Omithiel Strongbrown the Builder, he was connected to the Urguanic government. Vallei stirred. Ferron was intentional and crafty in his succession choice. He knew that Thorin Grandaxe was conquest-minded: he had seen Paragon Thorin make short work of the Adunians and capture the Emerald Isles with bold maneuvers. And Ferron knew that Thorin despised the Yrrok. Ferron figured that a dwarf would be better able to maintain Vaerhaven’s independence and retain some autochtony under Urguanic oppression. And Thorin was pleased with his choice, for Kardel had served him as well. Ferron trusted that Kardel would not change much and maintain the spirit of Vaerhaven. But Vaerhaven’s tranquility would not be secured for long. Fate had written otherwise. A younger Jarl Kardel Irongut– before his Alchemical accident, which bleached his skin and hair. Kardel took upon himself the name Andvare MacGowan and styled himself kin to his predecessor– a political stunt. He gave speeches and utilized rhetoric. He attempted to convert the inhabitants to the Brathmordakin. But this was to no avail. He was perceived as a foreigner, and Kardel was an alchemist and guildmaster–he had never been a statesman. He lacked the tact to see with foresight the consequences of his election, and underestimated the Fallen and several other criminal groups that called Vaerhaven home. Rather, the new Jarl was all too happy to enjoy the boons of his power under the yoke of Urguan for leasure, an ignored the rot underneath. So it was that Kardel willingly gave tributes and handed license to Thorin and the Lords. And in exchange, he was in their good favor. And Thorin demanded that troops be quartered there. So the Legion of Urguan began patrolling the city– and the Glacial Guard of Vaerhaven was subordinated as a militia. Kardel permitted this– for the dwarf’s true allegiances had always lain with Urguan, despite his long and successful career as an alchemist on Silva Insulae. And underneath the pot continued to simmer. The liberties of the citizens of Vaerhaven were gradually lost for security. And the Fallen were enraged by this newfound order. THE ANARCHY: In the unknowably vast Sewers of Vaerhaven, which linked to the Deeproads of the Dwarves, the Fallen congregated. Vallei demanded her own order. She ordered her followers to spread their blasphemy and kidnap children for recruits. Terror and disorder spread. Throughout the city, legionnaires were murdered by torchlight. Their bodies left to freeze, only to be found thawing under sunlight. Stories of black magic and extortion ran rampant. Jarl Kardel and his council were ordered to remedy this at once. The Jarl was reluctant to prosecute his own residents, for the social order in Vaerhaven was more fragile that it appeared. After all, there was no proof that the Fallen were implicated in any of these incidents. Furthermore, the Fallen were a good source of income for Vaerhaven. Jarl Kardel made a few symbolic attempts at “quelling” the Fallen. His power over Vaerhaven would suffer as a result. For Vallei had increasingly begun demanding tribute. Hauberks of Chainmail. Provisions. Armaments– enough to support an army. And Kardel supplied these happily– he had little choice, for armed Fallen had visited him many a time in his palace. And so the corruption spread deeper. And, as do all roots, this corrupt plant would bear fruit. Vallei’s legend is epitomized by one incident. For as she was walking the labyrinthine streets of the frozen city, she was recognized for a bounty by a newly quartered, and rather unlucky, cohort of Legionnaires. Evoking unholy energies from the Void, the Fire Witch cooked the soldiers in their armor. It was only after the Fire Witch turned that entire troop to ash that Kardel ventured into the sewers to meet Vallei and put a stop to her madness. The Fire Witch turning a cohort Dwarven Legionnaires to Ash with the help of her Fallen. Those who heard with their ears wrote that Kardel was seduced by the Fire Witch, and became one of her Fallen. But those who saw with their eyes confirmed a sadder tragedy for the son of Heron. Jarl Kardel Heronsson– like his father, who was corrupted before him by the temptation of the mystical arts– was enchanted by the Fire Witch’s power. He coveted it. And Vallei played her role well. Vallei offered Jarl Kardel magic in exchange for political protection. She promised him arcane powers unimaginable and bizzare. And Kardel obliged, for he was stricken by greed for knowledge. The Jarl would become a mighty sorcerer in his own time, but never as powerful as Vallei, the Fire Witch. Concurrently, Duregar Thunderfist– a rebel Irongut who was a Maer of Blackreach and the Underholds–began his rebellion from underneath Thorin’s feet. In the Aquifer of Kal’Azgoth, a band of Ironguts who detested the idea of a Mountain Dwarf on the Obsidian Throne rebelled. Among them were powerful mages, and their control of the Undercity under the capital of Kal’Azgoth gave many holds under Urguanic yoke hope for salvation. The Thunderfist Rebellion organized swiftly. And many heeded their call for uprising against Thorin Grandaxe. It was at this time that the Adunians, completely subjugated after their defeat at the hand of Thorin, swore off Urguanic hegemony. Lachlan Mor Elendil, a coward and famed mace-catcher, joined the resistance against Urguan. The Adunians were, historically, a spineless people. Nevertheless, their rebellion swelled the instability already straining Urguan. The Thunderfist Rebellion threatened to delay Thorin’s plans for continental conquest. Duregar Thunderfist– A Former Legion Commander who began the Vaerhaven Rebellion because of his refusing to kneel to a Mountain Dwarf king. Vaerhaven caught wind of the emerging rebellion. With the urging of Vallei, Kardel abandoned his fealty to Thorin and closed the gates of Vaerhaven. The Legionnaires stationed in the city were attacked and executed. Those who did not turn perished in fire. Vaerhaven and the Fallen allied with the Thunderfist clan and the Adunians. Bandits and rogues gathered in Vaerhaven and prepared to stand against the Dwarven legions. But Thorin was cautious– he waited. Vaerhaven had ample food on multiple walled terraces. The city was too well stocked. Its defenses were impregnable. But Thorin Grandaxe was too crafty. He felt by intuition that this rebellion would not last. And so he waited again. A few skirmishes ensued between the Rebel Forces and the Legion of Urguan. Each time, the Rebels were crushed decisively and with no mercy. Attacks on the city failed due to its geographic advantage. And as time passed, the sutures began to fringe on the inside. Despite the best efforts of General Dizzy Thunderfist, the only sally the Vaerhaven Rebels attempted– the Skirmish of the Great Arch– failed miserably and cost the rebels many lives. The rebellion began to unfurl as quickly as it began. The Legions of Thorin, mercilessly triumphant over the Vaerhaven rebels and tasting the first blood of their conquest. At their forefront: Commanders Olaf Ireheart and Igor Ireheart (red beards). The Fallen were the weakest link in the Rebellion, for Vallei was driving herself into increasing insanity. The Fire Witch was fond of alchemical brews and fumes, of which there were plenty in Vaerhaven, and lost control over her “children.” The Fallen began ravaging the town’s citizens on the inside. Skirmishes broke out between the Rebel militia and the vagabonds. And this weakened the Rebellion at its heart. But what truly broke the rebellion was the defection of the Adunians. THE ADUNIAN DEFECTION: Aye, for Paragon Thorin was crafty! Thorin knew his enemies all too well. Thorin Grandaxe was familiar the character of the Adunians. He had fought them before and defeated them without raising his sword. The Adunians were a spineless people, lacking courage and overly self-interested. They were famed for catching the maces of their enemies and running away in the thick of battle. Thorin did not want to risk his manpower on capturing Vaerhaven– for he had bigger plans. Instead of employing brute force, Thorin employed his strategic mind. He broke the alliance up from the inside– he needed his manpower for later, for larger realms. For the true apple of his eye lay to the north. After allowing the rebellion to continue for a few months, simultaneous with Paragon Thorin planning his Great Conquest, Urguan laid siege to the hold of the Adunians. Mangonels and Onagers rained fire and stone onto the city of the half-elves. And there were no Adunians there to defend it. And so, the Adunians quickly surrendered and left Vaerhaven. They could not bear the idea of their treasure-lined halls crumbling into the sea. Thorin’s plan had worked seamlessly. Adunia under siege by Thorin’s Legions. To pour further salt into the wound, Thorin offered pardons to any rebel dwarves who defected. Morale was low in Vaerhaven. As the Adunians comprised half of all Rebel forces– all now gone– Vaerhaven capitulated next. Jarl Kardel had secured his magic and sold out Vallei to the Dwarves. Kardel bent the knee before Thorin. Those who saw with their eyes write that Kardel kissed Thorin’s boot and took a severed hand to avoid having his beard shaved. The Thunderfists were left with no base and no manpower, and went extinct as a clan– either banished, welcomed back as Ironguts, or killed in futile battles against their kin. With trouble at home quelled, Paragon Thorin Grandaxe– the Fist of Yemekarr– would go on to achieve his legendary conquest of Anthos; Thorin is the only mortal King ever to have conquered an entire realm, and the only Paragon to hold patronage from Yemekarr. Duregar Thunderfist was banished to the depths of Blackreach for the rest of his life– allowed to visit the surface only once: his descendants would grow sick and die of diseases, forever condemned to live under the feet of Urguanic Dwarves. Kardel Irongut would found the Third (and last) Grand Kingdom of Urguan in Vailor, establish the Consulary Republic of Holm, and die a famed alchemist and sorcerer– but he would be claimed by Dungrimm dishonorably, by old age: not in battle. And Vallei, the Fire Witch, would lose her mind and her following. The Fire Witch went insane after entering a Voidal Node and being possessed by a Voidal horror. She was subsequently captured by mercenaries and held for ransom. Kalenz Uradir would pay her bounty, bring her back to Haelun’or to burn her and her remaining Fallen at the stake. Vallei burning at the Stake in Haelun’or, her followers having pursued her to the fire. And thus Vaerhaven’s glory was never again regained, and the city was buried under ice when Ondnarch returned. It was Ondnarch that would kill Paragon Thorin Grandaxe, for no mortal creature could have killed such a monumental Khazad. And still, to this day, the Rebellion of Vaerhaven remains a tale of wonder and intrigue– an epitome of the war, corruption, betrayals, and power-games which characterized the realm of Anthos and defined the mighty empires of that time. For ruinous annihilation comes quickly those doomed things which are wicked– and they end not spectacularly, but pathetically. Vaerhaven’s ruined Western Tower over Lach MacGowan after Ondnarch’s frozen scourge of the Vale of Azgoth. When the Dwarven capital moved to Kal’Ithrun, after the Battle of the Crossroads and during the Trench wars, Vaerhaven was cut off from major trade routes. Its population slowly emigrated. The Dreadknights remained until Ondnarch– the corrupted Daemon form of Wyrvun– laid claim to the city from the south as Setherien gained territory from the north. Tl;dr:
  6. Seventh Session of the Imperial Senate, 1748-1750 Processing with Vice Chancellor Joachim Haas, President Pro Tempore Terrence May arrived at the desk to begin the ceremony of inaugurating the new session of the Senate. “Mister Speaker and honorable colleagues of the seventh session of the Imperial Senate, We have again been affirmed by our constituents to work on behalf of them and present the interests of the state into the public channels of spirited discourse. As we reflect on the nature of these times, we are constantly reminded that our duties are to the affairs that most impact the citizens of the Empire. While we resolve to answer the call to our contemporary challenges, we must always be steadfast in defending the integrity of our institutions and to use our faculties to a higher purpose. Good colleagues, it is my wish in this session that we uphold a sense of civility, decency, and unity. While it is easy for us to be encumbered by divisiveness, our intent and resolve shall always be to the oath that we take to the Crown and the popular mandate that our constituents so endow us. My friends, and indeed to all Orenians, let this address be directed to you. To every home and hearth in this vast demesne, I echo the mission of the Senate which is committed to addressing the adverse sentiments of those who seek malice and disunion. We remain as the chamber of the people, guided by the oath and conscience so vested in us to worthily govern, fostering the optimism and values that generations before us have forged. We stand in the temporal crucible of history, harkening to the wisdom of the past and cultivating modernity for our future. Let us proceed as a session worthy of our people’s confidence, in respect of our Emperor’s trust, and obedient to the Will of GOD.” Upon the conclusion of his remarks, the Vice Chancellor instructed the Clerk of the Roll to begin calling the roster of the current members to inaugurate the Seventh Session of the Senate. “The senior senator from Helena, Mr. Cyrus Basrid, Whose term expires in the year 1752, The junior senator from Helena, Mr. Dax Illiquin, Whose term expires in the year 1750, The senior senator from Haense, Mr. Terrence May, Whose term expires in the year 1752, The junior senator from Haense, Mr. Siguine Ruthern, Whose term expires in the year 1750, The senior senator from Kaedrin, Mr. Arthur Callahan, Whose term expires in the year 1752, The junior senator from Kaedrin, Mr. Samuel de Langford, Whose term expires in the year 1750, The senior senator from Curon, Ms. Vivaca Rutledge, Whose term expires in the year 1750.” The junior senator from Curon, Mr. Hugo Wright, Whose term expires in the year 1752.” ((Only the people whose characters are listed above may post.))
  7. ]=+ The Clan +=[ Emberhorn “How fair the mount at Hollowbold, And bright the embers’ forge of old, [...] Alas their halls the darkness swept, And there, forevermore, it slept.” -The Song of Tumunzahar The Aspects and Mannerisms += of the Emberhorns =+ The Emberhorns are fair of skin, with bright eyes the colour of emeralds which shine beneath bushy brows. Their hair is auburn, and rarely worn long enough to braid- though oft-times the older Dwarves among them will decorate their beards with braids and clasps. The Clan-members are slightly less broad and stocky than most Dwarves, but are still possessed of barrel-like torsos and powerful arms well-suited to the hardy professions. Their ears are slightly leaf-shaped- a peculiarity which some believe results from a far Elven ancestor. Mention this to a member of the Clan, however, and you may swift find yourself a few teeth lighter. While some are grim, prideful, and solemn, they are seldom evil-hearted, and cruelty does not come naturally to them except in the rarest of cases. They are possessed of a fortune to rival those of the richest clans and individuals upon the Isles, and as such the Emberhorns are somewhat more inclined to display Urguan’s Curse than others. Even still, the Clan will often be willing to help those in need, and charity is common and encouraged. There is only one line of the Clan at present, that of Hodfair, though it is believed that there may be others which have not yet returned to the Kingdom of Dwarves. Dwed of this blood bear all of the earmarks of Mountain Dwarves, but are not purely such- as stated above, it is quite likely that the Clan had an Elf in its ancestry, and even more-so that the Clan interbred extensively with Forest Dwarves. Their affinity towards their slightly leaner build and willingness to welcome their forest-dwelling kin into their clan is testament to this. They dress in tones of green, brown, and other natural colours, preferring to stay away from brighter shades and considering them needlessly garish. They often ornament themselves with gold to some degree, with many wearing engraved golden clasps and jewelry in their beards. This also translates to their armour, which is traditionally enameled green and gold like so: +=+=+=+=[=]=+=+=+=+ The Stones of += Tumun’zahar =+ Much of what is known today of the history of Clan Emberhorn finds its origins in the revered Tumun’zahar Stones, which were partially deciphered soon after the family's re-emergence in Axios. A series of seven stone-carved tablets, they appear to have been created around the year 800 by a skilled mason who used the moniker ‘the Keeper’. Of these stones, the first three detail the genesis of the Clan, and the last four various tales and stories of their exploits. Together compiled, they form the Song of Tumun’zahar, which is held in regard above all other relics of the family- though it was not always so, and a few of the stones (primarily the first few in the series) bear a great deal of wear and damage due to being at one point used as paving material. A central focus of the epic is the eponymous Citadel Tumunzahar, known also as ‘Hollowbold’ in the Common Language. Said to have been constructed some thousand years ago by Dwarves fleeing an unnamed cataclysm (possibly a dragon,) it nestled among mountain peaks and was possessed of a vast underground system of natural caverns. Precious little is known of this burg save its name and reputation for tremendous beauty, for the Stones which regard its construction are among the most damaged. To further cloud the matter, the stories that are translated have a tendency to conflict in the location, structure, and size of the settlement. This has led some to believe that the “city” is actually several cities, spread out over a long period of time, and that the Song of Tumunzahar is simply a retelling of much older stories. To quote the testament of the late Hodfair I Emberhorn, who spent many years translating the Song: “I shall tell it as it was told to me, many centuries ago, by my father- who heard it from his father, and his father from his father’s father, who had seen the glories of yore with his own eyes and beheld the founding of the great city Hollowbold, known as Tumunzahar in the Old Tongue. Carved into the side of a great and mighty mountain by myriad stonemasons, the citadel stood defiant in the face of all tribulations. By hammer, chisel, axe and shield was built upon that mount the greatest legacy of our Clan, the likes of which shall never again upon this world be seen. Such beauty there was that even the hardest of Dwarven hearts softened to see it. But ask me not to tell of it fully, for even my own father did not know its tales but for scraps and pieces which avail us naught. Perhaps it was as they say, in days of old, or perhaps not- those secrets are lost but for the earliest of the Seven Stones, and all our will must now be bent to translating them.” +=+=+=+=[=]=+=+=+=+ += The Ram =+ While we know very little of the city itself, it is told that the lone mountain of which Hollowbold was carved was surrounded by verdant highlands, upon which was found wildlife diverse and varied. Among these there lived an unusually large and abundant type of mountain-ram, exceptionally woolly and twice as dangerous as the frozen moraines upon which it survived. The rams were possessed of a pelt-wool softer than any other, well-suited for garment, rug, and all manner of weaving- but perhaps more importantly, their swift cloven hooves could traverse the treacherous alpine paths better than any Dwarven pony. Their violent disposition and resistance to any sort of domestication, therefore, presented itself as an obstacle to be overcome. A late passage in the Song of Tumunzahar tells that the dwarves of the colony attempted for many years to tame these so-called ‘Gabhar Rams’ to no avail, until the coming of a particularly lucky individual. The following excerpt from the Song details his victory over the largest animal in the herd, which led to the domestication of the species: "He leapt forth then, this tamer mad, whom in his hand a rope-length had, And with this made to gabhar bind. Lo! Ramhorn fierce, he kicked behind, for hempen bonds behooved him not, And dwed fell sprawling, temper hot. He tore his beard and cried aloud, To make return with spear he vowed. That clamour echoed through the peaks, There was a shattered, grinding shriek, And moraine swift came tumbling down. The dwed did sweat, and he did frown, And tumbled too, as not to fall, For snow, and ice, and boulders all, Came quick to bear upon his heel. He shut his eyes, his death to feel, But instead found himself aloft, As if by bough of tree. He coughed, And, baring frightened eyes, beheld, That by fair goat was he upheld. It bounded twice, s’if borne by wind, And as the falling glacier thinned, It set dwarf down upon the ground, Who reached fair up, removed its bond, And ever since, my sons, to fore, Gabhar and dwed, they fight no more." Whether it be true or fanciful, this passage records the beginning of a fruitful friendship which has lasted many generations, and in many ways defined the legacy of the Clan. The ram and its horns are often used in imagery, and the family employs them in everything from warfare, to caravans of goods, to shearing their wool for weaving. Members of the Clan who have proven themselves in war or other service to the family are said to have ‘earned their horns’, and receive the right to wear upon their helms the great spiraling antlers of the rams- a fearsome sight. Artificery, however, is not the only thing in which the rams have contributed to Clan’s culture, for they are also the inspiration of the Clan’s modern name- though it is never once mentioned outright and was never used to refer to the progenitors of the family. The passage is such, and recounts a battle against goblins late in the Song: And in that fateful charge of auld The dwedish clan, those brothers bold Dealt death unto the eldritch dark, Threw down their enemy, and hark! From that brash clamour embers flew, ‘Pon clashing horns, and bloody dew, which fell like rain upon the ground. And filled was glen with death’s grim sound. From which was gathered the name ‘Emberhorn’, and henceforth such was used to refer to the family in present times. The ram’s horns are also on the Clan’s banner, writ in gold upon a field of verdure. (to join contact D3F4LT#4284 or meet Nagorain Ekaraadorul)
  8. The Folk Romanovich “Godani jest wielk” The village of Muscovy and its Ruskan population at it’s peak -Circa 1723 ____________________________________________________________ The story of the folk Romanovich is a nomadic tale, riddled with violence. It begins with a poor Ruskan couple, Sergei and Mila. Sergei was a hardworking farmer toiling away daily in the Curonian fields whilst Mila looked after their home. Sergei fought in the Curonian levies whenever the able bodied men were called upon, there was no feeling that could match the rush he felt during the heat of battle. A love he passed onto his children. In 1697, Mila gave birth to the couple’s first children, twin boys named Dragoslav and Milos. Mila gave birth to a third son, Konstantin in 1700, and their final son, Yugio, in 1704. Sergei took Dragoslav and Milos to work in the fields as soon as they were able, trying his best to instill a strong work ethic into his boys just as his father had done him. Sharing stories of battlefield memories fondly with his boys throughout their arduous days. In 1707, the city of Avalain was raided by a roaming group of bandits. They had plagued Curonia’s countryside for many months and the local captain decided it was time to put a stop to their reaving, calling upon any willing able bodied men to assist the local guards. Sergei dropped his hoe and traded it for his axe and shield in an instant, joining the party of warriors. Sergei fought valiantly and played a crucial role in defeating and finally driving the bandits from Curonian lands, but suffered a fatal wound towards the end of the skirmish. He passed soon after arrival at the clinic in Avalain, his wounds proving to grievous. The loss rattled Mila, slowly driving her to madness. Dragoslav and his twin brother Milos did all they could at their young age to care for their younger brothers and deteriorating mother. The loss of her love Sergei proved to be too much for Mila to handle, she took her own life late one evening in the year 1714. Leaving her children to fend for themselves. The Romanovich brothers packing their few belongings, preparing to leave behind their Curonian overlords and build a legacy of their own -Circa 1714 ____________________________________________________________ Seeing no reason to continue their fruitless, limiting service to Curonia and yearning for adventure, Dragoslav and Milos decided to pack what little they had left and lead their family in search of a home they could truly make their own. The four brothers and Dragoslav’s newly wedded wife, Nina, left Avalain early in the year 1714. Their travels brought them to every corner of the lands of Arcas, picking up other Ruskan men and women living under the reign of people foreign to themselves, amassing a considerable following. After many months of wandering, carousing, and raiding the brothers finally found a spot they thought suitable. They began building as soon as they arrived on an island in a small cluster of islands near Arcas’ Southern borders, they called this cluster ‘The Ruskan Isles.’ Muscovy was founded, the year was 1715. Progress on the brothers’ village was rapid, drawing in many other Ruskan and Raev people looking to live free lives. Dragoslav had twins of his own with his wife Nina in 1716, naming them Nikoslav and Viktoryia. Young Konstantin fell in love and married a girl named Genevieve in the same year. Circumstances constantly improving for Muscovy and her people, who looked to the Romanovich brothers for leadership and guidance, idolizing the young men. Growing tired of raiding and looting the poor settlements around them, the brothers gather all their warriors and founded a company, Komanyia Muscovia, in 1717 and offered their services to the highest bidder. Signing a contract with the Marnantine emperor, Joseph, the warriors of Muscovy left behind their wives and children to enter The War of Two Emperors. Muscovian Cavalrymen leading a Marnantine charge in a skirmish against Renatian forces outside the walls of Leuven -Circa 1718 ____________________________________________________________ The brothers and their comrades forged a valiant reputation for themselves and amassed as much wealth as they could during the war, staying with the Marnantine forces until the end in 1721. Returning to their home to celebrate their successes with their friends and family. The mundane nature of daily village life soon got to the warriors of the Kompanyia, suffering from an insatiable bloodlust after experiencing the pure rush of battle. They turned to raiding as a solution to this thirst, devastating most of the settlements surrounding their own and completely wiping out a breed of elf that called themselves ‘Sun Elves’ held up in a town known as Mir’asul. The Romanovich brothers and their comrades believed themselves invincible. Late one night in 1727, Dragoslav woke to the strong stench on entrails and a thick cloud of smoke outside his home. Joining the defense of their beloved village, the Romanovich brothers and their remaining comrades finally drove the band of refugees from settlements sacked by the Muscovians back. Alas, the damage had been done. Many had died, including the Romanovich brother Konstantin, and much of their village and fields had burned. The strong and hardheaded population of Rus and Raev stayed in their village for as long as they could, but nothing was ever the same. With heavy hearts they abandoned their homes in 1739 and followed the Romanovich brothers back to the one place they knew they would be able to recover, Curonia. The Rus and Raev followers of the Romanovich feasting and celebrating their ever strengthening circumstances around a cluster of their farmsteads -Circa 1742 ____________________________________________________________ Avalain was good to the Romanovich and their followers. Their wounds healed, their spirits lifted, and many soon forged prominent names for themselves with Curonia. Dragoslav was appointed First Minister of Curonia by her majesty, Ester I Devereux, which he quickly followed with the appointment of Yugio and Sergei, Konstantin’s young and competent son, to the Cyrillian Cabinet. The brothers took ownership of the Bear Cub Pub in Avalain with their business partner, Charles, and discovered a new talent, the production of Vodka. They drank, laughed, and led in Curonia for five fruitful years, but the desire for freedom never left their hearts. Suddenly, in 1744, the Romanovich and their followers from Muscovy left Curonia to begin the search for a new home. Coming across a fertile valley placed by Godan between a forest in the East of Arcas and the Orcish Plains, they claimed the swath of land as their own and began building their lives in their new home. Rominsk is founded, the year is 1745. Rominsk amidst the vast Muscovian March -Circa 1745
  9. The Laws and Legislation of Kaz’Stailininn (Kingdom of Steel) Cities and holdings of the Kingship: Kal’Orvul/Mynebor (Capital) Section 1:The office and powers of the Kingship Section 2: The office and powers of the Council of Kal’Mynebor Section 3: The process for amendment of laws Section 4:The process for passing laws Section 5: Laws of Kaz’Stailininn Section 6: Rights of the citizens of the Kingdom Section 1: The office and powers of the King The King of Kaz’Stailininn has the responsibility to represent the people of the Kingdom in time of peace and in time of war. The King is chosen hereditarily, if no heir is available, the king may be elected through a unanimous decision made by the Council of Kal’Mynebor., If no decision is able to be made, a temporary ruler may be elected through a trial by combat. The King has all power over both foreign and domestic affairs. He oversees everything of importance in the Kingdom, The Grand Army of Steel, taxes, building and construction, and diplomatic relations. He can make decisions regarding foreign relations and the aforementioned aspects of government without the approval of the Council of Kal’Mynebor. Section 2: The office and powers of the Council of Kal’Orvul The Council of Orvul is made up of the Clan Lords or Fathers of prominent clans, city officials, or clans which have maintained activity levels for the required amount of time. New council members can be elected with a 75% agreement among the remaining Council members and the approval of the King. There are only ever 6 council members at one given point in time. The positions are as follows; Head of Internal Affairs, Head of Military, Head of Diplomacy, and the Head of Treasury. There are also two High Magistrates who will oversee and lead the court. One High Magistrate is elected by the King, and the other by the Council. The High Magistrate selected by the council must be elected by a 75% majority agreement by the Council of Kal’Mynebor. After selection, the High Magistrate has the authorization to lead the High Court however is wished. In order to be a member of the Council of Kal’Mynebor, they must have become an honorary dwarf a minimum of a week beforehand. The individual members of the Council of Kal’Mynebor are responsible for taking charge of their positions as Head. As the Heads of the Council are removed and replaced, The training of a newly appointed councilman is to be handled by the council as seen fit. Positions under the council are assumed by the Head Council members themselves. Depending on the position, they are addressed by the title of the highest position held. Section 3: The process for the amendment of laws The laws of Kaz’Stailininn can only amended if: A. Valid reason is given to amend said law: B. The King of Kaz’Stailininn approves: C. A majority consisting of 75% of the council agrees with the amendment. Section 4: The process for passing laws New laws of Kaz’Stailininn can only be passed provided: A. The King approves. B. The Council of Kal’Khorvad obtains a 75% majority in agreement with said law. Section 5: Laws of Kaz’Stailininn Murder, unless found to be in self defense, punishable by the decision of the high magistrates, the maximum sentence to be issued is death. Treason or leaking information from any part of the government of Kaz’Stailininn is punishable by banishment and death. Killing of livestock is punishable by a prison sentence and or by the High Magistrates choosing. Stealing is to be punished accordingly, the degree of which is the decision of the High Magistrates. Threats made against the Council of Orvul is punishable by banishment or by decision of the High Magistrates. Regicide and attempted regicide is punishable by banishment and death without chance of release. If a offense against the honor of another citizen of Kal’Mynebor is made, the offended may request an honor duel. in the standard dwarven fashion the winner of best out of three will have kept their honor. The loser of said honor duel will be known as the “Dishonored” for one stone week. Section 6: Rights of the Citizens of the Kingdom Property Rights: A citizen has the right to own housing provided it has been paid for and is legally a free citizen of Kal’Mynebor. Animal Rights: A citizen has the right to own animals inside the city of Kal’Mynebor at all times provided a one time fee for a license has been paid to the Head Treasurer the amount of 200 minas. Personal Rights: A citizen has the right to defend themselves with any weapon (Within reason) available at the time. The only justifiable case of killing or injuring another citizen or visitor without a bounty letter or express permission from the Council or the King. A citizen has the right to free speech. Anything non-threatening is permissible. Free speech applies to things in writing as well as in conversation or arguments. A citizen has the right to life. Under no circumstances will a citizen be called for no purpose or reason. Citizens will not be injured or maimed by the Army, Guard forces, Council, or King. A citizen has the right to worship any deity of the Brathmordakin without fear of retaliation, retribution, or consequences thereof. A citizen has the right to bear arms, weapons, explosives, or dangerous materials including but not limited to, Potions of any sort, arrows with any modification, Lava, Boomsteel, Thanium, or runic weapons without fear of confiscation or consequences of owning said tools, weapons or potions. Signed by the authority of, Balrog Ironkiln II, King and Ruler of the Kingdom of Steel
  10. Saint Julia’s saviours [!] A midwife cleaning a newborn child after birth while the mother watches. [!] Ever feared the threatening dangers of childbirth and how every woman is always at risk? Well, with this midwife program I wish to try and lower the risks and possibilities of death. For we need the women and the children to survive during the long process of birth. Even our Queen Maya is not safe from the risk, as her own life almost forfeited after birthing triplets! Thank Godan for such a blessing. A call for doctors! We call for all doctors and medics who know much of the birth and the biology of women to help during this program. Each doctor and medic will be paid 1000 minas for each woman they are able to graduate into a purple midwife. Duties of the doctors Write books on birth and the biology of women for the midwives to follow and learn from. Making sure all the midwives are updated on all the best and newest knowledge of science on births and the biology of women. Testing each pink midwife of their knowledge until they are deemed ready to take the exam to become a purple midwife. A call for midwives - Females only! If you apply to become a midwife you will be greatly respected in the country as you help in giving safe passage to our future children and for less of our women to die in childbirth. For you are deeply needed. For those of you who apply you will be given a pink medal to wear as a sign you are studying in the art of midwifery. You may place the medal wherever you like. If you are already experienced as a midwife one of our doctors will test you. And if you pass you will be given a purple medal to wear at all times so the people will know that you are a professional and legitimate midwife. You may place the medal wherever you like. As payment for helping the women give birth you will be given 500 per non-noble child, 1000 per noble child and 1500 per royal child that survives. Must however be given proof of said child and the family. If the mother or child should die you will however only be paid 100 minas. Duties as a purple midwife of St Julia’s saviours The purple midwives are always expected to try and bring at least one pink midwife during a birth to help and gain knowledge. You are always at duty when asked for the help and will always assume there are no others that can help with the task. You may not refuse to help someone give birth even if they are a harlot. Will be punished with balding and the removal of the purple medal. You must always wear your purple medal. If not worn you will not be paid and acknowledged as if you have quit your services and must reapply if you wish to continue working as one. Write books of your experience to share with your fellow midwives. To the Maer of Haense I am also looking for a proper place to have the education for these women. It will need space enough for an examination room, a classroom, a room with a few beds if some poor peasants needs to give birth in the house. And a waiting lounge for the pregnant women that are waiting for their examinations. I would appreciate if we could get a spot right next to the royal clinic or close by so we can both work together. Signed, Her Ladyship, Frida Emelie of house Gant.
  11. Grand re-opening Bustier Royale Tavern Warwick Castle, Kingdom of Suffonia As some might have noticed the Tavern in Suffonia had opened her doors again an while ago. That of course needs a party! So as brand-new tavernowner I would like to introduce the new Bustier Royale. Our goal is to supply visitors of an drink, good talk and kindness. To celebrate this I am proud to announce that in 2 saint days an grand re-opening is going to take place. You are hereby all invited to come and celebrate the start of an new area. Come and grab an drink and take part in some amazing activities! Activities: -Do you dare to take part in an real drinking contest? In this activity you need to drink as much as you can inside an limited time to beat the others. Do you have what it takes to win the first prize of 400 minas? -More liking a game? Than you should participate in our so called ‘Game of Drinks.’ In this game the participants need to throw a coin in glasses filled with Suffonian gin. If you succeed, you may drink up the glass. -At the end of the night the Wheel of Fortune will be brought in. For an price of 25 minas you may spin the wheel. Wherever the wheel stops will be your price, prices are guaranteed and can go up to the jackpot of a coupon for 10 free drinks! Bustier Royale with some visitors
  12. - The Akkar Proclamation - ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 11th Of the Deep Cold, 1749 ︾ Over the past one Elven month most Mali’Fenn would gather from all of the prominent bloodlines, guilds and businesses that made up Fenn to discuss the future of their Princedom. - Graced by the presence of the Grand Prince Akkar of the Tundrak bloodline; the meeting would take place under the full guidance of the Grand Chancellor & Fennic Prince, Vytrek of the same Tundrak bloodline, with the full Fennic council in attendance for this momentous occasion standing as the First Bloodline Summit. ︽ ━━━━━━━━━━━━━━━━━━━ Prominent figures in attendance: Grand Prince Akkar Tundrak Prince Vytrek Tundrak Princess Allisa Tundrak Matriarch Estelle of the Drakon bloodline Patriarch Tenvar of the Atmorice bloodline Patriarch Taveric of the Sylric bloodline Matriarch Valerica of the Tathvir bloodline Patriarch Aerilith of the Oakenarrow bloodline Matriarch Ara of the Annungilben bloodline Velatha Sylric of the Fennic Clinic Datura Tathvir of the Fennic Tavern ━━━━━━━━━━━━━━━━━━━ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ “Akkar’s Proclamation is by my royal decree as Grand Prince of the Princedom of Fenn, Akkar of the Tundrak bloodline hereby fully in effect. Under my rule as Talu’lareh’s protector my government and council will seek the betterment of our Mali’Fenn in all aspects of life. I Firstly I would proclaim that the Bilok’thuln, Evar’okarn, Justiciars & diplomat guilds are officially disbanded until time finds them needed once more, directing our Princedoms resources elsewhere rather than towards guilds that no longer stand to serve our citizens like what was expected in their initial start. II Secondly I would place the Ivae’Fenn directly under the command of the Grand Prince and his officers until our forces are positioned into a better state of being, continuing by; officially removing both Sentinel and Vanguard as official ranks within the Ivae’Fenn until a point should arise at which these ranks can once again benefit the Fennic military. III I would see that my council and the people of the Princedom hear, as thirdly; I call for the reconstruction of the city Tahu’lareh, the Princedoms capital city, under its previous leaders the city serves more strategic function rather than serving its inhabitants with good facilities for all aspects of life. IIII The fourth point of this Akkar proclamation is the clear acknowledgement of our disinterest in the realms of politics, not to be mistaken, I will say clearly that the interest is still present yet my citizens have spoken, the Princedom of Fenn shall prefer neutrality within Elven politics and refrain from entangling ourselves in alliances and defensive pacts unless absolutely necessary for the betterment of our peoples.” ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Signed, His Serene Highness, Akkar of the Tundrak bloodline, first of his name, Grand Prince of the Princedom of Fenn and Mali’Fenn Patriarch of the Tundrak Bloodline, Protector of the Idhren’tirn, Hesin’fin, Commander of the Citadel of Acael, Protector of Tahu’lareh, the chosen of Wyrvun
  13. Hello im YorkMint or Yharim Calamite and I in the Renelia Union want to make a new clan and for that i need people, new people, new dark elves, or anyone interested in joining the Calamite clan all you want to know about appearence sake is that you can have white or black hair, any gem color eyes, doesnt really matter the age and im seeking a wife too as clan head, and two people for assembly meetings representatives of the clan. We will be the owners of the farms of renelia, land owners or however you want to put it if you want to be a merchant go for it, if you want to be a farmer go for it, want to be into politics by all means go for it feel free to put your discord and ign below and thanks for your time reading this
  14. [!] Missives have been put up around Arcas. The Brandybrook Winter Feast These winter months are long and bitter, and so t’a halflings of Brandybrook are having a feast to warm up! The feast will be held mostly outdoors. There will be music, dancing, darts, and o’ course- LOTS’A FOOD AND DRINK! Every’un is invited to join in the revelry, so long as they ‘ave nay intentions of causin’ trouble! (Halflings in particular are encouraged to come along and party with fellow wee!) The event will take place ‘n around an elven week (OOC: 2pm EST/ 7pm GMT, Saturday the 11th of January) ~Micah O’Connell, Thain of Brandybrook [!] The missive ends with the official seal of Brandybrook.
  15. A Captured Soldier The depiction of the Haeseni soldier within his cage. Upon the movement of Elathion amongst the Orenian roads, he had come across an Haeseni soldier, who styles himself as Bjornholf - who also claims to be a key role in the King’s court! He was quickly subdued and taken back to Rubern for the necessary processing. There is a simple decision to be made here, come and negotiate a ransom for this Imperial Noble, or he will be slaughtered. You have a few saints hours.
  16. THE BROTHERHOOD OF SAINT KARL VE OROENIR SANT KARLEO His Majesty’s Arm of Strength “Should we falter our shield turns to ash, but we shall not falter.” BACKGROUND Founded in 1678 by King Sigmar I (r. 1670-1681), the Brotherhood of Saint Karl began with the merging of the levies of the great Houses of the Kingdom of Hanseti-Ruska. Throughout its duration as the central military force of the Crown, the Brotherhood has been guided by its longstanding tradition of fostering unity, strength, and justice to those sworn to its ranks. Bound by oath and fraternity, the Brotherhood of Saint Karl stood among the preeminent human martial forces during some of humanity’s most trying times. Under the leadership of then Lord Marshal Rhys var Ruthern, the Brotherhood of Saint Karl was the primary bulwark against the Vaeyl Order: an undead army stationed at the far southern castle of Last Hope. Besides guarding the realms of men, elves, and dwarves, the Brotherhood functioned also as a domestic peacekeeping force. With its formation in times of great strife, the Brotherhood of Saint Karl has stood poised in answering the call of the challenges of its time. Founded under the patronage and namesake of Saint Karl Barbanov, the Brotherhood espouses the affinities of this saint: strength, courage, and for the intentions of soldiers. Saint Karl was an instrumental figure in the history of Haense, considered its founder who lived over two centuries ago. It is said that whilst in battle, Saint Karl was struck down and at the verge of death before seeking divine providence and being endowed strength to rise and lead his men to victory. At this act, he vowed to consecrate his life in the name of GOD and formed the foundation of Haeseni civilization as a testament to the blessings of the Seven Skies. In 1564, High Pontiff Theodosius I canonized Duke Karl Barbanov as the patron saint of strength. His name honored the first capital of the newly formed Kingdom of Hanseti-Ruska in 1578, City of Saint Karlsburg. The Brotherhood of Saint Karl honors the tradition and legacy of Karl Barbanov by espousing the values of the saint into those who pledge to serve the kingdom. Those called to the Crown’s service reflect the stalwart values and cultures of the Highlander people, a sense of fraternity and unity for the defense of those who wish to do harm. An artist’s rendition of King Sigmar’s charge at the Battle of Three Hills, c. 1678 During the of the Battle of the Three Hills, marked by the terrain upon which the conflict ensued, King Sigmar I led his levy company composed of levies of the vassalage. As they advanced the stout keep that rested atop the ledge between the three hills, they were met with a barrage of archer fire, causing the formation to diverge. The king himself was separated from his main levy and forced to fallback behind the base of the southernmost hill. With the forces now split, King Sigmar was to make his choice: charge with his remaining force or recall his forces back. Echoing the hardships of battle and strength, King Sigmar called upon the patronage of his ancestor, Saint Karl, and entrusted his plight to the saint of strength. The army chaplain, Fr. Anselm Gerhard recalled that day when the king saw the countenance of Saint Karl upon the sides of the three hills, each bearing a sword with a crow resting upon the blade. He took that as a sign of courage and strength to maintain his position and against great odds, the Haeseni troops overwhelmed the fortified southern hill. Not long after, their advance of the second hill was met with heavy fire but by midday, the keep had been driven out by King Sigmar’s charge with the colors of Haense flying triumphant along the keep’s facade. During the procession back to Markev, the soldiers were met with great mirth at their victory. Upon the roof of the main gate, the crow that King Sigmar saw in the field of battle sat upon the crenellations of the wall and flew off as the king entered the city. When King Sigmar called his war council together at the Krepost Palace, he spoke of a charter to consecrate the levies under the patronage of the Saint who had given him a sign of victory at the battle. King Sigmar took his victory as a form of humility by GOD to devote Haense’s forces to Saint Karl. In close collaboration with the levies of the great houses of Haense such as Ruthern, Stafyr, Enthelor, Vanir, and Baruch, the foundation of the Brotherhood was formed as a central Haeseni force, branded to serve GOD, king, and kingdom. THE WAR WITH THE VAEYL ORDER (1681-1692) A drawing of soldiers of the Vaeyl Order, taken from Ser Geralt Rauen’s journal, c. 1650 Threats of the Vaeyl surrounded the southmarch since the early years of King Otto III (r. 1643-1655) but were largely dismissed as fictitious folktale. The first reported sighting occurred in 1650, when woodsmen in the Wickwood reported seeing a skeletal horseman observing their work. Thinking of this as nothing more than superstition and in order to quell the fears of the peasantry, King Otto III sent a small patrol to the South under Commandant Ser Geralt Rauen with orders to repel the “undead threat”. This group of men instead discovered the ruined fortress of Last Hope, one of the main strongholds of the Vaeyl Order, though this was unknown at the time. These men came under attack, and many were killed in the ensuing ambush. Upon the survivors’ return to Markev, they were given strict orders by King Otto III to report their brothers’ deaths as being caused by the cold of the bitter winter so as to avoid causing mass hysteria. As a result, the Kingdom’s focus shifted instead turned to the War of the Czena and the Vaeyl were largely forgotten about for many years. However, as alarming reports throughout the latter 1600s merited great concern for the Kingdom of Hanseti-Ruska, whose geography was primarily threatened by any breaches of the southern wall. The Brotherhood of Saint Karl was quickly tasked by the Crown to mobilize its ranks and prepare for the threats upon the Atlassian continent. The first engagement of the Brotherhood with the Vaeyl occurred in 1681, when an expeditionary force led by Lord Marshal Rhys trekked through the Yatl Wastelands in the far south. Roughly 500 brothers traversed toward the south after reports of the Vaeyl Order’s activity were made known to the court of King Sigmar. Upon their arrival, the Brotherhood was met with a powerful blizzard that claimed the lives of almost a third of their regiment. When the soldiers arrived, they established a fortification at Nekristadt, where they were joined with Imperial knights. The combined human garrison swiftly began defenses in anticipation of the Vaeyl Order’s impending advance. A lone Red Vaeyl soldier approached the gate of Nekristadt and offered peace in exchange for the human forces to surrender. However, the Brotherhood and the Imperial knights declined as they drew their swords and executed the emissary. Soon thereafter, Red Vaeyl soldiers began to scale the northern wall of Nekristadt. Haeseni archers attempted to keep them at bay as the battle consumed the entirety of the night. As day broke, the Red Vaeyl Order suddenly breached the main gate, ushering in hundreds of the enemy forces into the courtyard. The Brotherhood and the Imperial Knights were reinforced by a regiment of Imperial troops led by the Grand Marshal Ser Roland and were able to outflank and overrun the Vaeyl Order’s formation towards the lake. In the aftermath of the battle, the Brotherhood was tasked by the Imperial Grand Marshal to establish a permanent settlement and fortification to counter succeeding invasions from beyond the southern wall. In 1691, after successful campaigns against the Red Vaeyl Order, Commandant Rhys var Ruthern led the Brotherhood of Saint Karl in concluding the final stages of what amounted to a decade-long conflict. The Siege of Last Hope solidified the Brotherhood of Saint Karl as the preeminent bulwark against the threat that had loomed over the entire continent of Atlas for over half a century. As the Brotherhood trekked toward the south to advance into another excursion to repel the Vaeyl Order’s presence from Atlas, the Brotherhood had experienced great success. Before the battle, Ferdinand Karl offered a prayer on behalf of the men in which before donning their helmets, they saw a Crow perched atop a stone, a sign that the Kingdom of Haense would emerge victorious over the bases of the Vaeyl at Last Hope. TRADITIONS Since the Brotherhood of Saint Karl is devoted to the saint that bears its name, it is typical for the chaplain or an officer to be delegated the task to lead in prayer prior to battle. The Brotherhood is heavily rooted in the Church of the Canon, and as such, maintains staunch traditions of faith. Prayer is begun in New Marian, beginning with the phrase ‘Iv Joveo Maan ag Koeng’ before beginning the intentions. Soldiers typically light three candles surrounding a figurine of Saint Karl Barbanov to represent three petitions: strength, courage, and prudence. Followed by prayer, the Brotherhood marches together to the tomb of kings and offers a moment to honor the liege lords of the realm. The tradition concludes with a final petition to Exalted Siegmund to lead the devoted Highlandic warriors to victory with the insight and arm of the Seven Skies’ Exalted. OATH ‘To my left I see my fellow brothers, to the right I see the same. For all in the world, we fight for the peace of this land. Through God, he gave us stewardship of the realm. Through stewardship, we gained the knowledge of diligence and prudence. Through diligence, we may conquer all without fault. And if I should falter in my course, send me never to the skies above. If I should succeed, bestow unto me His blessings, forevermore. For, now I march into a valley through which there is no path. And the stones cascade behind me, to seal my retreat. Though in this valley, I find my Brothers; Now I am named Guardian of My Homeland. Should I falter, my shield shall turn to ash; But I shall not falter.’ ORGANIZATION The Brotherhood of Saint Karl hosts three different chapters, each home to men of different abilities and talents. These three chapters are: CHAPTER OF THE CROW: The main bulk of the Brotherhood, this chapter consists of the rank and file infantrymen of the order. Fighting on foot with sword and spear, these men stand as a bulwark against the enemies of the Haeseni people. CHAPTER OF THE DESTRIER: Consisting of the knights and nobility of the Kingdom, this chapter is filled with the finest horsemen the Haeseni motherland has to offer. These men carry on the legacy of the Carnatian hussars of the past, and strike fear into the hearts of their enemies. CHAPTER OF THE BLACK CROSS: The most elite warriors of the Kingdom, this chapter enlists the greatest Haeseni swordsmen alive to serve in special operations. They are also given the most honorable duty of protecting the King of Hanseti and Ruska. RANKS Lord Marshal | Hauchmarsal - This position merits the confidence of the Crown to lead the Brotherhood of Saint Karl by overseeing military affairs and advise His Majesty’s Government on the Aulic Council. He, as leader of the brotherhood, is the first brother of brothers and chief general to the King. If it is his will and the will of our gracious monarch, then the brotherhood will dole it forward. Commandant | Kommandant - This position is delegated the task to direct the soldiers and it is he who commands the men on the battlefield, to bring glory to his nation and defeat upon their wretched enemies. Woe to those who must face them upon the fields of toil and despair. Each Chapter of soldiers will have a Commandant, and each Commandant will have a number of Sergeants within their Chapter, each of whom are responsible for their own squad of soldiers. Sergeant | Serzhant - This position consists of the veterans of many battles and sieges, these men are the tried and tested of the Brotherhood. Sergeants command squads of five men each and are responsible for equipping and maintaining their squad. Their experience in matters of warfare make them exemplary soldiers for younger and newer Brothers to look up to and are deserving of all respect. Armiger | Brustya - This position is for the armsmen that have shown capable of handling little responsibility, and have been deemed ready for more by their squad’s Sergeant and the Commandant of the Chapter. These men will begin handling more responsibility within their squad or chapter and, if they prove their capability, may be promoted to Sergeant. Armsman | Oxtzen - This position is designated for the Footmen who have proven capable of holding their own on the field of battle and are more experienced than regular Footmen. These men are often given small responsibilities, such as training recruits or footmen, and leading patrols of the roads and lands surrounding the Kingdom. Footman | Nausangkruv - This position consists of the bulk of the brotherhood; men who have passed their initiate trials and have been deemed worthy by the Sergeant and Commandant of their Chapter of being accepted as a full brother of the Brotherhood. These men have taken the oath before the Tomb of Kings, and sworn their swords to the King and Kingdom of Hanseti-Ruska. Initiate | Naumaan - This position is for the newest members of the Brotherhood, untested and unblooded. These men are not considered full brothers yet, and will have to undergo a series of tests and trials before they can be fully welcomed as a brother. APPLICATION The Brotherhood accepts all who have a desire to serve both King and Country, the one requirement being that they have seen a minimum of 16 winters. NAME: NOBILITY (Y/N): if not, GENTRY (Y/N): RACE: PAST EXPERIENCE :
  17. Lars Aliquam-Aprthe 1704-1748 [!] A note can be seen in front of a tomb in the crypt of the Aliquam family. "Lars was a member of my family, my first advisor, a warrior and a proud member of this community. He died as he lived, proudly defending his honour by washing the family name. For that, I will be eternally grateful to him. He worked for the creation of the County of Domus more than anyone, even more than me and unfortunately he only barely saw the opening. The potential he breathed into this place is the greatest gift he could ever give to us... It is my duty to make sure that it is not in vain. We have gathered for a final homage and a final word for a man who survived to fight in two wars, first the war against the Holy Orenian Empire & the Federation of Mokh-Urak and the current independence war between the Holy Orenian Empire & the Alliance of Independent State. He even built and designed the Aliquam domain by himself, he created the foundation of the law system here in Domus and as a council member, he led us toward the right way until his last breath. With his decease, the Cadet branch of the Aliquam family has ended. It is now our duty to ensure that we honour their traditions and their memory. We will make this place, Domus, the county we have always dreamed of.” "Some losses are hard to accept, others are inconceivable." - Eadon I of Domus "Luceo non uro / I shine, not burn" - Lars Aliquam-Aprthe
  18. [!] A note is pinned to the Brandybrook noticeboard, penned in neat handwriting. 14th Annual Drinking Night! As usual, Brandybrook will be holding a drinking night for anyone who wishes to come out to Brandybrook, drink, and/or enjoy the company of the weefolk! A picture of the Toady Traveler, Brandybrook’s most renowned (and only) tavern, taken during the elven winter months! What: Drinking party! Where: Brandybrook, the land o’ the wee! When: Around the end of this Elven Week and the beginning of the next! ((Sunday, 5th of January, 4pm EST)) We hope to see you there! -Anne Sunbrook, Sheriff o’ Brandybrook [!] Brandybrook’s official seal is pinned to the note.
  19. https://www.youtube.com/watch?v=JuFEzQzgcHU Reconstruction of the New Reza clinic, completed in 1748 [[Shaders used: BSL Shaders]] Having been named after the Patron Saint of passion and service, the remade clinic of New Reza shall move forth in its steps to uphold such symbols of the revered Saint of Cordoba. The former clinic had fallen into a state of stagnancy, which has left the usage of medicines and the need for physicians to be forgotten in the royal capital. The Kingdom of Hanseti-Ruska is a strong-standing kingdom, with hardy warriors and bright-minded citizens; however, there has been a fault within our very own foundations; which was not taking our own lead in heading the education and nurturing of our people. It is time for the Hanseti people to step up and care for ourselves. The goals of Saint Michael’s Clinic is to educate and stand ready to tend to any ailed citizen that comes our way. With these goals in mind, the clinic will be creating essays and books on varying herbs, medical practices, and instructions on preparing minor remedies. Additionally, apprenticeships will be offered and private lessons shall be held to further educate and better develop aspiring physicians. [Note: There may be a limit to how many apprentices are taken in at a time, depending on the availability of experienced staff.] OOC Commentary: I would put this in a spoiler, but I hate the white background for spoilers. For around the four or so years that I have been on this server, I have always loved doing alchemy/herb/medic RP. I remember my friend Shannon and I working together to teach ourselves about the various herbs on the server, or trying to figure out how to make certain potions. I remember teaching myself medieval practices in treating injuries, or trying to figure out how certain plant-types were used traditionally in order to make medicines, and then incorporating that into my roleplay with the herbs on LotC. I’ve always had the most fun in doing that sort of roleplay, though I’ve realized some time ago that I had a flaw in my RP; a flaw that I’ve realized that many people have in their RP. That flaw is always having your character be able to save your patient, no matter the severity of their injury. Yes, a lot of that was allowed due to the powerful traits of the old potions from alchemy, though it is an issue that still exists. The flaw extends out to other forms of RP; not many people are interested in having their characters lose, and not many people are wanting their characters to experience conflict. But that is how stories are made - they are fueled by conflict. Star Wars would have never happened if the Sith didn’t cause issues; Lord of the Rings would have been dull of Sauron wasn’t wanting to enslave everyone. So, with this clinic, I want to try and encourage those RPing around it to allow their characters to struggle and to work with others in developing stories with each other, rather than trying to have the, “I win, you lose” scenario. Clinic Staff These staff members are approved and trusted by the Surgeon General to help uphold the ideals of the Saint Michael’s Clinic by serving the Hanseti people. Surgeon General Head figure of medicine and medical practices in the Kingdom of Hanseti-Ruska Chesna Kovachev [[IGN: UnBaed | Discord: UnBaed#3468]] Apprentices: No longer taking anymore on. - Ainsley Nansen [[IGN: DashingStar]] - Maya Valeriya [[IGN: Eryane]] - Franziska Klara (lessons will begin once child is older) [[IGN: yandoe]] Physician Medics of the clinic trusted by the Surgeon General to tend to whatever issues may be brought to them, capable of taking on apprentices. Nolan O’Hara [[IGN: TwistedFries | Discord: TwistedFries#1055]] Apprentices: Not taking on apprentices. Specialist A trusted member of the clinic whose primary focus of practice relies on one field, rather than all required to be deemed a full on physician. Ranks within specialists vary from Surgeon to Apothecary. Selrik Wick [[IGN: FlyingHalfMast | Discord: +[+-]#0373]] Surgeon Apprentices: – Rin Prunus Dulcis [[IGN: AmberCats]] Siegmund Wick [[IGN: SomebodyHelpMe | Discord: Gavyn#4574]] Apothecary Apprentices: None. Assistant A reliable helping hand around the clinic, trusted to deal with less threatening issues or aid anyone while a Physician or the Surgeon General isn’t present. Aedan Capulei [[IGN: Aidoro | Discord: Aidoro#0946]]
  20. Revival of the Do’ With the change in decade soon coming upon us, it is time for the restoration of the Do’, the full strength of the Kharajyr people to protect their siblings under their mother’s knowing watch. These Kharajyr step beyond their everyday lives to ensure the safety of their people, regardless of subrace. These children of Metztli combine their multitude of talents into one of the strongest bonded groups that once had been known with terror to the Descendants that faced their spears in the line of battle. Since these days are past it is time to revive this force with the hopes that the Kharajyr will no longer have to fear others but be a force to be reckoned with to ensure the safety of their people. The Do’: Ma’ [Maynhan] - Warrior in Training The Maynhan are the initial Kharajyr recruited to the Do’. Once they have spoken their oath to the Kharajyr people and their goddess Metztli, they begin their journey. While Ma’, Kharajyr will undergo training in basic sword and hand to hand combat as well as simple formations. These will allow the Kharajyr to learn the basics needed in order to perform well as a team to make headway in battle. Upon completion of this training they will undergo the Do’ trial, which consists of an assessment of their knowledge and abilities by the senior most command present. Do’ - Honorable Warrior Once the initial training has ended, Ma’ become Do’, to signify their knowledge and completion of the beginning training period. While they have achieved Do’, the Kharajyr may chose to remain in this rank, they may continue to participate in trainings. At this point they also have the ability to pursue training in specific combat tactics. The only requirement asked of them during times of peace is to see to patrols and manning the gates to the pride locations across the realm. A standard of 2 patrols and 2 gate hours is expected per each individual however this does not go without exception. Most importantly all Do’ are required to participate in at least 3 specialized trainings to improve their skills. Da’ [Dasbmakiynt] - Temple Guard The Dasbmakiynt are a particularly special group as they are under direct oath of the Varkolu, Aelkos of the Kharajyr Religion. As the religious warriors they carry out the will of the priests and see to the protection of them as well as the sacred grounds of Metztli such as temples and muun pools. Ta’ [Tabido] - Senior Warrior These warriors have gone above and beyond the call of duty and have been selected by the Tultelkos to assist in leading the Kharajyr. To be applicable for this title and responsibility, the individual must have at least 2 specializations, 10 patrols, and 24 gate hours accumulated where applicable. Tul’ [Tultelkos] - Aelkos Overseeing the Do’ This is the highest command that the Do’ report to. This Aelkos oversees all operations of the Do’ as well as negotiations with foreign entities during time of war. Anything to be brought to the Tultelkos should be taken through the chain of command where appropriate. However, unlike other forces, the Tul’ is not impossible to speak to and as such Do’ are encouraged to speak to them as though a fellow Do’. Fa yna Metztli'c lremtnah, ihedat po pmuut, tavahtat po lmyf! (We are Metztli’s children, united by blood, defended by claw!) Enlistment form: Should one wish to enlist, fill out the following form to the best of your knowledge. Ign: Discord User: Rp Name: Rp Age: Subrace: Have you completed your faith trials? Do you swear that should it be required, you will lay down your life in the defense of our people and Muuna Metztli? Should any questions come up, contact EnderMaiashiro via DM or Discord (EnderMaiashiro#7430).
  21. Foundation of the new County of Domus [!] Standing in front of the Aliquam Domain, hanging on the wall a the right side of the gate, a commemorative bronze plaque can be seen relating tidbits of the history of Domus and the Aliquam family. In addition to the text, you can see some illustrations engraved on the metal. "Everything begins with a simple idea, at first this place was just a little piece of land with only one building standing, the Aliquam Mansion, nothing much really, just a quiet place far in the north far from conflicts inside a pin forest that would later become the woods of the Kingdom of Suffonia. The Aliquam family, followers and allies decided to settle here after the war against The Holy Orenian Empire and the Federation of Mokh-Urak, where they fought bravely to protect the Merentel family during the siege of the duchy of Vintas led at this time by Sergius Merentel... [!][You can see deeper grove on this name] the same one who disgusted those who had sworn to protect him by his disgrace." [!] An illustration of the war against The Holy Orenian Empire and the Federation of Mokh-Urak "Eadon Aliquam alias Eadon I of Domus, patriarch of the Alquam family was lieutenant of the black army of Vintas and a successful merchant of artifacts and precious gems, he used his wealth to finance the construction of the Aliquam Mansion and to create a trading agreement with the castle of Warwick nearby for land and protection. This agreement has evolved over time into a good relationship and then into a strong bond leading to the culmination where Eadon Aliquam made the oath to serve the Suffolk family and the kingdom to Suffonia in return, they ennobled him as the Count of Domus and gave him a bigger land to prosper in the year of 1746." [!] An illustration of the Eadon Aliquam "After some preparation and more construction, the official opening of the County of Domus took place in 1748, the year of creation of this commemorative plaque. The pillars of the Dommusian society are tolerance of race and religion, wealth, prosperity and Honour. [!][The last work would be underlined] As a matter of fact, the Domussians would rather die to cleanse their honour than live in shame, which is why they would hunt down any oathbreaker to the end of hell if they had to." [!] An illustration of the Aliquam domain [!] At the end you can see some sentences written differently as if they were engraved by another hand. “The Crown of Suffonia and the Dommusians trusted me to run this place, this is why I, Eadon I of Domus of the house Aliquam, vow to make this place the richest and most prosperous county this realm has ever seen, for the honour of my family and for all Domusians. Ave Domus!” “A man's worth is no greater than his word.” ~ Eadon I of Domus OOC We are officially opening the county to the world, with this new land extension we have a lot of ambitions for the future. That's why we are making a new look with a new discord and this post. I invite you to connect to our discord if you are interested there are a lot of jobs to be filled. Looking forward to RP with you soon ~ Eadon Note: You can join officially only by rping with me or one of the council member. https://discord.gg/aCuEjTW
  22. Statement from the Office of Senator Terrence May “HONORING OUR OATH” 10th of Harren’s Folly, 1748 My fellow Haensemen, I write to you here today as your incumbent senator with profound gratitude for your confidence and trust in me to continue to represent our kingdom in the Imperial Senate. Over the last twelve years since you first elected me in this great honor of service, I worked to create committees to hold the Imperial government accountable, secure suffrage rights, create the groundwork to codify the creation of provincial schools, and push for the passage of criminal justice reforms. In this last session, I garnered the unanimous support of fellow senators to become President pro tempore where we set out an ambitious agenda to work on many important matters of state and holding the Imperial government to account to ensure that the welfare of every citizen is safeguarded. Today, you have affirmed your support in giving me a fourth term in the Imperial Senate. I know to many of you, the Imperial Senate seems like a distant, insignificant institution that is far away from the daily realities of ordinary people. Ever since I took the gavel of the Senate, it has been my mandate to you to make the Senate as closest as possible to our constituents. It has always been my primary concern that the people that send us here are heard, that our debate reflects not our own selfish desires, but that of the farmer tilling the field outside Reza or the blacksmith in Ves or the tailor in Avalain or the scholar in Helena. Allow me to reflect with you on my recent decisions I have made as we move forward in this election. A bill titled, the Civil Equality and Discrimination Bill of 1746, was introduced in the Senate. Let me first clarify that I am a fervent believer in the rights, protections, and privileges to all denizens of Oren. However, given the recent rejection by the Elven Tripartite, I felt compelled to ABSTAIN because I came to the conclusion that it did not do enough to promote the unity of Man and the integrity of our laws to protect humanity from within and from without. However, I will seek to work in the Senate to author a bill to provide the same basis of civil protections for our citizens in a way that uplifts humanity and is fair to us all. I am happy to report to you that legislation that I authored titled the Scholastic Organization Act which passed in the 1745 has now become a closer reality to all Orenians. The Department of Civil Affairs has recently commissioned an official to oversee its implementation. A building has been constructed to house this vitally important institution. In the midst of depravity, violence, banditry, and uncertainty, let me echo the power of this initiative to cultivate learning, decency, and civility among our youth. Let this new university be, first and foremost, a premier academy open to all who seek to learn and uplift our society. I will continue to oversee this legislation develop, hoping to enter its new phases to support provincial schools such as our new Saint Charles College. It is my hope to formalize a circulation and direct a burgeoning effort in the arts, humanities, letters, and sciences so that our civilization will be one of progress, grandeur, and intellect. I now must relay to you on the debacle of this “partial shutdown” of the Imperial government. In this last session, we were unable to agree on a budget, leading to closures and the halting of funds to some departments of state. I am ashamed of this and account for my responsibility. I did my part and all I could to oppose the motion of holding our budget hostage. I fervently believe that we can agree on a budget and secure the livelihoods and integrity of our institutions as we move forward. I pledge my entire effort to work for the betterment of the Senate and a return of collegiality as it once was. I will continue to uphold my oath to the Empire and honor the sacred trust that you, the Haeseni people, have given me to ensure that your priorities and your concerns are voiced in Helena. As we embark on this journey, I vow to continue to introduce and support legislation that builds on the transparency of our government, promotes the unity of our Imperial demesne, maintains the integrity of Haense’s standing, and delivers on a future of prosperity for our children. I continue to be an advocate for my constituents. I continue to condemn threats and actions that would see our province and that of our Empire put asunder. Signed, Imperial Senator from the Kingdom of Hanseti-Ruska, Chairman of the Imperial Senate Committee on Justice, President pro tempore
  23. Royal Decree: The Rules of Campaigns Issued by King Andrik IV and Sigmar Baruch, Herzen of the Royal Duma It has come to the attention of the Crown and the Royal Herzen that kingdom elections have become more heinous and vulgar as the fatigue of war sets heavily upon our lands. It is with this in mind, rules and regulations will be put into effect on how to properly run a campaign for office. The changes will start with a 300 mina entry fee to begin your campaign, to be paid to the Royal Herzen. This set of rules is not optional nor up for debate, these are concrete guidelines that all candidates must follow. If a candidate breaks said rules, they will, pending investigation, be disqualified from running for the term and face serious fines. The rules are as follows: No attempt at bribery or the purchasing of votes is permitted. Candidates must treat their opponents in a respectful and cordial manner befitting of the electoral process. No signs are permitted to be used as advertisement due to their abuse in past elections. This is the only rule that will result in only a fine if the perpetrator is found to be guilty. The positions of Lord Marshal and of any other military officers are not permitted to be used in order to publicly endorse electoral candidates. The position of Royal Herzen is not permitted to be used to publicly endorse electoral candidates. Physical attacks or fights between candidates and their families will lead to both parties being disqualified and heavy fines being placed on the offenders. Slander, defamation, and libel are all crimes and pending investigation. They will be tried and punished as such, resulting in disqualification. Accusations of such will be held to a very high standard of proof before the courts. His Grace, Sigmar Joren Baruch, Duke of Valwyck, Count of Ayr, Baron of Voron, Laval, and Riveryrun, Lord of Jorenstadt, Royal Herzen of the Kingdom of Hanseti-Ruska His Royal Majesty, King Andrew IV of Hanseti-Ruska, Grand Hetman of the Army, Prince of Bihar, Dules, Ulgaard, Lahy, Sorbesborg and Slesvik, Duke of Carnatia, Margrave of Rothswald, Count of Graiswald, Karikhov, Baranya, Kvasz, Kavat, Karovia, Kovachgrad, Torun, Turov, and Kaunas, Baron of Rhysburg, Venzia, Esenstadt, Krepost and Kralta, Lord of Alban, Reza, Markev, Lord of the Westfolk, Protector of the Highlanders, etcetera
  24. [Posters have been placed throughout the Sutican waterfront] https://wikia.lordofthecraft.net/index.php?title=Lubba
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