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  1. A CANDIDACY DECLARED The City of Portoregne, Circa. 118 B.A. [!] Across the Kingdom of Balian, royal envoys pinned flyers scribed in the Prince of Monterosa's name. Youth of Balian - my dearest friends and kin, I come before you earnestly with a vision in mind, for we stand upon the precipice of a new era in which our combined voices may shape the future of our illustrious Kingdom. Our capital city, Portoregne, is a hub of trade and culture for both the heartlands of old and realms abroad, but where do we children stand amidst this wealth of opportunity? We shall be the ones to shape the Balian in the days to come, but why must we wait until we are grown to claim our destiny? We are the inheritors of our forefathers’ legacy - those who first bore the light of Saint Lothar upon the desert mound, and now is the time for us to act as a united host. Through the hard work of the fair lady Colette de Lyons, our generation now has a place in which to amass and discuss matters of great importance. Many of us have seized the opportunity to forge bonds of fellowship that may last a lifetime, but as our Kingdom grows, so does the need for a clear direction and strong leadership. Thus, I, John Casimir, announce my candidacy for the sovereign of Balian’s Kid-Kingdom. Years from now, I shall reign from the Skull of the Cloudbreaker, but there is still much work to do in preparation for that day, and I will not pretend it is a path I can undertake alone. As your Prince, I have the confidence to represent the youth of Balian and our allies, no matter who they are, and I intend to prove as much with grit and determination. Furthermore, I will do so with the close counsel of my people - my friends. Already, I have raised my sword in opposition to those who would dare question our strength. Good Baldric Vourkehardt bore the brunt of my fury in an honourable duel, and I will continue to fight as I did then, but I shall not do so alone. I ask you to follow me, children of Balian. Follow me, and we shall banish the darkness from Portoregne and beyond. We shall emerge triumphant! Signed, His Royal Highness, John Casimir, Prince of Monterosa and Duke of Atrus
  2. deth 💀 [this is an official announcement that Thalia Kaeronin has been killed off.]
  3. Published; Upon the12th of the Grand Harvest of the year 187, amidst the Second Age _____ In the days to come, a joyous occasion shall commence in the Northern region, within the Kingdom of Ravenmire. A formal union, a royal wedding of His Highness, Crown Prince, Allerick Fyodor Rostova, and former Viscountess Cosima Victoria Tesmech et Martiel of Balian shall be held in the wake of God in union within Ravenmiran church Born children of war and conflict, these two individuals began their tale within the city of Vallagne, formerly known as Petra. A chance meeting within the streets, a gathered group seeking any chance of socialization and friendship amidst the chaos which had become routine. Through the years, the two shared their ons and offs with communication as their lives forged their own paths, but ultimately intertwined some decades later. This union is forged on perseverance and a strong will, and the couple hope that friends and family will offer their prayers for such to continue as they traverse this path together. _____ Formal Invitations are Sent to the Following: His Royal Majesty, Bo Rostova I, King of Ravenmire, and his royal pedigree, His Royal Majesty, Alexander II, King of Balian and his royal pedigree, His Apostolic Majesty, Charles II, King of Aaun, and his royal pedigree, Her Royal Majesty, Adelia I, Queen of the Petra, and her royal pedigree, Her Royal Majesty, Ramona de Pelear, Soberana of Hyspia, and her royal pedigree, The Most Honorable August Benedict Temesch et Martiel and his noble pedigree, His Grace, Henry Arthur Haverlock, Duke of Blackworth and his noble pedigree, The Most Honorable Margrave of the Rhosmark, and the people of Rhosmark. Personal Invitations are Sent to the Following: Her Royal Highness, Santana Leya de Pelear, Crown-Princess of Hyspia and her family, Her Royal Highness, Renata Alba, Princes-Royal of Hyspia and her family, Lady Esfir Artemesia Amador, Lord Sigmar Var Ruthern, Mister Avindor Divadri, Váli Freysson Ruric, and family, Rostova Lineage Penned and Signed; His Highness, Crown Prince of Ravenmire, His Holy Lordship, Allerick Fyodor Rostova, Lady, Cosima Victoria Temesch et Martiel,
  4. Published; On the 9th of the Amber Cold, upon the year 186. Amidst the Second Age. “ilMaehr'sae Ilkun'ehya” _______ In recent times, we have been hit by a great tragedy, something of sinister threat roaring into our precious lands with a goal in mind, goal for destruction. Destroying all in its path, which was achieved by this sinister threat. With a heavy heart filled with sorrow, I am to publicly announce that a greater part of our precious city, Leyu'sil, has suffered. White towering buildings that once stood tall, collapsed with their rubble within our streets, fire burning itself out on collapsing roof tops; destruction miles for the eye to see- “From my youth and now, I reminisce on the fond memories once shared within our white marbled walls, cherished laughter filling the streets from our tavern, local shops, or simply from those passing through briefly. The inexplicable feeling now shredding through one’s heart at the sight of such destruction falls silent to any word spoken.” - Iryne Ibarellan While in the darkness of the destruction a light can always be seen, a light from the stars above. At the festival grounds a series of events shall be hosted for our people. Tournaments, where the Celia’Diraar, citizens, and visitors can show off their strength. Stalls which can, will be temporarily used to be available to sell basic goods for a small cost. Additionally, there will be a great opportunity for anyone who can find it within themselves to donate some funds either through a raffle, or separately of such, to assist more after the great calamity. ✵ _______ AY’PUERAN; Her Excellency, the Honourable Princess Royarch, Illyria Ibarellan, The Prophesied, The Reclaimer and Phoenix of the Principality of Celia’nor Her Grace, the Honorable, Iryne Ibarellan, The Royal Heir of the Principality of Celia’nor
  5. THE BOUNTY OF THE SOLDIERS DAS KOPFGELT DER SOLDATEN SÖHNE UND TÖCHTER VON REINMAR, THE FIRST BOUNTY OF THE SOLDIERS TOBIAS’ BOUNTY, YEAR OF OUR LORD 1983. THE BATTLE OF THE ELFENFELD During Tobias' Bounty in the year of our lord 1982, the Host of Saint Johann and the Order of Saint Tylos heeded the call of His Holiness CAIUS I. With swift steed and Owyn's flame as our guide, we rode hard for Celia'nor, arriving a day and a half before the battle would rage. During this time, the Banners of Reinmar and the knights of the Order of Saint Jude camped out in the streets, waiting for the clamor of battle. The Pontiff took the time to speak to us and keep our spirits high. All the while, the world around them continued with Sir Stanton and myself passing around rations and any weapons that could be spared as the hour of battle drew closer. After waiting and waiting, the call to action was heard, and the Reinmaren were ready for action first. We took positions along the southern wall where we waited and watched until a cry broke out from the main gate. The enemy had arrived. After observing the enemy's movements for some time, we decided we would not serve much purpose on the walls. The Reinmaren descended to the southern gate alongside their commander the arch prelate of Celia’nor. I watched from the battlements as the Reinmaren gathered their mounts and made to charge alongside the Pontiff into the gathering of darkspawn. They rode hard, but before they could clash with the enemy, the world opened up and unleashed a horror the likes I have not seen since the Mori unleashed their great arthropods. A massive maw opened in the earth, large enough to consume a tower of any great keep. The Reinmaren were forced to call off their charge for fear of being dragged into the gaping maw. The battle continued to rage as the Reinmaren did all they could to hold back the forces of Iblees. Many a javelin was thrown, and many spears cracked. However, even the greatest of our number, Sir Stanton, was unable to find his mark as the cowardly spawn of Iblees sent their horrid magics and powers to do their fighting. Even the great daemon of their ranks, larger than five men put together, ran, rather than face honorable death at the hands of the Reinmaren. I heard of this secondhand, as the portion of the wall from where I made my observations was torn asunder by a blast. While I was far enough from the blast to live, I was thrown to a nearby roof where I was rendered unconscious for many hours before recovering my senses and rendering what aid I could before riding out of the ruined gates back towards Reinmar and home. I now sit to write this short chronicle of the events I was able to piece together from my own observations and the accounts of my soldiers. I tell the story of Die Schlacht auf dem Elfenfeld, or the Battle of the Elfenfeld. A short telling of the events of Tobias 1982 from the perspective of Feldmarschall Wilhelm von Berkhoven. THE BOUNTY OF THE SOLDIERS The Battle of the Elfenfeld was a serious test of the resolve of the sons and daughters of Reinmar. As such, even if the battle resulted in a draw that saw the enemy forces retreat after destroying a good chunk of Celia’nor, the Reinmaren answered the call of the Mother Church and fought bravely. As such, it is declared that a special Summoning of the Spears is to be held; the first of its kind in the Principality of Reinmar. This is called the Bounty of the Soldiers. A celebration of Reinmar’s resolve and remembrance for those Reinmaren who have passed. The Bounty of the Soldiers shall consist of three major parts. The Summoning of the Spears The Traditional Gathering of the Host for Promotions and Orders. The Feast of the Great Hunt The Feast of the Great Hunt a special ceremony in which the Host gathers to feast upon the game found aplenty in the Ferdenwald, and to receive special honors relating to the correlated campaign. The Ride of the Fallen A special Reinmaren Service, in which the known and unknown fallen of Reinmar are honored in Reinmaren tradition by the burning of a pyre. If any Reinmaren warriors were unable to be recovered, an empty pyre will burn in honor of all Reinmaren who have already taken their final ride to the Skies. The Bounty of the Soldiers shall henceforth be called on special sessions of the Summoning of the Spears to honor great actions done by the Host of Saint Johann, and as a way to welcome all of Reinmar into the celebrations of our dutiful soldiers, such as the grand battle at the Elfenfeld, in which great sacrifice and toil was called upon and the Reinmaren stood to answer. All Members of the Host of Saint Johann and All Peoples of Reinmar are called to attend to honor our soldiers, on TOBIAS’ BOUNTY, YEAR OF OUR LORD 1983 May Owyn’s flame always guide the Reinmaren ever homeward. WER RASTET, DER ROSTET HIS EXCELLENCY, Wilhelm von Berkhoven, Feldmarschall von Reinmar
  6. -= In defence of Ulfar =- As elections loom and our kin vote for the future of our nation, it came to our mutual notice that not all candidates play fair, one candidate threw dirt by means of propagandizing Ulfar’s name to mock, defame and lie towards the citizens of Urguan. Comparing him to the second coming of the Ironborns. This claim alone is enough to start a grudge to end one clan for good. Most clans are as young as a beardling, they are lucky to not have witnessed what we Frostbeards and Grandaxes did, during the times darker than the Khorvadic Empire, The War of The Beards, where brothers slew each other for power, to become a petty king of a nation in turmoil. Both of our clans stood on opposite sides during that time, division brought nothing but loss, regression and suffering. Now we stand united as two mountain clans that share Ulfar’s vision to shape Urguan as our ancestral Father aimed it to be, a mutual House where we all live together. We publicly state our support for Ulfar Starbreaker as the worthy candidate to ascend the throne. For he does not need to sully the other candidate's name to prove a point. Signed Grungot Frostbeard, Clan Father of the Frostbeards, Skeleton-Bane, Veteran of Kaz’Ulrah Thumbrindal Grandaxe, Clan Father of the Grandaxes, Captain of the Aelsling, Thane-I Meatfists, Priest of Dungrim
  7. The Clan of Ireheart is an elder clan of Urguan, hailing from a fearsome and war torn background. The Ireheart’s are legendary in dwarven culture, known for their ferocity in battle, savagery in culture, and battle-smart tacticians. Irehearts are renowned for their fierce combat abilities and honor on and off the battlefield. Founded by Yavok Ireheart, and reborn by Kjell Ireheart during the Aegisian era, the Irehearts follow Dungrimm as their patron god, yet hold a great respect for the god known as Kjellos. CLAN APPEARANCE The emblem of the Irehearts is a dragon soaring high into the sky. Ireheart banners are half green and half white with the emblem of the dragon in the middle. Men within the clan typically wear pelts and warpaint as a way of worshipping Dungrimm, it is not uncommon to see them without outerwear even in extreme conditions. As devout followers of Kjell, many Irehearts show traits of imperialistic behavior and will stay true to the Throne of Urguan and whomever may sit there. Their beards are generally unkempt and left to grow naturally, as to honor the gift Yemekar granted their race. Women within the Clan, although rare, are generally adorned with hides and pelts of exotic animals and their hair is ceremonially braided and pushed back. CLAN LORE Pre-History Yavok Ireheart, the founding Lord, one of the eight sons of Urguan. Yavok believed greatly that the honor and respect he would gain from staying loyal to the rightfully crowned King would cement his legacy in Dwedmar history. A Clan he built on the ideals of honor and loyalty, the founding Lord strived to instill a disciplined and controlled belligerence in his sons, his line would be one of warriors and leaders. Yavok was scrutinised greatly by the Wives and mothers of the Ireheart Clan that the beardlings were committed to the hardships of survival and hunting in such youth. In a time where Dwarven culture lay almost entirely secluded in the deep of mountains, it can only be assumed that the Clan Trials of Yavok’s sons were facing considerably more terrifying trials in the caves of Kal’Urguan than the Clan Trials of today.. Many King’s had risen and fallen as Yavok reached his latter years. Following the eternal winter, Velkan Ironborn began to build a new Empire from the ashes of the first Kingdom. It seemed all Dwedmar would soon succumb to the yoke of Ironborn rule, but regardless of the monstrosities enacted by the Ironborn dynasty, the Irehearts had sworn themselves to the throne and held oath to serve whomever sat there. Persecution and genocide ensued and Yavok sat conflicted between his morality and his honor; The Irehearts marched among the Legions that heeded Velkan’s command but despised much of what they carried out. After Dwain Irongut spoke against the execution of the Runelords, he was executed and martyred forcing the Irongut's to rebel and splinter the Empire Velkan’s reign soon ended as the Old Dwarf went mad and eventually died, his Heir Khallax Ironborn was considered apathetic compared to his Father’s autocratic rule. Although, some believed this beneficial to the Empire. Many Dwarves, including his brother, thought it was an insult to Velkan’s legacy. Khallax’s Brother, Thorgarn, ousted his Brother with little resistance. Yavok, being unable to protect the King, generally kept his distance from the politics of the Thorgarn’s Empire. He offered little help to the new Emperor as he believed Thorgarn’s crowning to be false and illegal. Much like many of the other Clans, the Irehearts fled sometime during the “Great Collapse.” in response to the Hunting and Execution of Mountain and Forest Dwarves. A tyrant slaughtering his own and a society in ruin, all that was recorded of before was lost. News reached the Ireheart camp that the last Bastion of Dwarven hope, Simmpa, a Dwarf in the Northern Mountains was gathering a resistance. It took little convincing to the Clan Elders before Yavok rallied every able Ireheart to join Simmpa’s resistance and the rest of the Mountain Dwed. The assault on Kal’Urguan was a bloodied success, with the Ireheart warriors once again serving by the true King’s side. The Liberator Simmpa had restored Urguan to its glory and all was content within the Kingdom. After Simmpa’s departure, not much is recorded of the Irehearts, it is unknown what happened to Yavok, although it is thought he was permeated with grief and guilt, suffering with insomnia and burdened with trauma. This is no doubt the consequence of his service to the Ironborn. Despite this, Yavok supposedly found peace in serving the Brathmordakin and eventually passed to the halls of Khaz’A’Dentrumm at a ripe old age. Aegis After Yavok’s disappearance, much of the clan's members and relics was lost due to the lack of a suitable leader and organization. However a young dwarf known as Kjell Ireheart, the grandson of Yavok, re-appeared in order to restore the former great clan to glory. Alongside his first cousins, Urir and Kragor Ireheart, the three Irehearts were known as ruthless and fearsome warriors all around the land. However towards the end of Aegis, Kragor was killed by Khorvad (Iblees) in a terrible act of defamation and insult in order to send a message to the descendant races, in response to this Kjell and Urir alongside Valen Grandaxe ventured into the Nether to confront Khorvad. Wielding the Axe of Krug, Urir sacrificed himself to save the descendant races from destruction and ensure their safe passage to the Verge, also allowing Kjell and Valen to escape back onto the mortal plain. It was for this sacrifice that Urir was named a Paragon, specifically the Paragon of Sacrifice, the highest honor given to those in Dwarven culture. After this event the descendant races would flee to a new land, however Kjell Ireheart was nowhere to be seen upon the islands of the Verge. Asulon After quite some time, Kjell Ireheart was presumed dead which would’ve meant the total end of the Ireheart’s as a clan. However, Kjell was found to be alive after riding to Asulon on the back of a Dragon which he subsequently slew, one of six. Upon his return to the Dwarves, Kjell Ireheart became the first Emperor of Urguan creating the first ever dwarven empire. Turning the dwarves into the most powerful faction in all of Asulon, it was during this time that Kjell also bore three sons with his wife Empress Eliff Goldhand, Igor, Dreek and Midgor. Kjell’s nephews, sons of his long lost brother also reappeared during this time, Roggar, Olaf and Spriggar. Due to Kjell’s success as Emperor and his feats such as the slaying of multiple Dragons and conquering Salvus and other lands, he was named as a Paragon of the Dwarves, specifically the Paragon of War. After quite some time, Kjell disbanded the Empire as it was then broken up into a Dwarven coalition of holds. It was during this time many Ireheart’s referred to themselves adopted the name Stormhammer, this was in response to Kjell’s fierce rivalry with Hiebe Irongut, as Kjell wished to recruit non-blooded Irehearts into the clan as to help create a ‘brotherhood’ to fight against the actions of Hiebe. Anthos As the descendant races left Asulon, the Ireheart clan began to rise to true prominence, becoming the most powerful clan in the Grand Kingdom, this is due to Kjell’s sons and nephews all coming of age, beginning to start lines of their own within the Clan expanding its influence throughout the known world. Many of the Irehearts held high ranking positions within the dwarven legion and even the dwarven government, with them controlling many different many different fortresses and holds throughout this time. Towards the end of Anthos, the Daemon Ondnarch, who had been corrupted by the power of Khorvad, threatened to destroy the dwarves, during this he took the life of Dreek Ireheart, son of Kjell and brother of Igor. In response, Igor Ireheart wielding the Hammer of Barradin led an assault on the now corrupted Kal’Azgoth in order to slay Ondnarch and release his true form, Wyrvun. During the battle, Kjell sacrificed his life fighting the Daemon in order to give Igor the chance to deliver the final blow to Ondnarch. Igor slew the corrupted Ondnarch, but not before giving his own life in order to do so. In doing this Igor freed Wyrvun, the pure form of Ondnarch, who then named Igor his Paragon, specifically the Paragon of Purity. Soon after these events, during the coronation of Hogarth Irongut as Grand King of Urguan, Kjell descended from Khaz’A’Dentrumm to the mortal plane, declaring that upon death he had ascended to god-hood and became the new Patron, Kjellos. This ascension was revered by the Ireheart clan as the most famous Ireheart in the history of the clan, truly became a god. Athera When the dwarves arrived in Athera, the Ireheart clan was in disarray. With the death and disappearance of many of the clan’s leading figures, the clan was left in disarray and once again was close to extinction. However, Bastion and Drynn Ireheart, sons of the brothers Igor and Dreek, returned to the clan and began to restore the clan to prominence once more. Like their fathers had done before them they made the clan into one of the most powerful in the Grand Kingdom. During this time the realm of Athera saw two Ireheart kings. Midgor Ireheart son of Kjell, ascended to the Obsidian Throne and had a tumultuous reign, he constantly quarreled with his great-nephew Lori Ireheart, who had been abusing his power as a Runesmith and Golemancer. Vorstag Ireheart, originally a Grandaxe, had a short reign as Grand King, (his second ascension to Grand King, he had previously served as Grand King in the Fringe) this was because he sacrificed himself to fight against a corrupted Urir Ireheart, who had been turned into an Undead by Khorvad. By doing this, Vorstag reclaimed the Armour of Urguan, one of the most important relics in dwarven history. In doing so he was named a Hero by the clergy, forevermore known as Vorstag the Reclaimer. Vailor Soon after the Ireheart’s re-emergence within the Grand Kingdom, the descendant races once again moved land, this time to Vailor. Due to the Ireheart’s strength as a clan, they were granted a hold beneath the dwarven capital of Kal’Akash, known as Khaz’A’Kazak. Shortly after this however, Bastion Ireheart disappeared which led to the Ireheart clan’s strength diminishing by some amount. The clan still remained relevant and did have a plethora of members throughout Vailor, however the strength and influence they once had was no longer there. During this time Midgor Ireheart would once again rise to the mantle of Grand King, becoming the second ever dwarf (the first being his great-nephew Vorstag Ireheart) to be Grand King twice. His second reign was also as tumultuous as the first however and he was once again removed from the position by his council. Axios During the time of the Isles of Axios, the Ireheart clan began to grow in prominence once more. Drynn Ireheart returned to the Grand Kingdom and ascended to the position of Grand King, during this time he formed an alliance within Oren in order to protect the dwarves from the threat of invasion. However after a multitude of successors after Drynn, the dwarves ended up in war with Oren. It was during this time that Bastion Ireheart once again returned and became Kingsguard to Algoda Frostbeard, the new Grand King. After Algoda was assassinated by a Norlandic-Orenenian knight, Bastion was elected to become the new Grand King in his place, against the odds as he was in competition with Kerwyr Frostbeard and his kinsman Wulfstag Ireheart, both prominent dwarves at the time. Bastion solidified the Grand Kingdom’s position in the Axionite Coalition and helped deliver the final blow to destroy the Holy Orenian Empire. Bastion’s reign was long and during it he enacted numerous reforms and mandates for the betterment of the dwarves, he also solidified many alliances and non-aggression pacts with the other nations of Axios. Bastion’s fall would come during the war against the Kingdom of Norland, after large pressure from the Frostbeards to go to war, he was ultimately unable to conquer the Krag, the seat of the Norlandic Kingdom. He ultimately took his own life by jumping off his own balcony (although some say that he was pushed). After this a major event occurred known as the Slaughter of the Senate, as during the process of nominating a new Grand King, the Frostbeards murdered the dwarven Senate and took control of Kal’Omith, the capital of the Grand Kingdom. In the neighbouring hold of Tal’Azmyr, Gror Ireheart was then elected to become the new and rightfully appointed Grand King. Gror had been the Clan Father of the Irehearts all throughout Axios, and he had made the clan far more relevant than they had been in Vailor. Gror’s biggest feat however came as Grand King, he crushed the Frostbeard rebellion, executing Kerwyr Frostbeard himself, before restoring Kal’Omith as the capital of the Grand Kingdom. Atlas However when it was time to move to Atlas, the Grand Kingdom of Urguan had been conquered by the dwarven traitors of Kaz’Ulrah. During this time the Ireheart clan, refusing to live or serve the upjumped dwarven nation of brigands and murderers, decided to go into self imposed exile, until a day returned when a true dwarf would return to bring back a Kingdom in Urguan’s image. It is noted though that Dreek Ireheart II, the son of Drynn Ireheart and grandson of the original Dreek Ireheart, would ascend to the throne of Kaz’Ulrah as High King, however his reign was short lived as he was assassinated within a year of being elected. Arcas After the fall of the Kaz’Ulrah, and the return of the nation known as the Under-Realm of Urguan, many Irehearts began to return in order to serve a true kingdom in Urguan’s image. Utak Ireheart, son of Gror Ireheart and former Grand Marshal of the Under-Realm, would soon be unanimously chosen to become the new Under-King. This marked a new era for the Ireheart clan, hoping that soon they can return to the prevalence they formerly had in the dwarven nation, and the world. Utak eventually declared war upon the Rexdom of Krugmar due to their crimes against Urguan and installed his kinsman Axel Ireheart as Grand Marshal to lead the Legion of Urguan against the orcs. The war was a flawless victory for Urguan which culminated in Utak restoring the Grand Kingdom of Urguan as a result of the victory. Axel Ireheart resigned as Grand Marshal and took over the position of Clan Father within the clan in order to restore the clan to it’s former glory. He successfully returned many beardlings to the clan using the Book of Lineages and made the clan one of the most powerful in the newly reformed Grand Kingdom. Eventually, Utak resigned as Grand King after doing everything he had hoped to do in his reign. CLAN POSITIONS AN IREHEART BEARDLING is one who has not come of age and completed their initial trial, as outlined in the clan’s traditions and further set by the Clan Elders. They may not partake in meetings or votes. They must always have a beard. AN IREHEART is one who has come of age but has yet to have completed the Blood Trials. They may be partake in clan wide meetings, but may not vote nor partake in elder meetings. A BLOODED IREHEART is one who truly follows the ways and traditions of the clan, having completed the Blood Trials. They may partake in clan wide meetings, votes, but may not partake in elder meetings. AN HONOURED IREHEART is a blooded member who currently does or has held a position in the Government of Urguan during their time as being a blooded Ireheart, including but not limited to Grand King, Jarl, Courtier, King’s Councillor, Clan Councillor, High Prophet, or Guildmaster. This position is also granted to previous Clan Elders and previous Clan Fathers. They may partake in elder meetings, but may not vote. A CLAN ELDER, whose count in the clan may not exceed four, is one who has proven to be a highly honourable Ireheart, having been blooded and either hand picked by the Clan Father, or by beating an Elder in an honour duel, in which case he replaces said elder. They may partake in all clan meetings and votes and be eligible for Clan Father. They may modify the criteria for the Blood Trials with approval from the clan father and a 3/4 vote. Any blooded member may challenge an Elder for his position via Honour Duel. An elder may only be removed by a vote of 3/4 from the other Elders, as well as the Clan Father’s approval. They may challenge any voter in an Honour Duel to maintain the position upon learning of their removal. Once an Elder has been appointed, they cannot be challenged to an honour duel for their position for the duration of one stone month. If an Elder has been challenged for their position and successfully wins an honour duel, they cannot be challenged again by a blooded member of the clan for the duration of one stone month. THE CLAN FATHER is the one who represents the clan’s view to other clans and handles internal affairs of the clan. He is to consult the Elders before making any major decisions for the clan. He is the only one who may blood members of the clan. He is responsible for picking elders when one resigns or perishes, as well as leading clan hunts, pilgrimages, meetings and votes. He may be challenged for his position as Clan Father at any time by an Elder, and upon losing he assumes the position of Elder. If he resigns he shall choose his successor. If he perishes his successor shall be decided by the Elders, any disputes being settled by Honor Dueling. A Clan Father cannot be challenged for their position for the duration of one stone month after their appointment. If a Clan Father successfully wins an honour duel after having been challenged for their position, they cannot be challenged again by an Elder of the clan for the duration of one stone month. CLAN VALUES Honour - Honour is the pillar on which a Dwarf builds his moral compass, Irehearts greatly exaggerate this ideal. In conflict and politics, the Clan holds to oaths and shows great honor. Loyalty - The Irehearts are known to have been loyal to Throne and Kingdom since their creation. They believe whoever sits there earns the right to rule unless they break the articles, in which case the King is not fit to wear the crown. Devotion - The clan has worked tirelessly for their Kingdom and have built many fortified vantage structures for the Kingdom in the past. Many members have held high positions in dwarven society and are praised for their often successful reform and progress. Bravery - The Irehearts are a benchmark in Dwarven society in regards to their heroism and prowess in conflict. Many blooded Ire’s are fabled for their deeds in many of the Great War, some considered the greatest combatants in modern society. Kragor, Urir, Igor and Dreek just to name a few. Respect - Ireheart culture is true in the belief of Brotherhood and mutual respect. Almost all actions taken and words spoken by a Blooded is in the ambition to better society's perception and respect of the Clan. CLAN TRADITIONS IREHEART TRADITIONS are considered unorthodox amongst the Dwarves due to their ‘savage’ nature. Irehearts are also commonly known to enter a blood frenzy, a state where they act upon bloody impulse. Therefore, most of the Traditions in this section are often created from these events and may seem to be the work of a Stark Raving Mad Dwarf. HONOUR DUELS An honour duel is an official brawl which shows one’s honour and skill in combat. They are to be fought without armour, and golden pickaxes (the favorite weapon of Kjell) as the only weapon. The challenger must be ready to supply the weapons. The duel shall be best one of one. One person may not challenge another clan member to a duel more than once every two stone weeks. Any unfair play ((hacking, glitching, exploiting etc)) shall render the duel void, with the offending kinsman being dishonoured and executed by tying their limbs to boars and having them quartered, with their remains being fed to the clan’s dire wolves. ((Perma Kill)) ADORNING OF WAR PAINT Painting of ones body for war and any other militaristic event is a popular tradition among the Irehearts, painting one’s body can strike fear within the enemy hearts and is a great factor of war for the Irehearts. DIRE WOLVES The Irehearts are known for keeping the ancient dire wolves as pets for war purposes or for every day companionship. Throughout the ages the Irehearts have learned how to bond with such large beasts and have come to earn their trust. They usually reside in the snowy dwarven mountains and the Irehearts have learned to track them down and raise baby dire wolves or even earn the trust of the fully grown ones by treating them as equals to the Irehearts, whilst also learning how to breed them. The bond between Irehearts and Direwolves is a complicated thing.Tracing its roots back to Yavok, the tradition of taming and maintaining a mutually-beneficial relationship with these creatures has always had its place within the clan. Direwolves are tamed for many reasons, but their significance to the Irehearts goes far beyond simple companionship. For members of the Ireheart Clan, a bond with a Direwolf is almost spiritual. It is for this reason that beardlings are often instructed to venture out and tame one of their own; this is a sanctifying rite that proves the legitimacy of the beardling’s lineage and honour. When an Ireheart’s first Direwolf passes away, it is often skinned in a highly-respectful and deeply-sorrowful ceremony in such a way as to honour the deceased creature, which is then worn as a cloak by its master so that it may continue to watch over and protect them, even in death. Direwolves are often chosen by their Ireheart master based on shared traits; such as a beardling deemed as an “underdog” choosing the runt of a litter, and other such things. They will shelter and guard their companion with their life from its taming, and expect the same in return. Direwolves are utilised by the Irehearts as playful companions, and also as allies in combat scenarios. They are often given roles within formal ceremonies and other events of a similar nature. So close is the link between master and beast, that many owners will refer to their Direwolf as "Brother" or "Sister". They are traditionally given names in the dwarven tongue relating to a physical trait of the Direwolf in question. Direwolves, however, are also associated with symbolism by the Irehearts. To see a snow-white wolf is seen as an extremely lucky omen, while a jet-black wolf signifies danger. A Direwolf with scars, particularly around the face, is considered a prophecy of imminent bloodshed. Direwolves and their masters are viewed as being almost two-halves of the same being. When death or illness befalls a wolf, the Irehearts are quick to stand by and protect its master. It is believed by many members of the clan that whatever affects a Direwolf directly affects its owner, and vice-versa. THE SKINNING OF ORC HIDES One of the few most ancient traditions, the skinning of Orc hides stems from the first Orcish invasions upon Dwarvish soil where Yavok Ireheart had initially scraped the hides of his fallen foes and fashioned them armor as an effective intimidation tactic. Later the famed Clan Father Kjell Ireheart would utilize Orc hides for interior decorating after he coined the phrase, “I need a new Carpet!” THE CUTTING OFF OF HUMAN FINGERS One of the traditions involved in becoming a full blooded Ireheart. The tradition originated from the many long years fought with Oren. THE CLEAVING OF ELVISH EARS An old age tradition that comes of time when Yavok Ireheart walked the land. Typically Ireheart take elf ears as trophies once they have defeated them in combat. Most Irehearts take the ears and place them on a necklace to show off their kills. THE UTILIZATION OF A MAGE’S ROBES FOR BED SHEETS A rather new tradition of collecting mage robes for bed sheets was thought of by Midgor Ireheart and approved by the Clan Elders at the time. THE SKINNING OF MEW MEW PELTS AND CLIPPING OF CLAWS The skinning of kha pelts and collecting their pelts about about in the time of Anthos when Urguan had a peace treaty with the orcs, the Irehearts being forbidden to slay any orc. The Irehearts being rather bored they decided to hunt mew mews instead and incorporate the sport into the blooding trials. CONDEMNING OF ARMOUR AND UNNECESSARY CLOTHING Often seen as peculiar amongst the Dwarves, the Irehearts strongly believe in wearing no armor or top wear. This is due to the numerous fates Yavok may have encountered during his exploits as a renowned Slayer of Beings including: drowning, falling, immovability, and not looking muscle bound. Armor and Clothes are a restriction to the expression of an Ireheart’s pride, their glorious abdomen and beard. THE “GIMME YER BELT” Since the days of Asulon the Ireheart clan has practiced the time honoured tradition of “Gimme yet Belt”. This peculiar battle for belts initiated when the Orcs stole Kjell’s Belt, from the statue of Mt. Ire, initiating a grand war to claim the sacred artifact. Since then the Irehearts, after finally claiming the relic, have taken to claiming the belts of their enemies as a way to prove they are the strongest. Once an Ireheart has defeated their foe they bear the right to take possession of all their adversaries’ belts and adorn them with pride. BLOOD OATHS A blood oath is an ancient oath said using the words of our ancestors, which binds an individual to the clan through blood. The ceremony is binding when the words of our ancestors are said while the Clan Father has his cut palm joined with another Ireheart at the Shrine of Dungrimm. Breaking the Blood Oath, which involves betraying the clan results in execution by formal impalement through the heart by the Clan Father using the Evidence of Kjell in witness of the Elders ((Perma kill)). RELIGION The Ireheart clan are strict followers of the Brathmordahkin and are mostly devout followers to their patron god Dungrimm, whilst some also choose to pay respects to Kjellos. Many Irehearts are known to be very zealous and have on multiple occasions killed in the name of Dungrimm. Due to the great sacrifice involved in the fight against Ondnarch, many Irehearts have a respect for the Aengul Wyrvun, while thoroughly detesting the corrupted Ondnarch. KJELLOS It is believed that the Emperor Paragon Dragon Slayer Kjell Ireheart was chosen by Dungrimm for being his most loyal follower, and ascended in a blaze of fire and explosions to godship among those of the Brathmordakin, bearing the new name of Kjellos, who is the God of Justice, and guardian of the Legion and the clan. Although not a member of the Brathmordahkin, Kjellos is considered a Patron amongst the realm and assists Dungrimm in guiding the dead souls to his plain. Whilst also enacting justice as a spirit acting against those who commit crimes against dwarfkind. CLAN CEREMONIES AND TRIALS THE BIRTHING CEREMONY The sight of a Dwarven birth is a glorious one indeed, and must be held very carefully and with precision. When ready to give birth, the women will begin to strain as to exert as much force as possible until the majestic beard of the newly born beardling is in view. The father of the beardling shall then proceed to tug it out by it’s beard until the head is visible. The women shall then squat above Kjell’s Belt (not any belt, but the artifact) and exert as much force as possible, launching the beardling into the relic head-first. If they survive the blunt force trauma they are true Irehearts, if they die then they are failures from birth. These trials prove they are willing to be a true Ireheart, and it is sealed with a festive meal where family and friends offer gifts. THE IREHEART TRIALS In order to become a full Ireheart, a member must complete the following tasks and the final rite in the presence of an Ireheart: Skinning three different coloured Orc hides. Cleaving of a wood, high, and dark elf ear, and making them into a necklace. The obtainment of the bark of a dryad’s life tree, a druid’s spirit tree or the largest druid tree in the land, preferably with the dryad or druids present. THE FINAL RITE The Ireheart then must climb to the peaks of the highest mountain and seek out a Gryphon’s Eyrie, here it is up to the Ireheart to claim the Gryphon’s feather which will act as the mark of their passage into true Blood-Hood. IRE BLOODING Ire Blooding is a ceremony that creates the bond between Irehearts which occurs after the completion of the Ireheart Trial. Once he/she has completed the trial the elected clan father will announce that the ceremony is to be committed which then after preparation the following will occur. The beginning of the ceremony starts with the clan father addressing the Ireheart with the following phrase: "You are here today to partake in the pact of blood where you shall join your essence and mortal spirit with the like of those before us through me and by doing so you will promise by blood oath that you shall follow the ways of Irehearts or seek banishment from the Dwarves, do you choose to take this honor?" The Ireheart will then say to the clan father his/her decision of either yes or no. Upon saying no he/she does not take the honor of becoming an Ireheart and is asked to leave. Upon saying yes the clan father will cut the palm of his right hand with a dagger whose blade is made of pure dragon bone before the young brother/sister commits the same act with the same hand. This is then followed by the clan father and Ireheart joining their bloodied hands as the Ireheart binds his/her blood with the clan father which in turn symbolizes the adoption of the new Ireheart as he/she has bound his/her mortal spirit with the blood of those before the clan father as well. Upon completion of this act the Clan father will recite the last verse of the Dwarven Anthem: "And may yer honor and yer heart shine bright like the forge ye'll be remembered as always Brother (or Sister) O' the Dwarves" Upon completion they will have become a true initiated Ireheart to the clan as they have taken the blood oath thus completing the blood pact with the clan and showing his will to commit to his family and the kingdom. In order to celebrate the occasion, a feasting ceremony will occur afterwards where family and friends will gather to present gifts to the new fully blooded Ireheart. WEDDING CEREMONY Typically the wedding ceremony is conducted within the holy halls of the Brathmordakhin. Yet before the wedding happens the Ireheart male goes on a week of drinking and slaughtering elves, orcs, mew mews and humans. At the end of the week they must bring their most prized possession they’ve obtained from the week long of hunting and present it to their wife to be. FUNERAL It is a sad day when one Ireheart dies, but also a day of celebration. A feast is held in their honour to remember their great deeds before ending with the ritual. The body must be placed upon a sled along with his/her valuables, set a light and pushed down a mountain side. CLAN TENETS I. The Blood brother/sister is to treat his/her peers within clan Ireheart with kindness and shall not commit any ill towards one another unless followed by a duel of honor. II. The Blood brother/sister is to only birth a child with the likes of his or her kin not the likes of elves, orcs, humans, or any other being that bears no pure Dwarven blood save for the Halflings and Doomforged. III. The Blood brother/sister must bear the colors of the Clan in any manner upon his or her person, though this may be excused under certain circumstances. IV. Kinslaying or wishing death upon the likes of a Blood brother/sister's kin is forbidden, this includes wishing such on the likes of other Dwarves who aren't clan bound. Threatening physical punishments such as beating are not restricted by this tenet. V. Breaking of any of these tenets can result in punishments such as manual labour, exile and even death. [[By joining the clan you are agreeing that if your character breaks the clan tenets or by judgement of a different criminal deed deemed by the Clan Father that they can be PK'd by the Clan Father only with sufficient RP]] CLAN HOLDS Kal’Mugdor Kal’Mugdor (City of Mines) was a city made by Kjell Ireheart during his reign. It was one of the main dwarven cities and was the spearhead for most legion business. It was lost to the many natural disasters that led to the Dwarves fleeing Asulon. Mount Ire This city was created by Kjell Ireheart during his reign and he made it the capital city of his Empire. Construction was never finished, however, the city had great obsidian walls that could fend off the undead itself. It also was lost to the many natural disasters that led to the Dwarves fleeing Asulon. Storm’s Peak Storm’s peak was a mountain fortress built atop the Dwarven Mountains of Anthos, it oversees the harbor city of Vaerhaven. It was owned by the Irehearts until King Thorin Grandaxe seized it from them and renamed it Drake’s Peak. Storm’s Crossing Storm’s Crossing was a former Orcish fort taken over by the legion a few months after the four races arrived in Anthos. It was taken by the Grand Marshal Kjell Ireheart and was turned into the dwarves first line of defence. It was built up heavily and some say it was near impenetrable. Eventually it was taken off the Irehearts by King Dizzy Irongrinder so that it could be turned into the new capital city of Kal’Ithrun. However because of the fact the Irehearts built up the fort and worked a lot on it, Kjell Ireheart was made Lord Protectorate of Kal’Ithrun. Khaz’A’Daar Khaz'A'Daar (Hall of Might) is a hold originally made as a mining camp by Vorstag Ireheart in the Fringe. When Vorstag obtained Kingship, ownership was transferred to Bastion Ireheart, who then made it an official Clan Hold for the Irehearts. It was originally named "Rasterly Cock", however at a meeting of the Clan Elders, Odin Ireheart thought of its current name. It had undergone many renovations under Roggar Ireheart, and was a key fort for the Kingdom during Khorvad's Plague of 1461. Khaz’A’Kazak Khaz’A'Kazak (Hall of War) was a fortress built at the docks of Kal’Akash in Vailor. Grand King Balek Irongut granted Bastion Ireheart the land to build a fortress to protect the dwarven seas, and also to build siege weaponry in case of war. The fortress was built by Falent and Agnar Ireheart. Kal’Arakh Kal’Arakh (City of White) was the reclaimed former city of Yolwin in Axois. Initially a hub of activity built by members of Urguan’s navy very close to the capital of Kal’Omith, it was primarily populated by navy members, goblins and Frostbeards. The Treachery of the Frostbeards in Axios left the city deserted often and when Kal’Omith was retaken for the dwedmar, Grand King Gror Ireheart named Aldal Ireheart “Lord of Yolwin”. Dol'Kavgar Dol'Kavgar (Town of the Undead) was a small village owned by the Ireheart's in Arcas. The settlement had been previously overrun by undead Ironborn minions. After Axel Ireheart's (The incumbent Clan Father) nephew, Wilhelm Ireheart was kidnapped alongside Falk Irongut and High Prophet Norli Starbreaker by the Ironborn and held ransom in Dol'Kavgar's hidden caverns, Axel personally lead a rescue party in order to free them. He rooted out the Ireheart, with help from the legion and clan, saving his nephew's life, aswell as the other two dwedmar. In return for this great deed, the Ireheart's were granted the town by Grand King Jorvin Starbreaker, in order to protect the mountains and keep the caverns secured from any further threats. CLAN RELICS Gutbuster Mail Gutbuster Mail is a specific type of spiked armor forged by Farren Starbreaker. The armor itself was designed by Dreek Ireheart and was distributed to the four founders of Ireheart bloodlines. The armor is spiked all around and instead of using a weapon the armor is equipped with claws. A common tactic while wearing this armor is to run at a person so as to impale them onto your own body. Kjell’s Belt This is the golden belt that was put onto the statue of Kjell Ireheart that stood at the entrance of Mount Ire during Kjell’s reign. The belt is lined with gold and other gems and is held with great value amongst the Irehearts. The Evidence of Kjell This is a dagger made with the bone of a dragon killed by Paragon Kjell, the dagger is used during the Ireheart blooding ceremony to cut the beardling’s hand and to join blood with the clan father so the beardling can become a full Ireheart. Dragon Tooth The tooth of one of the dragons Paragon Kjell slew. The tooth is the size of four dwarves and is often held within the armory of the Ireheart. Its weight is monumental and has been a staple decoration of numerous Ireheart holds. Draknakavir Draknakavir, meaning "Dragon Death" was crafted by Kjell from the bones of the first Dragon he slew. Since the death of Kjell it has been reforged using the Frozen Core of Ondnarch's champion, giving it an icy coat. Upon it the following inscription was written. "When Injustice mocks the heavens he shall rise When the axe vanishes he shall rise When the foe of the the Dwarves meets in battle he shall rise He the god Kjellos shall rise" Book of Lineages The Book of Lineages is an ancient Ireheart book that's history is traced back to Yavok Ireheart himself. The Book has every record of every Ireheart born since the days of Yavok and is used in finding the lineages of lost dwarves. It is passed down to each Clan Father and has remained a sacred item in the tiny library kept by the clan. CLAN LEGENDS Throughout the clan’s history many Irehearts have stood apart from the others and earned themselves a place in the history books with their legendary deeds. Clan Founder Yavok Ireheart The founder of the Ireheart clan, Yavok was one of the eight sons of Urguan. He built the clan upon the ideas of strength, loyalty and bravery and was the creator of many of the Ireheart traditions and trials still followed to this day. He was the first dwarf to breach the walls of Kal’Urguan during the assault to depose the Ironborn tyrants. He personally slew 7 of the Ironborn kingsguards so that Simmpa could deal the final blow to Thorgarn Ironborn. Paragon Kjell Ireheart Kjell, practically a God amongst the Clan, was the Emperor and founder of the modern embodiment of the Irehearts. Kjell won countless battles and built many cities, he slayed dragons and rose to become one of the most celebrated leaders in Dwarven history. He perished against the Aengul Ondnarch, giving his son Igor the chance to deal the final blow and avenge both his father Kjell and his brother Dreek. There are theories which suggest he was the manifestation of the God of Justice, Kjellos. Paragon Urir Ireheart Urir is amongst the most revered Dwed in modern history. Urir sacrificed himself to save all mortal races from the Undead, locking himself in the Nether and allowing Valen Grandaxe and Kjell to escape. Along with Kragor, the two are widely considered the greatest fighters ever in dwarven history, and possibly even world history. Paragon Igor Ireheart A major figure in the clan Ireheart during its time of blooming, he is one of the four founders of the Ireheart bloodlines. He was proven to have be a dedicated member of the clan who is capable of defeating hordes upon hordes of enemies alone, due to this and his tactical superiorty he was named Grand Marshal of the dwarven legion. He perished by slaying the Aengul Ondnarch with the Hammer of Barradin, avenging the death of his brother Dreek. Following this he was named a Paragon by the Aengul Wyvrun. Hero Dreek Ireheart A major figure in the clan Ireheart during its time of blooming, he is one of the four founders of the Ireheart bloodlines. He was slain by the Aengul Ondnarch while defending Kal'Azgoth. Whilst he was alive he was known to be able to decapitate Uruks in battle with a single swipe of his weapon. Whilst the Irehearts spent their time in Kal'Azgoth, Dreek purchased both of the clan's Clan Halls as well as maintained their commerce. During his life he was a Lord twice and the Grand Marshal once, as well as Clan Father for a brief time. Roggar Ireheart A well known figure in the clan Ireheart during its time of blooming, he was one of the four founders of the Ireheart bloodlines. He was well known as the Grand Marshal of the legion. He was proven to be a dedicated member of the clan who could decapitate elves in a matter of seconds. Whilst him and his sons tended to be quite skilled with a bow and crossbow. Olaf Ireheart A major figure in the clan Ireheart during its time of blooming, he was one of the four founders of the Ireheart bloodlines. He holds a great respect for Dungrimm, known as a traditionalist in all walks of life, he often flung himself into fits of zealotry for Dungrimm and strove to be closer to the Gods through combat. Many dwarves likened his behaviour to that of a Stark Raving Mad Dwarf. Midgor Ireheart Midgor was the third-born son of Kjell Ireheart like his father he rose to the title of Grand King but was impeached after feuds within the Kingdom. He rose a second time and endured another tribulus reign, eventually getting removed once again. Some people referred to midgor as Kjell II, due to his striking resemblance to his father. He is the only living dwarf to have been crowned Grand King of Urguan twice, for this he is known as the ‘Twice-Crowned’. Hero Vorstag Ireheart Formerly a Grandaxe, Vorstag was known for leading his troops into battle as Grand King, he was an accomplished military commander having previously been Grand Marshal. After being shunned by the Grand Kingdom, he travelled to find himself, tracing his lineage he found that he was more Ireheart than Grandaxe (being the son of Igor Ireheart’s daughter Eileen) and thus chose the path of Kjellos. Eventually, he ascended to become Clan Father. Vorstag became Grand King once more yet his reign was short as he died reclaiming Urguan's armor from a corrupted Urir Ireheart. In doing so he was named a Hero of the Brathmordakin, as his sacrifice recovered one of the most important relics in dwarven history. Drynn Ireheart The son of Dreek Ireheart, Drynn was a very well known figure in the clan during its time of dominance in the Grand Kingdom of Urguan. A dwarf of considerable combat prowess, much like his father he was a Grand Champion of the dwarves and later was crowned Grand King. His skills in diplomacy repaired the rift in relations between the Empire of Oren and the Grand Kingdom and ushered in a time of peace at last for the Dwarves. Bastion Ireheart The son of Igor Ireheart, Bastion was a very well known figure in the clan during the time of it's dominance in the Grand Kingdom of Urguan. He was crowned Grand King of Urguan and lead the legion successfully against the Empire of Oren, restoring Yemekar’s Balance. His leadership in wartime and accomplishments to save Dwarven honor will make him forever be remembered. Gror Ireheart The grandson of Roggar, Gror was a prominent Ireheart during their less influential years in the Grand Kingdom of Urguan, he at one point was the Grand Marshal of the dwarven legion. After Bastion’s death he ascended to the mantle of Grand King and successfully crushed and defeated the second Frostbeard rebellion, personally executing the traitor Kewyr Frostbeard himself. Dreek Ireheart II The son of Drynn Ireheart, Dreek II was named after his grandfather. He was a dwarf of Kaz’Ulrah, being one of the few clan members to openly accept the umjumped Frostbeard kingdom. He eventually ascended to become the High King of Kaz’Ulrah, however his reign would be short lived, being assassinated by the infamous Charles the Bald only a year after he was elected. Utak Ireheart Utak was the son of Gror Ireheart, and much like his father he also rose to prominence as Grand Marshal of the legion due to his unparalleled skill in battle and tactical warfare. Soon thereafter he was unanimously elected the Under-King of Urguan. He later led a successful war against the Rexdom of Krugmar in what was a resounding victory. Following this he restored the Grand Kingdom of Urguan before resigning from the throne. Odin Ireheart A well known figure in the clan Ireheart during its time of blooming in the Kingdom of Urguan, he was well known as a Grand Marshal of the legion. He had shown himself to be a follower of the berserker way of fighting, prevailing at even the worst odds against a host of Orcs. Being the grandson of Olaf Ireheart, he followed in his footsteps and was also known for his zealotry and rage in combat. Axel Ireheart Axel was the son of the late Grand King Bastion Ireheart. After his fathers death he fought for Urguan in the second Frostbeard rebellion and successfully captured Kerwyr Frostbeard before handing him over to his kinsman Gror to be executed. After that Axel disappeared for many years from the Grand Kingdom, only returning in Arcas after the return of the Under-Realm. He was promoted to Grand Marshal of the Legion of Urguan due to his years of experience in battle and successfully defeated the Rexdom of Krugmar in the War of Honor. Following this he resigned from his position to take over the mantle of Clan Father and successfully restored the clan to it’s former glory by returning many of it’s old traditions and finding many Irehearts through the use of the Book of Lineages. Belegar Ireheart Belegar was the son of Ognar Grandaxe and Digrora Ireheart, making him the grandson of Midgor ‘Twice-Crowned’. Belegar was Grand Marshal of the Legion of Urguan for many years and even successfully led them during the 18 years war. He restored the legion after the previous failures of the old Grand Marshals and made the legion a feared army throughout all of Vailor, with discipline, determination and honor. Belgor Ireheart Belgor also the son of Ognar Grandaxe and Digrora Ireheart, grandson of Midgor and brother to Belegar. Much like his older brother, Belgor served as Grand Marshal of the Legion of Urguan in early Axios under the rule of his kinsman Drynn Ireheart. Following this he disappeared from the Grand Kingdom for many years only to return to take his place in the command of Axel Ireheart’s Legion of Urguan in the War of Honor against the Rexdom of Krugmar. Following Urguan’s victory he took Axel’s place as Grand Marshal after the former’s resignation, before officially resigning himself some years later. Aldal Ireheart A well known figure in the Clan during its dominance in the Kingdom of Urguan, Aldal was one of the few if not the only Ireheart who preferred book and quill to sword. Aldal was the High Prophet that led Da Kirkja Dverga during Anthos. He was known as an extremely kind and pacifist dwarf. He would try to retire as a leader of the clergy, however, because of the incompetence of some of the dwarves that came after him he had to return multiple times to revive the clergy once more. Aldal became High Prophet again in Axios. He was one of the last High Prophets before the schism. CLAN BLOODLINES Throughout the Ireheart's time in history, four dominant lines have existed. Line of Igor: Skin tone: Light Eyes: Black Hair: Brown Beard style: Natural, occasionally decorated with dual orange bands Other: Long beards and hair are common. Line of Dreek Skin tone: Light Eyes: Brown Hair: Jet Black Beard style: Undecorated, natural, very bushy. Other: Beards are often bushy enough so that they may be used as a storage device. Line of Roggar Skin Tone: Light Eyes: Amber Hair: Bald, ones who are lucky enough to have hair have very little Beard style: Natural, undecorated Other: Baldness is very common. Line of Olaf Skin tone: Light Eyes: Blue Hair: Reddish ginger Beard style: Natural, braided, bushy Other: Beards are bushy yet braided. CLAN MEMBERS Clan Father: Axel Ireheart (Lefty_Bojengles) Clan Elders: Bakir Ireheart (Ireheart_) Durorn Ireheart (masouri) Utak Ireheart (Mickaelhz) Gror Ireheart (Pancakehz) Clan Members: Thorgrim Ireheart (PrinceOfTheRhine) Aghuid Ireheart (Cheezzy_Garlik) Azorius Ireheart (chrisoulis777) Stomar Ireheart (Mirvam) Merrak Ireheart (Titanium430) Grimnir Ireheart (wwwdotfreesmiley) Dagura Ireheart (NeonStarlight) Urist Ireheart (Juhti) Odrin Ireheart (Sir_Niccum) Sturla Ireheart (banditry) Thorgran Ireheart (skippy369) Wilhelm Ireheart (implicitlypug) CLAN FAMILY TREE https://www.familyecho.com/?p=DI9R3&c=r7ui0g8hgh&f=286223249458410638 APPLICATION MC Name: Character Name: Character Age: Appearance: Bloodline - Feel free to contact Axel (Lefty_Bojengles), Bakir (Ireheart_), or Durorn (masouri) for help: Define who you shall be related to inside the bloodline (E.g, Son of ___, grandson of ___ etc): Do you agree to follow the Clan Tenets OOC’ly and IC’ly and face the consequences for their breaking?: What is your Discord?: Image of the skin you intend to use:
  8. ON THE NINTH OF THOROK’AINDAR, 186 of THE SILVER AGE ISSUED BY UNRI DOOMFORGED ᛒᚤ ᛏᚺᛖ ᚹᛁᛚᛚ ᛟᚠ ᛏᚺᛖ ᚨᚾᚲᛁᛖᚾᛏ ᚲᛚᚨᚾ ᛞᛟᛟᛗᚠᛟᚱᚷᛖ ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ A clan of mysterious and secretive Dark Dwarves, the Doomforged Clan has stood nearly as long as the elder clans of Urguan. Infamous for their fiery gaze, and their more molten attitudes, they have garnered respect amongst their fellow Dwedmar, no matter the Clan’s state. ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ ORIGINS The Doomforge Clan has been able to trace its roots all the way back to the final age of Aegis. The progenitor, and Paragon, Urir Ireheart had a shaky union with a dark elf named Feyin Kelzyr. Together, they had three sons, Hodir, Iban and Yorri. These three brothers would be raised by King Thorik Braveaxe, after their Father’s sacrifice. As they grew older, they wished to find purpose in their lives and traveled to the abandoned and desolate lands of Hanseti. The lands had been destroyed by some poisonous fog, which had led to the umgi nation’s downfall. It is here, within this ruined civilization, that the brothers discovered an entrance to an ancient hold. The entrance was carved with runes, older than themselves, and upon entering the three would discover the very city of Asgol, and all of its relics. Here, the three brothers made their home, learning the secrets and history of those who had once lived here before, and it was here that they found the Doom Forge. The relic that has become the namesake of the Clan, a large anvil which sat upon a large altar. The three swore to themselves to safekeep it from evil. To this day, their legacy has shaped and formed the Doomforge Clan, from the sacrifice of Paragon Urir and his fight against the Undead, to the safeguarding of ancient knowledge from the hands of evil. One may see their ashen skin and fiery eyes, and assume many things, but these children of Urir have dedicated themselves to the safety of Urguan, and their Clan. ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ THE BLOODLINES HODIR’S LINE: Well known for producing notable political figures, Hodir’s line have a mid-tone skin color, compared to their fellow doomforged. They are lighter than Iban’s line, but darker than Yorri’s.This line sports brown hair of all ranges, and uncommonly dark blonde. Their eyes glow a deep, ruby red, similar to the amulets the Doomforged wear. IBAN’S LINE: The line of Iban are well known for their dark skin and darker hair, usually having a dark gray skin tone and black hair. Their eyes are an orange color, not unlike the lava that flows through the Clan’s Halls. Iban’s line tends to produce warriors of all kinds, stalwart fighters who have dedicated themselves to the clan in some way. This, of course, is not always the case. YORRI’S LINE: A unique difference from his brethren, Yorri’s line tends to be the lightest skinned of the three, with a light purple undertone. Their eyes glow yellow, like the tips of the flames of the torches in their halls. They have bright, fiery ginger hair as well, a unique difference from the darker coloration of the other two lines. Yorri’s line tends to produce scholars of all kinds, from lorekeepers to religious figures. DORMIN’S LINE: The line of Dormin is a descendant line to Hodir, with some unique traits. Dormin’s line tends to have the same, deep red eye color, but with a more reddish hair color. Their skin is pale and ashen, much like the Hodir line. They have the unique trait of incredible height, with the tallest of them being nearly 5’6, but tend to be around 5’0. The Onyxheart Clan was born from Dormin’s Line, and thus has familial connection to the Doomforge Clan. DRAAKOPF’S LINE: Fiery eyes have become the notable marker of Draakopf’s line, a descendant line to Iban. Similar to Iban’s, they have ashen skin, and coal-black hair. In a unique trait, due to their elven heritage they tend to be taller than most other lines, roughly around 4’5 - 5’0. The children of Draakopf have become infamous for their tendency to hoard treasure and relics of some kind. His line has produced many strong warriors and mystical smiths. ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ VALUES OF THE DOOMFORGED The values of the Clan have shifted over the centuries of its founding, but many core tenets have stayed the same. The current values have been reformed and created to better reflect the clan’s position and thinking within the world, and shall go as follows. CODE OF CONDUCT: I. You shall not hurt or harm another Doomforged, unless they have become a threat to the safety of the clan, its property or descendents as a whole. II. The safety of the Clan must be ensured, and the knowledge we hold is to be kept hidden, and our property protected from outsiders for as long as you live. III. Never defy the Clan Head, or the Clan Council, for their word is final. IV. Never defy the Grand Kingdom of Urguan, for it is our home. We shall protect it for as long as we live, unless it has been corrupted by the foul stench of darkspawn. V. For as long as there's Darkness in our world, you must swear yourself to the cause of destroying it. Be that through combat against them, research into their weaknesses or otherwise. Darkspawn, Azdrazi and other corrupted beings will NOT be tolerated. CODE OF POLITICS I. Avoid combat with other descendants at all costs, unless yourself or the Clan has been dishonored. For such, request a trial by combat or other necessary measures to redeem your or the Clan’s honor. Refer to the following clarifications. A. If dishonor occurs in another nation, abide by their laws, or write a grudge so that it may properly be handled. B. If dishonor occurs amongst your fellow dwed, it is expected to be handled swiftly and humanely. II. Do not get involved in the politics of other Clans, for it is not our place to shift the ideals of our fellow brothers and sisters. Our way is our own, and theirs is their own. Maintain that respect. III. Clan Wars should never be declared, unless a Clan has betrayed the Kingdom, or fallen to the foul stench of darkspawn. IV. Respect the politics of other Nations, for you represent not only the Clan, but Urguan as a whole. When you travel, keep such respect about yourself, and maintain dignity amongst all descendants. This information has been made public to all other Clans, in hopes that we may maintain our honor and respect amongst our fellow kin. It is also expected that our fellow Clans respect our own codes and values. ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ PUBLICLY KNOWN TRADITIONS WARFORGING: Once a tightly kept secret of the Clan, Warforging has since spread beyond their halls, and become popular amongst the other clans. By the use of Alchemy, the clan is able to produce notable different effects of various elements, with Lava Forging being the most popular amongst the Doomforged clan. In a unique note, some Doomforged have begun to tattoo over their flesh runes with Lava Tattoos, adding a peculiar glow to the engraved runes upon their skin. FLESH RUNES: In the current age, little is known about the practice of Flesh Runes, other than the fact they exist. Perhaps in past centuries, these runes functioned in some mystical way, but now that too has been lost. Notably, many Doomforged continue to carve the runes into their skin, refusing to elaborate on their meaning beyond the fact it is a tradition. Further prying into the history of the practice will only lead to a rather angry Doomforged. BRIGHTIRON EXILES: It has become rather well known amongst the dwedmar, that a Doomforged declared Brightiron has been exiled in some shape or form. The original Doomforged who were forced to take this name, had been exiled for becoming Darkstalkers, a grave sin against the clan and Paragon Urir. ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ HIERARCHY OF THE CLAN The hierarchy of the Clan shall be public information, so that our fellow Dwedmar kin may be able to properly understand who to contact and connect with should the need arise. CLAN FATHER/MOTHER CLAN COUNCIL DOOMFORGED LONGBEARDS DOOMFORGED DOOMFORGED BEARDLINGS Specifics about each level shall NOT be disclosed, as that is for the clan to know. Our fellow Dwedmar shall know who is of what role, however. ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ SIGNED, ᚢᚾᚱᛁ ᛞᛟᛟᛗᚠᛟᚱᚷᛖᛞ UNRI DOOMFORGED, ᚲᚺᚨᚱᛊᛁ ᛞᛟᛟᛗᚠᛟᚱᚷᛖᛞ CHARSI DOOMFORGED
  9. ON THE NINTH OF THOROK’AINDAR, 186 of THE SILVER AGE ISSUED BY UNRI DOOMFORGED ᛒᚤ ᛏᚺᛖ ᚹᛁᛚᛚ ᛟᚠ ᛏᚺᛖ ᚨᚾᚲᛁᛖᚾᛏ ᚲᛚᚨᚾ ᛞᛟᛟᛗᚠᛟᚱᚷᛖ ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ The Doomforged have laid dormant beneath the mountain for too long. As our brothers and sisters of Urguan toil, our forges run cold and our kegs dry. No laughter echoes through our clan halls, nor is there even a squabble. Our kin have scattered and divided—a wrong that we should make right. I, Unri Doomforged, son of Rhaezaiil Doomforged, summon you, kin of Urir. Heed my call in the name of our ancestors, so that we may shoulder our burdens together and uplift our clan to glory once more, under the Kingdom of Urguan. Whether it is slaying the evil forces that plague our lands, or flooding stalls with the fruits of our labor, there is nothing our clan cannot achieve if we work together. We shall outfit the Doomforged that return to us with all that they need in order to see our goals fulfilled. ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ SIGNED, ᚢᚾᚱᛁ ᛞᛟᛟᛗᚠᛟᚱᚷᛖᛞ UNRI DOOMFORGED
  10. [!] Over the past few weeks, a yosei in Oyashi garb had travelled to most of the major population centres, placing up small handwritten documents written with quill and ink wherever he could. The below information can be taken in character and addressed as such. Nameo wa Kiyoshi, To my friends, companions and most importantly those who regard me as a 'yokai associator', this letter exists to hopefully clarify some of the events that have taken place when it comes to me acting poorly. For those who still feel some contempt for myself after reading this, there are tabs you can tear off at the bottom of this missive and burn. If there are no longer any tabs, then if necessary, take the entire missive and cast it onto flame. . . if it will help you. I politely request it is left up however, so others may make their own decisions. Starting with the history, many of you know that my adoptive mother is Sermi; murderer of the queen of Haense late Amaya, demon and otherwise evil schemer. Now going by O'zen, a spirt that refuses death. She was not always like this, Iie, long ago she adopted me out of a terrible situation and presented herself as a wholly positive influence on my life. She encouraged me to do better, got me a place in the Ak'vei academy, which eventually allowed me to meet my now-mentor Atsuko. I would have done anything for her, which clouded my judgement for years to come. Back then, hai, I admit that I worked with the Inferi and completed tasks for them. I provided myself with plenty of excuses to mark what I was doing as acceptable. It was not, but hindsight is often clearer. Eventually, I reached a crossroads in my life. I still believed I could 'save' Sermi, but she was not a woman that wished to be saved. I misled myself into believing that if I stayed by her side I could one day rescue her from the clutches of the Inferi. Being the idiot I once was, I fell into the same trap with Naya. I threw myself at the Inferi over and over again, did what I could to try and rescue the above pair from destruction, demo, as the saying goes. . . You can lead a horse to water, but you can never make it drink. Sermi was drunk on the power the White Cat, Sarryn, provided. I do not blame Sarryn for this, everyone is free to make their own decisions even if they are absolutely terrible. The day came when my mother tried to murder me. I told her that I couldn't do it anymore, that I couldn't exist around her while she was a warlock. The pain and suffering I saw was breaking my heart and ruining the other relationships I was starting to form. Sermi offered me a hug with open arms, told me she understood my decision. . .and then drove my own Tanto into my back. If I had not been wearing armor, I surely would have perished that evening. Sarryn, in disguise, offered to help treat my wound after my mother had been subdued. I thanked the 'stranger', who promptly set me alight with malflame. I don't know if they took pity in me or decided I wasn't worth killing. . .but Sarryn and Sermi left me there which taught me the most valuable of lessons. If you love a demon, the only thing the demon will ever love back is the climb for power. They lust over it - there is nothing else they desire. Any affection or care they have for you is false and if you are reading this and thinking to yourself 'well, my inferi is different, they love me' you're an idiot. They will discard you the second you are no longer useful. After this, my then-partner's son tried to assassinate me by shoving me into a drydock. The move was dishonourable and completely unexpected. In fact, I had taken him to one side to say I hoped to be more present for him and his mother. . .the war in Koyo-Kuni was taking its toll and requiring my presence. I was coming back refreshed, with a new positive outlook. That was the one thing he managed to kill that evening. Now, I remain a Retainer of the Ugokoyama Clan, with Ugokoyama Atsuko as my sensei and Ugokoyama Danzen as the clan head. I will serve the Shugo, my clan and Koyo-Kuni within the Ashigaru with hope to repay the mistakes I made in the past. For anyone I have hurt with my foolishness, take this as an official apology. I have cut all ties with anyone with any Yokai relations and hereby present myself as an upstanding citizen. To those that doubt me, I will take any test you wish. For those that still take issue with me and refuse to believe this missive, I'm easy to find. If you take nothing else from this, at least take the following: Yokai (inferi, frost witches, undead etc) are largely irredeemable. They are not for you to try and show compassion to. They must be kept away from the people of the land, banished from our public spaces and exterminated when the opportunity presents itself. To those demons that wish for redemption and regret their decisions, falling on your own blade would have the most positive of outcomes one could hope for. (Note: Cursed Children do not count for the above - they did not ask for the situation they find themselves in and whilst it is smart to treat them with caution, compassion should keep them on the right path. Treating cursed children poorly simply results in others like Laelia and Sermi going down the wrong path) Concerns, questions, complaints to my bird, arigatou. Signed, Kiyoshi, Retainer of the Ugokoyama Clan [!] As promised, there would be eight small parchment tabs a person could tear off and do. . .well. . .whatever they liked with.
  11. The Moon and Stars Accord Published; On the 10th, of the Grand Harvest of the year 183 amidst the Second Age “ ilMaehr'sae Ilkun'ehya” ✵ ARTICLE II: NON-AGGRESSION The signatories mutually agree that any forces affiliated with their banner, nation, families-in-power, etc., will not engage in military action against the other party. If such an event occurs, diplomatic courses will be prioritized to resolve the issue. ARTICLE II: CULTURAL & ECONOMIC EXCHANGE The signatories mutually agree to collaborate on public activities with the intention of establishing stronger cultural ties. ARTICLE II MILITARY CORRESPONDENCE The signatories mutually agreed to train their militaries together when the chance arises to better invest themselves in maintaining good relations between the two parties. ARTICLE III : DURATION The signatories mutually agree that the pact is to last a period of 5 years with the option of renewal or abrogation once the duration has expired. ARTICLE IV: LANDS OF RECOGNITION The signatories mutually agree to recognize the Principality of Celia’nor and the current ruling Monarch as the proper Suzerain of the land that the Maehr resides in, ARTICLE V: AUTHORITY & EXTRADITION The signatories mutually agree the Maehr are to govern and police themselves in Darad Kezyah and the surrounding plains through the princely Voice of the Clans and its delegates. Both parties shall discuss terms of extradition should either side host a wanted criminal pursued by the other party. Discussions between both parties must preempt attempted arrest of said individuals in either party’s jurisdiction. ✵ _______ AY’PUERAN; Her Excellency, the Honourable Princess Royarch, Illyria Ibarellan, The Prophesied, The Reclaimer and Phoenix of the Principality of Celia’nor Her Grace, the Honorable, Iryne Ibarellan, The Royal Heir of the Principality of Celia’nor Malyrel aeth Nor-velyth, Prince of the Maehr, Voice of the Night Father, Mother Moon and the Clans, Bayde Thyone-Maiheiuh, On behalf of Udax Ulln Thyone of Darad Kezyah, Xutha Ularmys Oussana and Xutha Otellia Maiheiuh
  12. FROM THE FIEFDOM OF GARENBRIG PENNED ON THE 13TH OF AMBER COLD OF THE S.A. 181 Heralds travel from the hills and cliffs of Garenbrig, spreading news that various duties and workers are in demand, to serve the town of Garenbrig, House Glennmaer, and the Kingdom of Númendil. With its recent expansion of numerous townhouses and farm cottages, businesses and farmland, the House may offer a great many jobs for the size to which it has grown. Any and all are welcome, so long as they fit the descriptions of the work. House Glennmaer bolsters an experienced group of leaders, so any workers employed may expect generous guidance, a yearly salary (saint’s week), hospitality and gratification for their quality efforts, along with medicinal care on behalf of Lord Glyndwr and any other Glennmaer Alchemists. The opportunities offered are as follows: FARM HANDS Farmers are expected to know their general way about the Garenbrig farmland, and how to keep them maintained. This entails harvesting products of the farm, tilling and planting the fields with seed, and sorting the harvested materials. There are currently [ 3 ] Farmhand positions open, though any wishing to live as such in Garenbrig, with no vacancies open, may request a new Farm Cottage be built, which is most likely to be accepted. Farm Hands receive the following payment & luxuries: I. A Farm cottage, with the farmer’s field at the doorstep (or close to it). II. Reduced taxes in exchange for Hay Bales. III. Free tools upon request, made of the sturdiest materials possible. GUARDSMEN, SOLDIERS, ARCHERS, AND SQUIRES House Glennmaer is a Militant house, having gained their position and lands through serving Númendil and its predecessor, Barrowton, as seasoned soldiers and Knights. Glennmaer Guardsmen are expected to be disciplined, well-trained, and fearless. Where many men make enemies of other descendants, or likewise, house Glennmaer has only ever called the servants of the Dark, and their conspirators enemies. There is no room for cowardice. However, a guard should be temperate, and entirely professional, refraining from wanton cruelty or aggression where possible. Their duties while employed under the Fiefdom of Garenbrig are to patrol its lands, be present at house meetings or functions, and be at the family’s disposal when house members venture on outings. This position has No Limit. Guardsmen, Archers and other Soldiery receive the following payment & luxuries: I. A yearly salary of 20 minas. II. Bonus payments of 10 minas per event, or special escort attended. III. Armour and weapons, provided so one’s job can be performed adequately. (PVP Gear and food, including RP weapons, and armor skins.) IV. Free housing within the Barracks or keep, should no housing be available in the town. Squires receive the following: I. All the benefits listed above for Soldiery. II. Training in the ways of the Knight, including: Weapon Use & Maintenance Armor Use & Maintenance Jousting Marksmanship Education of the Holy Scrolls Education of the Code of Chivalry Etiquette Education of Oaths and their Importance Horse Care & Advanced Riding Education III. Knighthood, on successfully completing their training and showing exceptional prowess. APOTHECARY AND PHYSICIANS An Apothecary, and their physicians, are expected to have knowledge on the use of Herbs, Alchemicals, or other materials of which they can make use of to treat those with injuries, illnesses, or other afflictions. The Apothecary must be a trained Alchemist with at least eight saint’s weeks of experience. Physicians need not know Alchemy at all, though should have knowledge of medical practice, such as surgery, balancing humors, and herbal remedies. Physicians will receive the following benefits: I. Access to the Castle hall and Infirmary. II. Free food every Saint’s week. III. Free tools upon request, made of the sturdiest materials possible. IV. Free herbs, with excess, when taking requests from the Garenbrig military. (Providing the Physician is also an Alchemist). V. If interested, a role within the Guard as a Combat Physician, qualifying for all Guard benefits. The Apothecary will receive the following benefits: I. A designated Townhouse, with room for a free basement extension, and a ground-floor Shop space. II. Standard Townhouse tax, with no upcharge for business space. III. Free tools upon request, made of the sturdiest materials possible. IV. Free herbs, with excess, when taking requests from the Garenbrig military. V. A position within Garenbrig’s council. VI. All of the above benefits listed for Physicians. JESTER, FOOL, AND FUNNY PERSONS The Garenbrig Fool, or otherwise designated Jape-Master, should be funny, preferably. Knowing the limits as to when, what, and how to jest, in terms of the Númenedain Law and Scroll of Virtue. This position is mainly aimed towards those who can entertain House Children, Wards, or other young persons, though may also take on duties as a TOWN CRIER, delivering any important news, at their discretion, thus needing to be someone who can read the contents of Aevos missives. The Garenbrig Funny-Person will receive the following: I. Access to the Castle hall and Infirmary. II. Free food every Saint’s week. III. Free tools upon request, made of the sturdiest materials possible. IV. A place within the Council. This benefit is not an opportunity for jokes, japes, or tricks. This is an advisory position aimed towards making sure good relations are kept through manners, friendliness, and reduced outwards adversity. Also, to make sure that things aren’t taken too seriously. V. Free housing within the Castle of Formindon. THIS POSITION WILL REQUIRE YOU TO BE TESTED. There have been far too many funny darkspawn in Númendil. MASTER OF FESTIVALS, INNKEEPER, AND BARKEEPS Barkeeps are expected to know good manners, be able to hold basic conversations, be friendly, and to be open to learning the systems of serving drinks. The Garenbrig Barkeeps will receive the following benefits: I. One free drink per saint’s day. II. Free food every Saint’s week. III. Free tools upon request, made of the sturdiest materials possible. IV. 33% cut off all drink sales, using the automatic cellar system of Gnomish design. The Innkeeper or Master of Festivals is expected to carry out all duties of the Barkeep, however they must also manage the Inn Rooms, source stock, and manage any festivities within Garenbrig. Initiative should be taken to formulate ideas for festivities and proposed to the Garenbrig Council The Innkeeper or Master of Festivals will receive: I. All benefits listed above for Barkeeps. II. A Free room in the Tavern, or Castle, whichever is preferred. May also dig out a large basement chamber for themselves, should they wish, under the tavern. III. A Position within the Council of Garenbrig, along with access to the Castle Hall and Cellar. BREWER AND BEEKEEPER The Brewer of Garenbrig is expected to know how to brew beverages, specifically Mead, Whiskey, Ale, and their derivatives. Any other beverages are accepted also, though these drinks are required. The Garenbrig Brewer will receive: I. Free Housing in the Garenrbig Brewery, along with sole management of the building. II. Free food every Saint’s week. III. Free tools upon request, made of the sturdiest materials possible. IV. One mina per bottle produced upon request. These drinks will be sold for a low price in the tavern, ensuring barkeeps can receive pay for service, and any further profit goes towards the upkeep of the tavern and town. V. A beekeeping yard, of which the Brewer may use to whatever end they fancy, as long as they are able to produce Mead for the tavern from gathered Honey. VI. Freedom to employ other brewers, limited to two. APPLYING To apply for any of the above positions, contact Lord Glyndwr of Formindon or Princess Eriantiel of Númenost. Or fill out an application or stop by Garenbrig. All positions will come with training unless said otherwise. Application Form:
  13. I am looking for someone to play a dark elf mixed wood elf boy. He’ll be the son of Karuna Amal (Wood Elf) and Narithen Uialben (Dark Elf). The Child The child in question is named Benedict Amal Uialben, and is one years of age . he has a designed skin, an older brother, an older sister half-sibling, and various relatives amongst the Lurinite Uialbens and clan Amal. It will be completely up to you on how you wish to play him, we simply ask that you let us know beforehand on the direction you wish to take him in if you are planning to play them. We would prefer if the child is played by someone active and often around, but this is not a priority. The Parents of the child The mother is known as Karuna Amal and is engaged to Narithen Uialben. She is an architect working off of her own schedule and resources. When not dabbling with blueprints for builds or building the plan itself she is usually found dabbling with her herbs and alchemy. Being a skilled apothecary she often uses this skill set to give aid to those that may need it, endeavouring to increase her capability. She is also a recruit within Lurin and a tavern worker, having lots to do and honing her skills but becoming master of none. She is devoted to upholding justice and helping all. The Father is known as Narithen Uialben, betrothed of Karuna Amal is an excellent fighter being one of the centurions of Lurin, son of the Golden Lubba and Lubba Consort, Narithen is known to hunt having hunted amongs the undergrounds of the moonlit city whilst is was still standing, and is now pursuing his path to druidsm. What were looking for from you Looking for a roleplayer who is often active and has a love for family roleplay, if you are interested in playing this character please contact me on Discord (lav3nder_valleyy) or Dizzy (thegreenergrey)
  14. AN IN-DEPTH LOOK INTO HYSPIA On the 14th day of Maria’s Peace of 103 D.R. Infanta In-fan-ta A daughter of the second-in-line to the Hyspian throne. Infante In-fan-te A son of the second-in-line to the Hyspian throne. What Are They? The Infanta, or Infante, is a special role within Hyspian society that exists within a gray area. Considered that of lesser royalty, they can only be born from the second-in-line to the Hyspian throne, and only if the second-in-line did not marry out. Should these ambiguous conditions be met, an Infanta or Infante is born. Stylized with the honorific of ‘Your Highness’, they are considered to be above the noble-born Lord and Lady but below that of the royal-born Prince and Princess. Their role in Hyspia is to provide for the crown and citizenry, and should the worst happen to the main-line, to take on the role of Princes and Princesses and to go on to lead Hyspia. An interesting fact: The first of their title and name to be known in history, is that of twins born to the Prince Arman of Hyspia and his consort, the Princess Harmen. Born in the year 1959 was His Highness, Infante Rafael Arsenico and born shortly after him was Her Highness, Infanta Renata Alba, as evidenced in this missive, ‘The Break of Daylight | The Birth of Twin Foals’. They would go on to set the precedent of what an Infanta and Infante may do and become. What Can They Do? While the lesser royals have fewer perks than their higher-ranked cousins, they still have quite a few advantages that differentiate them from those noble-born. Much like their cousins, upon their fifteenth, they are granted a titular title to hold for their station that will go back to the crown upon death. This, more often than not, shall be a Barony. They are not granted a royal guard, and nor may they wear a tiara or crown - this honor reserved for their royal-born cousins. Instead, they may wear circlets or diadems. In case of debuts into society, or Hyspia’s El Puente, they may wear the heirlooms of their ancestors - a time in life which they may don the tiaras or crowns withheld otherwise when they debut alongside their royal-born cousins. Upon marriage, an Infanta or Infanta cannot make more of the title, but instead go on to make Lords and Ladies under their name - much like their royal-born cousins. An interesting fact: Should the work be put in by the Infanta or Infante, they can be promoted to that of a Prince or Princess, just the same as they may be demoted from their roles for a lack of work. This was showcased in the promotion of Her Highness, Infanta Renata Alba to Her Royal Highness, Princess-Royal Renata Alba circa 103 D.R, as evidenced in this missive, ‘An Amendment to Titles’. Promotion does not change their position in succession, but it does allow for the other benefits their royal-born cousins are granted, such as a royal guard and the honor of wearing tiaras and crowns. Signed, Her Royal Highness, Renata Alba, Princess-Royal of Hyspia, Duchess of La Dorada, Baroness of Clemente
  15. A BATTLE ON THE SANDS OF HYSPIA On the 12th day of Owyn’s Wake of 103 D.R. It was upon this day that Dastardly Darkspawn rode into and rudely interrupted Hyspias festivities. They demanded for everyone to get on the ground, and the Hyspians would not have it, their beach party having been interrupted and grilled corn burnt. Three brave Hyspians stepped forth, allowing others the chance to escape and gather help. Señor Alejandro Flores. Señor Carlos Salazar. Señor Nicolas Murietta. Bravely they stood, without armor nor proper weapon, to fend off the encroaching Darkspawn. In turn, while their fight took place, an escape took place as well. Two Hyspians and a visiting Haenseti, escaping within the clear blue waters of Hyspia and riding out to gather aid. Princess-Royal Renata. Infante Rafael. Lady Esfir Amador. And aid they did find! Coming across the Holy Order of St. Jude, their men rode back with the trio to assist in the ongoing fight. Holy Ser Macskaul. Holy Ser Barend. Holy Ser Lucien. Arriving armored and with weapons, the fight truly began - the Holy men riding in upon horseback and the Infante Rafael striding in, with his shouted claims of them messing with the wrong ‘Fish of Hyspia’. Darkspawn were stricken down, and those injured on the Hyspians side were carried over by the Lady Esfir to the Princess Renata, tending to dire injuries. The Hyspian people and the Holy Order of St. Jude worked together today in tandem, killing the Darkspawn in the name of DIOS. Injuries may have been had, but none were lost upon this day. Viva Hyspia! DIOS prevails above all! Signed, Her Royal Highness, Renata Alba, Princess-Royal of Hyspia, Duchess of La Dorada, Baroness of Clemente His Highness, Rafael Arsenico, Infante of Hyspia, Baron of Evaristus Her Ladyship, Esfir Artemesia Amador, 12th Baroness of Mondstadt, Heiress to the Viscounty of Zveslund SEÑOR, Alejandro Flores SEÑOR, Carlos Salazar SEÑOR, Nicolas Murietta
  16. Celia'norian Cider and Brews Malin’s Welcome, 179 of the Second Age “ilMaehr'sae Ilkun'ehya” ✵ TIME TABLE OF THE FESTIVAL (Saturday May 4th, 3:00 pm EST) I. OPENING CEREMONY II. INTRODUCTION OF THE FESTIVAL III. IVARIELLE’S DRINKING COMPETITION IV. PLETHORA OF STALLS The tradition of brewery making in celia’nor has long been hailed as a cherished craft of celian kind, honed by generations of celian’orians, indulged by many near and far. In both celebration, and recognition of Celia’nors local cidars and brews, the royarch has deemed it fit to host a festival in honor of the hardworking craftsmanship of those in such industry of celianor, inviting allies alike to join the land of stars in the revelry of their local agricultural craftwork! ✵ OPENING CEREMONY The festival will commence with a brief speech recanted by the royarch, recognizing the uprising popularity of local distilleries amonst celian alike, alongside the covering of local stalls, offering sips to commence such festival. The Revelries of the Cider and Brews festival finally commence, the festival grounds lined with opened stalls riddled with exciting wares, baubles, and games for festival goers to enjoy and try their luck in. ✵ IVARIELLE’S DRINKING COMPETITION As the festival comes to a close, the drinking competition commences. The winner who is able to withstand consuming copious amounts of locally sourced alcohol reigns champion! Along with the title and ego of to boast, they will also receive one of Ivarielle's specialty cider that has been preserved for such a glorious moment! ✵ PLETHORA OF STALLS Dragon's Den Brewery Prepare your taste buds for an extraordinary experience at the Celia'norian Cider and Brews Festival with the grand Dragon's Den Brewery stall! Immerse yourself in a world of unparalleled flavor as we present our handcrafted brews, each crafted with meticulous care and passion. From the bold depths of our ales to the refreshing crispness of our lagers, every sip tells a tale of craftsmanship and dedication. Join us in raising a toast to the spirit of Celia'nor, where camaraderie and celebration intertwine with the finest brews in the realm. Visit the Dragon's Den Brewery stall and let the festivities flow! Py’lrie Distillary Known for elegance and grace, the Py’lrie have dabbled within the brewery industry in previous times. Now they invite all to prepare and enlighten their taste buds at the Celia'norian Cider and Brews Festival! Each brew is elegantly crafted, immersing the taster into a realm of flavors that pack a punch! From the zesty and refreshing, citrus-based cocktails, to more traditional wines, each sip has its own tale! Additionally to having citrus-based cocktails, and wines, the Py’lrie Distillary has sips for everyone of all kinds, including hand-crafted teas and zesty lemonades! [Located right below Midlands2 warp] As we send Invitations towards the following as we humbly wish for their arrival: The People of the Principality of Celia’nor Foreign Guest/Dignitaries: Sohaer Ashwyn Sythaerin and the people of the Silver State of Healun'or Golden Lubba, Lumia Anarion of Lurin and the people of Lurin The Princes of Reinmar and their High Chief of the Reinmaren the Reinmaren people His Serene Highness, Ivan Aleksandr, Grand Prince of Kusoraev SOVRÈN MAJESTÉ, Reine Medea Amaranta Viola De Astrea, the Queen of Vikela, La Violetta Shugo of Koyo-Kuni, Legendary Sanbushi, Governor of Sakuragakure and Protector of the Farfolk and Descendants of Ai-Zho Yera Overlord of Kaethul, Okarir'san of Haelun'or Celia’norian Peerages/Nobilities: Húrin Ibarellan, the High Prince of Malinor, the Sword of Ivarielle Evarir Irelia Py’lrie and the Py’lrie Talonnii Evarir Thalon Nullivari and the Nullivari Talonnii Evarir Sylvir Cerusil and the Cerusil Talonnii Virar Amisra Akaln’riv and the Akaln’riv Talonnii Virar Thalien Wynasul and the Wynasul Talonnii Laurir Freya Anarion-Athri’onn and the Athri’onn Talonnii Laurir Ronan Acaln’sae and the Acaln’sae Talonnii Lauririi Raziel Amethil and the Amethil Talonnii ✵ AY’PUERAN; His Royal Majesty, The Prince of Fi'andria, Evarir of the North, Descendant of The Silver Phoenix, Enforcer of the Star’s Will, Prince of Celia'nor, Illthrak Ibarellan of the Principality of Celia’nor HIS ROYAL HIGHNESS Illarion Ibarellan, former Chancelor and Prince of Celia'nor Her Ladyship, Irelia Py’lrie, Laurir Kaliri of the Esteemed Royal Council; Circle of Stars; Lady of Festivities, Matriarch of the prestigious Evarir Talonnii, The Py’lrie of the Principality of Celia’nor Her Grace and Ladyship, Yeona Py’lrie, member of the prestigious Evarir Talonnii, The Py’lrie; member of Celia’norian Event Committee
  17. Rise kin of Urguan! [!] the missive would be hung across the city of Urguan, for citizens as travellers to read. -= ⚙ =- The departure of our former King Grelu weighs heavy on our hearts, but we cannot afford to dwell in sorrow. In times of crisis, a Grand Kingdom requires a leader, a beacon of hope to guide us through the darkness. I, Thumbrindal Grandaxe of the Blackaxe lineage, humbly step forward as a candidate to continue the noble work of our predecessors. I carry not only their dreams but also the aspirations of our kin, striving to turn them into reality. Born amidst the strife of Axios and witness to the fall of our Great nation during the War of The Beards, I emerged as a war orphan, alongside many dispossessed beardlings, into the newly formed Kaz’Ulrah. Through sacrifice and a burning desire to reform our Grand Kingdom, I with my brothers and sisters of the Steelheart Culture rebelled against the kinslayer Kingdom. We carved out the foundations of Agnarum from Azgaryum’s depths. As king Fimlin’s High Prospector, I ensured our coffers overflowed with ores and gems, providing luxury for our kin. I oversaw Thumrilgrad with my beloved brother Gimgrimmor, sheltering the Kirkja Dverga when no other refuge was found. I grew up beside my friend Bjor ‘Sugartits’ Cottonwood, I stood beside him in his noble sacrifice against the Alar threat that almost wiped Heffrum into extinction. To this day, I bear the scars of that day as a testament to our shared struggles. My vision for Urguan is one of unity and inclusivity, where kin can thrive together, united against the true enemy that threatens Aevos. -= Unity =- Aevos, the continent we made our home, faces an imminent threat. Yet, instead of uniting, we find ourselves mired in internal discord. Meanwhile, our true enemy grows stronger with each passing day. Our nation’s strength lies not in division, but in unity forged through duty, tradition, and the honoring of our ancestors. The Grand Kingdom of Urguan has stood the test of time, a testament to our resilience and pride. It is within my focus as a potential King to address our internal conflicts through dialogue, compromise, and reconciliation. Let us set aside our differences, bury the hatchet between clans, kin, and residents of Urguan, and forge ahead together towards a brighter future. Yet, let us not forget that our realm exists within a larger tapestry, where alliances and treaties extend beyond the confines of our borders. It is my solemn duty as your king to honor the commitments made by our predecessors, preserving the sacred pacts that have safeguarded our realm for generations. Furthermore, I pledge to forge new alliances to safeguard our realm from threats beyond our borders. Together, united, we shall stand strong against any who would dare challenge our sovereignty. Let us march forward, resolute in our unity and unwavering in our defense of our homeland! -= Our Might =- The War against Veletz showed our prowess and might but left us depleted. It showed its cracks when our beloved former King Grelu suffered setbacks at enemy hands, the Azdrazi. Now, Aevos faces threats from the dark forces of Khorvad. We must strengthen ourselves or risk defeat. If chosen as your king, my first decree will be to reinstate mandatory military service, that being organizing training every stone month, where everyone is to be expected to attend, this will prepare us for when our nation is actually under threat and ready to send our foes to an early grave! Active legionnaires attending training will receive tax exemptions for their homes, among other benefits for the defenders of our nation. Those who fight during active conflicts will be compensated with minas and allowed to keep enemy spoils. Let us show that the Descendants of Urguan stand firm against adversity! -= The Moot =- Our Moot, though cherished, has become chaotic, stalling important matters and leaving them forgotten. I propose organizing it better: addressing topics in advance, giving time for preparation, and establishing a queue during the Moot for orderly discussion. Furthermore, I pledge to prioritize the wisdom of the kin of Urguan, recognizing that while a king’s council may lighten the load, it is the voices of the people that truly illuminate the path forward. After all, who better understands the heartbeat of our city than those who call it home? -= Religion =- Throughout our history, our faith has faced formidable trials, challenges that shook the very foundations of our existence. Yet, through the guidance of our esteemed High Prophets and their devoted Priests; we have found clarity and direction in the darkest of times. However, it grieves me to witness their diminished role, resulting in their unjust removal from their respective seat. It is time to rectify this grave error. My aim is to restore the rightful position of the High Prophet, granting them a seat beside the others that sit beside the Throne. They must have a voice where they can directly address their concerns to the throne and the people. I am committed not only to bridging the divide between State and Faith but also to reintroducing the rich tapestry of dwarven culture into our daily lives, Through the establishment of holidays, celebrations, and feasts dedicated to our Gods, ancestors, and community, we will rekindle the bonds that have grown distant over time. Together, let us revive our heritage and strengthen the unity that defines us as a proud dwarven nation. -= Respect =- In the heart of every true dwarf lies a deep respect for our elders, ancestors, and state officials. Yet, I’ve noticed this reverence waning. Let us NOT forget that their sacrifices built our Great Nation. They defended us against enemies, creating the foundation for our dwarven cities, clans, and culture. I vow to restore the honor due to clan leaders, elders, and officials. To Mountain dwarves, cave dwarves and forest dwarves alike. Together, let us ensure their efforts are respected and appreciated, securing a prosperous future for all dwarves. The fate of our great nation lies within your hands, kin of Urguan! Choose me as your King, and together, we shall honor the legacy of our ancestors by standing strong against adversity, united in our resolve to conquer every challenge that dares to confront us! “BIG BEARDS UNITE!” “NARVOK OZ URGUAN!” RISE KIN OF URGUAN! Signed Thumbrindal Grandaxe, Clan Elder of the Grandaxes, Captain of the Aelsling, Thane-I Meatfists, Priest of Dungrim Gimgrimmor Metalfist, Kazamar’ka’az-I Ithorrym, Lord Thane of Whatever de ****, Master Smith and Forge Father of Drogan’Var, Lord Thane of Thumrilgrad, Thumbrindals older brother and campaign manager
  18. The Concord Of Azure & Scale -Aluria and Lurin- Agreed on the 14th of The Grand Harvest 178 of the Second Age - The Most Serene State Of Lurin and Principality of Aluria This document refers to The Principality of Aluria, and The Most Serene State of Lurin: ARTICLE I: SOVEREIGNTY I. The Most Serene State of Lurin and the Principality of Aluria hereby recognize each other's sovereignty/governance and the rights to their held lands. ARTICLE II: TRADE I. The Most Serene State of Lurin agrees to provide a location within its walls for the Principality of Aluria to sell its goods. II. The Principality of Aluria agrees to provide a location within its walls for The Most Serene State of Lurin to sell their goods when the time comes and should the treaty still be in effect. III. Disagreements regarding the goods sold can be cleared up amongst the signatories. ARTICLE III: NON-AGGRESSION I. Both the Serene State of Lurin and the Principality of Aluria agree to the clauses of non-aggression and agree to allow safe passage/travel for citizens from either of the respective settlements who are attempting to visit an allied land. If an individual from either of the respective settlements violates this article, then an emergency meeting between the two groups shall be held. ARTICLE IV: FRIENDSHIP & COOPERATION I. It’s the Serene State of Lurin and the Principality of Aluria’s desire to steadily form a friendly relationship with each other’s communities. Furthermore, it has been agreed upon that should either of the two signatories require assistance then they are to help each other. However, this agreement of assistance does not cover combat or warfare with other descendants and their domains. ARTICLE V: DURATION I. This pact lasts 12 years, till the end of the 190 year of the Second Age. The pact may be declared null and void if either signatory violates any of the articles and if the matter cannot be resolved between the two groups. Signed, His Royal Highness, High Prince of Aluria, Talonnii Head Of The Calavénon, Jakob Calavénon The Silver Lubba of the Most Serene State, Matron of House Uialben, Heiress of House Anarion, Protector of the Whispering Isles, Lumia Uialben Baron of Aevum and Minister of Exterior, Edvard Kervallen
  19. Once more did missive and letters would reach the entrances of many human, elven, dwarven and orc lands. The same golden anorum pinned missive was there on display, yet one can notice it was not just their, but from their guard houses or palace equivilent. A singular fine parchment of paper which adored golden ink in writing. Stating the following in each of their unique script that fit the race's cultures. To the lands of Aevos, I have done what many could not. The one who terrorized, the true evil that had given Devils a bad name.The one who started this whole fiasco. The one who dared to speak her honeyed words and forcefully converted those of Aevos into other Devils. To the people of Aevos; I tell you this. The one named Sermi, The Pitiful servant of the Inferi, has fallen to my blade. She had dared to enter my territory, under the identity of another. She was apprehended, with information provided by one of her victims, Leoni Chevalier had sealed her fate. Sermi had no regret for her actions. Her intent was to sow chaos within the world. Yet she had no time to beg to her greater inferi for saving, and the depths of the Moz shall be her home. The items on her person have been reduced to dust that was scattered by the wind. Her head had been severed and her corpse was burned under the moonlit sky to be scattered within the sea. To the humans: The one who took your people just to curse them has fallen, but no doubt those that still serve the inferi will attempt to sow chaos in her stead. I say that they are next if any are caught within my sights. As they always had been. I ask the people of Aevos not to Judge Devil-kind just by their looks. I ask that you instead judge by actions. As many of you are taught to do with your own kind. Remain vigilant or dark times will always come looming in corners. Allow ones willing to do their best to keep the people safe. Signed, The Infernal Slayer, The Redeemed of Arcas
  20. A Py’lrie’s Coming of Age “The vast skies above are a never ending stellar cacophony that remain blissful to one’s mind and soul” Published: 10th of the First Seed, 177 SA ✵ The Py’lrie lineage is filled with much joy to announce the commencement of a coming of age ceremony, held in honor of the astutely bright Yeona Py’lrie, celebrating her fifteenth birthday. All Celian Denizens, and personal friends of the Talonnii alike, are invited to partake in the auspicious relveries that will take hold in the once Oem’iis departure from the innocence of childhood It is through these activities, and tradition alike, that the Talonnii look upon the stars and ancestors to guide the youthful woman onto a path blessed with knowledge, good health, and joy alike. “ilMaehr'sae Ilkun'ehya” “May the wind under your wings bear where the sun sails and the moon walks” 𝙸𝚃𝙸𝙽𝙴𝚁𝙰𝚁𝚈 𝑻𝒉𝒆 𝑷𝒚'𝒍𝒓𝒊𝒆 𝑻𝒐𝒂𝒔𝒕 Lady Irelia Pyl’rie addresses the attendees of the festival, alongside a description of the young Pyl’ries virtues, and the bright future that lies ahead of the now elfess. 𝑨 𝑺𝒕𝒆𝒍𝒍𝒂𝒓 𝑫𝒆𝒑𝒂𝒓𝒕𝒖𝒓𝒆 The Py’lrie commence a dance, celebrating the fleeting moments of Yeona’s Childhood. A bitter sweet symphony of both joy, and departure alike. 𝑻𝒉𝒆 𝑪𝒆𝒓𝒆𝒎𝒐𝒏𝒚 Lady Irelia Commences the coming of age ceremony for Yeona. Endowing the former oem’ii with a circlet of her own, encrusted with the noble Talonnii’s gemstones followed by a short procession of a ritual held for the stars. In hopes of blessing the Py’lrie new life ahead! Invitations: The Nullivari Talonnii The Cerusil Talonnii The Akaln'riv Talonnii The Athri'onn Talonnii And last, but not least, the Acaln'sae Talonnii And of course, all the citizens of Celia’nor! ✵ [[OOC: Sunday, 21, @ 3:00 pm EST at Py'lrie Estate outside the winery and road!]] AY’PUERAN; Her Ladydship, Irelia Py’lrie, Laurir Kaliri of the Esteemed Royal Council;Matriarch of the prestigious Evarir Talonnii, The Py’lrie, of the Principality of Celia’nor Her Grace and Ladyship, Yeona Py’lrie, member of the prestigious Evarir Talonnii, The Py’lrie
  21. 𝕿he First Teluan’s Brewery, The Dragon's Den The ember of warmth, far from home. The Dragon’s Den “Leave your war at the door!” Enjoy the comfort and warmth of The Dragon’s Den Brewery. From both interior and liqueurs forged in flame. One can warm it’s soul within our retreat! Preamble For generations, the First Teluan of Celia’diraar has safeguarded the sanctity of its members' haven, a refuge where camaraderie is forged and cherished. This esteemed establishment serves as a second abode for diligent individuals toiling tirelessly away from their kin, as well as a sanctuary for those who valiantly defend our realm afar. Originally conceived as a modest sanctuary for weary souls like Diraar and Parir, fatigued from their dutiful patrols spanning the expanse between Celian hamlets and the illustrious Capital of Leyu’sil, The Draga’ar’s residence now extends its hospitality to all, from local denizens to weary travelers seeking solace. Our establishment stands as an opulent estate, where libations are crafted with meticulous attention to both ingredients and concepts. We extend a cordial invitation to all to immerse themselves in the tranquility of The Dragon's Den Brewery, where comfort and conviviality converge in an ambiance of refined sophistication! Quality Produce We pride ourselves on using fresh, locally sourced produce. From crisp vegetables to succulent meats, every ingredient is carefully chosen for its quality and flavor. Taste the difference that fresh ingredients make in every dish at the Dragon's Den. Quality Drinks From robust ales to exquisite wines, each sip is crafted for taste and indulgence. Join us and raise your glass to good company and great drinks. Quality Food At the Dragon's Den, we serve only the finest quality food, crafted with care and passion. From hearty stews to succulent roasted meats, our dishes are made with fresh, locally sourced ingredients to ensure flavor and satisfaction in every bite. _______ AY’PUERAN; The Honorable Mordu’lar, Sylvir Cerusil, Evarir of the Cerusil Talonnii, Councilor in the Principality of Celia’nor The Honorable Fiyem, Donnie la Croix, Member of the Celia’diraar and the Draga’ar, Owner of The Dragon’s Den The Honorable Parir, Celius Cerusil, Member of the Cerusil Talonnii, Councilor of the Cerusil, Parir of the Teluan Draga’ar The Honorable Fiyem Eir Maor, fiyem and member of the Draga’ar Teluin of the Celia’diaar The Honorable Fiyem Ciradyl Akaln’riv Fiyem and member of the Draga’ar Teluin of the Celia’diraar The Honorable Fiyem Galahad Nullivari, Member of the Nullivari Talonii, Member of the Draga’ar of the Celiadiraar
  22. Treaty Of The Azure Sea -Aluria and Vortice- Agreed on the 12th of Sun’s Smile Year 175 of the Second Age - The Unified Domain of Vortice and Principality of Aluria This document refers to The Principality of Aluria, and The Unified Domain of Vortice; hereafter referred to as ‘signatories’: ARTICLE I: SOVEREIGNTY The signatories, do pledge mutual recognition of sovereignty and agree: I. THAT the power of the rule of each signatory in their respective territories shall be fully respected by the other; II. THAT the signatories accept the other's authority as the representatives of the will of their peoples and thus shall recognize no other position claiming such. ARTICLE II: NON-AGGRESSION I. The Signatories formally enter a pact of non-aggression. II. The Signatories refrain from participating in any conflicts that put them at odds with one another. III. Residents of the Signatories are protected while in the Respective territories so long as they act within the laws of the respective realms. IV. Attacks from third parties residing in the territories of The Signatories will not be considered acts of aggression. Still, they must be dealt with by the government of the offending party's residence. V. Guilds or mercenary contracts stationed within the territories of The Signatories will be subject to legal prosecution if offending the pact in city limits or on citizens of either city. VI. The signatories enumerated do mutually agree that any forces affiliated with their banner, nation, reigning bloodline, etc., shall not engage in military action against the other signatory. If such were to occur, the signatories shall endeavour to resolve the issue diplomatically. ARTICLE III: Cooperation I. Citizens of any standing of The Signatories can, if they are found in committence of a crime in the territory of the other, be sent back to the other, for punishment. ARTICLE V: Friendship I. The Signatories shall exchange cultural events, and knowledge of their peoples history, and traditions. Through these events, in the hopes, they may foster an inner understanding of each other's lands. Thus also connecting their people through friendships. ARTICLE V: DURATION I. The Signatories agree to enter into a pact of the aforementioned clauses, for the duration of 12 years and after such treaty ends, renew at a meeting appointed by either side. Signed, His Royal Highness, Jakob Calavénon High Prince of Aluria, Talonnii Head Of The Calavénon Her Highness, Lenora Jusmia, The 10th Sovereign of the Depths, Monarch of the Unified Domain of Vortice. His Highness, Gusiam Jusmia, Monarch Consort of the Depth, Department Head of Foreign Affairs to the Unified Domain of Vortice.
  23. Sermi’s Execution I had already lost so much by that day. My closest companion, Juniper, left me in the middle of Lurin after I made it clear that I couldn’t separate myself from my mother. I couldn’t hold her accountable for her deeds. Naya had left me after I repeatedly returned to Sermi in a hopeless attempt to save her soul. My actions achieved the opposite of what I wanted; they pushed her further down the path of darkness. The people of Kaethul didn’t trust me- they knew I walked in the shadow the cursed child left behind. I couldn’t exactly blame them for it either, seeing what she had done. I had hurt so many people in the foolish attempt to preserve my relationship with my mother. I always blamed the others for her actions, and lashed out at those who tried to tell me I was wrong. I had been burned, mauled, maimed and manipulated by the Infernal Court of my mother, yet I was unable to tear myself away from her. I still saw the caring, loving woman of years gone by that would have done anything to look after me. . .to keep me safe. Sermi requested a meeting with Atsuko - my Sensei and guardian. A brilliant yet troubled Oyashi-woman who tasked herself with guiding me to become a better version of myself, to follow the warrior’s path. I facilitated such a meeting, the three of us below our fortress home in Sakuragakure. I did not realize that this was planned to be my final trial. The proposed final step in becoming a Samurai. As Sermi and Atsuko spoke, The Yasu-Tori, Danzen entered behind and prevented her from leaving. It was made clear that I would have to make a final choice. Either I could kill Sermi and prove that I was on the path of light, or fail the samurai trials and ultimately fail my Sensei, Atsuko. My mother didn’t argue, dropping to her knees and lowering her head. I found tears forming in my eyes, even though I knew it was always going to end this way. I had hoped it would take centuries. . . or at least years, until I was in this position. But fate had decided enough was enough. The rasp of my sheath cut through the air as my sabres were drawn. . .and slowly I advanced upon my mother. The blades felt heavier with every step, with walking becoming harder by the second - as if I were wading through tar. I soon found myself standing before the devil; my eyes met hers. She knew what had to be done, and gave me her final words. Sermi understood why I was doing what I was doing - appearing content that at the very least she could hurt me no longer. My blades crossed before her neck, with every fiber of my being begging for this to be a simple test of some kind. Of there being an escape. Atsuko and Danzen awaited my actions from the corner, a soft re-assurance being provided. I apologized to my savior for what I was about to do. Even after everything she had done, I could only see my beautiful, kind and loving mother - not the monster within her skin. In less than a second, the nightmare was over. The blades drew together sharply, taking my guardian’s head to finally absolve my sins. Her lifeless body dropped to the ground with a soft thud and just like that - the devil was no more. The Queen of Haense was avenged, the Samurai trials were completed, and the Inferi finally being pushed back, if only an inch. A wave of emotion raged within me as the weight of my actions sat heavily on my heart. I gazed down upon her body as the others looked on, tears streaming down my face. The curious yet fearful Fox Kyrell embodied was finally permitted to rest. In its place awakened the Inu, Ren, protector of people. It would be a long, difficult and painful path ahead - time would only tell if it was all worth it. (This is a POV post, not a missive. Please do not take this information as IC)
  24. Dear Magister Yera, This letter comes to you from Captain Vicnan Hawkins of The Last Port Of Cormath. I was recently in your city seeking your assistance regarding the effects of a magic spell; this is beside the point. While there, I was ordered into a Darkspawn test; while I had no problem with this and complied, I was then ordered into a search. During this time, they deemed a dagger, which I bought while visiting Norland from a man named Volkov of The Murkwater Company, to be dangerous and unlawful. Volkov promised me that this dagger would help me in the upcoming siege against the Harrowers, so I bought it for 600 mina, which is not cheap, mind you. When I told them that the dagger was my property and that I would not be giving it up, they drew their weapons and threatened me. The members present seemed to be grunt soldiers however I did have the displeasure of having to deal with Cardinal Villorik primarily. To add to this, I let them know that I have an active treaty with you, ensuring no citizens of Cormath would be harmed while in Kaethul and vice versa; they practically scoffed at this statement. I then relinquished the dagger, as I feared they would jump to conclusions as the Canonists do and execute me there in the tavern. If you need further proof, ask Ar-Malna; they were present during the entire encounter. As a city leader, I understand the need to protect your citizens, and I will continue to respect and abide by the treaty we signed, but I hope that this issue of these guards being overly violent can be fixed in the future. Best Wishes,
  25. SUN’S SMILE 94 D.R Prepare your bait and memorize your routes! This coming Saints week, upon the sandy shores of Hyspia, a day by the waters will be hosted for the attendees enjoyment. Varying events have been planned for a day of fun, and it is recommended to come in something you don’t mind getting wet. CARRERA DE BOTES The events will begin with a boat race, in which boats will be provided for your convenience. The teams will go on to row through the waters, the first to arrive back winning the race and a prize of twenty-five [25] minas. CONCURSO DE PESCA Following the events of the boat race, a fishing contest will take place! A set amount of time will be allotted in which the goal is to catch as many fish as possible, and once the time is up, present what was caught to the judge. Your catch will be weighed, and the person with the most will win a prize of twenty-five [25] minas. [Friday the 22nd, 6pm EST, Hyspia] Signed, Her Highness, Renata Alba De Pelear, Infanta de Hyspia Senorita, Amelia Miramaris, Dama de Honor
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