Jump to content

BobBox

Story Management
  • Posts

    419
  • Joined

  • Last visited

Posts posted by BobBox

  1. 1 hour ago, Qizu said:

    This means no using transfiguration items / mystic weapons / necromancer weapons, and etc..

    I think this would be best as a redline, not as part of the direct tenets, same with the bit about mystics in tenet 3 - I could easily see someone that interprets these as IC information and could lead to meta gaming with how it’s phrased. 

  2. Spoiler

    As per usual, it's a metal song.

    [!] Posters are hung around the lands of Almaris for all to see

    WANTED:
    Paladin Crippler

        9WxvTNb9GdluPRd9DHkGCoxO3Tx8JkHmmCIzEl98qJTFtJY0y6HiH7Y_jbe5p3OR1E160IAQW7C51pZCmmJYJ4ZDpdVvq9z6-RTmWY87fLAs5vxg-9Vbenk9vh5Ha_2DCxEXUzcL

    [!] A drawing of a figure is here - devoid of any details.


    An individual being dubbed “The Paladin Crippler” is now officially wanted across the lands of Almaris after a recent blow to the paladins of Elysium. This attack is said to have crippled said paladins as it destroyed their holy room along with the crystals which seemingly grew inside of it, weakening Elysium’s ability to fight dark entities greatly.

     

    It is said that the inside of the paladin holy room were drawings on the ivory-colored walls - most of which contained snakes and rats. Any individual with evidence that leads to the capture of this being will be given 500 minas. If anyone captures said person and deposits them at the paladin keep they will be subsidized 1000 minas at a later date - dead or alive.

     

    Beware of that any attempts to catch or ensnare such an individual may result in violence, as a guard was found at the scene of the crime, their neck split open as their blood was used to draw a man kneeling beneath a snake - symbolism of some sort surely, although the meaning is not entirely clear at this point in time. 

     

    Good luck hunting,

    -A concerned individual
     

  3. THE STONE BEING OF MAKAZGATH nearly killed one of the Purifiers as he went up to dunk the ball. For the remainder of the game he did well at defense - partially because he had four arms. Truthfully, it was unfair that there were no regulations in the league but he did not mind.

  4. Spoiler

     This is a metal song don't click on this if you don't like it.

    [!] This missive can be found anywhere, from the ivory walls of palaces to the most vile of slums.

    YyEYx7m6CajmrR37tjLIAvIcQ6w5RLdQ4VpJ3uf3spFpRdy58ncfhedV2EUMot0dDFYivl532FNUF5sv6yVBi4FhgV3tCp5AGKHG8-n073GoTn-E1_srxPZjZ3zeciuXeafGFgVz=s1600

    The Snake Eats The Rat

    u3LpsOoFNfAA3lAw5klHLfKD7b8svVqUpTrsBWHFH36wZhjcooVkhiuQ8u5v4r4LwrengauM0ZjHOZ88RRSomo-HXcw2nuxVThVgyqxJagHNTAWOkzaFDEnePPyJtfiSuaoECwQw=s1600

    For three months the snake bashed the glass,
    locked in an endless battle with iron.
    Fangs against flesh, the beast hungered. 

     

    THE SNAKE FOUGHT.

     

    In the first month it saw the target -
    It watched it with intrigue.

     

    In the second month it got a taste - 
    It ate stones yet hungered for more.

     

    In the third month it won - 
    Iron shattered and the fangs sunk in.

     

    The beast consumed - it desired more than food - 
    Vengeance the cause - or perhaps pure insanity.

     

    THE SNAKE ATE.

     

    And so murals were painted to express its thoughts,
    the very ones that rushed around its head were upon the walls.

     

    The brush? The shards of such a holy relic.
    The canvas? The walls of such a holy shrine.

     

    THE SNAKE WON.

     

    If the snake had not so convincingly won perhaps there would have been a war - 
    And yet, there was nothing left to fight.

     

    THE ROOM WAS DARK.

     

    A singular rat skittered in the darkness but it was no match.
    And so it was also consumed. 

     

    THE SNAKE WAS SATED.

     

    But for how long?

    u3LpsOoFNfAA3lAw5klHLfKD7b8svVqUpTrsBWHFH36wZhjcooVkhiuQ8u5v4r4LwrengauM0ZjHOZ88RRSomo-HXcw2nuxVThVgyqxJagHNTAWOkzaFDEnePPyJtfiSuaoECwQw=s1600

    Spoiler

    c8396a076e79baee8b76dbc2e94ea7e6.png

     

  5. Spoiler

    This is a metal song, don't click it if you don't want semi-intense music.

    [!]  This missive can be found anywhere in the world, from the deepest pits of despair to bright palace walls.

    JEhbCKw7mc79matFO9fXlCNM3_pPgXS1YeIe-Wg0atsWG0HJ-1phk4Zg0yaVNBuWrQlCWdAGAHw23-P8IruZ004Kit9pheu5yKynHJYvuaP1Wtcrw1Mz95JVBtbwQvgbxKT7cVRp=s0

    The scales of fate.

    For Greater Men

    WGik8UzwK_RAUopDUBlGA92eh2AOwJoBO_3hoqY38ib_YygYwtbJHgBc1oJr-foHOiFpHLof-tZi62rJf8tnqHAFx1PMUFXkPGKad84oLzTcNTV6M2BMEOmvA4-U1XFnfFWgzAXm=s0

    Join me brothers, sisters, and beings. Heed my call.
    For long has the city of Ando Alur refused to die.

     

    A void worshipping state - one that has threatened our world.
    Long has the void poisoned us and yet this city names itself after such a memory - 
    A name that spits on the idea of those greater men who fell when taking it down.

     

    Join me, brothers, sisters, and beings. Heed my call.
    We will take down this city once more, for the void is not to be used in such a fashion.

     

     

     

     

    All those who care about the balance of our world, join me.
    Raise arms against this state, one of voidal degeneracy.

     

    All those whose philosophy despises such, join me.
    Raise arms against this state, one of voidal abuse.

     

    All those who knew the great men who died destroying such, join me.
    Raise arms against this state, one of great ignorance.

     

    All those who wish to enjoy the fun, join me.
    Raise arms against this state, one of weak flesh and bone.

     

     

     

     

    And to those who rest within, content that magics or armor will keep you safe.
    Think of your daughters and sons -
    Is their burial worth your toys?

     

    Nothing will stop the vengeful wrath of those who you insult -
    The memory of those greater men who have fallen before us.

     

    Let us raise arms together.

    For the madness has already begun.
    WGik8UzwK_RAUopDUBlGA92eh2AOwJoBO_3hoqY38ib_YygYwtbJHgBc1oJr-foHOiFpHLof-tZi62rJf8tnqHAFx1PMUFXkPGKad84oLzTcNTV6M2BMEOmvA4-U1XFnfFWgzAXm=s0

     

  6. Spoiler

    @Security_Credit to you for showing me this sick band

    [!] Posters would be hung anywhere anyone would read them.

    UDaEBNFY6tyXBbqeWGCUbsAXQudSRzvwTwbXFmz_ekcX1CHsx78Y03QPskOJ6T2Gh-9zIAJ9cyEmNa_1-RwN0ZxuTahwsecExhKzcvIMZXS88LawnnjplSpnNBv8wle73tBUy9Bb=s0

    UvA8wQ9Fqc6fOxDyOFrXV8mcbabNMftCAzRWXXWpiyyqseDd1mvVDfE00hrjIirCtC0c86ytK5RtxW8-oanPu4F98zqAR60msmZ_JXKRrmBob41m9g25rBIi38FJ-1JvDnLYYH26=s0

    I am the only one to see the moon rise?
    The only one to succumb to the madness within?
    Let us view the prologue of the sun -
    the way that was before proclaimed righteousness.

     

    Asomatous one within, let all hear your cries.
    May I free you upon these lands -
    for I am the spear of madness, 
    and you are the arrows of doom.
    And together the universe will bleed.

     

    Let my words shine true to those around me -
    to those who feel their blood flowing -
    to those who see their skin as a prison -
    to those who hear the churn of clockwork.

     

    For I am the catalyst of god hate.
    None of the hollow gods will stand above me,
    and none of their weak brothers will share my blood.

     

     Blessed be to the madness within.
    For it is the true creator.

     

    -The Catalyst
    UvA8wQ9Fqc6fOxDyOFrXV8mcbabNMftCAzRWXXWpiyyqseDd1mvVDfE00hrjIirCtC0c86ytK5RtxW8-oanPu4F98zqAR60msmZ_JXKRrmBob41m9g25rBIi38FJ-1JvDnLYYH26=s0

  7. 43 minutes ago, Carson said:

    Nutmeg is still trying to find someone to read her the esoteric tome given by one of these robed figures. She had hoped to get plushies instead, and didn't find much use in a book if she could not read! Alas, she needs to wait before finding someone willing and able to read her what she presumed was a bedtime story.

    Brother of East-Meets-West enjoys reading the various tombs that he hands out before going to sleep.

  8. Spoiler

     

    [!] This paper is sent out anywhere anyone would read it and also in front of the large gateway.

    8ge_cAzehg0CKjadQMKbSlKpN2I2yLIF7vvYOSzjyiRi3wrAqtDwDkhF9lGnWxFyUPpc4hvTP_n-8t65NaXHB5K70EnzuBNu96O4SvKvjT5YFO8naZRroFaxNvuYE4BfYkUrX51n=s0

    7wybzBJT9ERXWNaftqsF3TMOb9ebMCyfzFi8XNEl2OGinxFVsBANu8iGR5KmYVRQ6V8ICR-Fzv0cN4HChAl10VwgXe2EjBAVvT-P7AIfjldGACUxt4mbRyezj9osOfutadUXGnOn=s0

     Aether being down below,
    I call to you. 

     

    Consumer of flame,
    Refuser of energy,
    Consumer of sound,

     

    Answer my written words.

     

    -----


    Your sounds we heard true -
    Be they warnings or callings?

     

    Are you one with your prison?
    Or do you demand
    separation?

     

    Is your cause true to your signs?
    Or do you hate what I’ve seen?

     

    -----


    O’ one in the dark,
    I will visit you soon.

     

    I pray for answers unknown,
    And for a bright
    light.

     


    - The one who saw

    7wybzBJT9ERXWNaftqsF3TMOb9ebMCyfzFi8XNEl2OGinxFVsBANu8iGR5KmYVRQ6V8ICR-Fzv0cN4HChAl10VwgXe2EjBAVvT-P7AIfjldGACUxt4mbRyezj9osOfutadUXGnOn=s0

  9. Name of the Artifact:

             Agut, The Virtuoso

     

    Is this a combat related Artifact? If marked as “no”, it will not be usable in combat situations:

             Yes

     

    MC Name of the person(s) currently in possession of the Artifact:

             BobBox

     

     RP Name of the person(s) currently in possession of the Artifact:

             Elren

     

    MC Name of the creator(s) of the Artifact (N/A if not applicable, e.g. for event items):

             BobBox + Others TBD for the ritual

     

    RP Name of the creator(s) of the Artifact (N/A if not applicable):

             Elren + Others TBD for the ritual

     

    Screenshots showcasing the attempted creation of the artifact (use an imgur album or a spoiler please | if an event item just screenshot the item itself | If you're resubmitting an old MArt put N/A:

             

    This is a blood magic MArt, as such, the ritual will be performed at a later date should this be accepted.
     

     

     

    MC Item description (the exact description that will be used for the MC item if this MArt is accepted):

             

    "Answer my call, for we will teach them what true art looks like."

     

    Resting atop one’s palm would be an average sized paintbrush made from finely polished oak wood with bristles made from a multitude of animal hairs. Unseen energies rested within the brush, and should it be picked up, the wielder would begin to hear faint whispers in their head as the object relayed its constant hunger to create macabre artwork - though when such desires were met, the brush would silence itself for a short period of time. If the bristles were allowed to meet in harmony with fresh blood containing genus while in the hands of a blood mage, the mage would be granted access to a new spell specifically meant to bring their creativity to life, which includes the ability to float blood around their body and make figures out of crimson mists.
     

     

     

    Effect(s) of the Artifact:

             5UA2ApJ4nkvBQQMQlphXHjqJjpJGMFHqGjZpjy-TketxNNr72Ec5R0mVOKdLZVKtXANE_Uess6Hgs-iVAZVsYVUSNh1k4eAjQ1H0JE8mvzq_OqCSDJg1-FSnWLe2tNPPcXxclVM-=s0

    Agut, The Virtuoso is a plain-looking wooden paintbrush made out of polished oak wood with bristles made from animal hair. If the bristles of the paintbrush were wet with fresh blood while a blood mage was using it, they would feel empowered and would gain control over spilled blood - allowing for new aesthetics with blood magic. This is possible through the use of runes of binding, power, life, mortality, flesh, dark, and the Invent ritual. With the use of the dark and life rune in the ritual, the paintbrush also has a twisted form of sentience where it will encourage the user to create grotesque forms of art and at times, it will do such itself. 

     

    Sentience:

    Via the rune of life, Agut The Virtuoso is granted a sick form of sentience. While being held on a person, the paintbrush will speak to the holder through a series of near constant whispers in their head, all of which demand for its use in creating increasingly intricate scenes of art made from blood, mock the user for their lack of art, or give praise when art is created. On top of these whispers, the paintbrush is granted the ability to use the spell Tearing while in the hands of a blood mage, allowing for it to create its own forms of art, should the holder ignore its calls. As an added effect, all designs of art made with the paintbrush will always appear to be made of fresh blood, though this is merely aesthetic as it does not preserve genus

     

    New Spell:

        Paint (Combative): While holding the empowered paintbrush, a blood mage can reach outwards out towards freshly spilled blood, allowing for the mage to have freeform designs with it. Freshly spilled blood may be turned into lines, intricate designs, or even ritual circles should enough be spilled, making it easier for a blood mage to draw said circles or express creativity in other ways if they wish to, though it will never directly affect the outcome of combat in any form. If painting with solid blood, a third emote can be added which allows streams of blood to flow around the user in a similar fashion to how blood floats in the siphoning spell. There is also another form that can be manipulated, where over the course of two emotes, blood can be turned into mist in the same way that it is with scabbing. This mist can then be kept in the air and turned into designs and figures if a third emote is added.



     

     

     

    Red Lines of the Artifact:

             

    Sentience Redlines:

    - Will not provide any direct combative advantage.
    - Cannot be used to metagame in any capacity, the paintbrush will only speak to the user about creating art and may not be used to recall memories, tell the holder about people unseen, or anything else of the sort. Its messages about art will not be useful in any capacity.
    - Agut, The Virtuoso is granted the ability to use Tearing once per OOC day and may use it even if the wielder would not. 
    - Tearing may only be used by the paintbrush in the hands of a blood mage.

    -Tearing requires OOC consent from the victim where they accept that their character has no avenue for escape and can no longer resist and must be performed after battle which has already spilled blood and exhausted the individual. Tearing does NOT necessitate a PK.
    -Tearing cannot be used in any other situation unless specifically allowed by ST during an event.

    -Due to the nature of the implied graphic descriptions the blood mage player must confirm with their victim and those around them that they are comfortable with horror and gore writing and to otherwise keep descriptions to a PG-13 standard as to adhere to server rules and guidelines.

    - Designs from the paintbrush will always appear to be made of fresh blood, though this does not effect genus expiration time.
    - The brush will become sated for a period of two IRL days should it be used to create the art it desires. 

    Paint Redlines:
    - While the ability may be used in combat, it is entirely aesthetic and will not provide any direct combative advantage. Blood will at most make a surface somewhat slippery but not enough to affect combat. It will never blind, disorientate, or cause any significant disturbance other than being scary. 
    - Requires two emotes to paint solid blood designs, one to feel the blood, one to paint with it. If a third emote is added the user may float blood and create blood designs around their body in a radius of 1 block.
    - Requires three emotes to make mist figures - a maximum of two can be made at a time and their size is limited to three blocks tall. Focus must be kept while this is happening and movement is limited to 2 blocks.
    - Has a range of six blocks around the user.
    - A maximum of two designs or mist figures may be maintained at a time, though designs will not naturally revert to how they previously were, meaning that if a circle is painted, the user may begin to make another design and the circle will remain. If focus is lost on the mist, it will evaporate. 
    - May not be used on internal bleeding, it only works on external or spilled blood. 
    - May not be used to accelerate or decelerate blood loss in any form.
    - Designs are equivalent to the amount of blood spilled.
    - Does not lower the emote count for any spells or rituals, even if used to make a ritual circle.
    - The paintbrush must have the bristles wet with fresh blood for the spell to be useable.  
    - Mist figures or streams of blood can be blown away via air evocation or any other magic / environmental effect that has strong winds.

     

     

    Explanation of the effect(s) (i.e. how it does what it does - slight bending of magic lore is allowed):

             

    Through the invent ritual in blood magic there is a capability to create specially designed objects with capabilities that would not normally be possible. Using the runes of binding, power, flesh, and mortality, the paintbrush is granted increased power over blood, causing a new spell. Through the runes of life and dark, the paintbrush is granted its sick form of sentience and the ability to use tearing as its own will. 

     

     

    Number of duplicates of this Artifact:

             Only one of this artifact will exist.

     

    Do you agree to keep the MT updated on the whereabouts and ownership of this Artifact by using the Magic List Errors?:

             Yes.

     

     Have you applied for this Artifact before, and had it denied? If so, link the app:

             No

  10. Spoiler

     

    Tawkin Amendment

     

    Mutation Changes:

     

    Warm & Cold Blood:

     

    Old Variant:

    Spoiler

    Warm / Cold blood is listed as a major mutation with only a recipe and no effects of description, though it is meant to keep the character cool/warm in different environments.

     

    New:

    Warm / Cold blood is now considered a lesser mutation and does not take up a major mutation slot.

     

    Purpose: 

    Spoiler

    Due to the extreme niche that this fills (essentially only for events), and its overall weak capabilities, I believe it is best as a lesser mutation.


    Heightened Dexterity:
     

    Old Variant:

    Spoiler

    An individual may be mutated to possess superior dexterity and hand-eye coordination, allowing them a greater degree of precision and enhances reflex time. Of course, this is not done to any superhuman extent, and those who bear the mutation must still possess adequate awareness and space to move in the event that they attempted to dodge an attack. For example, while a mutated individual could by no means catch a crossbow bolt at point blank, they may be able to evade a thrown stone or dagger should it be thrown from further than ten meters and they are aware of its threat. In exchange for their heightened dexterity, the average man will find themselves to be lessened in physical constitution, though not necessarily weak in strength. This means that while they might be able to maximize their strength to that of a well-trained fighter, they may receive bruises easier and would be made more susceptible to harsher blunt force such as a hammer or heavy fall.

     

    - Cannot be used to dodge/catch fast-moving objects (i.e. crossbow bolts).
    - Dexterity cannot be used to do backflip dodged or other sort of ludicrous acrobatic performances. You are still limited by the biological capacity of your body.
    - This does not make an individual faster in terms of movement speed, only allow them reflexes that put them on par with the maximum for their race, though does not grant them any superhuman affinities. 
    - Heightened dexterity is not spider-sensing. It does not allow you to sense or perceive oncoming threats to any greater extent than another regular individual. 
    - Those who bear Heightened Dexterity, though not necessarily weakened in strength, will be more prone to blunt force damage and bruising as a result of the mutation.

     

    New:

    An individual may be mutated to possess superior dexterity and hand-eye coordination, allowing them a greater degree of precision and enhances reflex time. Of course, this is not done to any superhuman extent, and those who bear the mutation must still possess adequate awareness and space to move in the event that they attempted to dodge an attack. For example, a mutated individual may dodge a singular arrow or projectile of about the same shape should they be completely focused and aware of the threat during this time - though such would require 2 emotes to perform. In exchange for their heightened dexterity, the average man will find themselves to be lessened in physical constitution, though not necessarily weak in strength. This means that while they might be able to maximize their strength to that of a well-trained fighter, they may receive bruises easier and would be made more susceptible to harsher blunt force such as a hammer or heavy fall.

     

    - Can be used to dodge a singular crossbow bolt or similar sized projectiles once per fight without fail, though this requires complete focus over 2 emotes to perform.
    - Dexterity cannot be used to do backflip dodged or other sorts of ludicrous acrobatic performances. You are still limited by the biological capacity of your body.
    - This does not make an individual faster in terms of movement speed, only allow them reflexes that put them on par with the maximum for their race.
    - Heightened dexterity is not spider-sensing. It does not allow you to sense or perceive oncoming threats to any greater extent than another regular individual. 
    - Those who bear Heightened Dexterity, though not necessarily weakened in strength, will be more prone to blunt force damage and bruising as a result of the mutation.

     

    Purpose:

    Spoiler

    Currently, Heightened Dexterity is extremely weak and is hardly utilized (if at all). Having to be over 10 blocks away to dodge a stone or a dagger is not viable considering most players will dodge slow projectiles from that range without the mutation. Buffing it to where you can dodge one arrow or similar projectile per fight over the course of 2 emotes allows for a slight edge when using this without it feeling completely unfair. 

     

    Natural Weapons:

     

    Old Variant:

    Spoiler

    An individual may be granted a mutation that allows them to bear natural weapons or a layer of natural armor in three distinct locations. In the case of natural weapons, the two optimal locations to have them would be either of the individual’s arms, able to be made akin to that of a blade, spear, or other melee-based armaments that would essentially replace said limb. These often appear as made of flesh and bone, and have durability akin to that of heavy steel, the weapon’s weight depending upon the type and size — though may still be shattered with enough force, akin to one splintering their bone. Natural armor, meanwhile, would range from thicker skin to chitin, the former being more like that of tanned leather while the latter may rank up to the strength of iron plate — at the cost of being more distinct and noticeable.

     

    - An individual can only bear either one natural weapon spanning up to two meters, or two natural weapons (on both arms) which extend for up to one meter. They may be any manner of sword, spear, or melee-weaponry but cannot have any ranged function (i.e. crossbow).

    - The stronger the armor, the more noticeable it is. Hardened leather skin would appear more firm and coarse, though would appear mostly normal; whereas chitin would bear up to iron durability but would appear like scales that manifest wherever they are placed.

    - Armor may protect against mundane attacks and hits, though would do little to nothing against environmental or magical elements such as flame or wind.

    - The locations and types of natural armaments are not interchangeable on a whim and require that the individual be re-mutated with the new locations. 

    - One may only have either Natural Armor or Natural weapons as a single mutation. Simultaneously bear weapons and armor would require that one use up both mutation slots. 

    - Natural Weapons/Armor are constantly visible and cannot be hidden or dispersed by any magical means, though they may be mundanely concealed under things like armor or a cloak.

     

    New:

    An individual may be granted a mutation that allows them to bear natural weapons or a layer of natural armor in three distinct locations. In the case of natural weapons, the two optimal locations to have them would be either of the individual’s arms, able to be made akin to that of a blade, spear, or other melee-based armament that would essentially replace said limb aside from bladed weapons, which can be hidden in the skin at the extent of a large scar where it would extrude in battle. These often appear as made of flesh and bone, and have durability akin to that of heavy steel, the weapon’s weight depending upon the type and size — though may still be shattered with enough force, akin to one splintering their bone. Natural armor, meanwhile, would range from thicker skin to chitin, the former being more like that of tanned leather while the latter may rank up to the strength of iron plate — at the cost of being more distinct and noticeable.

     

    - An individual can only bear either one natural weapon spanning up to two meters, or two natural weapons (on both arms) which extend for up to one meter. They may be any manner of sword, spear, or melee-weaponry but cannot have any ranged function (i.e. crossbow).
    - The stronger the armor, the more noticeable it is. Hardened leather skin would appear more firm and coarse, though would appear mostly normal; whereas chitin would bear up to iron durability but would appear like scales that manifest wherever they are placed.
    - Armor may protect against mundane attacks and hits, though would do little to nothing against environmental or magical elements such as flame or wind.
    - The locations and types of natural armaments are not interchangeable on whim and require that the individual be re-mutated with the new locations. 
    - One may only have either Natural Armor or Natural weapons as a single mutation. Simultaneously bear weapons and armor would require that one use up both mutation slots. 
    - Natural Weapons/Armor are constantly visible and cannot be hidden or dispersed by any magical means, though they may be mundanely concealed under things like armor or a cloak.
    - Any natural bladed naturally weaponry under 1 meter in size may be hidden in the skin at the cost of having a large and visible scar where the weapon would extrude in battle. It may be “drawn” in one emote and causes some pain as it breaks the skin.
    - Weapons can not be drawn if they would hit a surface. For example you couldn’t place your hand on someone’s chest and draw the weapon.
     

    Purpose:

    Spoiler

    Natural weapons taking over an entire arm is an extreme downside that caused it to never be taken. If an individual decided to have two one-meter weapons, both of their arms would be unusable, and if they chose to have one two-meter weapon, it would make essentially make it so the character couldn’t walk. This adaptation where one-meter weapons can be hidden in the skin allows for characters to still appear normal.

     

    Hypometabolism

     

    Old Variant:

    Spoiler

    This mutation grants the recipient a higher metabolism and regeneration, allowing them to recover from would-be grievous injuries in an unprecedented period of time. The process of regeneration is passive and relatively fast-acting depending upon the wound, though is never instantaneous or capable of being regenerated in combative scenarios. This would be done over the course of narrative days, months, or even years as the wound is slowly kneaded back over with flesh and bone until it has completely mended or at least left a scar if the wound was truly severe. Minor injuries, such as small slashes and scrapes, may be regenerated over the course of three IRL days; whereas significant injuries such as gashes, lost fingers, toes, and ears would require two IRL weeks. Significant injuries that are dangerous, though not outright fatal, may be healed over the course of years depending on the wound. In exchange for this ability, the individual will find themselves unable to clot their blood through any exterior means, such as tippens root or alchemical tonics, and are left to solely rely upon the mutation.  In exchange for this ability, the mutated individual will receive what would be akin to cancerous tumors or even leprosy, with their regenerative abilities acting against them. This would incentivize the mutated individual to conceal this affliction, as it would be incredibly noticeable lest they wore heavy cloths and bandages. Such would be incredibly painful and would leave the mutated individual with a necrotic sort of appearance, costing much of their appearance and health.

     

    - Regeneration cannot repair fatal wounds such as a stab to the throat, punctured hearts/lungs, a smashed head, etc. At most, it would only painfully delay the time it took to perish.
    - Regeneration cannot bring an individual back from death, nor can it prevent death. 
    - Anything that is more significant than a small gash, scrape, or cut will require at least three IRL days to heal, though appendages and limbs can take upwards of two IRL weeks.
    - Those with the regenerative mutation cannot receive any benefit from medical or alchemical healing/sealing of wounds, and must rely upon their mutation. Deific healing is fine.
    - Hypermetabolism grants no advantage to speed or strength.
    - Regeneration cannot take place in combative scenarios

     

    New:

    This mutation grants the recipient a higher metabolism and regeneration, allowing them to recover from would-be grievous injuries in an unprecedented period of time. The process of regeneration is passive and relatively fast-acting depending upon the wound, though is never instantaneous or capable of being regenerated in combative scenarios. This would be done over the course of narrative days, months, or even years as the wound is slowly kneaded back over with flesh and bone until it has completely mended or at least left a scar if the wound was truly severe. As a baseline, healing is increased by double its natural rate and significant injuries such as gashes, lost fingers, toes, and ears would require one IRL day to regrow. Significant injuries that are dangerous, though not outright fatal such as lost arms, may be healed over the course of one irl week. In exchange for this ability, the individual will find themselves unable to clot their blood through any exterior means, such as tippens root or alchemical tonics, and are left to solely rely upon the mutation.  In exchange for this ability, the mutated individual will receive what would be akin to cancerous tumors or even leprosy, with their regenerative abilities acting against them. This only appear where the character has had regenerated flesh. This would incentivize the mutated individual to conceal this affliction, as it would be incredibly noticeable lest they wore heavy cloths and bandages. Such would be incredibly painful, and would leave the mutated individual with a necrotic sort of appearance, costing much of their appearance and health wherever they had regrown flesh. These cancerous tumors only last for one IRL week.

     

    - Regeneration cannot repair fatal wounds such as a stab to the throat, punctured hearts/lungs, a smashed head, etc. At most, it would only painfully delay the time it took to perish.
    - Regeneration cannot bring an individual back from death, nor can it prevent death. 
    - Anything that is more significant than a small gash, scrape, or cut will require at least one IRL day to heal, though appendages and limbs can take upwards of one IRL week.
    - Those with the regenerative mutation cannot receive any benefit from medical or alchemical healing/sealing of wounds, and must rely upon their mutation. Deific healing is fine.
    - Hypometabolism grants no advantage to speed or strength.
    - Regeneration cannot take place in combative scenarios

     

    Purpose:

    Spoiler

    Regeneration is incredibly weak. Considering that you can replace a limb with grafting and it only takes one week to regain full motion, having to wait 2 weeks to fully regrow the limb doesn’t make sense. The cancerous tumors are also a major downside and should be contained to the area of regeneration, as the lack of blood clotting is a constant downside already.

     

     

    Homunculi Changes:

     

    Previous:

    Spoiler

    Their regenerative properties, being unhindered by the whims of the soul, are astonishing, allowing them to recreate their entire form upon death over a cruel and gradual period of time.

     

    New:
    Their regenerative properties, being unhindered by the whims of the soul, are astonishing, allowing them to recreate their entire form upon death over a cruel and gradual period of time. After being killed, a Homunculi will have to wait an IRL week before they can regenerate completely, though they will be confused and weak for a period of three IRL days after such. Limbs take three IRL days to regenerate. On top of this, if a Homunculi drinks a Juliet's potion they were be permanently killed as their body turns to stone. This does not require OOC consent.
     

    Purpose:

    Spoiler

    Previously it was stated the Homunculi could regenerate but a timeframe was never specified. This serves as a simple way to add a cooldown and consequence to the creatures. The bit about Juliet's potions was added so that there can be ways to permanently deal with your creations.

     

     

    Juliet's Potion Changes:

     

    Previous:

    Spoiler

    The Juliet Potion is an alchemical unction that allows the alchemist to shuffle between pygmies upon consumption. Should any mortal or alchemist drink the potion, they would be overcome by a sudden paralysis as they contort into a crumpled fetal position, their soul leaving them and their skin quickly being overcome by stone. This would effectively render the soul displaced from its former vessel, shuffling them into the next available one should there be any. Should the consumer not have a husk or vessel upon drinking the potion, they would simply be restored by the monks as normal. Yet should there not be any available pygmies for the alchemist in question to inhabit, they will be forced to PK, as the monks will not aid a character who attempted to circumvent death.

     

    New:

    The Juliet Potion is an alchemical unction that allows the alchemist to shuffle between pygmies upon consumption. Should any mortal or alchemist drink the potion, they would be overcome by a sudden paralysis as they contort into a crumpled fetal position, their soul leaving them as their body lays where it was - though it would still be alive. This would effectively render the soul displaced from its former vessel, shuffling them into the next available one should there be any. Should the consumer not be a klone upon drinking the potion, they would simply be restored by the monks as normal. Yet should there not be any available pygmies for the alchemist in question to inhabit, they will be forced to PK, as the monks will not aid a character who attempted to circumvent death.

     

    Purpose:

    Spoiler

    Drinking Juliet’s potion before would completely destroy the klone, but due to the time of growth being six weeks for a klone it was never used or even considered for the most part. The new change encourages having specialized klones for different tasks, such as one meant for fighting, though the user would still be sick as per normal.

     

     

    Klone Changes:

     

    Previous:

    Spoiler

    With the implanted vessel, the alchemist must saturate it with the vitae, this being the very lifeblood of the new vessel. Afterwards, in a meticulous process, the alchemist must fill a clay vase with an oil wrought of alchemic growth and life while the vessel lies within it. This will grant the vessel an alchemic “nutrience” which allows it to grow, and at a much faster rate than naturally-born men. More daring alchemists who may employ swiftness and vigour symbols within the jar’s oils may find their vessel to grow at twice the rate, yet to the greater risk of the shell.


    New:

    With the implanted vessel, the alchemist must saturate it with the vitae, this being the very lifeblood of the new vessel. Afterwards, in a meticulous process, the alchemist must fill a clay vase with an oil wrought of alchemic growth and life while the vessel lies within it. This will grant the vessel an alchemic “nutrience” which allows it to grow, and at a much faster rate than naturally-born men. More daring alchemists who may employ swiftness and vigour symbols within the jar’s oils may find their vessel to grow at twice the rate, yet to the greater risk of the shell.
     

    Klones may be grown at double their normal rate when the signs of swiftness and vigour are used, though this also doubles the chance of getting mutations while they grow.
     

    Purpose:

    Spoiler

    Kloning has had flavor text about doubling the speed of klone growth, though there was never any way for this to be possible. This simply adds a way to do such while doubling the chance of developing harmful mutations.

     

     

    Credits:

    BobBox: Writer

    Valannor: Consultation / Idea bouncing

    Bonito_: Consultation / Idea bouncing

    Johann: Consultation / Idea bouncing

    Spoiler

    The overall purpose of this amendment is to make it so that more Tawkin mutations are viable, as currently a few are used more than others. The changes to kloning and Juliet's potion are meant to encourage having different klones for different purposes while also having the downside of switching that comes along with the klones.

     

  11. A HARDENED WAR GENERAL MUSIN began to angrily scream in the square. "Retribution! If Toast is not avenged to the fullest capacity by every single nation on this evil land I will personally rain down hellfire so strong all nations collapse. Famine will strike the land and the blood of innocents will fill the rivers until they are stained crimson red! Innocents will be slaughtered in droves and non shall survive if my five star soldier is not avenged!"

  12. Spoiler

     

    [!] This scrap of paper would be anywhere anyone would read it.

    oOVD8a8FLE34pCWKjDX4teTDzoLr7HL958-AFv_3AXc8q0SbVakaFPbRpkRygykz45Y5NI4RiT2nApJmhGAa9Mu67n1FpOrwJqW-l2ErabWIZg9OWcZyyKrT8dbSn-MN53umD4kH=s0

    rhX1OS-VUh_HVqSOrlGANms17XHUZyOQR-OtxzR53z_TUyyNTE6n1C7nZwEMBMnThj2P0FJy2H_8msAxG0XkClUGrbpsLmot5NzGxR_7Cwrge19Cbe-7-zRRQRbHozlkQTqwurqv=s0

    Do you hear the trumpets?
    I extend my hands to thee, o’ snake.

     

    I am the link between you and the divine -
    I bow down so we may be rid of the swine.

     

    In old times, I knew not who I was,
    But through you, o’ snake - I ascend.

     

    Walk towards the trumpets, the blinding lights
    Towards the snake within.

     

    We need not gods, for you, o’ snake.
    I bow down wholeheartedly -

     

    So that within the books of man,
    We may be honored -

     

    And within the books of gods,
    We may be despised.

     

    I call out to you, other voices in the darkness,
    Let our cries shake the abyss.

     

    -The devoted being
    rhX1OS-VUh_HVqSOrlGANms17XHUZyOQR-OtxzR53z_TUyyNTE6n1C7nZwEMBMnThj2P0FJy2H_8msAxG0XkClUGrbpsLmot5NzGxR_7Cwrge19Cbe-7-zRRQRbHozlkQTqwurqv=s0

     

     

     

     

     

     

×
×
  • Create New...