Late in the night, a day after the recent attack by the dwarves on the steps to Krugmar. A group of three goblins makes their way up to the top levels of the Goi, a stool and a sledge in hand. They stop in front of the Iron doors to the war room, and two of them bring the stools up to the iron doors as the third steps onto it. the third looks to his side, snarling at the wound left by a dwarven axe before he looked up to the door. Producing a large steel spike, he holds it steady to the iron doors, looking to one of his accomplices to take hold of it and keep it steady as he readies the hammer. One does as the ringleader raises the heavy object. Driving it forward, the sledge pushes the steel spike into the iron doors, crushing the fingers of the goblin holding the nail. The goblin with the sledge puts the blunt instrument against the wall, hands the wounded goblin some Cactus Green, then the next goblin their own bag, and heads to the local food and brew corner shop for a meal and drinks.
The following document was written in blah and nailed into the iron doors of the War Uzg’s War Room:
An analyziz of the defenze of Krugmar
In the aftermath of the klomp with the attacking ztuntiez we have zeen zeveral pointz of weaknezz in the ztate of Krugmar’z defenzez. What we’ve zeen from the defenderz haz been a complete and total disregard of Vulkaz teachings of tacticz, command, and ztrategy.
Az an after action report, I az the writer of this paper can teztify that though the command kept morale high they failed to keep communicationz clear and brief, thiz made for difficulty in trying to rezpond to orderz. The excezz of battlefield commanderz made for more difficulty in underztanding what our orderz were. Furthermore our position made it zo the attackerz could rout uz with ease, only needing to cloze the distance with uz to overpower uz with numberz in a close combat melee. The Cloze ztarting point of the klomp made the order to retreat further weaken uz az the attackerz with cavalry could cloze to melee with no trouble, and our expozed backs ample targetz for their already in range archerz. Poor communicationz, with poor tactical responze, and poor pozitioning haz cost us more brotherz to our aggressorz. It is clear that without a reform to Krugmar’z militia, we cannot prevent further defeatz from armiez with zuperior numberz.
There are five pointz that would make our forces ztronger in the field of war. It is ztrongly recommended that the pozition of Targoth be reztored to a Goth or Elder of Clan Gorkil or a zimilarly warfare minded leader zo az to inztitute these pointz.
1. the reztructuring of the militia under the Targoth to have a kommand korp trained and picked by the Targoth from any and all clanz.
2. The coordination of the clan Wargothz with the Targoth to ensure the War Uzg standz az a united whole and morale ztays high.
3. The development of a doctrine of defenze and offenze that can be readily looked towardz in order for ztreamlined training and increased combat effectivenezz.
4. The retraining of Kommanderz in tacticz, ztrategic planning, and uze of environment for improved decizion making in the field.
5. The retraining of the Urukz that make up the body of the militia in tactical maneuverz and order responze to ensure quick and decizive action in the field.
Without these five pointz being met the War Nation can only expect for Vulka to ignore our prayerz for victory.
Written – Gar’Rakat
Zigned: Gar’Rakat