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Found 3 results

  1. A notice is posted around various cities, spread at the speed of donkey. HELLO READER! ARE YOU IN NEED OF A MOUNT? IF SO, COME ON DOWN TO VALEIN'TEHRAL'S ASS REPOSITORY I HAVE ALL SORTS OF DONKEYS SIZED RIGHT FOR YOUR ASS! PRICES START AT 600 MINAS FOR A 14 METER/SECOND DONKEY PRICE INCREASE BY 200 FOR EACH 1 METER/SECOND ABOVE 14 JUMP HEIGHT BELOW 2.1 DECREASES PRICE BY 100 SPEED ROUNDS UP AVAILABLE ASSES AWAIT! INQUIRE WITH VALEIN'TEHRAL FOR AVAILABLE ASS! (TASTY_CHEESECAKE) BONUS ROUND: BARGAIN ASS! CHEAP ASS 12 METER/SECOND ASS! 300 MINAS FOR NEXT WEEK ONLY ACT FAST! TOP ASS OF THE DAY -NONE FOR NOW- DISCLAIMER: NO HORSES HERE HORSES THERE sorry got the price formula wrong for that serious post pls dont delete
  2. Around the realm of Oren, a rolling tide sweeps. It is one of agony, and pain. One of hatred, and fury. One of sorrow, and mourning. It is a tide of blood, and of steel. It is on the lips of every man, woman and child noble enough to call themselves "Human." It is a tide of vengeance. WARCLAIM Type of Battle: Conquest Time & Date: 5PM EST, Saturday, March 21st Attacking Forces: Kingdom of Oren Defending Forces: High Elves Location and Boundaries: The Silver City, it's immediate surroundings. Terms of Victory: Victory for attacking team: Defenders are killed or driven out of the battle area Victory for the defending team: attackers are killed or driven out of the battle area Rewards: If the attacking side wins, they shall immediately take over the region plot of the silver city, doing with it as they please If the defending side wins, the area will be non-warclaimable for such an extent of time as chosen by a non-affiliated GM Rules Server rules No team killing No fake statuses No returning to battle No meta-gaming Tnt enabled No one-day alts No underground fort modifications prior to this post. All additional fortifications must be on ground level or above. Starting now, no items may be moved from The Silver City and its adjoining structures.
  3. https://www.youtube.com/watch?v=Pla7nDYciI4 -=- The Sallied Sailormen -=- -=- The Pull -=- Long have the children of the sea been lost, dwelling among those who have little to relate to them. From the last group of sailormen, no home had been presented to them. No place to call a Sailorman’s haven. But yet some rally under the name of a true sailor. It is by the inquisition of “Hobs Gullyworth” that a proper group be established, so that when the time comes, the denizens of the salty sea can return to their roots. As a result of these inquisitions, countless letters are sent throughout the Fringe. “We hang by our fingernails, we stand in darkness with no guidance. Those who or have called them sailormen are beckoned back to the place of which they belong, where the ale flows free and the warm summer days never cease. A call for unity among our kin. Come and join the Sallied Sailormen! Destroying other pirates, seeking adventure, and bringing those to justice who wrong the Creator are the type of men we are. Those who find oppression as lowborn in Oren’s government find safe haven here. Here, the rank of Lord, King, or even Emperor is irrelevant as kin. You must prove your mettle yourself, not being born into a statue already hammered out. No man shall be berated for a status in life he had not chosen! Those who do will face our ire.” -=- Pecking Order -=- Captain: Commands the ship at sea, and if at land, commands the crew and represents the company. Generally leads the group. Acts in absence of the Quartermaster. Quartermaster: Acts in absence in the Captain as well, acting as the Steward of the Sallied Sailormen. Deals with properties on the ship or on land, manages the crew’s well being and keeps everyone happy. If capable, trains the crew. Mate: Basic rank of the Sallied Sailormen, tends the boats, doing the basic work. Retains the right to drink themselves to death at all times. Powder Monkey: Usually captured slaves, they do the most brutal grunt work and fetch food for the Mates and their higher-ups. Transporting supplies in a battle. -=- Chanteys -=- An important counterpart to the culture, Chanteys are not only a way to pass time but to contribute to the culture that holds the essence of the sailor’s together. Through blood, sweat, and passion do they hold these very dear to them. To be added. The Fiddler Ripped Sails Bound over the Mountain -=- Uniform -=- -=- Notices -=- Currently settled in Adunia. There is water in Adunia. Lots of it.
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