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Treshure

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About Treshure

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    discount FitMC

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    Treshure#1736
  • Minecraft Username
    Treshure

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  • Gender
    Male
  • Location
    Surf City

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  1. An Ithelanen of old hears of war in his native country. Emboldened by the need to preserve the lives of his kin, he departed his small hamlet the next day. His home would be found empty — stripped of all weapons and wealth, left quickly on a northern, dusty road.
  2. Summed it up as best as could be. @SquakHawk My harping on intuitive & effortless design has gotten worn and tired at this point, but I think it's worth bringing up again in this conversation. @Lojo613 and @Srihit the solutions on the nail - grant players maximal freedom and use plugins to deal with the fallout as much as feasibly possible. Every step we remove from the roleplaying process is another foot into the bureaucratic, out-of-character meat grinder. The reason we hold organic, free-build projects like the Fringe or the Whispering Crossroads in high regard (or any regard at all) is because of the free spirit of roleplay they embodied and thrived within. Nobody remembers build quality. Everyone remembers the experience. I think it's important to question the paradigm used to make decisions in map design. I believe that instead of trying to perfect a system that players can exist within, it is more important to design a system that relies and thrives upon player-led interaction. In praxis, this would look something akin to a map without pre-builds or even roads. Players would be encouraged to stake their claim, and Story Team members would lurk in the dangerous corners of a still unexplored map. Without the creation of a perfect "present" of a map ready for players to consume, players will actively be thrown into the mix to shape the landscape and story of the map. Staff resources would be directed to designing a map in size, story, and geography that would facilitate the most roleplay and engage the player with their environment. This is in essence a completely different approach, but I think it merits some discussion.
  3. I'm digging the way you're using plugins to overcome the need for manual moderation. Tech Team has been putting out some solid shit - thank you for all that coding.
  4. A faint creak had alerted Nob to the four legged intruder - his old hound, come through the backdoor and snaking past the aged farmer. Nob pulled open the door that the dog had crept between, and with it he was met the vastness of the setting sun. Where the sun had left, shadows now draped, and the entire country now held a soft twilight purple before all would sink away. That old farmer smiled and thumbed his tape recorder.
  5. Or just have an admin own all of the lotc discords. it wont stop backdoor deals etc but yknow, at least theyd be easier to monitor, though it wouldnt stop players from making private discords to plot etc 

    1. Treshure

      Treshure

      I feel that players make these Discords as a way to autonomously have control over their community - IE, circumventing Admins. Think it would generate the result you describe.

      I'm heavily in favor of a bottom-up approach than the top-down. Player leaders need to assume full ownership over their community and apart of the server's broader identity and do the things that need to be done, such as discarding Discord, gradually or otherwise.

       

  6. LotC has been suffering crab mentality surrounding Discord for a very long time. We continuously thought that it couldn't get worse after everyone shuttled into their Teamspeaks circa 2013, but that has been proven against again and again since then. Discord has got to go.
  7. The transparency is always refreshing. I think that direct intervention can only be justified once. It would be far more preferable and less disruptive to smooth out a system that Iviarelle's group could have fallen back on. You might recall me arguing about this earlier with Narthok's rebellion and their subsequent lack of anywhere to go. I think this is just a learning moment for designing around behavior. Our systems have to reflect how roleplay naturally plays out, including the recurring scenario of rebels having a cause without a home. There are of course more issues at hand, but I believe they can be addressed in the same manner.
  8. haelun'or? haelun'or? haelun'or?

    1. satinkira

      satinkira

      Treshure save us we're being whitewashed by the 'liberals' and 'anti-racists'

  9. The Wayward Druid smiles in a lost, distant grave.
  10. Not sure where this warped view of elven aging has come from. The precedent that I thought was universally known is that an Elf physically matures identical to a Human by reaching adulthood at 18, and I've been roleplaying elves for 9 years. The only difference is that an Elf just does not physically age afterwards. It appears to me that you're trying to conflate wisdom with maturity. What you should really ask is whether or not we should ban eighteen year old Humans from romance RPing with Elves. If an Elf can live to ten times the span of a Human, should Humans be able to romance them at all? Now you see how the waters get muddy. Elves are superhuman, so they are taking our traditional idea of what is enough to be an "adult" and stacking on top of that. That's why lots of people roleplay their elves as cold, stoic automatons; the idea of playing a centuries old immortal is literally beyond us. I think that this thinking is very proactive, but it swings a little too far in the other direction.
  11. Wanna play some VR soon? I don't have a gaming PC at the moment but I did pick up an Oculus for my birthday.
  12. "A new Sultanate?" The youth almost spat out the question, glancing above the tavern's sea of heads to see if he had spoken too loudly. His eyes cut right back against the trader. "Aye, and from what I've heard, they've laid claim to all of the desert," the trader spoke in between bites of dry bread and cheese. "...something about how it belongs to them. Hah! Sultans." The trader toyed with the word in his mouth and returned back to his meal. The youth kept his eyes fixed on the tavern's door, however, long and waiting, staring up the path north. He thought about his travels and the folk that he had met along the way. But an old call was kindling again. Now, more than ever before, he felt the pull back south - back home.
  13. Of all the bitter exchanges we've had, my only regret is allowing the conversation to become a question of character rather than ideas - and make no mistake, this is something that I instigated. Life is shitty and friendships will fall apart on LotC, but there is only one thing that brings you and I and everyone else here: the singular passion for roleplay. I'll put my baggage aside and appreciate your efforts towards a better server and niche, if at least for one post. You've put in a hell of a lot of quality work and made sure that the goodness will continue. Cheers to that, and enjoy your retirement.
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