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  1. Just a short video showcase of Nakamachi Village I made. Enjoy!
  2. Tale of Tongues Tamriel, a land plagued by strife and war since the fall of the Septim dynasty. The Empire forged by Tiber Septim, which ruled all of Tamriel now lay weakened and divided. The Mede dynasty had risen to power roughly 200 years ago after the death of Martin Septim during the oblivion crisis. They maintained order within the Empire for decades until the Aldmeri Dominion invaded starting the Great War. While both sides suffered greatly in the war, with the Dominions whole army in Cyrodil wiped out and the Empires legions nearly drained. Emperor Titus Mede II agreed to peace, and signed the controversial white gold concordat. Outlawing the worship of Talos in the Empire and ceding parts of Hammerfell to the Dominion. Hammerfell refused to accept the terms effectively breaking off from the Empire and driving out the Dominion on their own. Now Ulfric Stormcloak has risen in rebellion against the Empire in Skyrim. He challenged the High King to a duel and used the power of the voice to kill the High King. Now half of Skyrim calls Ulfric a murderer and traitor. Early in the rebellion Ulfirc was captured and brought to Helgen for execution but a dragon quickly interfered saving the Jarls life. With the reemergence of dragons and rumors of another Dragonborn walking Tamriel, the world lay open for opportunity. Playable factions: The Empire(taken) Kingdom of DaggerFall Kingdom of Wayrest Kingdom of Orsinium (Includes strongholds) (Taken) Morrowind Great House of Dres Great House of Redoran Great House of Telvanni Stormcloak Rebellion Tribes of Black Marsh Hammerfell Clan of the Forebears (Taken) Clan of the Crowned (Taken) Aldmeri Dominion Kingdom of Valenwood (taken) Elsweyr Kingdom of Pelletine Kingdom of Anequina Rules This will be a freeform Forum Roleplay. Which means you’ll be free to do as you wish without having to worry about AP. However is must be within the realm of reason the Mods will moderate what you are doing if its seen as unfair or unrealistic. Also, while you can change the events and decisions of the factions you play as you can’t do something that goes against their beliefs. For example the Stormcloaks teaming up with the Elves to fight the Empire. Emperor of the Empire will be playable, the Empire itself is divided and in the middle of a rebellion it won’t be overpowered. But the Aldmeri Dominion itself will be off limits, however the Kingdom of Valenwood and its allies in Elsweyr are playable. Overall when in doubt speak to a mod. APPLICATION Factions name: Discord: Brief history of your faction:
  3. The Mho Moth people Where did these things even come from? One day you’re fine the next you’re having to beat moth people off of street lights with a bloody broom. Racial abilities Pretty Lights: Your small brain can not grasp the concept of lights being a thing. The radioactive energy sends you into a daze, infatuated with bright objects. You are unable to stop coming closer to them unless the light damages you in some way. Wings...I guess: You have wings! Be even better if they worked. These mutated creatures wings lack the strength needed to lift them off the ground. And feel like a soft slap to the face should one find themselves getting smacked by a wing. Antennae: A Mho’s antennae is a feathery structure, made up of fine hairs. The hairs are smell receptors that detect molecules arriving from meters away. As in ten meters from you. You have slightly better smell than a human. Do you feel proud? Docile: Your brain lacks the reptilian instinct required to act clearly in violent situations. And will only attack creatures when attacked back. Due to the nature of your brain, you fight like a fish flopping about. Like a child throwing a tantrum. Yup. You’re a moth. Four arms: You have four arms. That’s cool. These arms move like most arms with bones move. Good for work. Culture Mho worship light. As in light sources, camp fires. Balls of energy, lighting storms. Any source of light is seen as a diety by the Mho. Who find themselves unable to resist coming towards bright lights and offering worship. Mho can only reproduce with other Mho. Mho can be FTB’d. If you do, you should feel ashamed of yourself. Written by both LoreApprovedTrap and Archipelego
  4. As of late, my friend and I have been scouting for someone to play her character's child; a half elf born to Aleksandra (High Elf) and Faust (Human). The child, Lucina Ruze Oxenstierna, is eight years old with a speech problem from the mother's side, and a fear of birds caused by the sudden arrival of a letter whilst her grandmother, Nenar Terin, took care of her. Certain things that will be trouble to pronounce include the following: 1. Letters she can’t pronounce: V, N, H, T, Z 2. Sounds she can’t pronounce K, Z, , -er, -ir, (This doesnt have to be followed in uniform manner, but must be kept into consideration throughout the character's early years) Extra details include: °The character has an extensive liking to water °She has been educated to read and write °And is aware of how to utilize sign language. Lastly, there is no need to worry about a skin - as one has already been created. ! If you wish to make any changes to the skin please discuss it with Gamma Rose#0258 ! For further information, or if you have an interest for the character, please contact either me (Blue Budgie#9655). Or my friend, the mother of the character (Gamma Rose#0258) Thank you!
  5. Revenants, the Assassins of Ichor Lore A newly discovered ritual using the forbidden Dark Arts of Blood Magic, Mysticism, Naztherak, and/or Dark Shamanism has awoken a new breed of creatures; a new form of rebirth. By using Blood Magic and various runes to symbolize life and to create a new physical husk, Mysticism to handle and anchor a Ghost into this mortal coil, and Dark Shamanism and Naztherak for their work with the spirit Kor and power of corrupted souls they can place a Ghost back into a physical form. Revenants are a twisted and demented recreation of their former selves. Although they hold great resemblance to their old selves and retain the memories of their lives before, they are twisted and horrific. These creatures are brought back with a vengeance and are weapons to the sorcerers that made them. These creatures, although possessing a sense of freewill, are brought back with a purpose - the haunting image of a feared figure or a loved one returning to physical form with the purpose of bloodshed. These creatures have a blackish and grey muted corpse like appearance with various cracks covering their skins that glow red with genus, specifically in the places that they suffered physical harm in their living time. Their hair is always black and wisp like with its movements like plumes of smoke and their voices appear like shattered and distorted mirrors of their old sound - changing in tones and oftentimes speaking entirely in Al’ahrn-Durngo. When these creatures are inflicted with physical damage they will simply have their grey skin flaking away into the air with a soft red mist following into seemingly nothing. Due to the nature of their creation, a haunting image of the dead, these creatures find themselves unable to hide their face either due to vanity or the means to strike fear into the hearts of those who dare go against them. Physiology Revenants are beings, forged from blood and bound to the soul. Their bodies are forged from pure blood magic and their souls bound by a mystic. While there is a connection between their bodies and soul, it is much more loose than one would be with a normal descendant. This allows them to have a higher pain tolerance, so while they still feel some pain, they do not feel as much and they are able to continue performing their action without much hindrance. They can lose limbs, ligaments, and legs and will not stop until their objective is completed unless they receive a fatal blow to the head, their heart is destroyed, or they are decapitated. While a revenant can lose limbs and arms without caring much, this still affects their ability to fight or move effectively. Say they lost a leg, they would continue to do their work, but would probably stumble and could only move on one leg, severely hindering their speed and effectiveness in combat. Along with this, Revenants possess the strength of a human male at peak physical condition, allowing them to wield a majority of weapons fairly well. REDLINES Revenants may lose limbs and ligaments without much care and can take a hit much better than most descendants can, as they are essentially a ghost within a forced husk. While Revenants can wield most weapons without much care, this does not mean they are masters in using that weapon, they are only able to lift and wield their weaponry at the level they had prior to life or if taught. Any form of headshot or heart shot would be a kill for the Revenant, meaning they can take damage to most of their bodies with little to no drawbacks besides the obvious ones like losing a limb. Abilities Revenants, although suffering the loss of their abilities they had in life, are no walk in the park for those who may encounter them. Much like a Rogue Blood Mage, these creatures have increased agility, dexterity, balance, and reflexes. Alongside this these creatures are granted with a form of “immortality” in the sense that they will never again parish from old age or disease. Marrow: Iron Revenants have the ability similar to Beserker Blood Mages which allows them to forge weapons from genus. However, unlike a Beserker, a Revenant has the ability to simply forge these weapons within their hands from the genus already flowing within them, the genus used to create them. The weapons can vary depending on the Revenant, but can be anything from a simple sword to an arrow which may be launched. The difference from the Iron Marrow to its original is that these creatures cannot forge large masses such as shields or armor with their genus. The only requirement is that the craft must have a sharp point or edge. REDLINES: A Revenant may not create shields, walls, or any physical obstacle using this ability, only edged weapons and projectiles. Launches projectiles may not fly further than five blocks without the assistance of other magic. Projectiles and weapons varying in size may cost different amounts of genus. For example; forming a simple projectile or arrow from genus would take half a unit while creating a sword or axe would take up a full one. Projectiles cannot be formed larger than one foot in length and six inches in diameter. Weapons can be up to three feet in length maximum. All projectiles take up to three emotes, one to draw genus, one to form, and one to fire. Projectiles may rotate around the player for up to two extra emotes before requiring them to fire or disintegrate. They cannot deflect attacks when they are being held onto and disintegrate once they fire past five blocks or pierce their target successfully. All weapons take up three as well, one to draw genus, two to form and have the same hardness as ferrum. They disintegrate once they are dropped or are no longer within the hands of the Revenant. Marrow: Sanguine Sigh The Sanguine Sigh is a taxing and costly ability used often times in desperate measures by the Revenants to finish off their opponents. The Sanguine Sigh allows for the Revenant to create a red haze of genus in the air out from their form in all directions which causes anyone inside this mist have a red glaze causing them only to see in shades of red, but the fog itself is not impenetrable. When inside the fog anyone who is not the Revenant that cast the spell will begin to hear their heart beating violently and loudly in their chest - causing them to lose the sense of sound to anything else around them, but of course leaving the mist would stop this illusion and return those affected back to their normal hearing. REDLINES: The mist may be breathed three blocks away from the Revenant, and having a radius of five blocks. Anyone who enters the fog would hear the sound of their heart pumping in their ear and the only way to deafen it is to either leave the fog or anyone with a rune of silence. Anyone in the mist also gets an anxious feeling and can put them on edge, as well as give a slight boost of adrenaline. The mist may be blown away with enough time and effort. When inside the fog, your vision is glazed over with a sort of red tint. This ability requires three units of genus to perform. REDLINES There must be one of each mage type in the ritual, one person cannot count for two of the four required Dark Arts. There must be a Blood Mage, a Mystic who knows both Handling and Anchoring, a Naztherak, and/or a Dark Shaman. Revenants can ONLY be made from Poltergeists with accepted CAs. Revenants cannot veil their faces in any fashion. Revenants do not need to carry totems to use their Rogue-like enhanced abilities, but must have the necessary amount of genus required. Revenants cannot learn any other forms of magic but may wield enchanted weapons as long as it is not holy. Revenants are able to be bound by any methods from the four Dark Arts used to create them, allowing for Revenants to be stolen (this does not require consent from the Revenant nor the original creators) The ritual to create Revenants must be taught specifically in roleplay. Revenants are affected by any magic or weaponry that are meant to harm undead or unnatural creatures. Revenants lose all abilities they had prior to becoming a Revenant, including those of being a Ghost and any magics they had prior to death (if any). Revenant Marrows cannot be learned by normal Blood Mages. Revenant cannot be recreated after death, it is one and done. Revenants get six units of genus to perform abilities with, but cannot have their genus collected after death. Upon death the Revenants would flake away into the air in a torrent of flakes of grey and faint red mist, only their soul remaining unless destroyed by holy magic or a shaman. Every 48 hours they can regenerate back to the six units of genus they usually have. Final Notes The purpose of this Blood Magic addition is to bring together different communities for the sake of ritualistic RP that Blood Magic was commonly known for, but however seems to be lacking in as of late. This also offers fun storylines for Ghosts and those who knew the Ghost characters in life, but does not give the same feel as a Lich or other undead creature as these would not be the types of creatures you would play on a day to day basis, similar to inferis or other Dart Art CAs, and would simply be brought back for storyline purposes - the haunting image of your loved one coming back with a vengeance. Please try your best to leave some sort of constructive criticism so that I may use it as feedback to see how the community feels about this specific lore piece and how I should take it moving forward. All opinions and comments are valid and I appreciate all feedback. -Luv Lore and Concept by: Luv Co-Author: pundimonium Suggestions by: Deer__, Jlyoko, HeeroZero, and Starfelt
  6. The Sleetfells Darkens Sometime during the month of The Deep Cold, the day was cloudy in the Sleetfells, although, infront of a cave just a bit away from the Yatl Wastelands was a ‘ker, the place seemed to be filled with flourishing nature, color flowers along the paths that lead up to the cave, the dark elf seeming to have plenty of supplies out filled with many things, banners, wood, stone. It seemed that he was hoping to get some work done, perhaps hoping to revive the small settlement known as Elmagara’myan. Many of hours later, It would appear that the surface of the cavern was filled with stalls and plenty of red banners above them, although clouds would suddenly roll into the Sleetfells, the sky darkening as a sudden cold fills the area, the sun completely disappearing, the ‘ker looking up at the sky, in an instant it seems that snow would pour down, he’d blink in awe before taking what he can, although wouldn’t be much as he’d rush back into the cave, settling himself as a few more hours would pass, peeking out of the cave only to see mounds of snow, covering all the progress he’s made, everything.. covered with snow, the man thinking in his head “Well.. ****” (OOC info)
  7. Welcome to Jelly’s Skin Shop! DISCORD: kris#4102 Guide for Commissioning me Give me very specific details for your character so I may properly put them into a skin. If you have reference pictures/past skins/drawings, that’s even better! Send me as much media as you can get. If your character is a creature that has lore, please find that lore for me and link it to me. It serves more purpose than you think. Your skin will be completed in the span of 1 week-3 weeks. Please be patient. If it seems like I have forgotten your commission then please message me if I have not updated you. If your skin has alot of add-ons, after you describe what you are wanting, I will tell you negotiable price, if you think it is too high, let me know. Each skin will cost around the range of 800-1500 minas but will rarely get very high. The skins will be linked for you in Discord. I will not post them on PMC due to the fact that the content I created for you, you now own. And posting it will give people the opportunity to steal the skin I have made for you. Examples
  8. “Deep in the earth my love is lying, and I must weep alone.” Edgar Allen Poe Of all ways Jane thought her life would go, this was the last outcome she expected. Pregnant with a child. Though she swore to never tell another soul whom the father of this child was, she wouldn’t have to worry about who knew and who didn’t, all she cared about was the fact that she could start over now. Jane had lived a short, albeit exciting life. In her early years, Jane grew up with her father and her older brother Gawain. Abused for most of her childhood, Jane ran away from home after the disappearance of her brother. She stole to survive for a few years until a kind woman took her in and gave her a place to call home. She called this woman “Auntie” though her real name was Elaine Morley. Jane later took on the moniker “Catelyn” to further divide herself from her biological father. After Elaine fell sick, Jane became a thief once more to pay for her “auntie”’s treatment. She was chased out of her home by Elaine’s children who had come to sweet talk their mother into giving them inheritance when she passed away from her illness. After losing her only real home, she went back to thieving and took the one item her aunt ever gave her, a grey and black circlet that represented the House Morley colors. After having it stolen, she ransacked the people who took it from her, escaping into the wilderness until she heard the news of the group’s disband. She came out of her hiding to go to Helena, where she met the woman who gave her a second chance at life, Nicoletta Varoche, and the man who she had loved until her last dying breath. Nicoletta took “Catelyn” in as her handmaiden and gave her a place to stay in exchange for her help. Catelyn was eventually reunited with her brother, Gawain, after hearing news of a Barony called Frosthold ruled by a Gawain Harkness. Thrilled to see her brother again, she went to Frosthold and finally found her long-lost siblings. Things were going spectacularly well, until Cat’s dear friend, Nicoletta passed away, causing her to become angry at the world. Though, when things settled. Catelyn couldn’t find fault with the world for quite some time before reality struck her, she was pregnant with a child and swore to never tell another soul who the father was. Catelyn was distraught, not only pregnant with a bastard, but also losing all chances of anything ever blooming between her and the man she loved. As her pregnancy progressed, she began to feel at peace. The idea of starting anew was one that she welcomed. She’d be able to provide the child in her womb with a life she was never fortunate enough to experience. She would tell the child stories of her adventures and how much she adored them and how no matter what lead up to the birth of that child, she regretted none of it. However, she would only have the opportunity to say a few words to her daughter. 15th of The Grand Harvest, 1727 Elaine Emma Harkness was born, hours before the dawn of the next day. At the age of 22, Jane Catelyn Isabella Harkness died after complications with childbirth. Though the doctors had originally believed her injuries to be non-lethal, she passed after a few hours with her daughter. Knowing within her heart of hearts that she was passing away, she kissed her daughter’s forehead in the privacy of her hospital bed, and told her how much she wished she could’ve given her a better life than she had. How she was sorry she wouldn’t be around to watch her grow up, and how she wished that one day she could meet her father and be accepted by him, no matter how long it would take for that day to come. “Elaine, you were a surprise I never saw coming, but you were the best mistake I have ever made. Even as I lay here, knowing I will fade, I can just look at you and I know everything will be ok. I don’t want to leave you in this world all alone, without a mother or a father to raise you, but I’m afraid I can’t stay for much longer.” Catelyn said to her newborn. She kissed her forehead once more, before the nurses came and took Elaine away. “I love you, Elaine, I hope you can find your father and tell him that I’m sorry I couldn’t stick around either. Tell him that I love him too.” Those were the last words that Jane had ever spoken, before the internal bleeding had taken her life. Though Catelyn had passed, she knew that she’d finally find peace in the seven skies, with her dearest friend, Nicoletta Varoche Alstion.
  9. “I curse this world.” What a bold statement that was... Tak thought to himself, reminiscing on the declaration of his youth as he advanced through the thick blizzard, his plated boots trudging through the snow. From his short childhood in Belvitz, to his life in those humid meadows, to the extensive time as a guardsman in Ves, to now. He had witnessed a multitude of deaths- lost friends and family, and had fought in many battles. Of course, he didn’t win most of them- and he didn’t have anything to be proud for other than his ability to cheat death on multiple occasions- if he could count that as something to be proud of in the first place. It was.. pitiful, he thought. Time and time again, he asked himself one question- Why me? The man was a weakling- and always saw himself as one. A coward, a villain, a fool, but most of all- a complete and utter failure. Everything he has tried to do has always come back to haunt him- everything from his commitment to his family to his childhood dream. That dream of creating a kingdom that was separated from the world- it twisted him, let him become more selfish. One might say that Tak was once a nice fellow, but his desires and foolishness twisted and corrupted the man, and the distaste from others only worsened his mental state. The man only had one regret, and that was his inability to let go of the past. Perhaps, he thought, if he had learned to let go a long time ago.. things wouldn’t have turned out this way. He would still be with his family, and his wife would not have made an attempt on his life. He wouldn’t still be a forgotten soldier, fighting a war that had already ended years ago. Why? Tak, the one who did not deserve it, was one of the last people remaining in his old unit. Not even his cousin, the former captain survived. He wanted to live, but not like this. This was not worth it, watching his friends and family fade before his own eyes. He wanted a way out- he needed a way out. He knew what he needed. Tak stopped, realizing that him and his companion had reached their destination once he had snapped back to reality. His final resting place. A woman’s hand slid open the metal door, and Tak stared down into the darkness for a short and brief moment before slowly descending into the dark cavern lined with chilling stone walls. She would lead him into the darkest depths of the cave before gesturing in front of her. Tak glanced towards her for a short moment before nodding, circling around and standing in front of her. He slightly lifted his head, muttering something under his breath; ”I want to live.” The old soldier thought that he should have at least leave this world peacefully, not by some blade of cold steel or with the taking of another’s life, as he had done so many times before. Tak turned to face the woman. “Thank you.” He spoke in a brief and grateful tone. The room began to grow extremely cold as crystals of ice and snow formed on the ground and surrounded Tak, the chilling frost glazing over his armor. He let out a shaky breath of cold air and shuddered a bit before the ice began to expand rapidly and grow multiple dense layers over Tak’s form, soon consuming his body entirely in ice over the course of just a few quick seconds. His head would still be exposed, crystals growing over his neck. ”Sleep well, Tak.” The woman quietly said. Tak closed his eyes as the ice grew around his head, his consciousness fading as fully encasing him in the cold structure. His final thoughts would be of his childhood- playing in the endless, green fields by himself. Alone. Like he always was. ”I plan to.”
  10. The Wild Man as he first appeared to the Descendants on Axios, during the early 1600s. The Wild Man let out a puff of the stale subterranean air. All to be felt by him were the little gusts from his breathing, and the thrum of his own heart. He rumbled and rose to pace the width of the cavern. Its space was painted, decorated even, but empty. Only himself and his child remained to make use of these rocky chambers. Thrum. There would be another hunt tonight. His burdens he left at the mouth of the cave: The skull of his daughter; The club carved with stories; The necklace to lost kin. Thrum. He would have no more need for these encumbering things. Into the jungles, the forests, the plains, and the deserts he would go. Surely he would find a creature capable of besting him. Surely he would be struck down. He would reunite with his lost people, and need no longer to paint the stories of his kinsmen dying, time and time again. Thrum. Before the Wild Man, the path laid open. He spilled the last volumes of Wildling history onto the bonfire’s fading flames, and trudged onwards. Thrum. When the sun climbed out from beneath the horizon, there was nothing more to be seen of the patriarch. Into the wilderness he’d gone once more, and there he’d meet his long-sought fate. Thrum.
  11. Lights, camera, action! The Songbirds are making their way to Thyra’s theater for a special play. Everyone is invited! Bring something cool to wear, and feel free to stop by Thyra’s tavern for a drink during the intermission. It’s a show that you don’t want to miss! Time: 7:00 PM EST Date: 7-15-19 Monday
  12. A vast flock of doves flies over the Silver State, dropping an abundance of letters to those below... Dear Citizens, it is I, your former Okarir’akaln Rosilya Lae’rinsyr I’m going to start by apologising to you. See, I lied. And I lied many times. I was never truly a woman, though on one occasion I did rewrite the fabric of my existence using ‘Soul Weaving’ to manipulate my body into that of a female. You could say, at heart, I’ve always been a woman. Whether that’s impure or not, I digress. Beyond my gender situation, I am also what is known as a Naztherak. I have tamed demons and truly never had them attack anyone, actually. It is considered a dark magic, and my entire family has been aware of it for what must be a decade. We conspired with Llyria on several occasions and Rinaedith was nothing short of a wonderful actor, Rhaelanthur visits Llyria frequently in disguise. Rin took up the role of my daughter and played her part excellently. She was a shield to protect me and my gender from scrutiny and was very openly endorsing of my lifestyle because she too is a tad impure. I say this because I’ve suspected for a while now that she has been into women. Namely, a young human girl she spends so much time with, named Victoria. My other child, Rhaelanthur, is bisexual, leaning toward liking men. He has confessed this to me on several occasions and I shan’t be idle any longer. These truths must come out, and I would be damned if they were to remain stagnant in the face of diligence. Caestella does not practice dark magic, but she is in league with someone who does. I would assume this person to be Nerithil Valarieth, as I’ve heard on several occasions that Caestella lusts for dark magic, and she could not have obtained what is known as an Inferis (a Demon) to study without proper help from a Naztherak and close ally both. That said, it may be another close to her who assists in these endeavors. Nerithil was always a good man, even if he wasn’t great at organising the Lae’rinsyr Book Donation. My critique to him is “Just get it over with”. I placed myself in Haelun’or… To see its destruction idealistically, as in to change and better its atmosphere to be a little more accepting and a little more loving. Rinaedith and Rhaelanthur, I’m sure, sport somewhat similar ideals with their respective ‘ata identities. That said, I could care less, but I’ll care just enough to write this. And so you know I actually mean this – “**** you, Caestella, suck my ****,” – a phrase I would like her to remember. My mission, as I see it, is done. And so, I leave Haelun’or in the capable hands of you all. Keep in mind that the Silver Purity is what makes Haelun’or. Sharing is caring, and you would be nothing without your fellow ‘aheral in this life. Loneliness has long been the burden of immortals, and we are no different. Cherish yourselves and those with you. My children, I love you, but you have broken my heart far too many times now. It has to end. Citizens, there are many dark magics in Haelun’or, living among you. Whether you choose to be ignorant of this stain on your silver platter, is your choice. But the Sohaer would have you remain ignorant, I’m sure. Maheral Iaria Elervathar was set once to wed Crumena Izalith, and visited him frequently for tea in Llyria. She agrees that Dimaethor is tyrannical and that his ideals are nonsensical. This probably will not be addressed, and I imagine none of it ever will. Why would the former Okarir’akaln make this up? The truth is, I’m not. I’ve lived a long and interesting life, truly a marvel, yet the truth of the world often escapes most. This letter is not intent to change your minds or have you rebel. This letter serves as a reminder to keep your eye out for impurity, and to keep your eyes open, first and foremost. Most of you have been very kind, and I wish I could have returned the very same kindness unto you. Alas, I am leaving. I find it fitting not to stain any silver seat with my fine bottom. I do however leave you with this gift of knowledge. For me, I will continue to live my best life, helping out, making my way through the world as I’ve attempted to help you all now. Unfortunately due to my rather hasty kick-out, there’s not much I can leave you in the way of wealth. But the Trade District remains, and so does my and my family’s contributions to the Silver State. Also keep in mind that I have served for years, and years, and years, and years, to your benefit. If this is dismissed by the Maheral or Sohaer as ‘ata trash, then you might wonder what other ‘ata trash lurks upon the council. Not Ikur Seregon, though, he’s one of the good ones. And Iaria is fairly attractive so I’ll give her a win. The rest, though... Eyes open. Signed (Former) Okarir’akaln Rosilya Lae’rinsyr Also, you’re a gem, whoever reads this last bit Maehr’sae Hiylun’ehya
  13. 🎀 The Diary of Amalie Landes 🎀 This post will contain her diary entries as they are written. Amalie’s diary is an in-character item which she keeps privately hidden. The purpose of sharing her entries on the forums is solely to keep anyone up to date on her life (oocly) should they be interested. Also, this is a better way for me to document the progress she makes as her character develops over time.
  14. Mactroth! Cresonian Ducal Theatre Mactroth - A man and his wife work together to take over a throne that doesn’t belong to them, but what will be their end all fates in this tragic production? Audition to join the cast now! ((Co-ords to Cresonia: x: -1354, y: 60, z: 529)) Lady Jasmin Nasrid, governess of the Ducal Cresonian Theatre, has currently opened auditions, taking place on [[Saturday, 6th June, 5pm EST, 10pm GMT]] Sign up below Roles to audition for: Mactroth (Human) Lady Mactroth (Human) King Duncard (Human) Banqaul (Human) Fishmongerer (Any) Fleana (Human Child) Three Witches (Any race)
  15. Defy

    Forum Signatures

    It’s been a long time since we’ve had any community graphics released. So, rather than throwing away my rough drafts for the new forum badges, I’ve decided to offer these banners up to the community for you all to use however you see fit. I’ll add a link to the source file as well, in case anyone would like to modify it for their own purposes. Similar banners have been created before, however, at the time of writing this post the thread that had previously contained them has been redacted. However, credit to @Korvic for the original idea. To download a set of banners, simply click on the image.
  16. The Athalian people are modest individuals who have flourished throughout the years with their teachings based on naturalism and preservation of the natural balance within the ecosystem. They represent not as much strength but instead presenting to others the creative and gentle way of life they have refined upon the tidal cliffs for themselves. As such most of Athalia’s buildings and structures are created with the usage of plants and other natural materials, causing the citizens to carefully maintain the vegetation to further allow the growth of the city and flora itself. The process of conserving such a unique culture is not something easily obtained, the people of Athalia are known to avoid conflict at any cost, as an alternative, they bring new citizens to their safe harbor with their innovations for peace. History The Athalian people have a deep-rooted history alongside with other cultures and religions, unlike many settlements, the cultural dispersion of Athalia is a rather leveled out one with a majority of elves and humans dwelling within the settlement but also a fair amount of orcs and other races having influenced the lifestyle within the kingdom. There have been many unique laws set into effect which prevent racism between the races and individuals inside the settlement, as such the relaxed ambiance of the city attracts more people to its wondrous existence. Granting all of this, the people of Athalian have been around for many realms though only now they have decided to become familiar with their neighboring settlements, while the objective of nonaggression that they strived to acquire would only be something they obtained presently. During the beginning of these ancient realms, various geographical environments allowed civilizations to form and utilize the area, one being a militarized group made mostly of humans and the other being an advanced architectural group of elven ancestors. These two settlements gathered their strong hatred for each other due to a dispute between borders and natural materials that became scarce in certain areas of the lands. After some time of conflict and bloodshed, the elven settlement presented a treaty that would allow them to share the given land and all peace may be restored. The humans had a different approach when attempting to deal with the situation; sneaking into the elven settlement and slaughtering few members. While this would have provoked the elven people, they only continued to show kindness and peace until a formal treaty was given and looked over once more. After the conflict had passed and the treaty was agreed upon, only then did both settlements and cultures unite and completed the balance they both sought out. Peace is more than the absence of war, people learned that after the troubles had ended that to live with love is the only way to achieve true peace. When they began these teachings of guiding your actions by a love that is not tainted with self-serving motives and does not cause harm to the balance, you will find the paradise your soul craves. These words enlightened the people of both settlements as the unity showed true tolerance to people unlike them. This idea of neutrality is what brought peace to Athalia, currently allowing them to form alliances with their neighboring settlers and different cultures, religion, and race. The current period of Arcas is one of pure conflict and war between the races, something that would be known throughout the rest of history as did the other wars. The mainlands of Arcas continued to pose more dangerous each moment, bandits taking their chances to ransack people moving along the road, armies of each nation attacking anyone who seems to be an enemy, natural disasters, and so much more. With the Isles of Korvassa growing and becoming much more advanced, people began to seek safety and somewhere of peace away from the wartorn mainlands. Those people formed the new city of Athalia, hailing near the coastal lining of the isles and surrounded by its magnificent vegetation. Religion Originating from their druidic and elvish influence the state religion of Athalia is Aspectism, yet, most other religious forms are accepted within the kingdom. As such people can freely worship most religions and be part of the kingdom without having any trouble with the laws of Athalia or other citizens. Excluded from such rules are religions which are overly aggressive towards other forms of beliefs or which break the balance itself, such as Necromantic beliefs in demonology and worshipping of dark beings. Due to the strong influence of Aspectism many rituals, often those tied to nature and the seasons, are practiced within the walls of Athalia, often resulting in colorful and rather entertaining festivals. Military and Warfare Known as the Silverwood Guards the military force of Athalia is known to be lead by a singular leader, which is often being assisted by a council of other fighters. The leader and council members can be of any gender, as all members of the guard force can be, allowing both men and women to partake in the defense of Athalia. Often wearing silver-colored armor each individual is also known to hold a leather-version of their armor to act within the deserted lands to the north without being cooked alive. Normally guards are being trained in swordsmanship, yet, over the years the focus changed to a more refined usage of spears and tridents to carry out their work, which is often said to originate from their location near the sea and the easier usage of such in their daily work near the waters. Often said weaponry is made out of Ferrum, yet, Aurum weapons are also known to be used by the guard force. However, while Athalia may hold a guard force of their own they are barely found in battles against other kingdoms and nations, due to their alliances with said nations. Most commonly their alliances are created to maintain peace and order on the Isles of Korvassa, allowing the settlements on the isles to flourish and grow. Politics Currently, the kingdom of Athalia is ruled by a monarchy and a formed council of ministers that conduct different aspects of the settlement. Each of the Ministers directs their own Ministry which work on their assignments. The function of the Athalian government is based on trust and agreement, while meetings are held almost every few elven weeks. The Ministry Of Magical Affairs often is in charge of the documentation and granting of permits for casting legal magic. They have been trained in various ways to be able to counter and capture any criminal and or rogue mages that wish to bring harm down to the kingdom. They are to accept only trusted individuals that do not have any criminal record or other foreign issues that could cause problems for the ministry. The Ministry Of Internal Affairs is in charge of the stewartry and enforcing taxes upon the citizens and owners of homes, shops, et cetera. They are usually seen helping newcomers gain citizenship and homes within the kingdom, while they collect taxes and make sure that no one avoids paying. The Ministry Of Militaristic and Defensive Affairs documents new recruits for the Silverwood Guards and keeps the kingdom's defenses intact. The Minster tends to do more paperwork as the lower ranks conduct more training regiments, et cetera. The ministry was formed at the beginning of the formation of the settlement as it was to protect the monarch and citizens from harm's way and or any conflict that was presented to Athalia. The Ministry Of Diplomatic Affairs is one of the most important aspects of the kingdom, used to form alliances between different nations and settlements while keeping good ties with them. The recruitment of different diplomats with good foreign affairs and skills when staying within different kingdoms to bring Athalia’s necessities first. The Ministry Of Healthcare and Welfare has been created to keep good health conditions throughout the kingdom and to give out legal medical permits to whoever wishes to use their medical knowledge for assisting the kingdom in times of needs. The Ministry Of Educational Affairs was created to allow young citizens to study and learn about the world outside of Athalia, as such the Ministry is holding school classes for interested people, teaching them about religions, magic, history and even different languages. Marriage and Divorce Unlike most nations or states, marriages and divorces are a lot easier to get through, mostly due to the simple fact that any minister is allowed to divorce a couple. Yet, marriages still need to be approved by the spiritual leader of Athalia, while any priest is allowed to perform them, making it fairly easy to get married or divorced. At the same time, same-sex-relationships and poly-relationships are also allowed within Athalia, meaning that a person can have multiple partners, living in a form of family. They aren’t allowed to marry, yet, are seen equally to married couples, creating the feeling of safety within everyone. Infrastructure Athalia’s architecture is mostly influenced by the naturalism and elven aspects of their culture, as most buildings maintain the thick vegetation of flora that spreads throughout the kingdom. Most of the buildings don’t cause harm to the natural terrain and geography of Athalia but actually utilizes it in order to create a unique ecosystem between the citizens and nature itself. They have refined and formed various designs for the structures of the city, while also being adaptable enough to construct their city upon the tidal cliffs of the northern end of Korvassa. Vines and leaves often intertwine with the stone patterns of their roads and foundations of the buildings, natural streams of water flowing down the hillsides as to aid the watering of the nearby land, allowing new flora to grow and to bloom. While the city is closely tied to nature, ancient forests of thick and old trees are scattered across the lands outside of the walls, allowing the natural ecosystem to flourish as intended. Economy The economy of Athalia is based around numerous trade agreements with other nations and settlements which reside within neighboring lands. The kingdom of Athalia usually trades natural materials such as spices, herbs, and medicines of varying rarity. Athalian merchants are often found within nations and settlements which are allied to Athalia and don’t pose a threat to the individuals, such as Sutica, Urugan, and a few others. While Athalia is known for these herbal and natural based materials and products for trade, there was often insufficient earnings to be made, causing the people of Athalia to adapt. Through the creation of new wares and new products to sell, thanks to the integration of new cultures and citizens into Athalia itself, the economy is flourishing once again. Magic Magic is well-known within Athalia and is most often seen as something respectable and something one needs to work for to obtain it. As such, most forms of magic are legalized and allowed to be used within the walls of Athalia, including voidal forms, deific forms, and forms which don’t fall under the Dark Arts. While this is the case, Druidism is the most prominent one and is often seen as the most liked and preferred form of magic within the lands of Athalia, either due to the fact that nature is constantly surrounding a person, as it is part of the city itself, or due to the fertile soil that the citizens walk upon. However, while magic is popular and mostly legalized, the Dark Arts are still seen as dangerous and impure, forbidding such mages the entry to the city as a whole.
  17. Hello role players of LoTC! I am thinking about creating a world on my realm for players of LoTC. My discord is Emery#3032, send me a dm or join https://discord.gg/VVb7g9A if you would like to join! I am hoping this will be a fun SMP experience. Have a wonderful day! -Emery
  18. (Listen to this as you read, please. :D) https://www.youtube.com/watch?v=3ioGQbFQtBs Bernadette Wilson-Galvus of Belvitz ”ONLY THE DEAD HAVE SEEN THE END OF WAR” 1696-1719 “My body rests upon a surgery table rather than a grave. My organs are to be cut out and studied. I lifted the palm of my hand for a final salute before venturing into the unknown. After years of conflict and pain, I am at peace. Even if my body my lay in Thyra, my soul is going home.”-Bernadette As the sun sets over the grand city of Thyra, a foreigner cried the name “TAK!” upon being summoned by a bird. Moments later, the clashing of steel echoed throughout the deserted streets. A battle between two past allies. A battle from which only one would return alive. Bernadette had her fair share of ups and down throughout her short life. At her prime, she was a decorated Lieutenant of Ves and a proud mother. At her lowest, she was beaten and enslaved, left with no roof over her head and nobody to turn to. In her life, she felt little other than pain and regret. Years have been wasted for a cause that turned out to be false. Hateful words have been spoken to people she loved, people she cared for. Her last years have been spent without a home or food. Years of military service and hardship have gone unrewarded in her eyes- used before being tossed onto the cobble once she was no longer needed. This is when she realized she’s been fighting for the wrong side. Her career may have been cut short, just as her life, though she died wearing her wedding ring. The same ring that was slipped on her finger five years prior to her death, the same ring that showed her love and loyalty, even if this marriage was a bumpy one. As her children were born, she has come to realize that they are the one thing worth protecting. Not her countrymen nor freedom. She carelessly entered battle, without knowing she’d never return “Home”. She didn’t know it’d be the last time she kissed the foreheads of her children or wrap her arms around her husband, whom she had missed for years. She was struck with a bolt of earth, then a sword. Before she could realize it, she was down, laying there on these foreign streets in agony. She eyed her opponent- the man who she considered an enemy, but an enemy who brought her so much joy when he put those girls under her care, an enemy who took care of her children when she could not, an enemy she was grateful for. She yielded and begged for mercy before her own blade slashed through her old, rusty chainmail, cutting through her chest. The last thing she’d remember was the sight of Erik and Allison, peeking from behind a corner in shock and fear. “I love you.” she hummed, “Be brave”. She didn’t realize it, but her words couldn’t be heard by anyone but herself. She drifted off peacefully, though in agonizing pain. She thought she entered a fight without nothing to lose, only to lose more than she could’ve ever hoped for. In her last moments, a million images rushed through her head. That sweet first kiss under the apple tree near Ves and the wedding that took place barely a year after. The first time she saw her heart outside of her body as little Erik was born, or the second time -just as magical- when Allison came next. Her first house. Her first promotion. The pride that filled her heart as medals were pinned over it. Only then she realized that her life was filled with so much joy. She found herself standing over her body, humming an unheard apology to Tak before fading away. That ring still on her finger and her medals pinned onto her chest. Home at last. She only rues not being able to see Blair, Therius and Mikaela for a final time.
  19. SayaMinatsuki


    Why Are You Here?
  20. ((This post contains reference to content that others might find triggering or emotionally upsetting. Read at your own desire.)) Daichia Jusmia, was truly no one. His father, Gusiam Jusmia openly denounced the ancestors. Claiming that older Ker used it has a ploy, to brain wash the young into false beliefs and a fear of death. Daichia was born in 1561, his mother was but a simple servant that happen to get caught upon the roads by a bandit. This bandit would come to be his father. A murderer, thief, and heretic. He had a nasty habit of forcing himself on women. His mother was no different, but she took seed. And soon, was with child. But soon after his birth, his mother met an ill fate. Smothered in her sleep, the bab Daichia stolen away into the night by his father. Gusiam held no desire to stay where he was. And soon boarded ship, heading outward towards Atlas. Taking the growing Mali’ker with him. They would come to make a home deep in the southern part of Atlas, where Daichia knew little of his fathers past. He lived a simple life growing up. Maintaining their home, adding in securing food. Truly it was a simple life. And Daichia was raised, blissfully ignorant to his father’s crimes. There was little talk of religion between them. As it was only when Daichia started to venture forth on his own did he discover that his people had a faith. This sparked many debates between the two, as father and son bickered over the matter. In the end, Daichia would move onward before becoming of age. His father would fall ill soon after. His body was never found, and it was generally agreed that wolves had broken in and dragged the corpse out of the cabin. From here, he spent his days hunting game. And living off of the land, offering his service as a sell sword to those with coin. Truly, he was content with being no one. But, fate never leaves anyone out. And it sunk its claws into Daichia. The Mali’ker would come across a town called Belvitz in which he met a human whom he’d never truly forget. His name was Pandir, a charming lad, spastic. But a good heart. Truly, the elf felt at home, as they humans had welcome him with open arms. This lasted for a few years. The Imperial change in attitude towards elves looked dire to him, and Belvitz’s jolly mayor had stepped down. A Marshall took control of the town. And the ker promptly left. He would come across Fenn next in his journey through life. Taking up the title of banner men once more beneath them. Even cut off the tail of a horrid undead wyvern during his stay. Daichia respected the Mali’fenn, but he was hardly personally close to any. It was when their prince declared that all citizens and snow elves must come to worship their deity, did he leave. He would come to take up arms with a small group called the Wyvern Fang company. Hired blades, but the group lasted for a few years. Before the majority of them had been hunted down by Darius Ault. Daichia survived, by simply leaving at the right time. From here, Daichia had herd word of a group of ‘ker gathering. He would make their way to their encampment, and witness the wedding of Xavis Ashwood, and Wren Ashwood. He did little to get involved with their matters, and spent his last days on Atlas hunting game in the woods. It was upon Arcas, that Daichia would invest himself into Vira’ker. From staying within Aegorthond. To their small fort where he took oath beneath Avurak Syllar, where he would see the coronation of Avurak. Daichia would come to make close personal connections with several that also called Vira’ker their home. And he would watch Vas Vincrute make a choice one hardly ever returns from. But nothing last forever, Vira’ker was raided, and Avurak killed by the hands of Renatus. He would see Vira’ker join Fenn and Aegrothond in an Elven Union. And was starting to gain mantels and titles. Ones which he knew little what to do with. He would live to see the Orcs betray their promise to the elves. Watching Valen Syllar take the throne after Avurak’s death. But in his last years, he would live to see the re-birth of the Oren empire. And rode with Vira’ker and Fenn. to rally with Oren and meet Renatus upon the field of battle. He would live to see the birth of Vaelor Syllar, and he would come to enter a throne room. Forsaken by his royalty, the crown left upon the throne. And for the first time in a long time, Daichia fell to his knees and wept. A document declare himself, Dak’ir Des’Nox, and Necor Illaka upon a regency council. Daichia would come to meet the Oren Emperor, something he’d never expect in his life. After all, he was no one. To secure Vira’ker ties with Oren He would live to see Lucius Daemyr lay claim to the Vira’ker throne, and lived to see Lucius crowned upon the throne of Vira’ker. In this time, he had taken but two lovers. The first, he believed to be dead, a Ker by the name of Sanvi. They would have a daughter. a daughter that would no longer have a father. The second, was Kelia, the daughter of the Shade Lockezi. Who was with child, who also will never know the sight of their father. Daichia would meet his death not far outside Vira’ker. At the hands of Vinir Orothell, where the two engaged in combat. In an emotionally heated fight, words were exchanged, and blows were traded. But Daichia would fall to the younger ker. Dying silently, with no words. Death was silent History would not remember dead men And Daichia would lay lifeless on the ground. In his final moments, he was joyful. For truly, he believed he’d prove his father wrong and end the debate that was never settled.
  21. Dear Lord Of The Craft, and It’s inhabitants. I’ve had a nice run since last year, July I think? I remember Halsworthy, Adria, Marna, my first death in Haense. . ah it was a time, along with those nice events that I occasionally got to participate in, congruent with Aesopians antagonist participation, the friends and new faces i’ve got to skim, the clashing and mixing of races, all the new people I got to meet. . Regardless. . I’ve regret to inform that as of today i’ve to set my prioritizes straight, and as expected Lotc cannot be fit into the slim amount of space i’ve left, despite this – I’m happy to inform that i’m not departing permanently, when the moment arises in the future when i’ve more time on my hands I shall return, to home. But, right now i’ve to set myself straight, I wish thee farewell for the time being, try not to change too much without me, alright? Sincerely, Jdesarno
  22. Hello. As some of you are aware I am going to win this months contest for having most modreqs completed this month. Not only am I going to be able to change Fireheart’s forum profile picture to what I want, I will also be able to change his discord profile picture. So this thread is here so that you, the people of LotC, can voice your opinion on what you believe his profile picture should be. The most upvoted ones I will add to a poll post at the end of the month, where i WILL choose the number one voted for option for his forum profile pic. I’m leaving the discord picture to myself. Rules: The picture can’t break server rules or community guidelines so obviously nothing graphic or super crazy. Below I will include a list I have created so far of my own pictures, let me know if you like any of them. 1: Bucket Baby 2: Bath Baby 3: Unpleasant to look at baby 4: Jiggly Trump 5: Melon baby 6: Mike Stoklasa 7: Rich Evans 8: Miniature Bill Clinton 9: Luigi Meme 10: Horse Baby 11: Very high quality Fallout meme 12: Chicken Little 13: Omar Grimmer’Lak’s pocket Admin 14: Tommy Pickles Please post any suggestions you may have!!!!!!
  23. AND TO THE MIRE, HE RETURNS ___________________________________ [!] A depiction of Kaer Glythen, the Aeldinic seat of House Grimm The war between the feuding Imperial Houses of Horen and Marna has claimed many lives as of recent, and families all throughout the two imperiums now grieved for lost sons and daughters - taken all too soon in the conflict. One such family is the noble House of Grimm, its members having learned of its patriarch’s death in the most horrible of ways; The Baron’s corpse was shipped to the stone-maken walls of Reza, confined to a wooden box devoid of any means to initially identify him. Eventually, however, upon reaching hold of Lady Grimm, authorities were able to properly identify the bloodied husk as her spouse - a man who had so chivalrously lived past his prime. As the family grieved together and sorted through the late patriarch’s belongings, a piece of parchment was found. On the paper lay dozens of crossed out lines of text, all discarded before the middle of the page. In there, a handful of lines remained, writing comparable to chicken scratch, though legible nonetheless. I remember my arrival upon Atlas hazily, though some memories do not escape me. The overwhelming fear of leaving my parents, and my eldest siblings, on their lonesome in Venerra. Thankfully, I had my sister Alana by my side throughout the voyage. Tempests raged about us as we ventured further into the murky waters, our vessel soon being consumed by a grey mist -- restricting our vision for a good while. In the days following, we could make out a jagged mountain ahead; Overjoyed, Alana and I leaped into the frigid waters and gradually arrived to Haeseni shores. As we made our way into the confines of Markev, we were greeted by our cousins, Emma Ludovar and her younger sibling, Jacob. My sister took the path of Chamberlain; I, on the other hand, pursued the path my father had always desired for me - knighthood. And so life went on for me: I had four beauteous children and a supportive consort. Alas, I write this for I have spent fifty-some years alive - Death encroaches, and rapidly at that. Should you find this and I’m deceased, my sole request is to be returned to my grand-nephew, William I of Venerra, where I am to be laid in our family crypts with my father Elias, my mother Selina, and my siblings. To the mire, I return. Credit to Axelu for writing the entire thing, I’m just here for the rep.
  24. Hello there, skinners of LotC! So I’ve found myself in need of some skinning services, as even after seven years of doing so, I’m still absolutely terrible when it comes to finding and creating male skins... That being said, my needs are twofold, and are as follows: ========================================================================================== Request #1 (Human Male, Full-Skin [750 – 1000 Minas] ) (Reference Picture) To start with, I need a full, high-quality skin for a human medical doctor that shall be residing in the Empire of Man. I’d prefer that the hair be of a lighter brown hue, the eyes blue, and that a white medical jacket / lab coat of some sort to be incorporated onto the skin. I’d prefer that the hair be somewhat wavy, with the hat layer being utilized in order to illustrate such. Clothing should be compatible with the typical garb of the Empire of Man. A vest, trousers, and some boots would be nice to incorporate into the skin, in addition to the previously mentioned medical coat. The reference picture provided above is meant to serve as an accurate example of what I’m looking for, but needn’t be 100% copied in order to fit with LotC styling. ========================================================================================== Request #2 (Human Male, Face [100 – 150 Minas]) For this second request, I really don’t have much of anything in mind. I’d just like the face of a skin on hand that I could use to merge with some armor or clothing in the future. This one is also meant to be for an Empire of Man human, and either a mustache or a neatly, well-kept beard would be preferred with black colored, wavy hair. The color of the eyes I can edit later if need be, so feel free to use a color that you think would fit well. This is a rather simple request, but is still much needed. ========================================================================================== If interested in taking either of these requests, please reply to this thread with a sample of your previous work. I am searching for high-quality skinners to take these requests, and will only pay respondents who provide samples before beginning on one of the project(s). Assuming that I’m interested in granting you the commission, I will reply back to you in this thread and DM my Discord username to you in order to discuss further details. Selected skinners will be paid upon completion of the project that they’ve chosen to take on. In any case, thank you for your time in reading this post community skinners, and have a great day!
  25. Namaste, Worldly Beings of Arcas. A city of peace and prosperity has risen. Thyra of 1714 [!] Entering the city the smell of spices hits your nose. [!] The sound of bustling trade and citizens laughing can be heard quietly throughout the streets. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the palace sits the Raja on a throne made by his adorning people. Benevolent, wise, elegant. Words used to describe Thyra’s ruler. Men, women, and children cheer in the streets of the beautiful city, honoring him. The Raja of Thyra comes to speak with his people, who wish simply for leave and comfort. Standing next to him is the Noble Emir and the Graceful Asha. His most excellent majesty raises his hand, waving away any fear that the people had. The city got quiet waiting for him to speak. The suspense was riveting as his emerald green eyes gazed over the crowd. Then he spoke. “People of Thyra. We have been granted by the great Gods, Land farther than your eyes can simply see. We shall build from the ground. Using our ambitions and the Trinity to guide us, We will build the greatest city in Arcas!” The citizens clapped and cheered their hearts out, excited for change. No longer were they a victim of the war and hatred of the world. Instead they would live their life in comfort and tranquility. OOC Information: We are accepting help and new citizens to join our new land and ranks. DM me for Discord
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