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Lickspittle

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Posts posted by Lickspittle

  1. 7 minutes ago, MikoMonster said:

    A cloaked figure returned to her keep in the north that evening, chuckling to herself as she strode through the gates. She greeted her children cheerily as she entered, her clothing reeking of smoke and smudged with ash. The woman ascended the stairs to tell her husband the entire tale.

     

    “Just wait and see how the Orenian rats will scamper.” She cooed to him as she pushed her way into her room.

     

     

    Her child would ignore the ashy smell surrounding her, instead rambling not to open up his bedroom because he had captured a Hoonsi rebel, and that he might escape.

  2. @indiana105 @Fionn__TWG
    [!] A letter would be penned to the rebels of Hoonse.

    To da fals Konieg of Hoonse Mikkal,

     

    Ur best sulder, Kunstanz Barklay, has bin capturd, n u ned tu help hem.

     

    yoo can rezcu da trator, er let hem join us, da righful caz like da smart man he iz.

     

    Bring ur best mean tu gaystanwald.

     

    long liv Sergee! Tru konieg ov Hoonse.

     

    -by Markus Nikolai Morovar, tru loyal memba ov da real konieg.

     

     

    [!] A drawing depicting Konstanz Barclay in captivity was submitted with the picture.

    2zpuIDsl7xdamwnKH1fxeP0wytuctgEbMZPByGUoC7JCadjj5edo8oO6AB7UfY_uLxEbQhYhd6gip3o5CWbOmv-E_JSFrgIn66XRZXeZUqr1aGSkP33TIYnQxvOYDCXH_-Eyj4pH

  3. Tldr of modern LOTC (Been on the server for 1.5 years now and haven't been to a single warclaim btw):
    -War rules (and conflict in general) are stagnated because of OOC toxic goons, to save roleplay on the server (great)

    -Conflict stagnation takes effect, SoL RP blooms (great)

    -No incentive to war each other, nothing meaningful is occurring (Not great)

    -> We are here: meaningless wars happen because the conflict RP-ers have been bored for about a year, and the RP behind the conflict is OOCly crafted (really not cool)

     

    Where we need to go:
    -SoL is at it's highest rates ever seen before. However, SoL only has fun with about 1/2 the playerbase. The other 1/2 is currently disenfranchised. SoL RP needs to be done in conjunction with real wars, with real consequences that can be felt in such RP. I'm not kidding, @Xarklyand his absolutely amazing Scyfling eventline has done more tangible roleplay damage to one nation than all the other wars since the Wo2E combined. A nation crafted their own war because no other wars could be done. And it was better than all the actual wars we've had since. 
    We need raiders barging into capitals, disrupting SoL RP, camping roads, because even if people don't like it, it gives them something to RP about with their city guard, something to have fun with. And I'd say with a passion, that >5% of the server population these days are strictly goons. That's because all of our rules have drawn away the goons. That's great, very great- but the problem comes when these goons are gone. I'm not content with "Oh, let's sit around, do sign language, and drink tea" all day RP, I want to go fight the bandits who are raiding my capital remorselessly for the past 3 days, I want to set up patrols, roadblocks. I want to experience true, RP-oriented and crafted conflict for the first time.

     

    It would be rude for me to not attach solutions to these problems, so here are my solutions:

    -Set universal raid cooldowns to 3 hours day, and each individual cooldown 1 day is for each party (vassals which have an active activity tracker are included, otherwise all vassals are considered under their liege.)  Example: In a 5v3 coalition war, each of the 5 nations can have a crack at each of the capitals of each of the three nations each day every 3 hours, and vice versa. The current raid rules are fine- but we either need to lower cooldowns, or raise the amount of people who can raid. Raids are meaningless, you can't accomplish anything, except maybe get gate locked out of the nation for 30 minutes, camp their gates, and say "Okay, goodbye now!" and leave. Counter claim- But Lick, this would be such a major disruption of RP, this isn't a good idea! Solution: The disruption of RP will be through RP itself. No war will usually have 8 belligerents on either side- hell, we've about 12ish nations in total. But these disruptions are reflective of a real war. Maybe, because a nation is raided so much, they'll increase their guard force, conscript new soldiers, and fight the raiders with more gusto. Or maybe the people will vote in an anti-war parliament- or stage a coup to get their nation out of the war. RP wars must have RP consequences, and right now we have OOC wars with zero consequences. These OOC wars spur OOC toxicity and have ZERO RP effect on the server.

     

    -Allow raiders ladders or battering rams to break through gates/scale walls.

    Since we already make the raiders file a modreq before raiding (which is a very good thing) why not have the mods be able to place ladders/battering rams at the cost of mina, and then delete gate blocks/scale a wall? This circumvents the timeless Oren™ strategy of closing your gates. Sorry raiders, but our gates are indestructable! I cannot think of any reasonable person who would disagree with this, so I will not provide a counterclaim.

    -Allow the conquest of capital tiles.

    Time for me to die on the LickspittleHill™

    The merciless, barbaric act of total capital conquest kills a playerbase. Fact.

    Total capital conquest will result in larger nations steamrolling smaller nations. Not a fact.

    Total capital conquest will negatively affect RP of those negatively affected by it. Not a fact.

    Players leave the server after their capital, playerbase, and clique is taken from them. Not a fact.

     

    Let me explain how total capital conquest is positive for the server, and why we've only seen complaints about the content of the server since war has been snubbed. I think something that us as a playerbase can all agree upon, is that cliques have become a part of LOTC way much more than it used to be. Back in the day, it used to be CMU, goons, and that's it. Now, every nation and their mother has multiple cliques, and then cliques within those cliques. Because we haven't had a war with consequences, to thrust these cliques out of power, these cliques never change the people within, which leads to lower player retention (one of my studies as a CT member) as these players quit the server as they aren't able to make friends. Nations need to rise and fall within months like they used to. When a capital tile falls- a build falls. That part is tangible, and a downside. But the ruins make for a great, future build, to rise like a phoenix from the ashes. When a capital tile falls, however, it's playerbase scatters. When they scatter, they do Refugee RP, which is great RP supply for about a month. They meet new people, they form new groups of friends, and this endless cycle of cliques is finally broken. Then, they begin to join institutions of their new nation- government, military, whatever. And they have a vengeance against their old nation. They, alongside their old friends, convince their new nations to coalition this destoyer. This is positive, healthy, RP. Even though a side is negatively affected, it doesn't mean they quit, it means they stay engaged, and a story on our server is formed. There is no story without a conflict. And LOTC is one, cooperative, story.

    Of course, that short, summarized story above cannot happen under these war rules. They cannot happen with the state of conflict on LOTC.

    TL:DR: Fix the server's conflict, you get better player retention, more players joining, some clique-busting, new friendships forming, a less OOCly toxic war atmosphere, and a better, cooperative SoL x Conflict RP server.

    My DMs are open to all who wish to chat about any of the topics above, or about player retention: Lickspittle#5373 

  4. "Woah. What has gotten into the world the past 3 months?" Ponders loudly Caelan, pondering what the truth of the events was- is this the truth? Is this forged truth, made in good intent? Was this forged truth for the bad? Was this straight lies? He wondered what to believe. With the events that had been transpiring- he new naught what to believe.

  5. "What's this?" queried the very patriotic Ionian Mackensen from the seven skies, cleansed from the madness that had plagued him in his last few earthly years. "Why are your most loyal and patriotic vassals being demoted? This 'Koenig' lives to serve only himself and his close clique of friends." comments a very defensive Ionian Mackensen, as he called over an old Ludovar ally. @Dogged

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