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Bloodnight

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  1. The Grand Merchant Guild The Merchant Guild of the Dwarves is as ancient as they are themselves, it's history goes all the way from the ancient times when Urguan himself walked the earth until now, when we took over in his honor. Tasks To fortify and further the great Dwarven economy. Establish trade both in and outside of the kingdom. Collect taxes on shops and housing in the kingdom. Monitor the flow of the kingdom's wealth and assets. Secure Dwarven interest in other lands. Protect interests in neighboring kingdoms Ranks - The Grand Merchant - This is the leader of the Merchant guild, he oversees the economy and is responsible to maintain a balance in the Dwarven kingdom, and make sure that everyone pays their taxes. It is the Grand Merchants job to arrange trade caravans and policies with others in the kingdom. He is responsible for the economical Dwarven interests in other all over the kingdom and outside it. The Grand Merchant has the authority to define the pricing of all the kingdom's goods, services of the kingdom, homes, mining permits, wages, taxes and tariffs if implemented. - The High Treasurer - The job of the Treasurer is much like the job of the Grand Merchant, he assists the Grand Merchant and is the second in command of the merchant guild. He is often tasked with the selling of houses, leading of caravans, and other interests of the kingdom. The Grand Merchant and the Grand King are the two with the final say though. - Treasurers of the guild - The treasurers verify all of the accounts that the guild house is responsible for, they are the ones that do most of the paperwork. They keep track of who is supposed to pay what, when and where. They are the ones that keep track of the other kingdoms and match Urugan's prices accordingly. - Master Merchants of the guild - These are the richest and the some of the more trusted merchants of the guild, as they have given much to the Kingdom. They are respected, and their shops are often the best in the kingdom. Their name is spread across the land, and they gain many special rights. These merchants are often part of caravans, and trade will be directed towards them. Some of them are also often other Guild leaders in the Kingdom - Merchants of the guild - All merchants under the kingdom of Urguan are in this category, if they are not signed up in the guild then they lose their rights to sell in the kingdom, and their shops are taken from them. This is to keep track of all those who sell in Dwarven land. They are given special rights. Rights of the Guidmembers The right to sell your merchandise in the kingdom, and it's vassals, and all establishments in nearby kingdoms. The right of protection. You and your interests are in the protection of the kingdom in the kingdom. The right to own a shop in Kal'Azgoth, and it's vassals. The right to sponsorship. The right to deflated prices and discounted property and material. Member cost: Members and merchants alike are required to pay a bi-weekly fee to the guild, payed directly to The Grand Merchant. This fee is a flat fee of 10% of the shop's earnings per week. If this is not payed a notice will be issued, and payment will be doubled the following week. If not payed then the property under question will be revoked, and they will be fined for the amount owed. The payment may be minas, or directly payed in items of equal value. Sponsorship: If you wish to buy something, but cannot afford it you may ask for sponsorship. If you are of the guild, and trusted and have a good proposal then you will be given the minas required or the location required for a shop. A sponsored business must give 40% of their profits to the Guild, until they are able to pay back what they owe the guild. This may be done for all from farmland, housing and shops. It matters not as long as the is profit in it for the guild and yourself. If failed to pay the 40% rate per week the property will be taken from you and resold. The payment may be minas, or directly payed in items of equal value. Along with these there are a few other benefits such as: Reduced pricing on a personal trade with the kingdom. Ability to direct certain finds and deals. Leverage in bartering and outbidding. May call upon help from the merchant guild, may it be militarily or economically. Loans. Insurance on products. A Network of Merchants at your disposal. The right to sell more than one type of good. Banking The guild offers to everyone the ability to hold your minas, items and other sensitive items for a very small weekly fee in total security. Our of of the like vaults protect your assets, and out overdone insurance policy protects it even further. - Enrollment - Name: Mc Name: Position Wanted: Current Affiliation: Personal Wealth: Shops Owned: Type of wares:
  2. Versace Versace Versace Versace Versace Versace

  3. offering jobs ppls

    1. Octavion

      Octavion

      You're still banned, aren't you? ;w;

  4. no one responded to my dwarven post .__.

    1. Show previous comments  1 more
    2. Bloodnight

      Bloodnight

      iblees is extinct

    3. Octavion

      Octavion

      If you want to believe that lie, go ahead. ;)

    4. domainoft

      domainoft

      The Dwarves are more extinct than Iblees is.

  5. Being banned results in bubbly milk.

  6. being banned is no fun q.q

  7. That moment when you don't get forum rank for donating 2 years ago.

    1. gabriel101x1

      gabriel101x1

      Talk to an admin.

  8. That moment when scary ass bugs fly infront of your computer screen.

    1. comanderbly^

      comanderbly^

      bye computer screen

  9. NO, BAD KURSERAN *Sprays with bottle of water
  10. I propose the removal and slaughter of char615, For insubordination and being a general idiot ._. And nice going lying to native's face you silly little troll.
  11. Wolfie, Is your villain application equal to a basic or Advanced? I'm simply curious on that topic. But.. I amend you for at least putting some effort into your application instead of the usual one lines we get. ._.
  12. Both of their applications are exceptional, Do not fail my trust, Or you will be punished and possibly exiled (Death) with all forgotten infomation of course, but off topic a little you applications are some of the best i have seen in awhile to join us, Welcome to the black Hand, ((Welcome again, Shen))
  13. Eww. You work at MacDonalds, *Snickers.*
  14. Accepted for 1. Deception, Thievery, and Cheating - Self explanatory. *2a. Murder Type A - This includes killing when threatened, assassinations, unprovoked or provoked. **2b. Murder Type B - Killing for pleasure, twisted ways of killing (cannibalism, weird fetishes), Torture, Slaving ***5. Psychopathy - Insanity, Split Personalities, Uncontrollable Actions I CAN TAKE MY RIGHTFUL PLACE, BOW TO ME.
  15. In my words, From what i have seen you do in-game, And your skills to RP. I say your App is ACCEPTEDBut the final say is up to simonbane, Though i would think he would agree with me.
  16. ===================Recruitment Guidelines=================== General requirements: Be a man who comes of his own free will. Be at least the minimum age(18)(Does not count IRL.) Be of sound mind and body Be free-born ====================Guild Lore==================== -None as of yet. ]====================Guild Rules==================== RULES: #1: You, Nor any party assosiated to you, Are not to steal, Exploit or Defile the Order in any form. #2: You Are not to betray any member of the order, Or the Order it's self. #3: You are to contribute, By any means, Anything positive to the Order, Aka. Building's, Supplies, Infomation... #4: You are to be of good morals, and of good reputation. ==================Guild Rankings================== Masonic Ranking's Classification: Civil. Entered Apprentice – the degree of an Initiate, which makes one a Freemason; Fellow Craft – an intermediate degree, involved with learning; and self development. Master Mason – the "third degree", a necessity for participation in most aspects of Masonry. Masonic Ranking's Classification: Militaristic. Masonic Grand Commander - The Grand commander, Sometime's refereed to as a Seneschal is the right-hand man for the Master. In peace, the Grand Commander administered all the lands belonging to the chapter house. In war, he handled the movement of the men, the pack trains, the food procurement, and other issues of moving an army. He had complete command in the field. Turcopolier - This officer is the third in line militarily. He is in command of the Sergeant brothers Marshal At Arms - The Marshal was in charge of all arms. He was very much a military man, and a Master would usually consult with him, as well as the Seneschal and the Turcopolier, be-fore making any final decisions on tactics. Under-Marshal -The first officer under the Marshal, the Under-Marshal was in charge of the lesser equipment, and other supply problems. Knight - The knight was the backbone of the battlefield. A small force of knights was very powerful, skilled in warfare, clad in armor, able to take on a large number of foot soldiers. Only a man whose father and grandfather both had been knights could become one, and if he were caught lying about his lineage, the penalty was severe. Sergeant Master - The chief support officer for the knight. Sergeants dressed in a black tunic and a black or brown mantle, often with a red cross. Squire - Squires were the young men who were there to assist the knight in any way possible, from polishing his weapons to providing the Knight comfort when he was out of combat. The difference for a Masonic Squire is that this was often a hired position, especially in the first hundred years of the Order. It was only later that many Squires were there specifically to test themselves and their mettle and to climb to the order of Knight. ================Jobs and Job Ideas================ -[Add as you see fit] ================Application Format================ -[Application Format goes here] =================Current Members================= -[insert First in Command]: -[insert Second in Command]: -[insert Third in Command]: -[insert Fourth in Command]: -[insert Regular Rank]: -[insert Below Average Rank]: =====================Divisions===================== -[Add, if Any] =====================Enemies===================== -[Add if Any] ==================Guild Signature================== -[Add one] ===============Official Guild Uniform=============== -[Get one]
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