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Old Fart
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About Kaiser

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    The Philosopher
  • Birthday 07/09/1997

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  1. Removal of the LT director

    Can anyone name two good LT and how they're a good influence to the team? I can pull off like one.
  2. The Removal of the Antagonist

    Fixing the event good Shitting on arockstar bad lets try to play nice, I guess
  3. The Removal of the Antagonist

    Oh **** off, seriously. The original event had a lot of issues that I can point out, that we all can, but calling arockstar incompetent is just rude and insulting. A lot of backdoor shady **** happened, and a lot of stuff got mixed up in complications beyond a lot of peoples knowledge. You just waving your hands and going 'Ha well arockstar sucks and nothing else is an issue but that' is both childish and just down ignorant of the issues that are at hand facing the server. Listen, to anyone reading this post, know that this **** is just a hot mess, but arockstar really had some genuinely good ideas. They weren't perfect, but this event line isn't what he set out to make, and it's a shame a lot of stuff is so mixed up and confused so that it looks bad. Don't take what some no-body on the forums says, because I honestly think if you talked to arockstar in person (or on TS/Discord) you'd understand the larger issues at hand, and you'd not just blatantly pin this bullshit on him.
  4. We don't lock our chests, no, so we should be ready to be robbed sometimes. I'm fine with this, I've come to terms with it. My issue is that someone stole everything, and I mean everything. Even worthless garbage, they probably just threw it on the ground to de-spawn, just so we couldn't have it... I just find it a bit disheartening that someone cares more about gaining items than the well being of a race which has, for a while, been struggling. Pendlemere isn't perfect, but it's a good improvement over recent villages. The community feels friendly, and fun. Yet someone stole everything. If it was just the stones, or the wood, or the wheat, or heck, even the valuables, I'd not care. They can be replaced (and honestly, everything can be replaced) but what cannot be replaced is my hope for the halflings. They're genuine fun, good friends, and a great addition to the server, but with the server itself, and staff, continue to just make our lives difficult. I'd wager this isn't malice, they just don't care. I just won't support the idea that an entire nation's storage, which Fyrste pointed out would be several tons of supplies, can just be scooped up and taken while we're offline. That sort of thing would take the roleplay of breaking the door, carrying out the supplies, loading them on carts, and repeating several times, not to mention it'd be best in that situation to wait for us to be online so we can at least roleplay it... But that wasn't done, it's never done, because no one cares about the roleplay on this roleplay server, they care about getting loot. It's sad that the staff just find that a-okay. Because you know for **** if the GM played a certain group/race/guild, and they got robbed blind, there'd be something done.
  5. Huh, guess I'm late to the party, but I'll throw in my own chips. I never liked PVP default, it always sort of felt like a way to just easily get rid of unwanted players from your little clique. "What's that, a spook/impure/white wash/etc in my city? Well, I could RP fight them but A.) they might be shitty RPers and powergame, or B.) they could be really good RPers and beat me! even worse!" So then you just default to goon-squads and click-click-click away people, which is sad. Everyone deserves a chance, even if their chance is small. As for large battles, like 6+ people, it's pretty pointless at that point to RP. It's so jumbled and confusing, the PVP there is just for clarity. It's not perfect, but it works. Now, I'm going to also add the fact that usually PVP is so favored among human groups because of magic. Humans (Especially Oreners/Canonists/The like) are not heavy magic users, they usually rely on swords and shields. Which is fine, but it leaves a gap. A lot of people who have stayed in the 'Human Fighting Clique' have (usually) little understanding of magic, magic lore, proper magic RP, and what-not. Add on the fact that the rules of each magic can change, and entire magics can be rewritten, and no one knows what the limitations are- and I cannot blame human players for just taking the much quicker, familiar, and easier option of PVP when faced with 2 rainbow mages, or a ninja-kin, or whatever. There's so many sects of magics, subtypes, so many different divisions of races, and creatures and strange rules and guides and just absolute garbage **** in the lore, that I'd wager most people on lotc don't even know what half this trash is... And to add on, even worse, there's just so many mages. I know I'm picking on magic, but honestly, it's one of the larger issues for PVP groups. Everyone and their dog knows a magic, or three. So many rules for each person using each magic and each magic having different guides, and no one knowing the redlines, and no one agreeing because it's all just piled on the forums in a garbled mess, sometimes written horribly so, and it's all just so stressful. Too many variables to wrap your brain around. Most people on this server don't want that, they just want to enjoy a simple hobby. Listen, I have no answer. Just... If you're reading this, always try and improve your own RP. Always say 'how can I get better myself'. Maybe that'll do a little good. Otherwise, lotc either needs to take shears to the lore department, or just accept that PVP will be preferred by a a lot of people because it's simpler, and easier.
  6. Dev Update: Persona Skins

    No one expects you to pay anything for any of these perks. You donate because you want to give a donation out of charity to the server. You aren't buying anything, it's a donation. Anything the staff gives you for these donations is pretty much out of kindness. They could, in all rights, give all of us nothing if they wanted.
  7. The Obelisks

    "To whom it may concern, I too have seen the obelisks spread through the lands, and it's sparked my own curiosity. Perhaps, though unlikely, the Kha are correct, and they are some old chains for an evil held beneath the lands, but I have my doubts. Axios had been occupied long before we modern-folk landed here, and all the races and people from eons ago have since left, or died. Obelisks like this may be vestigial parts of old religions, or kingdoms - built in the days when their use was apparent, but have since just wasted away in time. Any host of answers could be brought up to their purpose, but what is currently apparent is that they've done nothing since we've found them to warrant any real answer. We have no reason to fear them, or create conspiracies about what they do, when we have no evidence of such. No offense to the Kha-folk, but one testimony from a priestess isn't going to convince me that the world is ending, and that we should clutch our loved ones in fear of the obelisks and whatever they hold/do. -R. Bauer"
  8. Tutorial Island

    first hehehe
  9. 6.0 and Nexus

    I like it, but I don't think Nexus is going anywhere anytime soon. The tech/devs put a lot of time into nexus, they'd never remove it on their own choice, even if it's for the better. If Nexus is removed in 6.0 I will eat my shoe
  10. These are just my opinions, but I hope they are somewhat taken seriously. 1. Nexus. Just a horrible clunky system which was poorly made. Has no real value to the server other than turning LoTC into an MMO, and thus demanding people to stay on the server longer. I'm going to guess that's to keep LoTC active, but I'd rather have a server with 75 RPers rather than 30 Rpers and 270 grinders. 2. Lore mostly sucks. Doesn't take a genius to explain why LoTC has bad lore, the LT is horrible. Nothing good about that wretched team, half can't even write to impress their high school poetry teacher and the other half are probably lobotomites. The few cases of interesting lore that does go through is usually safe guarded by the creators best they can, but eventually some cretin on the lore team will **** it up, either because they're woefully ignorant of the original ideas or because they're power hungry bullies. I'd recommend just burning that entire team to the ground and starting over. 3. No communications between staff or playerbase. This goes both ways. Staff sometimes does random **** and explains nothing, which easily pisses off a lot of players. On the flip side, if the players would communicate their intentions or ideas on certain things *cough* I wonder what *cough* we'd all get along much better. 4. Map. I know this is being fixed, but for fucks sake this map is horrible. Horribly made, no perms anywhere. it's stupid. Players want to build a house in the woods, tell them they can't and they'll hate you. Who cares if it's ugly, Aegis was a lot of ugly, but it was also fun... I feel like the argument of 'Cosmetic appeal vs Practicality' is the same as people who said 'Zelda: Windwaker looks bad and thus is a bad game'. Something can look like ass but be practical and fun, and vice versa. Make a beautiful city, yeah, but it could suck ass in RPing.
  11. GM Activity Project - 7/18-7/24

    Damn, some of these places almost never had 5+ people in them, that's worrying. Wonder if it's best to become more strict on nations not being active enough, and just give some the lesser nations the axe. Consolidate the playerbase into a handful of places? Look at Mardons Cap. Majority of it is blacked out and then randomly it jumps to like 15+ (or 27) out of nowhere. I don't mean to single Mardon out, but is that 'active'? Nations like that seem like dead states.
  12. The New Map

  13. So which GM was it?

  14. [MArt] Items Of A Lonesome Lady

    :( Jk, love the read. +1