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Treshure

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Posts posted by Treshure

  1. Quote

     

    1. That's just the issue. "Server bureaucracy" is just too large and vague of a term to tackle. Don't get me wrong, it's still very much a real thing. It's reflective of our player-ran community. I firmly believe that the best experience a player can have is one they are not conscious of. When I think of bureaucracy, I think of having to constantly reimagine systems for the economy, war, and nation charters. I think of rules on top of rules that have to go through multiple channels of people. I think of bias, and a biased perspective on how successful one system was or was not in times prior. All of that is very conscious. All of that rips you out of your immersive experience and lays bare the crude mechanics behind our fictional world.

     

    If this system were not a plugin, it would involve constant work of dozens of team members. That's bureaucracy. Complex systems behind roleplay, like War or our mina economy system, aren't bad. But they can be tiring to interact with. I personally think that plugins are the way out of dancing through litanies of rules and hoops. We ought to automate what we can to free ourselves up for more important things.

     

    And, after coming onto three paragraphs of typing this response, I haven't scratched the surface to a solution on any of these aforementioned issues. This takes time. We need to take one step after the other, measure our success, make improvements, and keep on marching. Only that this time, we won't have to retrace our steps years down the line. It's a process, but it's all we can do.

     

    2. I wanted to make sure that we were inclusive of non-racial settlements that had worked their way to stellar activity. We're still going to review our design and make sure the sheer selection of portals isn't overwhelming, but I will want to include every racial capital (Halflings included). But if it's activity you're worried about, I'm sure we can have the Halfling portal route to Elvenesse instead.

     

    Quote

     

    The broadcast about a new player is actually not an original idea. The broadcast used to be made server-wide every time a new player joined. This was in practice for all of LotC history up until a few years ago. It was great for having new players greeted and veterans reaching out to give them a helping hand. It was however removed because warring factions would camp Cloud Temple as a recruiting spot, irrespective of the new player's racial origin. 

    I think that regional players can handle having some broadcasts made to them a few times a week. Besides, it's a relevant announcement that a newbie is trying to find them. Who could really hate that?

     

    As to your second point, I feel that the depth that Vortex aims to achieve needs to be distilled into a consumable format. It's what the Quest Tome might be best at: gradually exposing the player to the complexity of Vortex by having them discover its elements through quests. I like where your head is at, but it's my personal opinion that the survey questions are 1) too obtrusive and 2) forcing choice. I'm a big fan of letting the world of LotC influence your character. Predetermination is a precursor for static roleplay and dissatisfaction with your character. 

     

    if we're trying to use these questions to tailor parts of our server (or Vortex) to new players, we should make it easily consumable and leave the rest to the player. Video content is very easy to watch and requires little engagement on the part of the new player. Compacting our different experiences into easily digestible nuggets might be the way to go. Definitely something I plan to create in the future.

  2. 34 minutes ago, Unwillingly said:

     

     

    That was a point the Techs immediately raised after the proposal. We pulled out a map and traced out the lines between the hubs & cities. I believe the compass will adjust to help keep the newcomer on the road/on land. Shouldn't be too much of an issue, though. The lines are surprisingly straighter than I thought.

  3. No one should ever have to feel that way. Communities on our server all too often associate IRP goals with personal goals. I've seen roleplay conflicts tear apart friend groups. It's not fun. I hope that when you come back, you're able to surround yourself with people who see you for you, and roleplay for roleplay. My Discord DMs are always open, Proddy.

  4. 6 hours ago, Laeonathan said:

    why, just why do you need to use these texture packs?

     

    otherwise great video!

     

    Mostly because if I render at 4K, I might as well give you more to look at.

    Believe me, I'm not usually a fan of texture packs. But Patrix is one of the only high resolution packs that I feel stays true to Minecraft's default, and only adds the detail that one might assume would be in a pack with 8x the resolution size. For instance,

     

    When resolution doesn't matter and we're comparing two builds from afar, Patrix and default textures look virtually identical.

     

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    But if we go onto the ground and observe the details of the build, you can instantly tell which is from which.


    8hGaogk.jpg

     

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    Check out the way the sun hits those 3D grass textures, or how the rose bushes are more full and defined. Moreover, notice how stylistically, it doesn't detract from default textures at all. It looks the same. It just adds a level of depth that otherwise wouldn't have been there. Few other texture packs do this, if at all.

     

     

  5. 16 minutes ago, sergisala said:

     

     

    Most of my YouTube videos are designed to use common language to draw in new RPG/Fantasy fans. It's why I opted for "Imperial Rebellion" in the title, rather than Sedan or anything specific. Vassal is an accessible and expedient term. I'll be more punctual next time, though.

  6. [[RP]]

    First Name: Xavier

    Surname: Avalon

    Age: 20

    Reason for Interest: A renewed interest in the history of our ancestors, and the unending commitment to God's design.

     

    [[OOC]]

    Username: Treshure

    Discord: Treshure#1736

  7. The folks over at Haelun'or were kind enough to let me take a look at their upcoming build. This is a mix of a Haelun'or teaser and me messing around with the next stage of shaders I intend to use for videos. This build was an excellent playground for it. Enjoy!

     

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  8. 9wF2Q1m.png

     

    First off, I want to thank the community for the crazy amount of engagement our latest video got. Llir checked the forums and confirmed that the post has entered the top 10 rep'd threads of all time - and it wasn't even a feedback thread! Getting your foot in the door with YouTube is notoriously difficult, so the massive boost these videos get from y'all don't go unnoticed. Every comment and every share helps promote LotC content to new audiences and gives me the extra motivation to make more videos. So seriously, thank you.

     

    On to the topic at hand. I want the exploration of our world (ICly & OOCly) to be the main focus of the videos that I produce. There is a stupefying amount of content that has been generated here in the last ten years. If you give it any prolonged thought, you'll soon realize that there are a million angles you can take on LotC and roleplay at large. Retelling of roleplay history, artist spotlights, build showcases & timelapses, roleplay mechanics & theory, skits, highlighting staff team work, and the categories go on.

     

    I and any content creator will only represent a small fraction of what Lord of the Craft is. We've only seen so much, and of that, only have been thoroughly involved in a tiny part of LotC's story. I can still make plenty of content based off of my experience, but it will be inherently biased to a limited human and elven experience. We can't possibly hope to know every single awesome creative that pours their energy into this server. That's why I'm reaching out here.

     

    If you're an artist who wants their creative process to be featured, contact me.

    If you're a builder who wants more eyes on their work, contact me.

    If you're a storyteller who wants to see their tales come to life, contact me.

    If you have any stake whatsoever in the story of LotC, contact me.

     

    It doesn't matter if you've just joined yesterday, or are a veteran who has chronicled sagas on this server. Every story is important.

    Contact me on Discord: Treshure#1736

     

    I can't guarantee that what you share will be featured. My last video took over 80 hours of editing alone. Albeit I am new to the process and getting more efficient, there will always be more ideas than there is time to make them come true. But at least with this way, the content creation process will be inclusive to the grand story of Lord of the Craft.

     

    Furthermore, I can use this thread to answer any questions you might have about the videos I plan to make, so don't hesitate!

  9. I went down a very similar path as yours, Skylez. It's easy to look back at Mineman and say, "God, what an escapist hell". And for some people, it's a genuinely good thing to stay away. But remember to stay true to yourself. In recent years, I had gotten so caught up in doing what I thought was the most socially acceptable thing that I forgot what I personally enjoyed. My advice is to live your best life, but make it yours. I found this server during a difficult part of my life, and it without a doubt was escapism. But I found a community and a group of friends for life. I would have never discovered my passion for storytelling without it. Bad circumstances can lead to good things. And sometimes, it might not always be black and white.

     

    Take that with you wherever you go. Take care, man.

  10. 26 minutes ago, argonian said:

    incredibly well done video but really representative of what the server's like anymore

     

    log on and those big beautiful vistas and towers are hidden by a big grey render distance abyss 5 blocks in front of you, and that whole player-made story thing is marred by the fact that well... nothing ever happens now. closest thing to a story you'll get is the occasional orphaned ST-run eventline

     

    70vwdcr3l1861.jpg?auto=webp&s=3210837941

     

  11. 10 minutes ago, argonian said:

     

     

    Reading the posts on this thread have definitely opened my eyes to a much larger problem looming behind retention. The issue now is crunching down a seemingly impossible problem ("completely revamp LotC!") into actionable goals that can actually happen. I don't have the hubris to come out with an immediate action plan. But the cogs have started turning -- as a collective player base even, from the looks of this thread.

  12. 15 minutes ago, Burnsider said:

     

    Truer words never before spoken.

     

    Hitting us with data that shows a problem and then saying "but it's no one's fault" is just really defeatist talk that shows this is not something that will be changed.


    Every action made by any player, staff or otherwise, was done with the intent that it would truly benefit the server. It wouldn’t have been done otherwise. I’m gaining some very useful information from the feedback on this post. I think it’s more prudent to learn from you guys and problem solve this rather than jump into pointing fingers.

     

    This will not be the only post or action to address retention.

  13. 28 minutes ago, monkeypoacher said:

     

     

    It's getting real late where I'm at, so I'm going to have to suffice for a shorter response than I'd prefer. 

    I like where your head is at. In many ways, you're dead right. The crazy, wild, unexpected adventures you get thrown into are often the ones that'll keep you there the most. The issue is the execution.

    In a perfect world, we could test radical solutions to see their immediate effect. But the die is cast. We can't immediately restructure the way the roads or the nations are laid out right at the launch of a new map. Much harder would be to fix the behavior of players (how can we facilitate good ol' interesting RP?). 

     

    My goal for player retention is to measure each step along the way carefully with the actions that we have control over. Like you said, it's a lot better to put hard numbers on the table rather than blind speculation. If we implement a major change (such as portals leading directly to hubs) and it negatively impacts player retention, then we would know within thirty to sixty days, and we're back to the drawing board. We try the smaller fixes and build on that. The tough pill that we have to swallow is that it isn't a straight-away radical solution. The alternative isn't deleting the server. The changes that we make have to be measurable, and they're going to take time. But I think we'll get there.

  14. ♪♫♬♫♪

     

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    A public letter is posted to Theris Elibar'acal.

    "Theris,

     

    I have long been reluctant to play in these political games. It is a field of snakes, where good intention is smothered with propaganda and deceit. I have always withdrawn -- but your stupid bravery has forced my hand.

     

    Your plight for power ends on this day. Do not forget that I was there this last Elven eve, where you appeared to the shock of our citizenry, only to usher away in hushed secrecy with the Sohaer. I now know what was plotted. In one fell swoop, you have been risen to a position of antiquity, and have used it to assume that you are the leader of my sacred family, Elibar’acal.

     

    You are neither of these things. You have not been seen within the cihi, nor have your likes been seen amongst any of the Elibar’acal Talonnii, for which there are few. We have yet to vote for our leadership -- you would know this if you were present with your own blood.

     

    Do not presume to use the title of Medi’ir to seize my family by storm and use it to advance your political gambits. True progress happens in actions -- not empty words, such as “purging impurity” and “restoring culture”. You mean nothing. If this is the will of the Sohaer, then they mean little as well. All I see is the language of despots who use our culture to grip the population and purge dissent.

     

    I will convene with the Elibar’acal Talonnii and cast the intention of becoming Laurir. You will submit to my authority, and this ordeal will end. If you refuse, I will strip you of your Elibar’acal title and erase your name from the annals of our history. 

     

    I have intervened, Theris Elibar’acal. Pray I do not involve myself in your vapid affairs much more.

     

    Irulan Elibar'acal"

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