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Llir

Game Developer
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About Llir

  • Rank
    The Kingpin
  • Birthday 07/28/1997

Contact Methods

  • Discord
    Llir#5410
  • Minecraft Username
    Llir
  • Email
    dev@lordofthecraft.net

Profile Information

  • Gender
    Male
  • Location
    Ontario, Canada
  • Interests
    Biochemestry, Politics, Physics, Coding & Technology

Character Profile

  • Character Name
    Avern
  • Character Race
    Ascended

Recent Profile Visitors

25,406 profile views
  1. Alright, this will be simple and to the point: Major healing is for injuries like losing a limb, losing function of some body part, major wounds, etc. Silent Monks can no longer heal, they can only revive on death. When revived from death, any injuries you sustained leading up to your death will be reversed (same time frame as memory loss). Certain magics can now do major healing as monks could (tentative on specifics from respective lore holders). Ascended, clerics, necromancers, alchemy, monks of moon sect. Druids: Spoke with Jaeden - I don't think this would apply to druids, as their healing is more so herbalism so fixing major injuries isn't really in line with that. Paladins: Spoke with Conspirator - healing is already a very small part of Paladin lore and not very powerful - "We can barely heal broken bones" - so this would not be an option for them. Alchemy: Spoke with Dunstan - It already has lore for this, they would also be able to bypass the limit noted below. Red line: After (one, two?) week(s) the major injuries are permanent (except through alchemy). NB: Yes I know certain people who like consequence in RP will say "just remove major healing entirely" well right now monks can do it anyways I'm just suggesting transferring the abilities to magic users so that rather than someone saying "I got it fixed at the monks" they actually have to go find a healer and RP it. The reality is that revival and healing are a very ingrained part of our server right now so trying to remove it would be a s**tshow and requires much more debate and work than this change, which would create some dynamic RP. This would at least require effort and would increase the amount of permanent injuries as some people won't bother to seek a healer, won't be able to do it in time, and can no longer BS monk healing at a later date. The point of this thread is not to debate if the server should have major healing, but just if it is better to have it done by players rather than monks. EDIT: After reading the comments I see the point some people are making regarding a necessity of monks, so I would now suggest that Monks can still do major healing, but you actually have to go out and find a "Moon Sect" monk as per this post, rather than just saying "the monks fixed it", just the main point of all of this is to make it so people have to actually RP to get major things healed!
  2. Llir

    [✗] [Server] Chromie Ban Appeal

    Denied. Temporary bans of this length are non appealable. You will be automatically unbanned in about 2.5 days. You may appeal your villainy blacklist on the 31st.
  3. Llir

    LargeMagnum

    Name: LargeMagnum Reason: Repeated raid-baiting after warning, providing poor/low-effort villainy/banditry roleplay (Moderation staff can PM me for additional information) Conditions of blacklist: 10 days, appeal required on or after May 31 to continue with villainy roleplay. Edit: Additionally, killing livestock while a settlement is on raid cooldown.
  4. Name of Artifact: The Radiance of Aeriel MC Name of person(s) currently in possession of Artifact: Llir RP Name of person(s) currently in possession of Artifact: Avern’dionne Adriane MC Name of creator(s) of Artifact (N/A if not applicable): 501warhead RP Name of creator(s) of Artifact (N/A if not applicable): Kalen Forseth Effect(s) of Artifact: The Radiance of Aeriel is a golden, ornate greatsword which serves as a vessel of an Ascended's Soul fire. When the blade touches an Ascended's skin directly it will begin to draw from the Ascended and manifest itself in the blade. The blade's flame will only be as strong as the Ascended wielding it - an initiate would find that the blade would have no more than a few sparks dancing over it. However, for Ascended well trained holding onto the blade will cause it to take on the Soul Fire in a spectacular fashion, eventually turning it into a blade of pure white flame which would be difficult to look at. Those who would be susceptible to normal soul fire will be able to sense this accumulation of the blade’s fire as it builds up as an uncomfortable tingling sensation (10 block radius). At its peak before the blade is swung enemies in a 2 block radius who have exposed limbs would begin to feel a burning, which would not be visible unless they experienced prolonged exposure, resulting in mild burns, but again this process is very slow (the course of 10+ emotes and never moving away or diminishing the flame). The main boon of this weapon is it's devastating attack. When one who would be burned by an Ascended's Fire comes into contact with the blade the blade would erupt with the fire within in a devastating blow based off of how much fire had been stored in the weapon - if the blade is brimming with Fire this is usually a torrent or eruption which is difficult to survive. The blade explodes outward and focused toward the point of impact. It is at the end of the day an Executioner's Blade - it is slow and clunky, nearly impossible to hide but it does the job it was made to do - annihilate the forces that work against descendant souls. Red Lines of Artifact: - While the blade is touching the skin of an Ascended they are incapable of using soul fire or soul fire based abilities. - This artifact requires at least 2-3 emotes of build up. Nearby players who are affected by holy fire should be notified of the charge via an AOE emote (Anybody near the begin feel an uncomfortable tingle). - Although direct attacks to the blade may be dispelled due to its power, the innate clunkiness of the blade makes using it for quick blocks of attacks unviable, as the quick movements would break the concentration of the user, though slow movements may be possible. - The 2 block AOE effect is NOT visible unless they have not moved away for around 10 emotes, and the user or others claiming to see the burning would be metagaming. - The tingly feeling is NOT physical burning and can NOT be used as ‘sensing’ - however the Ascended could of course use social cues based on what the afflicted emotes. - This artifact loses substantial charge on attempted attacks as the wielder's focus would cause the flame to leave the blade, requiring further charging (one emote to recharge, then another to attack again) - Just like soul fire, the radiance may be difficult to look at, but not blinding. Kind of like looking at a light bulb. - Only usable by Active and linked Ascended - If the artifact leaves the hands of an Ascended it instantly dissipates the soul fire as the weapon is an extension of the wielder - you cannot hand this off to a non-ascended with fire inside of it. - Without the blade being infused with flame it is a weak, flimsy gold sword. - A successful attack will require the blade to be charged again - The blade’s flame can not be diminished or extinguished other than breaking the Ascended’s concentration, or having a blow miss. - The blade must come in physical contact with the target to do actual damage, fire can not be shot, and the fire itself will not do damage - only when the blade hits flesh will the fire afflict the victim. - Users can not manipulate the soul fire or the blade in any way. - The blade is ineffective against armor as it has no piercing due to being made of solid gold and Soul fire's inability to pass through plate or chain armor. As it is a blade, however, it can cut through fabric, and deal some blunt force damage. Explanation of effect(s) (i.e. how it does what it does - slight bending of magic lore is allowed): When the blade was forged by Kalen, a long time blacksmith and Golemancer, during the Fringe. The process by which Kalen forged the blade was while it was still molten he pressed his Soul Flame into the molten gold, requiring time and concentration, before drawing it out - as molten metal is more subject to magic. Upon conclusion he reignited the metal and repeated this process, more times than he could count, until the metal was accustomed to the presence of soul fire within. Eventually the metal even became so accustomed to it that it began to vacuum in the Soul Fire, letting Kalen know he had succeeded. Number of duplicates of this Artifact: None Do you agree to keep the MT updated on the whereabouts and ownership of this Artifact by using the Magic List Errors?: Yes Have you applied for this Artifact before, and had it denied? If so, link the app: No, but 501 did, I made many changes to make it more balanced (https://www.lordofthecraft.net/forums/topic/161403-mart-the-radiance-of-aeriel/)
  5. Llir

    New Crown Package

    The issue with a $5 package is, as Sky said, Paypal fees. You don't pay any fees, but we get charged a transaction fee on our end. This makes a $5 package unfeasible for us.
  6. Llir

    [✗] Add interest to money in bank

    Topic moved to 'Denied Server Ideas'.
  7. Llir

    [✗] Add interest to money in bank

    Would be a cool idea once we have player run banks and physical currency, but not with the current system.
  8. Username Llir Age 20 Timezone EST Discord: Llir#5410 What map did you join during?: Asulon Do you have access to a Microphone? Yes Average Daily Play Time? A few hours but I'm always around. Have you ever been banned before? Yes - twice, latest in 2015. Have you ever held a staff position on Lord of the Craft? If so, for how long? Yes, I have been an ET builder (6m), FM a few times (1-2y), FM Manager (3m), Wiki Team (6m), AT (1.5y), Coder (1y + 3m), Developer (6m + 3m + 3m (current)), Development Team Director (6m + 1y), and GM (1m, passed trial). I've been around the block far too many times, and know the ins and outs of essentially every staff team. Why do you want to join the GM Team?: I heard we were looking for GMs and I would be willing to donate some time to plow through modreqs and resolve disputes; answer the hard questions on LOTC. I also am interested in helping review rules and make the server less restrictive. Have you applied for this position before and been denied? If so, link the application: https://www.lordofthecraft.net/forums/topic/105630-kowamans-gm-application/ https://www.lordofthecraft.net/forums/topic/127910-deniedkowamans-global-moderator-application/ Anything else you want to tell us?: https://www.lordofthecraft.net/forums/topic/166453-accepted-trialkowamans-third-gm-application/
  9. Llir

    Llir

  10. "The vote was four to three, how is that a majority abstaining?"
  11. Llir

    The Election for the Sohaerate

    Avern'dionne Adriane Athedil Acal’elor [XX] Abstain []
  12. "Trying to implement strict definitions for citizenship before your upcoming challange, Sohaer?" comments Avern.
  13. Llir

    /check doesnt work

    As you're both staff members you have access to team specific modreqs. Please do /check self
  14. "Although he is an Acal'elor, it is better we have one who respects maehr'sae hiylun'ehya than this warmongering baboon we currently have as Sohaer." Avern'dionne would comment to some friends over tea "I feel ashamed to have once held the title this man holds now, he's a disgrace to our blessed people and the office which he holds."
  15. Llir

    Lower the price of Heads

    I will look an appropriate price and get back to you. DS is right, that price was set in Axios when the Mina was worth a lot less.
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