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DruinsBane

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Everything posted by DruinsBane

  1. 3/10 I don't know you-... 7/10 I've seen you plenty of times on the forums, you've always got something brilliant to say.
  2. Er-.. what's with these server restarts.

  3. Hey-.. how would one of you amazing skinners out there make me a skin. I'd pay but I've only got five mina. So five mina to anyone who'd be so kind as to skin this

    1. Show previous comments  6 more
    2. DruinsBane

      DruinsBane

      C'mon five mina.

    3. Huh

      Huh

      I can donate minas to the cause of this fine person getting a new skin.

    4. Leetles

      Leetles

      Of you vote three times, I have a skinshop where a skin costs 150 minas, a full new one.

  4. Hm-.. how many years has it been from the start of Auslon to now?

  5. Villains that jump from windows, tend to die first.

    1. Merkaken

      Merkaken

      I think it might depend on the height of the window o_o

  6. The villain that jumps from windows into hay-bales, usually die first.

  7. Parkins your application has been accepted
  8. Is anyone else having problems with soulstone pillars?

  9. LegoFace1, PirecingDarkness & TrvenT your applications have been
  10. Correct, this lore does not violate the mechanical standard, I've had global moderators look this over numerous times.
  11. Ghouls It is with strange fancy that I have stumbled upon such ***** creation, I write with such curiosity at the meaning and possibility. In arts and crafts of the dark and foul I have stumbled upon creation that would shock thee most profound scholars in this art. I call this new breed of the unliving Ghouls, I've named them after such idle fairy tales that farmers and wives give to the sounds outside their pig squabble of a home. But! Mark these etched words upon parchments skins that these are no fairy tales. It all started in the midst of one unforgettable night, there I was in my element in the graves of forgotten soldiers. No one would see me that night, the shadows were long and the light of a crescent moon only peaking through the mysterious clouds. I had my assistant with me, a short bulbous man with a hooked nose and a hunched back, his feature were grim but I trusted him. We thrust deep within the grounds loins, heaving and pushing mud and gravel alike, until meeting with the box that most men dread and deny, I and my companion thought of it like a present a gift! We were giddy to open and see what ‘treasure’ lay inside. A well preserved man inside, oh what joy filled me and my companion, Caloo Calay! What a wonder to say, but in my absent mindedness I attracted a passer, he yelled out something along the lines of this “What’s all that noise!”. Only one thing to do I supposed, I raised that damned body with my power and might showing that man true fright! Oh how he ran oh how he fled, it made me laugh! At his dread. But after dawns crown steadily approached and all my strength left the body something ***** happened the thing rose and attacked my companion, I didn't tell it to, it was running off its own mind o-r what was left of it. But lucky for my companion it seemed to show respect to I! It seemed odd, it followed me, I took it back to our hallowed halls. Experiments Test one concludes that they seem to obey the necromancer, reasons unknown more tests need to be concluded. The creature often seems to sob in my presence, and seems very docile as well. Test two concludes through draining and passing life force through the ghoul you can make the thing more peaceful or stark raving mad. My companion would approach the cage the Ghoul would lash out, my presence didn't seem to affect its attitude in fact it seemed more like a trained dog towards me. The nails seem very large now, and they lash out farther out of its cage every passing night as if reaching for something. Test three concludes it prefers to attack sentient life, bringing animal and my companion near the cage the creature will always go reach out for him even if the animal is closer. Test Three concludes that by feeding live animals the creature it gains life force, note sentient life has not been tested but most likely it would give the creature more, concluding the reason why is prefer sentient over animal. Conclusion, my mind is set upon the idea of rare and uncanny resurrection. The creature is independent of the necromancer seeking life force on its own accord, necromancers seem to have control over the creatures, reason unknown but thought being that they may think if they do good the necromancer will reward them with such, but it is still an unknown. OOC creation and things to note: Note once a Ghoul is killed that Ghoul will be encouraged to perma, note this system is more of a reincarnation system, you die as a ghoul you become a different ghoul. Note your privileges as a Ghoul player can be removed if you cause problems, but do not threat this will be rare and we'll talk it out with the Representative player before hand. Ghouls seem to obey necromancers due to their creation and the hope that they’ll supply them with more lifeforce. Note if a necromancer attacks a Ghoul, the Ghoul can defend itself. Ghouls can take on various sizes and forms, they're self sustaining cadavers or patch-work monsters. They may be of any animal or sentient creature. (within reason) Behaviour Their minds are broken shells of major memories that loiter their psyche, often sending them to go places in which they used to live and surround themselves in past memories to alleviate these feelings of constant nostalgia. The souls of these beings are damaged but not broken, because of this they can express emotions such as sadness, remorse, and even love from people of their past. However, this does not mean that a ghoul will not attack someone they have deep feelings for, their need for lifeforce trumps their humanity, turning him on the one’s they once cared for. Weaknesses Ghouls are undead, they receive all weakness of that respective group of creatures. - Weakness to gold - Weakness to Holy magic - Sluggish due to rot Red Lines - Joe the friendly Ghoul. Ghouls can’t be integrated into society but can be commanded by necromancers. And or others through training and torture. - Ghouls are in constant hunger for life-force, this hunger is able to suppress any other feelings they might have. If you however, do not RP this constant craving for life-force then it would be considered as powergaming. Application (Recently editted)
  12. Here's a timer, you guys have fun when it hits. Deal with the confusion before I wake.

  13. The trip to Athera, I wonder what we're gonna fight between than and now. Maybe a Cracken or something.

    1. Show previous comments  1 more
    2. Nug

      Nug

      is it cracken or kraken

    3. DruinsBane

      DruinsBane

      I've become error, its Kraken.

    4. Boomack21

      Boomack21

      how about we just go there

  14. Just finished the prototype for the Giovanni manor in 4.0

    1. DruinsBane
    2. Varsatorul

      Varsatorul

      Looks good, you should have taken the screenshot during the day.

  15. If they should heed my word's it is up to them, nor am I as previously said suggesting this to be compulsory. If one person stops to think due to my thread than it was worth posting.
  16. The lose system Role-play combat as of past and present has suffered scrutiny, being that it is liable to powergaming and a large consumer of time, that could be devoted to other aspects of role-play. It is in this guide that I detail time management and the absence of powergaming. Winning a term used to attribute success, victory in a role-play fight may not be 'winning'. The key to winning is the contribution of enjoyment from all parties within the event, that meaning the absence of powergaming is essential. The lose rule The lose rule is an idea that one should be always willing to lose, the absence of victory is not in itself the absence of success, if one is not willing to lose than one should not permit themselves to role-play combat. Even the most seasoned of characters can falter under the unexpected elements of combat. The five minute rule Combat should never succeed five minutes, the stagnation and weariness of role-play may provoke unsavory actions within the individual, were as in the time could be devoted more beneficially. This does not mean that a random act of god should smite you, but the next blow should render you defeated, this does not need to be lethal. Now the five minute rule is not all encompassing, but a good way to manage time during combat, if you and your opponent wish to continue combat who am I to say no. Now this system isn't compulsory nor am I suggesting it, but it is as my opinion deems it, a good way to manage time.
  17. Didn't cook chicken properly, I've had a nice life. Please don't sue the chicken makers once I'm gone, they didn't mean it.

    1. DruinsBane

      DruinsBane

      Should a had fruitloops instead.

  18. Oh, Pathfinder. Giving stats that shouldn't have stats since thought. Undead Fetus.

  19. Anyone have a copy of the fringe-map, an overview (actuall picture). I've looked for one but I just can't seemed to find one.

  20. Anyone have a map of Anothos?

    1. _pok_

      _pok_

      tythus uploaded one, if you mean like a picture just google it you should find it

  21. Giovanni Family History Business Format Also if you feel like your purchase may be metagamed you can send me it privatly through PM Warning
  22. I awoke to the sound of screaming, my screaming. I had just had a nightmare about flying knives, not the most scarriest thing I've ever dreamed of. But it was 1 AM and I thought this would be a good time to not go back to sleep, I will not be taken by surprise by flying knives.

    1. Show previous comments  1 more
    2. Zarsies

      Zarsies

      Come raise undead minions with me, no sleeping on the job.

    3. Guest

      Guest

      How were you asleep at 1 AM. Please teach me your ways master.

    4. DruinsBane

      DruinsBane

      Er- I go to bed at six pm and earlier, wake early am.

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