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Nug

Diamond VIP
  • Content count

    2,144
  • Joined

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Community Reputation

684 Legendary

About Nug

  • Rank
    mcchicken
  • Birthday May 16

Contact Methods

  • Discord
    nug#6285
  • Minecraft Username
    nug420

Profile Information

  • Gender
    Not Telling

Character Profile

  • Character Name
    Grimthae
  • Character Race
    Elf

Recent Profile Visitors

19,047 profile views
  1. Nug

    Recent Concerns and Administrator Expectations

    or ya'know, for the reason of keeping them from doing the same things again? gross to defend whoever this person is tbh!!!
  2. Nug

    How did the Previous Realms End?

    from what i remember and unless the LT is retconning history and making stuff up, asulon ended with some vague reasoning of a big flood (wiki describes it as natural disasters?) but iirc, the map was just corrupt and we needed some random rp bs to explain it
  3. Nug

    Goodbye, for now.

    you're just like how you were before the tag hoarding ? spamming leaving and apology posts
  4. Nug

    [Creature] Fell Rat of Atlas

    thought this was gonna be another furry race proposal wew
  5. if u werent mog and were like "i was responsible for setherien, etc." i would -1 this ***** so quick but ur mog so im kinda obligated not to
  6. Nug

    Greentag Turned Red

    oh wrow
  7. I would ask to be your student in conjuration but well yeah, Im Owl_Hades aka Alphonse take me as your student plz

  8. Nug

    The Mages Guild

    ((MC Name: nug420)) ((RP)) Name: Grimthae Known Arcane Arts: I am a teacher of Conjuration, but also practice Arcanism, Mental Magic, and Transfiguration. Position Desired (Student or Instructor): Instructor, maybe...? When is the best time to contact you for an interview((Discord)): Anytime can work and I'm usually nearby Caras Eldar. ((nug#6285, I'm typically free after 4 on weekdays and whenever on the weekends. :^>))
  9. Nug

    [Your View] Freebuild

    free build hasn't been proven to show any issues so far this map, i think the real issue lies in the time it takes to travel and the tendency for """nations""" to build oversized cities and then get pissy when their playerbase doesn't fill them. give free build some more time and pay more attention to the nations that preach that free build is the sole aspect at fault before taking action.
  10. Nug

    [Denied] [Actor] SpaceOfAids

    everyone -1'ing got caught up defending incest
  11. Space

    i think kincaid is trying to honey-pot me what do i do

    1. Zhulik

      Zhulik

      he wants u to rub honey on yourself to attract african bees i know u like african things

  12. Space

    hey thinking of you as always

    1. Nug

      Nug

      im doin weed rn go away from my profile!!! :-)

  13. Nug

    [✓] Awakened Blood Magic

    what did he mean by this
  14. Nug

    Your View: Magic Part 2

    Do you like the current teaching system? I think the teaching system is fine at the moment, the only problem I have lies in how TAs are given to incapable people. It might be better to raise the standard and survey the RP of potential teachers before giving them the ability to teach other people since it's pretty evident that bad teachers lead to hordes of bad students that unknowingly PG or RP their magic wrong, it's like a butterfly effect with bad magic RP. I'm not suggesting we return to pages on pages of writing for an application, but raising the bar a bit and maybe monitoring the first few lessons these teachers give out. Do you believe that measures should be taken to ensure students get taught correctly? Yes. I explained this with my answer to the other question. Do you believe that magic accessibility is fine how it is now? Certain magic archetypes like voidal and (some) deific are accessible enough to not be an issue, but a lot of the dark arts and locked voidal magic are held in cliques, and while that's understandable, it's really boring to see an interesting magic go to waste at the hands of apathetic and generally exclusive elitists. Magics like this or some other dead magics need to be made more accessible to the players. With these magics, it really is just suck the current teachers' dicks or hope your friend slips into their clique and gets the ability to teach it to you. Do you like the addition of magical artifacts? No. The magical artifacts, mainly combative ones, ruin any balance in fights involving experienced mages who hoard these items, which mainly brought about the whole "let's have guns!" Their whole purpose is to bend lore in someway to produce interesting RP, but are only ever used to serve their creator to one-up people in fights and become more powerful, it's ridiculous with how it makes magic seem and is practically exploited by most people. I'd rather magical artifacts be kept to being given in events or only made for the purpose of things like float-y towers. Combat enchantments should be left to the boundaries of regular transmutation, and even then, some of those are questionable. Do you believe the system should be aimed at stopping an over-saturation of magics that fill a similar niche? I really don't think there's a big problem with this, I think the problem lies in how lore can lack easily comprehensible guidelines for those who don't know much about magic. Even with so much magic, if it's kept simple and a guide is made by the MT or the lore holder that can explain what it can do, can't do, etc. without making it 500 pages long, I think everything would be better off. I don't really mind magics being similar or having similar goals, they just shouldn't be direct clones of each other and if it's interesting enough, it should be fine. Ambduscias explains it pretty well, in my opinion. Do you believe the system should be aimed at preventing min-maxing/a play to win mentality? Yes, of course it should be. Currently, magic and MaRTs (is that how it's capitalized?) are just an arms race to assert roleplay power over another, and while that could be a fun character goal, it should be nothing to pursue with OOC intentions. Magic slots need to be better limited and the capabilities of some need to be better defined. There should be no "end-game" creatures or magics that take up no slots, all of that only feeds into the min-maxing mentality and ruins the enjoyment of everyone else. One thing I'd really like to see is magic slots being reduced, 5 magics is a lot to handle and lets people become a master of all trades, since the whole tier thing is never enforced, 2-3 magic slots total would be nice to see, those including any feats and artificery magic. Sorry if any of this is messy or jumbled, let me know and I can clarify anything. :'>
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