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Merkaken

Iron VIP
  • Content count

    4,252
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  • Last visited

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468 Incredible

About Merkaken

  • Rank
    Never Forget Watyll
  • Birthday 09/03/1994

Contact Methods

  • Skype
    sime4bacon

Profile Information

  • Gender
    Male
  • Location
    Michigan
  • Minecraft Username
    Merkaken
  • Character Name
    -

Recent Profile Visitors

21,989 profile views
  1. Truer words have never been uttered
  2. ... Wait, why on earth would old dread lords not be able to make new Dread Knights if they already know how to and have done so? That makes no sense.
  3. Tried to ask you a question Luv, as a returning mouun user, and see if something has changed about the lore any more than non-kha being able to learn muun. You looked at it sunday, never replied. Found it kinda rude. Dunno if you decided you didn't feel like answering or what was up, but if someone comes to you with questions about magic, and you just look at their post and go "lol got other **** to do" I'm not sure you should really be on the staff.
  4. ... Who?
  5. -snip, misunderstood the guild purpose cuz I'm a moron)
  6. I mean, if they're not massively manufactured, I'd be fine with this. It would honestly be kinda nice.
  7. Forgive me for sounding like an idiot... What the hell is genus? The only thing I can think of is that irish drink... I'm also curious as to whether this allows the Dread Lords that still remain to make more?
  8. Is this stuff that's already been done or stuff that will be done? Sorry if this has already been said, I'm a moron
  9. His name is stupid. +1
  10. Don't accept lore and then later on deny it, I.E Phobism. If it's been accepted, it's been accepted. Dunno if this has been said already in things that will be changed, if not, then I'd like to see reasons why things have been denied, unless the writer of the lore specifies he'd prefer to be PM'd the reason Get rid of the lore catalog. Make things that have been written reviewed, voted on, and the majority ruling being used on said lore so we don't have lore that was written a year ago clustering up the lore thread waiting to be accepted or denied. As has been said before, clear guidelines on what gets lore accepted, like the guidelines put up on what the LT is looking for in magic lore.
  11. Yup, did gud lore with Wood Elves.
  12. .... Remind me to never come onto the forums again while at work... Dear Christ I'm gonna be fired if someone looks over here at the wrong time... I've tried talking to Jist about some lore I had an idea on for Dread Knights, gave him the general gist, and asked for his opinion. Weeks went by, didn't hear a thing. PM'd him again, he told me to hold on. More time went by, still nothing. I didn't ask him to help write the lore for me, or give him the entire thing or ask him to tell me how it'd get accepted. I just simply gave him the general idea in a couple of sentences, and asked "Should I even bother?" This really isn't the kind of behavior that I want to see in the lore team, not to mention Alchemy is a giant clusterfuck as it is, and is more confusing than magic somehow. If that changes, namely the ignoring the players part, I'd love to see him on the team, but for now, -1. Sorry Jist =/
  13. Helped me out and got me accustomed to being an Orc/Goblin that one week I played one. Good guy.
  14. What watyll and his various amazing events did was simply fantastic. We did our best to provide antagonistic RP to all groups, and for the most part it worked perfectly. We need to be handing out antagonist roles to player groups, and not server wide antagonists. Focusing on smaller groups rather than the entire server allows the antagonist to know what each specific group wants in events and cater to that.