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Mr. Etan

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Posts posted by Mr. Etan

  1. MC Name:

             Mr_Etan

     

    Character's Name:

             Sebastian

     

    Character's Age:

             ~100

     

    Character's Race:

             Wood Elf

     

    What magic(s) will you be learning?

             Translocation

     

    Teacher's MC Name:

             Dixie_Serenade

     

    Teacher's RP Name:

             Eliza (OOC OVERSIGHT)

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is shelved, it will be unavailable to use?

             Yes

  2. "I am unsure what this strange sensation I feel crawling through my arteries after consumption of a waffle castle burger - but it pairs very well with a cold beverage after such a savory bite."

    -A satisfied customer review

    10/10

     

     

  3. Spoiler

    I want all of you who posted to know that a lot of these made me low-key cry. I'm glad to be retiring such an old character who made a big impact on a lot of characters good and bad.

     

  4. MC Name:

             Mr_Etan

     

    Character's Name:

             Sebastian

     

    Character's Age:

             ~100

     

    Character's Race:

             Wood Elf

     

    What magic(s) will you be learning?

             Water Evocation

     

    Teacher's MC Name:

             Dixie_Serenade

     

    Teacher's RP Name:

             Eliza (OOC OVERSIGHT)

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is shelved, it will be unavailable to use?

             Yes

  5. MC Name:

             Mr_Etan

     

    Character's Name:

             Sebastian

     

    Character's Age:

             26

     

    Character's Race:

             Wood Elf

     

    What magic(s) will you be learning?

             Fire Evocation

     

    Teacher's MC Name:

             Dixie_Serenade

     

    Teacher's RP Name:

             Eliza (OOC OVERSIGHT)

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             NA

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is shelved, it will be unavailable to use?

             Yes

  6. 23 minutes ago, Samler said:

    Reminds me, maybe a duration on the waterwhip? Since it's a cute little whip which barely does anything, maybe 6 emotes duration 'per cast' would make sense? And if using a casting impliment (say, wand/staff) it could count as the handle for the spell?

     

    Good idea, and aye casting implements can act as handles I think I already wrote that in. Also, I added it so projectiles (and onlly projectiles) can be boiled with an extra emote. Only does 1st degree burns, at most 2nd if its consistent, to not step on fire evo toes.

  7. 4 hours ago, Samler said:

    steam/boiling water could make a comeback or if water atronarch and transfiguration has better manipulation of hot water than the magic which studies water in all of it's forms, and is required to make said constructs.

     

    Yknow what, why not.

  8. 42 minutes ago, VictoriaMinaj said:

     

    i'll contact you sometime on discord to address all of this bc i'm gonna be away for a while, but overall i'm very glad that you welcomed my opinion with so much understanding and kindness. in regards to your last questions, i don't think ice should be wholly removed from water evocation. while yes, i do believe that it might somehow infringe on the potential of frost witches when it comes to ice magick, i still think that this magic could have some nice touch that doesn't overly step on the foot of other lore submissions (like fw). admittedly i don't have much ideas in this specific regard because water whip does an exceptional job at fulfilling the whole versatile thing i had been mentioning earlier--it fuses both water and ice quite nicely and seamlessly. though some rough concepts that come to mind would be: 1) (can't think of name lol sorry) ability that allows one to freeze their opponent's hand and/or armament so that they are disarmed. think of it as some sort of expelliarmus (lame i know but just for the sake of understanding the ability, imagine it). it could even replace the concept of ice shield as an ability because it arguably suffices as a variant of what would be a defensive ability; 2) "ice mending" (lame name, should definitely be renamed). i also have an idea for a minor healing-based ability for water in specific, but what this would do is allow mages to reinforce either themselves or another with ice to i.e: temporarily straighten a broken leg or arm, blocking a bleeding injury, etc. 

    specifically regarding the deep ice thing, if i'm honest, i can't really think of a replacement right now. i had huge trouble with this for frost witches when i was rewriting them because they have "cursed ice" (which is just stronger ice with the ability to house frost witch magic), and i just ended up having it induce a 7 emote long gradual process thru which the target progressively worsens til their limb is completely frozen. you could take some inspiration from this or attempt to do something completely new, but in true honesty, i don't think it'd be much of an issue if this part of the lore weren't a thing. anyhow, i'll try to shoot you a message sometime when am free

     

    Much appreciated. I'm going to take some of this as well and stew on some ideas. Thanks so much! You can add me on discord here: Etan#1111

  9. 2 minutes ago, Lord_of_losers said:

    "I hate you Sarrion shut up shut up I want to make up wacky stuff so people think I'm SMART and COOL. Kidding. Magic should be magic!"

    The Wizard conjures a psychic storm within the Void nonetheless and sends it hurtling towards Sarrion's crystal orb or whatever he has in his house. It manifests as minor inconvenience, and causes Sarrion to lightly stub his toe the next time he's around it. In addition, he hears this exact message relayed in his head, alongside laughter from the attacking magician! She knew it was Sarrion, of course, because of his pipe smoke smell staining the wizard newspaper. Perhaps it wasn't actually Sarrion, and Sarrion just got dunked on for no reason.

     

      Reveal hidden contents

    What is a psychic attack, and how can I protect myself from it? - Quora

     

     

    Somewhere, sometime, the old Elf stubbed his toe and screamed out.

     

    "SARRRAAAAHHHHHH."

  10. A thesis on innate casting and the overcomplication of magic

    By the ancient wizard Divadri

     

    Before you was a parchment. It was longer than a usual parchment perhaps the writer was too lazy to write on the other side. Perhaps you found this posted by a tavern or mayhaps you are a fellow wizard summoning their daily wizard newspaper and found this thesis upon it. This was an open thesis.


     

    “Ah yes, magic. So whether you thrive in the topic or hate it, we cannot deny that magic is a great part of our world. The world itself was born from the abyss afterall molded and shaped by a greater being, one GOD himself as the mortals say. This would by proxy make him the greatest magician of all. But what if it was all but a dream? I digress..”


     

    Some ash was smeared here on the parchment. It smelled of fine herbs a bit minty as well. Perhaps a pipe was being smoked when it was being written.

     

    “All students of mine can attest to one conclusion of magic in which it is born of a dream. It might be safe that our reality itself is but the dream of one slumbering GOD but.. That is another topic of debate for the future aye?”

     

    A splotch of ink was here. Did he try to scratch something out or did his pen leak?

     

    “These younger generations go out trying to put reason to rhyme with the unthinkable.. That there is a ‘Science’ behind the chaotic energies that lay between our stars and that one can tame that is untameable. Hoshposh I declare! I cry out asking for our generations to stop with their ‘rationalizing’ of the void and their over stepping in attempts to tame this beast. We must step back from these ways and go back to the ways of yore - a safer understanding of the void. Dreams!”

     

    “I think, and therefore, it is.”

     

    “This is what magic is. Not tearing open holes in realty and sundering thy souls to the void. Nay! We must ground ourselves in reality but keep our minds open to the dreams I say.”

     

    “Magic is simply that - dreams. If we wizard's wish to conjure forth a pool of water to splash the rabble and youths off our lawn and keep them from stealing our pink flamingo lawn ornaments (I know who you are, I will find you and I will kill you) - Then we must first understand what water is innately! We must be able to picture it in our mind's eye!”

     

    “It's just a dream! You do not need to know all this hoshposh of temperature and numbers. You just dream of the calm and cooling ocean waves splashing between your toes on a warm afternoon.”

     

    A few dots of ink were here. It may be evident the writer was tapping his pen a few times in thought or perhaps he was just bored.

     

    “We do not need to over complicate the already complex. We do not need to overreach into such a power and drag the world down with us. Simplify your wizardry and do it safely. Wizards and Witches of the realm hear me out. Reflect upon this, yourself and think deep.”

     

    A cat paw was stamped here in ink. It looks as if the author was trying to get it off the parchment as it was smeared but gave up.

     

    “Ask yourself this. What reason do you dream so big?”

     

    “If you cannot justify it to yourself. You do not deserve such.”

     

     

    Quote

    OOC: This missive is public. You may read this wherever and post freely. I wanted to voidpost too.

     

  11. 7 hours ago, Moribundity said:

    Enjoyer of Wizard Powder

     

    An old mage squinted at this part of the Signature. He would then, like all others on this forum post, say his two cents out loud where no one will canonically hear him but he will say it anyways.

     

    "I wonder if it will be purposely forgotten about again in the next half century or if the masses will actually do something about it this time."

  12. 36 minutes ago, VictoriaMinaj said:

     

    I really don't want to discredit your work, but this does not execute the purpose or the effects of an actual rewrite and while, sure, semantics and interchangeable words do not matter much, all I can see here is that existing spells from the current lore page have simply been expanded upon with further detail (that it had been lacking up until now) that had been missing from the submission as a whole. Clearly, I appreciate that some spells were given the same love that other evocations have, but I'd like to go in-depth about these changes that you have kindly highlighted for me. 

     

    Half of the water's properties redlines are already within current lore. The nature-druid interaction is rather interesting and I am glad that people are taking it into consideration whenever they write anything that may otherwise potentially harm nature, and while I will delve not much in this aspect because I personally think that evoked water (as being from the Void) shoud provoke a twisted song, I'd like to say that I cannot really see any of these new changes other than a few reworded paragraphs AND in actuality, I have just noticed that there are some crucial redlines missing from this rewrite such as the following: 

     

    (Water Properties)

    "Water cannot be consumed nor provide any nutrients, due to the fact that it requires line of sight and maintenance from the caster. Should one attempt to ingest it, they will receive no benefit as the water would simply vanish the second it leaves the mage’s sight."

     

    I'm unsure whether you had intended this for whatever reason, or if it was simply missed, but overall the point that I am trying to get across is that this submission only seems like an amendment post made and based in on the rest of evocations, taking after their "unique" spells (this is not an attempt at making a 'dig' or anything, i'm putting it in quotes because literally every spell across the evocations is one way or the other the same in terms of capacity). I understand that this magic is underwhelming and rather underpowered in comparison with any other voidal evocation, but why should that matter? Why do the four evocations need to be on par with one another in terms of combat practicality and utility? The answer is they do not. I don't think each one of them should be arguably as "strong" as one another.. There is so much more that could be achieved through voidal magic if we simply shifted from the way we do and have been doing things. Again, I just don't like this submission simply because despite the amount of detail that has been further implemented into the abilities, in its most devolved and natural form, the lore has not changed. It is the same stuff--the same abilities with slightly more detailed interactions and further defined ways of casting each spell (such as for water whip and storm calling, which by the way i do not consider to be a completely new ability because that is literally and without any offense hailstorm divided in three different types; water, ice, snow). When I hear the word rewrite, I expect drastic change. Something (actually) completely new and different to current, old lore. I have always thought that every evocation should have different ability arsenals and/or mechanics that solely vary on the fact that each element is different; studying earth is not like studying air, or water, or even fire, and this should be reflected somehow. Water does an exceptional job at fulfilling the "defensive" archetype (even if it has not been executed well with the currently accepted submission) and its abilities absolutely could resemble this conceptualization. These could be replaced by non-conventional and non-generic abilities that could distinguish water evocation from the rest instead of slightly thematically different variances of the other evocations' abilities (like the ones i have mentioned and now for example this write's water barrier being able to mimick the deflect ability from air evocation). Overall I just would like to see spells that are somewhat unique to each evocation rather than have all of them do the same thing to some degree (as all of them share the same combat capacity due to their abilities being what some would assume to be copy and pasted mechanics). My headcanon for water was versatility and/or protection/utility, like keeping water shield, water whip and water wave/summon wave (this ability is actually in current lore, you may have missed it), but getting rid of the rest and replace them with other new abilities that better suit the whole concept of letting water distinguish itself from the other elements. Some abilities I had in mind were: (1) water geyser (replacement of water projectile/blast), allowing water mages to have access to a somewhat combative ability that is arguably unique to its theme and elemental perception; or (2) water shield/tidemaking (replacement for water shield with an extended mechanic that unlocks based on tier progression), allowing water mages to summon their own variation of a shield spell while also being able to, at later tiers, cast the same spell but on a larger scale, allowing them to summon a tide and encase their enemy in what would be a cage/trap (this is bit anime lol but i thought that water evocation could potentially do very cool stuff if and when properly put into words). I have more ideas that I have been noting down over the last few months as I admittedly have been working on a large project to completely overhaul voidal magic as a whole (a project that i have shamelessly neglected), and I will be more than glad to share them with you in private. 

     

    "I added to enchanting a new DEEP ICED, Which is super strong ice that is bound to Arcanium frames for use of Art, Gates, or weapons which is a nice, useful enhancement to enchantment." I'm particularly not too fond of this either because I personally think it may infringe on the overall niche that Frost Witches have regarding ice manipulation and cursed ice (which is basicaly deep iced but non-void sourced). This is just a personal nitpick and irrelevant to the point that I am trying to make above. 

     

    Nevertheless I am glad to see that efforts are still being made to water evocation, and while I do not really support the idea that this suffices the purpose behind a rewrite, few of these changes do highlight some details that have been missing from the lore page for a while (such as for water whip, particularly enjoyed the clarification on that one). 

     

     

    Worry not expressing your own opinion doesn't discredit anything and I appreciate it.

     

    I just wholeheartedly disagree with your idea that a "rewrite" needs to be 100% different. I feel as large scale tweaks and changes to already existing lore constitutes a post much like this otherwise I would be making several amendment posts. I did ask Squakhawk about this, he did say that a rewrite is best for overhauls and rewording and better explaining a previously written lore I would argue is a decent overhaul. 

     

    But hey, thats my opinion and if I cannot sway yours then so be it. I understand your viewpoint regardless though.

     

    Quote

    "I have just noticed that there are some crucial redlines missing from this rewrite such as the following:"

     

    This is already addressed with a redline. But I could re-add it to ensure everyone understands you can't drink it.

     

    image.thumb.png.af5840f3cee174a5772850607e1c73ac.png

     

     

    Quote

    "There is so much more that could be achieved through voidal magic if we simply shifted from the way we do and have been doing things."

     

    I agree with you - but I personally think *this* post is *not* the place for debating such. This is a problem with void magic as a whole, not water evocation. It would be weird if we only did this to one of many void lores. This point is not to disregard your opinion as they are valid. 

     

    I feel as Voidal Magic as a whole could use a change but that would require the Lore Section of the story team to actually have the guts to shake the norm and start up a Void Project like in the past. I can assure you that if any player attempted a whole rewrite of Voidal Magic as a whole it likely would not get passed through for the sake of stability of lore. 

     

    Until then, with the way Voidal Magic is now, Evocations are kept simple and used for a half bit of combat and half bit of utility and art. Its kept simple for a reason and we need to keep it simple until the day someone decides to rewrite the entirety of voidal magic and how it works together. 

     

    Honestly, in my opinion, having separate lore's for every "magic" for voidal magic is crazy. It should be more like Alchemy with a primary core post or three with explaining the mechanics and then spells can be added individually. 

     

     

    Quote

    My headcanon for water was versatility and/or protection/utility, like keeping water shield, water whip and water wave/summon wave (this ability is actually in current lore, you may have missed it), but getting rid of the rest and replace them with other new abilities that better suit the whole concept of letting water distinguish itself from the other elements. Some abilities I had in mind were: (1) water geyser (replacement of water projectile/blast), allowing water mages to have access to a somewhat combative ability that is arguably unique to its theme and elemental perception; or (2) water shield/tidemaking (replacement for water shield with an extended mechanic that unlocks based on tier progression), allowing water mages to summon their own variation of a shield spell while also being able to, at later tiers, cast the same spell but on a larger scale, allowing them to summon a tide and encase their enemy in what would be a cage/trap (this is bit anime lol but i thought that water evocation could potentially do very cool stuff if and when properly put into words).

     

    Thank you thank you thank you for your thoughts on Water Evocation this right here is what I am looking for on this post. So we can make the lore better together.

     

    Water Evocation is quite versatile yes that is my idea for it as well. This lore does keep the water shields, whip and the wave as well. It actually better expands on the spells.

     

    Quote

    "water geyser (replacement of water projectile/blast)"

    ^ Could you elaborate on this idea for me? It sounds really interesting, but I do not see how it is different from Water Projectile?

     

    Quote

    "cast the same spell but on a larger scale, allowing them to summon a tide and encase their enemy in what would be a cage/trap (this is bit anime lol but i thought that water evocation could potentially do very cool stuff if and when properly put into words)."

     

    So *this* would be a really cool idea. Entrapping people in a water / tide cage of some sort? We could do something like that yes but it could easily be an addition to water barrier instead of a spell.

     

     

    Quote

    "but getting rid of the rest and replace them with other new abilities that better suit the whole concept of letting water distinguish itself from the other elements."

     

    Questions with this.

     

    Do you think the ability to call forth a rainstorm, to put out a large fire for example, is not disguising water from other elements? I truly enjoy the idea of summoning a rainstorm of sort as an ultimate ability that isn't 100% combative. Whats your opinion?

     

    Do you think we should get rid of ice? It's been a huge part of water evocation for a long time.

     

     

    End Note: Thanks so much for responding. Every opinion helps shape the overall end product and I hope to have one that the majority enjoys and will promote roleplay for both sides. Tbh, I enjoy discussing these on the forums on the post itself as it allows people outside of the circle of influence to nitpick and provide their two cents. 

    1 minute ago, Mr. Etan said:

    "I added to enchanting a new DEEP ICED, Which is super strong ice that is bound to Arcanium frames for use of Art, Gates, or weapons which is a nice, useful enhancement to enchantment." I'm particularly not too fond of this either because I personally think it may infringe on the overall niche that Frost Witches have regarding ice manipulation and cursed ice (which is basicaly deep iced but non-void sourced). This is just a personal nitpick and irrelevant to the point that I am trying to make above. 

     

    Edit: Also this - do you think some sort of stronger more compressed water to be used as the material for this kind of enchanting would be better? Solid barriers of watrer, Water statues and Water Weapons of sort?

  13. 4 hours ago, VictoriaMinaj said:

    i don't like it simply because there is nothing in this rewrite that actually changes anything from current lore in terms of either theme, mechanics, or overall conceptualization. it just seems like a new format was slapped on it with a few re-named abilities and reworded paragraphs (no offense). my suggestion to you when you write lore is that you actually write it with other people; i have worked solo on my own projects before and they have not gone according to what i had envisioned, not by a long shot. what you need is somebody reviewing what you write before you go ahead and post it, and you should probably give your lore submissions a bit of time to either let other insightful readers provide you with their opinions or so that you can ensure that the piece will actually be any distinguishable from current lore (because being brutally honest, expanding on the only tier five ability and dividing it in three types does not really achieve the purpose of a rewrite). format is pretty but other than that, what has actually changed in the magic? 

    overall i personally don't like reinforcing the (very true) stereotype that voidal evocations are solely and purely intended for combat. i'd rather see rewrites that actually aim towards detracting from this stigma and not pieces that have been rushily written for no particular reason (because this could have come way sooner and in a much more drastic bundle of changes). 

     

    Hi Songwitch I appreciate yout feedback! I feel that you may have accidentally missed the changes and clarifications I have added to the lore that greatly improve overall on the lore quality it certainly is a rewrite. Understandably as sometimes the small details can be missed. Heres a breakdown!

     

    Properties of Water changes:

     

    -Clarification that it cannot mix with liquids

    -Clarification on how it interacts with nature

    -Clarification on how long it takes to freeze or evaporate evoked water when interacted with intense elements

    -Clarification on the different non combat aesthetics that one can evoke their water as. 

     

    Spell Changes:

     

    Evoke Water / Ice was left alone as its honestly extremely freeform. This can be shaped into ANY non combat spell or use that one can come up with so long it doesnt break red lines. We shouldn't need to list out a million spells as non combat use when we can be open and free form about it.

     

    Water Projectile had some changes.

    -Clarifaction on the force it has, how it hits as a semi solid

    -added scaling power so progression from novice to master is reflected

     

    Water barrier

    -Made it so it can be placed within range of the mage not just infront of them.

    -Clarified that the water is rushing and moving, so blades can't just slash through them anymore that didn't make sense, can still be peirced

    -*ADDED* A partial barrier called 'Redirective Water' which allows one to use flowing water to redirect projectiles aimed at them. 

     

    Water Whip

    -Clarified the type of damage it does

    -Clarified the whip needs to be HELD.

    -Clarified the whip is effective against skin only.

    -*ADDED* a single lash ability to it, allowing for quick strikes or quick blocks

     

    Ice Projectile

    -Added clarification of the impact damage of ice which was missing on current lore.

    -Add the ability to change the projectiles sizes, which effect impact.

    -Added better clarification on multiple charged projectiles.

     

    Summon Wave

    -Added a tell for the creation of the wave

    -Added a much needed speed for the wave, which was missing in current lore.

    -Clarified what happens to the wave is the mage is interrupted mid cast.

    -Clarified the force behind it

     

    Ice Spike

    -Changed it from being useless to an actual trap with a telegraphed area of effect

    -*ADDED* a single spike version of the spell that is more powerful, but only one single area.

    -Clarified on the impact damage of ice spikes, which is missing in current lore.

     

    Ice Barrier

    -Merged the Ice Barrier and Dome together for easier understanding.

    -Better clarified the amount of emotes to break the ice from impacts, which was missing in current lore.

    -Made it so the walls could be placed in range rather than in front

    -Clarified the ice to be transparent, which previous ice was only semi for some reason.

    -Better clarification on what you can or cant do while holding the barrier

     

    Storm Call

    **BRAND NEW SPELL**

    Complete got rid of the old useless ice storm and replaced it with a storm call spell that has 3 variations, all of them have UTILITY use instead of pure combat use.

     

    The rainstorm is harmless, and simply reduces visibility and can also be used in roleplay to help bring actual rain to dry areas.

     

    The slush storm is a field effect to hinder movement.

     

    The ice storm is an annoyance hinderence.

     

     

    I added to enchanting a new DEEP ICED, Which is super strong ice that is bound to Arcanium frames for use of Art, Gates, or weapons which is a nice, useful enhancement to enchantment.

     

     

     

    I would argue, with my changes above, that there is Significant change done to the lore that warranted a rewrite. It was not hastily written I did spend the time purely focusing on the writing. I posted the lore hoping to get feedback and opinions from *everyone* interested. This is why I did not work with anyone else because often when this is done, it can become a feedback loop of people who want the same things, and it doesn't allow diverse opinions such as yours and others that were already posted. 

     

    I truly appreciate you taking the time to express your feedback, and I hope this feedback will help sway your opinion that there were no significant changes, and then, perhaps provide feedback on these changes so we can better improve this lore together.

  14. 3 minutes ago, sam33497 said:

    I'd say keep the niche of healing within things like alchemy and paladinism, healing waters seems a bit too thematically 'nice' for magic which comes from the evil dimension (and theme does matter with these types of things)

      

     

     

    This was my thought too really. Thats why I was thinking it could be more 'indirect' healing like using water with pressure to stop active bleeding or to cast broken bones until they get proper healing - sort of like how fire evo can cauterize wounds but you'll still want a medic after. What do you think about that?

  15. 1 hour ago, Luxury said:

    This is unironically my favorite line in this lore. Don’t get me wrong Tox, I love seeing fresh writing. It’s like bread right out of the oven.

     

    Listen I don't need the d*uids over here saying my void water is causing AGONY. ;)

    1 hour ago, DISCOLIQUID said:

    Tier Five Conjurationists, by means of evoking life itself, are able to heal. You could create a spell that made "purifying waters". It certainly couldn't regrow fingers, but maybe solve burns or remove corruption. A suggestion made lightly, as yes, voidal healing is tip toe'd around. 

     

    Hm hm hm.. How would the rejuvenating waters heal you think? It needs to make *alittle* sense even if its maygick. Toss me a suggestion.

  16. 44 minutes ago, Luxury said:

     

    The dissolution of lore foundations doesn’t happen in large submissions. It happens in small sentences like these dotting around in new submissions.

     

    Keeping in line with current lore, if you want Voidal Elements to stay bound to a realm they don’t belong in, you use Transfiguration. 

     

    Whimsical is fine, in fact I may even prefer whimsical magic, but only if the whole system is whimsical. Lotc has a hard magic system that needs a foundation to make some semblance of sense.

     

    Okay, Listen, I know you're totally right. I don't want to agree with you cause it was cool in my head but when you put it this way.. I'll update the lore albeit sadly. 

     

    I appreciate your feedback!

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