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ChonGojDragonski

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Posts posted by ChonGojDragonski

  1. 5 hours ago, Snelfma said:

    think magic should be used when natural means can no longer be helpful

    Any reasons for why this would be any better? Natural means can't heal a sword through the neck, why should magic be able to heal it?

    5 hours ago, Snelfma said:

    The magic could be altered so that magical regeneration of a wound still causes exhaustion to the patient, the magic acts more like a patch that can be removed or dissolved when it comes into contact with other magics in a short period of time, or even the regenerated area takes a completely unnatural appearance.

    This wouldn't do anything to address the issue however. People can log off for ten minutes and than log back on saying an IC day has passed.

    5 hours ago, Snelfma said:

    It was suggested in the cleric chat that healing could be done in sessions, but the cap for ability to heal is removed. Ex. Someone loses an arm, the arm can be regrown, but only sections at a time that would drain a tier 5. As for keeping people from having multiple clerics regrow their arm at one time? Could continue on with that patch idea and say that once a cleric has started healing that spot, another's magic will end up reversing what was healed.

    Except that there is no way such a system could be regulated.

    4 hours ago, The Templar said:

    With all that said, a more measured response is to instead address how it is TREATED, not stick a band-aid on the problem. One such solution, while still drastic, is to require faith from the healee, too.

    And what's going to stop the injured person from just lying to be healed? Or the healer to feign ignorance and heal the injured person? This really doesn't address any of the core problems regarding healing roleplay.

    4 hours ago, The Templar said:

    Instead of "oh darn, my foot fell off! CLERIC!" Why not require the victim to profess faith in the deity and ask for healing alongside their healer? It's not like there's any reason /not to,/ unless you're secretly an anti-theist IRP or something. 

    You literally made my argument for me. "It's not like there's any reason not to." You're right, there is no reason not to. Your suggestion wouldn't have any impact on the current problem as not only is there no way to stop people from just roleplaying as if nothing happened after, but there is no way to regulate only people of certain faiths get healed.

    4 hours ago, Gladuos said:

    Sometimes people would resort to doing bullshit stuff like removing all limbs, gouging out eyeballs, removing ears, scarring, and leaving someone a mutilated, unplayable mess

    Why is this bullshit? I'd like for you to name one reason mate. Roleplay should have consequences. If you steal something and they cut your hand/arm off, there is no reason why you should get a get of jail free card. In fact, this would allow for so much more dynamic roleplay to occur, and would likely deal with the issue of being trigger happy with dismembering people. No reason NOT to dismember anyone if you know they can get it healed. If we remove that option, people will think twice because any retaliation against them might be even more severe.

    4 hours ago, Gladuos said:

    Furthermore, I don't think your arguments are very valid for arguing holy magic as a bad thing. You can make up a false debate towards anything in the format you've chosen.

    If you don't see the problem with people having no consequences for their IC actions and being able to act like a reckless moron because they know that a cleric/ascended heal is a doorstep away, I have no words for you. Ascended healing is even worse due to the way their natural regeneration works. Somehow manages to make a lack of consequences even worse.

    4 hours ago, Gladuos said:

    Izkuthii and illusions are bad because you can shapeshift or disguise yourself into any form you please. This removes the consequences of having to formulate your own costume to get by through roleplay. This detracts from the real non-magical masters of disguise on this server. It needs to be nerfed because it has little to no consequence for being able to look in any fashion that you please.

    Except Izkuthii are bad, and Illusion magic needs a rework...

     

    Bad examples mate.

    4 hours ago, Gladuos said:

    Evocations are bad because it lets you create fire when you could otherwise create fire through plenty of wood, tinder, and flint and steel. Being able to evoke anything from nothing is bad because it has no consequence of having to collect that element before using it.

    Except this is demonstrably false? Evocations can be used to start a fire perhaps, but we have matches that function the exact same as that. Otherwise the flames just bugger off into the void. Also, that's not the purpose of Evocations at all, and you know it. It's primarily a combat magic, and I'd like for you to explain how you'd be able to do that without Evo.

    4 hours ago, Gladuos said:

    It's MEANT to be good for healing, and it's a good thing because some people would rather have fun than deal with the ultra harsh consequences forced on them by other players.

    You blunder through a dungeon with reckless abandon and lose a foot. That's an ultra harsh consequence? You try to fight back against ten bandits and they remove one of your eyes to make sure you don't resist in the future. That's ultra harsh? What exactly do you want them to do? And if we want to get rid of unnecessary ultra harsh consequences, making healing magic powerful isn't the way to do it. I mean, clearly it hasn't done anything for years. Why don't we try actually implementing consequences and seeing how the community would rise up to the occasion? Crazy idea I know.

    4 hours ago, Gladuos said:

    LotC is full of murder hobos, after all.

    Probably because IC death has no meaningful consequences at all. Hmm, strange how dismemberment and other roleplay is overdone just like death. Oh wait, both the systems that are related to them prevent any consequences or growth for these actions.

    4 hours ago, Gladuos said:

    Healing RP isn't all that fun for the victim, so tbh having something that deals with it quickly seems like a good thing.

    Way to generalize something for the entire server. Utterly baseless. I know tens of people that love good healing roleplay, and the amount of times I've almost been heal-[removed] and robbed of my healing roleplay because some Cleric comes up to my character while he's unconscious is ridiculous.  Also takes away from medic/apothecary roleplay, but who cares about them right?

    4 hours ago, Gladuos said:

    If you're worried about consequences of holy magic healing, make it so that it has a detrimental effect on the patient. Something like exhaustion or unconsciousness for taking a lot out of the body to heal itself rapidly, as orchestrated by holy magics.

    They're already injured, I'm not sure what this would do...

    4 hours ago, Gladuos said:

    I honestly don't understand this fad. The LotC community always has specific things of the week they want to hyper focus on and criticize unnecessarily. There's literally nothing wrong with it, and healing magic is fine in any other medium. I can't help but feel the problem lies in the players themselves, such as people who get angry when others don't conform to their grimdark consequence RP. Let people do what they enjoy, that's what we're here for. Don't drive more people away.

    Actively goes out of his way NOT to understand, and than complains about not understanding. Can't argue with that logic.

     

    Some people enjoy erotic roleplay, just let them do what they enjoy. Some people enjoy super edgy katana swinging roleplay. Just let them do what they enjoy. Some people enjoy roleplaying guns. Just let them do what they enjoy. Some people enjoy roleplaying as a super unique zany creature with no background or nuance to it at all. Just let them do what they enjoy.

     

    You don't see how ridiculous this is? This mentality is why the server roleplay quality is suffering so much, and some of the best roleplayers on the server are starting to become less and less interested. Not all roleplay is created equal, that's a fact.

    4 hours ago, Snelfma said:

    In my mind healing magic should be a grand act that accomplishes what mundane healing could not fix such as missing limbs, third degree burns, or even blindness along with taint inflicted wounds. No nerf's please, just make it function differently than the way that allows for heal bots to occur.

    But you haven't given any reason as to why it should be able to do these things...? Does healing roleplay take away from consequences to your IC actions? Yes. Does it take away from injury and medic/apothecary roleplay? Yes. Than I really see no reason as to why we should have it in the current way it is...

    4 hours ago, ThatGuy_777 said:

    Just to parrot ideas for clerical healing I'm hearing: do it in steady sessions rather than single case instances, or require that somebody has copious faith in the deity themselves (with prayers by the patient and the like) to be remotely effective. I myself lean towards the former.

    Except there is no way that something like this can be regulated?

    4 hours ago, ThatGuy_777 said:

    As for removing holy healing entirely...well, my main character would be nothing more than a limbless vegetable without lips, teeth, a tongue, ears, or eyes.

    Just a tip friend, why not stay away from situations where your character is likely going to get mutilated/killed? Or at the very least attempt to approach them with some tact? TBH, everyone should PK on RP death but this is a different argument and people are way to attached to their mineman pixels to actually create quality dynamic roleplay, but at the very least roleplay out injuries properly.

    4 hours ago, The Templar said:

    Unfortunately, not everyone wishes to RP grimdark mangling and snuff films.

    I'm sorry what? "Unfortunately, not everyone wishes to RP dying, so why make them?" This is a collaborative roleplay server. If you do something worthy of getting your hand cut off, not going along with the roleplay would be such a narcissistic and selfish thing to do. And someone emoting

     

    *swings his sword downwards towards his wrist, attempting to make a clean cut all the way through.

     

    Isn't gruesome at all?

    4 hours ago, The Templar said:

    That's already how it is halfway. Healing can permanently kill a cleric if they're not careful. Most of us are careful enough to not completely run out of mana and explode trying to save some baby that got bonked on the head by a mischievous child in a decidedly malicious fashion ((Yes. This happened before))

    Except I've never seen this roleplayed properly ever? Without the necessity of rolls, this is something completely arbitrary and isn't an actual consequence. I won't even mention the fact that any cleric can just resurrect and act as if nothing happened if they DO die.

    4 hours ago, The Templar said:

    They'll use mundane torture and then we're back at the start, except now we can't do a darn thing except tell them they should've bled out as our hands are tied. 

    More IC consequence dodging. IDK why people are so averse to having to deal with problems that come up IC. I promise it's fun, just try it. Pretty please?

    3 hours ago, Gladuos said:

    I recall once during my basic af studies of US law, you have rights up until it infringes on the rights of another person. Knowing this, I'd say everyone has the right to enjoy their RP here on this server, and if you can't enjoy things without forcing harsh consequences on RP (and thus taking away their enjoyment), you should probably check yourself.

    This argument can be extended to ANY kind of roleplay whatsoever. Do you not see the doors you're opening? Honest to god, read what you just said and analyze its implications. This can be extended to ERP, Powergaming, and ridiculous uses of Magic, Creatures, and anything else that someone might want to do. Also, just a note. Seeing IC consequences dodged and terrible slice of life on supposedly rare/dark creatures DOES hurt my enjoyment. It hurts the enjoyment of almost every GOOD roleplayer, hence the reason that some of the best roleplayers on the server have left.

    3 hours ago, Gladuos said:

    Some people would rather not be mutilated, or turned unplayable just because there's no real method of fixing things. That's just not the kind of RP they enjoy, so perhaps don't be selfish and let them enjoy their time here, guys?

    Some people would rather not roleplay with those that completely ignore all consequences to their roleplay, including death. But screw those people right?

    3 hours ago, Gladuos said:

    Healing magic is fine in literally every other medium of fantasy, so why is LotC the exception? Even in combat it can be fine, if there are ample methods of disrupting the process. (Like hitting the healer as they will take quite some time and energy to do things). ****, Dungeons and Dragons has healing in combat all the time and that's fine by everyone afaik.

    Except Dungeons and Dragons is a heavily monitored system that uses rolls. You've said it yourself, you prefer to avoid the use of rolls if possible. Bad example. And healing magic is often deus ex machina in like every medium of fantasy mate.

    3 hours ago, Snelfma said:

    Ascended did that and in all honesty? Why bother even using that magic if you don't have the ascended's regen properties.

    ..........................

    You're right. Why bother. Why bother having any consequences to anything that might happen to you on the server? I can literally think of like ten different reasons IC why someone. Reading that hurt my soul friend, it really did.

    3 hours ago, Farryn said:

    Ascended don't even heal the wound - they take it on themselves, meaning that said Ascended will face the consequences of having that wound for 1-2 hours, where a lot can happen and essentially **** up said Ascended.

     

    Example: Elvira takes someone's broken leg and she now needs to relax or move herself to somewhere safe for a few hours due to how badly wounded the bones are. An enemy comes in while she's regenerating - Elvira = Easy target due to hindering to leg movement and the fact she can still cause damage to her own leg as its regenerating + regeneration ceases when in a battle scenario, so my character is stuck with a semi-healed leg until I die or I get out of that scenarion

    Nice, omit the pretty much instant regeneration they have. 1-2 hours IC is like five minutes of OOC time.

    3 hours ago, Farryn said:

    Ascended can take on curses that is binded to an Descendant's soul, which in turn places the Ascended in the scenario where they will face to suffer the curses effects for a decent amount of hours. So we still face the side effects of a curse until the regeneration destroys the curse completely.

    Except it's like 5 minutes of actual OOC time...

    3 hours ago, Farryn said:

    Yes we can regenerate but depending on the severity, a small wound would take minutes, a more severe wound would take a fair amount of hours. Severe wounds never take a couple of minutes to heal, and furthermore - an Ascended's regeneration shuts down completely during a combat scenario, so we can't just heal as we fight and we can still get our backsides handed to us.

    Except the issue isn't expressly with combat, it's the fact that there is no consequence to any actions at all...Five minutes of logging off/afk isn't a consequence.

    3 hours ago, Master Sage Delaselva said:

    Ascended holy healing is just fine and perfectly balanced. We have never had a complaint against it.

    What...I'm sorry what? Like, really? I guess you completely forgot about this thread than....

    I'm speechless. A thread chock full of complaints, and no one has ever complained. I mean, there are people complaining about Ascended Magic in this thread rn. K.

    3 hours ago, Master Sage Delaselva said:

    Very recently my character encountered a horribly injured high elf and absorbed the wounds unto himself, then spent three IRL days laid up in their clinic regenerating from the injuries.

    Except that's something you chose to do? If an Ascended wanted to log off for half an hour, upon coming back they'd be perfectly within reason to have just claimed that the wound healed. Or even if it's for the day.

     

    TL;DR, healing roleplay at the moment is absolutely horrid and needs a serious revamp. I'm not opposed to it in its entirety, but it needs to be strictly monitored, have no combat applications, and just in general toned down from all angles.

     

     

  2. I think that this is a fantastic idea, if it wasn't for the fact that the "Monks" were being used. I'm not necessarily against the idea of Cloud Temple Monks, but the way they're tied in with the complete and utter lack of IC consequences on the server in how people can just resurrect after a death leaves a bad taste in my mouth. By further validating them and the crutch they provide, I just have a feeling that we'll further exacerbate an issue with the server. Perhaps disconnecting coming back to life with the Monks, and just using them as the place where you wake up at would work?

     

    All in all, it's a good idea for player retention, but it might have further implications down the line. If anything, perhaps we can use this as an opportunity to make a completely staff driven roleplay group that handles resurrection? That'd be killing two birds with one stone, though I would never dare hope for such a thing.

  3. 4 minutes ago, Luv said:

    I've spoken with tons of people who will agree with me that you're Striga addition was a poorly done rip off of the Frost Witch addition (which I will link for proof that it was posted and accepted beforehand) except with the traditional "but we can force PK you" Striga touch.

    This isn't a fair claim at all considering the quality in which Striga have been roleplayed versus the frost witches. Frost witches have always been horrid while Striga have been one of the few well regulated creatures I've ever seen on the server. This isn't even taking into account the demonstrable differences in the Lore? Also, is LT being creative really the hill you want to die on? Because Grim's events have genuinely been some of the most creative things I've seen on the server, and I'd take him over a solid 80+% of the LT at the moment.

    6 minutes ago, Luv said:

    Secondly, members of staff should be approachable and friendly. You are neither of those things.

    Just saying, lots of staff aren't friendly or approachable. I'll take competence over that any day. We've put on a lot of LT based on how friendly they are, how's that worked out for the server? And if Grim's trusted enough to be ET, I see no reason why LT should be any different.

     

    Just thought I'd address these two points. Fair if you don't think he'd make a good member of the LT, but these points are give off an impression of strong OOC bias and I wouldn't feel right if I didn't answer them in one way or another.

  4. ((Sad state of affairs that ransoms are essentially useless because there is no consequence to death and people can just go back to RPing with their friends on the very same character after acting ridiculous IRP.))

     

    Hadrian reads about the recent state of affairs with an expression bordering on disgust and a complete lack of surprise at the conduct from both Nations.

  5. 5 minutes ago, Ark_Ender said:

    but when fully half the server is humans, another quarter is elves of some kind, and nearly all of the rest is orcs and dwarves

    Yeah this right here shows you don't know what you're talking about. I'm done.

  6. 7 minutes ago, Ark_Ender said:

    -snip-

    It matters because Creatures are supposed to provide and create new/interesting Roleplay as a whole. Do you know what the concept of creature bloat is? Things such as Satyrs and other creatures cease to be interesting or good once half the server is filled with them, and they are roleplayed like an average character. Have you ever Roleplayed with a skeletal knight that throws around insults like they're in an action movie flick? It's utterly ridiculous. If we allow some players to slice of life and do bullshit with their satyrs, than where are we going to draw the arbitrary line and stop others from doing it? This is an issue that has been discussed and agreed upon by much of the server, hence Satyrs being shelved in the first place. You're new and don't understand the intricacies and complexities of the server. Argument breaks down like this.

     

    A) Too many creatures on the server are a bad thing.

    B) We should shelf inactive creatures and only accept creatures that have a real reason for existing.

     

    A is true and has been proven. B is true because A is true. The question is whether Satyrs fit that qualification, and the honest answer is no.

  7. Just now, TheCritsyBear said:

    If you feel so passionately about a community of people not having their thing, you should be able to muster the effort to try again. Re-typing things can sometimes help you think of arguments you hadn't before.

    I've had this discussion regarding creatures so many times before and I really can't stand rehashing the same points over again. If we allow Satyrs, they'll be back in the same spot they were when they were put shelved in like a month or so. We have so many creatures and races that can accomplish the same thing as these Satyrs, and the lore isn't very well written. There is no reason for it to be accepted other then the fact that you and a few other people want to roleplay with them, despite the fact that accepting them will be a negative thing for the overall quality of roleplay on the server. I've said my piece.

  8. 39 minutes ago, Zindran said:

    Okay so, first of all they're not toddlers, they're adults (or some teens I never cared to ask ages so w/e) so that comparison doesn't work.

    Clearly he wasn't literally calling them toddlers, and you misconstruing his statement like that is either disingenuous or dense.

    39 minutes ago, Zindran said:

    The cliché with Ascended and Necromancers/Shades/etc. is always a thing and in my opinion has been something that I've been against since before and during when I was an Ascended.

    This doesn't address any of the points that he made though?

     

  9. 11 minutes ago, TheCritsyBear said:

    Because you're acting as though you know the kind of environment they create, like you've witnessed what sort of roleplay they have, and like you understand the intrinsic qualities that playing them contains-- When in reality, you've only actually seen them twice and somehow pass judgment like you've seen it happen before.

     

    The satyr work. I'm somebody-- A normal descendant roleplayer, and leader of a community of normal descendant roleplayers, human no less-- who has been exposed to them way more than most, because they're important to my community's culture, as the most populous fae creature.

    I don't need to intimately Roleplay with ever single Satyr on the server to make a critique of the lore. If we allowed your argument, we wouldn't have the basis for denying any lore without first implementing them and seeing how they functioned. Just because this creature might benefit your community doesn't mean it would be overall healthy for the server. Sorry, didn't answer any of the concerns expressed in my original post anyway.

  10. 8 minutes ago, TheCritsyBear said:

    have you ever roleplayed with any of the satyr, or even seen one

    Yes, I've seen two running around the Dominion. Literally nothing of any note occurred. In one instance I saw them discussing something with a friend, in the other they were reacting to an injured person being brought to the clinic. What's your point?

  11. A creature whose same functions can be accomplished by a descendant is a bad one. Making these creatures playable will lead to people running around Atlas playing them as Descendants versus something that should create and drive roleplay for everyone else. It seems that people have forgotten the point of creatures. You've literally created this lore to make them as much like Descendants as you can. You admitted that the Xoatl lore was ****, IDK why you think that this lore is any different. It's not a particularly original idea, and frankly I don't like this whole mating bit as we both know what that encourages. ERP and shitty slice of life roleplay.

    On 5/2/2018 at 8:02 AM, TheCritsyBear said:

    Please give me my Satyr back, they were a unique creature that fit well with a creature-ly fae dynamic but allowed people to RP freely.

    Unique? A descendant with horns and the lower body of a goat is unique?

    On 5/2/2018 at 9:26 AM, Lucerys said:

    If that bothers you, then might as well start complaining about khas, hou-zis and similiar partial creatures?

    We DO complain about those **** creatures, we want them shelved as well.

    1 hour ago, Chickadee said:

    A lot of effort was put into the rewrite of the lore which in itself shows the interest of the player group to continue playing them.

    Agree to disagree. Better written creatures than this have been rejected.

    1 hour ago, Chickadee said:

    makes LOTC less generic like every other server that has the Typical "Orc, Human, Elf, Dwarf" thing going on.

    That isn't an argument, and I'm sick of people criticizing the Orc, Human, Elf, Dwarf races. There is a reason why each of those four races are so prevalent across literature and pop-culture. They've clearly resonated and all in all, almost any culture we can think of can be associated with one of the races. Satyrs would be like Elves for example. Please stop trying to dilute the already small amount of normal descendant roleplayers with more special snowflakes.

    1 hour ago, Ark_Ender said:

    I don't think being 'cliche' has any impact on how fun or meaningful the rp of a race is. It's different from any of the playable creatures we have, as far as I know, and it's got an interesting twist on nature-y type rp.

    Except it really does impact how fun or meaningful roleplay is....What would be the point of roleplaying through a story if you know everything that was going to happen and what to expect? And I'll say it again, we don't have enough people playing descendant races, we don't need another reskin of them. You can accomplish anything you'd want to on a Satyr on an Elf.

     

  12. 47 minutes ago, Suxals said:

    It is not bad nor good, it works for some specific cases... and probably the only way to fix it is if it would go through armor, tho that would make it overly overpowered. Do you have any suggestion?

    Except a spell that is either overpowered or underpowered is literally bad? You said it yourself, the "only way to fix it" isn't even a fix because it'd be over powered. No I don't have suggestions, and neither does anyone else. Axe it.

    48 minutes ago, Suxals said:

    An Ascended cant acknowledge that they will come back after death and put themselves in risk due to the fact that they know that they will come back, that works exactly like any other descendant with the monks

    And I'm supposed to believe this because.......? I don't want your word, I want facts and rules mate. Show me where they can't do this? Liches can do this because they know they have Phylacteries, why can't Ascended?

    49 minutes ago, Suxals said:

    also nothing stops an Ascended from PKing after a meaningful rp

    Except we're not discussing that???????????

    49 minutes ago, Suxals said:

    that will most likely be reworded in the rewrite. 

    Sure, until the rewrite I will continue to call that section of the lore ****.

    50 minutes ago, Suxals said:

    How was I deceitful? I was talking about irl days which are months in game.

    So something that would take 3 IRL days to deal with is reduced to like 30 minutes? Still a problem. And the point that Ascended destroy character development through debilitating injury and don't have to deal with injuries still remains.

    55 minutes ago, Suxals said:

    Also i didnt lose the point, I wasn't talking about soulmending, I was talking about the normal regeneration of an Ascended. 

    Except the main problem people have with the regeneration is how it functions with the soul mend feature which creates a heal that is completely overpowered.

    57 minutes ago, Suxals said:

    yet i dont understand why some people consider a raid of ghouls ( i have nothing against them) as dynamic rp while if a group of holy users fights them back that is just ruin  rp

     

    What??? When did I mention any of this at all? What I said was part of my example of the raid of ghouls... maybe if you wouldn't separate my paragraph into 7 sentences that would give it more sense. However, I had nothing to do with that incident of the manor and I don't even know what you are talking about regarding joel. 

    Looks like there was some miscommunication, I assumed that the raid you were referring to was the one where the group of Ascended literally abused OOC rules to avoid RP and get the PRO of his own region kicked off. Let's go back to your original point about Dynamic Roleplay.

    12 hours ago, Suxals said:

    Regarding the one talking about dynamic rp... how is dynamic rp a group of ghouls raiding a city that doesn't want to be raided, ruining the fun of those roleplaying there, but it isn't dynamic rp if a group of holy users defend that city or heal the wounds caused by the attack?

    This point has nothing to do with anything that was being discussed? Just because this one situation happened to be dynamic roleplay doesn't mean that the other features in Ascended lore that literally ruin dynamic roleplay aren't ****.

    1 hour ago, Suxals said:

    I just ask you to stop saying baseless stuff like: 

    On 5/9/2018 at 8:38 PM, ChonGojDragonski said:

    The problem with the Ascended clique is that they choose people based on their friends and who ERPs with them the best.

    That cant be more false.

    You can refer to Mitto's post as I think he describes the sheer ridiculous history behind Ascended and their cliquishness far better then I could.

     

    I'd also like to note, my complaints regarding the actual lore of the Ascended were never answered. All very valid complaints about the Magic and everyone of them should be dealt with in full before the Magic is allowed to be Roleplayed.

  13. Wow, art on the server that isn't anime/cartoon garbage? I'm genuinely impressed. Keep up the good work mate and if you ever decide to take Minas for your work I'd definitely be interested.

  14. 10 hours ago, ThatGuy_777 said:

    -snip-

    Nice job posting in a discussion thread without offering anything to the discussion. Whether or not you like Ascended is unimportant if you can't answer any of the very real complaints and criticisms regarding their lore.

    8 hours ago, Suxals said:

    Soulfire: It is not very effective because it needs to enter in direct contact with the tissues of the dark being for it to make effect, and you could say: "B-but the all the armors have little holes" yes, but almost none rps that properly and also i have met undead that place other stuff between their bodies and their armor, plus you need to be rather close to shoot the soulfire, which makes a mace or morninstar way more useful.

    MFW the person who told people to ban report powergamers and not blame the Magic for it is now using powergamers as a justification for keeping a silly Magic. The point remains, Soulfire is either completely overpowered or completely underpowered. That's **** spell design and it should be removed.

    8 hours ago, Suxals said:

    Immortality: I don't see why too many people is hurtbutt about it, everybody is already immortal thanks to monks... and that is one of the worst excuses for immortality that i have ever seen, instead Ascended resurrection tries to make it more meaningful, explaining it as Aeriel bringing the Ascended back to life. Also to the one that said that we do not lose items when we die... idk where you heard that, but we lose both items and clothes.

    Monk immortality being **** doesn't give Ascended immortality an excuse to be ****? The problem with Ascended resurrection is that Ascended know they're immortal and can literally go about **** without having to worry about any of the consequences as they'll just come back to life. It gives them a way to constantly insert themselves into eventlines and story arcs for no apparent reason. As for your point regarding Ascended losing their items, I didn't hear it anywhere, I read the lore. IK, shocking anyone took the time to read the garbage, but I brought myself to do it for the good of the server.

    BYxS6ei.png

    Should probably change that eh?

    8 hours ago, Suxals said:

    Regeneration: Probably the only truly good thing that the magic has left, and it has no use in combat, so i dont see how that is bad for anyone, in any case the Ascended loses the opportunity of rp the wound for 2 or 3 days instead of 1. 

    Demonstrably false.

    d2NXUwy.pngiAQAXkQ.png

    You either don't know the lore to your own Magic or were intentionally deceitful, both are horrid. This is also powergamed extremely badly, with Ascended often healing **** that they really shouldn't. "REPORT POWERGAMING REEEE" you as an Ascended literally didn't know your own lore, how are other people supposed to??????????????? And you've somehow managed to miss the point, it isn't the Ascended that are losing out on injury Roleplay, but the people that get soul mended who are losing out on it, as well as medics and herbalists. There is no downside to soul mending BECAUSE of regeneration.

    8 hours ago, Suxals said:

    Healing: Ascended are supposed to only heal wounds caused by being of corrupted souls, to keep souls within the limits of their soul cycle, we are not clerics supposed to heal everything, because that would ruin medic and herbalist rp

    You just made my point for me. There is no governing body to punish the Ascended who their healing Magic for other ****. You're right, it does ruin medic and herbalist Roleplay. GET. RID. OF. IT.

    8 hours ago, Suxals said:

    Regarding the one talking about dynamic rp... how is dynamic rp a group of ghouls raiding a city that doesn't want to be raided, ruining the fun of those roleplaying there

    This statement right here is indicative of everything that is wrong with roleplay on this server. Roleplay that doesn't go exactly peoples way is considered to be bad roleplay, or ruining roleplay. People are so focused on their own story that they forget they're on a COLLABORATIVE roleplay server. You guys want to be able to **** on ghouls whenever they try something but don't like it when they retaliate back? If you think roleplay that proposes genuine conflict and problems which require IC solutions is bad roleplay, you shouldn't be on this server.

    8 hours ago, Suxals said:

    but it isn't dynamic rp if a group of holy users defend that city or heal the wounds caused by the attack?

    Except that's not what happened???????? You guys abused an OOC loophole claiming it was a raid to get out of any consequences that might come to the Ascended player base. ScreamingDingo/Grimreaper absolutely teared the Ascended chat a new one and was eventually banned because they were unable to deal with his 100% valid points. Stop making yourself out to be the victim here, you guys behaved in a disgusting way that completely went against the spirit of the server.

    8 hours ago, Suxals said:

    why people must suffer by this "Dynamic rp" of  supernatural creatures attempting against their mundane roleplay

    Wow.....Just wow...So any roleplay that creates problems for you or your storylines is something that makes you suffer? Please think about what you just said.

    1 hour ago, Unwillingly said:

    Ascended aren't immortal. They can be killed by any major wound just like any other descendant. In this case, I believe their 'immortality' is just not dying at a certain age. In fact, I saw an ascended die to an axe to the back of the head. I'm not an ascended expert, though I'm just stating what I know.

    And what you stated is wrong. They can be "killed" for the moment, but they resurrect fine later.

    1 hour ago, Unwillingly said:

    About the body burning, the loot stays behind. Once again, I saw this specific ascended get the few items he had on him taken via /search. 

    And once again, here is the lore stating otherwise.

    BYxS6ei.png

    Your point just indicates how fragmented the Ascended lore is and how they get away with bullshit because people can't call them on it. Them leaving **** when they die isn't the bullshit, but all the other stuff is.

    1 hour ago, Unwillingly said:

    They are immune to all potions, healing as well. Not just poison.

    Yes because healing potions are super widely used....

    1 hour ago, Unwillingly said:

    "you did a **** job," or "get your **** together" is not criticism. That is just being an *******. There was no attempt at all to give some advice or constructive criticism.

    I will 100% guarantee you even the most disgusting of people will explain why someone did a **** job if the person getting criticized said, "You're right, can you explain what I did wrong and how I can improve?" Doubt that happened, and they couldn't have been that disgusting as you said they used to be your friends.

     

    But regardless, IDK, get new friends? I've never had to deal with toxic people except for those OUTSIDE of my group, so maybe you're hanging out with the wrong crowd. Doesn't change the fact that the Ascended are known for their toxicity and this is a problem that needs to be addressed.

    1 hour ago, Unwillingly said:

    (Also, no harsh feelings, Chon. Just trying to give my opinion about the topic.)

    All good, same here. My bad if I come off as harsh, that's just how I debate my points. I'm glad you and others decided to post so we can get to the bottom of this.

  15. The Ascended community represents everything wrong with LotC. The bickering on this thread goes to show how asshurt people get over mineman RP and OOC being involved with IC. Not taking any sides, but the fact that there are sides is indicative of the problem. Ascended should be shelved on the pure basis that their community has totally failed to be anything positive to the server. HOWEVER, even if this wasn't the case, Ascended should still definitely be shelved because the Lore also happens to be ****.

     

    The entire premise of the Ascended is that they are against undead/tainted creatures. Their lore expressly states this, "When the last tainted creature lay dead, when the last fallen daemon is sealed away...(yada yada yada)....then we shall rest. Not a moment sooner." There were things to facilitate this when the Ascended were first introduced, namely Iblees. Now that we've essentially done away with a server antagonist and Undead are pretty much a nonexistent threat, Ascended are essentially pointless. How many Ascended even actively fight undead? This isn't necessarily their fault, there simply isn't enough to warrant the sheer number of Ascended we have. And even if there was, I'd make the argument that Ascended are bad for Roleplay because they inherently make some players the protagonist over others.

     

    Now, for the **** parts of the lore not accounting for the premise. The idea of regeneration is disgusting and awful. It literally takes away from dynamic roleplay that can occur as a result of IC actions which lead to the consequence of an injury. Ascended merely heal whatever wound has happened, take the wound onto themselves, and then regenerate it. It is the antithesis of what dynamic Roleplay should be. Get rid of the regeneration now. Also the fact that the flame bullshit Ascended get negates curses and other such things, once more, messing with dynamic roleplay. Also note, this is literally written into their lore, "For this reason it is said that the Ascended as a whole grow stronger witch each matured member." Who could have possibly thought that was a good idea?

     

    Ascended are also Immortal, which is ridiculous. Everyone on the server is practically immortal already with the disgusting way death is handled, but the Ascended get a literal get out of jail free card? They have no consequences to any of their actions. Also, Ascended are pretty much immune to poison (ik the rules regarding metabolism and strong potions, sitll BS). Why? Who ******* knows, just add that to the list of bullshit. Ascended are also immune to any corrupting Magics. Heaven forbid dynamic Roleplay occurs where a member of the Ascended is corrupted and the order has to deal with a moral dilemma of killing someone who literally had no choice in the matter or letting innocents suffer, or w/e else BS you want to say. Point is that it's another thing that kills dynamic Roleplay. Oh yeah, Ascended basically dissolve on death leaving behind only clothing. Nice to know that they get to keep their stuff on death too.

     

    Soulfire is a **** ability. There, I said it. "It can't go through armor though!" Name a single armor that doesn't have chinks in it...Wait, you can't. It's either too OP when fighting someone that can't resist it, or it's useless when you find that one creature that somehow can. It needs to be changed or gotten rid of. Soulfire braziers are awful too. They 100% personify the idea that Ascended don't want to deal with anything that messes with their Roleplay as they can just ignore any taint or otherwise dark magic which wants to corrupt the place they're at. Hallowed Ground is an extension of this which takes it a step further and literally doesn't allow soul-altered creatures to enter. Basically means Ascended can't be fucked with by the people that would want to **** with them.

     

    This was a rough general outline of the **** things being done with Ascended. Probably more tbh, I can't be arsed to look. I understand the Magic is being rewritten, but until it is rewritten, it should be shelved.

     

    15 hours ago, Aladeen said:

    Interesting, I'd like to see ascended at least get another chance at a proper change/nerf before it just gets shelved

    There have been so many chances. Just because you weren't around to see them doesn't mean we need to wait for you specifically to see them get another chance and blow it off.

    15 hours ago, Aladeen said:

    I've only talked to Z3mos in the ascended community, He's been extremely polite to everyone i've seen him interact with. How many ascended players have you seen be toxic? I wont ask for names of course

    Ignorant to assume toxicity manifests itself when having a normal conversation with someone. I've never Roleplayed with Z3mos and he's probably a nice guy, doesn't change the fact that literally almost every ascended cries and ******* about Roleplay and utilizes OOC to dodge the consequences of their IC actions. You'll see the toxicity come out whenever they start to not get their way, and that isn't inherently related to the fact that they're Ascended, but to the fact that most people who play Ascended are poor RPers who are far too attached to their mineman pixels.

    15 hours ago, Aladeen said:

     I think in the right hands it could be a very good role play tool.

    Except it has almost never proved to be a good role play tool since its creation?

    15 hours ago, Aladeen said:

    perhaps in a way that disables players from abusing it an acting how they've been with their power

    Players who abuse it are powergamers and metagamers. They'll do the same thing if you rewrite it, the problem is the players, not necessarily the lore. Though the lore is awful too.

    14 hours ago, Unwillingly said:

    In fact, about a month ago one of my closest friends had done a few unsatisfactory things as a staff member involving a specific nation, and he was basically bullied into quitting the server by this nation. Yes he did make a few mistakes, though I personally believe that it can go to show how overly toxic people can be towards other people.

    If someone does a consistently incompetent job as a staff member, they should be bullied out of the staff. Not off the server, but definitely off the staff. And don't try and twist this into a comment where I'm advocating harassment. If this person got called out for their character and was personally attacked on a consistent basis, then that's a problem. But people saying "You did a **** job" or "Get your **** together" isn't bullying, you except the criticism as a member of the staff.

    14 hours ago, drfate786 said:

    There are entire groups on this server dedicated to circlejerking magic between friends, they will literally make fun of people like you in their OOC clique chats over the smallest mistake with no forgiveness ever being given out which essentially blacklists you

    I've said it time and time again, the problem isn't with cliques/circlejerking, ASSUMING it is done on the basis of consequence. If you are a bad Roleplayer, you SHOULDN'T be allowed to use a Magic. That's how it works. The problem with the Ascended clique is that they choose people based on their friends and who ERPs with them the best.

    14 hours ago, drfate786 said:

    They usually have personal issues in real life and take it out on members of the community because of their self inflated egos and inability to cope with their qualms in a positive social setting.

    Again, that's like 90% of the server. The cliques have nothing to do with it.

    5 hours ago, Suxals said:

    If you see someone being toxic you report it.

    If you see someone powergaming you report it.

    If you have doubts regarding magical rp you can ask for a MT/LT to oversee the roleplay.

     

    Once we clarify that i would ask you all to focus on the magic itself, what are the reasonable and fix-able issues that you have with it? The magic is actually being reworked and that information could be really useful for both the players that use it and the ones that interact with it.

    Yeah because reporting powergaming and OOC toxicity goes so well? And this is Chon talking, the person who agrees with you and actively did this knowing full well it would cost me (we know what I'm talking about rofl). I agree, you have to report it, doesn't change the fact that the Magic is absolutely atrocious at the moment and needs to be shelved until reworked.

    4 hours ago, Aelsioln said:

    Yet despite Iblees being gone the Ascended are still around and push for their magic to be a strong combative magic.

     

    Personally I think Ascended (if they don't get shelved) should heavily tone down the fighting spells. When I hear "Caretaker of Souls" I don't think of someone crusading or going out and killing things. I picture healing, I picture guidance, calming, and aiding. Maybe some defensive shields or barriers of a sort. Be like the Aengul, be caretakers.

    I sort of agree with this but Ascended healing is absolutely atrocious at the moment.

    3 hours ago, Master Sage Delaselva said:

    We actually did lose all our powers until a rewrite happened in late Anthos, several years later.

    Rewrite should have never happened tho...........

    3 hours ago, Farryn said:

    Every group has its bad eggs, there's no denying that.

    Some groups more than others. Ascended has consistently had bad eggs.

     

  16. This thread was made for attention. Not much else to say. This whole idea of identifying yourself as incel is ridiculous, it's not something you should be proud of.

    1 hour ago, Jahrmann2007 said:

    Being against virgins is sort of different than being against other races, but I guess it's comparable. Incels are technically a minority like People of Color.

    No one is against virgins, we're against anti-social misogynists that are quite literally useless to society. Not necessarily saying you're one, but identifying with this **** community isn't convincing me of anything different.

  17. Why are we going to add another playable race when we don't have enough people playing as Descendants? That question alone slaps a big fat no on this lore before I even start reading it. And even after giving it a quick read through, there isn't anything unique about this particular submission that would warrant its inclusion. This would only hurt the server, sorry.

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