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ChonGojDragonski

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Posts posted by ChonGojDragonski

  1. I sort of agree with Nanman, though I don't think that the descendants were invaders to Atlas.

     

    The Vaeyl's are holding the wall against a threat greater than themsleves but the descendants have some sort of a relation to the Vaeyls. The Orcs certainly but perhaps other Descendants as well have some sort of a relation with the Vaeyls. I think that they went across the wall to flee the Greater threat, hence the Vaeyl's familiarity with at the very least the Orcs, if not the rest of the descendants. The wall will soon come crumbling down and we will have to deal with the threat in tandem with the Vaeyls.

  2. I am haha.

    16 hours ago, LithiumSedai said:

    Villainy roleplay does NOT equal to banditing roads until a hopeful knight comes along to PvP default you - you seem to argue that villainous creatures should be barred from any semblance of blending in with society, or being involved with any villainy RP that can be done by a descendant too - but that's an argument for the removal of creatures, not against these types of villainy RP, and even as such, the kind of villainy RP you are a proponent of can also be done by a mere descendant highwayman, can't it?

    You misunderstood me. I was responding to your post regarding the decision to shift Frost Witches away from disguises, not necessarily the shift in villainy. You are correct in that my argument was specifically geared towards creatures, that's what we're discussing at the moment, Frost Witches as creatures. I'm not advocating for any specific type of villainy roleplay, all I'm saying is that if you want to be the villain that blends in with society and works in the shadows, don't play a creature/Frost Witch. The point of a creature is to literally be something different, hence my problem with the disguises.

    16 hours ago, LithiumSedai said:

    Read above. I am not arguing against frost witches being villains, I am arguing about the definition of villain as highwayman and/or cannon fodder for knights and holies.

    Too bad this has nothing to do wit the argument I was making. I'll reiterate, if you want to do villainy that involves blending into society, then play a descendant. Creatures are made for the express purpose of creating new forms of Roleplay and begin different. If for all intensive purposes, you're going to look, roleplay, and function as a descendant, you should play a descendant.

    16 hours ago, LithiumSedai said:

    No, it really isn't. That's the worst oversimplification of conflict I've ever heard. There are nuances to all roleplay. One does not have to be an innocent person to end up within a frost witch's grasp

    Must not have read the lore. A woman can only become a Frost Witch if they accept the curse. And tbh I think you made an error. "One does not have to be an innocent person to end up within a frost witch's grasp." That's my point. And even if you were referring to what I think you were, my previous point still stands.

    16 hours ago, LithiumSedai said:

    nor anyone engaging in murder is inherently incapable of non-villainous acts,

    No one is saying that, you're straw-manning me. We're talking about Frost Witches and whether they should be able to disguise themselves.

    16 hours ago, LithiumSedai said:

    A murderer can have dimensions to their character other than 'murderer'.

    Sure. Still isn't relevant to any point that I am making in my argument.

    16 hours ago, LithiumSedai said:

    No, they don't have to be.

    Yes...they do.

    16 hours ago, LithiumSedai said:

    ICly, an aspirant frost witch may not even be aware of all the details of becoming one

    Sure, and as soon as they become aware of the details they would promptly not want to be one. Unless they were evil.

    16 hours ago, LithiumSedai said:

    nor they are required to exclusively prey on innocents.

    I have a hard time understanding how a Frost Witch is supposed to find enough criminals to feed their needs. You're trying so hard to make Frost Witches not evil, it's not working.

    16 hours ago, LithiumSedai said:

    I entirely understand the lore bloat problem plaguing the server, but that's not what we're arguing here, are we? It's about the features of frost witches exclusively, whose removal you may argue for, but while their lore has its legitimate place on the server, it's its properties we're discussing.

    Sure, but you're the one that took this off topic. You were arguing against making them permanently ugly, I said that's silly because since Frost Witches are supposed to be villains, the only kind of 'uniqueish' RP that they could be offer would be as ugly creatures. Why the hell are you a Frost Witch if you look like a female wood elf the entire time.

    16 hours ago, LithiumSedai said:

    Villains, generally, have lives other than dying to metagaming PvP squads. And villains are NOT required to provide gratification RP to heroes 24/7.

    I'm not sure what the point of these lines were. If you're dying to metagaming PvP squads, you're doing it wrong. And I never said they have to provide gratification??????????//

    16 hours ago, LithiumSedai said:

    Which, of course, does not mean they're supposed to spend all their time pretending they're a normal person - but there's merit to properly upholding one's disguise, and it certainly helps one further their villainous plans. I believe you're simply unable to see the bigger picture when you come across a random roleplayer's conversation - you know no motivations behind it, have no insight in their doings beforehand. Perhaps the frost witch currently engaging in cheery conversation in the town square just murdered and ate two men? Furthermore, how many frost witches have you actually met?

    If you're going to Roleplay as a female descendant the entire time, the only difference is that you occasionally kill someone, just play a descendant. Is it so bad that I want a creature to have an actual differentiating feature? And believe me, I can name like 3-4 Frost Witches I've met, all slice of life.

    16 hours ago, LithiumSedai said:

    How. Do. You. Know?

    How do I know? Let's poll the community. Every single Frost Witch I've seen has been slice of life, and the survey results on this very thread suggest that they're too cutesy. MB if I don't have rock hard numbers, but don't act as if this isn't the case.

     

  3. 21 minutes ago, Aelsioln said:

    I OOCly dislike Billy Bob. I think he's an idiot, I don't want him involved in my group no matter what his character is like or what RP was done. So I go out of my way to ensure he dies. 

    If people don't like Billy Bob, there are tons of ways to ensure that he doesn't get involved with the event line, soft PK or no. I'll take any ET over a rand, sorry, but they're proven to be excellent RPers and I trust them. Even then, these events are optional, no one said Billy Bob has to join.

  4. Lurcano watches the crier walk down the road, his cries echoing across the city streets. The crowd bustled past, few paying any heed to the man's words. He jogged to catch up, cutting him off mid cry. He gave the man his contact information, having him repeat it back to him to ensure that he had it down. As the crier continued on Lurcano turned and headed back down the way he came, thinking on what all this meant.

  5. Soft PK's shouldn't apply only to event lines but to all Roleplay interactions that people have. PK would clearly be preferable, but if you can't do that, then soft pking is the only thing that makes sense. Huge +1 from me.

  6. 10 hours ago, LithiumSedai said:

    However, what I am concerned with is that this decision might have been influenced by outside factors - namely the wider playerbase and their perceived idea of frost witches being mandatory railroaded villainous creatures

    I'm not sure what you would call a creature that literally feeds on innocent people so that they could stay alive. Sure, I can understand not wanting to do it, but anyone that continues doing such is a villain. The creature was created for villainy roleplay, and anything that isn't that kind of roleplay can be accomplished with a variety of other descendant races/creatures.

    10 hours ago, LithiumSedai said:

    By forcing a monstrous look onto frost witches, another degree of separation between them and the rest of society is introduced, helping solidify the position of frost witches as abominable villains even those of questionable morality can easily rally against, which I certainly must disagree with.

    Why though? If you're not going to be inherently villainous and kill people, you should play another race/creature.

    10 hours ago, LithiumSedai said:

    black-and-white morality many insist on pushing onto LotC factions to further fuel conflict RP, and that this is an issue that must be observed by the LT.

    Killing an innocent person is as black and white as it gets. Think about what you're saying. How else would a good character react to a creature whose nature is inherently evil. Please please please, think about it.

    10 hours ago, LithiumSedai said:

    A suggestion I'd make is giving the current frost witches a permanent choice between their current undisguised appearance and the newly proposed one, and making the new one mandatory for all newly introduced frost witches instead - it could also add a layer of nuance to conversion roleplay, where a frost witch mother could trick victims into becoming frost witches on the basis they would not be turned into monstrous creatures.

    Anyone IC who voluntarily agrees to become a creature where a requirement is to kill innocent people IS EVIL. THEY ARE MONSTROUS. Making it so people can have the option to be cutesy/pretty all the time is literally the same as being a descendant with frost magic powers that kills men.

    10 hours ago, LithiumSedai said:

    I believe the vast majority of our community more often than not exaggerates these issues (and not only when it comes to frost witches; other 'villainous' playerbases often take the hit)

    Look at the words that you used. "Villainous playerbase." The word villain is in the phrase. Ofc people are going to **** talk villains that slice of life, that's literally the antithesis of what they're supposed to be doing. And believe me, the issue isn't exaggerated. I've yet to meet a not slice of life frost witch.

    10 hours ago, LithiumSedai said:

    railroaded into villainy and as such not allowing them any semblance of grey morality or relief from being hunted down by everyone and their mother 24/7 is key to allowing meaningful, diverse, and dynamic RP to flourish.

    If you're playing as a descendant, you have the option to blend in. If you're going to Roleplay as a character who blends into society and then kills people to survive/sate their urges, you can do that exact same thing as a female descendant. People playing creatures when the same thing can be done as a descendant is a major part of the reason we have creature bloat. I'm not saying that being sneaky about your villainy is a bad thing, I'd encourage it. Frost Witches aren't that kind of a creature though. And it's not like the majority of the Frost Witch community is using their disguises to do what you're describing. If they were, perhaps it'd be a different story. They're abusing it to slice of life.

    10 hours ago, LithiumSedai said:

    I hate to provide yet another subjective example, but it is one of great importance to myself - my character's wife is a frost witch. This relationship, having already been socially incompatible due to racial differences, is not the result of forced, railroaded, 'edgy' RP and the desire to spite anyone, nor the wish to FTB with a frost witch for bragging rights or whatnot - it's the result of a long, ongoing dynamic RP between two characters whose fates have been intertwined for over thirty RP years already. It has resulted in numerous memorable RP events, and several OOC friendships being formed, but also a great deal of motivated targeting. I can assure you that all the RP that has come out of it has been meaningful, and that the character's conversion into a frost witch was strongly motivated, heavily discussed in RP, and what's most important, old lore-compliant which in no way forbid a frost witch from being part of a loving marriage, especially under such unique circumstances. It would be a great blow to dynamic RP and heavily discourage such unique occasions of the entire frost witch community and those who interact with them were lumped into a predetermined gameplay mold. I entirely agree with your conclusion that any arbitrary limits on RP are inherently a bad idea.

    This whole story right here was a completely one off situation. We're not going to make rules that will effect the majority just because they might work for the minority. Same thing applies likewise, silly to not make something that will benefit the majority if it will adversely effect a few people. I also kind of fail to see how this is relevant to any of the arguments being put forth.

     

  7. Lot's of people who don't know what they're talking about here. The map size isn't too bad. Maybe if it was 6x6 it'd be a little better, but overall it's fine. What is garbage tier is the nation/capital placement. In the next map, perhaps make CT towards the center so that we can manage to fit all the Nations around it at a proper distance. Having a map that's too small is bad because the ET needs that extra room so they can work and create events, as well as the fact that while I'm against freebuild, we should create a system where people can post on the forums and apply to get an area of land. The application would include pictures/explanations of what they plan to do with it. Stops the shitty freebuilds and lets people with valid ideas build what they want. To fix the issue of not enough room, we need to axe the total number of nations. Suttica, Haelun'or, Fenn, Santegia, even the Warhawkes, all of those are completely extraneous cities/nations. RP is too spread out atm. Unify the Dwarves, unify the Orcs, unify the Elves, keep the Humans separated so that they don't face roll the whole map/riot, and give the Haflings Dunshire. It's the best possible solution. Oh, and fast travel is ****. Horses are fine atm, they're fast as **** on the road. I wouldn't mind if they were a little faster off, but eh.

  8. Huge -1. On his previous application I said he's too young and needs to spend some more time Roleplaying on the server with other people, but after interacting with him a bit since then, he needs to do a whole lot of growing up as well. Not his fault, I was probably worse then him at the age of 12, but he'd make a horrid GM. I've only had negative experiences with him and I shudder to think how much worse his conduct would get if he was given some power.

  9. 1 minute ago, thankyousalvini said:

    Someone's arguments? He didn't make any arguments, just a list of claims. "Everyone is a psychopath", "GMs are angling to e-**** e-girls", "All these trolls who are LITERALLY HITKER should be banned for witchhunting which I won't give examples of."

     

    If we're gonna list who should and shouldn't be allowed on the server, then I'd like to add drama queens who accuse everyone they don't like of being mentally ill sadists to that list. OP doesn't even have the balls to call the "sadists" that to their face, he just makes an anonymous thread begging the teacher to deal with the other kids he doesn't like. 

    We both know full well that the thread would have likely be hidden if he called people out by name, let's not pretend that **** wouldn't have happened.

    1 minute ago, thankyousalvini said:

    How does trolling bend anyone to their will? What? Do you even know what the word trolling means? It doesn't force anyone to do anything. Banning people for a year because you have thin skin is bending them to your will though, forcing them to play by your rules to stick around. 

    No, but when I'm trying to Roleplay and some idiot comes up and starts screaming OOC **** and being generally annoying, I'm forced to respond. Controversial opinion maybe, I don't want to ******* deal with trolls, they should be banned. I can name plenty of names of **** people I've seen on the server, some who are currently banned and some who aren't. Me having to tolerate their presence because they're "TECHNICALLY" not breaking the rules is forcing me to deal with them.

  10. 35 minutes ago, Sporadic said:

    -snip-

    It's not fair to brush off someone's arguments like this without giving any proper reasons. Much of the criticisms regarding the staff, specifically the teams involving moderation, was spot on and isn't answered by the community guidelines.

    28 minutes ago, thankyousalvini said:

    trolling isn't sadism you ******* fruitcake. grow thicker skin maybe instead of demanding everyone else censor themselves or be banned so you don't have to suffer any insults your way, while you call everyone else "psychopaths" and "sadists" like the melodramatic little alarmist you are.

    Your points are irrelevant in that even though trolling isn't sadism it's still ******* stupid. Believe me, I'm not someone who really believes in censoring anyone nor is the kind of person to go crying to anyone when people are being mean to them. Doesn't change the fact that this **** shouldn't be on the server and people should be nicer to each other. You wouldn't act this way in real life, no reason to act that way over the internet. I can understand wanting to insult someone because they're being an idiot/annoying, but doing that **** for no reason other then to get a rise over people is retarded.

    30 minutes ago, thankyousalvini said:

    don't know when the **** you joined since you're so afraid to show your face, but I wonder where you got the idea you had the right to demand the entire server bend itself to your will.

    MFW he doesn't notice the irony behind this statement considering the fact that people who troll are in fact forcing everyone else around them to bend to their will. Is it really so hard to be considerate?

  11. 1 minute ago, Dreek said:

    at the end of the day, its a game with a community around it.

    if you aren't having fun then take a step back and or find a different group to spend your time with

    or just take a break?

    anon posts like this solve nothing but cater to confirmation bias

    I agree with the point regarding anonymity, but posts like this are important if discussed seriously. His points regarding moderation are spot on.

  12. 1 hour ago, The Voices of the Unheard said:

    Unlike many people on LOTC I'm commenting anonymously, currently I actively play the server but I need to stay anonymous because unlike many of this server I'm not doing this for a shocking reaction.

    This is a wake up call.

    I fundamentally disagree with this. I agree with a lot of the post but there is no reason to be vocal about what you believe. This only serves to invalidate your claims and people will disregard it more. TBH, if you hit me up I probably would have been down to post something akin to this. Regardless.

    1 hour ago, The Voices of the Unheard said:

    Lotc has one of the most toxic and disgusting communities on the internet and I say this with full honesty.

    It's not fair to group a whole community under this tag when to be honest this is a problem that depends on who you hang with. Orcs are cool as ****, pretty much no drama there. IK we might be the minority, but there are other smaller groups that aren't necessarily nations who are all cool as well. I'd recommend branching out and looking for like minded people.

    1 hour ago, The Voices of the Unheard said:

    Extremely poor staffing. (Often targets people, and moderates subjectively without any standardized action, moderators pick and choose their favorites and reduce punishments that will otherwise be greater for people who they have favor for).

    I would generally agree with this though I'd say that it is more so out of incompetence then malice.

    1 hour ago, The Voices of the Unheard said:

    Evidence: I have noticed that a specific player on this server whomst has recently appealed was banned for extreme toxicity that was relentless and did not stop. This player did arguably the same evils as another player who was PERMANENTLY banned for criticizing one of the staff member's choices, an admin who has resigned since, regarding his punishments. While both are bad, can you tell the difference? The first player has a RECORD of extreme harassment, and he still gets to come back in a short amount of time without any further questioning. Names are left out to not trigger anyone.

    This is a problem. Certain people are more favored than others and are allowed to get away with ****, while other perhaps less likeable or less well connected people aren't. The amount of times some people have been banned on this server for **** is mind boggling on sometimes.

    1 hour ago, The Voices of the Unheard said:
    • The moderators and GMs as they are called, give extreme favor to their "egirls" and while I hate to make this a point here, it is true. If someone dares piss off a GMs favourite egirl it triggers their shock reflex to try and eliminate and destroy whoever's girly is hurt by whatever the other is saying, even if it is at a perfect and logical point.
    • Moderation on LOTC is truly atrocious, and completely subjective. Moderators act off their feelings and not the facts. Other servers have standardized action, LOTC has opinionated moderation.

    10/10 agree here, hit the nail on the head.

    1 hour ago, The Voices of the Unheard said:

    A culture of trolls and sadism

    1. Evidence: A player I've noticed specifically baits and witchhunts people, trying their best to get people banned however they still remain on the server without any problems. If the moderation of LOTC can tolerate people manipulating people into getting banned and expecting people to be immune to such manipulate and group demonization then there is a serious problem.

     

    This is more of an eh thing. I'm sorry but you and only yourself are responsible for your actions. Sure there might be reasons why you do something, and the reasons might not entirely be fair, but it's still your fault. People need to grow up and accept more responsibility.

    1 hour ago, The Voices of the Unheard said:
    • People hurt eachother and demonize eachother to such extreme lengths that it seriously harms the overall mental health and wellbeing of the server, as a result it is a chain cycle that will never stop. Ban appeals and bans don't work. People do it again regardless because they are manipulative psychopaths. I can think of a handful of people who fit this bill exactly as I describe, and I'll leave that for the community to speculate upon. 
    • People are constant trolls and bring negativity to the server as a whole, making it more appealing to simply not care and take it seriously and join their culture rather than taking the server serious. 

    I agree, this ties in with the poor moderation thing however. We allow people who don't really add anything to the server to remain and take away from other more "serious" people's experience. And by serious I don't mean sweaty no life, but someone that isn't a ******* child at all times.

    1 hour ago, The Voices of the Unheard said:

    Ever noticed after someone successfully appeals they go on to repeat the behavior? Perhaps this is not for all offenses, but this is definitely applicable to harassment charges. Players who bait and harass people on such mountainous occasions with lengthy records never stop and somehow they keep coming back to **** on the community. Why? Because the GMs favour them or they are extremely expert at manipulation, which one do you think? I think it converges on both.

    Agreed.

    1 hour ago, The Voices of the Unheard said:

    While it is nice to have a kick from something every once and a while, the amount of ego boosts given to players by roleplay to fill the black holes in their hearts and minds out of what they lack to receive IRL, and don't tell me this isn't the case here. LOTC is full of acne-ridden teenage boys who cannot get a girlfriend, a lot of them. Not everyone of course however, but still.

    You'll never change this and it's a bit of a moot point. 75% of people that play MC over the age of 16 are losers, and an even smaller percentage of the non losers play on this server. That's pretty much how it goes.

    1 hour ago, The Voices of the Unheard said:

    LOTC encourages elitism, if you can deny this you are ******* insane. The amount of cliquism that is on this server is gargantuan. Cliques are unavoidable, but the way that they are run on this server is insane.

    I deny this. The only proper cliques I've seen have been **** ones filled with retards I don't want to associate with, and neither should anyone else for that matter. Any of the proper groups on the server will allow you to have a chance if you're competent and enjoyable to hang around with.

    1 hour ago, The Voices of the Unheard said:

    I've joined many groups previously only to be harassed and picked on in group chats for being the new player, and ignored by the leaders of said groups and kept under a muzzle because I wasn't high enough in roleplay status to even speak to them OOC. So much for keeping RP and OOC apart.

    IDK what groups you've joined, but if that's the case **** them.

    1 hour ago, The Voices of the Unheard said:

    And honestly? People get SO TRIGGERED over events IRP AND OOC. If someone attacks your character, they'll get pissed OOC if they lose, and vice versa; people will often target you for OOC events based off this disgusting culture of narcissism. 

    This happens because people are no lifes. Won't be able to change it very much other then reporting people who show blatant OOC decision making IC. We'll weed out the **** ones if everyone works at reporting this kind of behavior.

    1 hour ago, The Voices of the Unheard said:

    Those who attempt to take this serious will respond on accord of their egos without any logical points, and if someone does have a logical point they'll be snuffed out. Why the hell can I already make a legible prediction of what will happen?

    Chill, I only make logical points and there isn't anyone on this server that could snuff me out rofl.

    1 hour ago, The Voices of the Unheard said:

    Improve and innovate the appeal system. The appeal system should ALWAYS have LONG probational periods. 1 YEAR AT MINIMUM. Because we know players on LOTC love to repeat their crimes, stricter sanctions should be pushed to those hoping to appeal. Appeals should be less, convince the reader you should be unbanned, but rather a simple form where the staff can review player consequence and watch how the player reacts to staff comments and criticism to TRULY evaluate how they feel. Writing a paragraph is easy, being put up against action based tests is often not. The appeal system needs to become less based on words but rather ACTIONS and not EMPTY CLAIMS.

    I agree with this, though I do think that it should be a little subjective depending on the offense.

     

    I agree with everything else that was mentioned in the thread.

    9 minutes ago, Malocchio said:

    -SNIP-

    You literally add nothing to the conversation, why comment.

     

  13. I don't know what server your playing on, but it's definitely not LotC. I keep on seeing these PvP videos and I've yet to have an experience where I can see players moving without jumping around while the people posting seem to get all frames and have no latency. Only happens on LotC too.

     

    Either way, fun video. +1

  14. -Application-

    IC

    Name: Lurcano'Gorkil

     

    Race: Half-Orc

     

    Nation: War Nation of Krugmar

     

    Any skills?: Diplomacy, stone carving, farming, tying knots and various other sailing related things, most types of weaponry, and can cook a passable meal.

     

    OOC

    Discord: ItsChon#9925

     

    Timezone: PST

  15. Yes to the first, no to the second, only reasonable solution.

     

    12 hours ago, Temp said:

    I don't see the point. If folks shift the rules to allow ladder placements, there will just be buttons every which way making the change pointless. Unless folks are rolling some awful looking ladder carts in and out of a region. That's a whole discussion within itself though.

    That is not a reason to not allow ladder placement. If the change is made pointless then there was literally no harm to implementing it, and on the off chance it does allow for better raiding we've made an improvement to the server.

    11 hours ago, oblivionsbane said:

    Nations shouldn't have to make their builds look stupid with buttons so that the raiders can't get in.

    They literally do that rn, and you'd have to be incompetent to allow raiders into your city to be honest.

    11 hours ago, oblivionsbane said:

    I mean, sure, I can go put blocks in certain places to make lips so that people can /never/ get into some place, but it's going to look dumb, take a lot of work, and in the end it's going to have the same effect as what we have now.

    People do that ****, try getting into Dominion, Krugmar, or some of the Dwarven cities, literally impossible.

    11 hours ago, oblivionsbane said:

    If you really, really want to make it so raiders don't have to worry so much about city defenses, then you'd give them a SINGLE ladder supported by barrier blocks that they can use to get up a wall, and it would require a certain amount of people to carry it. The people within the city would be able to push the ladder over, and if they did, that's it, no more ladders. The change proposed, on the other hand, is just going to support uglier builds and lower in usefulness as time goes on and settlements adapt.

    Alright suggestion but terrible implementation.

    10 hours ago, SeventhCircle said:

    Remove buttons and they'll just be replaced by something else, and they'll certainly be an even more ugly alternative. People strive for impenetrable cities.

    Sure, doesn't change the fact that changing the ladder rules is silly and makes the system worse then it already is. Claiming that the server will adapt and the rules won't change anything isn't an argument because you literally have no factual evidence to support this claim.

    9 hours ago, WuHanXianShi14 said:

    So are raiders just gonna be allowed to carry around ladders RPly tall enough to scale high city walls w/o any drawback?

    Stop trying to bring RP into something that is limited by MC mechanics. There is so much ******* **** that could be done IRP to stop a siege, the mechanics of Minecraft don't support any of them.

    9 hours ago, WuHanXianShi14 said:

    if they're gonna assemble a ladder right at the city walls they should at least have to emote doing so (same standard we enforce with breaking doors and ****) and be vulnerable to attack in the process imo

    Literally are vulnerable to attack while placing them, that's what bowing people is called.

    7 hours ago, Bubby said:

    Unfair? Don't forget its the attackers decision to raid. If you think you can't win, then don't raid... Seems simple enough :I

    That's a silly argument. It already is almost impossible to raid a city, and this idea of 'don't do it if you don't think you'll win' is ****. The system is not working and we're trying to fix it, posts like this contribute nothing.

    6 hours ago, Destroyer_Bravo said:

    so what happens when I build a band of stairs into my wall

    This can already be done, allowing people to place ladders wherever they want will not effect it at all.


     

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