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Drak3

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Everything posted by Drak3

  1. I think this would be an excellent alternative to just having a body part reconstructed by Clerics. Not to mention the role play it would create for the individual attempting to seek out those whom could create such prosthetics. Much support. That is all.
  2. I agree 100% on this. I see too many wolves just parked around without any real reason or having any way of really taking care of that many animals in a role playing atmosphere. Change is needed!
  3. Bathing in gold could be an option. But not to look too into it. Maybe just wearing a suit of golden armor, or going way overboard on wearing jewelry could do the trick on keeping the spooky ghosts out. A lot of good ideas to make it so the player themselves have the ability to knock a ghost out if they have the mind and knowledge of how so. Otherwise. The individual would most likely be a confused mess over the whole thing.
  4. So on Golden apples. i did some research and it seems you're right. Though there were two types that were around. The first. Which was from a tree in Asulon. The other is made with alchemy. The one you speak of is coated with Arcarum. Or better known as magegold. Either way one looks at it. They're still consuming a small amount of would have close resemblances to actual gold. Both links I'll place below for further examining if you wish to. As for gold dust just being a ward, ghosts are affected the same by gold in any of its forms. Powder. Liquid or solid. It still carries the same effects on our ghostly pals floating about the Fringe. It still causes a ghost to de-manifest if gold is brought into contact with them for a certain period of time. Or if the gold they're in contact with, is in a great enough amount. Even if gold was to be placed against the body of the victim of who's possessed may have a slight effect on the ghost housed inside of them. http://www.lordofthecraft.net/topic/70848-lore-golden-apple/?hl=%20golden%20%20apple http://www.lordofthecraft.net/topic/98439-alchemical-arcarum-apples/
  5. Actually. a small amount of gold would only be needed I think to have an effect on a ghost. As I remember correctly, even a thin line of gold dust on a floor makes it so a ghost can't even step over it. Thus. Just being close to gold would make a ghost uneasy. Surely if even, lets say a small vial of gold shaving were put into someones drink. And they drank it. It would most likely cause the ghost to de-manifest if it was inside the person at that time. Golden apples from my knowledge, actually don't contain any gold itself. It's just their color to show their magical potency. I could be wrong though on that as I'm not entirely sure. And the last part. The scratching that causes bleeding. So being said that it has nothing to do with actual hemorrhaging of the body. That i'm fine with. So long as these injuries can't actually damage vital organs and such.
  6. What if the one possessed was to consume gold. Would that not have the same effect as having a golden sword impaled through the individual? as for the whole hemorrhaging effect, I don't see how a ghost would be able to cause any real physical harm such as this to be done. Scratches and bite marks are fine. But to cause blood to pump from someones nose, ears and mouth would need more then just some magical creature willing it to happen. There would be no physical explanation for blood to flow from the body without harm. Anyway. Just some pointers on what I thought of from reading this over. Other then that, I think it may be neat for those who role play ghosts to have this ability. Though some more tweaking to this is needed IMO.
  7. The farther I read through this post. The more I have to agree with what's typed out. Since the recent removal of the VA system. Evil acts have increased drasically. I've seen alot of good role play come from this. Though I really hope that everyone takes into consideration that some people really try to avoid combat and stay alive. In saying, people should be thoughtful whenever going to kill for a senseless reason. Even if their character is a lunatic who walks around gutting anyone who's has their back turned. Anywho. Excellent job on putting this together Birdwhisperer. It's really well thought out and crafted to show the diffrent kinds of villainous acts we expect to see in Anthos.
  8. Excellent job putting this together you two. Really gives those wanting to play a child character the right pointers to keep in mind. +1!
  9. Stella Evaglno Nicknames: Too many to keep track of. Age: Somewhere in her late 70's. Gender: Female Race: Fjarriauga Status: Cursed, original knowings thought to be missing or dead. Description Height: 5’10” Weight: Around a hundred IBs Body Type: Thinly built. Though still carrying curves to her frame. Eyes: glowing, pale blue eyes Hair: White Skin: Grey Markings/Tattoos: a slight scar on her left wrist from when Isabella performed surgery, two other scars from a cannibalistic dark elf that bit her. Taking a chunk from her left shoulder and left forearm. She also has a deep scar on the forehead in the shape of a jagged skull. Permanently engraved from the PaganKing. The bottoms of her feet were also burned severely. Resulting in permanent nerve damage. Her entire body is now littered with scars. Ranging from her face, to her feet. As result from a Gravelord binding her in a cocoon of thorn bound tendrils. Health: Chilled to the bone. Personality: Judgmental, cautious, level headed. Though can have a temper if pushed or angered enough. She's more of a planner of things with her actions and choices when it comes to whatever she sees fit. Inventory: A sack of mysterious meat, usually an extra sheathed dagger, a rapier at her right side and cloth wrappings for any usage while out and about. Further Details: The main suit Stella usually wears has two layers. An undercoating of chain mail is layered beneath pressed leather and cloth that make it up. Life Style Alignment*: Neutral / Lawful Evil Deity*: None Religion: None Alliance/Nation/Home: Frost Witch Coven, Servant of the Gravelords. Job/Class: Enchantress / Sorceress / Witch Title(s): Weaver, Witch, Mistress of the Dead Profession(s): Runic Enchanting. Special Skill(s): Can sculpt, draw and write very well. Flaw(s): Small, physically weak from practicing magic for most her life, her body can be shattered, or splintered if hit with enough blunt force. Dry, hot locations, such as a desert prove to be fatal just being in for Stella. She'd lose consciousness in a matter of a minute if exposed to any large amount of heat. Though when being in a cool, or cold location. She'd be most at home by the unnatural curse that lives in her body. Making for an ideal place to live/fight in. Magic* Current Status: Arch-type: Illusion, Alteration, life force manipulation, Fjarriauga. Sub-Type: Telekinesis, Mental Magic, Necromancy, Fjarriauga. Rank: Telekinesis, Mental Magic,and Necromancy have all been mostly mastered in the learning process. Stella has slowly started to gain a footing on her Fja magic abilities. Now able to form snow and ice with a little more haste. As well as the shaping and manipulation of snow and ice itself. Weakness(es): All spells use up mana. That's the major downfall of using any spell. Whether if it's a simple task, or one calling upon a great amount, causing a lot of strain on Hakav. Constant use will ultimately lead to Hakav becoming winded and unable to continue if pressure is applied to her defenses. That be voidal, Frostie usage. Necromancy can weaken her if she doesn't have a source to 'refuel' from. Strength(s): Uses her surroundings against her targets. Can drain the very land dry of life around herself. Can place a few curses she knows on any whom she comes in physical contact with for a short amount of time. Hakav can tamper with her target's thoughts by use of mental magic. Either by making the person flip out by horrid illusions summoned in their thoughts. Or making them believe they've suffered a mortal wound. Current Spell(s): Many Weaponry Fighting Style: Promotes backstabbing & attacking when opponents least expect it. Trained Weapon: A rapier at her side. As well as a dagger at her belt line. Favored Weapon: Rapier. Archery: Telekinesis-based attacks. Anything from using her surroundings, to snatching weapons from her enemies hands. Biography Parents: Asella(Mother) Valruv(Father), Blood Parents. Adopted Parents, Elwen and Naeri. Gabrielle, Frost Witch Mother. Siblings: None Children: None Extended Family: Frost Witch Coven, Necromancer's Coven. Pet(s): A Ghoulified Tarantula she uses to send messages to those she needs to contact. History Artwork (Note these are pictures of Stella before she was cursed.) Artwork above done by Firestar. Artwork done by Birdwhisperer. Showing Gabrielle and Stella. Duruh’Gorkil Nicknames: none Age: 62 Gender: Female Race: Uruk Status: Alive and healthy. Description Height: 7’5” while standing with a hunch. Weight: 421 IBs Body Type: Thick & muscular. Eyes: Dark blue. Hair: Jet black. Skin: Forest green. Markings/Tattoos: Scarred arms & face from training while growing up, The tattoo of a blood cresent is on her shoulder as well. Health: Very good. Personality: Honorable, hardly caring for other races outside her own. Determined and headstrong. Inventory: Hunting knife to her side as well as usually has either a double sided battle axe, or a two handed warhammer on Duruhs back. Rotten bread for filling her ever hungering stomach. Further Details: - Life Style Alignment*: Chaotic/Lawful Good. Deity*: Krug Religion: Krug Alliance/Nation/Home Uruks / War Uzg / War Uzg Job/Class: Warrior / Listed on Professions. Title(s): Wargoth of the gorkil clan. Profession(s): Animal Breeder / Leatherworker Special Skill(s): Can heave spears with deadly accuracy. As well as shoot a war bow if needed. Skilled in a defensive stance while carrying her weapon in both hands. Making for a tougher fight, even in close quarters combat. Flaw(s): Heavy, can be tripped if one knows how to counter Duruhs weight properly. Bloodlust also a negative on how it clouds her thoughts once brought into a rage. Magic* Current Status: - Arch-type: - Sub-Type: - Rank: - Weakness(es): - Strength(s): - Current Spell(s): - Weaponry Fighting Style: Defensive while carrying a weapon, though if given the proper opening. Zekka may take to the offense. Heaving her weapon forward to try and skewer or decapitate her target. Trained Weapon: War Spear/battle axe/warhammer, War Bow and carving at her target with a hunting knife. Favored Weapon:Two handed warhammer. Archery: Usage in handling a War Spear to heave. As well as a War Bow. Biography Parents: Unknown on her blood parent, Zekka was adopted by one of the old Uruk Rexs under the name of Dura, which was later changed for her taking on a new life with the War Uzg. Siblings: None that are known of. Children: None. Extended Family: War Uzg, Uruks. Pet(s):- History TBF Artwork
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