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About Demotheus

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    High Priestess of the Thighdom
  • Birthday 03/01/1995

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    Dani, Hel', and Theus

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  1. Doomforged is a specific clan and APPARENTLY aren't actual elven at all. I can't remember but this was a while ago.
  2. Is this yoru dark elf? idk.
  3. Name: Lotha Age: Between 400-600 years old. Gender: Female Race: Appears to be some kind of Halfling and can be mistaken for a doom-forged by the ignorant. She is half dark elf, half dwarf. Appearance: Lotha stands at a diminutive four feet tall. She is rather pear shaped, or bottom heavy. She is almost completely flat chested granted by her elven heritage while her hips flair out and her legs are thick and sturdy, lending to her dwarven heritage. Her skin is a dusky charcoal color while her eyes are a crimson red. Her hair is a shocking fiery contrast compared to her dark skin. From a distance and in various lightings it could seem she were ablaze but in actual fact it's just her long main of dwarven, fiery hair. She often wears a purple robe or dress, being one of her favourite colors. Her facial features are soft and cutesy. She has rounder cheekbones and a narrow chin with a little more fat in her cheeks than the average elf. She has many, many piercings, rings, and other such jewelry due to her dwarven greed as well as a paranoia of the undead. Furthermore, her body that is usually covered by clothing is riddled with various assorted scars, from stab wounds to lightning strikes. She has taken it upon herself, except in places she cannot reach, to tattoo over these scars in a light blue body ink that curves from scar to scar in a tribalistic style. Her demeanor can vary wildly depending on who has command of her. Personalities: Lotha suffers from something akin to DID (Dissociative Identity Disorder) and has so from early on in her life. Being the half breed she was, she was found impure and unwanted by most and ridiculed by most of the most. This took it's toll on Lotha's mental health and eventually she had her first split. From Lotha to Lotha Scylla. While her name from birth was Lotha, and "Scylla" was the original commander of her vessel, Lotha developed a habit of speaking in the third person and identifying herself as Lotha and so Scylla, unable to convince Lotha to refer to herself as a different person, caved and named herself Scylla. Over the course of many years more personalities took form in Lotha's mind and eventually mustered the will power to be able to take control over her at certain times, some more than others. The separate identities that are less seen will not be listed here. Only Lotha's personality will be written about in this fashion. Personality of Lotha: The one who identifies themselves as Lotha takes several different forms, however the most dominate one is a childish, immature and chaotic being that is headstrong and opinionated. They are obsessed with magic, and like all of her personalities, loathe the dark art of necromancy and any being that aligns themselves with it. Due to losing her family which included two of her children, her parents and her husband around 1200 in Aegis to the undead army which attacked her modest holding she lives in paranoia of such beings returning. She is not convinced that Iblees is gone or dead, but simply biding his time. She wears many golden pieces of jewelry as a result of this to ward off a would be undead attacker. She is addicted to night-sap and has held this addiction for centuries at this point, and will often try to spread her favourite bedtime snack with unsuspecting victims. There are, of course, several other personality fragments that identify as Lotha and speak with her mannerisms or those similar to hers. It's difficult to define whether those are just mood swings or entirely separate personalities within her. She remembers fragments of what those other personalities that identify as her go through however often cannot recall most of it. As a result she has an existential crisis with herself. Hence, she developed the nervous tick of speaking in the third person to separate herself from herself in an attempt to see into her mind from an outside perspective, rather than be confused inside of it. Contrary to popular belief, she is able to retain more of her sanity in this fashion and is probably one of the least insane things her collective self has come up with. Skills and Magic Prowess: Lotha is a jack of many trades, so to speak. However she shines best in her magical arts. She has an obsessive love for them, more than most anything in the world. She has been a master of illusion for over one hundred years and is currently learning mental magic at an impressive pace. Lotha is more than capable of teaching illusion, as well, and has four students currently. As a result of her learning illusion she learned to keep an eye for details and notices little things more readily than most would as she has to replicate to the best of her imaginations ability her illusions in the most realistic ways. Furthermore, however, she has learned many fighting techniques, smithing techniques, and a multitude of other techniques well enough to fool even experienced, but perhaps not masterful, users of those crafts and skills. While being physically weak she knows how to fight with a weapon and relies heavily on redirection of force, parrying, and faux attacks to win a fight should it come to close quarter combat. She can couple this with small but impactful illusions to redirect her opponents attention, often forcing them to defend against an attack that never happened only to be struck where they can't see. However she prefers to cast illusory lightning on foes to cripple them. Background [WIP]:
  4. not sure if it's been asked yet, but what about RP on these travels during the travel time? Can fighting be allowed or is it protected?
  5. Are you serious? In fictional writing facts don't matter? I'm sorry but you have no business going anywhere near story writing if that's actually what you think. All fiction is based on real life. The best writers do TONS of research on all of their story elements to make a something believable. You insult hundreds of writers by saying this. +1 to this lore.
  6. How long did this drawing take?
  7. [Citation: Leowarrior] heheheh. Good points though. Preeeetty much what he said.
  8. Someone gifted me Huniepop a while ago. I didn't realize what it is so I accepted it. I never installed it though, cause when I clicked it in my library I nearly cried. I can never remove this stain from my library. :( https://gyazo.com/bc082d67ff76ef9b10b68eb0537ff607
  9. 5/7
  10. It's hard to phrase. Either way, if emotional feeling is considered a sense to sensory illusion it only makes sense to alter that sense. I never did say that they would be forced to do anything in particular to react. Basically just an emote for example would be [Illusion] You feel anger rising inside of you. Or furthermore [Illusion] Whenever Jim is in your field of view, you'd begin to feel anger/frustration. Tell me if I'm wrong in this.
  11. Check the guide though. Phantasms are a core of Illusion, with Glamours and Figments. Phantasms are literally the creation of illusory emotions.
  12. Then you dislike illusion as a whole. Your character isn't being taken control of, anyway. It's their senses. Just like you can't really control what you perceive, you can't control your own emotions. While an illusionist can and should be able to influence your character's emotions with a phantasm, what they do in response is up to them. If a phantasm is changing what one is feeling to something that doesn't make sense, a character is less likely to act in direct response to it, for example. Your character is happy, suddenly she's mad because of an illusionist. The logical part of them will probably realize either they're being manipulated in some way, or they're angry over nothing...though that does leave them more vulnerable to things getting to them, for example. You are still in complete control of your characters actions in either case. Alternatively, if a character is already angry, it's all to easy for an illusionist to phantasm more intense anger. This would, depending on a given characters degree of self control, be more likely to more directly cause said character to react/act. As a further note, we can't see what your emotions are. We can't read them through thoughts. Illusionists must use empathy to guess and assume if they really cared. It does help to know what the character is feeling, or at least have a good idea of what it is, in the first place. If a character is feeling a negative emotion then it'll be easier to change it more convincingly to a different negative emotion, and vice versa. But we can't directly peer into a characters mind to do that, unless we happen to also be a mental mage...but then why bother phantasms in the first place?
  13. Of course!
  14. Well, it's been in the ancient guide from Supremacy Ops for ages as the descriptor to what Phantasms are. That being said, I'm working on a revamped illusion guide that goes into way more detail. This is one of the things that got me thinking about Phantasms.