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Polysemic

Wiki Wizard
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Posts posted by Polysemic

  1. 37 minutes ago, JustMeMorgan said:

    Any player who has an active enough vendetta can go out of their way to doxx a player, however that is a crime players are not endorsed to go out of their way to do this.

    Doxxing, sadly, is not a crime everywhere. Even if it were, it wouldn't help anyone. The people who get banned for grooming are obviously prepared to break laws, as grooming isn't exactly legal either.

  2. Imagine being here for more than three years. Haha. Ha. Ha...

     

    Anyway.

     

    Favourite thing you've done? Either IC or OOC

     

    What's something you've done in the past that you'd like to do again?

     

    And how about something you haven't done yet but would like to try?

     

    And give me music >:)

  3. I've been mostly silent about the issue after it came up, apart from speaking about it to some friends. It's good to see the situation has been handled with, and that there's been backtracking on previous reports. I'm also glad to finally see that a proper procedure is being put in place. I hope the past few days have been a lesson for everyone. As I've mentioned to some people, it doesn't deserve a beauty price for anyone, administration nor player base.

  4. A man stripped of name came to hear of the missive in his wandering of the land. Learning of the death of his student did not bring him as much sorrow as it should have brought. Days later his journey ended, and his mind returned to Kallian. There was hesitation in what he set out to do then. "You've done this before," He reminded himself, quiet words dancing on the edge of insanity. "You have done this before. You've outlived them before."

  5. 9 hours ago, Caelria said:

    Why is CT not just laser focused on getting new players into LotC through guidance and events that keep people logging in exclusively?

    Because there's other things we're responsible for as well. Applications are a big part of our time. And then there's wiki and content creation, keeping other things up to date, making sure people know what they're doing in the Wandering Soul chat - When we don't get kicked from it, as well as managing the main discord and making sure staff gets the correct roles there when they request it, troubleshooting when people are having trouble with freja sync (or getting them in contact with tech), doing monk guidance, and new player intervention to help them look over rules and stuff when needed.

    Then there's other things like making sure players don't use wandering souls as drones to find nodes or patrol on raids, as well as making sure the new players are doing alright in game. tl;dr there's a lot to do and not all of it has to do with new player retention.

     

    9 hours ago, Caelria said:

    It's kind of the only thing we need, with exception for Treshure's [redacted] island project.

    In case you're wondering - This project is currently on hold. I'll give some more info on that in a second.

     

    10 hours ago, Caelria said:

    I love the Wiki but why is this something that has a subsection of a team who aren't tasked with helping noobs like the team is supposed to be doing?

    That's not the only thing we're supposed to be doing. Again - Wiki team is also part of the community team, and the wiki takes quite some moderation. Content Creation is also part of CT, we do stuff in the main LotC discord - Again, read the thing I wrote above. It's not just new players.

     

    11 hours ago, Caelria said:

    Why is the Wiki even such a focus when so much of our lore is exclusively on the forums through pins and subforums? If it's too big to handle why not just cut a bunch of the chaff and turn it into the wiki equivalent of a new player handbook covering nonsense like "what is Almaris, what are Aenguls, four brothers, the races," etc instead of throwing resources into a project most people don't read?

    Because people want to write for the wiki and pick up projects. People apply for wiki team, wiki team is part of the community team. Their responsibility is the wiki, not new players. New players, more often than you'd think, use the wiki to find information.

     

    11 hours ago, Caelria said:

    Feels like people are just looking for more fun work to do rather than doing the admittedly exhausting job of handling noobs all the time.

    Believe me - Doing applications and stuff isn't the most fun thing to do. But it does help with new players. We do what we can, but we can't exactly force people to do certain think. I can quote your own Community Team application when commenting on this:

     

    11 hours ago, Caelria said:

    Despite this, I do not have confidence my experience will make a significant impact in the way LotC is run as a grunt member of the community team staff. I am applying specifically to bring that experience to bear on vetting players and working to engage them with a strong first impression so that they continue logging into LotC.

    As management, we can't force people to do certain things. We can pick up projects ourselves, we can ask if people are interested with helping with them, but we can't force them to help us with them. If people want to change things about player retention, or pick Soul Island back up, they're free to do so.

    But we don't get paid; We don't have the resources to pay people. We're doing what we can, and while you may disagree with our direction, you also need to understand that we have more responsibility than just vetting new players.

    You're always free to create player initiatives as well. Some things are in the work - And if you need resources from the Community Team or staff in general, feel free to shoot me a message and I'm sure we can work something out

  6. 12 hours ago, TryaxReck said:

    I would like to see some more effort put into player retention.

    Hi! This is not really a moderation issue, so I'll respond to it instead.

     

    12 hours ago, TryaxReck said:

    A new player was asking in the wandering soul chat about how to create a new soul, with four other community team members online. He recieved no response, unless it was done through /msg, which I cannot see. If this is the case, disregard my concern here.

    Ragnar & Sashimi are wiki team, Saviour is on our Content Creation team, and Twi only joined recently and hasn't had her full training yet. In addition, we've been struggling with a problem where people get kicked out of the wandering soul chat at every restart, so sometimes people forget to join back. Overall, it's an unfortunate situation and we try to do what we can. You're also always free to help people out yourself; We rely on other players to be active in wandering soul chat to some extent as well.

     

    12 hours ago, TryaxReck said:

    Note also the fact Savoy is still called Sutica. I checked, it warps you to Savoy. This should be corrected to be more accurate to the current state of the server.

     

    I'd need to look up the commands for this - I'll be sure to have it fixed somewhere in the coming days.

     

    12 hours ago, TryaxReck said:

    - snip - (Voting sites, getting new players)

    I think it's important to preface this one with an Influx of new players isn't a larger player retention. If we get 200 applicants in a month and we retain 20 players, we have a player retention of 10%. If we get 400 applicants and we retain 40 of them, that's still 10%.

    Scalability on the application side of things is somewhat of an issue, something I wish to spend more time on. It's being worked on. Voting sites and the front page being out of date or not reflecting the server as well as they could be are on the list, but we can only do so much at the same time.

     

    12 hours ago, TryaxReck said:

    As a related topic, I believe that making the vast lore LOTC more user-friendly and readable for new players is a good idea. An idea I thought of was having nations give historical summaries of their histories, brushing over maybe 2-3 major events per map which affected their kingdom, and forming it into a timeline. This could provide a good first step into the pool of lore we have accumulated over the years.  General lore management would be nice as well. 

    Right. So we have the Wiki, which has always been in a bit of a weird spot because it relies on players a lot, and it's somewhat of a mess. I had a lore project for the wiki running a while ago - To get all lore on the wiki in a digestible format - but that's been put on hold for the time being for other things. Anyone is free to make a wiki account or write posts that summarize lore in a more digestible manner - If you need help, feel free to reach out to someone on staff with what you want to do and we can point you in the right direction.

     

    Nations & timelines for them are a bit weird as well. People would need to want to make these things - if you do, hit me up and we can work something out - and then we'll need to put them in a nice spot. Again; Things that could be done if we had people to do them.

     

    I'm not sure what you mean by general lore management. If you could expand on that I could probably tell you a bit more.

     

     

     

    I'll also give my personal opinion on the topic of lore, as I've done before; I don't think a new player needs to know all the lore on the server. If you know some of the basic things, you can pretty much step in and just interact with the world. I'd even say this is the most fun way to play on LotC.

  7. KhRnR6fmuwt34QoVqHzgjJmYm1b4NtKU2CM6qEIvlopu_3Ooi4kz7QICXqU3uN7ZcImtrRUVB-7At04dTrB4kp8VMajvDuCaqMyF-ZxY6A48fRgTCLJp7ZfptvyOvSJLE0tHTuLG

    LAE9kAYEDfqsapMJ9_W8flEtYTxZ6oPcmYgsr75OmojWut5WpUHC2l4KE4fJAJTgDIHF43zigfLdVdt0Sc0xQM4Jre-LYyvJj-xwhKAXPZxWjWaA6H7KVApDHfFxoUfEBbDHoEsi

    Hello friends, bringing a message from your favourite community team,

     

    We’re looking to add some people to the community team. Applications are being reviewed somewhere in the coming weeks, so if you’re passionate about the community and have ideas you feel would add to a positive atmosphere on the server, be sure to get your applications in.

     

    We will be looking for people with a good work ethic for doing applications, as well as people with ideas about player retention and people who are willing to help with projects like battle of the arts.


    To apply, you may fill out the form here. For questions about the application process, or any other concerns - or if you just want to chat - reach out to me or @HogoBojo.

    LAE9kAYEDfqsapMJ9_W8flEtYTxZ6oPcmYgsr75OmojWut5WpUHC2l4KE4fJAJTgDIHF43zigfLdVdt0Sc0xQM4Jre-LYyvJj-xwhKAXPZxWjWaA6H7KVApDHfFxoUfEBbDHoEsi

  8. @ᴜɴᴡɪʟʟɪɴɢʟʏ made a post on the same concept about two weeks ago (change your name I can't @ you wtf)

    I'll offer my thoughts:
    Fear RP is hard. Be it because it requires proper roleplay from both sides - Well written emotes to keep the general vibe going - or be it because roleplaying fear is allowing your character to be perceptible to whatever is happening to them.

    Part of this is the mentality where people try to win in a situation, rather than collaboratively tell a story. I'm personally of the opinion that there's no such thing as winning or losing in roleplay, and that there's only moving the narrative forward. Regardless, people's opinions on this matter differ wildly.

     

    In addition, there's a thing about consequences. Let's say your character is getting attacked - and you're roleplaying with a person you don't know at all at this point - and you're almost certain they are going to get killed. Unless you PK on first CRP death, there will not be any real consequences for you or your character, which causes people to lose interest in the roleplay.

    On the other hand, let's say you do PK on your character's first death. Now you do have consequences. However, if you get too attached to your character, you might opt against roleplaying this fear. Because, as mentioned above, it removes some control over this character - ultimately putting them in danger of being PKed.

    Similarly, if your character does not get killed, but finds themselves in a situation where fear RP would fit, you still face the same problems. There would likely be consequences to this roleplay - And are you, as a player, ready to take these consequences?

     

    TL;DR

    A lot of this comes down to how we, as a community, look at the characters we play and the value of roleplay - Regardless of whether it has consequences for our own characters. In addition, fear is a damn hard emotion to roleplay and asks a lot of good roleplay from both sides.

     

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