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    Fallout: Legends FRP (RP Thread)

    THE ATTUNED Jeremiah sets down his tools, and wipes the sweat from his brow, he grins to the others who had been working with him. "Good job everyone. At least now we won't have to worry about a Molotov busting through our windows." Everyone knocks on the nearest board before Jeremiah continues. "Alright, everyone go take a break, but meet in the Gymnasium in an hour. Our work is far from over." As the group walks away, Jeremiah turns to face Babet. "Well? How did everything come along?" Babet begins to read from her clipboard. "Two-Hundred and Eighty Tatos. Five Water Pumps. Not enough to sustain us, but a start. Our water will run out far faster than our pumps can produce at this rate though. The same with food, though we've bought ourself a couple more weeks with that." Jeremiah nods, and begins to walk towards his office. "The issue is we simply don't have enough space with just the High School. It works as a last-stand base, but we have entire family sharing rooms. We need to find an expansion..." Jeremiah sighs. "Or we need to focus on food and water. If I dedicate to one path or another then I might resign us to death. If I try for both, we might be splitting our manpower too much..." Jeremiah continues to ramble the entire walk to his office, absentmindedly rubbing his horseshoe the whole way. As they enter the office, Babet interrupts him. "Jeremiah." Jeremiah's head jerks up and his eyes focus on Babet. "Huh? Oh. Right. Babet. Thanks for that." After thinking for another few seconds silently, Jeremiah nods. "Alright. This is what we'll do." ACTIONS "Have more people help digging water pumps. We need more water production." 30 Manpower "Have four groups prepared; Pipe Rifles and Armor. We need to look into expansion, and I'd rather do it now. I want each group searching a mile out in every direction. I want discretion; If they see raiders, and the raiders don't see them, don't start a fight. Avoid them, and be careful while in their area. If they see a raider base, remember the location, and abort entirely. I don't want us losing anyone. If a group gets split up, they need to do their best to stay in pairs." 5 Manpower per group (20 Manpower in total) Babet nods, as she makes the final mark on her notepad. "Understood. Is there anyone in particular you'd like leading the groups?" Jeremiah nods. "Bret Scotson." Babet looks appalled. "Him? Are you sure?" Jeremiah nods. "He's old, and a little insane, but he lasted two months by himself before catching up with us, and he still moves well. He hasn't shot any of us yet, and I trust he won't without reason. Besides, he knows more survival tricks than any of us." Babet nods, and shakily marks down his name. "Right. Anyone else?" Jeremiah shakes his head. "No, just make sure their people with some experience in a fire fight, and they can move carefully." Babet nods, and turns to leave, before stopping. "I almost forget; You asked for an update every two weeks. Let me just find the page..." SUPPLIES "Our Population is... 100 People. We have... 300 Food. We are producing... 20 every two weeks. We have... 200 Water. We are producing... 15 every two weeks. We have... 1000 Fuel. We aren't using any of it at the moment. We have... 1000 Caps. We have... 100 Simple Melee, 100 Pipe Pistols, 50 Pipe Rifles. We have... 50 Scrap Armor. We have... 40 Stimpaks." Babet falls silent, and Jeremiah turns to face her. "That's everything?." Babet nods. "Yes. Do you need anything else?" Jeremiah nods. "Have everyone gather in the Gymnasium; I have an announcement." *Twenty Minutes Later* The gym is rowdy. Everyone is curious as to why they've been gathered, and Jeremiah is psyching himself up for what he's about to do. Stepping onto the stage, he stands before his people. "Everyone! Please listen!" As their Overseer steps before them, the crowd falls silent, and looks up at him. He clears his throat, and begins to speak. "This school was lucky find. Still intact, and a supply of food; But we can't rely on luck for everything. We all know that. Luck is important. It influences every action we take, and every decision we make. But it doesn't fully define those things. And that is why I have made a decision myself. This school, as lucky as it was, cannot protect and support all of us. It is for that reason that I have set Babet about organizing 4 groups to explore our surrounding area. They will search for areas worth expanding into, areas worth searching, and they will bring that knowledge back to us. Knowledge we can use to avoid dangerous areas, and search profitable ones." The crowd cheers at Jeremiah's words, and he nods in appreciation. "Babet has chosen the groups, and their respective leaders. Regardless of who you work with, and who your following, I expect you all to come home in one piece." Everyone knocks on the nearest piece of wood, before Babet picks up the speech. She lists of the various people assigned to each group. Watching the group, Jeremiah notes the people excited to go, scared to go, and disappointed not to go. After several minutes, the groups have been decided, and the crowd disbands, preparing for their jobs the next few days. Jeremiah returns to his room, tired, but ready to join digging operations the next day.

    Fallout: Legends FRP (RP Thread)

    THE ATTUNED Jeremiah walked through the halls, the sounds of hammering around him. He absentmindedly stroked the horseshoe he kept in his pocket. Every since they had found a large store of them while wandering, The Attuned had chosen to carry a horseshoe or two per family, for good luck. The one Jeremiah carried now was the same his grandfather had chosen. Some of the children came running down the hall, laughing and cheering. Jeremiah smiled; it was nice to see the kids still had joy in them, despite the last few years. A few adults stopped and watched for a few seconds, before returning to work with new gusto. Jeremiah slowly made his way through the entire school, making sure everyone had one they needed, before finally stopping at his office-bedroom. With a sigh, he entered. "Ahem." Babet Moraeu was waiting for him, as usual. Jeremiah might be the Overseer, making all the decisions, but Babet made sure he actually took the time to MAKE those decisions. With a sigh, Jeremiah shut the door. "Yes, yes Babet. I'm sure you were waiting for a while. I wanted to make sure every one was okay." Babet silently handed him a clipboard as he sat at his desk. "These are some of the problems that need to be taken care of. This place may be sturdy, but we aren't producing any food, or water here. We'll run out of both within a couple months. I understand why you choose to settle here but-" "But the needs of our people must come before Realignment. I know. I was thinking about it all day." Babet nods. "At least you were thinking about it. Did you come up with anything?" Jeremiah nods, and sets the clipboard on the desk. "Yes. For now, we'll dedicate people to establishing farming, defenses, and water pumps. Once we're okay on any of those, we'll begin to salvage from the surrounding area, and hopefully find somethings to pad out our supplies. Or maybe a caravan will pass through the area, and we can do some trading. Either way, Farms, Water Pumps, and Defenses." Babet nods, and picks up the clipboard herself. "Very well. What are your plans for each?" ACTIONS "Have some people get started on planting Tatos. We need produce, and that's all we have that'll grow." - 20 Manpower "We need people digging wells for Water pumps. Have them dig, and install the pumps as they can." - 20 Manpower "Our walls are brick, so I'm not terribly worried about those, but those windows are a weakness. For now, I'll take some people around, and we'll board up the windows, stack things against them, whatever we can to shore them up." - 10 Manpower "Alright, I'll gather some people, and set them about the farms and pumps. Are you sure you want to work on the windows? You are the Overseer-" Jeremiah holds his hand up. "I'm one of the Attuned. I may be the Overseer, but that doesn't mean I'll sit back and just watch people work while I'm just as capable of it." Jeremiah stands up from the desk, and makes his way to the door, stopping to look back at Babet. "Have 15-20 people grab Rifles, and armor too, just in case. I'd rather us be ready if someone tries something." Babet nods, and makes a note on her clipboard. "You've got it." With that, the two go their separate ways, rounding up people to work. RESOURCES Population: 100 Food: 400 Water: 300 Fuel: 1000 Caps: 1000

    Fallout: Legends Faction FRP (OOC Thread)

    Faction Name: The Attuned Faction Flag (Optional) Leader: Overseer Jeremiah Grey Faction Backstory: The Attuned’s story begins prewar. Located on the edge of New Orleans, Vault 63 lay ready and waiting. The fateful day came. The bombs began to fall, and the Vaults began to be filled. As per usual for Vault-Tec, Vault 63 had a social experiment. This one; What would happen if every single person in the vault was heavily superstitious? The vault was filled, closed, and sealed. Over the next few years, the beliefs and practices of the Vault Dwellers merge into a single religion, known as Attunment. 95 years later, the Vault opened, despite no approval from the current Overseer, Cornelias Grey. With the Vault open, raiders attacked regularly. With no real means of defense, the Vault Dwellers fled from the Vault, hoping to find another home elsewhere in the Wasteland. During their travels, they lost many people, and much of what they had brought with them. Cornelias perished, leaving his grandson as the new Overseer. Jeremiah led the people as well as he could, and after 3 years of wandering, they discovered Carver High School in Memphis, and settled there, believing the “energies” were purer there than anywhere they had found previously. Race: Human Points Spent On: Pipe Rifles (-1), Scrap Armor (-1), Stimpaks (-2), Ground Water Purifier (-3) Location: Carver High School, Memphis, Tennessee Skype: You have it
  4. @KoL01 Accepted. I hope your posts will be more detailed than your app is.
  5. @hellrazerz PM me leader details, otherwise you're good. Will post replies to your free actions with next modpost.
  6. @Angel~ Accepted, as soon as we've worked out your four free actions.
  7. @MothMaul @Soviet Red @adamc2000 @ibraheemc2000 @Lsuvsfar @GrimBeard @Vilebranch @Roberik @israel zealot The game has officially changed over to the AP System. Please see the AP section in the rules above. For those of you who have already posted, PM me which actions you are spending AP on. For those of you who have yet to post, please go ahead and post using the AP system above. Thank you for your understanding.
  8. First, I want to mention here that I have added a few things to the main RP thread's initial post that I didn't mention prior. At the time, I was on a friend's computer, and had to remember most of what I wanted to post, so somethings were forgotten. I will likely be adding other things to it as time goes on, so make sure to check it from time to time. @Vilebranch @Roberik @MothMaul You three are accepted, as soon as you contact me (Skype or Forums) to work out your free actions, and mage trades. Rather than create a separate post for you three, I will simple edit your information onto the end of the RP Thread's initial post.
  9. @ibraheemc2000 @adamc2000 You two have been accepted. Rp Thread is up.
  10. @israel zealot @Soviet Red @Lsuvsfar You three are approved. @Hiebe Please finish your app. @ibraheemc2000 @adamc2000 Please contact me via skype. I need to talk to you both before approval. EDIT: Grimbeard, you are also accepted.
  11. Elder Scrolls: Shattered Era Story The old man had entered the inn earlier in the day, and sat quietly, nursing his drink, while the bard had played. When the bard took a moment to rest, the man had approached the inn’s owner, asking to tell a tale. The owner saw no harm in letting the old man tell a tale, and so gave permission, so long as it made “Listen closely, all of you. This is no story a man today could claim as truth, but a good story it makes, so I’ll tell it to you now, while our bard takes a rest. “Now, all of you should know the barest of history; that of the Septim Empire, the Aldmeri Dominion, and the war between the two, and the collapse that ended all three, but none of you will know the true cause of that collapse. The Empire, though large, was losing to the Aldmeri Dominion on all fronts. “Imperial Nobles, afraid of losing their positions, and worse, their heads, turned to dark powers to try and gain an upper hand. They approached the Daedric Princes. A deal was struck. I know not what the Princes asked for, but I know what they had been asked. “The nobles had asked the Princes to end the war; to kill anyone who could possible claim some semblance of leadership, and to cripple the Aldmeri Dominion.. Well, once the nobles had completed their end of the agreement, the Daedric Princes completed theirs. They took it further than the nobles had expected though. They killed everyone who could claim leadership in the Aldmeri Dominion, and so they did to the Empire as well. In fact, they went so far as to kill any who held such a claim within Tamriel, from the most northern reaches of High Rock, to the most southern swamps of Blackmarsh. No province was safe.” “This started the end of the fourth era. 40 years past, with the whole of Tamriel in chaos from their leaders falling, and new ones trying to take their places. Now, twenty years ago, some levels of peace actually began. That was the start of the Shattered Era. Now, today, we have finally achieved a level of peace. Each Hold, County, or whatever each leader calls them, have finally been bound to a leader well enough to be claimed. Now, the Shattered Era truly begins. Now, Tamriel can begin to rebuild.” For several seconds after, the inn was silent. Then, a man began to clap, from the back of the inn. The old man bowed, and returned to his seat. A waitress brought him a fresh tankard of ale, on the house, and the bard retired for the night, not feeling capable of following such a story. OOC Information Foreword: Well, here it is, an Elder Scrolls FRP. This is set 70 years after the events of Skyrim, but due to the event I will be calling the ‘World Shatter’, I’ve more or less wiped the slate clean. For those of you hoping this is a Single Player FRP, I’m sorry to disappoint. This is a Nations FRP, in essence. If enough interest is shown for a single player FRP, perhaps I’ll open a Single Player Thread as well, and see if they work together. At this exact point, however, I have no plans to open this as a single player game. Now, onto the actual important stuff. Locations: This game will have you selecting one of the holds/counties/etc. From the map listed below. Certain locations are not actually allowed for the FRP, so below the app you’ll find a list of the tiles, so you can pick a starting location. AP System: AP stands for Action Points. Every time you want to dedicate assets to an action, you spend AP. For example, you could dedicate 1 AP to creating a checkpoint, which would get you wooden barricades, and a squad of new soldiers to watch the road, or you could dedicate 4 AP, and get a stone wall, and a company of veteran soldiers to guard the road. At the very start of the game, everyone will have 4 AP every turn. AP that isn't used, does not carry over to the next post. More AP will be granted over time, when I deem the time to be right. AP will also be granted, on rare special occasions. These occasions will never grant permanent AP. Everyone will have their AP increased at the same time. Anyone who receives AP individually will only have this AP for a temporary duration. At the very start, you will be given four “free” actions, that essentially represents projects you have worked on while solidifying your control in your tile. This allows your county/hold to be more than just a slab of land you just took. Things like building a mine, or searching for interesting things within your county/hold. I suggest PMing these to me, either on the forums, or over skype. This will allow me to work with you. I do not plan on letting anyone waste their “free” actions. Failure to do so will cause you to start out behind the other players. Population: Because it was mentioned above, I’ll talk about populations next. Every tile has a set population at start. You will not be told these populations until you accept your app. You will also not be told whether or not your population is higher or lower compared to others. This is done so you have to actually THINK about your populations, and because that it’s realistic. How dumb would it be if every single tile in the game had the same number of people? Sure, it makes everything a level playing field, but it isn’t realistic. Once your app has been accepted, and you have been told population, you will not be allowed to reapply until the game has actually started, and not if your only reason to leave is because you’re unhappy with your population size. Mages: Mages are traded for your total population. Depending on the tier of the mage, the population cost will be higher. Depending on the tier of the mage, the number of magic schools they can use will be expanded. Needless to say, mages can also train, to move up in tiers. Below is a tier list for all mages. For sake of ease, we will be using the schools of Magic from Skyrim; Alteration, Conjuration, Destruction, Illusion, and Restoration. For the purpose of Enchanting, however, we will be using the Oblivion system of Enchanting; Essentially, the mages known schools control what enchantments they can apply. Novice: 1 School, 5 Population Apprentice: 2 Schools, 10 Population Adept: 3 Schools, 25 Population Expert: 4 Schools, 50 Population Master: 5 Schools, 100 Population Also, it probably doesn’t need to be said, but I’ll say it anyways. People of higher tiers, are stronger than those of lower tiers. A novice will never beat a master. It will not happen. Due to my experience with the Elder Scrolls games, I’ve discovered a few different spells that are not commonly seen in the actual Elder Scrolls series; Long Range Teleportation, Short Range Teleportation, Time Stopping (Actual Time Stopping, Not Time Slowing like the Shout) and Astral Projection, and Illusionary Clones. These particular spells have established systems. Time: Each Modpost will be half a year, to allow for quick passage of time. Populations will be updated every two years, to allow moderate growth. NPC Tiles: Every single tile has an NPC controlling it. Each other tile will grow with you, with wealth, populations, etc. They each have their own personalities, and may not be willing to work with you, due to certain prejudices, and requirements you have yet to meet. Races: In the interest thread, I mentioned a desire to have racial bonuses; since then, I have decided to remove this idea, because a nord mage has as much potential as an Altmer one, and a breton warrior can go toe to toe with an Orsimer. As such, within your App, there is a section where you need to mention what races you do and do not have in your tile. This is not optional. It gives me an idea on how you’ll interact with each and every race, and the NPCs. The only races that can be used are the playable races from the game. Altmer, Argonian, Bosmer, Breton, Dunmer, Imperial, Khajiit, Nord, Orsimer, and Redguard. Heroes: This wouldn’t be Elder Scrolls, if it didn’t have Heroes. Heroes are people totally independent from the tiles. They travel freely, and help those they want to help. They explore dungeons, fight monstrous creatures, and protect (or extort) the innocent. Each hero has their own personality, and their own abilities. Some are mages, and warriors, while others are scholars with information few others could have. Heroes is a very loose term. Rather than people who always do the right thing, they’re people with exceptional capabilities, that do as they see fight. Much like the main characters of the games, they seem to always become more powerful, and can eventually become extremely powerful enemies, or extremely dangerous enemies. Skype Chat: I do not plan on creating an actual Skype chat for this FRP. Instead, I will simply leave my Skype here, so anyone can contact me with questions, comments, etc. and so I can be added to any RP interactions between players, so I can keep an eye on them. Should someone else choose to create a skype chat, they are free to add me themselves. My Skype: Rivorrar Suggestions: Within the app, you will notice that details about your leaders are not required, beyond name and race. However, for those of your interested in writing details, certain things are helpful to know, such as the star sign your character was born under (No actual bonuses), their age, family members, history, etc. Application * is Required Skype: *Selected Tile: *Leader(s) Name: Race: Leader(s) Details: *Faction: (Name and History) Faction Flag: *Racial Composition: (Does your factions consist of Dunmer, Altmer, Bosmer, and Orsimer? Argonians and Imperials? Nords, Bretons, and Redguards?) Acceptable Tiles Cyrodil Bruma Chorrol Skingrad Cheydinhal Bravil Kvatch Anvil Leyawiin Imperial City Skyrim Solitude Morthal Dawnstar Winterhold Windhelm Whiterun Markarth Falkreath Riften Morrowind Solstheim Ald’Ruhn Balmora Narsus Blacklight Necrom Almalexia Tear Blackmarsh Stormhold Thorn Gideon Helstrom Archon Blackrose Soulrest Lilmoth Elsweyr Riverhold Orcrest Rimmen Corinth Torval Senchal Dune Valenwood Arenthia Falinesti Silvenar Woodhearth Greenheart Elden Root Southpoint Haven Hammerfell Rihad Taneth Skaven Gilane Sentinel Elinhir Dragonstar Hegathe High Rock Daggerfell Camlorn Sharnhelm Northpoint Wayrest Evermor Farrun Jehanna Summerset Isles Firsthold Skywatch Cloudrest Lilandril Alinor Sunhold Shimmerene Dusk

    Onwards [Sci-Fi Nation FRP - RP]

    New Sephoria Date: February, 2120 Location: Eden-2 Documented Event: Finished Eden-2 Shipyard Director Rosita watches through the shuttle window, as she approaches the shipyard. With the moon's barren surface, and lack of any real resources, the entire moon was essentially useless, so making it into a shipyard was the best choice for it. Though the yard had yet to receive any actual orders, it was standing by, ready to begin work as soon as it's first orders came in. The council had already agreed that it's first project should be producing ships to search the surrounding systems, for another planet that could be reasonably habitable. Date: November, 2120 Location: Angelos-4 Documented Event: Birth of Human-Protorian Twins Head Scientist Maria stood just outside the Delivery room. Due to the sensitive nature of this event, only immediate family members, high-ranking officials, and the actual doctors, were currently allowed in this section of the hospital. The announcement of the pregnancy had reached the council several months ago, and they had closely monitored the progress since. Now, on the actual day of the birth, every one of them had showed up, curious how the pregnancy would go. In the end, the children were born health (as far as the doctors could tell). Each member of the council congratulated the parents, and studied the twins closely. Before Pope Rolando left, he asked the parents to bring the children in for baptism within a year. ACTIONS (2 AP) 2 Corvettes are constructed, with warp drives, to act as scouts for colonization efforts, and the first step towards the New Sephorian fleet. (0 AP) Pope Rolando requests the Human-Protorian Twins are brought to the St. Humanity Church, for baptism. (0 AP) Head Scientist Maria requests that the parents of the Twins approve a series of tests, to be taken over the course of several years, involving yearly blood exams, and physicals, and intelligence and physical tests once the children have aged a few years. (0 AP) Director Rosita and Head Diplomat Niceto announce the birth officially to the entire population of New Sephoria, as well as announce the news officially to the Protorian Council. (2 AP) General Luciano establishes a guard for the Twins, and their family. The guard will consist of 5 Wardens, and 5 Soldiers at all times, and will rotate every six hours. The family is to never be left alone, and all Soldiers will be investigated before being allowed to take part in the guard of the family, to maximize security. RESOURCES Human Population: 188,000 Protorian Population: 500 Human-Protorian Population: 2 Firstborn Robots: 2 Mk1 Labor Robots: 301 Military Robots (Warden Mk1): 41 Quantum Communications System Eden-2 Shipyard RESEARCH Artificial Gravity Generators Warp Drives

    Onwards [Sci-Fi Nation FRP - RP]

    New Sephoria Date: ::Error:: Location: ::Error:: Documented Event: ::Error:: ACTIONS (4 AP) Resources and Labor begins on establishing a shipyard on Eden 2, so New Sephoria can begin to construct ships. (0 AP) Pope Rolando takes time to explore the Protorian Homeworld before his meeting with the Archivar. RESOURCES Human Population: 179,500 Protorian Population: 250 Firstborn Robots: 2 Mk1 Labor Robots: 301 Military Robots (Warden Mk1): 41 Quantum Communications System RESEARCH Artificial Gravity Generators Warp Drives

    Onwards [Sci-Fi Nation FRP - RP]

    New Sephoria Date: June, 2118 Location: New Sephoria Documented Event: Warden Testing vs Human Soldiers General Luciano stands atop the rise overlooking the Wardens and their flag. Watching the treeline for movement, he notices several of his soldiers preparing to assault the Wardens. Watching them prepare, he notes that each one seems nervous. Perhaps they're afraid the Wardens will malfunction, and injure someone? This is a live test, after all. The soldiers charge in, firing at the Wardens, but the Wardens manage to put them done. A little while later, a second group comes in and does that same. Shortly after though a third group comes, and employs hit-and-run tactics. This group manages to thin the Wardens some, and spread them out more. Finally, a small group sneaks past the Wardens, grabs the flag, and manages to escape with it. After testing, each group's leader submits a report. Group A and B reports that the Warden do well when it comes to a direct confrontation. Group C reports that when faced with Hit-and-Run tactics, the overall reaction speed of the Wardens is lessened, most likely due to their heavier-set. Group D reports that when the Wardens are forced to spread out, their detection systems are not as good as they could be, and future investment into various sensors could be valuable. General Luciano forwards copies of the reports from Group C and Group D to Maria, and requests they begin looking into ways to fix those problems. ACTIONS (2 AP) Joint Research Project between New Sephoria, Aurora, Terran Federation, and the Remnants with the goal of developing Artificial Gravity Generators. (1 AP) A Shuttle is sent with scientists and military personnel to Eden-1 (Barren Moon of Angelos-4) to survey the moon, and see if their is any valuable resources on it. (1 AP) A Shuttle is sent with scientists and military personnel to Eden-2 (Arctic Moon of Angelos-4) to survey the moon, and see if their is any value to the moon, besides the large quantity of ice. (2 AP) A new design is created for future Wardens, with the goal of adding both Thermal and Motion sensors to it, to increase it's perceptive abilities. (If that doesn't actually require the AP, then just put the 2 AP towards building the new Wardens) (0 AP) A request is sent for Pope Rolando to meet with the Protorian Archivar. (0 AP) New Sephoria agrees to send representatives on the expedition to the Sol System. They are willing to send up-to 1000 people on said expedition to assist as needed. RESOURCES Human Population: 170,000 Protorian Population: 50 Firstborn Robots: 2 Mk1 Labor Robots: 301 Military Robots (Warden Mk1): 21 Quantum Communications System RESEARCH Firstborn Language (Demotic, Ancient Greek, & Latin similarities) Warp Drives

    Onwards [Sci-Fi Nation FRP - RP]

    New Sephoria Date: March, 2116 Location: New Sephoria Documented Event: Arrival of Protorian Representatives The shuttle landed. Niceto Merli had sent word in advance that the shuttle carried Protorian Representatives, as well as technology called a "Quantum Communications System". When the shuttle lands, the streets are filled with people who want to see the Protorians. However, on the other side of New Sephoria, another group masses, for different reasons entirely. Due to the discovery of other human colonies, Pope Rolando had decided to hold Mass, to send up praise. A large portion of New Sephoria had decided to attend this, as opposed to the arrival of the Protorians. Meanwhile, with the alien's having proved themselves not a threat, General Luciano had begun to work of settling down the military. The moment the shuttle landed, Head Researcher Maria had taken a group of Mk1 Robots, and scientists, and taken the Quantum Communications System away. Finally, when the Protorians arrived at the decided location for the first open Alien-Human meeting, Director Rosita was the only one actually waiting for them. She greeted them, and apologized for the absence of the rest of the council. ------------------------------------------------- Date: January, 2117 Location: New Sephoria Event: Appointment of Niceto Merli to Council Niceto Merli stood before the council, nervous inside, but appearing calm outwards. Director Rosita opened with the usual, and finally spoke to Niceto. "Niceto. After the way you handled interactions with our new Protorian allies... We believe you deserve this." Niceto looked around, nervous. "Deserve what, ma'am?" Director gestures to an open seat. "This council was established for the preservation of our people. Before the Protorians, that meant having infrastructure. That meant being able to protect ourselves from this planet's threats. That meant having someone the people could look to, to save their souls. That meant being able to advance. Now, it means being able to communicate, and cooperate with the others in this galaxy. This council needs someone to handle diplomacy, and you're as good a choice as any other." Niceto's heart skips a beat, and he takes a step towards the open chair. He glances at each member of the council, and they all nod. Taking a deep breath, he strides to the empty chiar - his chair - and takes a seat. "So... I'm part of the council now?" The Director nods. "Yes, yes you are, Head Diplomat Niceto Merli." ACTIONS (1 AP) Production of additional farms (2 AP) Expansion of Mining Efforts, using the Mk1 Labor Robots (1 AP) Testing Wardens in Mock Combat. Paint Weaponry, Capture the Flag. Wardens defend, while 50 Soldiers attempt to take the flag. Response to Cultural exchange proposal: Approves, and Accepts. Cooperation in the galaxy can only benefit by getting to know another species culture. RESOURCES Human Population: 159,500 Protorian Population: 20 Firstborn Robots: 2 Mk1 Labor Robots: 301 Mk1 Military Robots (Warden): 21 Quantum Communications System RESEARCH Alien Language (Demotic, Ancient Greek, & Latin similarities) Warp Drives (Gifted From Terran Federation)