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MTVSHBG

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About MTVSHBG

  • Birthday June 30

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  1. Morning Star - Mid Year SE 78 The Golden Dominion Locations: Alinor Population: 12000 Military: 1000 Large amounts of effort and resources are put into producing an exceptional shipyard. Councilor Elinver welcomes Queen Athaere into his home. As the two have already met, no substantial introductions have been made, except the standard one for a visiting diplomat. Councilor Elinver is clearly wealthy, and due to his position as right-hand to Lady Elanrine, he know more about the day to day operations than anyone. General Hondil refuses to meet with Queen Athaere, on the grounds of the “implications of the title”. From what she can gather however, General Hondil has served in the military for many years, earning the respect of the soldiers, and many of the citizens as well. He has a bit of reputation for being hot blooded, but bold and honest as well. Lord Jovmro allows Queen Athaere onto his (opulent) property, which isn’t actually in the city of Shimmerene, but rather closer to the border between Shimmerene and Cloudrest. The man himself is heavyset, and demanding of his servants. From the moment his eyes land on Queen Athaere, he’s constantly offering her extravagances such as sweets and liqueurs. Despite his extravagant nature, he never once fails to interpret Queen Athaere’s desires, at times even before she is aware she desired it. Hegathe Locations: Hegathe Population: 10000 Military: 1460 Khalastine Locations: Skaven Population: 8400 Military: 1520 Work continues on the first set of walls and gates. They are brought up to the quality of Skaven’s original walls, with some minor reinforcement. The diplomat is refused entrance at the city of Taneth. He is unable to deliver the letter and returns to Skaven. Despite the recruitment efforts, only 500 men are recruited. The celebration is uneventful. The blacksmiths report that the dwemer scrap metal that was brought back from the ruins has run out, and there is nowhere near enough to outfit the entire army. There is enough ingots to outfit either 250 men with dwemer weapons (Melee of Choice, and a Bow), or 100 men with dwemer armor. They await the Sultan’s decision. Al-Sham Locations: Elinhir Population: 11700 Military: 2100 The Blackcasters refuse to join Elinhir, as they wish to remain independent of any one nation’s politics. They also refuse to give up Fang Lair as the location has too much potential as a headquarters for them. The Blackcasters also refuse the men’s access to the Dragon’s corpse, as the definitive final blow was clearly the Blackcasters. This claim is supported by soldiers who fought beside them. A thousand men join the military. 325 men are brought in front of the Sultan, and promoted to the Royal Guard. Jerallian High Chiefdom WITHDRAWN FROM GAME County of Evermor Locations: Evermor Population: 13400 Military: 1500 The Shadow Guard continues it’s training, this time with far more resources than previously. Scouts head into Wayrest’s territory, and learns the terrain. The city of Wayrest is located near the coast, closer to the bottom of the mountains, while Orsinium is located closer to the peak of the mountains. Attacking from further up the mountain is unlikely, due to the harsher environment near the peak. Aether-Wave Pirates Locations: Soulrest Population: 10000 Military: 2250 1500 Men are recruited for the Military. Thanks to Tasius’s incredible speech, both Novices and Adepts throw themselves into their lessons, and under Tasius’s tutelage, both the Novices and Adepts show real promise. (+1 Expert, -1 Adept, +2 Apprentices, -2 Novices) Order of the Enigma Locations: Woodhearth Population: 5150 Military: 1500 Dr. Athous’ Research continues. (Will PM you exact results) The Military begins training.
  2. Sun's Height - Evening Star SE 77 The Golden Dominion Locations: Alinor Population: 12000 Military: 1000 Hegathe Locations: Hegathe Population: 10000 Military: 1460 Khalastine Locations: Skaven Population: 8400 Military: 1520 The smelters take the dwarven scrap metal collected from the ruin, and toss it into the smelter, quickly turning the scrap into ingots. The scrap metal’s metal point is reachable by a regular smelter, and requires no specific methods to turn it into ingots. The hospital is finished, to the pleasure of the people. Work begins on the walls and gates. The upper class is outraged at the high taxes they now must pay, with middle class also somewhat angered. Those whose taxes remain at 2 coins don’t show any major reaction, as it isn’t there problem. Al-Sham Locations: Elinhir Population: 11700 Military: 1100 The walls are back to their former glory. A plan is worked out between the Blackcasters and the soldiers. The soldiers would enter Fang Lair first, protecting the Blackcasters. As they entered Fang Lair, they felt as though the place would either spring to life, or collapse to rubble. Traveling deeper into Fang Lair, many soldiers are lost to traps, and other monsters that had taken residence in the old ruin. The dragon had yet to even be encountered, and over 100 men had perished. After several more hours of exploring the lair, the group finally came to rest. During the “night” the men came under attack by ghosts. The soldiers, without magic, or silver weapons, are unable to defend themselves, and must rely on the Blackcasters to protect them. After the onslaught of ghosts is over, nearly half the surviving group of soldiers quit, and refuse to proceed further. Half the Blackcasters remain with them, to protect them. 150 soldiers died in the ghostly onslaught. The remaining soldiers, who had let to lose their nerve, head deeper into the lair. After a few more hours, they come across their goal; the dragon. The soldiers do their best to protect the Blackcasters, so they could weave their spells. With shield, sword, and bow, they distract the dragon. After nearly an hour of hard fighting, the Blackcasters manage to finally slay the dragons. Thanks to the Blackcasters intervention, the Dragon only managed to kill 50 soldiers, with blistering flame, and fang and claw, though another 100 no longer found themselves capable of fighting, due to heavy injuries. After the dragon was slayed, the Blackcasters and the soldiers existed the lair with few losses. The Blackcasters inform the soldiers that they planned to claim Fang Lair for themselves, and use it to rebuild a proper mage order in Hammerfell. The surviving soldiers return to Elinhir with the news of the dragon’s death, and the Blackcaster’s announcement. (-400 Soldiers (Only -300 Population, as 100 of those soldiers are still alive, but heavily injured) Already represented above) Jerallian High Chiefdom Locations: Bruma Population: 8750 Military: 1325 The work begins on the battering ram. It’s rough, but it should work, if it can reach the gate, and do it’s job without incident. Scouts find no way into Skyrim from Bruma, beyond the extremely harsh option of going over the mountains, which would probably end in more losses than it’s worth. The army marches down the pass towards the Falkreath gate. The cavalry arrive first, and manage to “surprise “ the army, but are unable to actually cause any damage, as the entire army is on the checkpoint’s wall. Arrows fired from the cavalry are easily dodged, and more than a few cavalry perish holding the checkpoint’s attention. The battering ram slowly pushes up the pass, before finally coming close to the gate. A large pot of oil is poured over the battering ram, though most of the men are untouched, as the battering ram is covered. The defenses true ploy is revealed moments later. An archer fires a flaming arrow at the top of the battering ram, and the oil goes up in flames quickly. With nowhere to go, except through the flames, and the battering ram slowly burning up, the fifty men burn, their screams echoing through the pass. The remaining men flee back to the Bruma checkpoint. (-75 Military) County of Evermor Locations: Evermor Population: 13400 Military: 1500 More men are recruited to the military. Work begins on improving the covert forces. The archers train. Aether-Wave Pirates Locations: Soulrest Population: 10000 Military: 750 Skalei and Ko’Khatherra continue to work on the book, but have no conclusive reports. They have theories, but nothing solid enough to report yet. After an extensive search of the island, the workers charged with investigating the type of eruption report no signs of major strain. The volcano would (as far as they could tell) simply overflow, as opposed to launching it into the sky. They crossed the border into Senchal around midday. Nothing stopped them. They crossed through the forests of Senchal, stopping to rest at night. Nothing stopped them. They arrived at the city “gate”. This was the first, and only defense the city had. The small army of the Aether-Wave Pirates was already spread between two counties, and Topal Island. The forces of Torval, proudly flying their banner, marched as far as the city border without a fight. Senchal’s defense consisted of 600 trained soldiers, and most of the mages. Torval’s assault consisted of a 1000 trained soldiers, and several mages. With no walls to limit the fighting, the soldiers fight in the streets, while the mages launch attacks mostly over their heads. Every mage, except the Novices, helps in the battle. 1 Master, 3 Experts, 2 Adepts and 7 Apprentices can be seen, weaving through the battlefield, helping Senchal’s forces where they can. Torval’s mages do not. They wait until Senchal’s mages are weak, without Magicka. Then they strike. The tired Apprentices and Adepts do not last a minute against Torval’s rested Adepts. Ko’Khatherra, and the 3 experts last far longer, but are too weakened to win against 8 fully rested mages. Regardless, it takes the combined magical efforts of both Torval’s Experts, and Adepts to finally bring them down. With most of Senchal’s soldiers dead, and only the novices remaining. As many people as possible flee to the docks, in an attempt escape before Torval’s forces can reach them. 3000 people manage to get away on the boats. Ra’Bhidar, Bolonar, Sonya, Milhye, and Skalei manage to escape. The novices escape as well. Ko’Khatherra and Dro’Ato do not. The remaining soldiers of Senchal remain at the docks, fighting to give the ships as much time as possible to escape. (-600 Military, -1 Master, -3 Experts, -2 Adepts, -7 Apprentices, -7200 Population, -Senchal, and all it’s resources) Order of the Enigma Locations: Woodhearth Population: 5150 Military: 1500 The military is expanded, now numbering 1500 in size. Despite the efforts of the military, another 150 people go missing this year, after the festival.
  3. Morning Star - Mid Year SE 77 The Golden Dominion Locations: Alinor Population: 12000 Military: 1000 The Funeral is a nice one. Much of Shimmerene takes the day as a Holiday, as a sign of respect of Lady Elanrine. Due to the… graphic effects of the poison, Lady Elanrine’s body is not shown during the funeral. Bands play somber music before and after the funeral, and there is nearly an hour of silence in honor of Lady Elanrine. Throughout the county, there are plenty of celebrations of her achievements. Spymaster Vianmir finds a plethora of information about the Lady Elanrine’s death, and the results. Apparently, Lady Elanrine was either poisoned by an extremely potent poison, with several adverse effects, or several poisons at once. The poison(s) caused Lady Elanrine’s tongue to swell to the size her entire mouth was filled. Her throat also swelled, cutting off air. Once mixed with her stomach acids, her own body’s acids began to eat away at her own flesh. Once the poison(s) had reached her brain, she had begun suffering from hemorrhaging. Information is also collected about the various factions vying for power. Councilor Elinver, who seems to generally care for Shimmerene, and likely has the capacity to rule it. General Hondil, who is Harsh, but has accomplished much in his time, and is well-respected. Lord Jovmro, who isn’t well respected, but had more than enough money to compensate. Spymaster Vianmir is unable to find out the identity of the person who poisoned Lady Elanrine, nor the method of the poisoning. Hegathe Locations: Hegathe Population: 10000 Military: 1460 Work on the wall is completed, returning it to it’s former glory. The men receive new steel weapons. A corps of mounted archers begins training. The best archers are taken from the military, and begin extensive training. Khalastine Locations: Skaven Population: 8400 Military: 1520 Al-Sham Locations: Elinhir Population: 12000 Military: 1500 The Messenger arrives at the Blackcaster camp, but returns with a refusal to attend the feast until the Dragon has been dealt with. Work begins on fixing the city walls, with much of the work being finished within half a year. An exceptional forge is built. The people rejoice at the lower taxes. Jerallian High Chiefdom Locations: Bruma Population: 8750 Military: 1400 The diplomats sent to Chorrol are refused entry. The diplomats sent to Cheydinhal are allowed entry into the city, and meet with the leader, Father Tutlencis Miline. The men travel up the Pale Pass, but are stopped at the northern entrance by the impressive checkpoint Falkreath has established. The four hundred men are easily outnumbered by the Falkreath forces, and retreat quickly back to the border checkpoint on Bruma’s side, and the other six hundred men. The thousand men now wait for further orders at the (significantly lesser) checkpoint on Bruma’s side. County of Evermor Locations: Evermor Population: 13400 Military: 1000 = 1300+500-800 New Military is recruited (+500 Men) The Guards are put out of service, and the people placated with the gifts and entertainment. Preparations are made for a possible counter-attack, with good reason. Though messengers are sent, none of them return. Though attempts are made, it’s very quickly realized that many of the hunters are “crying wolf” for money. Funnily enough, few of the hunters actually stay in town after “crying wolf”. The one, mostly static, information is that the Chief’s armies would likely attack from the north, as that is the direction Orsinium would attack from. The attack comes just before dawn. The preparations help - a little. After all, more men are on duty than normally would be. However, much of the forces are to the north, as they expect the attack to happen from there. The attack comes from the east first, back towards Evermor. Orcs, numbering maybe five hundred, attack the eastern wall. Much of the armies attention is diverted there, when Chief Gromazkul’s armies march from the north. Another thousand orcs march from the north, bearing his banner. The two armies banners do not match. The Northern defenses fall, before enough of the eastern wall can reinforce them. With the orcs on the northern wall, the eastern wall quickly falls as well, and then the city. Though the banners differ, the two armies are clearly cooperating. Wayrest is lost, as are many soldiers lives, only a small number manages to escape the slaughter. (-800 Soldiers) Aether-Wave Pirates Locations: Senchal, Soulrest Population: 17200 Military: 1350 Work begins on translating the book, but much more time and effort will needed to be dedicated to translate it. Work begins on building the base. The group sent to the volcano report that it is active, but will likely not erupt for a few more years. Markarth Hold REMOVED FROM GAME DUE TO INACTIVITY Order of the Enigma Locations: Woodhearth Population: 5300 Military: 500 The new farms are built, ready to supply food to Woodhearth. A large supply of Red Wort is collected.
  4. Sun's Height - Evening Star SE 76 From this point on, every player will have an additional AP. (Total: 5) The Golden Dominion Locations: Alinor Population: 10900 Military: 1000 The Festival goes on for a week (?) with the populace mostly spending time enjoying themselves, from visiting stalls to spend their meager savings on the various goods at all the stalls, or to watch the various performers. Many merchants find their coffers to be more than replenished after the festivities, and more than a few thieves and pickpockets can claim similar. Regardless, the festivities have most people in high spirits. As for the talks… you know the results of them. (If you would like me to post them here, let me know, and I’ll post a general summary) Several days after Lady Elanrine’s return to Shimmerene, she is found poisoned. Healers are unable to identify the poison in time to save her life. Lady Elanrine had no successor, and now Shimmerene is in turmoil as to who should claim leadership. Queen Athaere receives an invitation to attend Lady Elanrine’s funeral service. Hegathe Locations: Hegathe Population: 9100 Military: 1460 The Military is equipped with the steel armor. Work begins on fixing up the walls. The biggest of the holes are filled in, and the wall is nearly fully repaired. Gilane sends a representative to Hegathe, to open a diplomatic channel. He comes bearing the gift of a single Orichalcum Scimitar and Orichalcum Shield. Khalastine Locations: Skaven Population: 7650 Military: 1520 The men attempt to collect dwemer metal from piping and such, but find that the metal is not easily claimed, and are forced to only return with the scrap metal they manage to find doting the ruins. Though some Dwarven Ingots are certainly made, there is nowhere near enough to outfit the entire army. The diplomat arrives safely. Work begins on a hospital. The people rejoice at the lowered taxes. Al-Sham Locations: Elinhir Population: 10900 Military: 1500 A man submits a lengthy report. While exploring our section of the county, near Belkarth Guard, my group was attacked by a dragon. We were sure to die, when we were saved by a group of passing mages. The dragon fled after viciously fighting them. The mages introduced themselves as the Blackcasters. They claimed to have been hunting the dragon for several months, and had finally tracked it to it’s lair when it had gone off to hunt. Had the Blackcasters not come when they did, we would have been that dragon’s next meal. The Blackcasters took us to their camp, which they had set on the road between Belkarth Guard and Dragon Gate. They showed us a hidden road, which lead to the dragon’s lair, an old ruin called Fang Lair. Apparently the place had been an old Dwemer ruin of some sort, before the Dwemer had disappeared, and the dragon had claimed the place. The leader of the Blackcasters introduced himself as Grand Caster Casn Caorgna. http://i.imgur.com/OmZc5e8.png Jerallian High Chiefdom Locations: Bruma Population: 7950 Military: 1400 Training continues. The Chief of Vulzurd Chel refuses to help the High Chiefdom in the battle against Falkreath, as Bur-Deese Canisifon has treated them fairly. County of Evermor Locations: Evermor Population: 15180 Military: 1300 Aether-Wave Pirates Locations: Senchal, Soulrest Population: 15600 Military: 1350 An additional 500 men join the military. The expedition enters the ruins in the early hours of the day, on Tirdas. As the explore the ruins, a few leftover traps manage to snag some of the expeditionary forces, and a few more are lost to some of the more dangerous creatures that have entered the ruins, over the years. After exploring most of the ruins, the expeditionary force decides to return to the surface, with little to show for it. However, as they make their way out of the ruins, they discover a small, hidden vault. Most of the items within the vault are simply relics, such as jewelry, or decorative items. However, in the furthest reaches of the vault, there is a true gem. A book, written in ancient Argonian, is pulled from a small Display Case. The book is bound in leather - perhaps even Argonian skin. The pages are thin, with small damage, and require the lightest touch to avoid crumbling. Even so, the book is mostly legible, and could potentially be translated, with time and effort. Markarth Hold Locations: Markarth Population: 7585 Military: 500 Order of the Enigma Locations: Woodhearth Population: 4850 Military: 500 After spending time teaching the students in both theoretical and practical magical forms, a few of the students show readiness to move forward in their teachings. (2 Apprentices move on to Adept, and 3 Novices move up to Apprentice) Despite the efforts of the guards, an additional hundred people go missing after this festival.
  5. Morning Star - Mid Year United Solstheim Clan WITHDREW FROM THE GAME The Golden Dominion Locations: Alinor Population: 10900 Military: 1000 The preparations for the festival are well underway, and based on the general mood of Alinor, the festival will be one to remember. Queen Athaere and her escorts arrive in Sunhold without incident, and Lady Nalanye is more than happy to accept the invitation to the Festival, and to discuss an alliance. While crossing between the border of Sunhold and Shimmerene, however, the party is attacked by a group of bandits. The bandits only number twenty in strength, and prove to be no match for the escorts, but a archer nearly manages to pierce Queen Athaere’s heart with an arrow, if not for the bravery of a Dominion Soldier, who leapt in the path of the arrow. The master mages thoroughly obliterated the archer, and healed the soldier, to near perfect health, even healing him of a few bruises he had gained while traveling. (Go ahead and name the soldier yourself, if you care) When arriving in Shimmerene, Lady Elanrine rides out to meet Queen Athaere at the city gates, and escorts her back to the castle, where she also agrees to attend the Festival, and the talks of Alliance. Hegathe Locations: Hegathe Population: 9100 Military: 1460 The agents manage to enter Sentinel, and report back the following information. Sentinel is ruled by a cruel warlord by the name of Sasano Grivon. Despite having a well defended capital, he travels around the whole of Sentinel, running everything through a system of messengers. Finding the warlord is a hard task, as their are multiple sects of the military, constantly traveling, all with frequent messengers coming and going. Work begins on creating steel armor, but a forge is first built to create the armor. Khalastine Locations: Skaven Population: 7650 Military: 1520 (The Orc is there to attend the wedding. Not as a messenger. He will return after the wedding) The group moves into the cavern, but due to the size of the cavern, discovers that such large numbers are far too unreasonable to act either stealthily, or to fit into the cavern, so three hundred men proceed, with Master Haruun. The battles that proceed are taxing on the Khalastine forces. Fifty men are lost to traps before they even reach the first group of bandits. The first group of bandits, around fifty or sixty, maybe twenty in dwarven armor, manage to kill a hundred of the Khalastine Soldiers, thanks to knowledge of the ruins. 150 reinforcements are taken from the group outside the cave. The second group of bandits, only forty this time, few in dwarven armor as well, manage to kill another fifty. The third, and final group, made up of nearly a hundred men, and entirely suited in dwarven gear, manage to kill another hundred and fifty soldiers, and nearly kill Master Haruun, who only survives thanks to his restoration magic, but is heavily scarred. During the entire ordeal, no hostages are found anywhere. There are no surviving bandits in the dwemer ruins. (-350 Military, Master Haruun may no longer take part in combat, due to heavy injuries) Al-Sham Locations: Elinhir Population: 10900 Military: 1500 The Soldiers are all trained and equipped. (I assume this is what you wanted? Also, for future reference, soldiers train daily on a normal basis. No need to dedicate 0 AP to training.) Jerallian High Chiefdom Locations: Bruma Population: 7950 Military: 1200 County of Evermor Locations: Evermor Population: 15180 Military: 1300 The agents, without prior orders to make contact with the dissenters, are forced to attempt to take the gatehouse by themselves. However, as they have no actual training in stealth or combat, are quickly captured, and arrested. When the army arrives, they are forced to use ladders to climb the walls, but are easily spotted, as 1500 is no small number. The battle is long, with many loses before the soldiers manage to reach the top of the wall, and engage in proper combat. However, once soldiers begin reaching the top, the battle reaches a turning point. It takes nearly two hours, once soldiers manage to reach the top, but the Wayrest soldiers are steadily pushed back, driven from the walls, into the streets of Wayrest. From there, it doesn’t take long for the soldiers of Evermor to win the battle. Though it was bloody, with many losses, they manage to claim the city of Wayrest. (-700 Soldiers) A letter is returned to Lord Uther. Barely a letter, even. It only consists of four words. “You will regret this.” Aether-Wave Pirates Locations: Senchal, Soulrest Population: 15600 Military: 850 Topal Island is fully cleared, and ready to begin building. In related news, however, old Argonians ruins are discovered while clearing the island. Training goes well, and some of the Novices and Apprentices are each ready to learn new schools of magic. (-2 Apprentices, -2 Novices, +2 Apprentices, +2 Adepts (Basically, two Novices moved up, and 2 Apprentices move up)) Markarth Hold Locations: Markarth Population: 7585 Military: 500 Order of the Enigma Locations: Woodhearth Population: 4950 Military: 500 Training goes well, with the Novices and Apprentices showing real improvement, though none are ready for actual progression. The whereabouts of the missing people are not discovered.
  6. Sun's Height - Evening Star United Solstheim Clan Locations: Solstheim Population: 4910 Military: 1250 The Hunt could be argued as a success, or a failure. While many werebears on the island are indeed killed, many soldiers are killed as well. Thankfully, many families now have werebear pelts to adorn their homes with. (-200 Military, accounted for above) The Golden Dominion Locations: Alinor Population: 10900 Military: 1000 The smiths and forges improve the quality of the armor of the military, and White Scripture. The Black Scripture HQ is finished, complete with hidden door, and torture chambers. Hegathe Locations: Hegathe Population: 9100 Military: 1460 The diplomat arrives safely, and meets with Daggerfall's representative. They will dedicate 7 ships, with 50 men per ship to assist. The Novices, while making progress, are not yet ready to be called Apprentices. The pirates give a variety of information. Though the spire that acts as a hideout is small, it’s actually surprisingly large inside. Nearly thirty ships can be docked inside at the same time. The pirates number somewhere between 400-500 strong, far larger than what Daggerfall had originally speculated. Within that number, around 30-40 are mages of moderate power. Having no real knowledge of magic themselves, however, they cannot give a more specific idea on how powerful. Most of the knowledge gained matches what others are saying. One pirate, however, gives different information. He claims that the spire is actually a portal to the Deadlands, Mehrunes Dagon’s plane of Oblivion. Khalastine Locations: Skaven Population: 8000 Military: 1870 The messengers sent to Sentinel, and Hegathe are turned away, due to Sentinel’s closed borders policy. The messenger’s from Rihad, Gilane, and Taneth, all respectfully decline. Dragonstar sends a Orsimer representative, along with 40 armed guards, to attend the wedding. He comes bearing several pieces of jewelry made of jade, and congratulations from High Chief Urbuil Gastub. The feast goes well, with the people enjoying the celebration. The scouts find a location within the area they had marked. Besides Cliff Keep, they discover a small cave hidden in a nearby rock face. Descending inside, they begin to feel minor quaking, and discover a dwemer ruin. No one delves deeper, for fear that the Bandits will see them. They return, and report the news. Al-Sham Locations: Elinhir Population: 10900 Military: 1000 The new farms are built. A government controlled horse stable is built. Jerallian High Chiefdom Locations: Bruma Population: 7950 Military: 1200 The courier returns with Bur-Deese Canisifon’s response. High Chief Mazat gro-Glorka Helgen is now the Capital of Falkreath Hold. Asking me to abandon it is the same as asking me to grant you my capital. This will not happen. As for the Orsimer claim to the Mountains… Within the boundaries of Falkreath Hold lies the Orc Stronghold of Vulzurd Chel. They have made the same such claims as you, and we have agree for them to claim it, so long as we may still make use of the area. They agreed to such a deal, and as such, the mountains are not ours to grant you. In relations to your offer of protection… We need no such protection. Falkreath is more than capable of defending itself. With regards, Bur-Deese Canisifon The docks finish construction. County of Evermor Locations: Evermor Population: 12880 Military: 2000 The agents find when they arrive that dissent is already somewhat present. Apparently, so much time and effort has been dedicated to Orsinium, that many of the Non-Orsimer’s needs have been somewhat ignored. They manage to get a rough number of the forces in Wayrest (the city, not the county) as well, but find that reaching the new capital - New Orsinium - is rather difficult, due to the heavy presence of Orsimer soldiers in the area. Wayrest’s Forces: 600 General Soldiers, and 200 Elite, known as Malacath’s Pride. More work is put into rebuilding the library. Aether-Wave Pirates Locations: Senchal, Soulrest Population: 15600 Military: 850 Work begins on clearing Topal Island. By the end of the year, only half the island has been cleared away. Efforts are made at Soulrest, and Corundum is discovered in the mines. With both Senchal’s shipyard, and Soulrest’s working at full capacity, 6 warships are pumped out, nearly doubling the number already in the fleet. Markarth Hold Locations: Markarth Population: 7585 Military: 500 People begin work immediately on translating the tablets, and make decent headway. Though confident in their abilities to communicate, they would still like more time, to be sure of their ability to translate it. The Forsworn group previously contacted informs the messenger that the Forsworn leader will make contact with Markarth on their time, and that further excursions into their territory would be punished. The messenger sent to falkreath returns with a message from Bur-Deese Canisifon. Due to aggression from a country in Hammerfell, the borders are currently being restricted, and free passage through Falkreath is not readily available. Negotiations to allow for passage are offered, if Markarth would agree to negotiations. (If you do agree, PM before posting) Order of the Enigma Locations: Woodhearth Population: 4950 Military: 500 The farms are made. 50 people disappear over the next week or so, after the festival. Once more, no one is sure what happened to them… (-50 Population. Already subtracted from above)
  7. Morning Star - Mid Year United Solstheim Clan Locations: Solstheim Population: 5110 Military: 1450 The Military continues training. They show extreme capabilities in combat situations. The Golden Dominion Locations: Alinor Population: 10900 Military: 1000 Tactics and combat training are furthered by having several mock battles. Work begins on the Black Script Headquarters, but construction of the facilities are not quite finished before Mid Year’s end. Hegathe Locations: Hegathe Population: 9100 Military: 1460 After researching for long periods of time, the mages can finally report they understand how the pirates may be manipulating the ocean, if not how to replicate it themselves. With the knowledge they have, they can at least prevent the ocean from attacking them in the future. (1 Adept or Higher per ship) Khalastine Locations: Skaven Population: 8000 Military: 1870 Training, now involving the new steel equipment, continues. The scouts and the Mage Master do their best, but due to the overall dependence on Master Haruun’s magic, the scouts stop frequently to allow him to rest. Due to the large area they are forced to cover, this slows the search considerably. However, the scouts do report a moderate amount of success. Though they fail to find the actual hideout, they find a region where foot traffic is rather high, despite it being fairly far from major roads. Al-Sham Locations: Elinhir Population: 10900 Military: 960 The first messenger leaves, and a few months later, a second message arrives; also from Falkreath. The message is both a package and a message. To Sultan Ibraheem of Elinhir; Once more I write to you, in regards to the men that were arrested, after crossing my borders and disturbing the peace. Your blatant disregard for simple courtesy has sealed the fate of these men. With this letter, you should receive several coffins as well. These coffins contain the bodies of your men. Had you simply apologized for your men trespassing where they were unwanted, and unannounced, you would not need bury the bodies of several sons, husbands, and fathers. Instead, your threats will be met in kind. You and your men may come; my borders will be ready. Bur-Deese Canisifon, Proud Defender of her People. True to her word, Bur-Desse Canisifon has delivered the bodies of the men sent to Falkreath, in coffins. The farmers begin training, and show above-average capabilities in most situations now. The people once more, are reported to be listening, but do nothing to act on what they hear once more. King Rihad sent a letter back to Sultan Ibraheem, with the group. To Sultan Ibraheem, While I appreciate your attempts to brighten the days of my people, as well as the coin and food, I must ask you cease. The people of Rihad are my people, and as I have said before, if I cannot lead my people through these dark times myself, and come out better for it, then I am in no position to lead. Continuing your excursions into my county will lead to negative relations between both of us, and I would prefer that to not happen. With regards, King Nisib Saorgba Crescent Empire Locations: Imperial City Population: 9675 Military: 750 WITHDREW FROM THE GAME (If incorrect, please contact me ASAP) Jerallian High Chiefdom Locations: Bruma Population: 8150 Military: 1400 Soldiers continue to train. The scout sent to Helgen reports than Helgen appears to be the current capital of Falkreath, as opposed to the actual town of Falkreath. The military receives Steel Equipment. County of Evermor Locations: Evermor Population: 12880 Military: 1750 When the army crosses the hill once more, they would be horrified to find the battle field - and the town of Farrun - in flames, with no survivors in sight. Settled above the gates of Farrun is a dragon. Seeing the army, is lets out a roar, and several more dragons arise from within the cities walls. The dragons charge the army, and most of the men break ranks, fleeing back towards Evermor. One soldier can be heard screaming “Dragons!? I didn’t sign up for no ******* dragons!” Thankfully, no Evermoran lives were lost during the dragons attack, but any attempts to take the city of Farrun will now need to account for dragons. Refugees who survived the attack on the city slowly begin pouring into Evermor. Meanwhile, back in Evermor, work begins on rebuilding the library. Aether-Wave Pirates Locations: Senchal Population: 15600 Military: 850 The time and effort put forward solidifying control pay off. A minor rebellion is turned in (by a Soulrest citizen, no less.) and before long, the day-to-day of the city is back to normal. The guards are reestablished, under the leadership of Daro’Mla, one of the Agents sent from Senchal. The trade ships are constructed as well, making use of both Senchal’s and Soulrests shipyards. Due to the unrest in Soulrest prior to the reestablishment of the guard, less work was finished at Soulrest’s shipyards, as compared to Senchals. Even so, four trade ships are ready for use. (+4 Trade Ships) Ivydale Monarchy Locations: Haven Population: 6400 Military: 1090 WITHDREW FROM THE GAME (If incorrect, please contact me ASAP) Markarth Hold Locations: Markarth Population: 7585 Military: 500 The attempted investigation of the Ruins proves to be… taxing. Entering the ruins of Nchuand-Zel, through the tunnels mined before the World Shatter, the group is attacked by a group of falmer. Half the group retreats back to the safety of the Understone keep, while the remaining halves screams chase the survivors out. (-10 Population) Following the main roads out of Markath Hold, the messengers report varying levels of success. The messenger sent to Falkreath reports the hold is under leadership of one Bur-Deese Canisifon, an argonian. The messengers sent to all other holds report being stopped at the border of Whiterun hold, and refused access. Attempts to contact the forsworn partially fail. On the one hand, contacting separate groups is one thing. On the other, contacting a distinct leader is another entirely. The most amicable forsworn group found, agrees to send a message along to the current leader of the forsworn. Most other groups slaughter the messenger as they approach the camp. (-5 Population) Order of the Enigma Locations: Woodhearth Population: 5000 Military: 500
  8. Sun's Height - Evening Star United Solstheim Clan Locations: Solstheim Population: 4650 Military: 1450 Steel Armor and Weapons are built. The Golden Dominion Locations: Alinor Population: 9900 Military: 1000 Work finishes on the headquarters for the White Script. 200 recruits are taken for the White Script, from many walks of life. Devotees, Warriors, and a few mages. (+2 Novices, 1 Apprentice) Hegathe Locations: Hegathe Population: 8250 Military: 1460 The war continues to wage, this time without any real success. The pirates seem to have left the area, or at least are picking their targets. Both the mages and the priests come forwards with possible theories. Either there are mages manipulating the ocean, or Hegathe has pissed off Mehrunes Dagon. Two novice mages show up, hoping to be able to learn something of magic. Two trade ships are constructed to replace those lost, and 1 warship is constructed. Khalastine Locations: Skaven Population: 7290 Military: 1890 The men sent to Elinhir once more, do not return. After searching, someone comes forwards with knowledge about the dagger. It is a traveling scholar, a Dunmer, by the name of Aryvam. He reports that the dagger is dwemer, both in composition and make. The troops continue training. Al-Sham Locations: Elinhir Population: 9900 Military: 1000 Farmhouses are constructed. The men sent to Rihad report in that while people are listening, the “cursed nature” of Rihad has them too discouraged to act on what they are hearing. The men sent to Falkreath are arrested, and an Envoy from Falkreath arrives at Elinhir, with a letter from Bur-Deese Canisifon. To Sultan Ibraheem Al-Assad, Your men have recently came into my borders, and began disturbing the peace, singing your praises. While I personally have no doubt of your greatness, they do disturb the peace of my county, and would prefer in the future that you do not send such people where they are not welcome. With regards, Bur-Deese Canisifon The men are sent back to Skaven with a letter approving the alliance. Crescent Empire Locations: Imperial City Population: 9075 Military: 750 Bruma can be seen building a dock on Lake Rumare (The lake surrounding the Imperial City) All is normal at the Bravil fortifications. The navy continues to assault the walls with thrown rocks. Bravil occasionally launches arrows from over the walls. Then, the silence breaks. The western fortifications are assaulted, not from Bravil, but from beyond the fortifications. Lightning flashes, and a group of legionnaires are fried. A group of twenty mages, leading an army of over a thousand beast-folk marches over the border of Rimmen. Two flags are being flown; the flag of Rimmen, and the Flag of Bravil. The mages launch fire, ice, and lightning. The soldiers marching fire arrows, piercing the meager armor of the Crescent Empire’s soldiers. The soldiers, barely trained and poorly armed, quickly break rank and flee. The twenty mages quickly turn their attention to the ships on the Larsius River, and begins bombarding them. Fire, Lightning, and Ice bombard the ships, and before long, the ships are forced to flee as well. Bravil has been freed south of the Larsius river, and the city refortified. The Empire’s ships must now keep distance from the city, or be bombarded by magic. Losses are high, as few of the soldiers or ships south of the Larsius river survived. The siege of Bravil has been broken. (-600 Soldiers, -6 Warships) Jerallian High Chiefdom Locations: Bruma Population: 7400 Military: 1400 Soldiers continue to train. The Shamans have the underground section of the Temple of Talos remodeled into sleeping quarters. The construction of a dock on Lake Rumare begins. County of Evermor Locations: Evermor Population: 10800 Military: 1750 As the armies of Evermor arrive at the city of Farrun, oddly undisturbed, they discover something shocking; The city is already under siege, by the forces of Jehenna. The forces of Evermor, confused, pull back from the city, and send word back to Evermor, for instructions. Work is done towards improving farm output. Aether-Wave Pirates Locations: Senchal Population: 8050 Military: 850 The plan went well. The six ships manage to draw out most Soulrest’s Navy into the bay. While the Omen-Hawk and the three Warships distract the Soulrest Navy, the Scorched Eel and the Broken Wolf manage to board one of the Soulrest ships, and kill most of the sailors, taking control of the ship. By the time they’ve finished this, the mages have managed to sink the other Soulrest ships. (+1 Warship) Meanwhile, the Topal Island forces manage to easily make it to shore. The assault on the gate works perfectly, with the 350 Soldiers and the 2 Adepts taking it quickly, and moving into the city. The fifty soldiers and the 2 adepts manage to make it through the catacombs, thanks to the skillful use of the Clairvoyance spell, and make their way up into a small side street adjacent to the Count’s house. The soldiers move in, and manage to easily overpower the small guard force acting as a private guard for the Count. With blade at his throat, the Count surrenders Soulrest, and word is quickly sent across to all forces. The battle for Soulrest is won. Now all that remains are the demands of the victor. (-150 Military, PM me before next post) Ivydale Monarchy Locations: Haven Population: 6400 Military: 1090 Many people of Haven takes part in the recruitment drive, though only 600 people join. Southpoint agrees to both conditions. The general review of Southpoint are that the defenses are better than Havens, and that the people are treated fairly, if slowly. The mines report good news; they have discovered Orichalcum ore in the mines.
  9. Morning Star - Mid Year United Solstheim Clan Locations: Solstheim Population: 4650 Military: 1450 Work begins on constructing a new ship. So as to smelt the steel armor, a forge is constructed, and work begins on the steel armor. Lord Snowfist reads the book, and it captivates him. After reading it three or four times, he recalls something he once read. Leaving the Deathbrand book, he finds a book on the history of Solstheim. Within the book he finds a specific entry. “And it was during this time, in the Third Century of the Fourth Era that the Last Dragonborn, of strong heart and famous renown, battled Miraak in the Daedric Sphere of Apocrypha, wielding the Bloodskal Blade, and donning the Deathbrand Armor.” The Golden Dominion Locations: Alinor Population: 9900 Military: 1000 The troops begin to train, and show relative improvements. The Sanctuary begins construction, starting with the magical and physical defenses of the place. Hegathe Locations: Hegathe Population: 8250 Military: 1460 The plans works excellently, at first. More pirates are captured alive this time. Nearly three dozen pirates are captured, and brought to Hegathe. The ocean devours their ships before they can be looted, however. The first time this happens, twenty men are swallowed with the ship. After that, the pirate ships are set aflame, from a distance, by archers or mages. A shipyard is built, to replace the lost ships. However, too many resources were used to build the shipyard, and actual ships were not built. Khalastine Locations: Skaven Population: 7400 Military: 2000 The diplomats and the escorts sent to Elinhir do not return. The forge is finished, but no actual weapons or armor are made from it yet. Al-Sham Locations: Elinhir Population: 9900 Military: 1000 The Khalastine diplomats, and their escorts leave Elinhir for Skaven. King Nisib Saorgba sends a letter in return with your diplomat and escorts, and gladly takes the food, but send no escort of his own. “To Sultan Ibraheem al-Assad, I thank you for your worry for my people, and appreciate your offers of alliance, but I must sadly decline. If I cannot lead my people through these dark times myself, and come out better for it, then I am in no position to lead. It is with kind words that I decline your offer of alliance, at this time. I will remember the kindness you showed, and should my nation ever be able to benefit yours, we will happily lend you our support, within reasonable limits. Though I decline offers of alliance at this time, I do not decline offers of friendship. -King Nisib Saorgba The ten guards sent to Falkreath return within a matter of months, and report. Falkreath is under leadership of Bur-Deese Canisifon, an Argonian. The people seem to tolerate her, as she does her best for them, and seems to lead well, but as she is an Argonian, the people do not trust her. Crescent Empire Locations: Imperial City Population: 9675 Military: 1350 Fortifications continue construction. Supplies are transported to the army. Mines begin beneath Bravils walls, but have yet to cause any real damage. When they recieve the order, the navy is confused. “Bombard the city? With what?” And so began the stone assault of Bravil, with members of the navy throwing stones at the walls. The soldiers of Bravil just seem… confused. Meanwhile, many soldiers end up requiring medical treatment, due to severe cramping. No deaths are recorded, but many soldiers are out of commission for a time. Bravil takes no real action, except launching arrows over the wall every few days. Jerallian High Chiefdom Locations: Bruma Population: 7400 Military: 1400 The silver weapons and armor are melted down, but something goes wrong during the melting period, and much of the silver ingots had disgusting brown veins in it ruining their value. The fifty Orsimer sent into Falkreath never return. No earnings are ever sent. While working the mines, a section of the mines collapses killing many of the newly acquired slaves, but opening up a new section to the mines, where Corundum is discovered. The soldiers begin training, using the new barracks as a training ground. County of Evermor Locations: Evermor Population: 10800 Military: 1750 Siege Engineers begin training by building miniature siege weapons. Due to the closed borders between Jehenna/Farrun and Evermor, strategies must be devised using potentially outdated information. The officers begin training to give orders, but running mock battles. Aether-Wave Pirates Locations: Senchal Population: 8250 Military: 1000 The ships set sail in the final moments of dusk. They sail for a few hours, and land upon the island. They quickly deploy, and the ships set sail again within a couple hours. The soldiers are not heard from, but the four warships return in one piece, reporting the soldiers arrived on the island safely. Word is sent, in code, to the agents. No word is received in kind, and it is hoped that the orders made it safely. Ivydale Monarchy Locations: Haven Population: 6400 Military: 490 Mages begin proper study in the mages hall. The diplomat arrives at Southpoint safely. The mage halls construction continues, expanding it to have rooms with actual purposes, like a library and a training room. More work is made to growing the city walls, with arrow slits being grown specifically.
  10. Sun's Height - Evening Star United Solstheim Clan Locations: Solstheim Population: 4650 Military: 1450 The burial proceeds though without bodies it feels… lacking. The burial offers no one real closure, but does stoke the flames. The populace begins demanding what truly happened to the ship, and it’s crew. The hunting grounds are on decided on. The area has a fairly large number of Bristlebacks and Netch, along with bears, and Ash Hoppers Work begins on a mine, and the miners report discovery of a large Corundum vein, which can be used to smelt steel.. The Golden Dominion Locations: Alinor Population: 9900 Military: 1000 Much effort is put into the Mage Hall, but soon it is finished. Plenty of room to train, and study, and a vault locked with both conventional locks and magic to safely secure magical artifacts. Hegathe Locations: Hegathe Population: 8250 Military: 1460 The men are deployed, and the ships sent out. At first, the plan seems to be going well. The pirate ships attempt to run the trade ships aground, and are surprised when the military groups appear on deck. The three ships found do surrender, without an arrow fired, but as they are escorted back towards Hegathe, the seas themselves seem to start tearing the trade ships apart. The mages do everything they can to keep the ships together, and those with mages actually on them succeed, but those without do not. Taking advsntage if the chaos, the prisoners over power their guards, snd take the two ships, throwing many men overboard into the raging waves. As many men are saved as possible, but lives are still lost. As the surviving ships begin to pursue the stolen ships, a deep fog covers the ocean, and one of the ships safely escape. (-2 Trade Ships, - 40 Military) The other ship ends up crashing against the rocky coast, and the surviving pirates, and anything salvageable, are taken from the wreck, and brought back to Hegathe. The pirates reveal, after some "persuasive techniques" that the pirate's group is called the Bonehawk Raiders, and that they are using a stone spire off the coast of Daggerfall as a base. The spire has an entrance that only opens late at night, as if by magic. They are even so kind as to mark the exact location on a map for you. http://i.imgur.com/Bcp74Mt.png Khalastine Locations: Skaven Population: 7400 Military: 500 Work begins expanding the mine, and discovery of Corundum is reported. The diplomat arrives safely. High Chief Urbuil Gastub refuses to meet with him, as Skaven has yet to prove their worth, and earn the right to meet. Al-Sham Locations: Elinhir Population: 9900 Military: 1000 The 50 men ride out, and but discover no signs of anything related to the scouts. Crescent Empire Locations: Imperial City Population: 9675 Military: 1350 The plans work well, and Bravil is surrounded by both land and water. Fortifications are built for a long siege, but when the alternative to end the war with a battle of Champions arises, Bravil agrees easily. The Crescent Empire’s champion steps forward, Captain Flaro, of the Imperial Blades. Bravil’s champion steps forward, a scrawny khajiit with mussed fur, wearing nothing more than commoners clothing. He is announced as Jo’Irr. The two face off in a circular pen, 40 feet in diameter. An Jerallian Orc steps forwards, and announces the rules. 1. This is a fight to the death. Mercy may be granted if a fighter is unable to fight, but otherwise the fight continues until either Captain Flaro of the Crescent Empire, or Jo'Irr of Bravil have perished. 2. Everything goes. This fight is as clean, or as dirty, as the fighters make it. 3. No outside intervention is allowed. Throwing in weapons, or attacking a contestant from outside the pen is against the rules. Captain Flaro observes his opponent. Jo’Irr turns invisible, and Captain Flaro backs up, against the pen’s fence, and kicks up sand. After several moments, a lightning bolt strikes out at Captain Flaro, and a Storm Atronach is floating in the middle of the field. Captain Flaro rushes from against the fence, trying to spot the Khajiit. The crowd watches as Jo’Irr appears as he launches a green orb from his clawed hand, and hits Captain Flaro in the back with it. Captain Flaro freezes midstep, and crashes to the ground. Jo’Irr approaches the now fallen guard, and conjures a blade from the air, while dissipating the atronach. He stabs him through the back, killing him. The Imperial crowd shouts in anger, and the Jerallian Orc calls the fight, in favor of the Bravilian Champion, Jo’Irr. The Crescent Empire decides to continue the war, regardless of what was said. Jerallian High Chiefdom Locations: Bruma Population: 7400 Military: 1400 A barracks are built, capable of holding many soldiers. The scouts report nothing of interest is discovered in Bruma, besides the Cloud Ruler Temple, which had already been sacked multiple times by various groups prior to the proper establishment of the Jerallian High Chiefdom. County of Evermor Locations: Evermor Population: 10800 Military: 1750 The troops are outfitted with Steel Weapons and Armor The soldiers continue to train hard, and show further improvement. Aether-Wave Pirates Locations: Senchal Population: 8250 Military: 1000 6 ships are constructed, manned, and ready for battle. None of the mages shows any real growth, though the novices at least seem more confident with their magic. The soldiers continue to practice, and seem to be improving steadily. Ivydale Monarchy Locations: Haven Population: 6400 Military: 490 The mages quickly identify the crystals as Welkynd stones. (Welkynd stones are essentially a single use, full recharge for mages.) Elden Root: Lady Tysse Thornbloom refuses to see the group. Southpoint: Lord Lakra Softstone jump at the opportunity to establish diplomatic relations with another county. Work begins on the mage hall. Essentially two rooms are built, with no exact purpose, and the term Mage Hall loosely applied to them. The soldiers begin training is classic Bosmer style.
  11. Morning Star - Mid Year United Solstheim Clan Locations: Solstheim Population: 4220 Military: 1450 The ships sent to Winterhold do not return after being sent. (-1 Warship, -50 Military, -1 Expert, -1 Apprentice) The Golden Dominion Locations: Alinor Population: 9000 Military: 1000 The Smiths begin work immediately to fill the order, and manage to do so. Similarly, workers manage the same for the barracks. Hegathe Locations: Hegathe Population: 7500 Military: 1500 The expedition goes well, with no real inconveniences, beyond the occasional heat stroke. Falion keeps everyone working at there best, and they make it to the drop-off before long. The spy begins his attempts to enter Sentinel. Two months later, the caravan returns to collect the spy, and he reports failure to enter Sentinel. The areas the spy attempted to infiltrate from were well guarded, and he was unable to access Sentinel. It would appear that Sentinel is not accessible this way, either. The diplomat is sent to Daggerfell in an attempt to gain more than a simple trade deal. (You already know the results of this) Khalastine Locations: Skaven Population: 6700 Military: 500 The 300 men of Al-Sham thank the kind king of Khalastine for the food. The diplomat nervously joins the 300 guards, along with his ten, and they leave for Elinhir. They arrive with no issue. The 50 men ride out to search for the missing scouts. They manage to find signs of struggle near the border of Elinhir and Skaven, including blood in the sand, and a dagger of odd make that the men cannot identify. Al-Sham Locations: Elinhir Population: 9000 Military: 1000 The diplomats, with their 300 escorts, make it to Skaven without incident. Crescent Empire Locations: Imperial City Population: 9675 Military: 1350 12 More Warships are created (If you haven’t been keeping track, that’s 20 total) The plans seems to work at first. The advance group sees an army several hundred strong rushing out to meet them. When they turn to flee however, they see that their escape has been cut off. Somehow, a portion of the Bravilian Army has managed to get behind them. To the south, several hundred soldiers charge them. To the north a few hundred make a barrier they can’t push through in time. To the east lies the Upper Niben, and to the west lies the border into Riverhold. With no real choice, the Orsimer and Cavalry charge the smaller force, in the hopes of breaking through in time to escape the main enemy army. A problem arises quickly. The cavalry, on their horses, are far faster than the Orsimer are on foot. Because of this, the cavalry reaches the Bravilian army several minutes before the Orsimer, and are forced to fight the 300 - 400 soldiers alone. By the time the Orsimer arrive to back them up, the cavalry has been reduced to a paltry 50 men. With the Orsimer’s superior fighting capabilities, the smaller Bravilian Force is split down the middle, and the remaining Cavalry and Orsimer manage to escape. In the end, two hundred orcs are still standing, and only fifty cavalry. They reunite with the main army, and warn them of what happened. The army continues to march on, wary of ambushes now. They manage to make it to the city of Bravil, when a grave error is realized; To properly encircle the town, the Army would need to either circle the Larsius River and cross into Rimmen, or send a group of troops around the Niben River, through Leyawiin. They establish camp where they can observe Bravil, but remain out of range, while waiting for further orders. (-150 Military) Jerallian High Chiefdom Locations: Bruma Population: 6750 Military: 900 Losses are reported from the Crescent Empire’s initial march to Bravil. (-100 Military) The mines are expanded, and soon more silver is flowing into Bruma. It’s not recuperating losses just yet, but is slowing the decline. The shrine is defaced, Namira’s statue pulled from it’s pedestal, and smashed to pieces. Oil is dumped over the shrine, and set ablaze, burning away any other trace of Namira’s shrine. County of Evermor Locations: Evermor Population: 9800 Military: 1750 The city walls are now looking back to their old splendor, and are now properly repaired. The training regime begins, and the soldiers start showing improvement. Aether-Wave Pirates Locations: Senchal Population: 7500 Military: 1000 The Adepts return 5 Novices in tow. All of them are eager to learn. The Adepts report having discovered more, but none of the others accepted their invitations. Each of the 5 novices favors a different magic school. The agents send a new letter, and a bottle of Argonian Ale. Dear Cousin J’Nji Pass along the ale to Uncle. I did some digging, and found out a bunch about the History of Soulrest. Apparently, there was a Bandit named Red Bramman who caused a lot of trouble in the area, a long time ago. He used this river off the Topal Bay nearby to hide out. Cool, right? I also found the Count Fiv’Dellir’s manor. It’s so big, you can’t miss it from anywhere in the city, and that’s a fact. It has a gold lined roof, so it sparkles really impressively during the day. There’s also these massive catacombs spread below the entire city. It’s like a maze down there! You can pay for tours through some of the more intact areas. La’Kino got lost down there. If not for the guide, I doubt we’d have found her. We also rented a boat, and explored the coast. There was this island just off the coast, and it the jungle was so thick, that we could barely see past the first couple rows of trees. Oh, and Ji’Khamnja got an apprenticeship with the blacksmithing guild who makes most of the guards arms and armor. How cool is that? I’m sorry I couldn’t find you a souvenir this time around, but next time for sure. With Love, Daro’Mla Ivydale Monarchy Locations: Haven Population: 5840 Military: 490 Work begins on the walls, though it more like growing the walls back into place, rather than actually fixing them. The walls are not perfect, but if nothing else, they keep people from falling from the trees. Work continues on the mines, with no real results yet reported. The scouts sent to Elden Root and Southpoint return. Both locations have people living there, with leaders. Elden Root: Lady Tysse Thornbloom, a Bosmer Southpoint: Lord Lakra Softstone, also a Bosmer The soldiers sent to investigate the ruins descend into it carefully. They find nothing on the stairs, but soon entire into a large room, mostly filled with water. Just above the water’s edge is a stone bridge. As the soldiers cross it, and enter the room, a gate shuts behind them, sealing them in. Water slowly begins to rise in the room, until it covers their ankles. The water stops rising, but the temperature in the room noticeably drops, and ice quickly creeps along the water, covering the soldiers ankles. The ice slowly creeps up the soldiers, and soon they are frozen from the waist down. Across the room, a small bluish crystal can be seen through a grate. All of the soldiers try and shoot the crystal. One of the them gets lucky, and just manages to shoot it, knocking it from it’s pedestal. The ice stops spreading, and quickly melts. The water level sinks , until the entire room is drained. On the other side of the room, there is a staircase leading below. Heading down the stairs, the soldiers find more traps, and a few of the unluckier soldiers get killed. Finally, they make it to the bottom the staircase, and find a small, metal lockbox. Inside, is five small crystals, set on a velvet cushion. The soldiers take the lockbox with them, and head back outside, avoiding the traps as they go. (-10 Military)
  12. Sun's Height - Evening Star United Solstheim Clan Locations: Solstheim Population: 4270 Military: 1500 Three new Warships are created, and two new trade ships. The groups sent to each All-Maker stone find that beyond a layer of leaves and dirt, the stones are in relatively good condition. The Golden Dominion Locations: Alinor Population: 9000 Military: 1000 The city walls are finally back to their old glory. Fully repaired, and ready to defend the city, should it come under attack. Councilor Aelsinire arrives at the Alinor/Shimmerene border, and is safely escorted to the capital, where he/she may begin diplomatic discussions with a Shimmerene representative. Hegathe Locations: Hegathe Population: 7500 Military: 1500 The process of rounding up camels is a long, arduous one, but after a while, a fair managed have been captured, and domesticated. More work goes into the college. Now, as opposed to a wooden building composed of a couple of rooms, there are now enough rooms to designate each one a purpose. A library, training room, and a couple small classrooms are added to the college. Khalastine Locations: Skaven Population: 6700 Military: 500 People are sent to Rihad, Dragonstar, and Skaven, and report as follows Rihad: Rihad is ruled by King Nisib Saorgba, a Redguard. He seems to do his best to care for his people, but Rihad seems cursed, due to a string of horrid luck. Their military is not especially large, or well equipped. It’s little more than a defensive force for the capital. Dragonstar: Dragonstar is ruled by High Chief Urbuil Gastub, an Orsimer. He seems to genuinely care for the Orsimer (as well as any who’ve earned the right of Blood Kin), but anyone else is treated as a lesser citizen. By no means are the other races abused, but Orsimer and Blood Kin are treated as betters. Elinhir: The people sent to Elinhir fail to report in. Al-Sham Locations: Elinhir Population: 9000 Military: 1000 People are sent to Rihad, Dragonstar, and Skaven, and report as follows Rihad: Rihad is ruled by King Nisib Saorgba, a Redguard. He seems to do his best to care for his people, but Rihad seems cursed, due to a string of horrid luck. Their military is not especially large, or well equipped. It’s little more than a defensive force for the capital. Dragonstar: Dragonstar is ruled by High Chief Urbuil Gastub, an Orsimer. He seems to genuinely care for the Orsimer (as well as any who’ve earned the right of Blood Kin), but anyone else is treated as a lesser citizen. By no means are the other races abused, but Orsimer and Blood Kin are treated as betters. Their military is rather large, and fairly strong, but they don’t seem to be using it for much more than defending their borders. Skaven: The person sent to Skaven fails to ever report in. Crescent Empire Locations: Imperial City Population: 9725 Military: 1400 The Crescent Empire receives a message from King Ukaweek Kaygulus. Prince Amantius, your naval ships have trespassed into our waters, and assaulted my people. That decision will cost you your so-called “Empire”. Your declaration of war is clear, and my people will meet your challenge with relish. Let us see what your Imperial dogs can do when faced with my warriors. King Ukaweek Kaygulus Jerallian High Chiefdom Locations: Bruma Population: 6850 Military: 1000 The gates are rebuilt on the Bruman side of the Pale Pass. When the blacksmiths receive the order for the silver armor, they laugh at first. When they realize the order is serious, they set about the order with obvious distaste. Towards the end of Mid Year, they finish the order for the decorative Silver Armor for every soldier. It is decided that this may be one of the most expensive projects in Bruman history. The scouts report having discovered an old Shrine to Namira, in relative disrepair. County of Evermor Locations: Evermor Population: 9800 Military: 1250 Better tools are built for the farms, which does lessen the need for people for that, slightly. Most of the major holes in the walls are now properly repaired, and the wall is nearly at it’s previous glory. As the agent travels through Markarth, he learn that due to the mountains between High Rock and Skyrim, the only real way between the two lands, without also passing through Hammerfell, is the path he took. Once in Solitude, he discovers that Jehenna and Farrun have also closed off all access via sea as well. Aether-Wave Pirates Locations: Senchal Population: 7500 Military: 1000 The army is outfitted with Steel weapons and armor. The Magic Academy is built, with the general specifications that were given. It comes complete with a fairly decent library (Better than a bookstore’s selection, but worse than any pre-World Shatter academy), underground training grounds where mages can practice without damaging anything important, and dorms that are more comfortable than sleeping on the ground. Word is received from the Agents sent to Soul Rest. They have arrived, and await further orders. Ivydale Monarchy Locations: Haven Population: 5850 Military: 500 Scouts sent to search the county report the discovery of one Ayleid ruin that was not previously marked on any map. A market is established at the base of Haven’s tree. However it is discovered that due to the migratory patterns of the tree, the market needed to be moved frequently. Further work on the mines shows no real progress at this time.
  13. Morning Star - Mid Year United Solstheim Clan Locations: Solstheim Population: 4270 Military: 1500 The new farm is constructed, growing the only real crop that can survive the intense ash; Ash Yams. The Golden Dominion Locations: Alinor Population: 9000 Military: 0 A forge is constructed. Work continues on the walls. Work begins on properly fixing major holes in the walls. Before long, the worst of the damage is fixed, and the walls looks (mostly) proper. Letters arrive from both Lady Nalanye and Lady Elanrine. Lady Nalanye’s letter is written on scented parchment, and uses a delicate blue ink. Dear Lady Kariea Athaere, It is a pleasure to receive correspondence from outside my county’s borders. I will admit, for some time I have considered reaching out to others. It pleases me that I was not the only thinking such. In regards to your intentions to opening up trade and diplomacy, nothing would please me more, besides having you personally visit my estate in Sunhold for such discussions. I understand that such a request is far beyond what is permissible at this time in our relations however. So as to show my own goodwill, I would like to send a diplomat to visit Alinor to initiate trade talks. With Regards, Lady Nalanye Chamaine Lady Elanrine’s letter is written on simple parchment, with a plain, black ink. Greetings Lady Kariea Athaere, It pleases me to have received a letter from beyond my borders. I have kept an ear to the ground in regards to you, since hearing about you claiming Alinor, and I must say, I am impressed. You seem to have an understanding of what’s important. It would please me greatly if our nations were to open trade and diplomacy. Any diplomats you send will be more than welcome in my county. Please, send a diplomat at your earliest convenience. Lady Elanrine Aedaine Hegathe Locations: Hegathe Population: 7500 Military: 1500 Most of the southern portion of Gilane, Hew's Bane (or Hnes Rax) has been renovated into mining territory, as most of the land was already barren, and the damage caused by the mining operations would be mostly minimal. Despite the best efforts of the miners however, the most they've managed to dig up is small deposits of Orichalcum, having yet to discover any major veins of it. Wayrest, now occupied by Orsimer, has everyone going in and out closely monitored. It would appear that most of the efforts of Wayrest are going to repairing and renovating the ruins of Orsinium. No new resources are discovered in terms of mining. The Mage College is built. For now, the building is Meager, but it creates a work environment for new students. Khalastine Locations: Skaven Population: 6700 Military: 500 Despite searching, nothing of value is discovered in relations to mines. The people sent to check Rihad, Dragonstar, and Elinhir respond as follows. Rihad: Rihad is ruled by King Nisib Saorgba, a Redguard. Dragonstar: Dragonstar is ruled by High Chief Urbuil Gastub, an Orsimer. Elinhir: The person sent to Elinhir never reports in. Al-Sham Locations: Elinhir Population: 9000 Military: 1000 Crescent Empire Locations: Imperial City Population: 9825 Military: 1500 The agents sent into Bravil report that the cities walls are well constructed, and there are a large number of guards, all Argonian and Khajiit. The city is ruled by King Ukaweek Kaygulus, an Argonian. Men and Mer are treated poorly, and few actually live within the city, mostly inhabiting small farms or villages elsewhere in the county. Meanwhile, back at the fleet, the fleet is under attack. The transport was mostly ignored, which allows the archers and mages to fire on the actual warships. The warships however, are not. One of them is mostly on fire, and clearly has no survivors. The last signs of fighting is occurring on the final warship. The Crescent Empire’s soldiers are fighting Argonian warriors. After fighting for another twenty or thirty minutes, a war horn is blown from the shore, and the Argonians flee from the ship. Afterwards, General Hjalmer and the Master Mage report what had occurred. Groups of Argonians had swam up beneath the warships, and climbed aboard during the night, while others waited on the banks. When the actual fighting began, fireballs began bombarding a ship, and before long the entire thing was ablaze and unsalvageable. After the first warship was mostly on fire, the Crescent Empire mages figured out what was occurring and begin dedicating their time to putting out the fires. From there, it was mostly just actual combat between the Argonians and the Crescent Empire Soldiers. Overall the mission was considered a defeat by the majority of those involved. (- 100 Military, and 1 Warship) Jerallian High Chiefdom Locations: Bruma Population: 6850 Military: 1000 The scouts sent into southern Skyrim report as follows Falkreath is under control of one Bur-Deese Canisifon, an Argonian. Riften is under control of one Lilvalie Black-Briar (Like of no actual relation to the creators of Black Briar mead, as she is a Bosmer) The Forge is constructed, and ready for use. County of Evermor Locations: Evermor Population: 9800 Military: 1000 The agents sent to Jehanna, Farrun, and Wayrest report as follows Jehanna: Jehanna’s border is entirely closed off; no one is getting in or out by land. Farrun: Similiar to Jehanna, the border is entirely closed; No one in or out. Wayrest: Unlike the other two, the borders of Wayrest are open, though closely monitored. Wayrest is ruled by High Chief Gromazkul Bulum, an Orsimer. Work begins on repairing the roads within Evermor, and before long, the major roads are finished, allowing for faster travel throughout the county. Work begins repairing the cities wall, and soon the major holes have been filled/covered with wooden spikes/boards. Aether-Wave Pirates Locations: Senchal Population: 7500 Military: 1000 No word has yet been received from the twenty people sent to Soul Rest. The new government sanctioned skooma production facility is somewhat of a mixed bag. Despite the best efforts of everyone involved, Skooma addiction continues to be a problem within town, however it isn’t as rampant as it could have been. Due to the costs of both the license and the skooma, as well as the extreme attention paid to the Moon Sugar market, illegal Skooma production is extremely low, though not nonexistent. Overall, the best of a bad situation, so far.
  14. Sun's Height - Evening Star United Solstheim Clan Locations: Solstheim Population: 4270 Military: 1000 The continuation of the Heart Stone Mining Efforts increases the output of Heart Stones. The Golden Dominion Locations: Alinor Population: 9000 Military: 0 The agents sent to Sunhold report that the county is being ruled by Lady Nalanye Chamaine an Altmer. She seems like a kind ruler, who genuinely cares for her people. The agents sent to Shimmerene report that the county is being ruled by Lady Elanrine Aedaine, an Altmer. Her rule is harsh, but she’s very bright and ambitious. The agents sent to Cloudrest report that the county is being ruled by Lord Fasalmo Jaereus, an Altmer. He is pompous, and cares little for the common citizen. Efforts in the mines bear no fruit at this time. Efforts on repairing the walls go well, with the biggest holes being walled up with wooden stakes and boards. If nothing else, the walls can’t don’t have gaping holes in them. Hegathe Locations: Hegathe Population: 7500 Military: 1500 The diplomats sent to Gilane, Daggerfall, Camlorn, and Wayrest all make it to their destination safely, by boat. The agents manage to identify the leaders of each nation. Gilane: King Thery C’uldta, a Redguard Daggerfall: King Bauyrick Lylan, a Breton Camlorn: Queen Sorisien Frencel, a Breton Wayrest: Chief Gromazkul Bulum, an Orc Representatives from Gilane, Camlorn, and Wayrest refuse to see the diplomats sent. Daggerfall’s representative does meet with the diplomat, and agrees to making trade deals with Hegathe. Sentinel refuses access to any of the diplomats, having blockaded all of it’s borders. After sailing around, searching for Stros M’kai the trade ship the diplomat had taken returns to Hegathe, having been unable to find the city, even with a map. The roads that existed before the World Shatter are repaired, allowing for easier travel between the county. Khalastine Locations: Skaven Population: 6700 Military: 500 Al-Sham Locations: Elinhir Population: 9000 Military: 500 Crescent Empire Locations: Imperial City Population: 9825 Military: 1500 The 3 Warships and a single Transport are finished, and ready to use. Jerallian High Chiefdom Locations: Bruma Population: 6850 Military: 0 The Temple of Malacath is built, where the old Temple of Talos once stood. It is a true monument to Malacath. The farms are expanded, to grow more food. Representatives are sent to the two Orc Strongholds, and both allow the representatives in, to hear what they have to say, but neither is interested in being integrated. County of Evermor Locations: Evermor Population: 9800 Military: 1000 Aether-Wave Pirates Locations: Senchal Population: 7500 Military: 1000 The diplomat sent to Torval make it safely. The representative of Torval is willing to open trade with Senchal. The diplomat sent to Soul Rest lands safely. Once within the city however, the pirate crew, and the diplomat are nearly arrested. While escaping, one of the pirates reports hearing “Making a deal with filthy pirates… Not while Count Fiv’dellir sit upon the throne.” Everyone managed to escape, though minor injuries were sustained. Both the Moon Sugar Cane Farms, and the regular farms are completed, and begin producing. With Moon Sugar more readily available, the Khajiit populace is far happier. However, skooma production is on the rise, and is found more commonly. Corundum Ore is found, and a new mine is founded to collect it.
  15. Elder Scrolls: Shattered Era Tamriel was flipped on it’s side. Chaos ensued, and everything seemed bleak. With the World Shatter, the Aldmeri Dominion had no one to lead it; the Empire had no one to lead it. Hammerfell has no one to lead it. The world was left without leaders. It took nearly 70 years to reach the stability of today, but stability has returned, at least in part. The counties of Tamriel have been tamed once more. Now, the future of them all lies in the hands of their leaders. Starting Information Everyone starts the game with a few certain things in their tile; You have your base of operations (usually a major city) in disrepair, an iron mine because iron is crap, and some farms so your people don't starve. You also have whatever is agreed upon from your free actions. Magic: Magic is more ambiguous than it is in the actual games. The spells from the game are more guidelines for this, where magic is handled a little more freely. Anything you can do with magic in the Elder Scrolls games, you can do in this game, however, there is more to magic than that. The Elder Scrolls games handle magic the way it is because it NEEDS to be done that way, for a magic system to really work. This game shouldn't have that issue. Morning Star - Mid Year United Solstheim Clan Locations: Solstheim Population: 4270 Assets: Heart Stone Mining Operations, Ash Guardians, Shipyard Military: 1000 The Golden Dominion Location: Alinor Population: 9000 Assets: Corundum Mining Operations, Farms Military: 0 Hegathe Location: Hegathe Population: 7500 Assets: Corundum Mining Operations, Farms, 10 Trade Ships Military: 1500 Khalastine Location: Skaven Population: 6700 Assets: Aqueducts, Market, Barracks, Farms Military: 0 Al-Sham Location: Elinhir Population: 9000 Assets: Market, Public Garden, Barracks, Farms Military: 0 Crescent Empire Location: Imperial City Population: 9825 Assets: Imperial Library, City Walls, Shipyard Military: 1500 Jerallian High Chiefdom Location: Bruma Population: 6850 Assets: Silver Mine, City Walls, Slave Pits Military: 0 Scouts return, having reported 2 Orc Strongholds, one near the town of Falkreath, and the other along the border of Riftenhold. County of Evermor Location: Evermor Population: 9800 Assets: Farms, Corundum Mining Operations, Forge Military: 1000 Aether-Wave Pirates Location: Senchal Population: 7500 Assets: Shipyard, 3 Pirate Ships Military: 1000 Responses arrive from Torval, and Soulrest. Torval is willing to open communications with Senchal, as is Soul Rest.
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