After reading all 93 posts, one thing is certain, its not about if we are going to have a new map, it’s when and how.
I think A new map shouldn’t be rushed; I think we should take the time in Athena to learn the mistakes we have made and come up with more solutions so we can enjoy the new map more.
This is my opinion for what the new map should include:
1) The map should be a little larger then Athera, and to allow for fast travel beginning and ending within walking distance of the capitals, so that road side kills can be kept in the game. This view is based on 3) 4). I just don’t like all these castles and such in random parts of the map.
2) The 5 capitals for the different races should be at opposite sides of the map, allowing RP wars to be rare and large, maybe even arranged by players, in advance.
This being said, perhaps all the different races could be kept in one massive kingdom, because the truth is, the server isn’t that big, and there isn’t that much active players, even in time zones like UK and US.
And if you think that I’m destroying the idea of roadside kill, it will probably make it larger.
3) There should be areas for houses (plots (round and/or in capitals), farming (for farmers) and wilderness ((5).
4) Wilderness an area that can be build on, but resets every few days or so and spawns animals. Under the ground lays mines where miners can mine resources without materials being depleted. Different biomes being allocated to different resources that can be found. E.g.
Jungle biome: oak wood, pigs, cows, chickens, and sheep, coal ore.
Volcano biome: skeletons, zombies, magma slime, diamond ore.
If someone wants to build a permanent building it would have to be accepted via GM’s (roads, paths, ruins for rp, etc).
5) We should add villages into the game as a native race, things like being a shop owner, farming for farmers when (there not online) and general postage, should have the job of the commonly disliked both irl and rp villager. Leading to rp conflict and drama over their rights and slavery.
6) The new map should have an enemy and not one that suddenly shows up, one that is ancient, perhaps one that took over the land a long time ago (hence reason for ruins) and is now, dyeing away… either way I think that we should have a “black spot” on the map that is impossible to live though once entering, is surrounded by dangerous biomes, and is far from the capital/capitals.
7) People can keep their belongings between maps.
Perhaps have the story go that the whole population migrate, to the new island via boats, the boats ready to go a (in game) year before departure and a seed on the boats (temp map) to the new world (new map).