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About Mephistophelian

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    So long and thanks for all the fish.

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  1. Excellent lore, Swgr. I would love to be around to see it in action, but... RIP.
  2. As I stated in the cognatism chat, I fully support this and will gladly remove my 'artificial mind' lore for this to take its place!
  3. Hey there! As is the norm with me, I have a few question to ask about your lore that will help me determine my position on it (and, ideally, help the other players and LMs). Hope you don't mind answering them! What exactly is the 'spirit'? Is it the same spirit that all descendants have, that allows them to use shamanism? If so, does this mean the spirit is essentially the soul of the user of this magic? If the previous statement is true, does this magic essentially allow for the self-manipulation of one's soul? If this magic is indeed the manipulation of the shamanism-related spirit, how does it affect ghosts? How would a Ish'Urkal/Dark Shaman see the users of this magic/how would the users of this magic appear to them? How does the user of this magic manipulate their spirit? Does this process take mana? If not, why not? How does the spirit provide power to the user's body? Are the limbs of the user strengthened in any way by this magic? If so, how much? If not, why aren't their bones broken when they do a triple-strong punch? How does Metztli provide power to the individual's spirit? Is this a deity magic? Is the worship and representation of Metztli required to use this magic (as Xan Holy Mages do to Xan or as Muun priests do to Metztli)? If not, why must one adhere to strict rules if it is an innate ability? If not, why can't someone practice other magics along with this magic? If it is a deity magic, does it adhere to the rule that abusers of the magic must be sought out by the other users of the magic and not simply torn from their connection? If not, why not? What are the exact abilities of this magic (you seem rather vague in your explanations, so it'd be nice to have a small list)? e.g. Increased strength, increased durability, faster healing, etc. What if a necromancer were to taint the body of a user of this magic? Since taint can't be healed normally, would they be able to heal it? What happens if a user of this magic does not take care of their physical body? What happens if one of these users is spirit-smithed by a dark shaman? If a user of this magic incapacitates but does not kill someone, then allows this person to die, will they be untethered? If so, are they forced to defend all people who are about to be killed? If a user of this magic hurts someone and they bleed out moments/hours later, will this cause them to be untethered? If not, why not? If so, why is it not like that? If there is a time limit to it, what decides this limit? I will probably have more questions later, I'm afraid. Either way, I look forward to your reply!
  4. At the moment, I think the biggest issue that people have with this lore is the immense amount of things it is trying to do and the lacking coherency in the explanations of how it is able to do these things. I personally have little issue with the idea of the lore itself, other than the fact that it could ostensibly usurp anti-magic (Fi) in use and usefulness. The issues that do arise, however, are ones from a LM and MT Lead point of view. Currently, you explain the abilities poorly (with the aforementioned point of view in mind) and spend a large amount of time explaining other things. This causes confusion and misunderstandings (as seen by the four pages of questions and debates), as well as a general dislike for something that tries to do a great deal whilst explaining very little about what it can do. As a potential solution, I'd like to suggest that you read over your lore and consider it as a clueless reader would. Does the lore flow neatly, with each step being properly explained before you move on? Is each step/part of the lore easy to understand? If not, how could you make it easier to understand? Do certain explanations feel vague and up to interpretation? Does it feel like some abilities of the magic could be easily abused due to so little being written about certain aspects of those abilities? Analyse your magic lore and find out why people are confused. This will eliminate a lot of questions being asked. Next, find out why the remaining people dislike it. Try work with them, as people often have reasons for disliking lore. Though you may not agree at first, it is good to rationally consider them. My first iteration of the Shade rewrite had Shades able to entirely convert someone's passive mana into Amber... damn, that would have been a nasty thing to accept if the LMs hadn't thought to bring it up, even though I didn't agree with them at the time. Regardless, it was discussed and the rational action was to remove it. I'm glad I did, too. I hope the anecdote isnt too cringeworthy, and that you find some use in all this!
  5. Wow. Well, I've read through your lore (very briefly) and I have a few things to point out and a few questions to ask. First off, I notice how you say active mana 'returns to the void' and passive mana 'comes from the void' (or something of the sort, I won't scroll all the way back to find the exact wording). I'd just like to point out that active mana simply burns away into aura, and passive mana originates from the soul. If you were referring to how wards affect spells (and thus the mana in them) then you would be right in terms of your description of active mana. Second, I notice you have included 'Empowerment' which is, from my understanding, using active mana created by someone else to somehow power an individual's spell. Not only does this not make sense (because external active mana is somehow fuelling and empowering someone's spelll), but it also borders on the use of blood magic, which has this ability as one of its very few set abilities. Mana-draining doesn't make sense with the lore I wrote, either. How does one remove passive mana from an individual's soul, change this passive mana into active mana and then toss this active mana into their temporary pool? Alright, now for my questions. I hope you can answer them all :) Why do implosions occur when lots of active mana is in one spot? Does this mean powerful mana gems or mana obelisks are now supposed to implode? How does one abjure an abjuration? Why does abjuration exhaust its user so little, if warding is quite exhausting to the person doing the warding? I understand you will reply with "abjurationists have their temporary mana pool" but to that I ask: Why is it so easy to maintain a temporary mana pool, especially if you are trying to keep active mana (that isn't yours) from burning away into aura? Is this a voidal magic? Fi magic can counter any magic without trouble, but that is all it can do. Your magic can counter any magic, but one must simply know the magic beforehand. Your magic can also do a lot more than counter any magic. With all this in mind, what are the drawbacks to having such a power? As far as I can tell, self-implosions are the only one. When redirecting a spell, could the abjurationist empower it to be incredibly powerful, using all the active mana in their temporary mana pool? If not, why? Can the effects of abjurationists be stacked if multiple users of the magic are using it in one spot? What happens if the abjurationist doesn't know the spell/magic they are trying to remove the active mana from? Regarding the previous question, is a distortion field indiscriminate (because it affects all active mana in it)? If so, do you think it is ok to make an ability that is like Fi magic (indiscriminatory blocking of magic) but so much more powerful? I hope that's not too much! I may have more questions when I read it over more thoroughly.
  6. What makes this a voidal ability? I realise you say 'voidal feeling' but it really just seems like it would work for anything non-voidal, too. Can this be learned by any type of Mage?
  7. Now that the changes I suggested were made, I can totally get behind this lore. I just hope it is spread, and doesn't stay for just a few people to use.
  8. I like the lore, and think this is a great improvement from before! I have a few questions, as always: What is the contract written on? You mention mirrors being used, but is the contract written on mirrors? What if someone wants to make a contract that doesn't involve their contract-writer (e.g. A contract that is an agreement between two external parties, like the example Jistuma gave)? Is the contract writer still forced to sign? Do you feel the previous, biggest problem of the magic has been fixed? The problem being that it is only ever used by dark people because it is known OOCly as a dark magic. Not too many questions, and I hope you answer them easily :)
  9. I like the lore! I do have a few questions on the lore-abiding and balancing parts of it, though: How exactly does the voidal tear provide mana to refill gems near it? If mana is being provided, what kind of mana is it? How can this mana refill an enchanted gem when an innate understanding of the enchantment is needed to refill the mana of a gem? Does a voidal tear refill all sorts of mana-using enchantments (not just voidal ones)? How long does it take for the voidal tear to start shooting out voidal terrors? How long for it to start releasing voidal horrors? I hope my questions aren't too much! If you have trouble answering the first few, I might have ideas that could help you out to make it more lore-abiding to the current mana lore :)
  10. I'm proud of you, son.

    1. EdgyMagey


      i miss you please come back

    2. Mephistophelian


      Always tryna make muh dad proud

  11. I gave an explanation as to why it is far more difficult to remove long term memories. This explains why the chance of failure is utterly impossible. Also, what prevents someone from ICly and OOCly allowing memory removal, then deciding against it (as you used in your example)? This makes the same situation. I believe you are needlessly complicating something that isn't complicated. If you continue to use examples, there will always be possible things that could and couldn't happen, and it detracts from the main point, anyway. Regardless, I see we will not come to a mutual understanding on this point, so I respectfully disagree with your opinion.
  12. Or one can simply say ((I will likely be removing old memories in this RP, do you mind?)) and continuing from there. Once they say they are alright with it, the RP can go on, where the person RPing the Mental Mage says ((ok, I'm about to remove X memory. Let's discuss that)) and whatnot. What do you do if the person refuses? Well then you RP the consequences, and RP the Mental Mage character being unable to remove the memories. Perhaps it's because they cannot properly locate them, or perhaps the Mental Mage becomes too exhausted. When I say OOC permission is required, I mean that the Mental Mage and target work together on the whole process. In other words, they agree on things beforehand to ensure that the RP leads to that agreement (which isn't hard to do). I feel you are mistaking IC agreement with OOC agreement. I will use an example, so that I may explain what I mean: What if an OOC friend of mine has a character that has certain, traumatic memories about someone that they do not want to lose for fear of being subject to the same experiences again? OOCly, this friend of mine may think that removing the memories is a swell idea, and would greatly add to the RP between our characters. So we can discuss it beforehand and sort out the finer details of the memory removal so that, when RP occurs, we don't need to discuss or limit what exactly is RPed, since we know the end result of the memory removal and can RP with that. All the while, the character ICly does not want their memories removed, so they struggle and fight and maybe cause some damage to my character; fuel for future RP ("how did you get that scar?")! Now they have memories of fighting back before passing out... but they can't remember why. Even more fuel for RP ("why do I remember fighting you?")! Do you want to restrict this sort of RP due to your own personal opinion and preference? Or, perhaps, do you not understand what is meant by 'OOC Consent is required'? If so, I'd like to clarify that it requires the full consent of the player before the memory removal RP occurs, so that no confusions or anything of the sort may occur. In essence, the process is exactly the same to your 'IC approval required' Idea, but it has the extra, juicy part where the character doesn't exactly need to approve and thus the players can create more RP from that. If this is due to a simple misunderstanding, then I understand your concerns and hope I settled them. If not, please clarify further. Either way, thank you for your input; I will be clarifying the 'OOC approval' section with this in mind!
  13. To be fair, shade magic existed before arcanism so I think it's arcanism that uses shade's features and not the other way around ;) As for your other points, shall we discuss on Skype?
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