Character's Age: 210+
Character's Race: Mali'aheral/Daeva
What magic(s) will you be learning?: Further Alchemy - Chimera and Homunculus creation
Link a MA of a magic your character already uses that is in the same archetype as the magic you are self teaching: N/A
How did you learn this magic(s)?: Via much IC experimentation, the knowledge that such alchemical arts exist and the use of 'The Fell Cauldron' (a Magical Artefact that acts as a catalyst for the darker side of alchemy, which includes further alchemy). Though my character has not yet made any of these creations (as this would be going beyond the MAs I have) he has developed enough knowledge and has found powerful enough ingredients to either accidentally or purposefully create a Homunculus. As for the creation of a Chimera; my character is currently in the process of creating one, travelling the lands in search of certain body parts of certain creatures to try make a nifty abomination. Whether he succeeds or not isn't the issue; he is headed in the right direction, after a few mistakes made in RP.
MC name of OOC overseer (Note: they must either have a TA in this magic on any character or be a member of the MT): knghtartorias
Offer an explanation of the magic(s) you are learning:
Chimera creation involves the making of a draught of life, which is a very broad term for the potion that is used to bind the body parts of and give life to the Chimera created by the alchemist. Multiple living bodies from a wide variety of species may be used (assuming they are all of relatively equal size and biological upkeep), though the effectiveness of these body parts depends entirely on the final form of the creature; if you attach large wings to a being without hollow bones, it won't be able to glide very well, never-mind fly. All Chimeras are susceptible to gold, holy magic and time (they don't live long), whilst also being vulnerable to normal weapons wielded by common folk.
Homunculi are creatures made entirely from dead or non-present creatures/'ingredients'. Fiends are the most simple, not requiring an entire cadaver but still requiring the needed ingredients and a small bit of luck. They are basic, feral and not very smart, but can be tamed due to this odd combination of animalistic properties. The second level of homunculi are Deviants, which are created from corpses. They are the lesser versions of Doppelgangers/Aberrants, and are not as long-lived nor as diverse in their strengths and traits. They have a few disfigurements and are generally weaker than their superior 'cousins'. Finally, we have Aberrants and Doppelgangers. Both are created from PKed characters, thought whilst the Doppelganger is a perfect, soulless copy of the PKed player, the Aberrant is similar but with a few differences (be it skin colour, eye colour, etc). They inherit a few traits from the person they once were, but otherwise remember nothing of their past lives and are relatively different 'people'. All Homunculi cannot use magic, have no souls, are hurt by gold, their opposing symbol and holy magic, and are susceptible to PK if RPed poorly too often. Provide evidence you've a proper means of learning this magic(s): The Fell Cauldron is a tool used to facilitate the creation of these creatures and thus the learning (as less experimentation is needed to get it right). That said, a complete lack of understanding or tutoring on how these beings are made will result in a far longer time required to learn how to do so. Additionally, the great access to powerful alchemical materials needed for the creations of these creatures also eases the process (such as access to frost witch blood, strigae nails, dragon bone or whatever else tickles one's fancy).
Do you have a magic(s) you are dropping due to this app? If so, link it:
Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:
Have you applied for this magic on this character before, and had it denied? If so, link the app: No.