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𝕾𝖙𝖆𝖗𝖌𝖚𝖘𝖍

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Posts posted by 𝕾𝖙𝖆𝖗𝖌𝖚𝖘𝖍

  1. I think it’d be nice to see the aspects of an Aengul or Daemon to be more specific and set on some kind of standard on what they represent and the powers they give. Some are pretty out there for example, a Daemon of Time is acceptable for a group but it would cause trouble for a shaman if they meddled with a Elemental of Time.

    As for the axing of Aerial and Iblees I find to be a bit discouraging. I have always seen them as a balance of the Aengu-daemons with Aerial as Arch-Aengul and Iblees as Arch-Daemon and everything good/evil falls between the two. I’m not exactly sure how one could kill/remove a top tier Deity, but i’m also not sure what would be worth replacing with and still make sense. I understand why people might jump on a end-of-an-era bandwagon, but these are immortal deities made by the Creator that are meant to last centuries over. New generations and characters give rise, but learn the ancient teachings of their ancestors.

  2. It does not promote role-play to take a form of role-play someone else enjoys. Banditry may not be the best RP and it causes inconvenience and grief to a lot of people and can in all honesty be extremely annoying. They are a petty form of RP where they must survive off things they rob from people, but it’s still a type of RP that groups of players enjoy. I couldn’t exactly say it’s the most quality RP you might get on the server but if you stay in one place too long your bound to be caught. You really shouldn’t expect the same thing from raiders too when clearly they are performing an action and irl don’t seek to have a dialogue really.

     

    it shouldn’t exactly be safe in the wilds or roads outside of Cloud Temple and if a bandit or raider stays in one place to long after causing misfortune then they are bound to be hanged if they are caught.

     

    it’s also an important sense of duty for guards to have to drive bandits from their lands whether its fighting them on the roads or sacking their den. pvp is just as much of a priority as RP on the server when wars create more activity than RP events. it’s not my taste of RP but I certainly feel there are bigger questions to be asked.

  3. Quote

    I disagree. I believe that consent storytelling is becoming the new norm in role-playing, as it should.

    We can agree to disagree then and also it’s not exactly the norm if it’s new.

     

    I’m speaking of war-claims as LoTC as known them and while it seems like an ideal situation it is never really conducted in such a way. I can’t say I know everything but I understand it to a degree since i have experience attending and leading some battles and wars.

  4. 26 minutes ago, Burnsider said:

     

    I'm not going to mince words to be nice here. This is 100% completely, totally and unreservedly wrong! This is an RP server. We are all storytellers here, one and all. Certainly, staff has more tools to tell stories, but at the end of the day, each and every one of us is responsible for creating and maintaining the story here. "We are the music maker; And we are the dreamers of dreams."

     

    To abandon or disregard that idea is to say that you are okay with making your and other's stories bad. It is wrong to do so. And it is selfish. And, frankly, it's ignorant. There's an obligation inherent in being a member of an RP server like this, and it's why you need to apply. 


    I didn’t say that we don’t make our own stories. What I said was in regards to creating stories in war-claims and that in war the story made is more dynamic rather than attempting to cooperate with the opposing side to write out a meta on how they would pursue the war. Our stories are forged by ourselves but are influenced by the greater stories created by the staff, but it is very lacking especially this map. Clearly, if you had seen my forum profile you’d know the many stories I have created and told. RP is always going to be a crucial role to lead up to the action packed events, but it doesn’t mean nerfing pvp and creating unnecessary combat rules is the answer to protect RP when it is clearly what gives the server most of its activity.

  5. 10 hours ago, Temp said:

    Both sides cooperate in good-spirit out-of-character to write a gripping and meaningful story in-character.

     

    In all honesty with LoTC wars this has hardly been the case. It is more dynamic than simply writing a story and has always hinged on the unexpected. i don’t think it’s exactly the player’s place to be the story teller on the server when there is a whole staff team dedicated to that. 

     

    imagine no villainy at Cloud Temple and yet as you exit are still hit hard with combat rules even along a road that might be considered the wilderness, such as the 3-bandit rule.

     

    In my time playing the server I have come to realize it prioritizes protecting role-play so much now that it really kills any feel for adventure, or risk, or ultimately grief. Grief was one of the main factors of minecraft itself and i agree it sucks but it is crucial for a story to be told. I think there of course must be a place of sanctuary, but high stakes and action packed events are what drive LoTC with no doubt. There is an average of 110 players but on the day of a war claim the server is completely capped off.

  6. c51469b7eadf574179a621c7742d560a.png

     

    After a night of feasting in the halls of Lur, War Lord Falum’Lur retreats to his quarters from the great feeding of slain beasts by the Hunters and Wild Orcs who glorify Votar as they dine. He grunts as he walks over to a large lump of hides and furs that one might call a bed and tosses himself into the cot. A night passes and a servant Goblin returns noticing Lord Falum had not risen from the cot which alerted him to call the others. Some of the Lur shamans return as they look him over and treat him in their odd medical examinations. After short review, the clan farseers look to the others and all agree between one another “Hiz spirit am being plagued by spiritz of disease and begin barking orders to retrieve tools so they could begin their spirit walks to help him while his Lur wolf, Fenrir, guards his side as he suffers through the fever.

     

    Falum’Lur has fallen.

     

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  7. THE HISTORY OF ORCS

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    THE AGE OF CREATION

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    DAWN OF AEGIS image.png.7a5db81b57ed56214513e3b5ae4b9617.png

        (Est. 1 - 700 BCW)

     

    1 BCW: The Four Brothers are born into the lands of Aegis: Krug, Horen, Malin, and Urguan

     

    2 BCW: The descendants battle in the fateful war against Iblees and the Undead

     

    3 BCW: Krug becomes scarred and burned by Iblees touch and cursed with bloodlust after the Arch-Daemon was defeated. In return, the Aenguls blessed Krug and his kin with Honor and Valor as contribution after the war.

     

    4 BCW: The Four Brothers split into separate ways raising great families and unique civilizations.

     

    5 BCW: Krug takes upon many mates creating vast amounts of sons and daughters, but the children of Grahla whomst was Krug’s life mate was recognized to be the most popular. These children went by the names of Rax, Dom, Gorkil and Lur.

     

    6 BCW: Krug’s children triumph in many battles and obstacles earning great respect to their names.

     

    BCW: Krug wages war against the Empire of Horen. While the Orcs sieged the city, Krug is challenged to an honor duel by the Emperor. Horen is swiftly defeated by Krug  who planted his war axe into his brother’s skull.

     

    CLAN WAR image.png.6db1378c929e058080e00fa3c8d0579c.png

        (Est. 700 - 1300 CW)

     

    1 CW: The Orc Clans came about when the children of Krug began having descendents and eventually they separated into different families, or Clans. These Clans would have many differences and would respect their Clan Father and die for Him.

     

    2 CW: These Clans would eventually start following Clan fathers, and there were two who possessed the most appeal; The Great Warrior Tythor, Slayer of the Kar'ak Scorpion, and The Great Shaman Orta, who could call down whole lightning storms.

     

    3 CW: Two major Mega-Clans of the time were the Rax Clan led by Tythor’Rax and Dom Clan led by Orta’Dom.

     

    4 CW: The Clan Wars tear through the lands of Krug between the Clan Dom and Clan Lur

     

    5 CW: Warlord Veruk’Gorkil leads a campaign against Warlord Tythor’Rax in the Battle of Nomad Plains leading 500 Gorkils riding their fastest war boars against 1,200 Jabbernacks that Tythor’Rax brought to battle. The Gorkils tore through the Rax cavalry while the Dom’s sent lightning crashing from the sky into the center of the Rax forces. At the end of the battle, Tythor’Rax retreated with 150 Jabbernacks while Veruk’Gorkil only lost 30 War Boars and even fewer Gorkils.

     

    6 CW: Tythus’Rax is pronounced War Lord of the Rax Clan after Tythor’Rax falls in battle.

     

    7 CW: The Clans of Krugmar are exposed to the truth of the dark shamanism utilized as a weapon by Dark Shamans of Clan Dom after slaughtering through the numbers of Clan Lur. This causes Clan Gorkil and Clan Rax to join Lur and face the Doms.

     

    8 CW: Warlord Tythus’Rax led many victories over the Dominus Clan and in one fateful battle, the High Shaman Orta tried to use Dark Magic to win. Krug, in anger, showed his displeasure for the weak and sent down lightning bolts to aid Tythus. Orta was killed and the Dominus Clan was eliminated, many showing fealty to Tythus soon after.

     

    9 CW: War Lord Tythus’Rax leads a great victory over the Elves, taking their ruined city and establishing it as the capital of the War Nation, San’Jazel.

     

    THE AGE OF BLOOD

    Scary Glowing Eyes Images – Browse 18,948 Stock Photos, Vectors, and Video  | Adobe Stock

    AEGIS image.png.37b7346480cc2bc117a715bfb84f8a96.png

        (1305 -1349 IG)[2011 - 2012 IRL]

     

    1 CW - 1300 - Aegis began. Although the realm had already existed for a long time.

     

    2 CW - 1305 - Tythus’Rax unites the Clans after the end of the Clan Wars and establishes the first Rexdom of Krugmar

     

    3 13XX - Bein’Lur suggests the formation of an Orcish Army and Rex Tythus grants Bein the title Dominus.

     

    4 13XX - A Nomad Village was land granted to the Dominus of Krugmar by Rex Tythus

     

    5 13XX – Dominus Bein’Lur scouted a village near San’Jazel that was called Riverside. After some interactions and conflicts the Dominus waged war upon Riverside. The details of the battles are foggy, but the Orcs prevailed and the Dominus reconstructed the ruins forging a new city called San’Har.

     

    6 13XX - An Orc named Petri bought a home in Kellogg but began building an army in a short span of time. It was brought to the attention of Dominus Bein’Lur and as Petri was confronted a skirmish broke out and left Petri’s army scattered and demoralized.

     

    7 13XX - The Orcish Horde was reformed and construction of Fort Krug is completed.

     

    8 13XX - Orta the Dark Shaman returns from death with the help of Iblees after being cast to the Nether by Krug for using Dark Magic. Dominus Bein is captured but after numerous attacks upon Orc cities he is defeated and killed by a group of Orcs in the Battle of San’Jazel.

     

    9 13XX - Dominus Thyst challenges Tythus for the title of Rex and was mortally wounded in the battle. He suffered from his wounds and eventually was sent into the afterlife of the Stargush’Stroh.

     

    10 13XX - Many of the Clans despised the leadership of Rex Tythus and united together to overthrow him in a revolt.

     

    11 13XX - Just before the Assault of San’Jazel many of the clans became conflicted amongst themselves. Many laid their support in the Chieftain Mogroka’Gorkil while others supported the Lower Dominus Gorefang’Gorkil.

     

    12 13XX - Mogroka and Gorefang decided it could only be settled through a duel. The duel lasted for three days and nights but neither got the upper hand. On the fourth day, after dehydration and starvation begins to set in the two Orcs land a solid blow upon each-other ending the duel without a winner.

     

    13 13XX - Many feared that bloodshed and civil war would soon break out without a winner and just as each side prepared for battle they were interrupted by The Wandering Wizard who convinced the Clans to re-unite to their cause to prevent the Undead from reaping their lands.

     

    14 13XX -A prophecy is told by Elder Shaman Krink’Gorkil that two brothers would lead the Orcs to victory and it would be the Orc’s Golden Age.

     

    15 13XX - Mogroka and Gorefang together set out for San’Jazel to meet the Rex and challenge him for the Rexdom. Rex Tythus arrogantly accepted both challenges at the same time and was defeated leaving Mogroka and Gorefang to share the Rex title.

     

    16 13XX - Shez’Lur, son of Bein’Lur, destroys San’Har and opens rebellion against Mogroka’Gorkil believing him to be a Usurper since he had never held the title of Dominus. Rex Mogroka acted quickly and had the rebels in full retreat as Shez’Lur was killed in the fighting.

     

    17 13XX - The Great War began with a series of skirmishes between the Orcs and Dwarves outside of San’jazel.

     

    18 1336 - Rex Mogroka’Gorkil of Krugmar and Prince Mylas of the Holy Princedom of Malinor, accompanied by Hochmeister Gaius Marius, marched on the capital of the Grand Kingdom of Urguan, Kal’Urguan

     

    19 1336 - The Wandering Wizard falls defending against a horde of Undead

     

    20 1339 - Grand Councilor Valen Blackaxe of Kal'Urguan and Warlord Mogroka of Krugmar end the Great War with a peace treaty, allowing Kal'Urguan to join the United Aegis Coalition.

     

    21 1343 - The Dwarves begin work on a new coalition made up of Kal'Urguan, Renatus, Malinor, Hanseti and Krugmar.

     

    22 1349 - Aegis falls

     


    1 The Verge - Explored and colonized towards the end of Aegis, the Verge was a collections of islands that the people of Aegis fled through a portal to when Iblees' power became too great to contain. There they built ships to travel to Asulon.


     

    ASULON image.png.6503ba2db17e247f135dd444e1c35bee.png

        (1351 -1414 IG)[2012 IRL]

     

    1 1351 - The orcs ventured to Asulon with the other mortal races and saw a boost in their population.

     

    2 1351 - An idea spurred that the Rexdom of Krugmar was not working for the orcs, and thus the War Uzg, a nation of violence, was born.

     

    3 13XX - As a result of the new found strength, the War Uzg aids the Hanseti in raids against the Kingdom of Renatus

     

    4 13XX - War eventually breaks out with the orcs and Hansetians on one side and the Kingdom of Renatus on the other side. The war is stalemated after the orcs take over the fort of Das Boot.

     

    5 13XX- After these tensions, the War Uzg set it's eyes on the Silver City of the High Elves. Within time, the orcs had burned down the Silver City after weeks of raiding. After the sacking of the Silver City, the War Uzg sat dormant for a while, until a new political advance in the War Uzg occurred.

     

    6 13XX - The first Rex Klomp of the War Uzg occurs between the standing Rex Mogroka’Gorkil and Warlord Pok of the Ugluk Clan. After a fierce battle, Pok’Ugluk emerges the winner and becomes the Third Rex to ever hold the title.

     

    7 13XX- Rex Pok quickly turns relations with the nation of Salvus for the worst and forms four powerful alliances

     

    8 13XX - The War Uzg declares war on Salvus, backed by the coalition Pok had formed. The coalition consisted of Alras, Renatus, Hanseti, and Malinor as well as some larger guilds and a rebellion lead by a Human noble.

     

    9 1414 - The Descendants depart from Asulon

     


    1 Elysium - A collection of islands that the people stopped on during their sea trip from Asulon to Anthos.

     

    2 Kalos - A big island which the people stopped to restock on supplies between Elysium and Anthos.


     

    ANTHOS  image.png.45b7cfb8d348c0f969cb88425c70832c.png

        (1420 -1454 IG)[2013 - 2014 IRL]

     

    1 1420 - The Descendants reach Anthos

     

    2 14XX - The Orcs of the War Uzg occupied the capital of San'Orka.

     

    3 14XX - The dwarves push back the orcs, after a victorious battle at Storm's Crossing, ending the war between the two races.

     

    4 1440 - The War Uzg is disbanded and the Orcish desert is called the Orcish Badlands. The Orcish Clans become the center of Orcish political life.

     

    5 1454 - A new land would be discovered by the descendants, known to most as the Fringe, a peculiar land seeming near ancient as Anthos itself, with a sprawling temple of marble with a peculiar obsidian portal, seeming much like the ones once used in Aegis by the Undead around roughly a century ago.

     


    1 The Fringe - Explored and colonized towards the end of Anthos, the Fringe was a land surrounded by very high mountains, with weird natural land formations. The people escaped here through a tunnel when Anthos was flooded.

     

    2 Thales - When a harsh heat passed through the Fringe, the people took a portal to Thales, where they stayed there until finding a more suitable land of Athera.


     

    THE AGE OF IRON

     

     

    ATHERA image.png.4df9170208739e1ed039858e8fc40b41.png

        (1470 -1513 IG)[2014 - 2015 IRL]

     

    1 1470  - Power struggles existed each and every day, orcs had no honor towards each other. This occurred over the span of Athera, until an ancient and experienced orc known as Vrograk'Gorkil took it upon himself to fix things and declared himself Rex.

     

    2 1470 - The Iron Uzg was established

     

    3 14XX - Rex Vrograk'Gorkil orders construction of a capital city, Kodar'Goi. After years of construction, the fearsome city of violence was completed - arguably one of the most defendable places in Athera.

     

    4 14XX - Skirmishes soon broke out naturally between the dwarves and the orcs. Primarily, the dwarves were angered by the shaving of dwarven beards by the Rex, Vrograk'Gorkil.

     

    5 14XX - The Grand Kingdom of Urguan issued what was known as The Treaty of the Red Sands, which angered many orcs. Without second thought, Vrograk'Gorkil used the treaty as toilet paper - his faith in his newly revived orcs higher than ever. Soon after, both nations mobilized their armies in preparation for a bloody war.

     

    6 14XX - A battle is won decisively for the Iron Uzg as they then marched to Kal'Ekknar - the Grandaxe Village.

     

    7 14XX - After a long battle at Kal'Ekknar, the Dwarves utilized a strong flanking route and sent the Iron Uzg in a full retreat back to their original land.

     

    8 1491: After a several year long conflict, peace has been made between the Kingdom of Akovia, Mardonic League, the Dwarves and the orcs.

     

    9 1513: The Orc-Dwarf War comes to an end, and within a few months a giant worm destroys most of Athera. The descendant races then move on to The Isles of Vailor.

     

    VAILOR image.png.2f58f1d3218cab809fbedd730379cccf.png

        (1513 -1570 IG)[2015 - 2016 IRL]

     

    1 1513 - Shortly after the arrival into Vailor, Rex Vrograk'Gorkil fell fatally ill - later dying, but not before naming his son, Vrogrash'Gorkil, to be trained to be the Rex of the Iron Uzg.

     

    2 15XX - After some years it was realized that Rex Vrogrash'Gorkil never truly lived up to his father's legacy, and he later left the Iron Uzg.

     

    3 15XX - In his place, surprisingly, the first non-orcish rex in history - Phaedrus'Yar took over the Iron Uzg as the Rex. At first faced with opposition, Phaedrus quickly proved he was an orc in an elf's body - truly the most vile elf to ever live.

     

    4 15XX - Under Phaedrus's rule, the clans were reunified after a brief period of seclusion, tribute to the rex was expected from all clans, a holy warrior of the Church of Canon was slain in a duel, and most surprisingly - outlawed slavery and declared an era of industry.

     

    5 15XX - Phaedrus'Yar was later defeated in an honorable duel by the orc known as Kahn'Braduk, an orc more ancient than Vrograk'Gorkil himself.

     

    6 15XX - Briefly, the Iron Uzg was a part of the Southern Vailor Coalition, but Rex Kahn believing the Chancellor of the coalition, Aelthir Tundrak was trying to control him, took his nation out of the alliance and left the heart of the great beast the Fleugal at their feet, challenging them to seek retribution.

     

    7 15XX - The Iron Uzg had brief skirmishes with the combined armies of Urguan and Fenn, but did not react until the Southern Vailor Coalition broke up after the vassalization of Aeroch Nor by the Holy Oren Empire.

     

    8 1527 - The Iron Uzg begins advancing towards the Princedom of Fenn as an act of retribution to prior threats.

     

    9 1528: The Iron Uzg wins against the Ivae'Fenn outside their city, and prepare to siege Tar'sil, the Princedom's capital.

     

    10 1529: The Princedom of Fenn with Dunamis support bests the Iron Uzg in a siege against the Princedom of Fenn's capital.

     

    11 15XX - Regrouping his forces, Rex Kahn'Braduk attempted again and conquered the Snow Elves. He ultimately fell ill, and was challenged by his friend Targoth Ubba'Ugluk who would go on to become Rex and reform the Iron Uzg as the War Uzg

     

    12 1560 - The Iron Uzg collapsed and is reformed into the War Uzg

     

    13 15XX - Rex Ubba’Ugluk falls ill and grants the Rex title to his friend, Snoop’Azog.

     

    14 15XX - The clans showed dissatisfaction for their newly elected Rex, Snoop’Azog and was defeated after entering an honor duel with Kharak’Raguk.

     

    15 15XX - The Shaman Rex Kharak’Raguk leads the War Uzg on the Orgonic campaign. During this time much of the land became blighted or tainted with disease.

     

    16 1570 - The Descendants flee Vailor through a Spirit Portal after the Great Spirit of Disease, Orgon, tainted the land and created an imbalance of nature ultimately destroying it.

     

    AXIOS image.png.443c9d94548f1ba7c3e2c5b50f3de4c7.png

        (1571 -1642 IG)[2016 - 2017 IRL]

     

    1 1571 - Vailor falls into destruction while the Orcs sail through the magical sea corridor into the lands of Axios eventually splitting from the mass of Vailoric Ships and anchored at the Jungles of Asul in the city of San’Garath.

     

    2 1573 - Rex Kharak’Raguk dies at the hands of a mysterious spirit, and Kulgarok’Lak, a notable shaman, succeeds him.

     

    3 1574 - Kulgarok constructs a new city, San’Kharak, in the swamp not far from San’Garath. San’Garath is promptly abandoned.

     

    4 1576 - Rex Kulgarok’Lak is challenged by Malgunuz’Raguk, who handily defeats Kulgarok and takes the title of Rex. A group of Orcs known as the Sarnites break off from the Uzg and establish their own settlement across from San’Kharak, claiming themselves to be the true Rexdom. A civil war erupts between the Sarnites and the War Uzg.

     

    5 1577 - The Order of the Angathgul is formed and separates from the Uzg, making its home on Ceru, by Sutica. Later that year, The ‘Ivory Mandate’ is signed in Oren, stating that all Orcish tusks brought to the crown will be rewarded with a hefty sum of minas.

     

    6 1579 - John I Owyn, Emperor of the Holy Orenian Empire, declares war on the War Uzg. As a response, the Sarnites reunite with the War Uzg and their disagreements are put aside in order to stand up against the Orenian menace. The first major engagement, known as ‘The Battle of Atlay’, is a decisive Orenian victory.

     

    7 1580 - Vorgo’Yar claims Rexdom after Malgunuz’Raguk is imprisoned by the Skygods.

     

    8 1581 - San’Kharak is evacuated right before Oren encircles the city and begins to siege it, the only people left to defend it being Vorgo’Yar, Dominus Khargak’Raguk, and the honorary Morka’Vorgor. The city quickly falls, with Khargak being slain at the battle, and Vorgo and Morka being brought to the Johannesburg Courthouse for trial, ending with both of them dying. Afterward, the War Uzg is disbanded and the remaining Orcs hide across Axios to try and recover from the devastating genocidal war they have battled.

     

    9 1582 - The surviving Orcs begin to reunite and sail to the desert of Urguan as provided refuge by the Grand King of Urguan, Torvin Grandaxe, and founded a camp in the wasteland of Azaghol, where the Orcs lived as a loose band with little in the means of government.

     

    10 1589 - Kulgarok returns and briefly claims Rexdom. However, very quickly he is challenged by a returning ancient orc, Drokon’Ugluk, who beats Kulgarok and reforms the Orcish society into the War Nation of Krugmar.

     

    11 1591 - A Warzone erupts between Urguan and Azaghol versus Orenia and the Dominion of Malin after Wood Elf scouts found Orcs in Azaghol also known as ‘The Battle of the Gray Peninsula’, which ends in a loss for the Orcs.

     

    12 1593 - Rex Drokon’Ugluk helps form a Coalition alongside The Grand Kingdom of Urguan, The Kingdom of Courland, the Ivae’fenn, and Norland to fight against the warmongering Orenian Empire.

     

    13 1594 - The Orenian Empire attempt to cross through a valley in the desert but are defeated by the Coalition forces in a fight known as ‘The Battle of the Gorge’, marking the first battle the Empire had lost in over a hundred years.

     

    14 1595 - The Coalition battles for the unstable county of Lorraine which is famously known as ‘The Battle of Goldfield’.

     

    15 1596 - Drokon’Ugluk is severely injured after a hunt, only being saved due to both a surgery performed by Murgosh’Raguk and some magic by the dark shaman Kulgarok. Drokon is severely altered by Kulgarok’s magic and the Rex goes a spree of killing many Wargoths and other Orcs who he believes are conspiring against him. Soon after, Kulgarok reforms the Clan of Dom, bringing with him a new era of dark shamanism.

     

    16 1597 - Drokon is returned to his right state of mind, ending his reign of terror.

     

    17 1599 - Rex Drokon’Ugluk, out of shame for what he had done and the countless he had killed, hands the title of Rexdom over to Orgoth’Braduk. With this abdication, the clan Ugluk is decreed to be absorbed into clan Gorkil.

     

    18 1602 - The Clans Braduk and Raguk, in an attempt to shore up their lacking numbers, merge to form the Clan Braguk.

     

    19 1606 - Rex Orgoth’Braduk abdicates Rexdom to Gurak’Yar.

     

    20 1608 - A coup is attempted by the Wargoth Kuntklobbera’Raguk at a feast, leading to a short battle that ended with Kuntklobbera being stripped of his status, yet still in Orcish society.

     

    21 1612 - The Braguk Clan breaks up, reverting to Clans Braduk and Raguk.

     

    22 1614 - Gurak’Yar steps down, leaving a void in the leadership that is filled by Kulgarok’Dom. Immediately, Kulgarok is challenged and defeated by Eath’Lur, and is once again banished from Krugmar.

     

    23 1615 - Rex Eath’Lur steps down and hands the title over to Kuntklobbera’Raguk a bit before the World Cactus Festival.

     

    24 1617 - A Coalition is formed between the War Nation, Urguan, Veris, and Norland to fight against the newly reformed Oren.

     

    25 1619 - Anti-Laureh’lin sentiment rises immensely, with a spree of raids and taunts from the Rex and other Orcs, leading the two nations to the brink of war. The tensions did not result in any major conflicts, but they persisted for years afterwards.

     

    26 1620 - The Shamanic Fellowship is founded.

     

    27 1621 - Kuntklobbera'Raguk, in order to show his devotion to Leyd, changes his name to Leydluk'Raguk.

     

    28 1642 - The Isles of Axios sunk into a deep thanic winter while the Orcs and other descendants escaped by sea.

     

    THE AGE OF DARKNESS

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    ATLAS image.png.a491df1f5bac8c75a04e3db02cc771f7.png

        (1643 - 1705 IG)[2017 - 2019 IRL]

     

    1 1643 - The Descendants reach the shores of Atlas after spending some time sailing upon the sea.

     

    216XX - Orcs enter the first half of the Orc-Elf War and shortly into it Rex U’la’Yar is captured by mercenaries and executed by the Dominion of Malin.
     

    3 16XX - Leydluk’Raguk reclaims the Rexdom and leads the War Nation of Krugmar

     

    416XX - Rex Leydluk’Raguk involves the War Nation in the Courland-Renatus War

     

    5 16XX - Rex Leydluk orders the construction of Fort Stronk bordering the lands of the Dominion of Malin

     

    6 16XX - Several skirmishes and conflicts occur upon the roads outside of Fort Stronk

     

    7 16XX - Rex Leydluk’Raguk relieves himself of the title and raises the Targoth Puknaak’Lak as the next Rex of Krugmar.

     

    8 16XX - Krugmar enters the second half of the Orc-Elf War as Rex Puknaak orders a re-design of Fort Stronk. Many battles continue to happen between the Elves and Orcs.

     

    9 16XX - Puknaak’Lak enters and honor duel with the Prince of the Dominion as suggested by Emperor Aurelius of Renatus-Marna which concluded with Rex Puknaak’s defeat and death.

     

    10 16XX - Morlak’Lak rises as Rex when the clans decide upon him after his brother, Puknaak’s, death.

     

    11 16XX - After Rex Morlak’s death, the clans fumble for the Rexdom and an honor duel is declared between Falum’Lur and Blogus the Black. After a decisive brawl, Rex Falum’Lur reigns over what remained of Krugmar and San’Kala which was shortly stripped away and granted to the Dominion of Malin.

     

    12 16XX - Rex Falum’Lur departed for some time leaving Krugmar after San’Kala was taken and left the Orcs in great unrest. When he returned, Warlord Shakul’Gorkil claimed himself as Rex backed by a newly elected Warlord of Braduk. Shakul challenged Falum and dueled each other in a close match until the Gorkil claimed victory and earned the title as Rex Shakul’Gorkil.

     

    13 16XX - Rex Shakul’Gorkil settles the orcs in the lands of the Frostbeards of Kaz’Ulrah for some time but eventually reclaims San’Kala then facing the conflict of the separate Orc Horde of Thagurz’Grish and resolves the situation by assimilating the Horde into Krugmar and allowing them to continue their ways.

     

    14 16XX - Many Clans become unsatisfied with Rex Shakul’Gorkil as he often referred to making intolerable actions in the view of the Clans of Krugmar.

     

    15 16XX - Glottgut'Raguk and Rognor'Lak lead a revolt  of the clans in hopes to overthrow Rex Shakul’Gorkil which then phased into a Clan War.

     

    16 16XX - After several battles, Rex Shakul’Gorkil is defeated and the Warlords choose Rex Gilgamesh’Braduk, son of the late Kahn’Braduk, to reign.

     

    17 16XX - The War Nation of Krugmar is reformed into the Rexdom of Krugmar

     

    18 16XX - Rex Gilgamesh vanishes from the lands of Krug and Warlord Murak’Gorkil rises to the occasion claiming the Rexdom.

     

    19 1700 - Clan Raguk gets banished from Krugmar by Rex Murak’Gorkil

     

    20 1705 - The inhabitants of Atlas escaped to Arcas.

     

    ARCAS image.png.52f024c77f40a46ca1b416dd243722a1.png

        [(1705 - SA 0) 1705 - 1796 IG]{2019 - 2020 IRL}

     

    1 1705 - The Orcs and other Descendants reach the lands of Arcas after escaping Atlas.

     

    2 17XX - Relations with Clan Raguk are repaired by Rex Burbur’Lur, but remain separate entities.

     

    3 1715 - Rex Burbur’Lur gives an order to begin reconstruction of San’Strohk.

     

    4 1732 -The Battle of Lowveld was fought between the forces of the Holy Orenian Empire and the Federation of Mokh-Uruk. The battle proved to be a victory for Mohk-Uruk

     

    5 1734 - The Holy Orenian Empire declared war against the Federation of Mokh-Uruk.


    6 1796: Arcas was destroyed and people settled on Almaris. Some people started to mark this as the beginning of the Second Age and reset the year to 0.

     

    ALMARIS image.png.6cc70212ba40c324afe466a9e4d121c0.png

        (SA 0 - SA 128 IG)[1796 - 1924 IG]{2020 - 2023 IRL}

     

    1 SA 35 - The Grand Kingdom of Urguan issued a declaration of war against the War Nation of Krugmar. 

     

    2 SA 39 - The war between Urguan and Krugmar ends in an Urguani victory.

     

    3 SA 72 - After failed negotiations, the Orcs of the Iron Uzg declare war on the Kingdom of Elysium for apparent racism, sparking the Orc-Elysium War.

     

    4 SA 76 - The Siege of Elysium transpired concluding with an Iron Uzg victory

     

    5 SA 78 - The Elves of Malinor send an ultimatum to The Horde, demanding that they withdraw from their Haelun'orian lands. The Horde refuses, and sparks the Malinor-Horde War.

     

    6 SA 83 - The Kingdom of Haense & The Grand Kingdom of Urguan declare a joint war against The Horde, sparking the Almaris Coalition War.

     

    7 SA 83 - With the mitigation of the Kingdom of Oren, the Horde and Malin'or finally sign a peace treaty, ending the Malinor-Horde War.

     

    8 SA 85 - The Almaris Coalition War ends with the signing of a treaty 


    9 SA 102 - The Iron Uzg declares war on those who use "Dark Magics" and launch an invasion of The Synods. This sparks the Orcish-Synod War.

  8.  

     


    ??? ???? ?? ??????

     

    yGJ-3CmkrTM_cDbMhnSNA1nsvWIf4tUSELoexCS93RpWPZpOlWiLZAh-4bnZ8t5d41cRVXE5ULADZrHdOHuoAG3gTp3ihrK7yI_NugqSpysT2q5j_Qs8dYZJKiL9oUMyXytRepgj

     

    While inspecting a freshly constructed Theruz Shrine, Falum’Lur notices some rustling in the papers below held in the library. As he descends he comes into contact with Malohk of the Yar Clan reading upon old Yars and Ancestors. Malohk notices Falum and explainsMi wus readin sum books tryin to find anything on old Yars.” Falum’Lur gazes over the book the young Yar reads and begins to offer his knowledge to Malohk as he says “Theruz bless this lessun mi am gonna teach lat. I have known dub Yars that have flatted in the past years.”

     

    “There wus a Yar by the name, Phaedrus. Mi wus too young to ever meet him before he was killed by Rex Kharak’Raguk but he was a well known klomper agh wus well verzed in the spirits.”

     

    “The other was, Vorgo’Yar, who wus also my popo. He wus best known for klomping agh defeating the Greater Spirit of Disease, Orgon, but alzo zerved under Kharak as Targoth, Dominuz agh when da time came Rex. A internal wagh grew in the lands of Krug along wiff a foreign threat uf a Hooman agh Albai empire marching on San’Kharak. In da end, he wus flatted before da pink skin courtz for da blaming uf Orgon.”

    Falum reaches towards his neck and lifts up a bone hanging on the end of it “Thiz iz all I have to rememba him by. They sawed off him tuzkz as prizes for ivory.” Malohk looks focused on the conversation as he learned of some of his clans ancestors and says “Vorgo wer lat popo? Mi think mi heard da name blahed but he sownds like a hosh orc. Mi cannub find any books on him though.” Falum remains silent for a moment as he begins to light a cactus green blunt and lets the incense of it smoke out the shrine.

     

    “We nub need any books to lurn. All we need is da relic mi has in mi hand to blah with his Spirit in Stargush’Stroh.” he raises the bone tusk before the light and flicks the blunt towards Malohk “It might be hosh to take sum of dat medicine if lat am new wiff spirit walking.” The young Yar fumbles for the blunt but once received takes a great drag of it as he begins to say in a muffled voice “Mis been to the Realm uf Votar before, but nevur the Stargush’Stroh.” They both let the high of the blunt take them and begin to meditate while the smoke drifts around them and the torch of the library burns brightly.



     

    edk9I5Xvn0H-ATjwLJXpsfYrVsB2gm7jL51qpXerQ8fUddjFKZLlZDwRHFwCw9GxhbGOWxfkHRvXFzNSuxuRJutenq-m-vZa0aLS800M8-MfSFMmwklA5mgFpcOYuqqix6-se9eU

    Their minds grow focused on the tether and the chantings of the ritual grow louder their minds begin to grow warped as the foundation beneath them grows with tall grasses and the sky is drowned by the torch in a glorious combination of  orange and crimson. They rise from the grasses and travel through the thick of it searching after tracks that may have been left behind but only seem to enter a denser forested area. Before they knew it, the jaws of a large beast snap shut behind them and leave them trapped within the darkness of it’s maw. Malohk quickly begins to panic as he tries to find a weapon but Falum grabs and shakes him “Do nub klomp it. This beast is a Dunah Skhell.”

     

    Malohk glares at the Shaman attempting to understand his words but leaves his trust and faith and lets him guide the spirit walk into the belly of the beast. They wander in the confines of the belly with the darkness blinding their every movement until a faint light can be seen. Quickly they begin to draw near to the light and turn to find a campfire with a skeletal figure hiding behind the smoke. Malohk begins to question why a campfire lies within a turtle while Falum begins to speak in Old Blah to the aging Spirit that sat before them offering his greetings to Vorgo of Yar. “It is always hosh to peep lat again popo.” Falum relays to his father as Malohk speaks up offering his greetings “Throm’ka, mi am Malohk of the Yars.”

     

    The Spirit of Vorgo’Yar looms forward revealing his true orcish figure, his spiritual presence surges when the Yar greets him, “A Yar lat has brought? Nub many haz visited since mi flat, but mis been serving Yar klompin agh feastin alongside him.” Malohk bewildered by the spirit replies “Yuh gruk Yar? Mi ancestor?” and a laugh booms from the Spirit’s voice “This am mi home, yung Yar. This is mi realm serving unda the great spirit, Yar. We com from da same bloods, Malohk, da same peoplez.” The trio sat among the spiritual fire and talk to some lengths.

     

    “So wub brings lat here, yung Malohk?” the Spirit questions the orc’s visit to his realm “It nub be an oftun thing dat sumash accompanies my cub here.” Malohk looks up to the ancestor and replies “I wizh to prove miself to mi clan. Mi am a hunta and dus it in da name of Votar agh Yar. Mi seeks the guidanze of the great ancestors, the legends of the Yars.” Vorgo reminisces back to his days of the Mortal hunt and says solemnly “Votar, one uf mi favorite past times. If lat wishes to prove latself stick tu lats roots, agh hunt agh trap a ferocious animal like the Dunah Skhell. Mi flatted a dwarf since the tales told uf a stowt flatting Yar. It myte be worth ztickin tu da tales and peepin lats luck wiff a jabbernak.”

     

    The Spirit wanders around the campfire a bit longer and returns to his seat behind the smoke as some of his speech turns to the Old Tongue due to his aged spirit making it a bit hard to understand Vorgo “If lat succeeds lat will be glorified by lats clan and the ancestors. Yar himzelf will be peepin over the votar and peep lats worth.” The longer the descendants stayed the more the spirits speech returned to the Old Tongue and it begins to all weigh down upon the young Yar and renders him unconscious. Falum returns his gaze to the spirit of his father as Vorgo does the same speaking first “Mi knows why lat haz come here mi cub.” The shaman raises his head in curiosity of Vorgo’s words and asks what he meant.

    VbLfP5_vFevvUVS23bT8Ruaq1_3PM8Nlb9ZQZ9iNZvOZWFx1il3bVkWU0MRPbM9xBg0Ag8N2MyN9psHuc09i2hF3N-4eLugXEvJ1xOMrvyrDtS52yXihzUO01yAtqXAI5FkuyZ-V

     

    The environment begins to shift and dematerialize around them as a vast forest sprouts rapidly from their foundation. The father and son begin running through the forest as if they were hunting in the jungles of Axios again. The Spirit passing between trees and bushes at incredible speeds returns his sight upon his son and speaks in a muffled tone “You visit oftun mi cub. A shamans duties am a heavy labor that must be done, but do nub let it affect lats battles in the mortal uzg.” Falum remains silent as he attempts to keep up with his father but is quickly being outran.

     

    “Peep lat now mi cub. The fasting for the rituals is ruining lat. It uzed to be dat lat culd keep up wiff me but now lat am falling behind, lat haz grown weak.” The Stargush’Stroh quickly begins to warp as Falum’s magic power begins to exhaust him and Vorgo continues running ahead leaving the Shaman to fall unconscious, but before he does Falum falls to one knee and looks on after his father leaving last words for the Spirit “Mi will lizten tu lats words, mi popo. If lat wus willing to fall by the blade then I shall do the same as thoze many before mi.”

  9. A lot of things occurred during this map that really took a lot of energy out of many orc players. We lost our lands due to rule-abusing honor duel between Elf Prince and Orc Rex just to recieve it back again and lose it again due to Krug Orc rebellion against Malin Elves on the Wonkawoods tile, apparently. During the time that we received the tile back the Orc community actually had about 40 players that were included within the clans but unfortunately it quickly went to waste due to the ‘rebellion’. Now Orcs reside in the deserts under Rex Murak’Gorkil and are once again trying to build their activity and role-play due to many veteran players leaving for irl duties or dissatisfaction of the way this map was ran. There was also a ton of orc region lore that was put into this map that was meant to be used for events to attract interest and players to the community, but almost all of it has went to waste due to the unfortunate circumstances the Orcs faced during Atlas.

     

    Good to see you again Pok! Add me on discord if you’d ever like to talk again. RIP Drokon ?Stargush#6112

  10. 13 hours ago, Unwillingly said:

    So me and someone else were discussing the topic of racial buffs. You know, the thing that gives certain races buffs  in PVP? With nexus on Axios, elves did more damage with arrows, golems did 4 hearts of damage, orcs get some bloodlust thing yada yada yada all in PvP.

    Honestly as I see it, it would provide a great deal of balance between PvP and RP. Because lets be real, why would you RPly attack a golem that can do 4 hearts of damage if they call PVP? Same for every other race and ****.  I’ m genuinely curious and I wanna know what some people think about racial buffs.

    remember to like comment and subscruibe 
     

     

    I think the main reason racial buff’s never worked was with how they are set up and what it’s standards were of providing the buff. While many enjoyed the buff a lot loved to complain about it even if they were contradictory or in Orc buff’s case, they were whitewashes abusing the buff and then complaining that you could do so even considering they were doing it.

     

    I find a large problem with it had to do with it’s distribution. Any persona that is created an Orc is automatically given through the player-process and the same goes with every other buffed race. This creation process is the first thing you enter upon the server so the buff is provided to the newest of fresh-blood players to work with, which if you think about it is kind of an overkill. I have explained to several people though that I find that it could be possible to just replace Racial Buffs with the Magic Plugin to make things simpler and the buff more unique. I am most relative with Orcs and Shamans so I will provide the example for their magic buff.

     

    Magic users of communities are more often the most devoted and veteran of the server to their specific community. A Farseer Shaman has the ability to provide a mass evokation upon the Spirit’s of Shamanic people. If a Farseer Shaman did a blessing it could provide a large group of people with strength and allow the Magic User to provide the buff instead of giving it to every individual player that makes the race. It could work similarly with other magic groups obviously in their own kindred way. 

     

    ((I also find that it could solve a lot of problems between RP Combat Magic. The plugin was meant to put Magic on par with PVP, since it’s so easily powergamed it was actually meant to be avoided being used in RP combat.))

  11. 6 hours ago, WuHanXianShi14 said:

    He got 13 kills I believe that’s not that far fetched sweaty pvp goons win battles where they’re outnumbered all the time, factor in the lag and the fact Tornado had a huge army to hide behind and its p believable


    It is true that they can, but if you can’t see hits registering then you gonna have trouble knowing when you can actually pop somebody. It didn’t matter whether he had an army behind him or not, but it’s the fact that from the very beginning there was a spree of at least 5-7 people that he somehow killed without seeing his hits registering. In the end, it was a shitty battle anyway and one of the worst war-claims ever. Some people might think they warclaims have been improving and progressing but I find wars to be a problem when the whole army is sent to lobby while the other makes an impact upon sieging. There was no dynamic battle army v army.

     

    It was 200+ people who registered to join a war siege, took the time out of their life to prep for something they put effort into, and then come to find out that probably 30-40 people total of those 200+ were the only ones actually able to fight. It wasn’t even a fight.

     

    I’m sure you would be the one to know the best about PVP though. That’s all I got to say about that.

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